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..._ ____ ___ ________ ______ _ __
.' `. / __ \/ | / ____/ |/ / | / | / /
: o _.-' / /_/ / /| |/ / / /|_/ / /| | / |/ / : `-._ / ____/ ___ / /___/ / / / ___ |/ /| / `. .' /_/ /_/ |_\____/_/ /_/_/ |_/_/ |_/ `-...-' Developed by: Zi Wang (ziw), Bingying Xia (bxia)
//////// How to Play /////////
On welcome screen, press S to start the game.
Use arrow keys or WASD to move, Q to pause, E to resume, and R to restart.
Gaming mechanics is just like the original Pacman.
In case you were living under a rock and doesn't know what Pacman is (or too young to know), here's a brief summary (of the parts that we implemented):
- Eat pellets to earn points.
- Don't get eaten by ghosts or you'll die a very painful death.
- Eat power pellets to briefly enter freight mode, where you can take revenge.
- Each ghost has a different personality, so study it well to win.
Scoring is as follows:
- 10 pts for each pellet
- 50 pts for each power pellet
- 200 for the first ghost eaten in freight mode, double the previous score for
each additional ghost eaten in the same occurance of freight mode (i.e. 200
for the 1st, 400 for the 2nd, 800 for the 3rd, resets for every freight mode).
*******!!! SUPER ULTRA SECRET CHEAT !!!*******
* Press G at start screen to enter GOD MODE. *
* (You didn't hear it from us.) *
**********************************************
References used for gaming mechanics: Understanding Pac-Man Ghost Behavior -- GameIntervals
http://gameinternals.com/post/2072558330/understanding-pac-man-ghost-behavior
The Pac-Man Dossier -- Jamie Pittman
http://home.comcast.net/~jpittman2/pacman/pacmandossier.html
//////// Concepts Used /////////
JavaScript
- Function callbacks
setInterval() used to refresh game, setTimeOut() used to pause screen shortly during countdown to start.
- Anonymous function
Used with setTimeOut during countdown.
- Optional parameters
Run() takes an optional parameter of isGodMode to determine whether or not
to enter god mode.
- Arrays
Used for constructing game board grids (2-D array), keeping record of ghosts
and lives left, and an assortment of other various elements.
- Objects
Pacman, ghosts, and grids are all objects. They have constructors, properties, parameters, prototypes, overridden toString() methods, etc.
HTML5 Canvas
- Rectangles, rectangles everywhere.
Used for grids, covering up areas that need to be refreshed, etc.
- Strokes and fills
For drawing everything.
- Paths, arcs, circles
For drawing Pacman and ghosts.
- Text
For showing welcome screen, instructions, and scores.
- Keyboard events
Used to make Pacman move.

About

Pac-Man in JS. No images were used; all graphics were coded in JS.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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..._ ____ ___ ________ ______ _ __
.' `. / __ \/ | / ____/ |/ / | / | / /
: o _.-' / /_/ / /| |/ / / /|_/ / /| | / |/ / : `-._ / ____/ ___ / /___/ / / / ___ |/ /| / `. .' /_/ /_/ |_\____/_/ /_/_/ |_/_/ |_/ `-...-' Developed by: Zi Wang (ziw), Bingying Xia (bxia)
//////// How to Play /////////
On welcome screen, press S to start the game.
Use arrow keys or WASD to move, Q to pause, E to resume, and R to restart.
Gaming mechanics is just like the original Pacman.
In case you were living under a rock and doesn't know what Pacman is (or too young to know), here's a brief summary (of the parts that we implemented):
- Eat pellets to earn points.
- Don't get eaten by ghosts or you'll die a very painful death.
- Eat power pellets to briefly enter freight mode, where you can take revenge.
- Each ghost has a different personality, so study it well to win.
Scoring is as follows:
- 10 pts for each pellet
- 50 pts for each power pellet
- 200 for the first ghost eaten in freight mode, double the previous score for
each additional ghost eaten in the same occurance of freight mode (i.e. 200
for the 1st, 400 for the 2nd, 800 for the 3rd, resets for every freight mode).
*******!!! SUPER ULTRA SECRET CHEAT !!!*******
* Press G at start screen to enter GOD MODE. *
* (You didn't hear it from us.) *
**********************************************
References used for gaming mechanics: Understanding Pac-Man Ghost Behavior -- GameIntervals
http://gameinternals.com/post/2072558330/understanding-pac-man-ghost-behavior
The Pac-Man Dossier -- Jamie Pittman
http://home.comcast.net/~jpittman2/pacman/pacmandossier.html
//////// Concepts Used /////////
JavaScript
- Function callbacks
setInterval() used to refresh game, setTimeOut() used to pause screen shortly during countdown to start.
- Anonymous function
Used with setTimeOut during countdown.
- Optional parameters
Run() takes an optional parameter of isGodMode to determine whether or not
to enter god mode.
- Arrays
Used for constructing game board grids (2-D array), keeping record of ghosts
and lives left, and an assortment of other various elements.
- Objects
Pacman, ghosts, and grids are all objects. They have constructors, properties, parameters, prototypes, overridden toString() methods, etc.
HTML5 Canvas
- Rectangles, rectangles everywhere.
Used for grids, covering up areas that need to be refreshed, etc.
- Strokes and fills
For drawing everything.
- Paths, arcs, circles
For drawing Pacman and ghosts.
- Text
For showing welcome screen, instructions, and scores.
- Keyboard events
Used to make Pacman move.

