feat: island trophies and titles (foundation for #31) - #36

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tastybento merged 3 commits into
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feature/island-trophies
Aug 15, 2026
Merged

feat: island trophies and titles (foundation for #31)#36
tastybento merged 3 commits into
developfrom
feature/island-trophies

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Closes#31. Stacked on #35 — based on feature/activity-counters and containing only the trophy layer as its own commit; when #35 merges this retargets to develop automatically.

The reward layer the ring milestones (#3), relay (#9) and leagues (#10) all asked for independently: one persistent, visible trophy system instead of three. It earns its place over the existing chunkblock.rings.commands by being persistent and visible — the island keeps the trophy and can show the title — rather than running a command once and forgetting.

Shape, as specified in the issue

  • Config-defined, not hardcoded. A trophy in trophies.yml is a name, an icon, a condition and what it grants. Conditions read the ring state (RING: ring N complete) or the [foundation] Per-member island activity counters #30 counters (COUNTER with counter/scope/threshold/window-days, where scope is the island total or any single member).
  • Earned once, stays earned. Earned trophy ids persist on OneBlockIslands; only an island create or reset clears them. Re-locking a ring on level loss and claiming it back never re-awards — the highestRingRewarded lesson applied.
  • A cancellable award event.TrophyAwardEvent mirrors RingCompleteEvent: the trophy is persisted whether or not the event is cancelled (so it can never fire twice), and cancelling suppresses only the addon's own handling — messages, sound, title grant and reward commands — so another plugin can take the reward over entirely.
  • Titles are the display half. One active title per island, chosen from earned trophies with the new /ch title command (list, set, none to clear, tab-complete), surfaced as %chunkblock_island_title% plus a %chunkblock_island_trophies% count. The first titled trophy auto-becomes the title until the island picks another. Titles are purely cosmetic for now; showing them next to the island name in listings is left open, as the issue suggests.
  • The balance constraint.trophies.yml opens with the prominent warning: never reward island levels from trophy commands — levels buy chunks, so a level-granting trophy makes each milestone buy the next one. Economy/console-command payouts are fine.

What earns a trophy

Deliberately not decided here, per the issue's "not in scope". The shipped defaults are three benign examples (ring 1, ten distinct chunks, ten thousand magic blocks); ring milestones (#3), relay streaks (#9) and competition placements (#10) become condition sources in their own issues.

Tests

22 new tests: TrophyManagerTest (parsing/validation, criteria over rings and counters incl. member scope, award-once, cancellation semantics, titles), IslandTitleCommandTest, plus the ActivityManager→TrophyManager hook test. Full suite: 723 tests, 0 failures.

🤖 Generated with Claude Code

https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD

Base automatically changed from feature/activity-counters to developAugust 15, 2026 02:50
tastybentoand others added 3 commits August 14, 2026 19:54
- recordActivity instead of record: 'record' is a restricted identifier
- pin LocalDate.now to the system zone explicitly
- static imports and an unused import in the new tests
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD
The reward layer over the activity counters: config-defined trophies an
island earns once and keeps, and the titles they carry. One system for
the ring milestones (#3), relay scores (#9) and competition placements
(#10) to emit into, instead of three unrelated ones.
A trophy in trophies.yml is a name, an icon, a condition and what it
grants. Conditions read the ring state (RING) or the activity counters
(COUNTER, island total or any single member, lifetime or windowed).
Earned trophies persist on the island and only an island create or
reset clears them — the highestRingRewarded lesson: re-locking a ring
on level loss and claiming it back never re-awards.
TrophyAwardEvent mirrors RingCompleteEvent: cancellable, and the trophy
stays earned either way, so another plugin can take the reward over
entirely without the addon also acting. trophies.yml carries the
warning against paying out island levels — levels buy chunks, so a
level-granting trophy makes each milestone buy the next one.
Titles are the display half: one active title per island chosen from
earned trophies with /ch title, surfaced as the
%chunkblock_island_title% placeholder (plus %chunkblock_island_trophies%).
Foundation for #31; builds on the #30 counters.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD
- guard execute() against a null island instead of trusting canExecute
- constants for the repeated '[title]' and "Trophy '" literals
- make the COUNTER criteria's non-null counter explicit for analysis
- never map a nullable trophy title into the active-title text
- suppress S9149 on getHandlerList: Bukkit's event bus requires the
exact static method name on every event class
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD
@tastybento
tastybentoforce-pushed the feature/island-trophies branch from a98ba25 to 20a714fCompareAugust 15, 2026 02:56
@sonarqubecloud

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All 7 SonarCloud findings on this PR are fixed and the analysis is now green (0 open issues, all checks pass).

Note on the stack: #35 merged just before its own SonarCloud fix commit landed, so develop currently carries 4 minor findings from the counters PR (the record restricted-identifier rename, the explicit ZoneId on LocalDate.now, and two test import nits). This branch was rebased on that fix commit, so merging this PR also clears those 4 findings on develop. The re-created feature/activity-counters branch on the remote is now redundant and can be deleted.

