Added avoid for Cross shaped avoid. - #8

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Seems to work well on HoH mob, The aoe effect is plus shaped so a rectangle (taken from lazergeneric) is applied at the 4 rotational spots that correspond to cardinal directions and a small circle directly under the mob to keep from standing right under him. It's linked to omen 188 so should not interfere with other avoids and as of the current version (before this) sidestep complains a lot about not having an avoid setup for this cast.

…e aoe effect is plus shaped so a rectangle (taken from lazergeneric) is applied at the 4 rotational spots that correspond to cardinal directions.
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Sorry for the slow reply, wasn't subscribed to this repo.
I've been working on a local version of sidestep and was looking to add something for 188 as there are some mobs in the world that use it.

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nt153133 commented Nov 3, 2019 via email

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You'll need something to convert a polygon into triangles. I don't have one that I could include.

privatestaticvoidOverlay3DOnDrawing(objectsender,DrawingEventArgsdrawingEventArgs){foreach(varavoidinAvoids){if(avoidisAvoidPolygon<BattleCharacter>avoid){varconverted=converthere(avoid.Points);for(inti=0;i<converted.Count/3;i++){varindex0=i*3;varheight=cpl.Y+0.2f;dd.DrawTriangles(newVector3[]{newVector3(converted[index0].X,height,converted[index0].Y),newVector3(converted[index0+1].X,height,converted[index0+1].Y),newVector3(converted[index0+2].X,height,converted[index0+2].Y),},Color.FromArgb(24,192,255,64));}}if(avoidisAvoidCircle<BattleCharacter>ddz){varloc=ddz.Location;loc.Y=loc.Y+.25f;dd.DrawCircleOutline(loc,ddz.Radius,Color.FromArgb(255,192,255,64));}}

if you find a nice clean, fast algorithm ill consider adding it as it would be useful to possibly expose, maybe just have it #if def'd out for non devs

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Added avoid for Cross shaped avoid. - #8

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Seems to work well on HoH mob, The aoe effect is plus shaped so a rectangle (taken from lazergeneric) is applied at the 4 rotational spots that correspond to cardinal directions and a small circle directly under the mob to keep from standing right under him. It's linked to omen 188 so should not interfere with other avoids and as of the current version (before this) sidestep complains a lot about not having an avoid setup for this cast.

…e aoe effect is plus shaped so a rectangle (taken from lazergeneric) is applied at the 4 rotational spots that correspond to cardinal directions.
@mastahg

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Sorry for the slow reply, wasn't subscribed to this repo.
I've been working on a local version of sidestep and was looking to add something for 188 as there are some mobs in the world that use it.

@nt153133

nt153133 commented Nov 3, 2019 via email

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You'll need something to convert a polygon into triangles. I don't have one that I could include.

privatestaticvoidOverlay3DOnDrawing(objectsender,DrawingEventArgsdrawingEventArgs){foreach(varavoidinAvoids){if(avoidisAvoidPolygon<BattleCharacter>avoid){varconverted=converthere(avoid.Points);for(inti=0;i<converted.Count/3;i++){varindex0=i*3;varheight=cpl.Y+0.2f;dd.DrawTriangles(newVector3[]{newVector3(converted[index0].X,height,converted[index0].Y),newVector3(converted[index0+1].X,height,converted[index0+1].Y),newVector3(converted[index0+2].X,height,converted[index0+2].Y),},Color.FromArgb(24,192,255,64));}}if(avoidisAvoidCircle<BattleCharacter>ddz){varloc=ddz.Location;loc.Y=loc.Y+.25f;dd.DrawCircleOutline(loc,ddz.Radius,Color.FromArgb(255,192,255,64));}}

if you find a nice clean, fast algorithm ill consider adding it as it would be useful to possibly expose, maybe just have it #if def'd out for non devs

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Added avoid for Cross shaped avoid. - #8

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Seems to work well on HoH mob, The aoe effect is plus shaped so a rectangle (taken from lazergeneric) is applied at the 4 rotational spots that correspond to cardinal directions and a small circle directly under the mob to keep from standing right under him. It's linked to omen 188 so should not interfere with other avoids and as of the current version (before this) sidestep complains a lot about not having an avoid setup for this cast.

