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zalloc.h

zalloc.h is a single-header, high-performance memory management suite for C/C++.

It unifies three specialized allocators, Arenas (Linear), Pools (Fixed-Block), and Debug (Leak Detection), into a cohesive API. It is designed to replace standard malloc/free in systems where performance, cache locality, and predictable lifetimes are critical.

Unlike general-purpose allocators that must handle fragmentation and thread safety at a high cost, zalloc provides specialized tools for specific patterns: linear data processing (Arenas) and node-based structures (Pools).

Features

  • Z-ARENA (Linear Allocator):

    • Zero-Overhead: Allocations are just a pointer increment.
    • Instant Cleanup: Free millions of objects in $O(1)$ by resetting the arena.
    • Cache Friendly: Data is packed sequentially in memory blocks.
    • Ideal For: Per-frame data, request handling, parsing, loading levels.
  • Z-POOL (Fixed-Block Allocator):

    • No Fragmentation: Slices memory into perfect fixed-size slots.
    • $O(1)$ Operations: Allocation and Free take constant time (free-list pop/push).
    • Ideal For: Graphs, Linked Lists, ECS Entities, and Stable Maps.
  • Z-DEBUG (Leak Detector):

    • Drop-in Replacement: Wraps standard allocators to track file/line info.
    • Buffer Guard: Detects buffer overflows (canaries) and double-frees.
    • Leak Reporting: Prints a detailed report of leaked blocks on exit.
  • Zero Dependencies: No linking required. Just drop it in and go.

Installation

  1. Copy zalloc.h to your project's include folder.
  2. Create one C file to hold the implementation:
// zalloc.c#defineZALLOC_IMPLEMENTATION#include"zalloc.h"

You can also do this directly from your source files without creating a new one.

Usage

Z-ARENA (Linear Allocator)

Arenas are the fastest way to manage memory for temporary tasks.

#include"zalloc.h"voidprocess_request()
{
// Initialize.zarenascratch;
zarena_init(&scratch);
// Allocate rapidly (no free needed per item).int*data=zarena_alloc(&scratch, 100*sizeof(int));
char*str=zarena_alloc(&scratch, 64);
// Realloc (Optimized to extend in-place if possible).data=zarena_realloc(&scratch, data, 100*4, 200*4);
// Instant Cleanup (Frees all blocks at once).zarena_free(&scratch);
}

Tip: Use zarena_reset(&scratch) to keep the memory blocks allocated but mark them as empty. This effectively makes memory allocation "free" for the next frame/request.

Z-POOL (Fixed-Block)

Pools are mathematically optimal for systems where you allocate and free many items of the same size.

#include"zalloc.h"structNode
{
intid;
floatx, y;
};
voidgame_loop()
{
// Initialize pool for 'struct Node', 100 items per block.zpoolentities;
zpool_init(&entities, sizeof(structNode), 100);
// Allocate (O(1)).structNode*n1=zpool_alloc(&entities);
structNode*n2=zpool_alloc(&entities);
// Free individually (O(1)) - Returns slot to free list.zpool_recycle(&entities, n1);
// Cleanup everything.zpool_free(&entities);
}

Z-DEBUG (Leak Detector)

Use this module during development to catch leaks and corruption.

#include"zalloc.h"voiddebug_mode()
{
// Use macros to auto-capture File and Line.void*p=zdebug_malloc(100);
// ... forgot to free p ...// Print report.size_tleaks=zdebug_print_leaks();
// Output: // [Leak] 100 bytes at 0x... (alloc: main.c:15).
}

API Reference

Z-ARENA (Linear Allocator)

FunctionDescription
zarena_init(zarena *a)Initializes the arena structure.
zarena_alloc(zarena *a, size_t size)Allocates size bytes. Returns NULL on failure.
zarena_alloc_zero(zarena *a, size_t size)Allocates and zero-initializes memory (like calloc).
zarena_alloc_align(zarena *a, size_t size, size_t align)Allocates memory with specific alignment (must be power of 2).
zarena_realloc(zarena *a, void *ptr, size_t old_sz, size_t new_sz)Resizes memory. Optimized if ptr was the last allocation.
zarena_reset(zarena *a)Resets usage counters but keeps allocated blocks for reuse. Fast clear.
zarena_free(zarena *a)Frees all memory blocks and resets the struct.

Z-POOL (Fixed-Block Allocator)

FunctionDescription
zpool_init(zpool *p, size_t item_size, size_t per_block)Initializes pool for items of item_size.
zpool_alloc(zpool *p)Returns a pointer to a free slot. $O(1)$.
zpool_recycle(zpool *p, void *ptr)Returns a slot to the free list. $O(1)$.
zpool_free(zpool *p)Frees all underlying memory blocks.

Z-DEBUG (Leak Detector)

FunctionDescription
zdebug_malloc(size_t size)Allocates memory with header tracking file/line.
zdebug_calloc(size_t n, size_t size)Allocates zero-initialized tracked memory.
zdebug_realloc(void *ptr, size_t size)Reallocates tracked memory. Checks canaries/magic.
zdebug_free(void *ptr)Frees memory. Validates guard bytes/magic before freeing.
zdebug_print_leaks(void)Prints a summary of all currently allocated blocks to stderr.
zdebug_register_atexit(void)Registers zdebug_print_leaks to run automatically when the program exits.

Integration with z-libs

zalloc was designed to power the z-libs ecosystem. You can override the memory backend of the other libraries to use an Arena or Pool.

Example: Map on an Arena

This makes map_free instantaneous and puts all map buckets into contiguous cache lines.

// Define global context for the macros.staticzarena*g_map_arena=NULL;
// Override zmap memory macros.#defineZ_MAP_MALLOC(sz) zarena_alloc(g_map_arena, sz)
#defineZ_MAP_CALLOC(n, sz) zarena_alloc_zero(g_map_arena, (n)*(sz))
#defineZ_MAP_REALLOC(p, sz) zarena_realloc(g_map_arena, p, 0, sz)
#defineZ_MAP_FREE(p) /* No-op: Arena handles free. */#include"zmap.h"// ... Register types ...intmain()
{
zarenaa; zarena_init(&a);
g_map_arena=&a; // Set context.// Map uses arena memory automatically.map_IntIntm=map_init(IntInt, NULL, NULL);
map_put(&m, 1, 100);
// Frees the map buckets instantly.zarena_free(&a); }

Configuration

You can configure zalloc behavior by defining these macros before including the header.

MacroDescriptionDefault
ZALLOC_ARENA_ONLYOnly compile the Arena module (saves binary size).Disabled
ZALLOC_POOL_ONLYOnly compile the Pool module.Disabled
ZALLOC_DEBUG_ONLYOnly compile the Debug module.Disabled
Z_MALLOC, Z_FREEOverride the underlying backend (e.g., use OS calls directly).stdlib.h
ZARENA_DEFAULT_BLOCK_SIZEInitial size of arena blocks in bytes.4096
ZDEBUG_LOCKDefine mutex lock for thread-safe debug logging.No-op

License

MIT License. See LICENSE for details.

About

A single-header C/C++ memory suite featuring Arena, Pool, and Debug allocators for high-performance systems.

