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Ionic Native

Ionic Native is a curated set of wrappers for Cordova plugins that make adding any native functionality you need to your Ionic mobile app easy.

Ionic Native wraps plugin callbacks in a Promise or Observable, providing a common interface for all plugins and making it easy to use plugins with Angular change detection.

Installation

Run following command to install Ionic Native in your project.

npm install @ionic-native/core --save

You also need to install the Ionic Native package for each plugin you want to add. Please see the Ionic Native documentation for complete instructions on how to add and use the plugins.

Documentation

For the full Ionic Native documentation, please visit https://ionicframework.com/docs/native/.

Basic Usage

To use a plugin, import and add the plugin provider to your @NgModule, and then inject it where you wish to use it.

// app.module.tsimport{Camera}from'@ionic-native/camera';
...
@NgModule({
...
providers: [
...
Camera
...
]
...
})exportclassAppModule{}
import{Geolocation}from'@ionic-native/geolocation';import{Platform}from'ionic-angular';import{NgZone}from'@angular/core';
@Component({ ... })exportclassMyComponent{constructor(privategeolocation: Geolocation,privateplatform: Platform,privatengZone: NgZone){platform.ready().then(()=>{// get positiongeolocation.getCurrentPosition().then(pos=>{console.log(`lat: ${pos.coords.latitude}, lon: ${pos.coords.longitude}`)});// watch positionconstwatch=geolocation.watchPosition().subscribe(pos=>{console.log(`lat: ${pos.coords.latitude}, lon: ${pos.coords.longitude}`)// Currently, observables from Ionic Native plugins// need to run inside of zone to trigger change detectionngZone.run(()=>{this.position=pos;})});// to stop watchingwatch.unsubscribe();});}}

Mocking and Browser Development

Ionic Native 3.x makes it possible to mock plugins and develop nearly the entirety of your app in the browser or in ionic serve.

To do this, you need to provide a mock implementation of the plugins you wish to use. Here's an example of mocking the Camera plugin to return a stock image while in development:

First import the Camera class in your src/app/app.module.ts file:

import{Camera}from'@ionic-native/camera';

Then create a new class that extends the Camera class with a mock implementation:

classCameraMockextendsCamera{getPicture(options){returnnewPromise((resolve,reject)=>{resolve("BASE_64_ENCODED_DATA_GOES_HERE");})}}

Finally, override the previous Camera class in your providers for this module:

providers: [{provide: Camera,useClass: CameraMock}]

Here's the full example:

import{NgModule,ErrorHandler}from'@angular/core';import{BrowserModule}from'@angular/platform-browser';import{IonicApp,IonicModule,IonicErrorHandler}from'ionic-angular';import{MyApp}from'./app.component';import{HomePage}from'../pages/home/home';import{Camera}from'@ionic-native/camera';classCameraMockextendsCamera{getPicture(options){returnnewPromise((resolve,reject)=>{resolve("BASE_64_ENCODED_DATA_GOES_HERE");})}}
@NgModule({declarations: [MyApp,HomePage],imports: [BrowserModule,IonicModule.forRoot(MyApp)],bootstrap: [IonicApp],entryComponents: [MyApp,HomePage],providers: [{provide: ErrorHandler,useClass: IonicErrorHandler},{provide: Camera,useClass: CameraMock}]})exportclassAppModule{}

Runtime Diagnostics

Spent way too long diagnosing an issue only to realize a plugin wasn't firing or installed? Ionic Native lets you know what the issue is and how you can resolve it.

img

Plugin Missing?

Let us know or submit a PR! Take a look at the Developer Guide for more on how to contribute. ❤️

Ionic v1 (AngularJS, Angular 1.x) support

For Ionic v1 (AngularJS, Angular 1.x) support, please use version 2 of Ionic Native. See the 2.x README for usage information.

Credits

Ibby Hadeed - @ihadeed

Tim Lancina - @timlancina

Mike Hartington - @mhartington

Max Lynch - @maxlynch

Rob Wormald - @robwormald

About

Native features for mobile apps built with Cordova/PhoneGap and open web technologies. Complete with TypeScript support. The successor to ngCordova. Pairs exquisitely with a nice bottle of Ionic Framework.