…e aoe effect is plus shaped so a rectangle (taken from lazergeneric) is applied at the 4 rotational spots that correspond to cardinal directions.
@mastahg

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Sorry for the slow reply, wasn't subscribed to this repo.
I've been working on a local version of sidestep and was looking to add something for 188 as there are some mobs in the world that use it.

@nt153133

nt153133 commented Nov 3, 2019 via email

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You'll need something to convert a polygon into triangles. I don't have one that I could include.

privatestaticvoidOverlay3DOnDrawing(objectsender,DrawingEventArgsdrawingEventArgs){foreach(varavoidinAvoids){if(avoidisAvoidPolygon<BattleCharacter>avoid){varconverted=converthere(avoid.Points);for(inti=0;i<converted.Count/3;i++){varindex0=i*3;varheight=cpl.Y+0.2f;dd.DrawTriangles(newVector3[]{newVector3(converted[index0].X,height,converted[index0].Y),newVector3(converted[index0+1].X,height,converted[index0+1].Y),newVector3(converted[index0+2].X,height,converted[index0+2].Y),},Color.FromArgb(24,192,255,64));}}if(avoidisAvoidCircle<BattleCharacter>ddz){varloc=ddz.Location;loc.Y=loc.Y+.25f;dd.DrawCircleOutline(loc,ddz.Radius,Color.FromArgb(255,192,255,64));}}

if you find a nice clean, fast algorithm ill consider adding it as it would be useful to possibly expose, maybe just have it #if def'd out for non devs

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Added avoid for Cross shaped avoid. - #8

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Added avoid for Cross shaped avoid. #8
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Seems to work well on HoH mob, The aoe effect is plus shaped so a rectangle (taken from lazergeneric) is applied at the 4 rotational spots that correspond to cardinal directions and a small circle directly under the mob to keep from standing right under him. It's linked to omen 188 so should not interfere with other avoids and as of the current version (before this) sidestep complains a lot about not having an avoid setup for this cast.

…e aoe effect is plus shaped so a rectangle (taken from lazergeneric) is applied at the 4 rotational spots that correspond to cardinal directions.
@mastahg

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Sorry for the slow reply, wasn't subscribed to this repo.
I've been working on a local version of sidestep and was looking to add something for 188 as there are some mobs in the world that use it.

@nt153133

nt153133 commented Nov 3, 2019 via email

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You'll need something to convert a polygon into triangles. I don't have one that I could include.

privatestaticvoidOverlay3DOnDrawing(objectsender,DrawingEventArgsdrawingEventArgs){foreach(varavoidinAvoids){if(avoidisAvoidPolygon<BattleCharacter>avoid){varconverted=converthere(avoid.Points);for(inti=0;i<converted.Count/3;i++){varindex0=i*3;varheight=cpl.Y+0.2f;dd.DrawTriangles(newVector3[]{newVector3(converted[index0].X,height,converted[index0].Y),newVector3(converted[index0+1].X,height,converted[index0+1].Y),newVector3(converted[index0+2].X,height,converted[index0+2].Y),},Color.FromArgb(24,192,255,64));}}if(avoidisAvoidCircle<BattleCharacter>ddz){varloc=ddz.Location;loc.Y=loc.Y+.25f;dd.DrawCircleOutline(loc,ddz.Radius,Color.FromArgb(255,192,255,64));}}

if you find a nice clean, fast algorithm ill consider adding it as it would be useful to possibly expose, maybe just have it #if def'd out for non devs

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Added avoid for Cross shaped avoid. - #8

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Added avoid for Cross shaped avoid. #8
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Seems to work well on HoH mob, The aoe effect is plus shaped so a rectangle (taken from lazergeneric) is applied at the 4 rotational spots that correspond to cardinal directions and a small circle directly under the mob to keep from standing right under him. It's linked to omen 188 so should not interfere with other avoids and as of the current version (before this) sidestep complains a lot about not having an avoid setup for this cast.

