Develop and test robust, multi-platform UV-based installation for v1.4.x and 1.5.x #995

Description

@i-am-sijia

Phase 10 introduced UV-based packaging and installation of ActivitySim to enhance version control and reproducibility, and to ensure smooth installation of ActivitySim environments across different platforms and configurations. ActivitySim’s online user documentation has been revised with updated instructions for both users and developers on installing and running ActivitySim using UV. Integration tests within GitHub Actions have also been updated to use UV instead of conda for installing and testing ActivitySim example features and models.

The purpose of this task is to identify and implement updates to the existing UV instructions and documentation by testing these instructions across the range of partner agency ActivitySim IT and computing environments. This effort will include verifying dependency resolution, handling version conflicts, and evaluating performance across different user workflows. Improvements to the UV instructions will be identified by implementing UV within agencies using ActivitySim, revealing gaps in the current installation instructions. The updated instructions will include recommended installation procedures, troubleshooting steps, and environment management strategies to support consistent and reliable use of the ActivitySim software.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Develop and test robust, multi-platform UV-based installation for v1.4.x and 1.5.x #995

Description

@i-am-sijia

Phase 10 introduced UV-based packaging and installation of ActivitySim to enhance version control and reproducibility, and to ensure smooth installation of ActivitySim environments across different platforms and configurations. ActivitySim’s online user documentation has been revised with updated instructions for both users and developers on installing and running ActivitySim using UV. Integration tests within GitHub Actions have also been updated to use UV instead of conda for installing and testing ActivitySim example features and models.

The purpose of this task is to identify and implement updates to the existing UV instructions and documentation by testing these instructions across the range of partner agency ActivitySim IT and computing environments. This effort will include verifying dependency resolution, handling version conflicts, and evaluating performance across different user workflows. Improvements to the UV instructions will be identified by implementing UV within agencies using ActivitySim, revealing gaps in the current installation instructions. The updated instructions will include recommended installation procedures, troubleshooting steps, and environment management strategies to support consistent and reliable use of the ActivitySim software.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Develop and test robust, multi-platform UV-based installation for v1.4.x and 1.5.x #995

Description

@i-am-sijia

Phase 10 introduced UV-based packaging and installation of ActivitySim to enhance version control and reproducibility, and to ensure smooth installation of ActivitySim environments across different platforms and configurations. ActivitySim’s online user documentation has been revised with updated instructions for both users and developers on installing and running ActivitySim using UV. Integration tests within GitHub Actions have also been updated to use UV instead of conda for installing and testing ActivitySim example features and models.

The purpose of this task is to identify and implement updates to the existing UV instructions and documentation by testing these instructions across the range of partner agency ActivitySim IT and computing environments. This effort will include verifying dependency resolution, handling version conflicts, and evaluating performance across different user workflows. Improvements to the UV instructions will be identified by implementing UV within agencies using ActivitySim, revealing gaps in the current installation instructions. The updated instructions will include recommended installation procedures, troubleshooting steps, and environment management strategies to support consistent and reliable use of the ActivitySim software.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Develop and test robust, multi-platform UV-based installation for v1.4.x and 1.5.x #995

Description

@i-am-sijia

Phase 10 introduced UV-based packaging and installation of ActivitySim to enhance version control and reproducibility, and to ensure smooth installation of ActivitySim environments across different platforms and configurations. ActivitySim’s online user documentation has been revised with updated instructions for both users and developers on installing and running ActivitySim using UV. Integration tests within GitHub Actions have also been updated to use UV instead of conda for installing and testing ActivitySim example features and models.