About

Pac-Man in JS. No images were used; all graphics were coded in JS.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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..._ ____ ___ ________ ______ _ __
.' `. / __ \/ | / ____/ |/ / | / | / /
: o _.-' / /_/ / /| |/ / / /|_/ / /| | / |/ / : `-._ / ____/ ___ / /___/ / / / ___ |/ /| / `. .' /_/ /_/ |_\____/_/ /_/_/ |_/_/ |_/ `-...-' Developed by: Zi Wang (ziw), Bingying Xia (bxia)
//////// How to Play /////////
On welcome screen, press S to start the game.
Use arrow keys or WASD to move, Q to pause, E to resume, and R to restart.
Gaming mechanics is just like the original Pacman.
In case you were living under a rock and doesn't know what Pacman is (or too young to know), here's a brief summary (of the parts that we implemented):
- Eat pellets to earn points.
- Don't get eaten by ghosts or you'll die a very painful death.
- Eat power pellets to briefly enter freight mode, where you can take revenge.
- Each ghost has a different personality, so study it well to win.
Scoring is as follows:
- 10 pts for each pellet
- 50 pts for each power pellet
- 200 for the first ghost eaten in freight mode, double the previous score for
each additional ghost eaten in the same occurance of freight mode (i.e. 200
for the 1st, 400 for the 2nd, 800 for the 3rd, resets for every freight mode).
*******!!! SUPER ULTRA SECRET CHEAT !!!*******
* Press G at start screen to enter GOD MODE. *
* (You didn't hear it from us.) *
**********************************************
References used for gaming mechanics: Understanding Pac-Man Ghost Behavior -- GameIntervals
http://gameinternals.com/post/2072558330/understanding-pac-man-ghost-behavior
The Pac-Man Dossier -- Jamie Pittman
http://home.comcast.net/~jpittman2/pacman/pacmandossier.html
//////// Concepts Used /////////
JavaScript
- Function callbacks
setInterval() used to refresh game, setTimeOut() used to pause screen shortly during countdown to start.
- Anonymous function
Used with setTimeOut during countdown.
- Optional parameters
Run() takes an optional parameter of isGodMode to determine whether or not
to enter god mode.
- Arrays
Used for constructing game board grids (2-D array), keeping record of ghosts
and lives left, and an assortment of other various elements.
- Objects
Pacman, ghosts, and grids are all objects. They have constructors, properties, parameters, prototypes, overridden toString() methods, etc.
HTML5 Canvas
- Rectangles, rectangles everywhere.
Used for grids, covering up areas that need to be refreshed, etc.
- Strokes and fills
For drawing everything.
- Paths, arcs, circles
For drawing Pacman and ghosts.
- Text
For showing welcome screen, instructions, and scores.
- Keyboard events
Used to make Pacman move.

About

Pac-Man in JS. No images were used; all graphics were coded in JS.

