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Release 1.2.0 - #40

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tastybento merged 22 commits into
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Release 1.2.0

Merges develop into master for the 1.2.0 release.

Changes since 1.1.1

New features:

Bug fixes:

Locale / i18n:

See the draft release notes for the full changelog.

tastybentoand others added 22 commits August 10, 2026 18:16
ChunkBlock has its own CurseForge project at last, id 1646388 — confirmed
against the project page and cfwidget, and distinct from AOneBlock's 1512493,
which the old TODO warned against reusing.
Hangar has not approved ChunkBlock yet, so hangar_slug stays blank. The shared
publish-platforms workflow guards each platform job on its input being non-empty
(`if: inputs.hangar_slug != ''`), so the Hangar job is skipped rather than failed
and the release still completes. Fill the slug in when Hangar approves.
Also add 26.2 to the Modrinth game-version list, which had drifted behind the
list publish.yml sends to CurseForge.
Both publish workflows were disabled while the projects were pending; they are
re-enabled separately, as workflow state is repo settings rather than a file.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017EZEwab2kL4i1FNnBYvSmp
Chat renders a glyph grid differently on every client — font, chat width
and scale all pull it out of shape. The map is now a multi-action dialog
laid out at 2 * radius + 1 columns, so every chunk is a fixed-size button
and the grid looks the same everywhere.
Each button keeps the chat map's glyph, so the legend still reads, and
adds a tooltip naming the chunk and, on the frontier, what it costs or
how much credit is still missing. Clicking is read-only — it reopens the
map with that chunk described at the top; chunks are still claimed by
hitting the border.
Servers too old for dialogs fall back to the chat map unchanged.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017EZEwab2kL4i1FNnBYvSmp
Adds the dialog map's close button and six tooltips, plus the three ring
keys the dialog body and the ring announcements use. Also completes the
map legend, which stopped at the locked glyph and never got the center
and you-are-here marks.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017EZEwab2kL4i1FNnBYvSmp
The map was building glyphs as legacy "&b◉" strings and, for the chat
map, splicing a whole row of them into the [row] variable of a
translation. With locale text moving to MiniMessage that is a bug
waiting to happen: colour codes inside a MiniMessage line are not
formatting, they are text.
Pulls the grid out into ChunkMap, shared by the dialog and the chat
fallback, and hands out glyphs as coloured Components. The chat map,
which can only put text into [row], serializes those Components to
MiniMessage instead. Dialog text now goes through
User#getTranslationAsComponent rather than parsing the translation here,
and the new dialog locale entries are written in MiniMessage.
Verified both ways round: a MiniMessage row renders identically under a
legacy "&a [row]" template and a MiniMessage one, so locale files
already on disk keep working.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017EZEwab2kL4i1FNnBYvSmp
BentoBox text is MiniMessage now; the &-codes still parse, but leaving
the files in the old format is what makes formatting bugs possible —
anything that has to build a fragment and put it into a translation has
to guess which format the line is in.
Converted with BentoBox's own Util.legacyToMiniMessage, so each value
now says exactly what the runtime was already rendering, then tidied up:
a straight conversion closes and immediately reopens a tag wherever the
old text repeated a colour code, which is every line of a multi-line
description.
Verified by rendering all 1582 values before and after and comparing the
style of every character: no value moved. Placeholder checks report the
same 47 pre-existing issues as before, none new.
Ten values across vi, tr, it, es, fr, uk and ja were left alone: they
contain a broken colour code ("& c", "&un", "& l") that never rendered
as colour and still doesn't. Worth a translator's eye, separately.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017EZEwab2kL4i1FNnBYvSmp
Draw the /ch chunks map as a dialog of chunk buttons
Multiface plants were placed with setType, which gives them their default
block data - a state with no face set at all. The client draws that state on
all six sides, so it looked like a lichen cube, but the server treats it as
unsupported: the first block update deletes it, and bone meal has no face to
spread from. Confirmed on Paper 26.2 - a faceless lichen is removed by the
next neighbour update while glow_lichen[down=true] on moss survives.
Now the plant is attached to whichever neighbours of the magic block have a
full solid face, so it survives, shears drop it and bone meal spreads it. If
the magic block is floating with nothing to cling to - where bone meal would
have nowhere to spread anyway - it becomes the plant's support block and the
plant grows on the first free side of it: lichen lies on the top face, vines
go on a side since they cannot hang off an underside.
Covers GLOW_LICHEN (Lush Caves) and VINE (Mangrove Swamp), plus SCULK_VEIN
and RESIN_CLUMP for custom phases.
Ported from AOneBlock BentoBoxWorld/AOneBlock#556.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016ijeqd5GdQNHbJQh6MwQyP
The counting substrate that a contribution ledger (#7), a season
leaderboard (#10) and a relay score (#9) all read from, built once
instead of three times.
