Adding Dutch translations to Prismatik - #3

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I provided the res/languages/nl_NL.ts file

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this should be: <TS version="2.0" language="nl_NL">
I made a small boo boo.

@timsat

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lrelease couldn't parse the translation file:

lrelease error: Parse error at D:/System/Users/Tim/Projects/light-nl/Software/src/../res/translations/nl_NL.ts:97:31: Entity 'euml' not declared.

Thanks for contributing!

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btw Qt5.1.1, Win7

@sentfanwyaerda

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a well, then &euml; (ë) should be added as an valid entity. The dutch language has some of those 'special' characters.
I assumed it to be "just" only XML and provided the textual document as such. (I don't do Qt or Win7, only translate)

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&euml; should be written as ë because it is an unknown entity within the Qt compiler

@DouweM

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I apologize for the avalanche of comments, but in my experience a bad translation is more annoying than no translation at all. Your translation is great for the most part, but I think there are some places where it can be improved.

If you don't feel like making all of those changes yourself, the Lightpack folks can just merge this PR and I'll send another one with my proposed changes.

e-yes added a commit that referenced this pull request Jun 24, 2014
Fix compilation with Mac SDK below 10.9 and clear some warnings.
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Adding Dutch translations to Prismatik - #3

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I provided the res/languages/nl_NL.ts file

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this should be: <TS version="2.0" language="nl_NL">
I made a small boo boo.

@timsat

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lrelease couldn't parse the translation file:

lrelease error: Parse error at D:/System/Users/Tim/Projects/light-nl/Software/src/../res/translations/nl_NL.ts:97:31: Entity 'euml' not declared.

Thanks for contributing!

@timsat

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btw Qt5.1.1, Win7

@sentfanwyaerda

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a well, then &euml; (ë) should be added as an valid entity. The dutch language has some of those 'special' characters.
I assumed it to be "just" only XML and provided the textual document as such. (I don't do Qt or Win7, only translate)

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&euml; should be written as ë because it is an unknown entity within the Qt compiler

@DouweM

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I apologize for the avalanche of comments, but in my experience a bad translation is more annoying than no translation at all. Your translation is great for the most part, but I think there are some places where it can be improved.

If you don't feel like making all of those changes yourself, the Lightpack folks can just merge this PR and I'll send another one with my proposed changes.

e-yes added a commit that referenced this pull request Jun 24, 2014
Fix compilation with Mac SDK below 10.9 and clear some warnings.
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Adding Dutch translations to Prismatik - #3

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I provided the res/languages/nl_NL.ts file

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this should be: <TS version="2.0" language="nl_NL">
I made a small boo boo.

@timsat

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lrelease couldn't parse the translation file:

lrelease error: Parse error at D:/System/Users/Tim/Projects/light-nl/Software/src/../res/translations/nl_NL.ts:97:31: Entity 'euml' not declared.

Thanks for contributing!

@timsat

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btw Qt5.1.1, Win7

@sentfanwyaerda

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a well, then &euml; (ë) should be added as an valid entity. The dutch language has some of those 'special' characters.
I assumed it to be "just" only XML and provided the textual document as such. (I don't do Qt or Win7, only translate)

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&euml; should be written as ë because it is an unknown entity within the Qt compiler

@DouweM

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I apologize for the avalanche of comments, but in my experience a bad translation is more annoying than no translation at all. Your translation is great for the most part, but I think there are some places where it can be improved.

If you don't feel like making all of those changes yourself, the Lightpack folks can just merge this PR and I'll send another one with my proposed changes.

e-yes added a commit that referenced this pull request Jun 24, 2014
Fix compilation with Mac SDK below 10.9 and clear some warnings.
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Adding Dutch translations to Prismatik - #3

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I provided the res/languages/nl_NL.ts file

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this should be: <TS version="2.0" language="nl_NL">
I made a small boo boo.

@timsat

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lrelease couldn't parse the translation file:

lrelease error: Parse error at D:/System/Users/Tim/Projects/light-nl/Software/src/../res/translations/nl_NL.ts:97:31: Entity 'euml' not declared.

Thanks for contributing!

@timsat

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btw Qt5.1.1, Win7

@sentfanwyaerda

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a well, then &euml; (ë) should be added as an valid entity. The dutch language has some of those 'special' characters.
I assumed it to be "just" only XML and provided the textual document as such. (I don't do Qt or Win7, only translate)

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&euml; should be written as ë because it is an unknown entity within the Qt compiler

@DouweM

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I apologize for the avalanche of comments, but in my experience a bad translation is more annoying than no translation at all. Your translation is great for the most part, but I think there are some places where it can be improved.

If you don't feel like making all of those changes yourself, the Lightpack folks can just merge this PR and I'll send another one with my proposed changes.

e-yes added a commit that referenced this pull request Jun 24, 2014
Fix compilation with Mac SDK below 10.9 and clear some warnings.
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Adding Dutch translations to Prismatik - #3

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Adding Dutch translations to Prismatik#3
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I provided the res/languages/nl_NL.ts file

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this should be: <TS version="2.0" language="nl_NL">
I made a small boo boo.

