Expand UV installation and usage instructions - #1007

Merged
jpn-- merged 4 commits into
ActivitySim:mainfrom
wsp-sag:update-install-guide
Nov 11, 2025
Merged

Expand UV installation and usage instructions#1007
jpn-- merged 4 commits into
ActivitySim:mainfrom
wsp-sag:update-install-guide

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This pull request substantially revises and expands the documentation for installing and setting up ActivitySim using the UV package and project manager. The changes clarify recommended installation methods for different user types, provide detailed step-by-step instructions for installing UV and ActivitySim (both from PyPI and from source with a lockfile), and introduce a comprehensive Q&A section to address common user scenarios and troubleshooting.

Expanded and Detailed UV Installation Instructions

  • Added step-by-step instructions for installing UV on Windows (including user and global installs), updating PATH, and verifying installation, with links to official resources.

Comprehensive ActivitySim Installation Options Guidance and User Recommendations

  • Provided thorough instructions for installing ActivitySim using UV both from PyPI and from source with a lockfile, including explanations of the implications for dependency management and reproducibility.
  • Clarified which installation method is recommended for different users, specifying criteria such as familiarity with Python, need to customize code, and management of virtual environments.
  • Added a comparison table to help users choose between installation options based on their needs (official release, development, reproducibility, etc.).

New Q&A Section for Common User Scenarios

  • Introduced a Q&A section addressing how to add additional packages, manage conflicting dependencies, share working environments, handle dependency issues, and clarify when to activate virtual environments versus using uv run.

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Pull Request Overview

This PR reorganizes and expands the UV Package and Project Manager installation documentation for ActivitySim. The documentation is restructured to provide clearer guidance on installation options and includes more detailed instructions for Windows users.

  • Reorganized UV installation section with clearer subsections and step-by-step instructions
  • Added detailed Windows-specific UV installation instructions with PowerShell commands
  • Expanded Option 1 (From PyPI) and Option 2 (From Source with Lockfile) with more context and clarification
  • Added new Common Q&A section to address frequently asked questions about UV usage

💡 Add Copilot custom instructions for smarter, more guided reviews. Learn how to get started.

Comment threaddocs/users-guide/modelsetup.rst Outdated
Comment threaddocs/users-guide/modelsetup.rst Outdated
Comment threaddocs/users-guide/modelsetup.rst Outdated
Comment threaddocs/users-guide/modelsetup.rst
Comment threaddocs/users-guide/modelsetup.rst
Comment threaddocs/users-guide/modelsetup.rst
@jpn--

jpn-- commented Nov 3, 2025

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Do we want to consider recommending locking uv on a script file for model application use? An example is here. I'm not sure if this is easier or harder for an agency application.

@jpn--jpn-- moved this to Tasked in Phase 11Nov 6, 2025
@i-am-sijia

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@jpn-- my understanding is that uv lock --script one_single_script.py is a minimal set up, is fast, but is limited to single scripts (what happens if agencies have multiple scripts?). Is there any additional benefit compared to just setting up a UV project/environment in the normal way? The locking process is not fundamentally different than setting up a UV project/environment so I am open to be convinced either way. Some online posts suggest: "for model applications, use script locking for exploration/prototyping, transition to full project when moving to production or when complexity grows."

copy path\to\shared\uv.lock .

# Recreate the same environment
uv sync --locked

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Suggest we add an additional Question here: "Can other users on the same server or machine use my already created virtual environment?"
My understanding is the answer is: "No. When UV installs the dependencies, paths are created specific to the user. As such, if another user tries to activate your virtual environment, that environment will not work for them."

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The answer is Yes, but it requires admin rights and additional setup. I added it to the Q&A and provided some instructions. SANDAG was able to do this. I haven't tested it myself because I do not have admin rights on WSP machines. I think we should advise "This is doable but we do not recommend it. We recommend sharing the lockfile and uv sync"

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I think what @i-am-sijia wrote in this version of the docs is fine. If I were writing it I'd write it in an even more strongly worded manner; an ideal use case is a fully containerized environment where ActivitySim runs in a way where no other user and no other process can interfere with it.

Comment threaddocs/users-guide/modelsetup.rst
@i-am-sijia
i-am-sijia marked this pull request as ready for review November 7, 2025 21:27
@jpn--
jpn-- merged commit ed44a40 into ActivitySim:mainNov 11, 2025
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@github-project-automationgithub-project-automationBot moved this from Tasked to Done in Phase 11Nov 11, 2025
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Develop and test robust, multi-platform UV-based installation for v1.4.x and 1.5.x

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@i-am-sijia@jpn--@dhensle
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
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}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Expand UV installation and usage instructions - #1007

Merged
jpn-- merged 4 commits into
ActivitySim:mainfrom
wsp-sag:update-install-guide
Nov 11, 2025
Merged

Expand UV installation and usage instructions#1007
jpn-- merged 4 commits into
ActivitySim:mainfrom
wsp-sag:update-install-guide

Conversation

@i-am-sijia

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This pull request substantially revises and expands the documentation for installing and setting up ActivitySim using the UV package and project manager. The changes clarify recommended installation methods for different user types, provide detailed step-by-step instructions for installing UV and ActivitySim (both from PyPI and from source with a lockfile), and introduce a comprehensive Q&A section to address common user scenarios and troubleshooting.