Resources

Contributing

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Circle CICommitizen friendly

Ionic Native

Ionic Native is a curated set of wrappers for Cordova plugins that make adding any native functionality you need to your Ionic mobile app easy.

Ionic Native wraps plugin callbacks in a Promise or Observable, providing a common interface for all plugins and making it easy to use plugins with Angular change detection.

Installation

Run following command to install Ionic Native in your project.

npm install @ionic-native/core --save

You also need to install the Ionic Native package for each plugin you want to add. Please see the Ionic Native documentation for complete instructions on how to add and use the plugins.

Documentation

For the full Ionic Native documentation, please visit https://ionicframework.com/docs/native/.

Basic Usage

To use a plugin, import and add the plugin provider to your @NgModule, and then inject it where you wish to use it.

// app.module.tsimport{Camera}from'@ionic-native/camera';
...
@NgModule({
...
providers: [
...
Camera
...
]
...
})exportclassAppModule{}
import{Geolocation}from'@ionic-native/geolocation';import{Platform}from'ionic-angular';import{NgZone}from'@angular/core';
@Component({ ... })exportclassMyComponent{constructor(privategeolocation: Geolocation,privateplatform: Platform,privatengZone: NgZone){platform.ready().then(()=>{// get positiongeolocation.getCurrentPosition().then(pos=>{console.log(`lat: ${pos.coords.latitude}, lon: ${pos.coords.longitude}`)});// watch positionconstwatch=geolocation.watchPosition().subscribe(pos=>{console.log(`lat: ${pos.coords.latitude}, lon: ${pos.coords.longitude}`)// Currently, observables from Ionic Native plugins// need to run inside of zone to trigger change detectionngZone.run(()=>{this.position=pos;})});// to stop watchingwatch.unsubscribe();});}}

Mocking and Browser Development

Ionic Native 3.x makes it possible to mock plugins and develop nearly the entirety of your app in the browser or in ionic serve.

To do this, you need to provide a mock implementation of the plugins you wish to use. Here's an example of mocking the Camera plugin to return a stock image while in development:

First import the Camera class in your src/app/app.module.ts file:

import{Camera}from'@ionic-native/camera';

Then create a new class that extends the Camera class with a mock implementation:

classCameraMockextendsCamera{getPicture(options){returnnewPromise((resolve,reject)=>{resolve("BASE_64_ENCODED_DATA_GOES_HERE");})}}

Finally, override the previous Camera class in your providers for this module:

providers: [{provide: Camera,useClass: CameraMock}]

Here's the full example:

import{NgModule,ErrorHandler}from'@angular/core';import{BrowserModule}from'@angular/platform-browser';import{IonicApp,IonicModule,IonicErrorHandler}from'ionic-angular';import{MyApp}from'./app.component';import{HomePage}from'../pages/home/home';import{Camera}from'@ionic-native/camera';classCameraMockextendsCamera{getPicture(options){returnnewPromise((resolve,reject)=>{resolve("BASE_64_ENCODED_DATA_GOES_HERE");})}}
@NgModule({declarations: [MyApp,HomePage],imports: [BrowserModule,IonicModule.forRoot(MyApp)],bootstrap: [IonicApp],entryComponents: [MyApp,HomePage],providers: [{provide: ErrorHandler,useClass: IonicErrorHandler},{provide: Camera,useClass: CameraMock}]})exportclassAppModule{}

Runtime Diagnostics

Spent way too long diagnosing an issue only to realize a plugin wasn't firing or installed? Ionic Native lets you know what the issue is and how you can resolve it.

img

Plugin Missing?

Let us know or submit a PR! Take a look at the Developer Guide for more on how to contribute. ❤️

Ionic v1 (AngularJS, Angular 1.x) support

For Ionic v1 (AngularJS, Angular 1.x) support, please use version 2 of Ionic Native. See the 2.x README for usage information.

Credits

Ibby Hadeed - @ihadeed

Tim Lancina - @timlancina

Mike Hartington - @mhartington

Max Lynch - @maxlynch

Rob Wormald - @robwormald

About

Native features for mobile apps built with Cordova/PhoneGap and open web technologies. Complete with TypeScript support. The successor to ngCordova. Pairs exquisitely with a nice bottle of Ionic Framework.