@timsat

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lrelease couldn't parse the translation file:

lrelease error: Parse error at D:/System/Users/Tim/Projects/light-nl/Software/src/../res/translations/nl_NL.ts:97:31: Entity 'euml' not declared.

Thanks for contributing!

@timsat

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btw Qt5.1.1, Win7

@sentfanwyaerda

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a well, then &euml; (ë) should be added as an valid entity. The dutch language has some of those 'special' characters.
I assumed it to be "just" only XML and provided the textual document as such. (I don't do Qt or Win7, only translate)

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&euml; should be written as ë because it is an unknown entity within the Qt compiler

@DouweM

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I apologize for the avalanche of comments, but in my experience a bad translation is more annoying than no translation at all. Your translation is great for the most part, but I think there are some places where it can be improved.

If you don't feel like making all of those changes yourself, the Lightpack folks can just merge this PR and I'll send another one with my proposed changes.

e-yes added a commit that referenced this pull request Jun 24, 2014
Fix compilation with Mac SDK below 10.9 and clear some warnings.
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Adding Dutch translations to Prismatik - #3

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Adding Dutch translations to Prismatik#3
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I provided the res/languages/nl_NL.ts file

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this should be: <TS version="2.0" language="nl_NL">
I made a small boo boo.

@timsat

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lrelease couldn't parse the translation file:

lrelease error: Parse error at D:/System/Users/Tim/Projects/light-nl/Software/src/../res/translations/nl_NL.ts:97:31: Entity 'euml' not declared.

Thanks for contributing!

@timsat

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btw Qt5.1.1, Win7

@sentfanwyaerda

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a well, then &euml; (ë) should be added as an valid entity. The dutch language has some of those 'special' characters.
I assumed it to be "just" only XML and provided the textual document as such. (I don't do Qt or Win7, only translate)

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&euml; should be written as ë because it is an unknown entity within the Qt compiler

@DouweM

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I apologize for the avalanche of comments, but in my experience a bad translation is more annoying than no translation at all. Your translation is great for the most part, but I think there are some places where it can be improved.

If you don't feel like making all of those changes yourself, the Lightpack folks can just merge this PR and I'll send another one with my proposed changes.

e-yes added a commit that referenced this pull request Jun 24, 2014
Fix compilation with Mac SDK below 10.9 and clear some warnings.
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Adding Dutch translations to Prismatik - #3

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I provided the res/languages/nl_NL.ts file

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this should be: <TS version="2.0" language="nl_NL">
I made a small boo boo.

@timsat

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lrelease couldn't parse the translation file:

lrelease error: Parse error at D:/System/Users/Tim/Projects/light-nl/Software/src/../res/translations/nl_NL.ts:97:31: Entity 'euml' not declared.

Thanks for contributing!

@timsat

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btw Qt5.1.1, Win7

@sentfanwyaerda

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a well, then &euml; (ë) should be added as an valid entity. The dutch language has some of those 'special' characters.
I assumed it to be "just" only XML and provided the textual document as such. (I don't do Qt or Win7, only translate)

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&euml; should be written as ë because it is an unknown entity within the Qt compiler

@DouweM

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I apologize for the avalanche of comments, but in my experience a bad translation is more annoying than no translation at all. Your translation is great for the most part, but I think there are some places where it can be improved.

If you don't feel like making all of those changes yourself, the Lightpack folks can just merge this PR and I'll send another one with my proposed changes.

e-yes added a commit that referenced this pull request Jun 24, 2014
Fix compilation with Mac SDK below 10.9 and clear some warnings.
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@sentfanwyaerda@timsat@DouweM
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Adding Dutch translations to Prismatik - #3

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Adding Dutch translations to Prismatik#3
sentfanwyaerda wants to merge 1 commit into
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sentfanwyaerda:master

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@sentfanwyaerda

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I provided the res/languages/nl_NL.ts file

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this should be: <TS version="2.0" language="nl_NL">
I made a small boo boo.

@timsat

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lrelease couldn't parse the translation file:

lrelease error: Parse error at D:/System/Users/Tim/Projects/light-nl/Software/src/../res/translations/nl_NL.ts:97:31: Entity 'euml' not declared.

Thanks for contributing!

@timsat

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btw Qt5.1.1, Win7

@sentfanwyaerda

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a well, then &euml; (ë) should be added as an valid entity. The dutch language has some of those 'special' characters.
I assumed it to be "just" only XML and provided the textual document as such. (I don't do Qt or Win7, only translate)

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&euml; should be written as ë because it is an unknown entity within the Qt compiler

@DouweM

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I apologize for the avalanche of comments, but in my experience a bad translation is more annoying than no translation at all. Your translation is great for the most part, but I think there are some places where it can be improved.

If you don't feel like making all of those changes yourself, the Lightpack folks can just merge this PR and I'll send another one with my proposed changes.

e-yes added a commit that referenced this pull request Jun 24, 2014
Fix compilation with Mac SDK below 10.9 and clear some warnings.
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3 participants

@sentfanwyaerda@timsat@DouweM