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Thread-Pool

Thread Pool Pattern Example - Visual C++

There is an example of thread pool design pattern in this repository which is developed in Visual C++.

A thread pool is a group of threads and each thread performs several tasks in sequence. Instead of creating a new thread for all task, a group of specific number threads are used to accomplish tasks, therefore, application will be high performance and scalable.

As everybody knows, multithreading provides us to run codes parallelly, in this way, a great number of tasks can be imlemented in a very short time. Let's say, we have hundreds of tasks to accomplish, so, first solution come to mind is create seperate thread for each task. But, what if there are thousands of tasks to do in parallel? Is there a limit for creating threads?

In 32 bit Windows, there is 2GB addressable memory in virtual address space reserved for user usage and a default
stack size for a thread is 1MB. So, 2GB / 1MB, operation system will be allow to create 2000 threads.

In addition to limitaions of operation system, because of scheduling and shifting of threads increasing of thread number redundantly will cause performance issues.

This problem can be solved by creating specific number thread and assign each task number / thread number task to a thread, so, performance will be improved.

#include"stdafx.h"
#include<Windows.h>
#include<iostream>
#include"ThreadPool.h"usingnamespacestd;classTestTask : IThreadTask
{
public:int code = 0;
TestTask(int code) :code(code){}
voidimplement(CRITICAL_SECTION* const pCritical)
{
for (int i = 0; i < 5; i++)
{
EnterCriticalSection(pCritical);
cout << "task " << code << " iteration " << i << endl;
LeaveCriticalSection(pCritical);
Sleep(500);
}
}
};
intmain()
{
ThreadPool pThreadPool(2);
IThreadTask* tasks[5];
for (int i = 0; i < 5; i++)
{
tasks[i] = (IThreadTask*)newTestTask(i);
pThreadPool.addTask(tasks[i]);
}
pThreadPool.create();
pThreadPool.start();
pThreadPool.wait();
for (int i = 0; i < 5; i++)
delete tasks[i];
getchar();
return0;
}

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Thread-Pool

Thread Pool Pattern Example - Visual C++

There is an example of thread pool design pattern in this repository which is developed in Visual C++.

A thread pool is a group of threads and each thread performs several tasks in sequence. Instead of creating a new thread for all task, a group of specific number threads are used to accomplish tasks, therefore, application will be high performance and scalable.

As everybody knows, multithreading provides us to run codes parallelly, in this way, a great number of tasks can be imlemented in a very short time. Let's say, we have hundreds of tasks to accomplish, so, first solution come to mind is create seperate thread for each task. But, what if there are thousands of tasks to do in parallel? Is there a limit for creating threads?

In 32 bit Windows, there is 2GB addressable memory in virtual address space reserved for user usage and a default
stack size for a thread is 1MB. So, 2GB / 1MB, operation system will be allow to create 2000 threads.

In addition to limitaions of operation system, because of scheduling and shifting of threads increasing of thread number redundantly will cause performance issues.

This problem can be solved by creating specific number thread and assign each task number / thread number task to a thread, so, performance will be improved.

#include"stdafx.h"
#include<Windows.h>
#include<iostream>
#include"ThreadPool.h"usingnamespacestd;classTestTask : IThreadTask
{
public:int code = 0;
TestTask(int code) :code(code){}
voidimplement(CRITICAL_SECTION* const pCritical)
{
for (int i = 0; i < 5; i++)
{
EnterCriticalSection(pCritical);
cout << "task " << code << " iteration " << i << endl;
LeaveCriticalSection(pCritical);
Sleep(500);
}
}
};
intmain()
{
ThreadPool pThreadPool(2);
IThreadTask* tasks[5];
for (int i = 0; i < 5; i++)
{
tasks[i] = (IThreadTask*)newTestTask(i);
pThreadPool.addTask(tasks[i]);
}
pThreadPool.create();
pThreadPool.start();
pThreadPool.wait();
for (int i = 0; i < 5; i++)
delete tasks[i];
getchar();
return0;
}

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Thread Pool Pattern Example - Visual C++

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Thread-Pool

Thread Pool Pattern Example - Visual C++

There is an example of thread pool design pattern in this repository which is developed in Visual C++.