@tastybento
tastybento merged commit 1bf8dfa into developAug 15, 2026
3 checks passed
@tastybento
tastybento deleted the feature/island-trophies branch August 15, 2026 03:59
@tastybentotastybento mentioned this pull request Aug 16, 2026
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[foundation] Island trophies and titles

1 participant

@tastybento
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

feat: island trophies and titles (foundation for #31) - #36

Merged
tastybento merged 3 commits into
developfrom
feature/island-trophies
Aug 15, 2026
Merged

feat: island trophies and titles (foundation for #31)#36
tastybento merged 3 commits into
developfrom
feature/island-trophies

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@tastybento

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Closes#31. Stacked on #35 — based on feature/activity-counters and containing only the trophy layer as its own commit; when #35 merges this retargets to develop automatically.

The reward layer the ring milestones (#3), relay (#9) and leagues (#10) all asked for independently: one persistent, visible trophy system instead of three. It earns its place over the existing chunkblock.rings.commands by being persistent and visible — the island keeps the trophy and can show the title — rather than running a command once and forgetting.

Shape, as specified in the issue

  • Config-defined, not hardcoded. A trophy in trophies.yml is a name, an icon, a condition and what it grants. Conditions read the ring state (RING: ring N complete) or the [foundation] Per-member island activity counters #30 counters (COUNTER with counter/scope/threshold/window-days, where scope is the island total or any single member).
  • Earned once, stays earned. Earned trophy ids persist on OneBlockIslands; only an island create or reset clears them. Re-locking a ring on level loss and claiming it back never re-awards — the highestRingRewarded lesson applied.
  • A cancellable award event.TrophyAwardEvent mirrors RingCompleteEvent: the trophy is persisted whether or not the event is cancelled (so it can never fire twice), and cancelling suppresses only the addon's own handling — messages, sound, title grant and reward commands — so another plugin can take the reward over entirely.
  • Titles are the display half. One active title per island, chosen from earned trophies with the new /ch title command (list, set, none to clear, tab-complete), surfaced as %chunkblock_island_title% plus a %chunkblock_island_trophies% count. The first titled trophy auto-becomes the title until the island picks another. Titles are purely cosmetic for now; showing them next to the island name in listings is left open, as the issue suggests.
  • The balance constraint.trophies.yml opens with the prominent warning: never reward island levels from trophy commands — levels buy chunks, so a level-granting trophy makes each milestone buy the next one. Economy/console-command payouts are fine.

What earns a trophy

Deliberately not decided here, per the issue's "not in scope". The shipped defaults are three benign examples (ring 1, ten distinct chunks, ten thousand magic blocks); ring milestones (#3), relay streaks (#9) and competition placements (#10) become condition sources in their own issues.

Tests

22 new tests: TrophyManagerTest (parsing/validation, criteria over rings and counters incl. member scope, award-once, cancellation semantics, titles), IslandTitleCommandTest, plus the ActivityManager→TrophyManager hook test. Full suite: 723 tests, 0 failures.

🤖 Generated with Claude Code

https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD

Base automatically changed from feature/activity-counters to developAugust 15, 2026 02:50
tastybentoand others added 3 commits August 14, 2026 19:54
- recordActivity instead of record: 'record' is a restricted identifier
- pin LocalDate.now to the system zone explicitly
- static imports and an unused import in the new tests
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD
The reward layer over the activity counters: config-defined trophies an
island earns once and keeps, and the titles they carry. One system for
the ring milestones (#3), relay scores (#9) and competition placements
(#10) to emit into, instead of three unrelated ones.
A trophy in trophies.yml is a name, an icon, a condition and what it
grants. Conditions read the ring state (RING) or the activity counters
(COUNTER, island total or any single member, lifetime or windowed).
Earned trophies persist on the island and only an island create or
reset clears them — the highestRingRewarded lesson: re-locking a ring
on level loss and claiming it back never re-awards.
TrophyAwardEvent mirrors RingCompleteEvent: cancellable, and the trophy
stays earned either way, so another plugin can take the reward over
entirely without the addon also acting. trophies.yml carries the
warning against paying out island levels — levels buy chunks, so a
level-granting trophy makes each milestone buy the next one.
Titles are the display half: one active title per island chosen from
earned trophies with /ch title, surfaced as the
%chunkblock_island_title% placeholder (plus %chunkblock_island_trophies%).
Foundation for #31; builds on the #30 counters.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD
- guard execute() against a null island instead of trusting canExecute
- constants for the repeated '[title]' and "Trophy '" literals
- make the COUNTER criteria's non-null counter explicit for analysis
- never map a nullable trophy title into the active-title text
- suppress S9149 on getHandlerList: Bukkit's event bus requires the
exact static method name on every event class
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD
@tastybento
tastybentoforce-pushed the feature/island-trophies branch from a98ba25 to 20a714fCompareAugust 15, 2026 02:56
@sonarqubecloud

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@tastybento

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All 7 SonarCloud findings on this PR are fixed and the analysis is now green (0 open issues, all checks pass).

Note on the stack: #35 merged just before its own SonarCloud fix commit landed, so develop currently carries 4 minor findings from the counters PR (the record restricted-identifier rename, the explicit ZoneId on LocalDate.now, and two test import nits). This branch was rebased on that fix commit, so merging this PR also clears those 4 findings on develop. The re-created feature/activity-counters branch on the remote is now redundant and can be deleted.