Resources

Contributing

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Circle CICommitizen friendly

Ionic Native

Ionic Native is a curated set of wrappers for Cordova plugins that make adding any native functionality you need to your Ionic mobile app easy.

Ionic Native wraps plugin callbacks in a Promise or Observable, providing a common interface for all plugins and making it easy to use plugins with Angular change detection.

Installation

Run following command to install Ionic Native in your project.

npm install @ionic-native/core --save

You also need to install the Ionic Native package for each plugin you want to add. Please see the Ionic Native documentation for complete instructions on how to add and use the plugins.

Documentation

For the full Ionic Native documentation, please visit https://ionicframework.com/docs/native/.

Basic Usage

To use a plugin, import and add the plugin provider to your @NgModule, and then inject it where you wish to use it.

// app.module.tsimport{Camera}from'@ionic-native/camera';
...
@NgModule({
...
providers: [
...
Camera
...
]
...
})exportclassAppModule{}
import{Geolocation}from'@ionic-native/geolocation';import{Platform}from'ionic-angular';import{NgZone}from'@angular/core';
@Component({ ... })exportclassMyComponent{constructor(privategeolocation: Geolocation,privateplatform: Platform,privatengZone: NgZone){platform.ready().then(()=>{// get positiongeolocation.getCurrentPosition().then(pos=>{console.log(`lat: ${pos.coords.latitude}, lon: ${pos.coords.longitude}`)});// watch positionconstwatch=geolocation.watchPosition().subscribe(pos=>{console.log(`lat: ${pos.coords.latitude}, lon: ${pos.coords.longitude}`)// Currently, observables from Ionic Native plugins// need to run inside of zone to trigger change detectionngZone.run(()=>{this.position=pos;})});// to stop watchingwatch.unsubscribe();});}}

Mocking and Browser Development

Ionic Native 3.x makes it possible to mock plugins and develop nearly the entirety of your app in the browser or in ionic serve.

To do this, you need to provide a mock implementation of the plugins you wish to use. Here's an example of mocking the Camera plugin to return a stock image while in development:

First import the Camera class in your src/app/app.module.ts file:

import{Camera}from'@ionic-native/camera';

Then create a new class that extends the Camera class with a mock implementation:

classCameraMockextendsCamera{getPicture(options){returnnewPromise((resolve,reject)=>{resolve("BASE_64_ENCODED_DATA_GOES_HERE");})}}

Finally, override the previous Camera class in your providers for this module:

providers: [{provide: Camera,useClass: CameraMock}]

Here's the full example:

import{NgModule,ErrorHandler}from'@angular/core';import{BrowserModule}from'@angular/platform-browser';import{IonicApp,IonicModule,IonicErrorHandler}from'ionic-angular';import{MyApp}from'./app.component';import{HomePage}from'../pages/home/home';import{Camera}from'@ionic-native/camera';classCameraMockextendsCamera{getPicture(options){returnnewPromise((resolve,reject)=>{resolve("BASE_64_ENCODED_DATA_GOES_HERE");})}}
@NgModule({declarations: [MyApp,HomePage],imports: [BrowserModule,IonicModule.forRoot(MyApp)],bootstrap: [IonicApp],entryComponents: [MyApp,HomePage],providers: [{provide: ErrorHandler,useClass: IonicErrorHandler},{provide: Camera,useClass: CameraMock}]})exportclassAppModule{}

Runtime Diagnostics

Spent way too long diagnosing an issue only to realize a plugin wasn't firing or installed? Ionic Native lets you know what the issue is and how you can resolve it.

img

Plugin Missing?

Let us know or submit a PR! Take a look at the Developer Guide for more on how to contribute. ❤️

Ionic v1 (AngularJS, Angular 1.x) support

For Ionic v1 (AngularJS, Angular 1.x) support, please use version 2 of Ionic Native. See the 2.x README for usage information.

Credits

Ibby Hadeed - @ihadeed

Tim Lancina - @timlancina

Mike Hartington - @mhartington

Max Lynch - @maxlynch

Rob Wormald - @robwormald

About

Native features for mobile apps built with Cordova/PhoneGap and open web technologies. Complete with TypeScript support. The successor to ngCordova. Pairs exquisitely with a nice bottle of Ionic Framework.