The purpose of this task is to identify and implement updates to the existing UV instructions and documentation by testing these instructions across the range of partner agency ActivitySim IT and computing environments. This effort will include verifying dependency resolution, handling version conflicts, and evaluating performance across different user workflows. Improvements to the UV instructions will be identified by implementing UV within agencies using ActivitySim, revealing gaps in the current installation instructions. The updated instructions will include recommended installation procedures, troubleshooting steps, and environment management strategies to support consistent and reliable use of the ActivitySim software.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Develop and test robust, multi-platform UV-based installation for v1.4.x and 1.5.x #995

Description

@i-am-sijia

Phase 10 introduced UV-based packaging and installation of ActivitySim to enhance version control and reproducibility, and to ensure smooth installation of ActivitySim environments across different platforms and configurations. ActivitySim’s online user documentation has been revised with updated instructions for both users and developers on installing and running ActivitySim using UV. Integration tests within GitHub Actions have also been updated to use UV instead of conda for installing and testing ActivitySim example features and models.

The purpose of this task is to identify and implement updates to the existing UV instructions and documentation by testing these instructions across the range of partner agency ActivitySim IT and computing environments. This effort will include verifying dependency resolution, handling version conflicts, and evaluating performance across different user workflows. Improvements to the UV instructions will be identified by implementing UV within agencies using ActivitySim, revealing gaps in the current installation instructions. The updated instructions will include recommended installation procedures, troubleshooting steps, and environment management strategies to support consistent and reliable use of the ActivitySim software.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Develop and test robust, multi-platform UV-based installation for v1.4.x and 1.5.x #995

Description

@i-am-sijia

Phase 10 introduced UV-based packaging and installation of ActivitySim to enhance version control and reproducibility, and to ensure smooth installation of ActivitySim environments across different platforms and configurations. ActivitySim’s online user documentation has been revised with updated instructions for both users and developers on installing and running ActivitySim using UV. Integration tests within GitHub Actions have also been updated to use UV instead of conda for installing and testing ActivitySim example features and models.

The purpose of this task is to identify and implement updates to the existing UV instructions and documentation by testing these instructions across the range of partner agency ActivitySim IT and computing environments. This effort will include verifying dependency resolution, handling version conflicts, and evaluating performance across different user workflows. Improvements to the UV instructions will be identified by implementing UV within agencies using ActivitySim, revealing gaps in the current installation instructions. The updated instructions will include recommended installation procedures, troubleshooting steps, and environment management strategies to support consistent and reliable use of the ActivitySim software.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Develop and test robust, multi-platform UV-based installation for v1.4.x and 1.5.x #995

Description

@i-am-sijia

Phase 10 introduced UV-based packaging and installation of ActivitySim to enhance version control and reproducibility, and to ensure smooth installation of ActivitySim environments across different platforms and configurations. ActivitySim’s online user documentation has been revised with updated instructions for both users and developers on installing and running ActivitySim using UV. Integration tests within GitHub Actions have also been updated to use UV instead of conda for installing and testing ActivitySim example features and models.

The purpose of this task is to identify and implement updates to the existing UV instructions and documentation by testing these instructions across the range of partner agency ActivitySim IT and computing environments. This effort will include verifying dependency resolution, handling version conflicts, and evaluating performance across different user workflows. Improvements to the UV instructions will be identified by implementing UV within agencies using ActivitySim, revealing gaps in the current installation instructions. The updated instructions will include recommended installation procedures, troubleshooting steps, and environment management strategies to support consistent and reliable use of the ActivitySim software.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Develop and test robust, multi-platform UV-based installation for v1.4.x and 1.5.x #995

Description

@i-am-sijia

Phase 10 introduced UV-based packaging and installation of ActivitySim to enhance version control and reproducibility, and to ensure smooth installation of ActivitySim environments across different platforms and configurations. ActivitySim’s online user documentation has been revised with updated instructions for both users and developers on installing and running ActivitySim using UV. Integration tests within GitHub Actions have also been updated to use UV instead of conda for installing and testing ActivitySim example features and models.

The purpose of this task is to identify and implement updates to the existing UV instructions and documentation by testing these instructions across the range of partner agency ActivitySim IT and computing environments. This effort will include verifying dependency resolution, handling version conflicts, and evaluating performance across different user workflows. Improvements to the UV instructions will be identified by implementing UV within agencies using ActivitySim, revealing gaps in the current installation instructions. The updated instructions will include recommended installation procedures, troubleshooting steps, and environment management strategies to support consistent and reliable use of the ActivitySim software.

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Issue actions