@tastybento
tastybento merged commit 1bf8dfa into developAug 15, 2026
3 checks passed
@tastybento
tastybento deleted the feature/island-trophies branch August 15, 2026 03:59
@tastybentotastybento mentioned this pull request Aug 16, 2026
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[foundation] Island trophies and titles

1 participant

@tastybento
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

feat: island trophies and titles (foundation for #31) - #36

Merged
tastybento merged 3 commits into
developfrom
feature/island-trophies
Aug 15, 2026
Merged

feat: island trophies and titles (foundation for #31)#36
tastybento merged 3 commits into
developfrom
feature/island-trophies

Conversation

@tastybento

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Closes#31. Stacked on #35 — based on feature/activity-counters and containing only the trophy layer as its own commit; when #35 merges this retargets to develop automatically.

The reward layer the ring milestones (#3), relay (#9) and leagues (#10) all asked for independently: one persistent, visible trophy system instead of three. It earns its place over the existing chunkblock.rings.commands by being persistent and visible — the island keeps the trophy and can show the title — rather than running a command once and forgetting.

Shape, as specified in the issue

  • Config-defined, not hardcoded. A trophy in trophies.yml is a name, an icon, a condition and what it grants. Conditions read the ring state (RING: ring N complete) or the [foundation] Per-member island activity counters #30 counters (COUNTER with counter/scope/threshold/window-days, where scope is the island total or any single member).
  • Earned once, stays earned. Earned trophy ids persist on OneBlockIslands; only an island create or reset clears them. Re-locking a ring on level loss and claiming it back never re-awards — the highestRingRewarded lesson applied.
  • A cancellable award event.TrophyAwardEvent mirrors RingCompleteEvent: the trophy is persisted whether or not the event is cancelled (so it can never fire twice), and cancelling suppresses only the addon's own handling — messages, sound, title grant and reward commands — so another plugin can take the reward over entirely.
  • Titles are the display half. One active title per island, chosen from earned trophies with the new /ch title command (list, set, none to clear, tab-complete), surfaced as %chunkblock_island_title% plus a %chunkblock_island_trophies% count. The first titled trophy auto-becomes the title until the island picks another. Titles are purely cosmetic for now; showing them next to the island name in listings is left open, as the issue suggests.
  • The balance constraint.trophies.yml opens with the prominent warning: never reward island levels from trophy commands — levels buy chunks, so a level-granting trophy makes each milestone buy the next one. Economy/console-command payouts are fine.

What earns a trophy

Deliberately not decided here, per the issue's "not in scope". The shipped defaults are three benign examples (ring 1, ten distinct chunks, ten thousand magic blocks); ring milestones (#3), relay streaks (#9) and competition placements (#10) become condition sources in their own issues.

Tests

22 new tests: TrophyManagerTest (parsing/validation, criteria over rings and counters incl. member scope, award-once, cancellation semantics, titles), IslandTitleCommandTest, plus the ActivityManager→TrophyManager hook test. Full suite: 723 tests, 0 failures.

🤖 Generated with Claude Code

https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD

Base automatically changed from feature/activity-counters to developAugust 15, 2026 02:50
tastybentoand others added 3 commits August 14, 2026 19:54
- recordActivity instead of record: 'record' is a restricted identifier
- pin LocalDate.now to the system zone explicitly
- static imports and an unused import in the new tests
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD
The reward layer over the activity counters: config-defined trophies an
island earns once and keeps, and the titles they carry. One system for
the ring milestones (#3), relay scores (#9) and competition placements
(#10) to emit into, instead of three unrelated ones.
A trophy in trophies.yml is a name, an icon, a condition and what it
grants. Conditions read the ring state (RING) or the activity counters
(COUNTER, island total or any single member, lifetime or windowed).
Earned trophies persist on the island and only an island create or
reset clears them — the highestRingRewarded lesson: re-locking a ring
on level loss and claiming it back never re-awards.
TrophyAwardEvent mirrors RingCompleteEvent: cancellable, and the trophy
stays earned either way, so another plugin can take the reward over
entirely without the addon also acting. trophies.yml carries the
warning against paying out island levels — levels buy chunks, so a
level-granting trophy makes each milestone buy the next one.
Titles are the display half: one active title per island chosen from
earned trophies with /ch title, surfaced as the
%chunkblock_island_title% placeholder (plus %chunkblock_island_trophies%).
Foundation for #31; builds on the #30 counters.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD
- guard execute() against a null island instead of trusting canExecute
- constants for the repeated '[title]' and "Trophy '" literals
- make the COUNTER criteria's non-null counter explicit for analysis
- never map a nullable trophy title into the active-title text
- suppress S9149 on getHandlerList: Bukkit's event bus requires the
exact static method name on every event class
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD
@tastybento
tastybentoforce-pushed the feature/island-trophies branch from a98ba25 to 20a714fCompareAugust 15, 2026 02:56
@sonarqubecloud

Copy link
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@tastybento

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All 7 SonarCloud findings on this PR are fixed and the analysis is now green (0 open issues, all checks pass).

Note on the stack: #35 merged just before its own SonarCloud fix commit landed, so develop currently carries 4 minor findings from the counters PR (the record restricted-identifier rename, the explicit ZoneId on LocalDate.now, and two test import nits). This branch was rebased on that fix commit, so merging this PR also clears those 4 findings on develop. The re-created feature/activity-counters branch on the remote is now redundant and can be deleted.

@tastybento
tastybento merged commit 1bf8dfa into developAug 15, 2026
3 checks passed
@tastybento
tastybento deleted the feature/island-trophies branch August 15, 2026 03:59
@tastybentotastybento mentioned this pull request Aug 16, 2026
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[foundation] Island trophies and titles

1 participant

@tastybento
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

feat: island trophies and titles (foundation for #31) - #36

Merged
tastybento merged 3 commits into
developfrom
feature/island-trophies
Aug 15, 2026
Merged

feat: island trophies and titles (foundation for #31)#36
tastybento merged 3 commits into
developfrom
feature/island-trophies

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@tastybento

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Closes#31. Stacked on #35 — based on feature/activity-counters and containing only the trophy layer as its own commit; when #35 merges this retargets to develop automatically.

The reward layer the ring milestones (#3), relay (#9) and leagues (#10) all asked for independently: one persistent, visible trophy system instead of three. It earns its place over the existing chunkblock.rings.commands by being persistent and visible — the island keeps the trophy and can show the title — rather than running a command once and forgetting.

Shape, as specified in the issue

  • Config-defined, not hardcoded. A trophy in trophies.yml is a name, an icon, a condition and what it grants. Conditions read the ring state (RING: ring N complete) or the [foundation] Per-member island activity counters #30 counters (COUNTER with counter/scope/threshold/window-days, where scope is the island total or any single member).
  • Earned once, stays earned. Earned trophy ids persist on OneBlockIslands; only an island create or reset clears them. Re-locking a ring on level loss and claiming it back never re-awards — the highestRingRewarded lesson applied.
  • A cancellable award event.TrophyAwardEvent mirrors RingCompleteEvent: the trophy is persisted whether or not the event is cancelled (so it can never fire twice), and cancelling suppresses only the addon's own handling — messages, sound, title grant and reward commands — so another plugin can take the reward over entirely.
  • Titles are the display half. One active title per island, chosen from earned trophies with the new /ch title command (list, set, none to clear, tab-complete), surfaced as %chunkblock_island_title% plus a %chunkblock_island_trophies% count. The first titled trophy auto-becomes the title until the island picks another. Titles are purely cosmetic for now; showing them next to the island name in listings is left open, as the issue suggests.
  • The balance constraint.trophies.yml opens with the prominent warning: never reward island levels from trophy commands — levels buy chunks, so a level-granting trophy makes each milestone buy the next one. Economy/console-command payouts are fine.

What earns a trophy

Deliberately not decided here, per the issue's "not in scope". The shipped defaults are three benign examples (ring 1, ten distinct chunks, ten thousand magic blocks); ring milestones (#3), relay streaks (#9) and competition placements (#10) become condition sources in their own issues.

Tests

22 new tests: TrophyManagerTest (parsing/validation, criteria over rings and counters incl. member scope, award-once, cancellation semantics, titles), IslandTitleCommandTest, plus the ActivityManager→TrophyManager hook test. Full suite: 723 tests, 0 failures.

🤖 Generated with Claude Code

https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD

Base automatically changed from feature/activity-counters to developAugust 15, 2026 02:50
tastybentoand others added 3 commits August 14, 2026 19:54
- recordActivity instead of record: 'record' is a restricted identifier
- pin LocalDate.now to the system zone explicitly
- static imports and an unused import in the new tests
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD
The reward layer over the activity counters: config-defined trophies an
island earns once and keeps, and the titles they carry. One system for
the ring milestones (#3), relay scores (#9) and competition placements
(#10) to emit into, instead of three unrelated ones.
A trophy in trophies.yml is a name, an icon, a condition and what it
grants. Conditions read the ring state (RING) or the activity counters
(COUNTER, island total or any single member, lifetime or windowed).
Earned trophies persist on the island and only an island create or
reset clears them — the highestRingRewarded lesson: re-locking a ring
on level loss and claiming it back never re-awards.
TrophyAwardEvent mirrors RingCompleteEvent: cancellable, and the trophy
stays earned either way, so another plugin can take the reward over
entirely without the addon also acting. trophies.yml carries the
warning against paying out island levels — levels buy chunks, so a
level-granting trophy makes each milestone buy the next one.
Titles are the display half: one active title per island chosen from
earned trophies with /ch title, surfaced as the
%chunkblock_island_title% placeholder (plus %chunkblock_island_trophies%).
Foundation for #31; builds on the #30 counters.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD
- guard execute() against a null island instead of trusting canExecute
- constants for the repeated '[title]' and "Trophy '" literals
- make the COUNTER criteria's non-null counter explicit for analysis
- never map a nullable trophy title into the active-title text
- suppress S9149 on getHandlerList: Bukkit's event bus requires the
exact static method name on every event class
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD
@tastybento
tastybentoforce-pushed the feature/island-trophies branch from a98ba25 to 20a714fCompareAugust 15, 2026 02:56
@sonarqubecloud

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All 7 SonarCloud findings on this PR are fixed and the analysis is now green (0 open issues, all checks pass).

Note on the stack: #35 merged just before its own SonarCloud fix commit landed, so develop currently carries 4 minor findings from the counters PR (the record restricted-identifier rename, the explicit ZoneId on LocalDate.now, and two test import nits). This branch was rebased on that fix commit, so merging this PR also clears those 4 findings on develop. The re-created feature/activity-counters branch on the remote is now redundant and can be deleted.

@tastybento
tastybento merged commit 1bf8dfa into developAug 15, 2026
3 checks passed
@tastybento
tastybento deleted the feature/island-trophies branch August 15, 2026 03:59
@tastybentotastybento mentioned this pull request Aug 16, 2026
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[foundation] Island trophies and titles

1 participant

@tastybento
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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feat: island trophies and titles (foundation for #31) - #36

Merged
tastybento merged 3 commits into
developfrom
feature/island-trophies
Aug 15, 2026
Merged

feat: island trophies and titles (foundation for #31)#36
tastybento merged 3 commits into
developfrom
feature/island-trophies

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@tastybento

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Closes#31. Stacked on #35 — based on feature/activity-counters and containing only the trophy layer as its own commit; when #35 merges this retargets to develop automatically.

The reward layer the ring milestones (#3), relay (#9) and leagues (#10) all asked for independently: one persistent, visible trophy system instead of three. It earns its place over the existing chunkblock.rings.commands by being persistent and visible — the island keeps the trophy and can show the title — rather than running a command once and forgetting.

Shape, as specified in the issue

  • Config-defined, not hardcoded. A trophy in trophies.yml is a name, an icon, a condition and what it grants. Conditions read the ring state (RING: ring N complete) or the [foundation] Per-member island activity counters #30 counters (COUNTER with counter/scope/threshold/window-days, where scope is the island total or any single member).
  • Earned once, stays earned. Earned trophy ids persist on OneBlockIslands; only an island create or reset clears them. Re-locking a ring on level loss and claiming it back never re-awards — the highestRingRewarded lesson applied.
  • A cancellable award event.TrophyAwardEvent mirrors RingCompleteEvent: the trophy is persisted whether or not the event is cancelled (so it can never fire twice), and cancelling suppresses only the addon's own handling — messages, sound, title grant and reward commands — so another plugin can take the reward over entirely.
  • Titles are the display half. One active title per island, chosen from earned trophies with the new /ch title command (list, set, none to clear, tab-complete), surfaced as %chunkblock_island_title% plus a %chunkblock_island_trophies% count. The first titled trophy auto-becomes the title until the island picks another. Titles are purely cosmetic for now; showing them next to the island name in listings is left open, as the issue suggests.
  • The balance constraint.trophies.yml opens with the prominent warning: never reward island levels from trophy commands — levels buy chunks, so a level-granting trophy makes each milestone buy the next one. Economy/console-command payouts are fine.

What earns a trophy

Deliberately not decided here, per the issue's "not in scope". The shipped defaults are three benign examples (ring 1, ten distinct chunks, ten thousand magic blocks); ring milestones (#3), relay streaks (#9) and competition placements (#10) become condition sources in their own issues.

Tests

22 new tests: TrophyManagerTest (parsing/validation, criteria over rings and counters incl. member scope, award-once, cancellation semantics, titles), IslandTitleCommandTest, plus the ActivityManager→TrophyManager hook test. Full suite: 723 tests, 0 failures.

🤖 Generated with Claude Code

https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD

Base automatically changed from feature/activity-counters to developAugust 15, 2026 02:50
tastybentoand others added 3 commits August 14, 2026 19:54
- recordActivity instead of record: 'record' is a restricted identifier
- pin LocalDate.now to the system zone explicitly
- static imports and an unused import in the new tests
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD
The reward layer over the activity counters: config-defined trophies an
island earns once and keeps, and the titles they carry. One system for
the ring milestones (#3), relay scores (#9) and competition placements
(#10) to emit into, instead of three unrelated ones.
A trophy in trophies.yml is a name, an icon, a condition and what it
grants. Conditions read the ring state (RING) or the activity counters
(COUNTER, island total or any single member, lifetime or windowed).
Earned trophies persist on the island and only an island create or
reset clears them — the highestRingRewarded lesson: re-locking a ring
on level loss and claiming it back never re-awards.
TrophyAwardEvent mirrors RingCompleteEvent: cancellable, and the trophy
stays earned either way, so another plugin can take the reward over
entirely without the addon also acting. trophies.yml carries the
warning against paying out island levels — levels buy chunks, so a
level-granting trophy makes each milestone buy the next one.
Titles are the display half: one active title per island chosen from
earned trophies with /ch title, surfaced as the
%chunkblock_island_title% placeholder (plus %chunkblock_island_trophies%).
Foundation for #31; builds on the #30 counters.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD
- guard execute() against a null island instead of trusting canExecute
- constants for the repeated '[title]' and "Trophy '" literals
- make the COUNTER criteria's non-null counter explicit for analysis
- never map a nullable trophy title into the active-title text
- suppress S9149 on getHandlerList: Bukkit's event bus requires the
exact static method name on every event class
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD
@tastybento
tastybentoforce-pushed the feature/island-trophies branch from a98ba25 to 20a714fCompareAugust 15, 2026 02:56
@sonarqubecloud

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@tastybento

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All 7 SonarCloud findings on this PR are fixed and the analysis is now green (0 open issues, all checks pass).

Note on the stack: #35 merged just before its own SonarCloud fix commit landed, so develop currently carries 4 minor findings from the counters PR (the record restricted-identifier rename, the explicit ZoneId on LocalDate.now, and two test import nits). This branch was rebased on that fix commit, so merging this PR also clears those 4 findings on develop. The re-created feature/activity-counters branch on the remote is now redundant and can be deleted.

@tastybento
tastybento merged commit 1bf8dfa into developAug 15, 2026
3 checks passed
@tastybento
tastybento deleted the feature/island-trophies branch August 15, 2026 03:59
@tastybentotastybento mentioned this pull request Aug 16, 2026
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[foundation] Island trophies and titles

1 participant

@tastybento
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

feat: island trophies and titles (foundation for #31) - #36

Merged
tastybento merged 3 commits into
developfrom
feature/island-trophies
Aug 15, 2026
Merged

feat: island trophies and titles (foundation for #31)#36
tastybento merged 3 commits into
developfrom
feature/island-trophies

Conversation

@tastybento

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Closes#31. Stacked on #35 — based on feature/activity-counters and containing only the trophy layer as its own commit; when #35 merges this retargets to develop automatically.

The reward layer the ring milestones (#3), relay (#9) and leagues (#10) all asked for independently: one persistent, visible trophy system instead of three. It earns its place over the existing chunkblock.rings.commands by being persistent and visible — the island keeps the trophy and can show the title — rather than running a command once and forgetting.

Shape, as specified in the issue

  • Config-defined, not hardcoded. A trophy in trophies.yml is a name, an icon, a condition and what it grants. Conditions read the ring state (RING: ring N complete) or the [foundation] Per-member island activity counters #30 counters (COUNTER with counter/scope/threshold/window-days, where scope is the island total or any single member).
  • Earned once, stays earned. Earned trophy ids persist on OneBlockIslands; only an island create or reset clears them. Re-locking a ring on level loss and claiming it back never re-awards — the highestRingRewarded lesson applied.
  • A cancellable award event.TrophyAwardEvent mirrors RingCompleteEvent: the trophy is persisted whether or not the event is cancelled (so it can never fire twice), and cancelling suppresses only the addon's own handling — messages, sound, title grant and reward commands — so another plugin can take the reward over entirely.
  • Titles are the display half. One active title per island, chosen from earned trophies with the new /ch title command (list, set, none to clear, tab-complete), surfaced as %chunkblock_island_title% plus a %chunkblock_island_trophies% count. The first titled trophy auto-becomes the title until the island picks another. Titles are purely cosmetic for now; showing them next to the island name in listings is left open, as the issue suggests.
  • The balance constraint.trophies.yml opens with the prominent warning: never reward island levels from trophy commands — levels buy chunks, so a level-granting trophy makes each milestone buy the next one. Economy/console-command payouts are fine.

What earns a trophy

Deliberately not decided here, per the issue's "not in scope". The shipped defaults are three benign examples (ring 1, ten distinct chunks, ten thousand magic blocks); ring milestones (#3), relay streaks (#9) and competition placements (#10) become condition sources in their own issues.

Tests

22 new tests: TrophyManagerTest (parsing/validation, criteria over rings and counters incl. member scope, award-once, cancellation semantics, titles), IslandTitleCommandTest, plus the ActivityManager→TrophyManager hook test. Full suite: 723 tests, 0 failures.

🤖 Generated with Claude Code

https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD

Base automatically changed from feature/activity-counters to developAugust 15, 2026 02:50
tastybentoand others added 3 commits August 14, 2026 19:54
- recordActivity instead of record: 'record' is a restricted identifier
- pin LocalDate.now to the system zone explicitly
- static imports and an unused import in the new tests
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD
The reward layer over the activity counters: config-defined trophies an
island earns once and keeps, and the titles they carry. One system for
the ring milestones (#3), relay scores (#9) and competition placements
(#10) to emit into, instead of three unrelated ones.
A trophy in trophies.yml is a name, an icon, a condition and what it
grants. Conditions read the ring state (RING) or the activity counters
(COUNTER, island total or any single member, lifetime or windowed).
Earned trophies persist on the island and only an island create or
reset clears them — the highestRingRewarded lesson: re-locking a ring
on level loss and claiming it back never re-awards.
TrophyAwardEvent mirrors RingCompleteEvent: cancellable, and the trophy
stays earned either way, so another plugin can take the reward over
entirely without the addon also acting. trophies.yml carries the
warning against paying out island levels — levels buy chunks, so a
level-granting trophy makes each milestone buy the next one.
Titles are the display half: one active title per island chosen from
earned trophies with /ch title, surfaced as the
%chunkblock_island_title% placeholder (plus %chunkblock_island_trophies%).
Foundation for #31; builds on the #30 counters.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD
- guard execute() against a null island instead of trusting canExecute
- constants for the repeated '[title]' and "Trophy '" literals
- make the COUNTER criteria's non-null counter explicit for analysis
- never map a nullable trophy title into the active-title text
- suppress S9149 on getHandlerList: Bukkit's event bus requires the
exact static method name on every event class
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD
@tastybento
tastybentoforce-pushed the feature/island-trophies branch from a98ba25 to 20a714fCompareAugust 15, 2026 02:56
@sonarqubecloud

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@tastybento

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All 7 SonarCloud findings on this PR are fixed and the analysis is now green (0 open issues, all checks pass).

Note on the stack: #35 merged just before its own SonarCloud fix commit landed, so develop currently carries 4 minor findings from the counters PR (the record restricted-identifier rename, the explicit ZoneId on LocalDate.now, and two test import nits). This branch was rebased on that fix commit, so merging this PR also clears those 4 findings on develop. The re-created feature/activity-counters branch on the remote is now redundant and can be deleted.

@tastybento
tastybento merged commit 1bf8dfa into developAug 15, 2026
3 checks passed
@tastybento
tastybento deleted the feature/island-trophies branch August 15, 2026 03:59
@tastybentotastybento mentioned this pull request Aug 16, 2026
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[foundation] Island trophies and titles

1 participant

@tastybento
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

feat: island trophies and titles (foundation for #31) - #36

Merged
tastybento merged 3 commits into
developfrom
feature/island-trophies
Aug 15, 2026
Merged

feat: island trophies and titles (foundation for #31)#36
tastybento merged 3 commits into
developfrom
feature/island-trophies

Conversation

@tastybento

Copy link
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Closes#31. Stacked on #35 — based on feature/activity-counters and containing only the trophy layer as its own commit; when #35 merges this retargets to develop automatically.

The reward layer the ring milestones (#3), relay (#9) and leagues (#10) all asked for independently: one persistent, visible trophy system instead of three. It earns its place over the existing chunkblock.rings.commands by being persistent and visible — the island keeps the trophy and can show the title — rather than running a command once and forgetting.

Shape, as specified in the issue

  • Config-defined, not hardcoded. A trophy in trophies.yml is a name, an icon, a condition and what it grants. Conditions read the ring state (RING: ring N complete) or the [foundation] Per-member island activity counters #30 counters (COUNTER with counter/scope/threshold/window-days, where scope is the island total or any single member).
  • Earned once, stays earned. Earned trophy ids persist on OneBlockIslands; only an island create or reset clears them. Re-locking a ring on level loss and claiming it back never re-awards — the highestRingRewarded lesson applied.
  • A cancellable award event.TrophyAwardEvent mirrors RingCompleteEvent: the trophy is persisted whether or not the event is cancelled (so it can never fire twice), and cancelling suppresses only the addon's own handling — messages, sound, title grant and reward commands — so another plugin can take the reward over entirely.
  • Titles are the display half. One active title per island, chosen from earned trophies with the new /ch title command (list, set, none to clear, tab-complete), surfaced as %chunkblock_island_title% plus a %chunkblock_island_trophies% count. The first titled trophy auto-becomes the title until the island picks another. Titles are purely cosmetic for now; showing them next to the island name in listings is left open, as the issue suggests.
  • The balance constraint.trophies.yml opens with the prominent warning: never reward island levels from trophy commands — levels buy chunks, so a level-granting trophy makes each milestone buy the next one. Economy/console-command payouts are fine.

What earns a trophy

Deliberately not decided here, per the issue's "not in scope". The shipped defaults are three benign examples (ring 1, ten distinct chunks, ten thousand magic blocks); ring milestones (#3), relay streaks (#9) and competition placements (#10) become condition sources in their own issues.

Tests

22 new tests: TrophyManagerTest (parsing/validation, criteria over rings and counters incl. member scope, award-once, cancellation semantics, titles), IslandTitleCommandTest, plus the ActivityManager→TrophyManager hook test. Full suite: 723 tests, 0 failures.

🤖 Generated with Claude Code

https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD

Base automatically changed from feature/activity-counters to developAugust 15, 2026 02:50
tastybentoand others added 3 commits August 14, 2026 19:54
- recordActivity instead of record: 'record' is a restricted identifier
- pin LocalDate.now to the system zone explicitly
- static imports and an unused import in the new tests
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD
The reward layer over the activity counters: config-defined trophies an
island earns once and keeps, and the titles they carry. One system for
the ring milestones (#3), relay scores (#9) and competition placements
(#10) to emit into, instead of three unrelated ones.
A trophy in trophies.yml is a name, an icon, a condition and what it
grants. Conditions read the ring state (RING) or the activity counters
(COUNTER, island total or any single member, lifetime or windowed).
Earned trophies persist on the island and only an island create or
reset clears them — the highestRingRewarded lesson: re-locking a ring
on level loss and claiming it back never re-awards.
TrophyAwardEvent mirrors RingCompleteEvent: cancellable, and the trophy
stays earned either way, so another plugin can take the reward over
entirely without the addon also acting. trophies.yml carries the
warning against paying out island levels — levels buy chunks, so a
level-granting trophy makes each milestone buy the next one.
Titles are the display half: one active title per island chosen from
earned trophies with /ch title, surfaced as the
%chunkblock_island_title% placeholder (plus %chunkblock_island_trophies%).
Foundation for #31; builds on the #30 counters.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD
- guard execute() against a null island instead of trusting canExecute
- constants for the repeated '[title]' and "Trophy '" literals
- make the COUNTER criteria's non-null counter explicit for analysis
- never map a nullable trophy title into the active-title text
- suppress S9149 on getHandlerList: Bukkit's event bus requires the
exact static method name on every event class
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD
@tastybento
tastybentoforce-pushed the feature/island-trophies branch from a98ba25 to 20a714fCompareAugust 15, 2026 02:56
@sonarqubecloud

Copy link
Copy Markdown

@tastybento

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Copy Markdown
MemberAuthor

All 7 SonarCloud findings on this PR are fixed and the analysis is now green (0 open issues, all checks pass).

Note on the stack: #35 merged just before its own SonarCloud fix commit landed, so develop currently carries 4 minor findings from the counters PR (the record restricted-identifier rename, the explicit ZoneId on LocalDate.now, and two test import nits). This branch was rebased on that fix commit, so merging this PR also clears those 4 findings on develop. The re-created feature/activity-counters branch on the remote is now redundant and can be deleted.

@tastybento
tastybento merged commit 1bf8dfa into developAug 15, 2026
3 checks passed
@tastybento
tastybento deleted the feature/island-trophies branch August 15, 2026 03:59
@tastybentotastybento mentioned this pull request Aug 16, 2026
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

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Successfully merging this pull request may close these issues.

[foundation] Island trophies and titles

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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feat: island trophies and titles (foundation for #31) - #36

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tastybento merged 3 commits into
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feature/island-trophies
Aug 15, 2026
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feat: island trophies and titles (foundation for #31)#36
tastybento merged 3 commits into
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feature/island-trophies

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Closes#31. Stacked on #35 — based on feature/activity-counters and containing only the trophy layer as its own commit; when #35 merges this retargets to develop automatically.

The reward layer the ring milestones (#3), relay (#9) and leagues (#10) all asked for independently: one persistent, visible trophy system instead of three. It earns its place over the existing chunkblock.rings.commands by being persistent and visible — the island keeps the trophy and can show the title — rather than running a command once and forgetting.

Shape, as specified in the issue

  • Config-defined, not hardcoded. A trophy in trophies.yml is a name, an icon, a condition and what it grants. Conditions read the ring state (RING: ring N complete) or the [foundation] Per-member island activity counters #30 counters (COUNTER with counter/scope/threshold/window-days, where scope is the island total or any single member).
  • Earned once, stays earned. Earned trophy ids persist on OneBlockIslands; only an island create or reset clears them. Re-locking a ring on level loss and claiming it back never re-awards — the highestRingRewarded lesson applied.
  • A cancellable award event.TrophyAwardEvent mirrors RingCompleteEvent: the trophy is persisted whether or not the event is cancelled (so it can never fire twice), and cancelling suppresses only the addon's own handling — messages, sound, title grant and reward commands — so another plugin can take the reward over entirely.
  • Titles are the display half. One active title per island, chosen from earned trophies with the new /ch title command (list, set, none to clear, tab-complete), surfaced as %chunkblock_island_title% plus a %chunkblock_island_trophies% count. The first titled trophy auto-becomes the title until the island picks another. Titles are purely cosmetic for now; showing them next to the island name in listings is left open, as the issue suggests.
  • The balance constraint.trophies.yml opens with the prominent warning: never reward island levels from trophy commands — levels buy chunks, so a level-granting trophy makes each milestone buy the next one. Economy/console-command payouts are fine.

What earns a trophy

Deliberately not decided here, per the issue's "not in scope". The shipped defaults are three benign examples (ring 1, ten distinct chunks, ten thousand magic blocks); ring milestones (#3), relay streaks (#9) and competition placements (#10) become condition sources in their own issues.

Tests

22 new tests: TrophyManagerTest (parsing/validation, criteria over rings and counters incl. member scope, award-once, cancellation semantics, titles), IslandTitleCommandTest, plus the ActivityManager→TrophyManager hook test. Full suite: 723 tests, 0 failures.

🤖 Generated with Claude Code

https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD

Base automatically changed from feature/activity-counters to developAugust 15, 2026 02:50
tastybentoand others added 3 commits August 14, 2026 19:54
- recordActivity instead of record: 'record' is a restricted identifier
- pin LocalDate.now to the system zone explicitly
- static imports and an unused import in the new tests
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD
The reward layer over the activity counters: config-defined trophies an
island earns once and keeps, and the titles they carry. One system for
the ring milestones (#3), relay scores (#9) and competition placements
(#10) to emit into, instead of three unrelated ones.
A trophy in trophies.yml is a name, an icon, a condition and what it
grants. Conditions read the ring state (RING) or the activity counters
(COUNTER, island total or any single member, lifetime or windowed).
Earned trophies persist on the island and only an island create or
reset clears them — the highestRingRewarded lesson: re-locking a ring
on level loss and claiming it back never re-awards.
TrophyAwardEvent mirrors RingCompleteEvent: cancellable, and the trophy
stays earned either way, so another plugin can take the reward over
entirely without the addon also acting. trophies.yml carries the
warning against paying out island levels — levels buy chunks, so a
level-granting trophy makes each milestone buy the next one.
Titles are the display half: one active title per island chosen from
earned trophies with /ch title, surfaced as the
%chunkblock_island_title% placeholder (plus %chunkblock_island_trophies%).
Foundation for #31; builds on the #30 counters.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD
- guard execute() against a null island instead of trusting canExecute
- constants for the repeated '[title]' and "Trophy '" literals
- make the COUNTER criteria's non-null counter explicit for analysis
- never map a nullable trophy title into the active-title text
- suppress S9149 on getHandlerList: Bukkit's event bus requires the
exact static method name on every event class
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD
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tastybentoforce-pushed the feature/island-trophies branch from a98ba25 to 20a714fCompareAugust 15, 2026 02:56
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All 7 SonarCloud findings on this PR are fixed and the analysis is now green (0 open issues, all checks pass).

Note on the stack: #35 merged just before its own SonarCloud fix commit landed, so develop currently carries 4 minor findings from the counters PR (the record restricted-identifier rename, the explicit ZoneId on LocalDate.now, and two test import nits). This branch was rebased on that fix commit, so merging this PR also clears those 4 findings on develop. The re-created feature/activity-counters branch on the remote is now redundant and can be deleted.

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tastybento merged commit 1bf8dfa into developAug 15, 2026
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tastybento deleted the feature/island-trophies branch August 15, 2026 03:59
@tastybentotastybento mentioned this pull request Aug 16, 2026
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[foundation] Island trophies and titles

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