Resources

Contributing

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Circle CICommitizen friendly

Ionic Native

Ionic Native is a curated set of wrappers for Cordova plugins that make adding any native functionality you need to your Ionic mobile app easy.

Ionic Native wraps plugin callbacks in a Promise or Observable, providing a common interface for all plugins and making it easy to use plugins with Angular change detection.

Installation

Run following command to install Ionic Native in your project.

npm install @ionic-native/core --save

You also need to install the Ionic Native package for each plugin you want to add. Please see the Ionic Native documentation for complete instructions on how to add and use the plugins.

Documentation

For the full Ionic Native documentation, please visit https://ionicframework.com/docs/native/.

Basic Usage

To use a plugin, import and add the plugin provider to your @NgModule, and then inject it where you wish to use it.

// app.module.tsimport{Camera}from'@ionic-native/camera';
...
@NgModule({
...
providers: [
...
Camera
...
]
...
})exportclassAppModule{}
import{Geolocation}from'@ionic-native/geolocation';import{Platform}from'ionic-angular';import{NgZone}from'@angular/core';
@Component({ ... })exportclassMyComponent{constructor(privategeolocation: Geolocation,privateplatform: Platform,privatengZone: NgZone){platform.ready().then(()=>{// get positiongeolocation.getCurrentPosition().then(pos=>{console.log(`lat: ${pos.coords.latitude}, lon: ${pos.coords.longitude}`)});// watch positionconstwatch=geolocation.watchPosition().subscribe(pos=>{console.log(`lat: ${pos.coords.latitude}, lon: ${pos.coords.longitude}`)// Currently, observables from Ionic Native plugins// need to run inside of zone to trigger change detectionngZone.run(()=>{this.position=pos;})});// to stop watchingwatch.unsubscribe();});}}

Mocking and Browser Development

Ionic Native 3.x makes it possible to mock plugins and develop nearly the entirety of your app in the browser or in ionic serve.

To do this, you need to provide a mock implementation of the plugins you wish to use. Here's an example of mocking the Camera plugin to return a stock image while in development:

First import the Camera class in your src/app/app.module.ts file:

import{Camera}from'@ionic-native/camera';

Then create a new class that extends the Camera class with a mock implementation:

classCameraMockextendsCamera{getPicture(options){returnnewPromise((resolve,reject)=>{resolve("BASE_64_ENCODED_DATA_GOES_HERE");})}}

Finally, override the previous Camera class in your providers for this module:

providers: [{provide: Camera,useClass: CameraMock}]

Here's the full example:

import{NgModule,ErrorHandler}from'@angular/core';import{BrowserModule}from'@angular/platform-browser';import{IonicApp,IonicModule,IonicErrorHandler}from'ionic-angular';import{MyApp}from'./app.component';import{HomePage}from'../pages/home/home';import{Camera}from'@ionic-native/camera';classCameraMockextendsCamera{getPicture(options){returnnewPromise((resolve,reject)=>{resolve("BASE_64_ENCODED_DATA_GOES_HERE");})}}
@NgModule({declarations: [MyApp,HomePage],imports: [BrowserModule,IonicModule.forRoot(MyApp)],bootstrap: [IonicApp],entryComponents: [MyApp,HomePage],providers: [{provide: ErrorHandler,useClass: IonicErrorHandler},{provide: Camera,useClass: CameraMock}]})exportclassAppModule{}

Runtime Diagnostics

Spent way too long diagnosing an issue only to realize a plugin wasn't firing or installed? Ionic Native lets you know what the issue is and how you can resolve it.

img

Plugin Missing?

Let us know or submit a PR! Take a look at the Developer Guide for more on how to contribute. ❤️

Ionic v1 (AngularJS, Angular 1.x) support

For Ionic v1 (AngularJS, Angular 1.x) support, please use version 2 of Ionic Native. See the 2.x README for usage information.

Credits

Ibby Hadeed - @ihadeed

Tim Lancina - @timlancina

Mike Hartington - @mhartington

Max Lynch - @maxlynch

Rob Wormald - @robwormald

About

Native features for mobile apps built with Cordova/PhoneGap and open web technologies. Complete with TypeScript support. The successor to ngCordova. Pairs exquisitely with a nice bottle of Ionic Framework.

