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ImGui.NET FSharp Wrapper

Build rapid GUI applications in FSharp using the excellent Dear ImGui via the ImGui.NET wrapper.

Why?

Because it should be very easy to knock up and iterate on a simple UI with minimal dependencies and ceremony. No companion C# project with Xaml, no web servers, browsers and Javascript bundles. Just some functions that compose nicely and work largely as expected.

How?

How about a quick little GUI window from your FSI session?

letcommonStatusBar()= Gui.statusBar "Status Bar"[
Gui.button "Quit" closeGui
Gui.text $"{ImGui.GetIO().Framerate} FPS"]()letcounter= ref 0letincr i =fun _ -> counter :=!counter + i
letdecr i =fun _ -> counter :=!counter - i
letpage()= Gui.app [
Gui.window "Window 1"[
Gui.text "Hello World!"
Gui.text $"Counter: {!counter}"
Gui.button "Down"(decr 1)++ Gui.button "Up"(incr 1)]
commonStatusBar
]()
startOrUpdateGuiWith "Demo" page

Demo 1

Hot Reloading

How about hot reloading some changes as you rapidly iterate?

letnewPage()= Gui.app [
Gui.window "Updated!"[
Gui.text "Updated!"]
commonStatusBar
]()
setGuiBuilder newPage

And boom!

Demo 2

Elmish

More complex apps might benefit from the MVU architecture of Elmish. I didn't want to pollute this repo with dependencies on Elmish, but turns out that's not needed.

The normal Elmish message, model, update, init components:

typeModel={
Value:int
Checkbox:bool}typeMsg=| Incr ofint| Decr ofint| Checked ofboolletupdate(msg:Msg)(model:Model)=match msg with| Incr(amount)->{ model with Value = model.Value + amount }, Cmd.none
| Decr(amount)->{ model with Value = model.Value - amount }, Cmd.none
| Checked(flag)->{model with Checkbox = flag}, Cmd.none
letinit()={
Value =0
Checkbox =false}, Cmd.none

And optional viewmodel and model to viewmodel mapper to ensure model changes flow into the UI and ensure no messy two-way data binding as per the MVU way:

letviewModel={|
Checkbox = ref false
ValueString = ref ""|}letmapModelToViewModel(model:Model)= viewModel.Checkbox := model.Checkbox
viewModel.ValueString := model.Value.ToString()

And then of course the view itself:

letview(model:Model)(dispatch:Msg ->unit)= mapModelToViewModel model
letgui= Gui.app [
Gui.window "Demo"[
Gui.sameLine [
Gui.text !viewModel.ValueString
Gui.button "+"(fun()-> Incr 1|> dispatch )
Gui.button "-"(fun()-> Decr 1|> dispatch )]|> Gui.alignText
Gui.checkbox "Test" viewModel.Checkbox (Checked >> dispatch)]]
startOrUpdateGuiWith "Demo" gui |> ignore

Wire up with some helper function to ensure dispatching on GUI thread and away we go:

letguiDispatch innerDispatch =fun msg -> dispatchToGui (fun()-> innerDispatch msg)
Program.mkProgram init update view
|> Program.withSyncDispatch guiDispatch
|> Program.run

More!

Explore some other samples in the Samples Project.

About

FSharp wrapper for ImGui.NET wrapper for cimgui wrapper for the awesome imgui!

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27 stars

Watchers

1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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ImGui.NET FSharp Wrapper

Build rapid GUI applications in FSharp using the excellent Dear ImGui via the ImGui.NET wrapper.

Why?

Because it should be very easy to knock up and iterate on a simple UI with minimal dependencies and ceremony. No companion C# project with Xaml, no web servers, browsers and Javascript bundles. Just some functions that compose nicely and work largely as expected.

How?

