This repository was archived by the owner on Nov 23, 2021. It is now read-only.

Repository files navigation

Debuggery Build StatusCodecov

Building

Debuggery requires Java 11 to build. If you need a Java 8 build, check out the older releases here.

I recommend using either the OpenJDK reference builds or the AdoptOpenJDK builds.

Once cloned, use the gradle wrapper included in this repository to build a runnable jar.

./gradlew build

You will find a compiled version in the ./build/libs/ directory.

What is it?

Debuggery is a small plugin designed to expose API values at runtime.

tab-completewebbyconsoleexplodereturn-infoexception

Why?

I got sick of maintaining a complicated API testing suite. This plugin allows me to check individual API behavior without having to write a test plugin for every minor issue that gets reported. That's not to say this can entirely replace proper testing of all API interactions in all circumstances... yet.

Furthermore, this is a massively handy utility to have while testing vanilla behaviors and other unrelated systems.

I do not recommend you install this plugin on a production server

Yes, it has permissions checks. No, I'm not aware of any way to get around them.

This is still a lot of power to dump on your server. Do so with caution and at your own risk.

How do I use it?

To get a command listing, type /debuggery and hit tab. The plugin is very reliant on tab auto completion, so try it on any command.

How does it handle more complicated objects?

There is basic support for formatting object types without proper toString() methods and/or those that have poor toString() methods. Every one of them has to be added manually so right now I'm most concerned with supporting those that the API returns. If you find any missing, feel free to open an issue or contribute them.

Can I set values using Debuggery?

Yes. Currently input handling is rather basic.

Arguments are delimited by spaces as per Bukkit, therefore when you specify more complex inputs it is not particularly friendly. For example, to specify a Location, you must enter worldName,x,y,z as in /dplayer teleport(.) world,1,100,1. I will eventually get around to investigating some sort of standardized patterns for this, perhaps even moving away from Bukkit's space delimiter system.

Furthermore, every conversion from string -> object is added manually, so some are currently missing. Feel free to open an issue or contribute them.

What's coming next?

A true REPL leveraging Java 9's added functionality in this area. Obviously this feature would require Java 9+.

Do you have a timeline for feature development?

Nope. I am pretty busy. If you'd like something done sooner, feel free to contribute.

About

A small plugin designed to expose API values at runtime.

Topics

Resources

Stars

36 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content
This repository was archived by the owner on Nov 23, 2021. It is now read-only.

Repository files navigation

Debuggery Build StatusCodecov

Building

Debuggery requires Java 11 to build. If you need a Java 8 build, check out the older releases here.

I recommend using either the OpenJDK reference builds or the AdoptOpenJDK builds.

Once cloned, use the gradle wrapper included in this repository to build a runnable jar.

./gradlew build

You will find a compiled version in the ./build/libs/ directory.

What is it?

Debuggery is a small plugin designed to expose API values at runtime.

tab-completewebbyconsoleexplodereturn-infoexception

Why?

I got sick of maintaining a complicated API testing suite. This plugin allows me to check individual API behavior without having to write a test plugin for every minor issue that gets reported. That's not to say this can entirely replace proper testing of all API interactions in all circumstances... yet.

Furthermore, this is a massively handy utility to have while testing vanilla behaviors and other unrelated systems.

I do not recommend you install this plugin on a production server

Yes, it has permissions checks. No, I'm not aware of any way to get around them.

This is still a lot of power to dump on your server. Do so with caution and at your own risk.

How do I use it?

To get a command listing, type /debuggery and hit tab. The plugin is very reliant on tab auto completion, so try it on any command.

How does it handle more complicated objects?

There is basic support for formatting object types without proper toString() methods and/or those that have poor toString() methods. Every one of them has to be added manually so right now I'm most concerned with supporting those that the API returns. If you find any missing, feel free to open an issue or contribute them.

Can I set values using Debuggery?

Yes. Currently input handling is rather basic.

Arguments are delimited by spaces as per Bukkit, therefore when you specify more complex inputs it is not particularly friendly. For example, to specify a Location, you must enter worldName,x,y,z as in /dplayer teleport(.) world,1,100,1. I will eventually get around to investigating some sort of standardized patterns for this, perhaps even moving away from Bukkit's space delimiter system.

Furthermore, every conversion from string -> object is added manually, so some are currently missing. Feel free to open an issue or contribute them.

What's coming next?

A true REPL leveraging Java 9's added functionality in this area. Obviously this feature would require Java 9+.

Do you have a timeline for feature development?

Nope. I am pretty busy. If you'd like something done sooner, feel free to contribute.

About

A small plugin designed to expose API values at runtime.

