Stop death bounce-back from hijacking the drops - #182

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tastybento merged 1 commit into
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fix/deathchest-drops-compat
Jul 31, 2026
Merged

Stop death bounce-back from hijacking the drops#182
tastybento merged 1 commit into
developfrom
fix/deathchest-drops-compat

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Problem

The death drop protection added in 8d88d9a (4.7.0) handles PlayerDeathEvent at NORMAL priority by taking every item out of event.getDrops(), spawning them by hand with dropItemNaturally, and clearing the list.

Any plugin that stores death drops — DeathChest, grave plugins, keep-inventory features — runs at a later priority and now sees an empty event, while the items are already lying on the ground. With the default bounce-back: true, Border 4.7.0+ silently breaks all of them. Tracked down on a live server where DeathChest chests were always empty: a drops-list tracker caught PlayerListener.lambda$onPlayerDeath$0 clearing 5 stacks just before DeathChest ran.

Fix

Leave the event's drops untouched:

  • onPlayerDeath now runs at MONITOR — after every plugin has decided what happens to the items — and only records the death spot and island for one tick.
  • A new onDeathDropSpawn (ItemSpawnEvent) applies the existing trackItem bounce-back to items the server spawns that tick near a recorded death spot.

If another plugin takes the drops, nothing spawns and there is nothing to track; if the drops survive, they are tracked exactly as before. Vanilla drop behaviour (velocities, despawn timers) is also preserved since the server spawns the items itself.

Testing

  • 6 new unit tests: drops are left in the event, no manual dropItemNaturally, spawned death drops get tracked, far-away/no-death item spawns are ignored, bounce-back: false and empty-drops paths do nothing.
  • Full suite: 110 tests, 0 failures.
  • Root-caused on a production server (AOneBlock + DeathChest + 95 plugins) with a debug build of DeathChest.

🤖 Generated with Claude Code

https://claude.ai/code/session_013RPEWFAQcCivzQqB4L72Bx

The death drop protection added in 8d88d9a took the items out of the
PlayerDeathEvent at NORMAL priority, dropped them by hand, and cleared
the drops list. Any plugin that stores death drops - DeathChest, graves,
keep-inventory - then ran on an empty event while the items lay on the
ground, so with the default bounce-back: true, Border 4.7.0+ silently
broke every such plugin.
Leave the event alone: note the death spot at MONITOR, after those
plugins have decided what happens to the items, and apply the bounce-back
tracking to whatever the server then actually spawns, caught through
ItemSpawnEvent in the same tick. If another plugin keeps the items,
nothing spawns and there is nothing to track.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013RPEWFAQcCivzQqB4L72Bx
@sonarqubecloud

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@tastybento
tastybento merged commit 6d2cb01 into developJul 31, 2026
3 checks passed
@tastybento
tastybento deleted the fix/deathchest-drops-compat branch July 31, 2026 23:57
@tastybentotastybento mentioned this pull request Aug 1, 2026
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var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Stop death bounce-back from hijacking the drops - #182

Merged
tastybento merged 1 commit into
developfrom
fix/deathchest-drops-compat
Jul 31, 2026
Merged

Stop death bounce-back from hijacking the drops#182
tastybento merged 1 commit into
developfrom
fix/deathchest-drops-compat

Conversation

@tastybento

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Problem

The death drop protection added in 8d88d9a (4.7.0) handles PlayerDeathEvent at NORMAL priority by taking every item out of event.getDrops(), spawning them by hand with dropItemNaturally, and clearing the list.

Any plugin that stores death drops — DeathChest, grave plugins, keep-inventory features — runs at a later priority and now sees an empty event, while the items are already lying on the ground. With the default bounce-back: true, Border 4.7.0+ silently breaks all of them. Tracked down on a live server where DeathChest chests were always empty: a drops-list tracker caught PlayerListener.lambda$onPlayerDeath$0 clearing 5 stacks just before DeathChest ran.