Resources

Contributing

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

Circle CICommitizen friendly

Ionic Native

Ionic Native is a curated set of wrappers for Cordova plugins that make adding any native functionality you need to your Ionic mobile app easy.

Ionic Native wraps plugin callbacks in a Promise or Observable, providing a common interface for all plugins and making it easy to use plugins with Angular change detection.

Installation

Run following command to install Ionic Native in your project.

npm install @ionic-native/core --save

You also need to install the Ionic Native package for each plugin you want to add. Please see the Ionic Native documentation for complete instructions on how to add and use the plugins.

Documentation

For the full Ionic Native documentation, please visit https://ionicframework.com/docs/native/.

Basic Usage

To use a plugin, import and add the plugin provider to your @NgModule, and then inject it where you wish to use it.

// app.module.tsimport{Camera}from'@ionic-native/camera';
...
@NgModule({
...
providers: [
...
Camera
...
]
...
})exportclassAppModule{}
import{Geolocation}from'@ionic-native/geolocation';import{Platform}from'ionic-angular';import{NgZone}from'@angular/core';
@Component({ ... })exportclassMyComponent{constructor(privategeolocation: Geolocation,privateplatform: Platform,privatengZone: NgZone){platform.ready().then(()=>{// get positiongeolocation.getCurrentPosition().then(pos=>{console.log(`lat: ${pos.coords.latitude}, lon: ${pos.coords.longitude}`)});// watch positionconstwatch=geolocation.watchPosition().subscribe(pos=>{console.log(`lat: ${pos.coords.latitude}, lon: ${pos.coords.longitude}`)// Currently, observables from Ionic Native plugins// need to run inside of zone to trigger change detectionngZone.run(()=>{this.position=pos;})});// to stop watchingwatch.unsubscribe();});}}

Mocking and Browser Development

Ionic Native 3.x makes it possible to mock plugins and develop nearly the entirety of your app in the browser or in ionic serve.

To do this, you need to provide a mock implementation of the plugins you wish to use. Here's an example of mocking the Camera plugin to return a stock image while in development:

First import the Camera class in your src/app/app.module.ts file:

import{Camera}from'@ionic-native/camera';

Then create a new class that extends the Camera class with a mock implementation:

classCameraMockextendsCamera{getPicture(options){returnnewPromise((resolve,reject)=>{resolve("BASE_64_ENCODED_DATA_GOES_HERE");})}}

Finally, override the previous Camera class in your providers for this module:

providers: [{provide: Camera,useClass: CameraMock}]

Here's the full example:

import{NgModule,ErrorHandler}from'@angular/core';import{BrowserModule}from'@angular/platform-browser';import{IonicApp,IonicModule,IonicErrorHandler}from'ionic-angular';import{MyApp}from'./app.component';import{HomePage}from'../pages/home/home';import{Camera}from'@ionic-native/camera';classCameraMockextendsCamera{getPicture(options){returnnewPromise((resolve,reject)=>{resolve("BASE_64_ENCODED_DATA_GOES_HERE");})}}
@NgModule({declarations: [MyApp,HomePage],imports: [BrowserModule,IonicModule.forRoot(MyApp)],bootstrap: [IonicApp],entryComponents: [MyApp,HomePage],providers: [{provide: ErrorHandler,useClass: IonicErrorHandler},{provide: Camera,useClass: CameraMock}]})exportclassAppModule{}

Runtime Diagnostics

Spent way too long diagnosing an issue only to realize a plugin wasn't firing or installed? Ionic Native lets you know what the issue is and how you can resolve it.

img

Plugin Missing?

Let us know or submit a PR! Take a look at the Developer Guide for more on how to contribute. ❤️

Ionic v1 (AngularJS, Angular 1.x) support

For Ionic v1 (AngularJS, Angular 1.x) support, please use version 2 of Ionic Native. See the 2.x README for usage information.

Credits

Ibby Hadeed - @ihadeed

Tim Lancina - @timlancina

Mike Hartington - @mhartington

Max Lynch - @maxlynch

Rob Wormald - @robwormald

About

Native features for mobile apps built with Cordova/PhoneGap and open web technologies. Complete with TypeScript support. The successor to ngCordova. Pairs exquisitely with a nice bottle of Ionic Framework.