Resources

Stars

28 stars

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0 watching

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Releases

Sponsor this project

Packages

Contributors

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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zalloc.h

zalloc.h is a single-header, high-performance memory management suite for C/C++.

It unifies three specialized allocators, Arenas (Linear), Pools (Fixed-Block), and Debug (Leak Detection), into a cohesive API. It is designed to replace standard malloc/free in systems where performance, cache locality, and predictable lifetimes are critical.

Unlike general-purpose allocators that must handle fragmentation and thread safety at a high cost, zalloc provides specialized tools for specific patterns: linear data processing (Arenas) and node-based structures (Pools).

Features

  • Z-ARENA (Linear Allocator):

    • Zero-Overhead: Allocations are just a pointer increment.
    • Instant Cleanup: Free millions of objects in $O(1)$ by resetting the arena.
    • Cache Friendly: Data is packed sequentially in memory blocks.
    • Ideal For: Per-frame data, request handling, parsing, loading levels.
  • Z-POOL (Fixed-Block Allocator):

    • No Fragmentation: Slices memory into perfect fixed-size slots.
    • $O(1)$ Operations: Allocation and Free take constant time (free-list pop/push).
    • Ideal For: Graphs, Linked Lists, ECS Entities, and Stable Maps.
  • Z-DEBUG (Leak Detector):

    • Drop-in Replacement: Wraps standard allocators to track file/line info.
    • Buffer Guard: Detects buffer overflows (canaries) and double-frees.
    • Leak Reporting: Prints a detailed report of leaked blocks on exit.
  • Zero Dependencies: No linking required. Just drop it in and go.

Installation

  1. Copy zalloc.h to your project's include folder.
  2. Create one C file to hold the implementation:
// zalloc.c#defineZALLOC_IMPLEMENTATION#include"zalloc.h"

You can also do this directly from your source files without creating a new one.

Usage

Z-ARENA (Linear Allocator)

Arenas are the fastest way to manage memory for temporary tasks.

#include"zalloc.h"voidprocess_request()
{
// Initialize.zarenascratch;
zarena_init(&scratch);
// Allocate rapidly (no free needed per item).int*data=zarena_alloc(&scratch, 100*sizeof(int));
char*str=zarena_alloc(&scratch, 64);
// Realloc (Optimized to extend in-place if possible).data=zarena_realloc(&scratch, data, 100*4, 200*4);
// Instant Cleanup (Frees all blocks at once).zarena_free(&scratch);
}

Tip: Use zarena_reset(&scratch) to keep the memory blocks allocated but mark them as empty. This effectively makes memory allocation "free" for the next frame/request.

Z-POOL (Fixed-Block)

Pools are mathematically optimal for systems where you allocate and free many items of the same size.

#include"zalloc.h"structNode
{
intid;
floatx, y;
};
voidgame_loop()
{
// Initialize pool for 'struct Node', 100 items per block.zpoolentities;
zpool_init(&entities, sizeof(structNode), 100);
// Allocate (O(1)).structNode*n1=zpool_alloc(&entities);
structNode*n2=zpool_alloc(&entities);
// Free individually (O(1)) - Returns slot to free list.zpool_recycle(&entities, n1);
// Cleanup everything.zpool_free(&entities);
}

Z-DEBUG (Leak Detector)

Use this module during development to catch leaks and corruption.

#include"zalloc.h"voiddebug_mode()
{
// Use macros to auto-capture File and Line.void*p=zdebug_malloc(100);
// ... forgot to free p ...// Print report.size_tleaks=zdebug_print_leaks();
// Output: // [Leak] 100 bytes at 0x... (alloc: main.c:15).
}

API Reference

Z-ARENA (Linear Allocator)

FunctionDescription
zarena_init(zarena *a)Initializes the arena structure.
zarena_alloc(zarena *a, size_t size)Allocates size bytes. Returns NULL on failure.
zarena_alloc_zero(zarena *a, size_t size)Allocates and zero-initializes memory (like calloc).
zarena_alloc_align(zarena *a, size_t size, size_t align)Allocates memory with specific alignment (must be power of 2).
zarena_realloc(zarena *a, void *ptr, size_t old_sz, size_t new_sz)Resizes memory. Optimized if ptr was the last allocation.
zarena_reset(zarena *a)Resets usage counters but keeps allocated blocks for reuse. Fast clear.
zarena_free(zarena *a)Frees all memory blocks and resets the struct.

Z-POOL (Fixed-Block Allocator)

FunctionDescription
zpool_init(zpool *p, size_t item_size, size_t per_block)Initializes pool for items of item_size.
zpool_alloc(zpool *p)Returns a pointer to a free slot. $O(1)$.
zpool_recycle(zpool *p, void *ptr)Returns a slot to the free list. $O(1)$.
zpool_free(zpool *p)Frees all underlying memory blocks.

Z-DEBUG (Leak Detector)

FunctionDescription
zdebug_malloc(size_t size)Allocates memory with header tracking file/line.
zdebug_calloc(size_t n, size_t size)Allocates zero-initialized tracked memory.
zdebug_realloc(void *ptr, size_t size)Reallocates tracked memory. Checks canaries/magic.
zdebug_free(void *ptr)Frees memory. Validates guard bytes/magic before freeing.
zdebug_print_leaks(void)Prints a summary of all currently allocated blocks to stderr.
zdebug_register_atexit(void)Registers zdebug_print_leaks to run automatically when the program exits.

Integration with z-libs

zalloc was designed to power the z-libs ecosystem. You can override the memory backend of the other libraries to use an Arena or Pool.

Example: Map on an Arena

This makes map_free instantaneous and puts all map buckets into contiguous cache lines.

// Define global context for the macros.staticzarena*g_map_arena=NULL;
// Override zmap memory macros.#defineZ_MAP_MALLOC(sz) zarena_alloc(g_map_arena, sz)
#defineZ_MAP_CALLOC(n, sz) zarena_alloc_zero(g_map_arena, (n)*(sz))
#defineZ_MAP_REALLOC(p, sz) zarena_realloc(g_map_arena, p, 0, sz)
#defineZ_MAP_FREE(p) /* No-op: Arena handles free. */#include"zmap.h"// ... Register types ...intmain()
{
zarenaa; zarena_init(&a);
g_map_arena=&a; // Set context.// Map uses arena memory automatically.map_IntIntm=map_init(IntInt, NULL, NULL);
map_put(&m, 1, 100);
// Frees the map buckets instantly.zarena_free(&a); }

Configuration

You can configure zalloc behavior by defining these macros before including the header.

MacroDescriptionDefault
ZALLOC_ARENA_ONLYOnly compile the Arena module (saves binary size).Disabled
ZALLOC_POOL_ONLYOnly compile the Pool module.Disabled
ZALLOC_DEBUG_ONLYOnly compile the Debug module.Disabled
Z_MALLOC, Z_FREEOverride the underlying backend (e.g., use OS calls directly).stdlib.h
ZARENA_DEFAULT_BLOCK_SIZEInitial size of arena blocks in bytes.4096
ZDEBUG_LOCKDefine mutex lock for thread-safe debug logging.No-op

License

MIT License. See LICENSE for details.

About

A single-header C/C++ memory suite featuring Arena, Pool, and Debug allocators for high-performance systems.