A thread pool is a group of threads and each thread performs several tasks in sequence. Instead of creating a new thread for all task, a group of specific number threads are used to accomplish tasks, therefore, application will be high performance and scalable.

As everybody knows, multithreading provides us to run codes parallelly, in this way, a great number of tasks can be imlemented in a very short time. Let's say, we have hundreds of tasks to accomplish, so, first solution come to mind is create seperate thread for each task. But, what if there are thousands of tasks to do in parallel? Is there a limit for creating threads?

In 32 bit Windows, there is 2GB addressable memory in virtual address space reserved for user usage and a default
stack size for a thread is 1MB. So, 2GB / 1MB, operation system will be allow to create 2000 threads.

In addition to limitaions of operation system, because of scheduling and shifting of threads increasing of thread number redundantly will cause performance issues.

This problem can be solved by creating specific number thread and assign each task number / thread number task to a thread, so, performance will be improved.

#include"stdafx.h"
#include<Windows.h>
#include<iostream>
#include"ThreadPool.h"usingnamespacestd;classTestTask : IThreadTask
{
public:int code = 0;
TestTask(int code) :code(code){}
voidimplement(CRITICAL_SECTION* const pCritical)
{
for (int i = 0; i < 5; i++)
{
EnterCriticalSection(pCritical);
cout << "task " << code << " iteration " << i << endl;
LeaveCriticalSection(pCritical);
Sleep(500);
}
}
};
intmain()
{
ThreadPool pThreadPool(2);
IThreadTask* tasks[5];
for (int i = 0; i < 5; i++)
{
tasks[i] = (IThreadTask*)newTestTask(i);
pThreadPool.addTask(tasks[i]);
}
pThreadPool.create();
pThreadPool.start();
pThreadPool.wait();
for (int i = 0; i < 5; i++)
delete tasks[i];
getchar();
return0;
}

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Thread Pool Pattern Example - Visual C++

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Thread-Pool

Thread Pool Pattern Example - Visual C++

There is an example of thread pool design pattern in this repository which is developed in Visual C++.

A thread pool is a group of threads and each thread performs several tasks in sequence. Instead of creating a new thread for all task, a group of specific number threads are used to accomplish tasks, therefore, application will be high performance and scalable.

As everybody knows, multithreading provides us to run codes parallelly, in this way, a great number of tasks can be imlemented in a very short time. Let's say, we have hundreds of tasks to accomplish, so, first solution come to mind is create seperate thread for each task. But, what if there are thousands of tasks to do in parallel? Is there a limit for creating threads?

In 32 bit Windows, there is 2GB addressable memory in virtual address space reserved for user usage and a default
stack size for a thread is 1MB. So, 2GB / 1MB, operation system will be allow to create 2000 threads.

In addition to limitaions of operation system, because of scheduling and shifting of threads increasing of thread number redundantly will cause performance issues.

This problem can be solved by creating specific number thread and assign each task number / thread number task to a thread, so, performance will be improved.

#include"stdafx.h"
#include<Windows.h>
#include<iostream>
#include"ThreadPool.h"usingnamespacestd;classTestTask : IThreadTask
{
public:int code = 0;
TestTask(int code) :code(code){}
voidimplement(CRITICAL_SECTION* const pCritical)
{
for (int i = 0; i < 5; i++)
{
EnterCriticalSection(pCritical);
cout << "task " << code << " iteration " << i << endl;
LeaveCriticalSection(pCritical);
Sleep(500);
}
}
};
intmain()
{
ThreadPool pThreadPool(2);
IThreadTask* tasks[5];
for (int i = 0; i < 5; i++)
{
tasks[i] = (IThreadTask*)newTestTask(i);
pThreadPool.addTask(tasks[i]);
}
pThreadPool.create();
pThreadPool.start();
pThreadPool.wait();
for (int i = 0; i < 5; i++)
delete tasks[i];
getchar();
return0;
}

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Thread Pool Pattern Example - Visual C++

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Thread-Pool

Thread Pool Pattern Example - Visual C++

There is an example of thread pool design pattern in this repository which is developed in Visual C++.