Topics

Resources

Stars

36 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Nov 23, 2021. It is now read-only.

Repository files navigation

Debuggery Build StatusCodecov

Building

Debuggery requires Java 11 to build. If you need a Java 8 build, check out the older releases here.

I recommend using either the OpenJDK reference builds or the AdoptOpenJDK builds.

Once cloned, use the gradle wrapper included in this repository to build a runnable jar.

./gradlew build

You will find a compiled version in the ./build/libs/ directory.

What is it?

Debuggery is a small plugin designed to expose API values at runtime.

tab-completewebbyconsoleexplodereturn-infoexception

Why?

I got sick of maintaining a complicated API testing suite. This plugin allows me to check individual API behavior without having to write a test plugin for every minor issue that gets reported. That's not to say this can entirely replace proper testing of all API interactions in all circumstances... yet.

Furthermore, this is a massively handy utility to have while testing vanilla behaviors and other unrelated systems.

I do not recommend you install this plugin on a production server

Yes, it has permissions checks. No, I'm not aware of any way to get around them.

This is still a lot of power to dump on your server. Do so with caution and at your own risk.

How do I use it?

To get a command listing, type /debuggery and hit tab. The plugin is very reliant on tab auto completion, so try it on any command.

How does it handle more complicated objects?

There is basic support for formatting object types without proper toString() methods and/or those that have poor toString() methods. Every one of them has to be added manually so right now I'm most concerned with supporting those that the API returns. If you find any missing, feel free to open an issue or contribute them.

Can I set values using Debuggery?

Yes. Currently input handling is rather basic.

Arguments are delimited by spaces as per Bukkit, therefore when you specify more complex inputs it is not particularly friendly. For example, to specify a Location, you must enter worldName,x,y,z as in /dplayer teleport(.) world,1,100,1. I will eventually get around to investigating some sort of standardized patterns for this, perhaps even moving away from Bukkit's space delimiter system.

Furthermore, every conversion from string -> object is added manually, so some are currently missing. Feel free to open an issue or contribute them.

What's coming next?

A true REPL leveraging Java 9's added functionality in this area. Obviously this feature would require Java 9+.

Do you have a timeline for feature development?

Nope. I am pretty busy. If you'd like something done sooner, feel free to contribute.

About

A small plugin designed to expose API values at runtime.

Topics

Resources

Stars

36 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Nov 23, 2021. It is now read-only.

Repository files navigation

Debuggery Build StatusCodecov

Building

Debuggery requires Java 11 to build. If you need a Java 8 build, check out the older releases here.

I recommend using either the OpenJDK reference builds or the AdoptOpenJDK builds.

Once cloned, use the gradle wrapper included in this repository to build a runnable jar.

./gradlew build

You will find a compiled version in the ./build/libs/ directory.

What is it?

Debuggery is a small plugin designed to expose API values at runtime.

tab-completewebbyconsoleexplodereturn-infoexception

Why?

I got sick of maintaining a complicated API testing suite. This plugin allows me to check individual API behavior without having to write a test plugin for every minor issue that gets reported. That's not to say this can entirely replace proper testing of all API interactions in all circumstances... yet.

Furthermore, this is a massively handy utility to have while testing vanilla behaviors and other unrelated systems.

I do not recommend you install this plugin on a production server

Yes, it has permissions checks. No, I'm not aware of any way to get around them.

This is still a lot of power to dump on your server. Do so with caution and at your own risk.

How do I use it?

To get a command listing, type /debuggery and hit tab. The plugin is very reliant on tab auto completion, so try it on any command.

How does it handle more complicated objects?

There is basic support for formatting object types without proper toString() methods and/or those that have poor toString() methods. Every one of them has to be added manually so right now I'm most concerned with supporting those that the API returns. If you find any missing, feel free to open an issue or contribute them.

Can I set values using Debuggery?

Yes. Currently input handling is rather basic.

Arguments are delimited by spaces as per Bukkit, therefore when you specify more complex inputs it is not particularly friendly. For example, to specify a Location, you must enter worldName,x,y,z as in /dplayer teleport(.) world,1,100,1. I will eventually get around to investigating some sort of standardized patterns for this, perhaps even moving away from Bukkit's space delimiter system.

Furthermore, every conversion from string -> object is added manually, so some are currently missing. Feel free to open an issue or contribute them.

What's coming next?

A true REPL leveraging Java 9's added functionality in this area. Obviously this feature would require Java 9+.

Do you have a timeline for feature development?

Nope. I am pretty busy. If you'd like something done sooner, feel free to contribute.

About

A small plugin designed to expose API values at runtime.

Topics

Resources

Stars

36 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content
This repository was archived by the owner on Nov 23, 2021. It is now read-only.

Repository files navigation

Debuggery Build StatusCodecov

Building

Debuggery requires Java 11 to build. If you need a Java 8 build, check out the older releases here.

I recommend using either the OpenJDK reference builds or the AdoptOpenJDK builds.

Once cloned, use the gradle wrapper included in this repository to build a runnable jar.

./gradlew build

You will find a compiled version in the ./build/libs/ directory.

What is it?

Debuggery is a small plugin designed to expose API values at runtime.

tab-completewebbyconsoleexplodereturn-infoexception

Why?

I got sick of maintaining a complicated API testing suite. This plugin allows me to check individual API behavior without having to write a test plugin for every minor issue that gets reported. That's not to say this can entirely replace proper testing of all API interactions in all circumstances... yet.

Furthermore, this is a massively handy utility to have while testing vanilla behaviors and other unrelated systems.

I do not recommend you install this plugin on a production server

Yes, it has permissions checks. No, I'm not aware of any way to get around them.

This is still a lot of power to dump on your server. Do so with caution and at your own risk.

How do I use it?

To get a command listing, type /debuggery and hit tab. The plugin is very reliant on tab auto completion, so try it on any command.

How does it handle more complicated objects?

There is basic support for formatting object types without proper toString() methods and/or those that have poor toString() methods. Every one of them has to be added manually so right now I'm most concerned with supporting those that the API returns. If you find any missing, feel free to open an issue or contribute them.

Can I set values using Debuggery?

Yes. Currently input handling is rather basic.

Arguments are delimited by spaces as per Bukkit, therefore when you specify more complex inputs it is not particularly friendly. For example, to specify a Location, you must enter worldName,x,y,z as in /dplayer teleport(.) world,1,100,1. I will eventually get around to investigating some sort of standardized patterns for this, perhaps even moving away from Bukkit's space delimiter system.

Furthermore, every conversion from string -> object is added manually, so some are currently missing. Feel free to open an issue or contribute them.

What's coming next?

A true REPL leveraging Java 9's added functionality in this area. Obviously this feature would require Java 9+.

Do you have a timeline for feature development?

Nope. I am pretty busy. If you'd like something done sooner, feel free to contribute.

About

A small plugin designed to expose API values at runtime.

Topics

Resources

Stars

36 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Nov 23, 2021. It is now read-only.

Repository files navigation

Debuggery Build StatusCodecov

Building

Debuggery requires Java 11 to build. If you need a Java 8 build, check out the older releases here.

I recommend using either the OpenJDK reference builds or the AdoptOpenJDK builds.

Once cloned, use the gradle wrapper included in this repository to build a runnable jar.

./gradlew build

You will find a compiled version in the ./build/libs/ directory.

What is it?

Debuggery is a small plugin designed to expose API values at runtime.

tab-completewebbyconsoleexplodereturn-infoexception

Why?

I got sick of maintaining a complicated API testing suite. This plugin allows me to check individual API behavior without having to write a test plugin for every minor issue that gets reported. That's not to say this can entirely replace proper testing of all API interactions in all circumstances... yet.

Furthermore, this is a massively handy utility to have while testing vanilla behaviors and other unrelated systems.

I do not recommend you install this plugin on a production server

Yes, it has permissions checks. No, I'm not aware of any way to get around them.

This is still a lot of power to dump on your server. Do so with caution and at your own risk.

How do I use it?

To get a command listing, type /debuggery and hit tab. The plugin is very reliant on tab auto completion, so try it on any command.

How does it handle more complicated objects?

There is basic support for formatting object types without proper toString() methods and/or those that have poor toString() methods. Every one of them has to be added manually so right now I'm most concerned with supporting those that the API returns. If you find any missing, feel free to open an issue or contribute them.

Can I set values using Debuggery?

Yes. Currently input handling is rather basic.

Arguments are delimited by spaces as per Bukkit, therefore when you specify more complex inputs it is not particularly friendly. For example, to specify a Location, you must enter worldName,x,y,z as in /dplayer teleport(.) world,1,100,1. I will eventually get around to investigating some sort of standardized patterns for this, perhaps even moving away from Bukkit's space delimiter system.

Furthermore, every conversion from string -> object is added manually, so some are currently missing. Feel free to open an issue or contribute them.

What's coming next?

A true REPL leveraging Java 9's added functionality in this area. Obviously this feature would require Java 9+.

Do you have a timeline for feature development?

Nope. I am pretty busy. If you'd like something done sooner, feel free to contribute.

About

A small plugin designed to expose API values at runtime.