Expanded and Detailed UV Installation Instructions

  • Added step-by-step instructions for installing UV on Windows (including user and global installs), updating PATH, and verifying installation, with links to official resources.

Comprehensive ActivitySim Installation Options Guidance and User Recommendations

  • Provided thorough instructions for installing ActivitySim using UV both from PyPI and from source with a lockfile, including explanations of the implications for dependency management and reproducibility.
  • Clarified which installation method is recommended for different users, specifying criteria such as familiarity with Python, need to customize code, and management of virtual environments.
  • Added a comparison table to help users choose between installation options based on their needs (official release, development, reproducibility, etc.).

New Q&A Section for Common User Scenarios

  • Introduced a Q&A section addressing how to add additional packages, manage conflicting dependencies, share working environments, handle dependency issues, and clarify when to activate virtual environments versus using uv run.

CopilotAI left a comment

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Pull Request Overview

This PR reorganizes and expands the UV Package and Project Manager installation documentation for ActivitySim. The documentation is restructured to provide clearer guidance on installation options and includes more detailed instructions for Windows users.

  • Reorganized UV installation section with clearer subsections and step-by-step instructions
  • Added detailed Windows-specific UV installation instructions with PowerShell commands
  • Expanded Option 1 (From PyPI) and Option 2 (From Source with Lockfile) with more context and clarification
  • Added new Common Q&A section to address frequently asked questions about UV usage

💡 Add Copilot custom instructions for smarter, more guided reviews. Learn how to get started.

Comment threaddocs/users-guide/modelsetup.rst Outdated
Comment threaddocs/users-guide/modelsetup.rst Outdated
Comment threaddocs/users-guide/modelsetup.rst Outdated
Comment threaddocs/users-guide/modelsetup.rst
Comment threaddocs/users-guide/modelsetup.rst
Comment threaddocs/users-guide/modelsetup.rst
@jpn--

jpn-- commented Nov 3, 2025

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Do we want to consider recommending locking uv on a script file for model application use? An example is here. I'm not sure if this is easier or harder for an agency application.

@jpn--jpn-- moved this to Tasked in Phase 11Nov 6, 2025
@i-am-sijia

Copy link
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MemberAuthor

@jpn-- my understanding is that uv lock --script one_single_script.py is a minimal set up, is fast, but is limited to single scripts (what happens if agencies have multiple scripts?). Is there any additional benefit compared to just setting up a UV project/environment in the normal way? The locking process is not fundamentally different than setting up a UV project/environment so I am open to be convinced either way. Some online posts suggest: "for model applications, use script locking for exploration/prototyping, transition to full project when moving to production or when complexity grows."

copy path\to\shared\uv.lock .

# Recreate the same environment
uv sync --locked

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Suggest we add an additional Question here: "Can other users on the same server or machine use my already created virtual environment?"
My understanding is the answer is: "No. When UV installs the dependencies, paths are created specific to the user. As such, if another user tries to activate your virtual environment, that environment will not work for them."

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MemberAuthor

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The answer is Yes, but it requires admin rights and additional setup. I added it to the Q&A and provided some instructions. SANDAG was able to do this. I haven't tested it myself because I do not have admin rights on WSP machines. I think we should advise "This is doable but we do not recommend it. We recommend sharing the lockfile and uv sync"

Copy link
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Member

Choose a reason for hiding this comment

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I think what @i-am-sijia wrote in this version of the docs is fine. If I were writing it I'd write it in an even more strongly worded manner; an ideal use case is a fully containerized environment where ActivitySim runs in a way where no other user and no other process can interfere with it.

Comment threaddocs/users-guide/modelsetup.rst
@i-am-sijia
i-am-sijia marked this pull request as ready for review November 7, 2025 21:27
@jpn--
jpn-- merged commit ed44a40 into ActivitySim:mainNov 11, 2025
20 of 30 checks passed
@github-project-automationgithub-project-automationBot moved this from Tasked to Done in Phase 11Nov 11, 2025
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Develop and test robust, multi-platform UV-based installation for v1.4.x and 1.5.x

4 participants

@i-am-sijia@jpn--@dhensle
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Expand UV installation and usage instructions - #1007

Merged
jpn-- merged 4 commits into
ActivitySim:mainfrom
wsp-sag:update-install-guide
Nov 11, 2025
Merged

Expand UV installation and usage instructions#1007
jpn-- merged 4 commits into
ActivitySim:mainfrom
wsp-sag:update-install-guide

Conversation

@i-am-sijia

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Member

This pull request substantially revises and expands the documentation for installing and setting up ActivitySim using the UV package and project manager. The changes clarify recommended installation methods for different user types, provide detailed step-by-step instructions for installing UV and ActivitySim (both from PyPI and from source with a lockfile), and introduce a comprehensive Q&A section to address common user scenarios and troubleshooting.