How about a quick little GUI window from your FSI session?

letcommonStatusBar()= Gui.statusBar "Status Bar"[
Gui.button "Quit" closeGui
Gui.text $"{ImGui.GetIO().Framerate} FPS"]()letcounter= ref 0letincr i =fun _ -> counter :=!counter + i
letdecr i =fun _ -> counter :=!counter - i
letpage()= Gui.app [
Gui.window "Window 1"[
Gui.text "Hello World!"
Gui.text $"Counter: {!counter}"
Gui.button "Down"(decr 1)++ Gui.button "Up"(incr 1)]
commonStatusBar
]()
startOrUpdateGuiWith "Demo" page

Demo 1

Hot Reloading

How about hot reloading some changes as you rapidly iterate?

letnewPage()= Gui.app [
Gui.window "Updated!"[
Gui.text "Updated!"]
commonStatusBar
]()
setGuiBuilder newPage

And boom!

Demo 2

Elmish

More complex apps might benefit from the MVU architecture of Elmish. I didn't want to pollute this repo with dependencies on Elmish, but turns out that's not needed.

The normal Elmish message, model, update, init components:

typeModel={
Value:int
Checkbox:bool}typeMsg=| Incr ofint| Decr ofint| Checked ofboolletupdate(msg:Msg)(model:Model)=match msg with| Incr(amount)->{ model with Value = model.Value + amount }, Cmd.none
| Decr(amount)->{ model with Value = model.Value - amount }, Cmd.none
| Checked(flag)->{model with Checkbox = flag}, Cmd.none
letinit()={
Value =0
Checkbox =false}, Cmd.none

And optional viewmodel and model to viewmodel mapper to ensure model changes flow into the UI and ensure no messy two-way data binding as per the MVU way:

letviewModel={|
Checkbox = ref false
ValueString = ref ""|}letmapModelToViewModel(model:Model)= viewModel.Checkbox := model.Checkbox
viewModel.ValueString := model.Value.ToString()

And then of course the view itself:

letview(model:Model)(dispatch:Msg ->unit)= mapModelToViewModel model
letgui= Gui.app [
Gui.window "Demo"[
Gui.sameLine [
Gui.text !viewModel.ValueString
Gui.button "+"(fun()-> Incr 1|> dispatch )
Gui.button "-"(fun()-> Decr 1|> dispatch )]|> Gui.alignText
Gui.checkbox "Test" viewModel.Checkbox (Checked >> dispatch)]]
startOrUpdateGuiWith "Demo" gui |> ignore

Wire up with some helper function to ensure dispatching on GUI thread and away we go:

letguiDispatch innerDispatch =fun msg -> dispatchToGui (fun()-> innerDispatch msg)
Program.mkProgram init update view
|> Program.withSyncDispatch guiDispatch
|> Program.run

More!

Explore some other samples in the Samples Project.

About

FSharp wrapper for ImGui.NET wrapper for cimgui wrapper for the awesome imgui!

Topics

Resources

Stars

27 stars

Watchers

1 watching

Forks

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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ImGui.NET FSharp Wrapper

Build rapid GUI applications in FSharp using the excellent Dear ImGui via the ImGui.NET wrapper.

Why?

Because it should be very easy to knock up and iterate on a simple UI with minimal dependencies and ceremony. No companion C# project with Xaml, no web servers, browsers and Javascript bundles. Just some functions that compose nicely and work largely as expected.

How?

How about a quick little GUI window from your FSI session?

letcommonStatusBar()= Gui.statusBar "Status Bar"[
Gui.button "Quit" closeGui
Gui.text $"{ImGui.GetIO().Framerate} FPS"]()letcounter= ref 0letincr i =fun _ -> counter :=!counter + i
letdecr i =fun _ -> counter :=!counter - i
letpage()= Gui.app [
Gui.window "Window 1"[
Gui.text "Hello World!"
Gui.text $"Counter: {!counter}"
Gui.button "Down"(decr 1)++ Gui.button "Up"(incr 1)]
commonStatusBar
]()
startOrUpdateGuiWith "Demo" page

Demo 1

Hot Reloading

How about hot reloading some changes as you rapidly iterate?

letnewPage()= Gui.app [
Gui.window "Updated!"[
Gui.text "Updated!"]
commonStatusBar
]()
setGuiBuilder newPage

And boom!