Resources

Contributing

Stars

0 stars

Watchers

1 watching

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Releases

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Ionic Native

Ionic Native is a curated set of wrappers for Cordova plugins that make adding any native functionality you need to your Ionic mobile app easy.

Ionic Native wraps plugin callbacks in a Promise or Observable, providing a common interface for all plugins and making it easy to use plugins with Angular change detection.

Installation

Run following command to install Ionic Native in your project.

npm install @ionic-native/core --save

You also need to install the Ionic Native package for each plugin you want to add. Please see the Ionic Native documentation for complete instructions on how to add and use the plugins.

Documentation

For the full Ionic Native documentation, please visit https://ionicframework.com/docs/native/.

Basic Usage

To use a plugin, import and add the plugin provider to your @NgModule, and then inject it where you wish to use it.

// app.module.tsimport{Camera}from'@ionic-native/camera';
...
@NgModule({
...
providers: [
...
Camera
...
]
...
})exportclassAppModule{}
import{Geolocation}from'@ionic-native/geolocation';import{Platform}from'ionic-angular';import{NgZone}from'@angular/core';
@Component({ ... })exportclassMyComponent{constructor(privategeolocation: Geolocation,privateplatform: Platform,privatengZone: NgZone){platform.ready().then(()=>{// get positiongeolocation.getCurrentPosition().then(pos=>{console.log(`lat: ${pos.coords.latitude}, lon: ${pos.coords.longitude}`)});// watch positionconstwatch=geolocation.watchPosition().subscribe(pos=>{console.log(`lat: ${pos.coords.latitude}, lon: ${pos.coords.longitude}`)// Currently, observables from Ionic Native plugins// need to run inside of zone to trigger change detectionngZone.run(()=>{this.position=pos;})});// to stop watchingwatch.unsubscribe();});}}

Mocking and Browser Development

Ionic Native 3.x makes it possible to mock plugins and develop nearly the entirety of your app in the browser or in ionic serve.

To do this, you need to provide a mock implementation of the plugins you wish to use. Here's an example of mocking the Camera plugin to return a stock image while in development:

First import the Camera class in your src/app/app.module.ts file:

import{Camera}from'@ionic-native/camera';

Then create a new class that extends the Camera class with a mock implementation:

classCameraMockextendsCamera{getPicture(options){returnnewPromise((resolve,reject)=>{resolve("BASE_64_ENCODED_DATA_GOES_HERE");})}}

Finally, override the previous Camera class in your providers for this module:

providers: [{provide: Camera,useClass: CameraMock}]

Here's the full example:

import{NgModule,ErrorHandler}from'@angular/core';import{BrowserModule}from'@angular/platform-browser';import{IonicApp,IonicModule,IonicErrorHandler}from'ionic-angular';import{MyApp}from'./app.component';import{HomePage}from'../pages/home/home';import{Camera}from'@ionic-native/camera';classCameraMockextendsCamera{getPicture(options){returnnewPromise((resolve,reject)=>{resolve("BASE_64_ENCODED_DATA_GOES_HERE");})}}
@NgModule({declarations: [MyApp,HomePage],imports: [BrowserModule,IonicModule.forRoot(MyApp)],bootstrap: [IonicApp],entryComponents: [MyApp,HomePage],providers: [{provide: ErrorHandler,useClass: IonicErrorHandler},{provide: Camera,useClass: CameraMock}]})exportclassAppModule{}

Runtime Diagnostics

Spent way too long diagnosing an issue only to realize a plugin wasn't firing or installed? Ionic Native lets you know what the issue is and how you can resolve it.

img

Plugin Missing?

Let us know or submit a PR! Take a look at the Developer Guide for more on how to contribute. ❤️

Ionic v1 (AngularJS, Angular 1.x) support

For Ionic v1 (AngularJS, Angular 1.x) support, please use version 2 of Ionic Native. See the 2.x README for usage information.

Credits

Ibby Hadeed - @ihadeed

Tim Lancina - @timlancina

Mike Hartington - @mhartington

Max Lynch - @maxlynch

Rob Wormald - @robwormald

About

Native features for mobile apps built with Cordova/PhoneGap and open web technologies. Complete with TypeScript support. The successor to ngCordova. Pairs exquisitely with a nice bottle of Ionic Framework.