…e aoe effect is plus shaped so a rectangle (taken from lazergeneric) is applied at the 4 rotational spots that correspond to cardinal directions.
@mastahg

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Sorry for the slow reply, wasn't subscribed to this repo.
I've been working on a local version of sidestep and was looking to add something for 188 as there are some mobs in the world that use it.

@nt153133

nt153133 commented Nov 3, 2019 via email

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You'll need something to convert a polygon into triangles. I don't have one that I could include.

privatestaticvoidOverlay3DOnDrawing(objectsender,DrawingEventArgsdrawingEventArgs){foreach(varavoidinAvoids){if(avoidisAvoidPolygon<BattleCharacter>avoid){varconverted=converthere(avoid.Points);for(inti=0;i<converted.Count/3;i++){varindex0=i*3;varheight=cpl.Y+0.2f;dd.DrawTriangles(newVector3[]{newVector3(converted[index0].X,height,converted[index0].Y),newVector3(converted[index0+1].X,height,converted[index0+1].Y),newVector3(converted[index0+2].X,height,converted[index0+2].Y),},Color.FromArgb(24,192,255,64));}}if(avoidisAvoidCircle<BattleCharacter>ddz){varloc=ddz.Location;loc.Y=loc.Y+.25f;dd.DrawCircleOutline(loc,ddz.Radius,Color.FromArgb(255,192,255,64));}}

if you find a nice clean, fast algorithm ill consider adding it as it would be useful to possibly expose, maybe just have it #if def'd out for non devs

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Added avoid for Cross shaped avoid. - #8

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Seems to work well on HoH mob, The aoe effect is plus shaped so a rectangle (taken from lazergeneric) is applied at the 4 rotational spots that correspond to cardinal directions and a small circle directly under the mob to keep from standing right under him. It's linked to omen 188 so should not interfere with other avoids and as of the current version (before this) sidestep complains a lot about not having an avoid setup for this cast.

…e aoe effect is plus shaped so a rectangle (taken from lazergeneric) is applied at the 4 rotational spots that correspond to cardinal directions.
@mastahg

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Sorry for the slow reply, wasn't subscribed to this repo.
I've been working on a local version of sidestep and was looking to add something for 188 as there are some mobs in the world that use it.

@nt153133

nt153133 commented Nov 3, 2019 via email

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You'll need something to convert a polygon into triangles. I don't have one that I could include.

privatestaticvoidOverlay3DOnDrawing(objectsender,DrawingEventArgsdrawingEventArgs){foreach(varavoidinAvoids){if(avoidisAvoidPolygon<BattleCharacter>avoid){varconverted=converthere(avoid.Points);for(inti=0;i<converted.Count/3;i++){varindex0=i*3;varheight=cpl.Y+0.2f;dd.DrawTriangles(newVector3[]{newVector3(converted[index0].X,height,converted[index0].Y),newVector3(converted[index0+1].X,height,converted[index0+1].Y),newVector3(converted[index0+2].X,height,converted[index0+2].Y),},Color.FromArgb(24,192,255,64));}}if(avoidisAvoidCircle<BattleCharacter>ddz){varloc=ddz.Location;loc.Y=loc.Y+.25f;dd.DrawCircleOutline(loc,ddz.Radius,Color.FromArgb(255,192,255,64));}}

if you find a nice clean, fast algorithm ill consider adding it as it would be useful to possibly expose, maybe just have it #if def'd out for non devs

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Added avoid for Cross shaped avoid. - #8

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Seems to work well on HoH mob, The aoe effect is plus shaped so a rectangle (taken from lazergeneric) is applied at the 4 rotational spots that correspond to cardinal directions and a small circle directly under the mob to keep from standing right under him. It's linked to omen 188 so should not interfere with other avoids and as of the current version (before this) sidestep complains a lot about not having an avoid setup for this cast.