Fix

Leave the event's drops untouched:

  • onPlayerDeath now runs at MONITOR — after every plugin has decided what happens to the items — and only records the death spot and island for one tick.
  • A new onDeathDropSpawn (ItemSpawnEvent) applies the existing trackItem bounce-back to items the server spawns that tick near a recorded death spot.

If another plugin takes the drops, nothing spawns and there is nothing to track; if the drops survive, they are tracked exactly as before. Vanilla drop behaviour (velocities, despawn timers) is also preserved since the server spawns the items itself.

Testing

  • 6 new unit tests: drops are left in the event, no manual dropItemNaturally, spawned death drops get tracked, far-away/no-death item spawns are ignored, bounce-back: false and empty-drops paths do nothing.
  • Full suite: 110 tests, 0 failures.
  • Root-caused on a production server (AOneBlock + DeathChest + 95 plugins) with a debug build of DeathChest.

🤖 Generated with Claude Code

https://claude.ai/code/session_013RPEWFAQcCivzQqB4L72Bx

The death drop protection added in 8d88d9a took the items out of the
PlayerDeathEvent at NORMAL priority, dropped them by hand, and cleared
the drops list. Any plugin that stores death drops - DeathChest, graves,
keep-inventory - then ran on an empty event while the items lay on the
ground, so with the default bounce-back: true, Border 4.7.0+ silently
broke every such plugin.
Leave the event alone: note the death spot at MONITOR, after those
plugins have decided what happens to the items, and apply the bounce-back
tracking to whatever the server then actually spawns, caught through
ItemSpawnEvent in the same tick. If another plugin keeps the items,
nothing spawns and there is nothing to track.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013RPEWFAQcCivzQqB4L72Bx
@sonarqubecloud

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@tastybento
tastybento merged commit 6d2cb01 into developJul 31, 2026
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@tastybento
tastybento deleted the fix/deathchest-drops-compat branch July 31, 2026 23:57
@tastybentotastybento mentioned this pull request Aug 1, 2026
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, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Stop death bounce-back from hijacking the drops - #182

Merged
tastybento merged 1 commit into
developfrom
fix/deathchest-drops-compat
Jul 31, 2026
Merged

Stop death bounce-back from hijacking the drops#182
tastybento merged 1 commit into
developfrom
fix/deathchest-drops-compat

Conversation

@tastybento

Copy link
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Member

Problem

The death drop protection added in 8d88d9a (4.7.0) handles PlayerDeathEvent at NORMAL priority by taking every item out of event.getDrops(), spawning them by hand with dropItemNaturally, and clearing the list.

Any plugin that stores death drops — DeathChest, grave plugins, keep-inventory features — runs at a later priority and now sees an empty event, while the items are already lying on the ground. With the default bounce-back: true, Border 4.7.0+ silently breaks all of them. Tracked down on a live server where DeathChest chests were always empty: a drops-list tracker caught PlayerListener.lambda$onPlayerDeath$0 clearing 5 stacks just before DeathChest ran.

Fix

Leave the event's drops untouched:

  • onPlayerDeath now runs at MONITOR — after every plugin has decided what happens to the items — and only records the death spot and island for one tick.
  • A new onDeathDropSpawn (ItemSpawnEvent) applies the existing trackItem bounce-back to items the server spawns that tick near a recorded death spot.

If another plugin takes the drops, nothing spawns and there is nothing to track; if the drops survive, they are tracked exactly as before. Vanilla drop behaviour (velocities, despawn timers) is also preserved since the server spawns the items itself.

Testing

  • 6 new unit tests: drops are left in the event, no manual dropItemNaturally, spawned death drops get tracked, far-away/no-death item spawns are ignored, bounce-back: false and empty-drops paths do nothing.
  • Full suite: 110 tests, 0 failures.
  • Root-caused on a production server (AOneBlock + DeathChest + 95 plugins) with a debug build of DeathChest.

🤖 Generated with Claude Code

https://claude.ai/code/session_013RPEWFAQcCivzQqB4L72Bx

The death drop protection added in 8d88d9a took the items out of the
PlayerDeathEvent at NORMAL priority, dropped them by hand, and cleared
the drops list. Any plugin that stores death drops - DeathChest, graves,
keep-inventory - then ran on an empty event while the items lay on the
ground, so with the default bounce-back: true, Border 4.7.0+ silently
broke every such plugin.
Leave the event alone: note the death spot at MONITOR, after those
plugins have decided what happens to the items, and apply the bounce-back
tracking to whatever the server then actually spawns, caught through
ItemSpawnEvent in the same tick. If another plugin keeps the items,
nothing spawns and there is nothing to track.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013RPEWFAQcCivzQqB4L72Bx
@sonarqubecloud

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@tastybento
tastybento merged commit 6d2cb01 into developJul 31, 2026
3 checks passed
@tastybento
tastybento deleted the fix/deathchest-drops-compat branch July 31, 2026 23:57
@tastybentotastybento mentioned this pull request Aug 1, 2026
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, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Stop death bounce-back from hijacking the drops - #182

Merged
tastybento merged 1 commit into
developfrom
fix/deathchest-drops-compat
Jul 31, 2026
Merged

Stop death bounce-back from hijacking the drops#182
tastybento merged 1 commit into
developfrom
fix/deathchest-drops-compat

Conversation

@tastybento

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Member

Problem

The death drop protection added in 8d88d9a (4.7.0) handles PlayerDeathEvent at NORMAL priority by taking every item out of event.getDrops(), spawning them by hand with dropItemNaturally, and clearing the list.

Any plugin that stores death drops — DeathChest, grave plugins, keep-inventory features — runs at a later priority and now sees an empty event, while the items are already lying on the ground. With the default bounce-back: true, Border 4.7.0+ silently breaks all of them. Tracked down on a live server where DeathChest chests were always empty: a drops-list tracker caught PlayerListener.lambda$onPlayerDeath$0 clearing 5 stacks just before DeathChest ran.

Fix

Leave the event's drops untouched:

  • onPlayerDeath now runs at MONITOR — after every plugin has decided what happens to the items — and only records the death spot and island for one tick.
  • A new onDeathDropSpawn (ItemSpawnEvent) applies the existing trackItem bounce-back to items the server spawns that tick near a recorded death spot.

If another plugin takes the drops, nothing spawns and there is nothing to track; if the drops survive, they are tracked exactly as before. Vanilla drop behaviour (velocities, despawn timers) is also preserved since the server spawns the items itself.

Testing

  • 6 new unit tests: drops are left in the event, no manual dropItemNaturally, spawned death drops get tracked, far-away/no-death item spawns are ignored, bounce-back: false and empty-drops paths do nothing.
  • Full suite: 110 tests, 0 failures.
  • Root-caused on a production server (AOneBlock + DeathChest + 95 plugins) with a debug build of DeathChest.

🤖 Generated with Claude Code

https://claude.ai/code/session_013RPEWFAQcCivzQqB4L72Bx

The death drop protection added in 8d88d9a took the items out of the
PlayerDeathEvent at NORMAL priority, dropped them by hand, and cleared
the drops list. Any plugin that stores death drops - DeathChest, graves,
keep-inventory - then ran on an empty event while the items lay on the
ground, so with the default bounce-back: true, Border 4.7.0+ silently
broke every such plugin.
Leave the event alone: note the death spot at MONITOR, after those
plugins have decided what happens to the items, and apply the bounce-back
tracking to whatever the server then actually spawns, caught through
ItemSpawnEvent in the same tick. If another plugin keeps the items,
nothing spawns and there is nothing to track.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013RPEWFAQcCivzQqB4L72Bx
@sonarqubecloud

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@tastybento
tastybento merged commit 6d2cb01 into developJul 31, 2026
3 checks passed
@tastybento
tastybento deleted the fix/deathchest-drops-compat branch July 31, 2026 23:57
@tastybentotastybento mentioned this pull request Aug 1, 2026
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, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Stop death bounce-back from hijacking the drops - #182

Merged
tastybento merged 1 commit into
developfrom
fix/deathchest-drops-compat
Jul 31, 2026
Merged

Stop death bounce-back from hijacking the drops#182
tastybento merged 1 commit into
developfrom
fix/deathchest-drops-compat

Conversation

@tastybento

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Problem

The death drop protection added in 8d88d9a (4.7.0) handles PlayerDeathEvent at NORMAL priority by taking every item out of event.getDrops(), spawning them by hand with dropItemNaturally, and clearing the list.

Any plugin that stores death drops — DeathChest, grave plugins, keep-inventory features — runs at a later priority and now sees an empty event, while the items are already lying on the ground. With the default bounce-back: true, Border 4.7.0+ silently breaks all of them. Tracked down on a live server where DeathChest chests were always empty: a drops-list tracker caught PlayerListener.lambda$onPlayerDeath$0 clearing 5 stacks just before DeathChest ran.

Fix

Leave the event's drops untouched:

  • onPlayerDeath now runs at MONITOR — after every plugin has decided what happens to the items — and only records the death spot and island for one tick.
  • A new onDeathDropSpawn (ItemSpawnEvent) applies the existing trackItem bounce-back to items the server spawns that tick near a recorded death spot.

If another plugin takes the drops, nothing spawns and there is nothing to track; if the drops survive, they are tracked exactly as before. Vanilla drop behaviour (velocities, despawn timers) is also preserved since the server spawns the items itself.

Testing

  • 6 new unit tests: drops are left in the event, no manual dropItemNaturally, spawned death drops get tracked, far-away/no-death item spawns are ignored, bounce-back: false and empty-drops paths do nothing.
  • Full suite: 110 tests, 0 failures.
  • Root-caused on a production server (AOneBlock + DeathChest + 95 plugins) with a debug build of DeathChest.

🤖 Generated with Claude Code

https://claude.ai/code/session_013RPEWFAQcCivzQqB4L72Bx

The death drop protection added in 8d88d9a took the items out of the
PlayerDeathEvent at NORMAL priority, dropped them by hand, and cleared
the drops list. Any plugin that stores death drops - DeathChest, graves,
keep-inventory - then ran on an empty event while the items lay on the
ground, so with the default bounce-back: true, Border 4.7.0+ silently
broke every such plugin.
Leave the event alone: note the death spot at MONITOR, after those
plugins have decided what happens to the items, and apply the bounce-back
tracking to whatever the server then actually spawns, caught through
ItemSpawnEvent in the same tick. If another plugin keeps the items,
nothing spawns and there is nothing to track.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013RPEWFAQcCivzQqB4L72Bx
@sonarqubecloud

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@tastybento
tastybento merged commit 6d2cb01 into developJul 31, 2026
3 checks passed
@tastybento
tastybento deleted the fix/deathchest-drops-compat branch July 31, 2026 23:57
@tastybentotastybento mentioned this pull request Aug 1, 2026
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, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Stop death bounce-back from hijacking the drops - #182

Merged
tastybento merged 1 commit into
developfrom
fix/deathchest-drops-compat
Jul 31, 2026
Merged

Stop death bounce-back from hijacking the drops#182
tastybento merged 1 commit into
developfrom
fix/deathchest-drops-compat

Conversation

@tastybento

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Member

Problem

The death drop protection added in 8d88d9a (4.7.0) handles PlayerDeathEvent at NORMAL priority by taking every item out of event.getDrops(), spawning them by hand with dropItemNaturally, and clearing the list.

Any plugin that stores death drops — DeathChest, grave plugins, keep-inventory features — runs at a later priority and now sees an empty event, while the items are already lying on the ground. With the default bounce-back: true, Border 4.7.0+ silently breaks all of them. Tracked down on a live server where DeathChest chests were always empty: a drops-list tracker caught PlayerListener.lambda$onPlayerDeath$0 clearing 5 stacks just before DeathChest ran.

Fix

Leave the event's drops untouched:

  • onPlayerDeath now runs at MONITOR — after every plugin has decided what happens to the items — and only records the death spot and island for one tick.
  • A new onDeathDropSpawn (ItemSpawnEvent) applies the existing trackItem bounce-back to items the server spawns that tick near a recorded death spot.

If another plugin takes the drops, nothing spawns and there is nothing to track; if the drops survive, they are tracked exactly as before. Vanilla drop behaviour (velocities, despawn timers) is also preserved since the server spawns the items itself.

Testing

  • 6 new unit tests: drops are left in the event, no manual dropItemNaturally, spawned death drops get tracked, far-away/no-death item spawns are ignored, bounce-back: false and empty-drops paths do nothing.
  • Full suite: 110 tests, 0 failures.
  • Root-caused on a production server (AOneBlock + DeathChest + 95 plugins) with a debug build of DeathChest.

🤖 Generated with Claude Code

https://claude.ai/code/session_013RPEWFAQcCivzQqB4L72Bx

The death drop protection added in 8d88d9a took the items out of the
PlayerDeathEvent at NORMAL priority, dropped them by hand, and cleared
the drops list. Any plugin that stores death drops - DeathChest, graves,
keep-inventory - then ran on an empty event while the items lay on the
ground, so with the default bounce-back: true, Border 4.7.0+ silently
broke every such plugin.
Leave the event alone: note the death spot at MONITOR, after those
plugins have decided what happens to the items, and apply the bounce-back
tracking to whatever the server then actually spawns, caught through
ItemSpawnEvent in the same tick. If another plugin keeps the items,
nothing spawns and there is nothing to track.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013RPEWFAQcCivzQqB4L72Bx
@sonarqubecloud

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@tastybento
tastybento merged commit 6d2cb01 into developJul 31, 2026
3 checks passed
@tastybento
tastybento deleted the fix/deathchest-drops-compat branch July 31, 2026 23:57
@tastybentotastybento mentioned this pull request Aug 1, 2026
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, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Stop death bounce-back from hijacking the drops - #182

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tastybento merged 1 commit into
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fix/deathchest-drops-compat
Jul 31, 2026
Merged

Stop death bounce-back from hijacking the drops#182
tastybento merged 1 commit into
developfrom
fix/deathchest-drops-compat

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@tastybento

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Problem

The death drop protection added in 8d88d9a (4.7.0) handles PlayerDeathEvent at NORMAL priority by taking every item out of event.getDrops(), spawning them by hand with dropItemNaturally, and clearing the list.

Any plugin that stores death drops — DeathChest, grave plugins, keep-inventory features — runs at a later priority and now sees an empty event, while the items are already lying on the ground. With the default bounce-back: true, Border 4.7.0+ silently breaks all of them. Tracked down on a live server where DeathChest chests were always empty: a drops-list tracker caught PlayerListener.lambda$onPlayerDeath$0 clearing 5 stacks just before DeathChest ran.

Fix

Leave the event's drops untouched:

  • onPlayerDeath now runs at MONITOR — after every plugin has decided what happens to the items — and only records the death spot and island for one tick.
  • A new onDeathDropSpawn (ItemSpawnEvent) applies the existing trackItem bounce-back to items the server spawns that tick near a recorded death spot.

If another plugin takes the drops, nothing spawns and there is nothing to track; if the drops survive, they are tracked exactly as before. Vanilla drop behaviour (velocities, despawn timers) is also preserved since the server spawns the items itself.

Testing

  • 6 new unit tests: drops are left in the event, no manual dropItemNaturally, spawned death drops get tracked, far-away/no-death item spawns are ignored, bounce-back: false and empty-drops paths do nothing.
  • Full suite: 110 tests, 0 failures.
  • Root-caused on a production server (AOneBlock + DeathChest + 95 plugins) with a debug build of DeathChest.

🤖 Generated with Claude Code

https://claude.ai/code/session_013RPEWFAQcCivzQqB4L72Bx

The death drop protection added in 8d88d9a took the items out of the
PlayerDeathEvent at NORMAL priority, dropped them by hand, and cleared
the drops list. Any plugin that stores death drops - DeathChest, graves,
keep-inventory - then ran on an empty event while the items lay on the
ground, so with the default bounce-back: true, Border 4.7.0+ silently
broke every such plugin.
Leave the event alone: note the death spot at MONITOR, after those
plugins have decided what happens to the items, and apply the bounce-back
tracking to whatever the server then actually spawns, caught through
ItemSpawnEvent in the same tick. If another plugin keeps the items,
nothing spawns and there is nothing to track.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013RPEWFAQcCivzQqB4L72Bx
@sonarqubecloud

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tastybento merged commit 6d2cb01 into developJul 31, 2026
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@tastybento
tastybento deleted the fix/deathchest-drops-compat branch July 31, 2026 23:57
@tastybentotastybento mentioned this pull request Aug 1, 2026
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, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Stop death bounce-back from hijacking the drops - #182

Merged
tastybento merged 1 commit into
developfrom
fix/deathchest-drops-compat
Jul 31, 2026
Merged

Stop death bounce-back from hijacking the drops#182
tastybento merged 1 commit into
developfrom
fix/deathchest-drops-compat

Conversation

@tastybento

Copy link
Copy Markdown
Member

Problem

The death drop protection added in 8d88d9a (4.7.0) handles PlayerDeathEvent at NORMAL priority by taking every item out of event.getDrops(), spawning them by hand with dropItemNaturally, and clearing the list.

Any plugin that stores death drops — DeathChest, grave plugins, keep-inventory features — runs at a later priority and now sees an empty event, while the items are already lying on the ground. With the default bounce-back: true, Border 4.7.0+ silently breaks all of them. Tracked down on a live server where DeathChest chests were always empty: a drops-list tracker caught PlayerListener.lambda$onPlayerDeath$0 clearing 5 stacks just before DeathChest ran.

Fix

Leave the event's drops untouched:

  • onPlayerDeath now runs at MONITOR — after every plugin has decided what happens to the items — and only records the death spot and island for one tick.
  • A new onDeathDropSpawn (ItemSpawnEvent) applies the existing trackItem bounce-back to items the server spawns that tick near a recorded death spot.

If another plugin takes the drops, nothing spawns and there is nothing to track; if the drops survive, they are tracked exactly as before. Vanilla drop behaviour (velocities, despawn timers) is also preserved since the server spawns the items itself.

Testing

  • 6 new unit tests: drops are left in the event, no manual dropItemNaturally, spawned death drops get tracked, far-away/no-death item spawns are ignored, bounce-back: false and empty-drops paths do nothing.
  • Full suite: 110 tests, 0 failures.
  • Root-caused on a production server (AOneBlock + DeathChest + 95 plugins) with a debug build of DeathChest.

🤖 Generated with Claude Code

https://claude.ai/code/session_013RPEWFAQcCivzQqB4L72Bx

The death drop protection added in 8d88d9a took the items out of the
PlayerDeathEvent at NORMAL priority, dropped them by hand, and cleared
the drops list. Any plugin that stores death drops - DeathChest, graves,
keep-inventory - then ran on an empty event while the items lay on the
ground, so with the default bounce-back: true, Border 4.7.0+ silently
broke every such plugin.
Leave the event alone: note the death spot at MONITOR, after those
plugins have decided what happens to the items, and apply the bounce-back
tracking to whatever the server then actually spawns, caught through
ItemSpawnEvent in the same tick. If another plugin keeps the items,
nothing spawns and there is nothing to track.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013RPEWFAQcCivzQqB4L72Bx
@sonarqubecloud

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@tastybento
tastybento merged commit 6d2cb01 into developJul 31, 2026
3 checks passed
@tastybento
tastybento deleted the fix/deathchest-drops-compat branch July 31, 2026 23:57
@tastybentotastybento mentioned this pull request Aug 1, 2026
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1 participant

@tastybento