Expanded and Detailed UV Installation Instructions

  • Added step-by-step instructions for installing UV on Windows (including user and global installs), updating PATH, and verifying installation, with links to official resources.

Comprehensive ActivitySim Installation Options Guidance and User Recommendations

  • Provided thorough instructions for installing ActivitySim using UV both from PyPI and from source with a lockfile, including explanations of the implications for dependency management and reproducibility.
  • Clarified which installation method is recommended for different users, specifying criteria such as familiarity with Python, need to customize code, and management of virtual environments.
  • Added a comparison table to help users choose between installation options based on their needs (official release, development, reproducibility, etc.).

New Q&A Section for Common User Scenarios

  • Introduced a Q&A section addressing how to add additional packages, manage conflicting dependencies, share working environments, handle dependency issues, and clarify when to activate virtual environments versus using uv run.

CopilotAI left a comment

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Pull Request Overview

This PR reorganizes and expands the UV Package and Project Manager installation documentation for ActivitySim. The documentation is restructured to provide clearer guidance on installation options and includes more detailed instructions for Windows users.

  • Reorganized UV installation section with clearer subsections and step-by-step instructions
  • Added detailed Windows-specific UV installation instructions with PowerShell commands
  • Expanded Option 1 (From PyPI) and Option 2 (From Source with Lockfile) with more context and clarification
  • Added new Common Q&A section to address frequently asked questions about UV usage

💡 Add Copilot custom instructions for smarter, more guided reviews. Learn how to get started.

Comment threaddocs/users-guide/modelsetup.rst Outdated
Comment threaddocs/users-guide/modelsetup.rst Outdated
Comment threaddocs/users-guide/modelsetup.rst Outdated
Comment threaddocs/users-guide/modelsetup.rst
Comment threaddocs/users-guide/modelsetup.rst
Comment threaddocs/users-guide/modelsetup.rst
@jpn--

jpn-- commented Nov 3, 2025

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Do we want to consider recommending locking uv on a script file for model application use? An example is here. I'm not sure if this is easier or harder for an agency application.

@jpn--jpn-- moved this to Tasked in Phase 11Nov 6, 2025
@i-am-sijia

Copy link
Copy Markdown
MemberAuthor

@jpn-- my understanding is that uv lock --script one_single_script.py is a minimal set up, is fast, but is limited to single scripts (what happens if agencies have multiple scripts?). Is there any additional benefit compared to just setting up a UV project/environment in the normal way? The locking process is not fundamentally different than setting up a UV project/environment so I am open to be convinced either way. Some online posts suggest: "for model applications, use script locking for exploration/prototyping, transition to full project when moving to production or when complexity grows."

copy path\to\shared\uv.lock .

# Recreate the same environment
uv sync --locked

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Contributor

Choose a reason for hiding this comment

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Suggest we add an additional Question here: "Can other users on the same server or machine use my already created virtual environment?"
My understanding is the answer is: "No. When UV installs the dependencies, paths are created specific to the user. As such, if another user tries to activate your virtual environment, that environment will not work for them."

Copy link
Copy Markdown
MemberAuthor

Choose a reason for hiding this comment

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The answer is Yes, but it requires admin rights and additional setup. I added it to the Q&A and provided some instructions. SANDAG was able to do this. I haven't tested it myself because I do not have admin rights on WSP machines. I think we should advise "This is doable but we do not recommend it. We recommend sharing the lockfile and uv sync"

Copy link
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Member

Choose a reason for hiding this comment

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I think what @i-am-sijia wrote in this version of the docs is fine. If I were writing it I'd write it in an even more strongly worded manner; an ideal use case is a fully containerized environment where ActivitySim runs in a way where no other user and no other process can interfere with it.

Comment threaddocs/users-guide/modelsetup.rst
@i-am-sijia
i-am-sijia marked this pull request as ready for review November 7, 2025 21:27
@jpn--
jpn-- merged commit ed44a40 into ActivitySim:mainNov 11, 2025
20 of 30 checks passed
@github-project-automationgithub-project-automationBot moved this from Tasked to Done in Phase 11Nov 11, 2025
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Successfully merging this pull request may close these issues.