Resources

Stars

28 stars

Watchers

4 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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..._ ____ ___ ________ ______ _ __
.' `. / __ \/ | / ____/ |/ / | / | / /
: o _.-' / /_/ / /| |/ / / /|_/ / /| | / |/ / : `-._ / ____/ ___ / /___/ / / / ___ |/ /| / `. .' /_/ /_/ |_\____/_/ /_/_/ |_/_/ |_/ `-...-' Developed by: Zi Wang (ziw), Bingying Xia (bxia)
//////// How to Play /////////
On welcome screen, press S to start the game.
Use arrow keys or WASD to move, Q to pause, E to resume, and R to restart.
Gaming mechanics is just like the original Pacman.
In case you were living under a rock and doesn't know what Pacman is (or too young to know), here's a brief summary (of the parts that we implemented):
- Eat pellets to earn points.
- Don't get eaten by ghosts or you'll die a very painful death.
- Eat power pellets to briefly enter freight mode, where you can take revenge.
- Each ghost has a different personality, so study it well to win.
Scoring is as follows:
- 10 pts for each pellet
- 50 pts for each power pellet
- 200 for the first ghost eaten in freight mode, double the previous score for
each additional ghost eaten in the same occurance of freight mode (i.e. 200
for the 1st, 400 for the 2nd, 800 for the 3rd, resets for every freight mode).
*******!!! SUPER ULTRA SECRET CHEAT !!!*******
* Press G at start screen to enter GOD MODE. *
* (You didn't hear it from us.) *
**********************************************
References used for gaming mechanics: Understanding Pac-Man Ghost Behavior -- GameIntervals
http://gameinternals.com/post/2072558330/understanding-pac-man-ghost-behavior
The Pac-Man Dossier -- Jamie Pittman
http://home.comcast.net/~jpittman2/pacman/pacmandossier.html
//////// Concepts Used /////////
JavaScript
- Function callbacks
setInterval() used to refresh game, setTimeOut() used to pause screen shortly during countdown to start.
- Anonymous function
Used with setTimeOut during countdown.
- Optional parameters
Run() takes an optional parameter of isGodMode to determine whether or not
to enter god mode.
- Arrays
Used for constructing game board grids (2-D array), keeping record of ghosts
and lives left, and an assortment of other various elements.
- Objects
Pacman, ghosts, and grids are all objects. They have constructors, properties, parameters, prototypes, overridden toString() methods, etc.
HTML5 Canvas
- Rectangles, rectangles everywhere.
Used for grids, covering up areas that need to be refreshed, etc.
- Strokes and fills
For drawing everything.
- Paths, arcs, circles
For drawing Pacman and ghosts.
- Text
For showing welcome screen, instructions, and scores.
- Keyboard events
Used to make Pacman move.

About

Pac-Man in JS. No images were used; all graphics were coded in JS.

Resources

Stars

28 stars

Watchers

4 watching

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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..._ ____ ___ ________ ______ _ __
.' `. / __ \/ | / ____/ |/ / | / | / /
: o _.-' / /_/ / /| |/ / / /|_/ / /| | / |/ / : `-._ / ____/ ___ / /___/ / / / ___ |/ /| / `. .' /_/ /_/ |_\____/_/ /_/_/ |_/_/ |_/ `-...-' Developed by: Zi Wang (ziw), Bingying Xia (bxia)
//////// How to Play /////////
On welcome screen, press S to start the game.
Use arrow keys or WASD to move, Q to pause, E to resume, and R to restart.
Gaming mechanics is just like the original Pacman.
In case you were living under a rock and doesn't know what Pacman is (or too young to know), here's a brief summary (of the parts that we implemented):
- Eat pellets to earn points.
- Don't get eaten by ghosts or you'll die a very painful death.
- Eat power pellets to briefly enter freight mode, where you can take revenge.
- Each ghost has a different personality, so study it well to win.
Scoring is as follows:
- 10 pts for each pellet
- 50 pts for each power pellet
- 200 for the first ghost eaten in freight mode, double the previous score for
each additional ghost eaten in the same occurance of freight mode (i.e. 200
for the 1st, 400 for the 2nd, 800 for the 3rd, resets for every freight mode).
*******!!! SUPER ULTRA SECRET CHEAT !!!*******
* Press G at start screen to enter GOD MODE. *
* (You didn't hear it from us.) *
**********************************************
References used for gaming mechanics: Understanding Pac-Man Ghost Behavior -- GameIntervals
http://gameinternals.com/post/2072558330/understanding-pac-man-ghost-behavior
The Pac-Man Dossier -- Jamie Pittman
http://home.comcast.net/~jpittman2/pacman/pacmandossier.html
//////// Concepts Used /////////
JavaScript
- Function callbacks
setInterval() used to refresh game, setTimeOut() used to pause screen shortly during countdown to start.
- Anonymous function
Used with setTimeOut during countdown.
- Optional parameters
Run() takes an optional parameter of isGodMode to determine whether or not
to enter god mode.
- Arrays
Used for constructing game board grids (2-D array), keeping record of ghosts
and lives left, and an assortment of other various elements.
- Objects
Pacman, ghosts, and grids are all objects. They have constructors, properties, parameters, prototypes, overridden toString() methods, etc.
HTML5 Canvas
- Rectangles, rectangles everywhere.
Used for grids, covering up areas that need to be refreshed, etc.
- Strokes and fills
For drawing everything.
- Paths, arcs, circles
For drawing Pacman and ghosts.
- Text
For showing welcome screen, instructions, and scores.
- Keyboard events
Used to make Pacman move.

About

Pac-Man in JS. No images were used; all graphics were coded in JS.

Resources

Stars

28 stars

Watchers

4 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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..._ ____ ___ ________ ______ _ __
.' `. / __ \/ | / ____/ |/ / | / | / /
: o _.-' / /_/ / /| |/ / / /|_/ / /| | / |/ / : `-._ / ____/ ___ / /___/ / / / ___ |/ /| / `. .' /_/ /_/ |_\____/_/ /_/_/ |_/_/ |_/ `-...-' Developed by: Zi Wang (ziw), Bingying Xia (bxia)
//////// How to Play /////////
On welcome screen, press S to start the game.
Use arrow keys or WASD to move, Q to pause, E to resume, and R to restart.
Gaming mechanics is just like the original Pacman.
In case you were living under a rock and doesn't know what Pacman is (or too young to know), here's a brief summary (of the parts that we implemented):
- Eat pellets to earn points.
- Don't get eaten by ghosts or you'll die a very painful death.
- Eat power pellets to briefly enter freight mode, where you can take revenge.
- Each ghost has a different personality, so study it well to win.
Scoring is as follows:
- 10 pts for each pellet
- 50 pts for each power pellet
- 200 for the first ghost eaten in freight mode, double the previous score for
each additional ghost eaten in the same occurance of freight mode (i.e. 200
for the 1st, 400 for the 2nd, 800 for the 3rd, resets for every freight mode).
*******!!! SUPER ULTRA SECRET CHEAT !!!*******
* Press G at start screen to enter GOD MODE. *
* (You didn't hear it from us.) *
**********************************************
References used for gaming mechanics: Understanding Pac-Man Ghost Behavior -- GameIntervals
http://gameinternals.com/post/2072558330/understanding-pac-man-ghost-behavior
The Pac-Man Dossier -- Jamie Pittman
http://home.comcast.net/~jpittman2/pacman/pacmandossier.html
//////// Concepts Used /////////
JavaScript
- Function callbacks
setInterval() used to refresh game, setTimeOut() used to pause screen shortly during countdown to start.
- Anonymous function
Used with setTimeOut during countdown.
- Optional parameters
Run() takes an optional parameter of isGodMode to determine whether or not
to enter god mode.
- Arrays
Used for constructing game board grids (2-D array), keeping record of ghosts
and lives left, and an assortment of other various elements.
- Objects
Pacman, ghosts, and grids are all objects. They have constructors, properties, parameters, prototypes, overridden toString() methods, etc.
HTML5 Canvas
- Rectangles, rectangles everywhere.
Used for grids, covering up areas that need to be refreshed, etc.
- Strokes and fills
For drawing everything.
- Paths, arcs, circles
For drawing Pacman and ghosts.
- Text
For showing welcome screen, instructions, and scores.
- Keyboard events
Used to make Pacman move.

About

Pac-Man in JS. No images were used; all graphics were coded in JS.