Demo 2

Elmish

More complex apps might benefit from the MVU architecture of Elmish. I didn't want to pollute this repo with dependencies on Elmish, but turns out that's not needed.

The normal Elmish message, model, update, init components:

typeModel={
Value:int
Checkbox:bool}typeMsg=| Incr ofint| Decr ofint| Checked ofboolletupdate(msg:Msg)(model:Model)=match msg with| Incr(amount)->{ model with Value = model.Value + amount }, Cmd.none
| Decr(amount)->{ model with Value = model.Value - amount }, Cmd.none
| Checked(flag)->{model with Checkbox = flag}, Cmd.none
letinit()={
Value =0
Checkbox =false}, Cmd.none

And optional viewmodel and model to viewmodel mapper to ensure model changes flow into the UI and ensure no messy two-way data binding as per the MVU way:

letviewModel={|
Checkbox = ref false
ValueString = ref ""|}letmapModelToViewModel(model:Model)= viewModel.Checkbox := model.Checkbox
viewModel.ValueString := model.Value.ToString()

And then of course the view itself:

letview(model:Model)(dispatch:Msg ->unit)= mapModelToViewModel model
letgui= Gui.app [
Gui.window "Demo"[
Gui.sameLine [
Gui.text !viewModel.ValueString
Gui.button "+"(fun()-> Incr 1|> dispatch )
Gui.button "-"(fun()-> Decr 1|> dispatch )]|> Gui.alignText
Gui.checkbox "Test" viewModel.Checkbox (Checked >> dispatch)]]
startOrUpdateGuiWith "Demo" gui |> ignore

Wire up with some helper function to ensure dispatching on GUI thread and away we go:

letguiDispatch innerDispatch =fun msg -> dispatchToGui (fun()-> innerDispatch msg)
Program.mkProgram init update view
|> Program.withSyncDispatch guiDispatch
|> Program.run

More!

Explore some other samples in the Samples Project.

About

FSharp wrapper for ImGui.NET wrapper for cimgui wrapper for the awesome imgui!

Topics

Resources

Stars

27 stars

Watchers

1 watching

Forks

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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ImGui.NET FSharp Wrapper

Build rapid GUI applications in FSharp using the excellent Dear ImGui via the ImGui.NET wrapper.

Why?

Because it should be very easy to knock up and iterate on a simple UI with minimal dependencies and ceremony. No companion C# project with Xaml, no web servers, browsers and Javascript bundles. Just some functions that compose nicely and work largely as expected.

How?

How about a quick little GUI window from your FSI session?

letcommonStatusBar()= Gui.statusBar "Status Bar"[
Gui.button "Quit" closeGui
Gui.text $"{ImGui.GetIO().Framerate} FPS"]()letcounter= ref 0letincr i =fun _ -> counter :=!counter + i
letdecr i =fun _ -> counter :=!counter - i
letpage()= Gui.app [
Gui.window "Window 1"[
Gui.text "Hello World!"
Gui.text $"Counter: {!counter}"
Gui.button "Down"(decr 1)++ Gui.button "Up"(incr 1)]
commonStatusBar
]()
startOrUpdateGuiWith "Demo" page

Demo 1

Hot Reloading

How about hot reloading some changes as you rapidly iterate?

letnewPage()= Gui.app [
Gui.window "Updated!"[
Gui.text "Updated!"]
commonStatusBar
]()
setGuiBuilder newPage

And boom!

Demo 2

Elmish

More complex apps might benefit from the MVU architecture of Elmish. I didn't want to pollute this repo with dependencies on Elmish, but turns out that's not needed.