A thread pool is a group of threads and each thread performs several tasks in sequence. Instead of creating a new thread for all task, a group of specific number threads are used to accomplish tasks, therefore, application will be high performance and scalable.

As everybody knows, multithreading provides us to run codes parallelly, in this way, a great number of tasks can be imlemented in a very short time. Let's say, we have hundreds of tasks to accomplish, so, first solution come to mind is create seperate thread for each task. But, what if there are thousands of tasks to do in parallel? Is there a limit for creating threads?

In 32 bit Windows, there is 2GB addressable memory in virtual address space reserved for user usage and a default
stack size for a thread is 1MB. So, 2GB / 1MB, operation system will be allow to create 2000 threads.

In addition to limitaions of operation system, because of scheduling and shifting of threads increasing of thread number redundantly will cause performance issues.

This problem can be solved by creating specific number thread and assign each task number / thread number task to a thread, so, performance will be improved.

#include"stdafx.h"
#include<Windows.h>
#include<iostream>
#include"ThreadPool.h"usingnamespacestd;classTestTask : IThreadTask
{
public:int code = 0;
TestTask(int code) :code(code){}
voidimplement(CRITICAL_SECTION* const pCritical)
{
for (int i = 0; i < 5; i++)
{
EnterCriticalSection(pCritical);
cout << "task " << code << " iteration " << i << endl;
LeaveCriticalSection(pCritical);
Sleep(500);
}
}
};
intmain()
{
ThreadPool pThreadPool(2);
IThreadTask* tasks[5];
for (int i = 0; i < 5; i++)
{
tasks[i] = (IThreadTask*)newTestTask(i);
pThreadPool.addTask(tasks[i]);
}
pThreadPool.create();
pThreadPool.start();
pThreadPool.wait();
for (int i = 0; i < 5; i++)
delete tasks[i];
getchar();
return0;
}

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Thread Pool Pattern Example - Visual C++

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Thread-Pool

Thread Pool Pattern Example - Visual C++

There is an example of thread pool design pattern in this repository which is developed in Visual C++.

A thread pool is a group of threads and each thread performs several tasks in sequence. Instead of creating a new thread for all task, a group of specific number threads are used to accomplish tasks, therefore, application will be high performance and scalable.

As everybody knows, multithreading provides us to run codes parallelly, in this way, a great number of tasks can be imlemented in a very short time. Let's say, we have hundreds of tasks to accomplish, so, first solution come to mind is create seperate thread for each task. But, what if there are thousands of tasks to do in parallel? Is there a limit for creating threads?

In 32 bit Windows, there is 2GB addressable memory in virtual address space reserved for user usage and a default
stack size for a thread is 1MB. So, 2GB / 1MB, operation system will be allow to create 2000 threads.

In addition to limitaions of operation system, because of scheduling and shifting of threads increasing of thread number redundantly will cause performance issues.

This problem can be solved by creating specific number thread and assign each task number / thread number task to a thread, so, performance will be improved.

#include"stdafx.h"
#include<Windows.h>
#include<iostream>
#include"ThreadPool.h"usingnamespacestd;classTestTask : IThreadTask
{
public:int code = 0;
TestTask(int code) :code(code){}
voidimplement(CRITICAL_SECTION* const pCritical)
{
for (int i = 0; i < 5; i++)
{
EnterCriticalSection(pCritical);
cout << "task " << code << " iteration " << i << endl;
LeaveCriticalSection(pCritical);
Sleep(500);
}
}
};
intmain()
{
ThreadPool pThreadPool(2);
IThreadTask* tasks[5];
for (int i = 0; i < 5; i++)
{
tasks[i] = (IThreadTask*)newTestTask(i);
pThreadPool.addTask(tasks[i]);
}
pThreadPool.create();
pThreadPool.start();
pThreadPool.wait();
for (int i = 0; i < 5; i++)
delete tasks[i];
getchar();
return0;
}

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Thread Pool Pattern Example - Visual C++

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Thread-Pool

Thread Pool Pattern Example - Visual C++

There is an example of thread pool design pattern in this repository which is developed in Visual C++.

A thread pool is a group of threads and each thread performs several tasks in sequence. Instead of creating a new thread for all task, a group of specific number threads are used to accomplish tasks, therefore, application will be high performance and scalable.

As everybody knows, multithreading provides us to run codes parallelly, in this way, a great number of tasks can be imlemented in a very short time. Let's say, we have hundreds of tasks to accomplish, so, first solution come to mind is create seperate thread for each task. But, what if there are thousands of tasks to do in parallel? Is there a limit for creating threads?

In 32 bit Windows, there is 2GB addressable memory in virtual address space reserved for user usage and a default
stack size for a thread is 1MB. So, 2GB / 1MB, operation system will be allow to create 2000 threads.

In addition to limitaions of operation system, because of scheduling and shifting of threads increasing of thread number redundantly will cause performance issues.

This problem can be solved by creating specific number thread and assign each task number / thread number task to a thread, so, performance will be improved.

#include"stdafx.h"
#include<Windows.h>
#include<iostream>
#include"ThreadPool.h"usingnamespacestd;classTestTask : IThreadTask
{
public:int code = 0;
TestTask(int code) :code(code){}
voidimplement(CRITICAL_SECTION* const pCritical)
{
for (int i = 0; i < 5; i++)
{
EnterCriticalSection(pCritical);
cout << "task " << code << " iteration " << i << endl;
LeaveCriticalSection(pCritical);
Sleep(500);
}
}
};
intmain()
{
ThreadPool pThreadPool(2);
IThreadTask* tasks[5];
for (int i = 0; i < 5; i++)
{
tasks[i] = (IThreadTask*)newTestTask(i);
pThreadPool.addTask(tasks[i]);
}
pThreadPool.create();
pThreadPool.start();
pThreadPool.wait();
for (int i = 0; i < 5; i++)
delete tasks[i];
getchar();
return0;
}

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Thread Pool Pattern Example - Visual C++

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Thread-Pool

Thread Pool Pattern Example - Visual C++

There is an example of thread pool design pattern in this repository which is developed in Visual C++.

A thread pool is a group of threads and each thread performs several tasks in sequence. Instead of creating a new thread for all task, a group of specific number threads are used to accomplish tasks, therefore, application will be high performance and scalable.

As everybody knows, multithreading provides us to run codes parallelly, in this way, a great number of tasks can be imlemented in a very short time. Let's say, we have hundreds of tasks to accomplish, so, first solution come to mind is create seperate thread for each task. But, what if there are thousands of tasks to do in parallel? Is there a limit for creating threads?

In 32 bit Windows, there is 2GB addressable memory in virtual address space reserved for user usage and a default
stack size for a thread is 1MB. So, 2GB / 1MB, operation system will be allow to create 2000 threads.

In addition to limitaions of operation system, because of scheduling and shifting of threads increasing of thread number redundantly will cause performance issues.

This problem can be solved by creating specific number thread and assign each task number / thread number task to a thread, so, performance will be improved.

#include"stdafx.h"
#include<Windows.h>
#include<iostream>
#include"ThreadPool.h"usingnamespacestd;classTestTask : IThreadTask
{
public:int code = 0;
TestTask(int code) :code(code){}
voidimplement(CRITICAL_SECTION* const pCritical)
{
for (int i = 0; i < 5; i++)
{
EnterCriticalSection(pCritical);
cout << "task " << code << " iteration " << i << endl;
LeaveCriticalSection(pCritical);
Sleep(500);
}
}
};
intmain()
{
ThreadPool pThreadPool(2);
IThreadTask* tasks[5];
for (int i = 0; i < 5; i++)
{
tasks[i] = (IThreadTask*)newTestTask(i);
pThreadPool.addTask(tasks[i]);
}
pThreadPool.create();
pThreadPool.start();
pThreadPool.wait();
for (int i = 0; i < 5; i++)
delete tasks[i];
getchar();
return0;
}

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