Resources

Stars

28 stars

Watchers

0 watching

Forks

Releases

Sponsor this project

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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zalloc.h

zalloc.h is a single-header, high-performance memory management suite for C/C++.

It unifies three specialized allocators, Arenas (Linear), Pools (Fixed-Block), and Debug (Leak Detection), into a cohesive API. It is designed to replace standard malloc/free in systems where performance, cache locality, and predictable lifetimes are critical.

Unlike general-purpose allocators that must handle fragmentation and thread safety at a high cost, zalloc provides specialized tools for specific patterns: linear data processing (Arenas) and node-based structures (Pools).

Features

  • Z-ARENA (Linear Allocator):

    • Zero-Overhead: Allocations are just a pointer increment.
    • Instant Cleanup: Free millions of objects in $O(1)$ by resetting the arena.
    • Cache Friendly: Data is packed sequentially in memory blocks.
    • Ideal For: Per-frame data, request handling, parsing, loading levels.
  • Z-POOL (Fixed-Block Allocator):

    • No Fragmentation: Slices memory into perfect fixed-size slots.
    • $O(1)$ Operations: Allocation and Free take constant time (free-list pop/push).
    • Ideal For: Graphs, Linked Lists, ECS Entities, and Stable Maps.
  • Z-DEBUG (Leak Detector):

    • Drop-in Replacement: Wraps standard allocators to track file/line info.
    • Buffer Guard: Detects buffer overflows (canaries) and double-frees.
    • Leak Reporting: Prints a detailed report of leaked blocks on exit.
  • Zero Dependencies: No linking required. Just drop it in and go.

Installation

  1. Copy zalloc.h to your project's include folder.
  2. Create one C file to hold the implementation:
// zalloc.c#defineZALLOC_IMPLEMENTATION#include"zalloc.h"

You can also do this directly from your source files without creating a new one.

Usage

Z-ARENA (Linear Allocator)

Arenas are the fastest way to manage memory for temporary tasks.

#include"zalloc.h"voidprocess_request()
{
// Initialize.zarenascratch;
zarena_init(&scratch);
// Allocate rapidly (no free needed per item).int*data=zarena_alloc(&scratch, 100*sizeof(int));
char*str=zarena_alloc(&scratch, 64);
// Realloc (Optimized to extend in-place if possible).data=zarena_realloc(&scratch, data, 100*4, 200*4);
// Instant Cleanup (Frees all blocks at once).zarena_free(&scratch);
}

Tip: Use zarena_reset(&scratch) to keep the memory blocks allocated but mark them as empty. This effectively makes memory allocation "free" for the next frame/request.

Z-POOL (Fixed-Block)

Pools are mathematically optimal for systems where you allocate and free many items of the same size.

#include"zalloc.h"structNode
{
intid;
floatx, y;
};
voidgame_loop()
{
// Initialize pool for 'struct Node', 100 items per block.zpoolentities;
zpool_init(&entities, sizeof(structNode), 100);
// Allocate (O(1)).structNode*n1=zpool_alloc(&entities);
structNode*n2=zpool_alloc(&entities);
// Free individually (O(1)) - Returns slot to free list.zpool_recycle(&entities, n1);
// Cleanup everything.zpool_free(&entities);
}

Z-DEBUG (Leak Detector)

Use this module during development to catch leaks and corruption.

#include"zalloc.h"voiddebug_mode()
{
// Use macros to auto-capture File and Line.void*p=zdebug_malloc(100);
// ... forgot to free p ...// Print report.size_tleaks=zdebug_print_leaks();
// Output: // [Leak] 100 bytes at 0x... (alloc: main.c:15).
}

API Reference

Z-ARENA (Linear Allocator)

FunctionDescription
zarena_init(zarena *a)Initializes the arena structure.
zarena_alloc(zarena *a, size_t size)Allocates size bytes. Returns NULL on failure.
zarena_alloc_zero(zarena *a, size_t size)Allocates and zero-initializes memory (like calloc).
zarena_alloc_align(zarena *a, size_t size, size_t align)Allocates memory with specific alignment (must be power of 2).
zarena_realloc(zarena *a, void *ptr, size_t old_sz, size_t new_sz)Resizes memory. Optimized if ptr was the last allocation.
zarena_reset(zarena *a)Resets usage counters but keeps allocated blocks for reuse. Fast clear.
zarena_free(zarena *a)Frees all memory blocks and resets the struct.

Z-POOL (Fixed-Block Allocator)

FunctionDescription
zpool_init(zpool *p, size_t item_size, size_t per_block)Initializes pool for items of item_size.
zpool_alloc(zpool *p)Returns a pointer to a free slot. $O(1)$.
zpool_recycle(zpool *p, void *ptr)Returns a slot to the free list. $O(1)$.
zpool_free(zpool *p)Frees all underlying memory blocks.

Z-DEBUG (Leak Detector)

FunctionDescription
zdebug_malloc(size_t size)Allocates memory with header tracking file/line.
zdebug_calloc(size_t n, size_t size)Allocates zero-initialized tracked memory.
zdebug_realloc(void *ptr, size_t size)Reallocates tracked memory. Checks canaries/magic.
zdebug_free(void *ptr)Frees memory. Validates guard bytes/magic before freeing.
zdebug_print_leaks(void)Prints a summary of all currently allocated blocks to stderr.
zdebug_register_atexit(void)Registers zdebug_print_leaks to run automatically when the program exits.

Integration with z-libs

zalloc was designed to power the z-libs ecosystem. You can override the memory backend of the other libraries to use an Arena or Pool.

Example: Map on an Arena

This makes map_free instantaneous and puts all map buckets into contiguous cache lines.

// Define global context for the macros.staticzarena*g_map_arena=NULL;
// Override zmap memory macros.#defineZ_MAP_MALLOC(sz) zarena_alloc(g_map_arena, sz)
#defineZ_MAP_CALLOC(n, sz) zarena_alloc_zero(g_map_arena, (n)*(sz))
#defineZ_MAP_REALLOC(p, sz) zarena_realloc(g_map_arena, p, 0, sz)
#defineZ_MAP_FREE(p) /* No-op: Arena handles free. */#include"zmap.h"// ... Register types ...intmain()
{
zarenaa; zarena_init(&a);
g_map_arena=&a; // Set context.// Map uses arena memory automatically.map_IntIntm=map_init(IntInt, NULL, NULL);
map_put(&m, 1, 100);
// Frees the map buckets instantly.zarena_free(&a); }

Configuration

You can configure zalloc behavior by defining these macros before including the header.

MacroDescriptionDefault
ZALLOC_ARENA_ONLYOnly compile the Arena module (saves binary size).Disabled
ZALLOC_POOL_ONLYOnly compile the Pool module.Disabled
ZALLOC_DEBUG_ONLYOnly compile the Debug module.Disabled
Z_MALLOC, Z_FREEOverride the underlying backend (e.g., use OS calls directly).stdlib.h
ZARENA_DEFAULT_BLOCK_SIZEInitial size of arena blocks in bytes.4096
ZDEBUG_LOCKDefine mutex lock for thread-safe debug logging.No-op

License

MIT License. See LICENSE for details.

About

A single-header C/C++ memory suite featuring Arena, Pool, and Debug allocators for high-performance systems.