Develop and test robust, multi-platform UV-based installation for v1.4.x and 1.5.x

4 participants

@i-am-sijia@jpn--@dhensle
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Expand UV installation and usage instructions - #1007

Merged
jpn-- merged 4 commits into
ActivitySim:mainfrom
wsp-sag:update-install-guide
Nov 11, 2025
Merged

Expand UV installation and usage instructions#1007
jpn-- merged 4 commits into
ActivitySim:mainfrom
wsp-sag:update-install-guide

Conversation

@i-am-sijia

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This pull request substantially revises and expands the documentation for installing and setting up ActivitySim using the UV package and project manager. The changes clarify recommended installation methods for different user types, provide detailed step-by-step instructions for installing UV and ActivitySim (both from PyPI and from source with a lockfile), and introduce a comprehensive Q&A section to address common user scenarios and troubleshooting.

Expanded and Detailed UV Installation Instructions

  • Added step-by-step instructions for installing UV on Windows (including user and global installs), updating PATH, and verifying installation, with links to official resources.

Comprehensive ActivitySim Installation Options Guidance and User Recommendations

  • Provided thorough instructions for installing ActivitySim using UV both from PyPI and from source with a lockfile, including explanations of the implications for dependency management and reproducibility.
  • Clarified which installation method is recommended for different users, specifying criteria such as familiarity with Python, need to customize code, and management of virtual environments.
  • Added a comparison table to help users choose between installation options based on their needs (official release, development, reproducibility, etc.).

New Q&A Section for Common User Scenarios

  • Introduced a Q&A section addressing how to add additional packages, manage conflicting dependencies, share working environments, handle dependency issues, and clarify when to activate virtual environments versus using uv run.

CopilotAI left a comment

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Pull Request Overview

This PR reorganizes and expands the UV Package and Project Manager installation documentation for ActivitySim. The documentation is restructured to provide clearer guidance on installation options and includes more detailed instructions for Windows users.

  • Reorganized UV installation section with clearer subsections and step-by-step instructions
  • Added detailed Windows-specific UV installation instructions with PowerShell commands
  • Expanded Option 1 (From PyPI) and Option 2 (From Source with Lockfile) with more context and clarification
  • Added new Common Q&A section to address frequently asked questions about UV usage

💡 Add Copilot custom instructions for smarter, more guided reviews. Learn how to get started.

Comment threaddocs/users-guide/modelsetup.rst Outdated
Comment threaddocs/users-guide/modelsetup.rst Outdated
Comment threaddocs/users-guide/modelsetup.rst Outdated
Comment threaddocs/users-guide/modelsetup.rst
Comment threaddocs/users-guide/modelsetup.rst
Comment threaddocs/users-guide/modelsetup.rst
@jpn--

jpn-- commented Nov 3, 2025

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Do we want to consider recommending locking uv on a script file for model application use? An example is here. I'm not sure if this is easier or harder for an agency application.

@jpn--jpn-- moved this to Tasked in Phase 11Nov 6, 2025
@i-am-sijia

Copy link
Copy Markdown
MemberAuthor

@jpn-- my understanding is that uv lock --script one_single_script.py is a minimal set up, is fast, but is limited to single scripts (what happens if agencies have multiple scripts?). Is there any additional benefit compared to just setting up a UV project/environment in the normal way? The locking process is not fundamentally different than setting up a UV project/environment so I am open to be convinced either way. Some online posts suggest: "for model applications, use script locking for exploration/prototyping, transition to full project when moving to production or when complexity grows."

copy path\to\shared\uv.lock .

# Recreate the same environment
uv sync --locked

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Contributor

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Suggest we add an additional Question here: "Can other users on the same server or machine use my already created virtual environment?"
My understanding is the answer is: "No. When UV installs the dependencies, paths are created specific to the user. As such, if another user tries to activate your virtual environment, that environment will not work for them."

Copy link
Copy Markdown
MemberAuthor

Choose a reason for hiding this comment

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The answer is Yes, but it requires admin rights and additional setup. I added it to the Q&A and provided some instructions. SANDAG was able to do this. I haven't tested it myself because I do not have admin rights on WSP machines. I think we should advise "This is doable but we do not recommend it. We recommend sharing the lockfile and uv sync"

Copy link
Copy Markdown
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I think what @i-am-sijia wrote in this version of the docs is fine. If I were writing it I'd write it in an even more strongly worded manner; an ideal use case is a fully containerized environment where ActivitySim runs in a way where no other user and no other process can interfere with it.

Comment threaddocs/users-guide/modelsetup.rst
@i-am-sijia
i-am-sijia marked this pull request as ready for review November 7, 2025 21:27
@jpn--
jpn-- merged commit ed44a40 into ActivitySim:mainNov 11, 2025
20 of 30 checks passed
@github-project-automationgithub-project-automationBot moved this from Tasked to Done in Phase 11Nov 11, 2025
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Status: Done

Development

Successfully merging this pull request may close these issues.

Develop and test robust, multi-platform UV-based installation for v1.4.x and 1.5.x

4 participants

@i-am-sijia@jpn--@dhensle
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Expand UV installation and usage instructions - #1007

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jpn-- merged 4 commits into
ActivitySim:mainfrom
wsp-sag:update-install-guide
Nov 11, 2025
Merged

Expand UV installation and usage instructions#1007
jpn-- merged 4 commits into
ActivitySim:mainfrom
wsp-sag:update-install-guide

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@i-am-sijia

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This pull request substantially revises and expands the documentation for installing and setting up ActivitySim using the UV package and project manager. The changes clarify recommended installation methods for different user types, provide detailed step-by-step instructions for installing UV and ActivitySim (both from PyPI and from source with a lockfile), and introduce a comprehensive Q&A section to address common user scenarios and troubleshooting.

Expanded and Detailed UV Installation Instructions

  • Added step-by-step instructions for installing UV on Windows (including user and global installs), updating PATH, and verifying installation, with links to official resources.

Comprehensive ActivitySim Installation Options Guidance and User Recommendations

  • Provided thorough instructions for installing ActivitySim using UV both from PyPI and from source with a lockfile, including explanations of the implications for dependency management and reproducibility.
  • Clarified which installation method is recommended for different users, specifying criteria such as familiarity with Python, need to customize code, and management of virtual environments.
  • Added a comparison table to help users choose between installation options based on their needs (official release, development, reproducibility, etc.).

New Q&A Section for Common User Scenarios

  • Introduced a Q&A section addressing how to add additional packages, manage conflicting dependencies, share working environments, handle dependency issues, and clarify when to activate virtual environments versus using uv run.

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Pull Request Overview

This PR reorganizes and expands the UV Package and Project Manager installation documentation for ActivitySim. The documentation is restructured to provide clearer guidance on installation options and includes more detailed instructions for Windows users.

  • Reorganized UV installation section with clearer subsections and step-by-step instructions
  • Added detailed Windows-specific UV installation instructions with PowerShell commands
  • Expanded Option 1 (From PyPI) and Option 2 (From Source with Lockfile) with more context and clarification
  • Added new Common Q&A section to address frequently asked questions about UV usage

💡 Add Copilot custom instructions for smarter, more guided reviews. Learn how to get started.

Comment threaddocs/users-guide/modelsetup.rst Outdated
Comment threaddocs/users-guide/modelsetup.rst Outdated
Comment threaddocs/users-guide/modelsetup.rst Outdated
Comment threaddocs/users-guide/modelsetup.rst
Comment threaddocs/users-guide/modelsetup.rst
Comment threaddocs/users-guide/modelsetup.rst
@jpn--

jpn-- commented Nov 3, 2025

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Do we want to consider recommending locking uv on a script file for model application use? An example is here. I'm not sure if this is easier or harder for an agency application.

@jpn--jpn-- moved this to Tasked in Phase 11Nov 6, 2025
@i-am-sijia

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@jpn-- my understanding is that uv lock --script one_single_script.py is a minimal set up, is fast, but is limited to single scripts (what happens if agencies have multiple scripts?). Is there any additional benefit compared to just setting up a UV project/environment in the normal way? The locking process is not fundamentally different than setting up a UV project/environment so I am open to be convinced either way. Some online posts suggest: "for model applications, use script locking for exploration/prototyping, transition to full project when moving to production or when complexity grows."

copy path\to\shared\uv.lock .

# Recreate the same environment
uv sync --locked

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Suggest we add an additional Question here: "Can other users on the same server or machine use my already created virtual environment?"
My understanding is the answer is: "No. When UV installs the dependencies, paths are created specific to the user. As such, if another user tries to activate your virtual environment, that environment will not work for them."

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The answer is Yes, but it requires admin rights and additional setup. I added it to the Q&A and provided some instructions. SANDAG was able to do this. I haven't tested it myself because I do not have admin rights on WSP machines. I think we should advise "This is doable but we do not recommend it. We recommend sharing the lockfile and uv sync"

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I think what @i-am-sijia wrote in this version of the docs is fine. If I were writing it I'd write it in an even more strongly worded manner; an ideal use case is a fully containerized environment where ActivitySim runs in a way where no other user and no other process can interfere with it.

Comment threaddocs/users-guide/modelsetup.rst
@i-am-sijia
i-am-sijia marked this pull request as ready for review November 7, 2025 21:27
@jpn--
jpn-- merged commit ed44a40 into ActivitySim:mainNov 11, 2025
20 of 30 checks passed
@github-project-automationgithub-project-automationBot moved this from Tasked to Done in Phase 11Nov 11, 2025
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Develop and test robust, multi-platform UV-based installation for v1.4.x and 1.5.x

4 participants

@i-am-sijia@jpn--@dhensle
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Expand UV installation and usage instructions - #1007

Merged
jpn-- merged 4 commits into
ActivitySim:mainfrom
wsp-sag:update-install-guide
Nov 11, 2025
Merged

Expand UV installation and usage instructions#1007
jpn-- merged 4 commits into
ActivitySim:mainfrom
wsp-sag:update-install-guide

Conversation

@i-am-sijia

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This pull request substantially revises and expands the documentation for installing and setting up ActivitySim using the UV package and project manager. The changes clarify recommended installation methods for different user types, provide detailed step-by-step instructions for installing UV and ActivitySim (both from PyPI and from source with a lockfile), and introduce a comprehensive Q&A section to address common user scenarios and troubleshooting.

Expanded and Detailed UV Installation Instructions

  • Added step-by-step instructions for installing UV on Windows (including user and global installs), updating PATH, and verifying installation, with links to official resources.

Comprehensive ActivitySim Installation Options Guidance and User Recommendations

  • Provided thorough instructions for installing ActivitySim using UV both from PyPI and from source with a lockfile, including explanations of the implications for dependency management and reproducibility.
  • Clarified which installation method is recommended for different users, specifying criteria such as familiarity with Python, need to customize code, and management of virtual environments.
  • Added a comparison table to help users choose between installation options based on their needs (official release, development, reproducibility, etc.).

New Q&A Section for Common User Scenarios

  • Introduced a Q&A section addressing how to add additional packages, manage conflicting dependencies, share working environments, handle dependency issues, and clarify when to activate virtual environments versus using uv run.

CopilotAI left a comment

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Pull Request Overview

This PR reorganizes and expands the UV Package and Project Manager installation documentation for ActivitySim. The documentation is restructured to provide clearer guidance on installation options and includes more detailed instructions for Windows users.

  • Reorganized UV installation section with clearer subsections and step-by-step instructions
  • Added detailed Windows-specific UV installation instructions with PowerShell commands
  • Expanded Option 1 (From PyPI) and Option 2 (From Source with Lockfile) with more context and clarification
  • Added new Common Q&A section to address frequently asked questions about UV usage

💡 Add Copilot custom instructions for smarter, more guided reviews. Learn how to get started.

Comment threaddocs/users-guide/modelsetup.rst Outdated
Comment threaddocs/users-guide/modelsetup.rst Outdated
Comment threaddocs/users-guide/modelsetup.rst Outdated
Comment threaddocs/users-guide/modelsetup.rst
Comment threaddocs/users-guide/modelsetup.rst
Comment threaddocs/users-guide/modelsetup.rst
@jpn--

jpn-- commented Nov 3, 2025

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Do we want to consider recommending locking uv on a script file for model application use? An example is here. I'm not sure if this is easier or harder for an agency application.

@jpn--jpn-- moved this to Tasked in Phase 11Nov 6, 2025
@i-am-sijia

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@jpn-- my understanding is that uv lock --script one_single_script.py is a minimal set up, is fast, but is limited to single scripts (what happens if agencies have multiple scripts?). Is there any additional benefit compared to just setting up a UV project/environment in the normal way? The locking process is not fundamentally different than setting up a UV project/environment so I am open to be convinced either way. Some online posts suggest: "for model applications, use script locking for exploration/prototyping, transition to full project when moving to production or when complexity grows."

copy path\to\shared\uv.lock .

# Recreate the same environment
uv sync --locked

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Suggest we add an additional Question here: "Can other users on the same server or machine use my already created virtual environment?"
My understanding is the answer is: "No. When UV installs the dependencies, paths are created specific to the user. As such, if another user tries to activate your virtual environment, that environment will not work for them."

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The answer is Yes, but it requires admin rights and additional setup. I added it to the Q&A and provided some instructions. SANDAG was able to do this. I haven't tested it myself because I do not have admin rights on WSP machines. I think we should advise "This is doable but we do not recommend it. We recommend sharing the lockfile and uv sync"

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I think what @i-am-sijia wrote in this version of the docs is fine. If I were writing it I'd write it in an even more strongly worded manner; an ideal use case is a fully containerized environment where ActivitySim runs in a way where no other user and no other process can interfere with it.

Comment threaddocs/users-guide/modelsetup.rst
@i-am-sijia
i-am-sijia marked this pull request as ready for review November 7, 2025 21:27
@jpn--
jpn-- merged commit ed44a40 into ActivitySim:mainNov 11, 2025
20 of 30 checks passed
@github-project-automationgithub-project-automationBot moved this from Tasked to Done in Phase 11Nov 11, 2025
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Develop and test robust, multi-platform UV-based installation for v1.4.x and 1.5.x

4 participants

@i-am-sijia@jpn--@dhensle
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Expand UV installation and usage instructions - #1007

Merged
jpn-- merged 4 commits into
ActivitySim:mainfrom
wsp-sag:update-install-guide
Nov 11, 2025
Merged

Expand UV installation and usage instructions#1007
jpn-- merged 4 commits into
ActivitySim:mainfrom
wsp-sag:update-install-guide

Conversation

@i-am-sijia

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Member

This pull request substantially revises and expands the documentation for installing and setting up ActivitySim using the UV package and project manager. The changes clarify recommended installation methods for different user types, provide detailed step-by-step instructions for installing UV and ActivitySim (both from PyPI and from source with a lockfile), and introduce a comprehensive Q&A section to address common user scenarios and troubleshooting.

Expanded and Detailed UV Installation Instructions

  • Added step-by-step instructions for installing UV on Windows (including user and global installs), updating PATH, and verifying installation, with links to official resources.

Comprehensive ActivitySim Installation Options Guidance and User Recommendations

  • Provided thorough instructions for installing ActivitySim using UV both from PyPI and from source with a lockfile, including explanations of the implications for dependency management and reproducibility.
  • Clarified which installation method is recommended for different users, specifying criteria such as familiarity with Python, need to customize code, and management of virtual environments.
  • Added a comparison table to help users choose between installation options based on their needs (official release, development, reproducibility, etc.).

New Q&A Section for Common User Scenarios

  • Introduced a Q&A section addressing how to add additional packages, manage conflicting dependencies, share working environments, handle dependency issues, and clarify when to activate virtual environments versus using uv run.

CopilotAI left a comment

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Pull Request Overview

This PR reorganizes and expands the UV Package and Project Manager installation documentation for ActivitySim. The documentation is restructured to provide clearer guidance on installation options and includes more detailed instructions for Windows users.

  • Reorganized UV installation section with clearer subsections and step-by-step instructions
  • Added detailed Windows-specific UV installation instructions with PowerShell commands
  • Expanded Option 1 (From PyPI) and Option 2 (From Source with Lockfile) with more context and clarification
  • Added new Common Q&A section to address frequently asked questions about UV usage

💡 Add Copilot custom instructions for smarter, more guided reviews. Learn how to get started.

Comment threaddocs/users-guide/modelsetup.rst Outdated
Comment threaddocs/users-guide/modelsetup.rst Outdated
Comment threaddocs/users-guide/modelsetup.rst Outdated
Comment threaddocs/users-guide/modelsetup.rst
Comment threaddocs/users-guide/modelsetup.rst
Comment threaddocs/users-guide/modelsetup.rst
@jpn--

jpn-- commented Nov 3, 2025

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Do we want to consider recommending locking uv on a script file for model application use? An example is here. I'm not sure if this is easier or harder for an agency application.

@jpn--jpn-- moved this to Tasked in Phase 11Nov 6, 2025
@i-am-sijia

Copy link
Copy Markdown
MemberAuthor

@jpn-- my understanding is that uv lock --script one_single_script.py is a minimal set up, is fast, but is limited to single scripts (what happens if agencies have multiple scripts?). Is there any additional benefit compared to just setting up a UV project/environment in the normal way? The locking process is not fundamentally different than setting up a UV project/environment so I am open to be convinced either way. Some online posts suggest: "for model applications, use script locking for exploration/prototyping, transition to full project when moving to production or when complexity grows."

copy path\to\shared\uv.lock .

# Recreate the same environment
uv sync --locked

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Suggest we add an additional Question here: "Can other users on the same server or machine use my already created virtual environment?"
My understanding is the answer is: "No. When UV installs the dependencies, paths are created specific to the user. As such, if another user tries to activate your virtual environment, that environment will not work for them."

Copy link
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MemberAuthor

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The answer is Yes, but it requires admin rights and additional setup. I added it to the Q&A and provided some instructions. SANDAG was able to do this. I haven't tested it myself because I do not have admin rights on WSP machines. I think we should advise "This is doable but we do not recommend it. We recommend sharing the lockfile and uv sync"

Copy link
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Member

Choose a reason for hiding this comment

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I think what @i-am-sijia wrote in this version of the docs is fine. If I were writing it I'd write it in an even more strongly worded manner; an ideal use case is a fully containerized environment where ActivitySim runs in a way where no other user and no other process can interfere with it.

Comment threaddocs/users-guide/modelsetup.rst
@i-am-sijia
i-am-sijia marked this pull request as ready for review November 7, 2025 21:27
@jpn--
jpn-- merged commit ed44a40 into ActivitySim:mainNov 11, 2025
20 of 30 checks passed
@github-project-automationgithub-project-automationBot moved this from Tasked to Done in Phase 11Nov 11, 2025
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Successfully merging this pull request may close these issues.

Develop and test robust, multi-platform UV-based installation for v1.4.x and 1.5.x

4 participants

@i-am-sijia@jpn--@dhensle
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Expand UV installation and usage instructions - #1007

Merged
jpn-- merged 4 commits into
ActivitySim:mainfrom
wsp-sag:update-install-guide
Nov 11, 2025
Merged

Expand UV installation and usage instructions#1007
jpn-- merged 4 commits into
ActivitySim:mainfrom
wsp-sag:update-install-guide

Conversation

@i-am-sijia

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This pull request substantially revises and expands the documentation for installing and setting up ActivitySim using the UV package and project manager. The changes clarify recommended installation methods for different user types, provide detailed step-by-step instructions for installing UV and ActivitySim (both from PyPI and from source with a lockfile), and introduce a comprehensive Q&A section to address common user scenarios and troubleshooting.

Expanded and Detailed UV Installation Instructions

  • Added step-by-step instructions for installing UV on Windows (including user and global installs), updating PATH, and verifying installation, with links to official resources.

Comprehensive ActivitySim Installation Options Guidance and User Recommendations

  • Provided thorough instructions for installing ActivitySim using UV both from PyPI and from source with a lockfile, including explanations of the implications for dependency management and reproducibility.
  • Clarified which installation method is recommended for different users, specifying criteria such as familiarity with Python, need to customize code, and management of virtual environments.
  • Added a comparison table to help users choose between installation options based on their needs (official release, development, reproducibility, etc.).

New Q&A Section for Common User Scenarios

  • Introduced a Q&A section addressing how to add additional packages, manage conflicting dependencies, share working environments, handle dependency issues, and clarify when to activate virtual environments versus using uv run.

CopilotAI left a comment

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Pull Request Overview

This PR reorganizes and expands the UV Package and Project Manager installation documentation for ActivitySim. The documentation is restructured to provide clearer guidance on installation options and includes more detailed instructions for Windows users.

  • Reorganized UV installation section with clearer subsections and step-by-step instructions
  • Added detailed Windows-specific UV installation instructions with PowerShell commands
  • Expanded Option 1 (From PyPI) and Option 2 (From Source with Lockfile) with more context and clarification
  • Added new Common Q&A section to address frequently asked questions about UV usage

💡 Add Copilot custom instructions for smarter, more guided reviews. Learn how to get started.

Comment threaddocs/users-guide/modelsetup.rst Outdated
Comment threaddocs/users-guide/modelsetup.rst Outdated
Comment threaddocs/users-guide/modelsetup.rst Outdated
Comment threaddocs/users-guide/modelsetup.rst
Comment threaddocs/users-guide/modelsetup.rst
Comment threaddocs/users-guide/modelsetup.rst
@jpn--

jpn-- commented Nov 3, 2025

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Do we want to consider recommending locking uv on a script file for model application use? An example is here. I'm not sure if this is easier or harder for an agency application.

@jpn--jpn-- moved this to Tasked in Phase 11Nov 6, 2025
@i-am-sijia

Copy link
Copy Markdown
MemberAuthor

@jpn-- my understanding is that uv lock --script one_single_script.py is a minimal set up, is fast, but is limited to single scripts (what happens if agencies have multiple scripts?). Is there any additional benefit compared to just setting up a UV project/environment in the normal way? The locking process is not fundamentally different than setting up a UV project/environment so I am open to be convinced either way. Some online posts suggest: "for model applications, use script locking for exploration/prototyping, transition to full project when moving to production or when complexity grows."

copy path\to\shared\uv.lock .

# Recreate the same environment
uv sync --locked

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Contributor

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Suggest we add an additional Question here: "Can other users on the same server or machine use my already created virtual environment?"
My understanding is the answer is: "No. When UV installs the dependencies, paths are created specific to the user. As such, if another user tries to activate your virtual environment, that environment will not work for them."

Copy link
Copy Markdown
MemberAuthor

Choose a reason for hiding this comment

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The answer is Yes, but it requires admin rights and additional setup. I added it to the Q&A and provided some instructions. SANDAG was able to do this. I haven't tested it myself because I do not have admin rights on WSP machines. I think we should advise "This is doable but we do not recommend it. We recommend sharing the lockfile and uv sync"

Copy link
Copy Markdown
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I think what @i-am-sijia wrote in this version of the docs is fine. If I were writing it I'd write it in an even more strongly worded manner; an ideal use case is a fully containerized environment where ActivitySim runs in a way where no other user and no other process can interfere with it.

Comment threaddocs/users-guide/modelsetup.rst
@i-am-sijia
i-am-sijia marked this pull request as ready for review November 7, 2025 21:27
@jpn--
jpn-- merged commit ed44a40 into ActivitySim:mainNov 11, 2025
20 of 30 checks passed
@github-project-automationgithub-project-automationBot moved this from Tasked to Done in Phase 11Nov 11, 2025
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Labels

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Status: Done

Development

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Develop and test robust, multi-platform UV-based installation for v1.4.x and 1.5.x

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@i-am-sijia@jpn--@dhensle