Resources

Stars

28 stars

Watchers

4 watching

Forks

Releases

Packages

Contributors

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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..._ ____ ___ ________ ______ _ __
.' `. / __ \/ | / ____/ |/ / | / | / /
: o _.-' / /_/ / /| |/ / / /|_/ / /| | / |/ / : `-._ / ____/ ___ / /___/ / / / ___ |/ /| / `. .' /_/ /_/ |_\____/_/ /_/_/ |_/_/ |_/ `-...-' Developed by: Zi Wang (ziw), Bingying Xia (bxia)
//////// How to Play /////////
On welcome screen, press S to start the game.
Use arrow keys or WASD to move, Q to pause, E to resume, and R to restart.
Gaming mechanics is just like the original Pacman.
In case you were living under a rock and doesn't know what Pacman is (or too young to know), here's a brief summary (of the parts that we implemented):
- Eat pellets to earn points.
- Don't get eaten by ghosts or you'll die a very painful death.
- Eat power pellets to briefly enter freight mode, where you can take revenge.
- Each ghost has a different personality, so study it well to win.
Scoring is as follows:
- 10 pts for each pellet
- 50 pts for each power pellet
- 200 for the first ghost eaten in freight mode, double the previous score for
each additional ghost eaten in the same occurance of freight mode (i.e. 200
for the 1st, 400 for the 2nd, 800 for the 3rd, resets for every freight mode).
*******!!! SUPER ULTRA SECRET CHEAT !!!*******
* Press G at start screen to enter GOD MODE. *
* (You didn't hear it from us.) *
**********************************************
References used for gaming mechanics: Understanding Pac-Man Ghost Behavior -- GameIntervals
http://gameinternals.com/post/2072558330/understanding-pac-man-ghost-behavior
The Pac-Man Dossier -- Jamie Pittman
http://home.comcast.net/~jpittman2/pacman/pacmandossier.html
//////// Concepts Used /////////
JavaScript
- Function callbacks
setInterval() used to refresh game, setTimeOut() used to pause screen shortly during countdown to start.
- Anonymous function
Used with setTimeOut during countdown.
- Optional parameters
Run() takes an optional parameter of isGodMode to determine whether or not
to enter god mode.
- Arrays
Used for constructing game board grids (2-D array), keeping record of ghosts
and lives left, and an assortment of other various elements.
- Objects
Pacman, ghosts, and grids are all objects. They have constructors, properties, parameters, prototypes, overridden toString() methods, etc.
HTML5 Canvas
- Rectangles, rectangles everywhere.
Used for grids, covering up areas that need to be refreshed, etc.
- Strokes and fills
For drawing everything.
- Paths, arcs, circles
For drawing Pacman and ghosts.
- Text
For showing welcome screen, instructions, and scores.
- Keyboard events
Used to make Pacman move.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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..._ ____ ___ ________ ______ _ __
.' `. / __ \/ | / ____/ |/ / | / | / /
: o _.-' / /_/ / /| |/ / / /|_/ / /| | / |/ / : `-._ / ____/ ___ / /___/ / / / ___ |/ /| / `. .' /_/ /_/ |_\____/_/ /_/_/ |_/_/ |_/ `-...-' Developed by: Zi Wang (ziw), Bingying Xia (bxia)
//////// How to Play /////////
On welcome screen, press S to start the game.
Use arrow keys or WASD to move, Q to pause, E to resume, and R to restart.
Gaming mechanics is just like the original Pacman.
In case you were living under a rock and doesn't know what Pacman is (or too young to know), here's a brief summary (of the parts that we implemented):
- Eat pellets to earn points.
- Don't get eaten by ghosts or you'll die a very painful death.
- Eat power pellets to briefly enter freight mode, where you can take revenge.
- Each ghost has a different personality, so study it well to win.
Scoring is as follows:
- 10 pts for each pellet
- 50 pts for each power pellet
- 200 for the first ghost eaten in freight mode, double the previous score for
each additional ghost eaten in the same occurance of freight mode (i.e. 200
for the 1st, 400 for the 2nd, 800 for the 3rd, resets for every freight mode).
*******!!! SUPER ULTRA SECRET CHEAT !!!*******
* Press G at start screen to enter GOD MODE. *
* (You didn't hear it from us.) *
**********************************************
References used for gaming mechanics: Understanding Pac-Man Ghost Behavior -- GameIntervals
http://gameinternals.com/post/2072558330/understanding-pac-man-ghost-behavior
The Pac-Man Dossier -- Jamie Pittman
http://home.comcast.net/~jpittman2/pacman/pacmandossier.html
//////// Concepts Used /////////
JavaScript
- Function callbacks
setInterval() used to refresh game, setTimeOut() used to pause screen shortly during countdown to start.
- Anonymous function
Used with setTimeOut during countdown.
- Optional parameters
Run() takes an optional parameter of isGodMode to determine whether or not
to enter god mode.
- Arrays
Used for constructing game board grids (2-D array), keeping record of ghosts
and lives left, and an assortment of other various elements.
- Objects
Pacman, ghosts, and grids are all objects. They have constructors, properties, parameters, prototypes, overridden toString() methods, etc.
HTML5 Canvas
- Rectangles, rectangles everywhere.
Used for grids, covering up areas that need to be refreshed, etc.
- Strokes and fills
For drawing everything.
- Paths, arcs, circles
For drawing Pacman and ghosts.
- Text
For showing welcome screen, instructions, and scores.
- Keyboard events
Used to make Pacman move.

About

Pac-Man in JS. No images were used; all graphics were coded in JS.

Resources

Stars

28 stars

Watchers

4 watching

Forks

Releases

Packages

Contributors

Languages