Resources

Stars

28 stars

Watchers

0 watching

Forks

Releases

Sponsor this project

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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zalloc.h

zalloc.h is a single-header, high-performance memory management suite for C/C++.

It unifies three specialized allocators, Arenas (Linear), Pools (Fixed-Block), and Debug (Leak Detection), into a cohesive API. It is designed to replace standard malloc/free in systems where performance, cache locality, and predictable lifetimes are critical.

Unlike general-purpose allocators that must handle fragmentation and thread safety at a high cost, zalloc provides specialized tools for specific patterns: linear data processing (Arenas) and node-based structures (Pools).

Features

  • Z-ARENA (Linear Allocator):

    • Zero-Overhead: Allocations are just a pointer increment.
    • Instant Cleanup: Free millions of objects in $O(1)$ by resetting the arena.
    • Cache Friendly: Data is packed sequentially in memory blocks.
    • Ideal For: Per-frame data, request handling, parsing, loading levels.
  • Z-POOL (Fixed-Block Allocator):

    • No Fragmentation: Slices memory into perfect fixed-size slots.
    • $O(1)$ Operations: Allocation and Free take constant time (free-list pop/push).
    • Ideal For: Graphs, Linked Lists, ECS Entities, and Stable Maps.
  • Z-DEBUG (Leak Detector):

    • Drop-in Replacement: Wraps standard allocators to track file/line info.
    • Buffer Guard: Detects buffer overflows (canaries) and double-frees.
    • Leak Reporting: Prints a detailed report of leaked blocks on exit.
  • Zero Dependencies: No linking required. Just drop it in and go.

Installation

  1. Copy zalloc.h to your project's include folder.
  2. Create one C file to hold the implementation:
// zalloc.c#defineZALLOC_IMPLEMENTATION#include"zalloc.h"

You can also do this directly from your source files without creating a new one.

Usage

Z-ARENA (Linear Allocator)

Arenas are the fastest way to manage memory for temporary tasks.

#include"zalloc.h"voidprocess_request()
{
// Initialize.zarenascratch;
zarena_init(&scratch);
// Allocate rapidly (no free needed per item).int*data=zarena_alloc(&scratch, 100*sizeof(int));
char*str=zarena_alloc(&scratch, 64);
// Realloc (Optimized to extend in-place if possible).data=zarena_realloc(&scratch, data, 100*4, 200*4);
// Instant Cleanup (Frees all blocks at once).zarena_free(&scratch);
}

Tip: Use zarena_reset(&scratch) to keep the memory blocks allocated but mark them as empty. This effectively makes memory allocation "free" for the next frame/request.

Z-POOL (Fixed-Block)

Pools are mathematically optimal for systems where you allocate and free many items of the same size.

#include"zalloc.h"structNode
{
intid;
floatx, y;
};
voidgame_loop()
{
// Initialize pool for 'struct Node', 100 items per block.zpoolentities;
zpool_init(&entities, sizeof(structNode), 100);
// Allocate (O(1)).structNode*n1=zpool_alloc(&entities);
structNode*n2=zpool_alloc(&entities);
// Free individually (O(1)) - Returns slot to free list.zpool_recycle(&entities, n1);
// Cleanup everything.zpool_free(&entities);
}

Z-DEBUG (Leak Detector)

Use this module during development to catch leaks and corruption.

#include"zalloc.h"voiddebug_mode()
{
// Use macros to auto-capture File and Line.void*p=zdebug_malloc(100);
// ... forgot to free p ...// Print report.size_tleaks=zdebug_print_leaks();
// Output: // [Leak] 100 bytes at 0x... (alloc: main.c:15).
}

API Reference

Z-ARENA (Linear Allocator)

FunctionDescription
zarena_init(zarena *a)Initializes the arena structure.
zarena_alloc(zarena *a, size_t size)Allocates size bytes. Returns NULL on failure.
zarena_alloc_zero(zarena *a, size_t size)Allocates and zero-initializes memory (like calloc).
zarena_alloc_align(zarena *a, size_t size, size_t align)Allocates memory with specific alignment (must be power of 2).
zarena_realloc(zarena *a, void *ptr, size_t old_sz, size_t new_sz)Resizes memory. Optimized if ptr was the last allocation.
zarena_reset(zarena *a)Resets usage counters but keeps allocated blocks for reuse. Fast clear.
zarena_free(zarena *a)Frees all memory blocks and resets the struct.

Z-POOL (Fixed-Block Allocator)

FunctionDescription
zpool_init(zpool *p, size_t item_size, size_t per_block)Initializes pool for items of item_size.
zpool_alloc(zpool *p)Returns a pointer to a free slot. $O(1)$.
zpool_recycle(zpool *p, void *ptr)Returns a slot to the free list. $O(1)$.
zpool_free(zpool *p)Frees all underlying memory blocks.

Z-DEBUG (Leak Detector)

FunctionDescription
zdebug_malloc(size_t size)Allocates memory with header tracking file/line.
zdebug_calloc(size_t n, size_t size)Allocates zero-initialized tracked memory.
zdebug_realloc(void *ptr, size_t size)Reallocates tracked memory. Checks canaries/magic.
zdebug_free(void *ptr)Frees memory. Validates guard bytes/magic before freeing.
zdebug_print_leaks(void)Prints a summary of all currently allocated blocks to stderr.
zdebug_register_atexit(void)Registers zdebug_print_leaks to run automatically when the program exits.

Integration with z-libs

zalloc was designed to power the z-libs ecosystem. You can override the memory backend of the other libraries to use an Arena or Pool.

Example: Map on an Arena

This makes map_free instantaneous and puts all map buckets into contiguous cache lines.

// Define global context for the macros.staticzarena*g_map_arena=NULL;
// Override zmap memory macros.#defineZ_MAP_MALLOC(sz) zarena_alloc(g_map_arena, sz)
#defineZ_MAP_CALLOC(n, sz) zarena_alloc_zero(g_map_arena, (n)*(sz))
#defineZ_MAP_REALLOC(p, sz) zarena_realloc(g_map_arena, p, 0, sz)
#defineZ_MAP_FREE(p) /* No-op: Arena handles free. */#include"zmap.h"// ... Register types ...intmain()
{
zarenaa; zarena_init(&a);
g_map_arena=&a; // Set context.// Map uses arena memory automatically.map_IntIntm=map_init(IntInt, NULL, NULL);
map_put(&m, 1, 100);
// Frees the map buckets instantly.zarena_free(&a); }

Configuration

You can configure zalloc behavior by defining these macros before including the header.

MacroDescriptionDefault
ZALLOC_ARENA_ONLYOnly compile the Arena module (saves binary size).Disabled
ZALLOC_POOL_ONLYOnly compile the Pool module.Disabled
ZALLOC_DEBUG_ONLYOnly compile the Debug module.Disabled
Z_MALLOC, Z_FREEOverride the underlying backend (e.g., use OS calls directly).stdlib.h
ZARENA_DEFAULT_BLOCK_SIZEInitial size of arena blocks in bytes.4096
ZDEBUG_LOCKDefine mutex lock for thread-safe debug logging.No-op

License

MIT License. See LICENSE for details.

About

A single-header C/C++ memory suite featuring Arena, Pool, and Debug allocators for high-performance systems.