The normal Elmish message, model, update, init components:

typeModel={
Value:int
Checkbox:bool}typeMsg=| Incr ofint| Decr ofint| Checked ofboolletupdate(msg:Msg)(model:Model)=match msg with| Incr(amount)->{ model with Value = model.Value + amount }, Cmd.none
| Decr(amount)->{ model with Value = model.Value - amount }, Cmd.none
| Checked(flag)->{model with Checkbox = flag}, Cmd.none
letinit()={
Value =0
Checkbox =false}, Cmd.none

And optional viewmodel and model to viewmodel mapper to ensure model changes flow into the UI and ensure no messy two-way data binding as per the MVU way:

letviewModel={|
Checkbox = ref false
ValueString = ref ""|}letmapModelToViewModel(model:Model)= viewModel.Checkbox := model.Checkbox
viewModel.ValueString := model.Value.ToString()

And then of course the view itself:

letview(model:Model)(dispatch:Msg ->unit)= mapModelToViewModel model
letgui= Gui.app [
Gui.window "Demo"[
Gui.sameLine [
Gui.text !viewModel.ValueString
Gui.button "+"(fun()-> Incr 1|> dispatch )
Gui.button "-"(fun()-> Decr 1|> dispatch )]|> Gui.alignText
Gui.checkbox "Test" viewModel.Checkbox (Checked >> dispatch)]]
startOrUpdateGuiWith "Demo" gui |> ignore

Wire up with some helper function to ensure dispatching on GUI thread and away we go:

letguiDispatch innerDispatch =fun msg -> dispatchToGui (fun()-> innerDispatch msg)
Program.mkProgram init update view
|> Program.withSyncDispatch guiDispatch
|> Program.run

More!

Explore some other samples in the Samples Project.

About

FSharp wrapper for ImGui.NET wrapper for cimgui wrapper for the awesome imgui!

Topics

Resources

Stars

27 stars

Watchers

1 watching

Forks

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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ImGui.NET FSharp Wrapper

Build rapid GUI applications in FSharp using the excellent Dear ImGui via the ImGui.NET wrapper.

Why?

Because it should be very easy to knock up and iterate on a simple UI with minimal dependencies and ceremony. No companion C# project with Xaml, no web servers, browsers and Javascript bundles. Just some functions that compose nicely and work largely as expected.

How?

How about a quick little GUI window from your FSI session?

letcommonStatusBar()= Gui.statusBar "Status Bar"[
Gui.button "Quit" closeGui
Gui.text $"{ImGui.GetIO().Framerate} FPS"]()letcounter= ref 0letincr i =fun _ -> counter :=!counter + i
letdecr i =fun _ -> counter :=!counter - i
letpage()= Gui.app [
Gui.window "Window 1"[
Gui.text "Hello World!"
Gui.text $"Counter: {!counter}"
Gui.button "Down"(decr 1)++ Gui.button "Up"(incr 1)]
commonStatusBar
]()
startOrUpdateGuiWith "Demo" page

Demo 1

Hot Reloading

How about hot reloading some changes as you rapidly iterate?

letnewPage()= Gui.app [
Gui.window "Updated!"[
Gui.text "Updated!"]
commonStatusBar
]()
setGuiBuilder newPage

And boom!

Demo 2

Elmish

More complex apps might benefit from the MVU architecture of Elmish. I didn't want to pollute this repo with dependencies on Elmish, but turns out that's not needed.