Resources

Contributing

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Circle CICommitizen friendly

Ionic Native

Ionic Native is a curated set of wrappers for Cordova plugins that make adding any native functionality you need to your Ionic mobile app easy.

Ionic Native wraps plugin callbacks in a Promise or Observable, providing a common interface for all plugins and making it easy to use plugins with Angular change detection.

Installation

Run following command to install Ionic Native in your project.

npm install @ionic-native/core --save

You also need to install the Ionic Native package for each plugin you want to add. Please see the Ionic Native documentation for complete instructions on how to add and use the plugins.

Documentation

For the full Ionic Native documentation, please visit https://ionicframework.com/docs/native/.

Basic Usage

To use a plugin, import and add the plugin provider to your @NgModule, and then inject it where you wish to use it.

// app.module.tsimport{Camera}from'@ionic-native/camera';
...
@NgModule({
...
providers: [
...
Camera
...
]
...
})exportclassAppModule{}
import{Geolocation}from'@ionic-native/geolocation';import{Platform}from'ionic-angular';import{NgZone}from'@angular/core';
@Component({ ... })exportclassMyComponent{constructor(privategeolocation: Geolocation,privateplatform: Platform,privatengZone: NgZone){platform.ready().then(()=>{// get positiongeolocation.getCurrentPosition().then(pos=>{console.log(`lat: ${pos.coords.latitude}, lon: ${pos.coords.longitude}`)});// watch positionconstwatch=geolocation.watchPosition().subscribe(pos=>{console.log(`lat: ${pos.coords.latitude}, lon: ${pos.coords.longitude}`)// Currently, observables from Ionic Native plugins// need to run inside of zone to trigger change detectionngZone.run(()=>{this.position=pos;})});// to stop watchingwatch.unsubscribe();});}}

Mocking and Browser Development

Ionic Native 3.x makes it possible to mock plugins and develop nearly the entirety of your app in the browser or in ionic serve.

To do this, you need to provide a mock implementation of the plugins you wish to use. Here's an example of mocking the Camera plugin to return a stock image while in development:

First import the Camera class in your src/app/app.module.ts file:

import{Camera}from'@ionic-native/camera';

Then create a new class that extends the Camera class with a mock implementation:

classCameraMockextendsCamera{getPicture(options){returnnewPromise((resolve,reject)=>{resolve("BASE_64_ENCODED_DATA_GOES_HERE");})}}

Finally, override the previous Camera class in your providers for this module:

providers: [{provide: Camera,useClass: CameraMock}]

Here's the full example:

import{NgModule,ErrorHandler}from'@angular/core';import{BrowserModule}from'@angular/platform-browser';import{IonicApp,IonicModule,IonicErrorHandler}from'ionic-angular';import{MyApp}from'./app.component';import{HomePage}from'../pages/home/home';import{Camera}from'@ionic-native/camera';classCameraMockextendsCamera{getPicture(options){returnnewPromise((resolve,reject)=>{resolve("BASE_64_ENCODED_DATA_GOES_HERE");})}}
@NgModule({declarations: [MyApp,HomePage],imports: [BrowserModule,IonicModule.forRoot(MyApp)],bootstrap: [IonicApp],entryComponents: [MyApp,HomePage],providers: [{provide: ErrorHandler,useClass: IonicErrorHandler},{provide: Camera,useClass: CameraMock}]})exportclassAppModule{}

Runtime Diagnostics

Spent way too long diagnosing an issue only to realize a plugin wasn't firing or installed? Ionic Native lets you know what the issue is and how you can resolve it.

img

Plugin Missing?

Let us know or submit a PR! Take a look at the Developer Guide for more on how to contribute. ❤️

Ionic v1 (AngularJS, Angular 1.x) support

For Ionic v1 (AngularJS, Angular 1.x) support, please use version 2 of Ionic Native. See the 2.x README for usage information.

Credits

Ibby Hadeed - @ihadeed

Tim Lancina - @timlancina

Mike Hartington - @mhartington

Max Lynch - @maxlynch

Rob Wormald - @robwormald

About

Native features for mobile apps built with Cordova/PhoneGap and open web technologies. Complete with TypeScript support. The successor to ngCordova. Pairs exquisitely with a nice bottle of Ionic Framework.