Resources

Stars

28 stars

Watchers

0 watching

Forks

Releases

Sponsor this project

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Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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zalloc.h

zalloc.h is a single-header, high-performance memory management suite for C/C++.

It unifies three specialized allocators, Arenas (Linear), Pools (Fixed-Block), and Debug (Leak Detection), into a cohesive API. It is designed to replace standard malloc/free in systems where performance, cache locality, and predictable lifetimes are critical.

Unlike general-purpose allocators that must handle fragmentation and thread safety at a high cost, zalloc provides specialized tools for specific patterns: linear data processing (Arenas) and node-based structures (Pools).

Features

  • Z-ARENA (Linear Allocator):

    • Zero-Overhead: Allocations are just a pointer increment.
    • Instant Cleanup: Free millions of objects in $O(1)$ by resetting the arena.
    • Cache Friendly: Data is packed sequentially in memory blocks.
    • Ideal For: Per-frame data, request handling, parsing, loading levels.
  • Z-POOL (Fixed-Block Allocator):

    • No Fragmentation: Slices memory into perfect fixed-size slots.
    • $O(1)$ Operations: Allocation and Free take constant time (free-list pop/push).
    • Ideal For: Graphs, Linked Lists, ECS Entities, and Stable Maps.
  • Z-DEBUG (Leak Detector):

    • Drop-in Replacement: Wraps standard allocators to track file/line info.
    • Buffer Guard: Detects buffer overflows (canaries) and double-frees.
    • Leak Reporting: Prints a detailed report of leaked blocks on exit.
  • Zero Dependencies: No linking required. Just drop it in and go.

Installation

  1. Copy zalloc.h to your project's include folder.
  2. Create one C file to hold the implementation:
// zalloc.c#defineZALLOC_IMPLEMENTATION#include"zalloc.h"

You can also do this directly from your source files without creating a new one.

Usage

Z-ARENA (Linear Allocator)

Arenas are the fastest way to manage memory for temporary tasks.

#include"zalloc.h"voidprocess_request()
{
// Initialize.zarenascratch;
zarena_init(&scratch);
// Allocate rapidly (no free needed per item).int*data=zarena_alloc(&scratch, 100*sizeof(int));
char*str=zarena_alloc(&scratch, 64);
// Realloc (Optimized to extend in-place if possible).data=zarena_realloc(&scratch, data, 100*4, 200*4);
// Instant Cleanup (Frees all blocks at once).zarena_free(&scratch);
}

Tip: Use zarena_reset(&scratch) to keep the memory blocks allocated but mark them as empty. This effectively makes memory allocation "free" for the next frame/request.

Z-POOL (Fixed-Block)

Pools are mathematically optimal for systems where you allocate and free many items of the same size.

#include"zalloc.h"structNode
{
intid;
floatx, y;
};
voidgame_loop()
{
// Initialize pool for 'struct Node', 100 items per block.zpoolentities;
zpool_init(&entities, sizeof(structNode), 100);
// Allocate (O(1)).structNode*n1=zpool_alloc(&entities);
structNode*n2=zpool_alloc(&entities);
// Free individually (O(1)) - Returns slot to free list.zpool_recycle(&entities, n1);
// Cleanup everything.zpool_free(&entities);
}

Z-DEBUG (Leak Detector)

Use this module during development to catch leaks and corruption.

#include"zalloc.h"voiddebug_mode()
{
// Use macros to auto-capture File and Line.void*p=zdebug_malloc(100);
// ... forgot to free p ...// Print report.size_tleaks=zdebug_print_leaks();
// Output: // [Leak] 100 bytes at 0x... (alloc: main.c:15).
}

API Reference

Z-ARENA (Linear Allocator)

FunctionDescription
zarena_init(zarena *a)Initializes the arena structure.
zarena_alloc(zarena *a, size_t size)Allocates size bytes. Returns NULL on failure.
zarena_alloc_zero(zarena *a, size_t size)Allocates and zero-initializes memory (like calloc).
zarena_alloc_align(zarena *a, size_t size, size_t align)Allocates memory with specific alignment (must be power of 2).
zarena_realloc(zarena *a, void *ptr, size_t old_sz, size_t new_sz)Resizes memory. Optimized if ptr was the last allocation.
zarena_reset(zarena *a)Resets usage counters but keeps allocated blocks for reuse. Fast clear.
zarena_free(zarena *a)Frees all memory blocks and resets the struct.

Z-POOL (Fixed-Block Allocator)

FunctionDescription
zpool_init(zpool *p, size_t item_size, size_t per_block)Initializes pool for items of item_size.
zpool_alloc(zpool *p)Returns a pointer to a free slot. $O(1)$.
zpool_recycle(zpool *p, void *ptr)Returns a slot to the free list. $O(1)$.
zpool_free(zpool *p)Frees all underlying memory blocks.

Z-DEBUG (Leak Detector)

FunctionDescription
zdebug_malloc(size_t size)Allocates memory with header tracking file/line.
zdebug_calloc(size_t n, size_t size)Allocates zero-initialized tracked memory.
zdebug_realloc(void *ptr, size_t size)Reallocates tracked memory. Checks canaries/magic.
zdebug_free(void *ptr)Frees memory. Validates guard bytes/magic before freeing.
zdebug_print_leaks(void)Prints a summary of all currently allocated blocks to stderr.
zdebug_register_atexit(void)Registers zdebug_print_leaks to run automatically when the program exits.

Integration with z-libs

zalloc was designed to power the z-libs ecosystem. You can override the memory backend of the other libraries to use an Arena or Pool.

Example: Map on an Arena

This makes map_free instantaneous and puts all map buckets into contiguous cache lines.

// Define global context for the macros.staticzarena*g_map_arena=NULL;
// Override zmap memory macros.#defineZ_MAP_MALLOC(sz) zarena_alloc(g_map_arena, sz)
#defineZ_MAP_CALLOC(n, sz) zarena_alloc_zero(g_map_arena, (n)*(sz))
#defineZ_MAP_REALLOC(p, sz) zarena_realloc(g_map_arena, p, 0, sz)
#defineZ_MAP_FREE(p) /* No-op: Arena handles free. */#include"zmap.h"// ... Register types ...intmain()
{
zarenaa; zarena_init(&a);
g_map_arena=&a; // Set context.// Map uses arena memory automatically.map_IntIntm=map_init(IntInt, NULL, NULL);
map_put(&m, 1, 100);
// Frees the map buckets instantly.zarena_free(&a); }

Configuration

You can configure zalloc behavior by defining these macros before including the header.

MacroDescriptionDefault
ZALLOC_ARENA_ONLYOnly compile the Arena module (saves binary size).Disabled
ZALLOC_POOL_ONLYOnly compile the Pool module.Disabled
ZALLOC_DEBUG_ONLYOnly compile the Debug module.Disabled
Z_MALLOC, Z_FREEOverride the underlying backend (e.g., use OS calls directly).stdlib.h
ZARENA_DEFAULT_BLOCK_SIZEInitial size of arena blocks in bytes.4096
ZDEBUG_LOCKDefine mutex lock for thread-safe debug logging.No-op

License

MIT License. See LICENSE for details.

About

A single-header C/C++ memory suite featuring Arena, Pool, and Debug allocators for high-performance systems.

Resources

Stars

28 stars

Watchers

0 watching

Forks

Releases

Sponsor this project

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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zalloc.h

zalloc.h is a single-header, high-performance memory management suite for C/C++.

It unifies three specialized allocators, Arenas (Linear), Pools (Fixed-Block), and Debug (Leak Detection), into a cohesive API. It is designed to replace standard malloc/free in systems where performance, cache locality, and predictable lifetimes are critical.

Unlike general-purpose allocators that must handle fragmentation and thread safety at a high cost, zalloc provides specialized tools for specific patterns: linear data processing (Arenas) and node-based structures (Pools).

Features

  • Z-ARENA (Linear Allocator):

    • Zero-Overhead: Allocations are just a pointer increment.
    • Instant Cleanup: Free millions of objects in $O(1)$ by resetting the arena.
    • Cache Friendly: Data is packed sequentially in memory blocks.
    • Ideal For: Per-frame data, request handling, parsing, loading levels.
  • Z-POOL (Fixed-Block Allocator):

    • No Fragmentation: Slices memory into perfect fixed-size slots.
    • $O(1)$ Operations: Allocation and Free take constant time (free-list pop/push).
    • Ideal For: Graphs, Linked Lists, ECS Entities, and Stable Maps.
  • Z-DEBUG (Leak Detector):

    • Drop-in Replacement: Wraps standard allocators to track file/line info.
    • Buffer Guard: Detects buffer overflows (canaries) and double-frees.
    • Leak Reporting: Prints a detailed report of leaked blocks on exit.
  • Zero Dependencies: No linking required. Just drop it in and go.

Installation

  1. Copy zalloc.h to your project's include folder.
  2. Create one C file to hold the implementation:
// zalloc.c#defineZALLOC_IMPLEMENTATION#include"zalloc.h"

You can also do this directly from your source files without creating a new one.

Usage

Z-ARENA (Linear Allocator)

Arenas are the fastest way to manage memory for temporary tasks.

#include"zalloc.h"voidprocess_request()
{
// Initialize.zarenascratch;
zarena_init(&scratch);
// Allocate rapidly (no free needed per item).int*data=zarena_alloc(&scratch, 100*sizeof(int));
char*str=zarena_alloc(&scratch, 64);
// Realloc (Optimized to extend in-place if possible).data=zarena_realloc(&scratch, data, 100*4, 200*4);
// Instant Cleanup (Frees all blocks at once).zarena_free(&scratch);
}

Tip: Use zarena_reset(&scratch) to keep the memory blocks allocated but mark them as empty. This effectively makes memory allocation "free" for the next frame/request.

Z-POOL (Fixed-Block)

Pools are mathematically optimal for systems where you allocate and free many items of the same size.

#include"zalloc.h"structNode
{
intid;
floatx, y;
};
voidgame_loop()
{
// Initialize pool for 'struct Node', 100 items per block.zpoolentities;
zpool_init(&entities, sizeof(structNode), 100);
// Allocate (O(1)).structNode*n1=zpool_alloc(&entities);
structNode*n2=zpool_alloc(&entities);
// Free individually (O(1)) - Returns slot to free list.zpool_recycle(&entities, n1);
// Cleanup everything.zpool_free(&entities);
}

Z-DEBUG (Leak Detector)

Use this module during development to catch leaks and corruption.

#include"zalloc.h"voiddebug_mode()
{
// Use macros to auto-capture File and Line.void*p=zdebug_malloc(100);
// ... forgot to free p ...// Print report.size_tleaks=zdebug_print_leaks();
// Output: // [Leak] 100 bytes at 0x... (alloc: main.c:15).
}

API Reference

Z-ARENA (Linear Allocator)

FunctionDescription
zarena_init(zarena *a)Initializes the arena structure.
zarena_alloc(zarena *a, size_t size)Allocates size bytes. Returns NULL on failure.
zarena_alloc_zero(zarena *a, size_t size)Allocates and zero-initializes memory (like calloc).
zarena_alloc_align(zarena *a, size_t size, size_t align)Allocates memory with specific alignment (must be power of 2).
zarena_realloc(zarena *a, void *ptr, size_t old_sz, size_t new_sz)Resizes memory. Optimized if ptr was the last allocation.
zarena_reset(zarena *a)Resets usage counters but keeps allocated blocks for reuse. Fast clear.
zarena_free(zarena *a)Frees all memory blocks and resets the struct.

Z-POOL (Fixed-Block Allocator)

FunctionDescription
zpool_init(zpool *p, size_t item_size, size_t per_block)Initializes pool for items of item_size.
zpool_alloc(zpool *p)Returns a pointer to a free slot. $O(1)$.
zpool_recycle(zpool *p, void *ptr)Returns a slot to the free list. $O(1)$.
zpool_free(zpool *p)Frees all underlying memory blocks.

Z-DEBUG (Leak Detector)

FunctionDescription
zdebug_malloc(size_t size)Allocates memory with header tracking file/line.
zdebug_calloc(size_t n, size_t size)Allocates zero-initialized tracked memory.
zdebug_realloc(void *ptr, size_t size)Reallocates tracked memory. Checks canaries/magic.
zdebug_free(void *ptr)Frees memory. Validates guard bytes/magic before freeing.
zdebug_print_leaks(void)Prints a summary of all currently allocated blocks to stderr.
zdebug_register_atexit(void)Registers zdebug_print_leaks to run automatically when the program exits.

Integration with z-libs

zalloc was designed to power the z-libs ecosystem. You can override the memory backend of the other libraries to use an Arena or Pool.

Example: Map on an Arena

This makes map_free instantaneous and puts all map buckets into contiguous cache lines.

// Define global context for the macros.staticzarena*g_map_arena=NULL;
// Override zmap memory macros.#defineZ_MAP_MALLOC(sz) zarena_alloc(g_map_arena, sz)
#defineZ_MAP_CALLOC(n, sz) zarena_alloc_zero(g_map_arena, (n)*(sz))
#defineZ_MAP_REALLOC(p, sz) zarena_realloc(g_map_arena, p, 0, sz)
#defineZ_MAP_FREE(p) /* No-op: Arena handles free. */#include"zmap.h"// ... Register types ...intmain()
{
zarenaa; zarena_init(&a);
g_map_arena=&a; // Set context.// Map uses arena memory automatically.map_IntIntm=map_init(IntInt, NULL, NULL);
map_put(&m, 1, 100);
// Frees the map buckets instantly.zarena_free(&a); }

Configuration

You can configure zalloc behavior by defining these macros before including the header.

MacroDescriptionDefault
ZALLOC_ARENA_ONLYOnly compile the Arena module (saves binary size).Disabled
ZALLOC_POOL_ONLYOnly compile the Pool module.Disabled
ZALLOC_DEBUG_ONLYOnly compile the Debug module.Disabled
Z_MALLOC, Z_FREEOverride the underlying backend (e.g., use OS calls directly).stdlib.h
ZARENA_DEFAULT_BLOCK_SIZEInitial size of arena blocks in bytes.4096
ZDEBUG_LOCKDefine mutex lock for thread-safe debug logging.No-op

License

MIT License. See LICENSE for details.

About

A single-header C/C++ memory suite featuring Arena, Pool, and Debug allocators for high-performance systems.

Resources

Stars

28 stars

Watchers

0 watching

Forks

Releases

Sponsor this project

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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zalloc.h

zalloc.h is a single-header, high-performance memory management suite for C/C++.

It unifies three specialized allocators, Arenas (Linear), Pools (Fixed-Block), and Debug (Leak Detection), into a cohesive API. It is designed to replace standard malloc/free in systems where performance, cache locality, and predictable lifetimes are critical.

Unlike general-purpose allocators that must handle fragmentation and thread safety at a high cost, zalloc provides specialized tools for specific patterns: linear data processing (Arenas) and node-based structures (Pools).

Features

  • Z-ARENA (Linear Allocator):

    • Zero-Overhead: Allocations are just a pointer increment.
    • Instant Cleanup: Free millions of objects in $O(1)$ by resetting the arena.
    • Cache Friendly: Data is packed sequentially in memory blocks.
    • Ideal For: Per-frame data, request handling, parsing, loading levels.
  • Z-POOL (Fixed-Block Allocator):

    • No Fragmentation: Slices memory into perfect fixed-size slots.
    • $O(1)$ Operations: Allocation and Free take constant time (free-list pop/push).
    • Ideal For: Graphs, Linked Lists, ECS Entities, and Stable Maps.
  • Z-DEBUG (Leak Detector):

    • Drop-in Replacement: Wraps standard allocators to track file/line info.
    • Buffer Guard: Detects buffer overflows (canaries) and double-frees.
    • Leak Reporting: Prints a detailed report of leaked blocks on exit.
  • Zero Dependencies: No linking required. Just drop it in and go.

Installation

  1. Copy zalloc.h to your project's include folder.
  2. Create one C file to hold the implementation:
// zalloc.c#defineZALLOC_IMPLEMENTATION#include"zalloc.h"

You can also do this directly from your source files without creating a new one.

Usage

Z-ARENA (Linear Allocator)

Arenas are the fastest way to manage memory for temporary tasks.

#include"zalloc.h"voidprocess_request()
{
// Initialize.zarenascratch;
zarena_init(&scratch);
// Allocate rapidly (no free needed per item).int*data=zarena_alloc(&scratch, 100*sizeof(int));
char*str=zarena_alloc(&scratch, 64);
// Realloc (Optimized to extend in-place if possible).data=zarena_realloc(&scratch, data, 100*4, 200*4);
// Instant Cleanup (Frees all blocks at once).zarena_free(&scratch);
}

Tip: Use zarena_reset(&scratch) to keep the memory blocks allocated but mark them as empty. This effectively makes memory allocation "free" for the next frame/request.

Z-POOL (Fixed-Block)

Pools are mathematically optimal for systems where you allocate and free many items of the same size.

#include"zalloc.h"structNode
{
intid;
floatx, y;
};
voidgame_loop()
{
// Initialize pool for 'struct Node', 100 items per block.zpoolentities;
zpool_init(&entities, sizeof(structNode), 100);
// Allocate (O(1)).structNode*n1=zpool_alloc(&entities);
structNode*n2=zpool_alloc(&entities);
// Free individually (O(1)) - Returns slot to free list.zpool_recycle(&entities, n1);
// Cleanup everything.zpool_free(&entities);
}

Z-DEBUG (Leak Detector)

Use this module during development to catch leaks and corruption.

#include"zalloc.h"voiddebug_mode()
{
// Use macros to auto-capture File and Line.void*p=zdebug_malloc(100);
// ... forgot to free p ...// Print report.size_tleaks=zdebug_print_leaks();
// Output: // [Leak] 100 bytes at 0x... (alloc: main.c:15).
}

API Reference

Z-ARENA (Linear Allocator)

FunctionDescription
zarena_init(zarena *a)Initializes the arena structure.
zarena_alloc(zarena *a, size_t size)Allocates size bytes. Returns NULL on failure.
zarena_alloc_zero(zarena *a, size_t size)Allocates and zero-initializes memory (like calloc).
zarena_alloc_align(zarena *a, size_t size, size_t align)Allocates memory with specific alignment (must be power of 2).
zarena_realloc(zarena *a, void *ptr, size_t old_sz, size_t new_sz)Resizes memory. Optimized if ptr was the last allocation.
zarena_reset(zarena *a)Resets usage counters but keeps allocated blocks for reuse. Fast clear.
zarena_free(zarena *a)Frees all memory blocks and resets the struct.

Z-POOL (Fixed-Block Allocator)

FunctionDescription
zpool_init(zpool *p, size_t item_size, size_t per_block)Initializes pool for items of item_size.
zpool_alloc(zpool *p)Returns a pointer to a free slot. $O(1)$.
zpool_recycle(zpool *p, void *ptr)Returns a slot to the free list. $O(1)$.
zpool_free(zpool *p)Frees all underlying memory blocks.

Z-DEBUG (Leak Detector)

FunctionDescription
zdebug_malloc(size_t size)Allocates memory with header tracking file/line.
zdebug_calloc(size_t n, size_t size)Allocates zero-initialized tracked memory.
zdebug_realloc(void *ptr, size_t size)Reallocates tracked memory. Checks canaries/magic.
zdebug_free(void *ptr)Frees memory. Validates guard bytes/magic before freeing.
zdebug_print_leaks(void)Prints a summary of all currently allocated blocks to stderr.
zdebug_register_atexit(void)Registers zdebug_print_leaks to run automatically when the program exits.

Integration with z-libs

zalloc was designed to power the z-libs ecosystem. You can override the memory backend of the other libraries to use an Arena or Pool.

Example: Map on an Arena

This makes map_free instantaneous and puts all map buckets into contiguous cache lines.

// Define global context for the macros.staticzarena*g_map_arena=NULL;
// Override zmap memory macros.#defineZ_MAP_MALLOC(sz) zarena_alloc(g_map_arena, sz)
#defineZ_MAP_CALLOC(n, sz) zarena_alloc_zero(g_map_arena, (n)*(sz))
#defineZ_MAP_REALLOC(p, sz) zarena_realloc(g_map_arena, p, 0, sz)
#defineZ_MAP_FREE(p) /* No-op: Arena handles free. */#include"zmap.h"// ... Register types ...intmain()
{
zarenaa; zarena_init(&a);
g_map_arena=&a; // Set context.// Map uses arena memory automatically.map_IntIntm=map_init(IntInt, NULL, NULL);
map_put(&m, 1, 100);
// Frees the map buckets instantly.zarena_free(&a); }

Configuration

You can configure zalloc behavior by defining these macros before including the header.

MacroDescriptionDefault
ZALLOC_ARENA_ONLYOnly compile the Arena module (saves binary size).Disabled
ZALLOC_POOL_ONLYOnly compile the Pool module.Disabled
ZALLOC_DEBUG_ONLYOnly compile the Debug module.Disabled
Z_MALLOC, Z_FREEOverride the underlying backend (e.g., use OS calls directly).stdlib.h
ZARENA_DEFAULT_BLOCK_SIZEInitial size of arena blocks in bytes.4096
ZDEBUG_LOCKDefine mutex lock for thread-safe debug logging.No-op

License

MIT License. See LICENSE for details.

About

A single-header C/C++ memory suite featuring Arena, Pool, and Debug allocators for high-performance systems.

Resources

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28 stars

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0 watching

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zalloc.h

zalloc.h is a single-header, high-performance memory management suite for C/C++.