Topics

Resources

Stars

36 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Nov 23, 2021. It is now read-only.

Repository files navigation

Debuggery Build StatusCodecov

Building

Debuggery requires Java 11 to build. If you need a Java 8 build, check out the older releases here.

I recommend using either the OpenJDK reference builds or the AdoptOpenJDK builds.

Once cloned, use the gradle wrapper included in this repository to build a runnable jar.

./gradlew build

You will find a compiled version in the ./build/libs/ directory.

What is it?

Debuggery is a small plugin designed to expose API values at runtime.

tab-completewebbyconsoleexplodereturn-infoexception

Why?

I got sick of maintaining a complicated API testing suite. This plugin allows me to check individual API behavior without having to write a test plugin for every minor issue that gets reported. That's not to say this can entirely replace proper testing of all API interactions in all circumstances... yet.

Furthermore, this is a massively handy utility to have while testing vanilla behaviors and other unrelated systems.

I do not recommend you install this plugin on a production server

Yes, it has permissions checks. No, I'm not aware of any way to get around them.

This is still a lot of power to dump on your server. Do so with caution and at your own risk.

How do I use it?

To get a command listing, type /debuggery and hit tab. The plugin is very reliant on tab auto completion, so try it on any command.

How does it handle more complicated objects?

There is basic support for formatting object types without proper toString() methods and/or those that have poor toString() methods. Every one of them has to be added manually so right now I'm most concerned with supporting those that the API returns. If you find any missing, feel free to open an issue or contribute them.

Can I set values using Debuggery?

Yes. Currently input handling is rather basic.

Arguments are delimited by spaces as per Bukkit, therefore when you specify more complex inputs it is not particularly friendly. For example, to specify a Location, you must enter worldName,x,y,z as in /dplayer teleport(.) world,1,100,1. I will eventually get around to investigating some sort of standardized patterns for this, perhaps even moving away from Bukkit's space delimiter system.

Furthermore, every conversion from string -> object is added manually, so some are currently missing. Feel free to open an issue or contribute them.

What's coming next?

A true REPL leveraging Java 9's added functionality in this area. Obviously this feature would require Java 9+.

Do you have a timeline for feature development?

Nope. I am pretty busy. If you'd like something done sooner, feel free to contribute.

About

A small plugin designed to expose API values at runtime.

Topics

Resources

Stars

36 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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This repository was archived by the owner on Nov 23, 2021. It is now read-only.

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Debuggery Build StatusCodecov

Building

Debuggery requires Java 11 to build. If you need a Java 8 build, check out the older releases here.

I recommend using either the OpenJDK reference builds or the AdoptOpenJDK builds.

Once cloned, use the gradle wrapper included in this repository to build a runnable jar.

./gradlew build

You will find a compiled version in the ./build/libs/ directory.

What is it?

Debuggery is a small plugin designed to expose API values at runtime.

tab-completewebbyconsoleexplodereturn-infoexception

Why?

I got sick of maintaining a complicated API testing suite. This plugin allows me to check individual API behavior without having to write a test plugin for every minor issue that gets reported. That's not to say this can entirely replace proper testing of all API interactions in all circumstances... yet.

Furthermore, this is a massively handy utility to have while testing vanilla behaviors and other unrelated systems.

I do not recommend you install this plugin on a production server

Yes, it has permissions checks. No, I'm not aware of any way to get around them.

This is still a lot of power to dump on your server. Do so with caution and at your own risk.

How do I use it?

To get a command listing, type /debuggery and hit tab. The plugin is very reliant on tab auto completion, so try it on any command.

How does it handle more complicated objects?

There is basic support for formatting object types without proper toString() methods and/or those that have poor toString() methods. Every one of them has to be added manually so right now I'm most concerned with supporting those that the API returns. If you find any missing, feel free to open an issue or contribute them.

Can I set values using Debuggery?

Yes. Currently input handling is rather basic.

Arguments are delimited by spaces as per Bukkit, therefore when you specify more complex inputs it is not particularly friendly. For example, to specify a Location, you must enter worldName,x,y,z as in /dplayer teleport(.) world,1,100,1. I will eventually get around to investigating some sort of standardized patterns for this, perhaps even moving away from Bukkit's space delimiter system.

Furthermore, every conversion from string -> object is added manually, so some are currently missing. Feel free to open an issue or contribute them.

What's coming next?

A true REPL leveraging Java 9's added functionality in this area. Obviously this feature would require Java 9+.

Do you have a timeline for feature development?

Nope. I am pretty busy. If you'd like something done sooner, feel free to contribute.

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A small plugin designed to expose API values at runtime.

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