Resources

Contributing

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

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Circle CICommitizen friendly

Ionic Native

Ionic Native is a curated set of wrappers for Cordova plugins that make adding any native functionality you need to your Ionic mobile app easy.

Ionic Native wraps plugin callbacks in a Promise or Observable, providing a common interface for all plugins and making it easy to use plugins with Angular change detection.

Installation

Run following command to install Ionic Native in your project.

npm install @ionic-native/core --save

You also need to install the Ionic Native package for each plugin you want to add. Please see the Ionic Native documentation for complete instructions on how to add and use the plugins.

Documentation

For the full Ionic Native documentation, please visit https://ionicframework.com/docs/native/.

Basic Usage

To use a plugin, import and add the plugin provider to your @NgModule, and then inject it where you wish to use it.

// app.module.tsimport{Camera}from'@ionic-native/camera';
...
@NgModule({
...
providers: [
...
Camera
...
]
...
})exportclassAppModule{}
import{Geolocation}from'@ionic-native/geolocation';import{Platform}from'ionic-angular';import{NgZone}from'@angular/core';
@Component({ ... })exportclassMyComponent{constructor(privategeolocation: Geolocation,privateplatform: Platform,privatengZone: NgZone){platform.ready().then(()=>{// get positiongeolocation.getCurrentPosition().then(pos=>{console.log(`lat: ${pos.coords.latitude}, lon: ${pos.coords.longitude}`)});// watch positionconstwatch=geolocation.watchPosition().subscribe(pos=>{console.log(`lat: ${pos.coords.latitude}, lon: ${pos.coords.longitude}`)// Currently, observables from Ionic Native plugins// need to run inside of zone to trigger change detectionngZone.run(()=>{this.position=pos;})});// to stop watchingwatch.unsubscribe();});}}

Mocking and Browser Development

Ionic Native 3.x makes it possible to mock plugins and develop nearly the entirety of your app in the browser or in ionic serve.

To do this, you need to provide a mock implementation of the plugins you wish to use. Here's an example of mocking the Camera plugin to return a stock image while in development:

First import the Camera class in your src/app/app.module.ts file:

import{Camera}from'@ionic-native/camera';

Then create a new class that extends the Camera class with a mock implementation:

classCameraMockextendsCamera{getPicture(options){returnnewPromise((resolve,reject)=>{resolve("BASE_64_ENCODED_DATA_GOES_HERE");})}}

Finally, override the previous Camera class in your providers for this module:

providers: [{provide: Camera,useClass: CameraMock}]

Here's the full example:

import{NgModule,ErrorHandler}from'@angular/core';import{BrowserModule}from'@angular/platform-browser';import{IonicApp,IonicModule,IonicErrorHandler}from'ionic-angular';import{MyApp}from'./app.component';import{HomePage}from'../pages/home/home';import{Camera}from'@ionic-native/camera';classCameraMockextendsCamera{getPicture(options){returnnewPromise((resolve,reject)=>{resolve("BASE_64_ENCODED_DATA_GOES_HERE");})}}
@NgModule({declarations: [MyApp,HomePage],imports: [BrowserModule,IonicModule.forRoot(MyApp)],bootstrap: [IonicApp],entryComponents: [MyApp,HomePage],providers: [{provide: ErrorHandler,useClass: IonicErrorHandler},{provide: Camera,useClass: CameraMock}]})exportclassAppModule{}

Runtime Diagnostics

Spent way too long diagnosing an issue only to realize a plugin wasn't firing or installed? Ionic Native lets you know what the issue is and how you can resolve it.

img

Plugin Missing?

Let us know or submit a PR! Take a look at the Developer Guide for more on how to contribute. ❤️

Ionic v1 (AngularJS, Angular 1.x) support

For Ionic v1 (AngularJS, Angular 1.x) support, please use version 2 of Ionic Native. See the 2.x README for usage information.

Credits

Ibby Hadeed - @ihadeed

Tim Lancina - @timlancina

Mike Hartington - @mhartington

Max Lynch - @maxlynch

Rob Wormald - @robwormald

About

Native features for mobile apps built with Cordova/PhoneGap and open web technologies. Complete with TypeScript support. The successor to ngCordova. Pairs exquisitely with a nice bottle of Ionic Framework.

Resources

Contributing

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages