New demo release (14 apr 2024). #45

Description

@Assemberist

Significant changes are planned for the project.

  1. Developement process should be adapted for windows.
    It is difficult to develope some stuff on 2 different platforms. So i guess to move developement to my main home platform.
  2. Hello godot, goodbye ncurses.
    Ncurses is fine text engine, but it have several limitations in representatve abilities. I guess switch to godot.

So several current activityes should be reprioritized/replanned due to this incomming changes.

  1. Allies and Event queue #36 is blocker for the release since it has been started some time ago and it should be ended.
  2. New interface elements will not be implemented for ncurses. They can be introduced for godot instead:
    a. Note: create comand line.
    b. Add myst of war #30
    c. Introduce statusbar #43
    d. Add key mapping #28 (not sure)
  3. ncurses-related activityes should be rejected since ncurses will be removed:
    a. user_ifc bugs #32
    b. Don't transfer menu's to screen. #41 (possibly)
    c. Text fields can't use more elements than it request the strings on creation. #39
    d. Switch my menu's to ncurses menu's. #42
    e. Should menu classes be collapsed? #44 (possibly)

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enhancementNew feature or request

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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New demo release (14 apr 2024). #45

Description

@Assemberist

Significant changes are planned for the project.

  1. Developement process should be adapted for windows.
    It is difficult to develope some stuff on 2 different platforms. So i guess to move developement to my main home platform.
  2. Hello godot, goodbye ncurses.
    Ncurses is fine text engine, but it have several limitations in representatve abilities. I guess switch to godot.

So several current activityes should be reprioritized/replanned due to this incomming changes.

  1. Allies and Event queue #36 is blocker for the release since it has been started some time ago and it should be ended.
  2. New interface elements will not be implemented for ncurses. They can be introduced for godot instead:
    a. Note: create comand line.
    b. Add myst of war #30
    c. Introduce statusbar #43
    d. Add key mapping #28 (not sure)
  3. ncurses-related activityes should be rejected since ncurses will be removed:
    a. user_ifc bugs #32
    b. Don't transfer menu's to screen. #41 (possibly)
    c. Text fields can't use more elements than it request the strings on creation. #39
    d. Switch my menu's to ncurses menu's. #42
    e. Should menu classes be collapsed? #44 (possibly)

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enhancementNew feature or request

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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New demo release (14 apr 2024). #45

Description

@Assemberist

Significant changes are planned for the project.

  1. Developement process should be adapted for windows.
    It is difficult to develope some stuff on 2 different platforms. So i guess to move developement to my main home platform.
  2. Hello godot, goodbye ncurses.
    Ncurses is fine text engine, but it have several limitations in representatve abilities. I guess switch to godot.

So several current activityes should be reprioritized/replanned due to this incomming changes.

  1. Allies and Event queue #36 is blocker for the release since it has been started some time ago and it should be ended.
  2. New interface elements will not be implemented for ncurses. They can be introduced for godot instead:
    a. Note: create comand line.
    b. Add myst of war #30
    c. Introduce statusbar #43
    d. Add key mapping #28 (not sure)
  3. ncurses-related activityes should be rejected since ncurses will be removed:
    a. user_ifc bugs #32
    b. Don't transfer menu's to screen. #41 (possibly)
    c. Text fields can't use more elements than it request the strings on creation. #39
    d. Switch my menu's to ncurses menu's. #42
    e. Should menu classes be collapsed? #44 (possibly)

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enhancementNew feature or request

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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New demo release (14 apr 2024). #45

Description

@Assemberist

Significant changes are planned for the project.

  1. Developement process should be adapted for windows.
    It is difficult to develope some stuff on 2 different platforms. So i guess to move developement to my main home platform.
  2. Hello godot, goodbye ncurses.
    Ncurses is fine text engine, but it have several limitations in representatve abilities. I guess switch to godot.

So several current activityes should be reprioritized/replanned due to this incomming changes.

  1. Allies and Event queue #36 is blocker for the release since it has been started some time ago and it should be ended.
  2. New interface elements will not be implemented for ncurses. They can be introduced for godot instead:
    a. Note: create comand line.
    b. Add myst of war #30
    c. Introduce statusbar #43
    d. Add key mapping #28 (not sure)
  3. ncurses-related activityes should be rejected since ncurses will be removed:
    a. user_ifc bugs #32
    b. Don't transfer menu's to screen. #41 (possibly)
    c. Text fields can't use more elements than it request the strings on creation. #39
    d. Switch my menu's to ncurses menu's. #42
    e. Should menu classes be collapsed? #44 (possibly)

Metadata

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enhancementNew feature or request

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    In Progress

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None yet

Development

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

New demo release (14 apr 2024). #45

Description

@Assemberist

Significant changes are planned for the project.

  1. Developement process should be adapted for windows.
    It is difficult to develope some stuff on 2 different platforms. So i guess to move developement to my main home platform.
  2. Hello godot, goodbye ncurses.
    Ncurses is fine text engine, but it have several limitations in representatve abilities. I guess switch to godot.

So several current activityes should be reprioritized/replanned due to this incomming changes.

  1. Allies and Event queue #36 is blocker for the release since it has been started some time ago and it should be ended.
  2. New interface elements will not be implemented for ncurses. They can be introduced for godot instead:
    a. Note: create comand line.
    b. Add myst of war #30
    c. Introduce statusbar #43
    d. Add key mapping #28 (not sure)
  3. ncurses-related activityes should be rejected since ncurses will be removed:
    a. user_ifc bugs #32
    b. Don't transfer menu's to screen. #41 (possibly)
    c. Text fields can't use more elements than it request the strings on creation. #39
    d. Switch my menu's to ncurses menu's. #42
    e. Should menu classes be collapsed? #44 (possibly)

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enhancementNew feature or request

Projects

  • Status
    In Progress

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None yet

Development

No branches or pull requests

Issue actions

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

New demo release (14 apr 2024). #45

Description

@Assemberist

Significant changes are planned for the project.

  1. Developement process should be adapted for windows.
    It is difficult to develope some stuff on 2 different platforms. So i guess to move developement to my main home platform.
  2. Hello godot, goodbye ncurses.
    Ncurses is fine text engine, but it have several limitations in representatve abilities. I guess switch to godot.

So several current activityes should be reprioritized/replanned due to this incomming changes.

  1. Allies and Event queue #36 is blocker for the release since it has been started some time ago and it should be ended.
  2. New interface elements will not be implemented for ncurses. They can be introduced for godot instead:
    a. Note: create comand line.
    b. Add myst of war #30
    c. Introduce statusbar #43
    d. Add key mapping #28 (not sure)
  3. ncurses-related activityes should be rejected since ncurses will be removed:
    a. user_ifc bugs #32
    b. Don't transfer menu's to screen. #41 (possibly)
    c. Text fields can't use more elements than it request the strings on creation. #39
    d. Switch my menu's to ncurses menu's. #42
    e. Should menu classes be collapsed? #44 (possibly)

Metadata

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Labels

enhancementNew feature or request

Projects

  • Status
    In Progress

Relationships

None yet

Development

No branches or pull requests

Issue actions

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

New demo release (14 apr 2024). #45

Description

@Assemberist

Significant changes are planned for the project.

  1. Developement process should be adapted for windows.
    It is difficult to develope some stuff on 2 different platforms. So i guess to move developement to my main home platform.
  2. Hello godot, goodbye ncurses.
    Ncurses is fine text engine, but it have several limitations in representatve abilities. I guess switch to godot.

So several current activityes should be reprioritized/replanned due to this incomming changes.

  1. Allies and Event queue #36 is blocker for the release since it has been started some time ago and it should be ended.
  2. New interface elements will not be implemented for ncurses. They can be introduced for godot instead:
    a. Note: create comand line.
    b. Add myst of war #30
    c. Introduce statusbar #43
    d. Add key mapping #28 (not sure)
  3. ncurses-related activityes should be rejected since ncurses will be removed:
    a. user_ifc bugs #32
    b. Don't transfer menu's to screen. #41 (possibly)
    c. Text fields can't use more elements than it request the strings on creation. #39
    d. Switch my menu's to ncurses menu's. #42
    e. Should menu classes be collapsed? #44 (possibly)

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enhancementNew feature or request

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    In Progress

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

New demo release (14 apr 2024). #45

Description

@Assemberist

Significant changes are planned for the project.

  1. Developement process should be adapted for windows.
    It is difficult to develope some stuff on 2 different platforms. So i guess to move developement to my main home platform.
  2. Hello godot, goodbye ncurses.
    Ncurses is fine text engine, but it have several limitations in representatve abilities. I guess switch to godot.

So several current activityes should be reprioritized/replanned due to this incomming changes.

  1. Allies and Event queue #36 is blocker for the release since it has been started some time ago and it should be ended.
  2. New interface elements will not be implemented for ncurses. They can be introduced for godot instead:
    a. Note: create comand line.
    b. Add myst of war #30
    c. Introduce statusbar #43
    d. Add key mapping #28 (not sure)
  3. ncurses-related activityes should be rejected since ncurses will be removed:
    a. user_ifc bugs #32
    b. Don't transfer menu's to screen. #41 (possibly)
    c. Text fields can't use more elements than it request the strings on creation. #39
    d. Switch my menu's to ncurses menu's. #42
    e. Should menu classes be collapsed? #44 (possibly)

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enhancementNew feature or request

Projects

  • Status
    In Progress

Relationships

None yet

Development

No branches or pull requests

Issue actions