…e aoe effect is plus shaped so a rectangle (taken from lazergeneric) is applied at the 4 rotational spots that correspond to cardinal directions.
@mastahg

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Sorry for the slow reply, wasn't subscribed to this repo.
I've been working on a local version of sidestep and was looking to add something for 188 as there are some mobs in the world that use it.

@nt153133

nt153133 commented Nov 3, 2019 via email

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You'll need something to convert a polygon into triangles. I don't have one that I could include.

privatestaticvoidOverlay3DOnDrawing(objectsender,DrawingEventArgsdrawingEventArgs){foreach(varavoidinAvoids){if(avoidisAvoidPolygon<BattleCharacter>avoid){varconverted=converthere(avoid.Points);for(inti=0;i<converted.Count/3;i++){varindex0=i*3;varheight=cpl.Y+0.2f;dd.DrawTriangles(newVector3[]{newVector3(converted[index0].X,height,converted[index0].Y),newVector3(converted[index0+1].X,height,converted[index0+1].Y),newVector3(converted[index0+2].X,height,converted[index0+2].Y),},Color.FromArgb(24,192,255,64));}}if(avoidisAvoidCircle<BattleCharacter>ddz){varloc=ddz.Location;loc.Y=loc.Y+.25f;dd.DrawCircleOutline(loc,ddz.Radius,Color.FromArgb(255,192,255,64));}}

if you find a nice clean, fast algorithm ill consider adding it as it would be useful to possibly expose, maybe just have it #if def'd out for non devs

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Added avoid for Cross shaped avoid. - #8

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nt153133 wants to merge 2 commits into
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Open

Added avoid for Cross shaped avoid. #8
nt153133 wants to merge 2 commits into
zzi-zzi-zzi:masterfrom
nt153133:master

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@nt153133

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Seems to work well on HoH mob, The aoe effect is plus shaped so a rectangle (taken from lazergeneric) is applied at the 4 rotational spots that correspond to cardinal directions and a small circle directly under the mob to keep from standing right under him. It's linked to omen 188 so should not interfere with other avoids and as of the current version (before this) sidestep complains a lot about not having an avoid setup for this cast.

…e aoe effect is plus shaped so a rectangle (taken from lazergeneric) is applied at the 4 rotational spots that correspond to cardinal directions.
@mastahg

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Sorry for the slow reply, wasn't subscribed to this repo.
I've been working on a local version of sidestep and was looking to add something for 188 as there are some mobs in the world that use it.

@nt153133

nt153133 commented Nov 3, 2019 via email

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@mastahg

mastahg commented Nov 3, 2019

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You'll need something to convert a polygon into triangles. I don't have one that I could include.

privatestaticvoidOverlay3DOnDrawing(objectsender,DrawingEventArgsdrawingEventArgs){foreach(varavoidinAvoids){if(avoidisAvoidPolygon<BattleCharacter>avoid){varconverted=converthere(avoid.Points);for(inti=0;i<converted.Count/3;i++){varindex0=i*3;varheight=cpl.Y+0.2f;dd.DrawTriangles(newVector3[]{newVector3(converted[index0].X,height,converted[index0].Y),newVector3(converted[index0+1].X,height,converted[index0+1].Y),newVector3(converted[index0+2].X,height,converted[index0+2].Y),},Color.FromArgb(24,192,255,64));}}if(avoidisAvoidCircle<BattleCharacter>ddz){varloc=ddz.Location;loc.Y=loc.Y+.25f;dd.DrawCircleOutline(loc,ddz.Radius,Color.FromArgb(255,192,255,64));}}

if you find a nice clean, fast algorithm ill consider adding it as it would be useful to possibly expose, maybe just have it #if def'd out for non devs

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@nt153133@mastahg