The normal Elmish message, model, update, init components:

typeModel={
Value:int
Checkbox:bool}typeMsg=| Incr ofint| Decr ofint| Checked ofboolletupdate(msg:Msg)(model:Model)=match msg with| Incr(amount)->{ model with Value = model.Value + amount }, Cmd.none
| Decr(amount)->{ model with Value = model.Value - amount }, Cmd.none
| Checked(flag)->{model with Checkbox = flag}, Cmd.none
letinit()={
Value =0
Checkbox =false}, Cmd.none

And optional viewmodel and model to viewmodel mapper to ensure model changes flow into the UI and ensure no messy two-way data binding as per the MVU way:

letviewModel={|
Checkbox = ref false
ValueString = ref ""|}letmapModelToViewModel(model:Model)= viewModel.Checkbox := model.Checkbox
viewModel.ValueString := model.Value.ToString()

And then of course the view itself:

letview(model:Model)(dispatch:Msg ->unit)= mapModelToViewModel model
letgui= Gui.app [
Gui.window "Demo"[
Gui.sameLine [
Gui.text !viewModel.ValueString
Gui.button "+"(fun()-> Incr 1|> dispatch )
Gui.button "-"(fun()-> Decr 1|> dispatch )]|> Gui.alignText
Gui.checkbox "Test" viewModel.Checkbox (Checked >> dispatch)]]
startOrUpdateGuiWith "Demo" gui |> ignore

Wire up with some helper function to ensure dispatching on GUI thread and away we go:

letguiDispatch innerDispatch =fun msg -> dispatchToGui (fun()-> innerDispatch msg)
Program.mkProgram init update view
|> Program.withSyncDispatch guiDispatch
|> Program.run

More!

Explore some other samples in the Samples Project.

About

FSharp wrapper for ImGui.NET wrapper for cimgui wrapper for the awesome imgui!

Topics

Resources

Stars

27 stars

Watchers

1 watching

Forks

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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ImGui.NET FSharp Wrapper

Build rapid GUI applications in FSharp using the excellent Dear ImGui via the ImGui.NET wrapper.

Why?

Because it should be very easy to knock up and iterate on a simple UI with minimal dependencies and ceremony. No companion C# project with Xaml, no web servers, browsers and Javascript bundles. Just some functions that compose nicely and work largely as expected.

How?

How about a quick little GUI window from your FSI session?

letcommonStatusBar()= Gui.statusBar "Status Bar"[
Gui.button "Quit" closeGui
Gui.text $"{ImGui.GetIO().Framerate} FPS"]()letcounter= ref 0letincr i =fun _ -> counter :=!counter + i
letdecr i =fun _ -> counter :=!counter - i
letpage()= Gui.app [
Gui.window "Window 1"[
Gui.text "Hello World!"
Gui.text $"Counter: {!counter}"
Gui.button "Down"(decr 1)++ Gui.button "Up"(incr 1)]
commonStatusBar
]()
startOrUpdateGuiWith "Demo" page

Demo 1

Hot Reloading

How about hot reloading some changes as you rapidly iterate?

letnewPage()= Gui.app [
Gui.window "Updated!"[
Gui.text "Updated!"]
commonStatusBar
]()
setGuiBuilder newPage

And boom!

Demo 2

Elmish

More complex apps might benefit from the MVU architecture of Elmish. I didn't want to pollute this repo with dependencies on Elmish, but turns out that's not needed.

The normal Elmish message, model, update, init components:

typeModel={
Value:int
Checkbox:bool}typeMsg=| Incr ofint| Decr ofint| Checked ofboolletupdate(msg:Msg)(model:Model)=match msg with| Incr(amount)->{ model with Value = model.Value + amount }, Cmd.none
| Decr(amount)->{ model with Value = model.Value - amount }, Cmd.none
| Checked(flag)->{model with Checkbox = flag}, Cmd.none
letinit()={
Value =0
Checkbox =false}, Cmd.none

And optional viewmodel and model to viewmodel mapper to ensure model changes flow into the UI and ensure no messy two-way data binding as per the MVU way:

letviewModel={|
Checkbox = ref false
ValueString = ref ""|}letmapModelToViewModel(model:Model)= viewModel.Checkbox := model.Checkbox
viewModel.ValueString := model.Value.ToString()