It unifies three specialized allocators, Arenas (Linear), Pools (Fixed-Block), and Debug (Leak Detection), into a cohesive API. It is designed to replace standard malloc/free in systems where performance, cache locality, and predictable lifetimes are critical.

Unlike general-purpose allocators that must handle fragmentation and thread safety at a high cost, zalloc provides specialized tools for specific patterns: linear data processing (Arenas) and node-based structures (Pools).

Features

  • Z-ARENA (Linear Allocator):

    • Zero-Overhead: Allocations are just a pointer increment.
    • Instant Cleanup: Free millions of objects in $O(1)$ by resetting the arena.
    • Cache Friendly: Data is packed sequentially in memory blocks.
    • Ideal For: Per-frame data, request handling, parsing, loading levels.
  • Z-POOL (Fixed-Block Allocator):

    • No Fragmentation: Slices memory into perfect fixed-size slots.
    • $O(1)$ Operations: Allocation and Free take constant time (free-list pop/push).
    • Ideal For: Graphs, Linked Lists, ECS Entities, and Stable Maps.
  • Z-DEBUG (Leak Detector):

    • Drop-in Replacement: Wraps standard allocators to track file/line info.
    • Buffer Guard: Detects buffer overflows (canaries) and double-frees.
    • Leak Reporting: Prints a detailed report of leaked blocks on exit.
  • Zero Dependencies: No linking required. Just drop it in and go.

Installation

  1. Copy zalloc.h to your project's include folder.
  2. Create one C file to hold the implementation:
// zalloc.c#defineZALLOC_IMPLEMENTATION#include"zalloc.h"

You can also do this directly from your source files without creating a new one.

Usage

Z-ARENA (Linear Allocator)

Arenas are the fastest way to manage memory for temporary tasks.

#include"zalloc.h"voidprocess_request()
{
// Initialize.zarenascratch;
zarena_init(&scratch);
// Allocate rapidly (no free needed per item).int*data=zarena_alloc(&scratch, 100*sizeof(int));
char*str=zarena_alloc(&scratch, 64);
// Realloc (Optimized to extend in-place if possible).data=zarena_realloc(&scratch, data, 100*4, 200*4);
// Instant Cleanup (Frees all blocks at once).zarena_free(&scratch);
}

Tip: Use zarena_reset(&scratch) to keep the memory blocks allocated but mark them as empty. This effectively makes memory allocation "free" for the next frame/request.

Z-POOL (Fixed-Block)

Pools are mathematically optimal for systems where you allocate and free many items of the same size.

#include"zalloc.h"structNode
{
intid;
floatx, y;
};
voidgame_loop()
{
// Initialize pool for 'struct Node', 100 items per block.zpoolentities;
zpool_init(&entities, sizeof(structNode), 100);
// Allocate (O(1)).structNode*n1=zpool_alloc(&entities);
structNode*n2=zpool_alloc(&entities);
// Free individually (O(1)) - Returns slot to free list.zpool_recycle(&entities, n1);
// Cleanup everything.zpool_free(&entities);
}

Z-DEBUG (Leak Detector)

Use this module during development to catch leaks and corruption.

#include"zalloc.h"voiddebug_mode()
{
// Use macros to auto-capture File and Line.void*p=zdebug_malloc(100);
// ... forgot to free p ...// Print report.size_tleaks=zdebug_print_leaks();
// Output: // [Leak] 100 bytes at 0x... (alloc: main.c:15).
}

API Reference

Z-ARENA (Linear Allocator)

FunctionDescription
zarena_init(zarena *a)Initializes the arena structure.
zarena_alloc(zarena *a, size_t size)Allocates size bytes. Returns NULL on failure.
zarena_alloc_zero(zarena *a, size_t size)Allocates and zero-initializes memory (like calloc).
zarena_alloc_align(zarena *a, size_t size, size_t align)Allocates memory with specific alignment (must be power of 2).
zarena_realloc(zarena *a, void *ptr, size_t old_sz, size_t new_sz)Resizes memory. Optimized if ptr was the last allocation.
zarena_reset(zarena *a)Resets usage counters but keeps allocated blocks for reuse. Fast clear.
zarena_free(zarena *a)Frees all memory blocks and resets the struct.

Z-POOL (Fixed-Block Allocator)

FunctionDescription
zpool_init(zpool *p, size_t item_size, size_t per_block)Initializes pool for items of item_size.
zpool_alloc(zpool *p)Returns a pointer to a free slot. $O(1)$.
zpool_recycle(zpool *p, void *ptr)Returns a slot to the free list. $O(1)$.
zpool_free(zpool *p)Frees all underlying memory blocks.

Z-DEBUG (Leak Detector)

FunctionDescription
zdebug_malloc(size_t size)Allocates memory with header tracking file/line.
zdebug_calloc(size_t n, size_t size)Allocates zero-initialized tracked memory.
zdebug_realloc(void *ptr, size_t size)Reallocates tracked memory. Checks canaries/magic.
zdebug_free(void *ptr)Frees memory. Validates guard bytes/magic before freeing.
zdebug_print_leaks(void)Prints a summary of all currently allocated blocks to stderr.
zdebug_register_atexit(void)Registers zdebug_print_leaks to run automatically when the program exits.

Integration with z-libs

zalloc was designed to power the z-libs ecosystem. You can override the memory backend of the other libraries to use an Arena or Pool.

Example: Map on an Arena

This makes map_free instantaneous and puts all map buckets into contiguous cache lines.

// Define global context for the macros.staticzarena*g_map_arena=NULL;
// Override zmap memory macros.#defineZ_MAP_MALLOC(sz) zarena_alloc(g_map_arena, sz)
#defineZ_MAP_CALLOC(n, sz) zarena_alloc_zero(g_map_arena, (n)*(sz))
#defineZ_MAP_REALLOC(p, sz) zarena_realloc(g_map_arena, p, 0, sz)
#defineZ_MAP_FREE(p) /* No-op: Arena handles free. */#include"zmap.h"// ... Register types ...intmain()
{
zarenaa; zarena_init(&a);
g_map_arena=&a; // Set context.// Map uses arena memory automatically.map_IntIntm=map_init(IntInt, NULL, NULL);
map_put(&m, 1, 100);
// Frees the map buckets instantly.zarena_free(&a); }

Configuration

You can configure zalloc behavior by defining these macros before including the header.

MacroDescriptionDefault
ZALLOC_ARENA_ONLYOnly compile the Arena module (saves binary size).Disabled
ZALLOC_POOL_ONLYOnly compile the Pool module.Disabled
ZALLOC_DEBUG_ONLYOnly compile the Debug module.Disabled
Z_MALLOC, Z_FREEOverride the underlying backend (e.g., use OS calls directly).stdlib.h
ZARENA_DEFAULT_BLOCK_SIZEInitial size of arena blocks in bytes.4096
ZDEBUG_LOCKDefine mutex lock for thread-safe debug logging.No-op

License

MIT License. See LICENSE for details.

About

A single-header C/C++ memory suite featuring Arena, Pool, and Debug allocators for high-performance systems.

Resources

Stars

28 stars

Watchers

0 watching

Forks

Releases

Sponsor this project

Packages

Contributors

Languages