And then of course the view itself:

letview(model:Model)(dispatch:Msg ->unit)= mapModelToViewModel model
letgui= Gui.app [
Gui.window "Demo"[
Gui.sameLine [
Gui.text !viewModel.ValueString
Gui.button "+"(fun()-> Incr 1|> dispatch )
Gui.button "-"(fun()-> Decr 1|> dispatch )]|> Gui.alignText
Gui.checkbox "Test" viewModel.Checkbox (Checked >> dispatch)]]
startOrUpdateGuiWith "Demo" gui |> ignore

Wire up with some helper function to ensure dispatching on GUI thread and away we go:

letguiDispatch innerDispatch =fun msg -> dispatchToGui (fun()-> innerDispatch msg)
Program.mkProgram init update view
|> Program.withSyncDispatch guiDispatch
|> Program.run

More!

Explore some other samples in the Samples Project.

About

FSharp wrapper for ImGui.NET wrapper for cimgui wrapper for the awesome imgui!

Topics

Resources

Stars

27 stars

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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ImGui.NET FSharp Wrapper

Build rapid GUI applications in FSharp using the excellent Dear ImGui via the ImGui.NET wrapper.

Why?

Because it should be very easy to knock up and iterate on a simple UI with minimal dependencies and ceremony. No companion C# project with Xaml, no web servers, browsers and Javascript bundles. Just some functions that compose nicely and work largely as expected.

How?

How about a quick little GUI window from your FSI session?

letcommonStatusBar()= Gui.statusBar "Status Bar"[
Gui.button "Quit" closeGui
Gui.text $"{ImGui.GetIO().Framerate} FPS"]()letcounter= ref 0letincr i =fun _ -> counter :=!counter + i
letdecr i =fun _ -> counter :=!counter - i
letpage()= Gui.app [
Gui.window "Window 1"[
Gui.text "Hello World!"
Gui.text $"Counter: {!counter}"
Gui.button "Down"(decr 1)++ Gui.button "Up"(incr 1)]
commonStatusBar
]()
startOrUpdateGuiWith "Demo" page

Demo 1

Hot Reloading

How about hot reloading some changes as you rapidly iterate?

letnewPage()= Gui.app [
Gui.window "Updated!"[
Gui.text "Updated!"]
commonStatusBar
]()
setGuiBuilder newPage

And boom!

Demo 2

Elmish

More complex apps might benefit from the MVU architecture of Elmish. I didn't want to pollute this repo with dependencies on Elmish, but turns out that's not needed.

The normal Elmish message, model, update, init components:

typeModel={
Value:int
Checkbox:bool}typeMsg=| Incr ofint| Decr ofint| Checked ofboolletupdate(msg:Msg)(model:Model)=match msg with| Incr(amount)->{ model with Value = model.Value + amount }, Cmd.none
| Decr(amount)->{ model with Value = model.Value - amount }, Cmd.none
| Checked(flag)->{model with Checkbox = flag}, Cmd.none
letinit()={
Value =0
Checkbox =false}, Cmd.none

And optional viewmodel and model to viewmodel mapper to ensure model changes flow into the UI and ensure no messy two-way data binding as per the MVU way:

letviewModel={|
Checkbox = ref false
ValueString = ref ""|}letmapModelToViewModel(model:Model)= viewModel.Checkbox := model.Checkbox
viewModel.ValueString := model.Value.ToString()

And then of course the view itself:

letview(model:Model)(dispatch:Msg ->unit)= mapModelToViewModel model
letgui= Gui.app [
Gui.window "Demo"[
Gui.sameLine [
Gui.text !viewModel.ValueString
Gui.button "+"(fun()-> Incr 1|> dispatch )
Gui.button "-"(fun()-> Decr 1|> dispatch )]|> Gui.alignText
Gui.checkbox "Test" viewModel.Checkbox (Checked >> dispatch)]]
startOrUpdateGuiWith "Demo" gui |> ignore

Wire up with some helper function to ensure dispatching on GUI thread and away we go:

letguiDispatch innerDispatch =fun msg -> dispatchToGui (fun()-> innerDispatch msg)
Program.mkProgram init update view
|> Program.withSyncDispatch guiDispatch
|> Program.run

More!

Explore some other samples in the Samples Project.

About

FSharp wrapper for ImGui.NET wrapper for cimgui wrapper for the awesome imgui!

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27 stars

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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ImGui.NET FSharp Wrapper

Build rapid GUI applications in FSharp using the excellent Dear ImGui via the ImGui.NET wrapper.

Why?

Because it should be very easy to knock up and iterate on a simple UI with minimal dependencies and ceremony. No companion C# project with Xaml, no web servers, browsers and Javascript bundles. Just some functions that compose nicely and work largely as expected.

How?

How about a quick little GUI window from your FSI session?

letcommonStatusBar()= Gui.statusBar "Status Bar"[
Gui.button "Quit" closeGui
Gui.text $"{ImGui.GetIO().Framerate} FPS"]()letcounter= ref 0letincr i =fun _ -> counter :=!counter + i
letdecr i =fun _ -> counter :=!counter - i
letpage()= Gui.app [
Gui.window "Window 1"[
Gui.text "Hello World!"
Gui.text $"Counter: {!counter}"
Gui.button "Down"(decr 1)++ Gui.button "Up"(incr 1)]
commonStatusBar
]()
startOrUpdateGuiWith "Demo" page

Demo 1

Hot Reloading

How about hot reloading some changes as you rapidly iterate?

letnewPage()= Gui.app [
Gui.window "Updated!"[
Gui.text "Updated!"]
commonStatusBar
]()
setGuiBuilder newPage

And boom!

Demo 2

Elmish

More complex apps might benefit from the MVU architecture of Elmish. I didn't want to pollute this repo with dependencies on Elmish, but turns out that's not needed.

The normal Elmish message, model, update, init components:

typeModel={
Value:int
Checkbox:bool}typeMsg=| Incr ofint| Decr ofint| Checked ofboolletupdate(msg:Msg)(model:Model)=match msg with| Incr(amount)->{ model with Value = model.Value + amount }, Cmd.none
| Decr(amount)->{ model with Value = model.Value - amount }, Cmd.none
| Checked(flag)->{model with Checkbox = flag}, Cmd.none
letinit()={
Value =0
Checkbox =false}, Cmd.none

And optional viewmodel and model to viewmodel mapper to ensure model changes flow into the UI and ensure no messy two-way data binding as per the MVU way:

letviewModel={|
Checkbox = ref false
ValueString = ref ""|}letmapModelToViewModel(model:Model)= viewModel.Checkbox := model.Checkbox
viewModel.ValueString := model.Value.ToString()

And then of course the view itself:

letview(model:Model)(dispatch:Msg ->unit)= mapModelToViewModel model
letgui= Gui.app [
Gui.window "Demo"[
Gui.sameLine [
Gui.text !viewModel.ValueString
Gui.button "+"(fun()-> Incr 1|> dispatch )
Gui.button "-"(fun()-> Decr 1|> dispatch )]|> Gui.alignText
Gui.checkbox "Test" viewModel.Checkbox (Checked >> dispatch)]]
startOrUpdateGuiWith "Demo" gui |> ignore

Wire up with some helper function to ensure dispatching on GUI thread and away we go:

letguiDispatch innerDispatch =fun msg -> dispatchToGui (fun()-> innerDispatch msg)
Program.mkProgram init update view
|> Program.withSyncDispatch guiDispatch
|> Program.run

More!

Explore some other samples in the Samples Project.

About

FSharp wrapper for ImGui.NET wrapper for cimgui wrapper for the awesome imgui!

Topics

Resources

Stars

27 stars

Watchers

1 watching

Forks

Used by

Contributors

Languages