Counters are keyed on (island, member): activity is only credited while
the player is actually on the island's team, so recruiting a veteran
cannot import old progress, and a member who leaves keeps their
contribution credited to the island they made it on. Activity no member
can be credited with (level changes, re-locks, minion breaks) is
recorded at island scope.
Each counter stores a lifetime total plus per-day buckets, so daily,
weekly and season windows are all sums over the same data. Buckets
older than a configurable retention (default 100 days) are pruned;
lifetime totals never are. "Chunks claimed" means distinct chunks: a
claimedEver set that survives re-locks tells a first claim from the
recovery of re-locked territory, so nothing is counted twice.
Writers observe the addon's own events at MONITOR priority;
ChunkUnlockEvent now carries the claiming player's UUID. A new
member-activity request handler lets other plugins ask e.g. how many
chunks a member claimed for their island in the last 7 days.
Foundation for #30.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD
fix: attach glow lichen, vines and other multiface plants to a block
feat: per-member island activity counters (foundation for #30)
- recordActivity instead of record: 'record' is a restricted identifier
- pin LocalDate.now to the system zone explicitly
- static imports and an unused import in the new tests
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD
The reward layer over the activity counters: config-defined trophies an
island earns once and keeps, and the titles they carry. One system for
the ring milestones (#3), relay scores (#9) and competition placements
(#10) to emit into, instead of three unrelated ones.
A trophy in trophies.yml is a name, an icon, a condition and what it
grants. Conditions read the ring state (RING) or the activity counters
(COUNTER, island total or any single member, lifetime or windowed).
Earned trophies persist on the island and only an island create or
reset clears them — the highestRingRewarded lesson: re-locking a ring
on level loss and claiming it back never re-awards.
TrophyAwardEvent mirrors RingCompleteEvent: cancellable, and the trophy
stays earned either way, so another plugin can take the reward over
entirely without the addon also acting. trophies.yml carries the
warning against paying out island levels — levels buy chunks, so a
level-granting trophy makes each milestone buy the next one.
Titles are the display half: one active title per island chosen from
earned trophies with /ch title, surfaced as the
%chunkblock_island_title% placeholder (plus %chunkblock_island_trophies%).
Foundation for #31; builds on the #30 counters.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD
- guard execute() against a null island instead of trusting canExecute
- constants for the repeated '[title]' and "Trophy '" literals
- make the COUNTER criteria's non-null counter explicit for analysis
- never map a nullable trophy title into the active-title text
- suppress S9149 on getHandlerList: Bukkit's event bus requires the
exact static method name on every event class
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD
feat: island trophies and titles (foundation for #31)
…eaks
Same fix as BentoBoxWorld/AOneBlock#558 — minion plugins fire
MagicBlockEvent with a null playerUUID, which caused an
IllegalArgumentException in User.getInstance().
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WzNBkKFaxTn74woxZirskh
fix: guard BossBarListener against null playerUUID from NPC/minion breaks
Log player name, UUID, position, look direction, action type, whether a
block was clicked (vs air ray-trace), sneaking state, target chunk,
distance to the nearest border of the claimed chunk, confirmation
setting, chunk count, and credit before/after.
Motivated by a report of two chunks being claimed while the player was
mining a cobble generator "nowhere near the border". The audit trail
will reveal the exact trigger (LEFT_CLICK_AIR gap, border distance,
sneaking state) if this happens again.
Also changes attemptClaim to return ClaimResult so the caller can
react to the outcome.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01B94CWZDoiM9VevWtXb4RxF
The phase command title and GUI panel title in 15 translated locale
files still said "OneBlock" (carried over from the AOneBlock copy).
The Polish and Vietnamese welcome holograms had it too.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01B94CWZDoiM9VevWtXb4RxF
fix: replace leftover OneBlock with ChunkBlock in locales
@sonarqubecloud

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tastybento merged commit c9f4316 into masterAug 16, 2026
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, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
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Release 1.2.0 by tastybento · Pull Request #40 · BentoBoxWorld/ChunkBlock · GitHub
Skip to content

Release 1.2.0 - #40

Merged
tastybento merged 22 commits into
masterfrom
develop
Aug 16, 2026
Merged

Release 1.2.0#40
tastybento merged 22 commits into
masterfrom
develop

Conversation

@tastybento

Copy link
Copy Markdown
Member

Release 1.2.0

Merges develop into master for the 1.2.0 release.

Changes since 1.1.1

New features:

Bug fixes:

Locale / i18n:

See the draft release notes for the full changelog.

tastybentoand others added 22 commits August 10, 2026 18:16
ChunkBlock has its own CurseForge project at last, id 1646388 — confirmed
against the project page and cfwidget, and distinct from AOneBlock's 1512493,
which the old TODO warned against reusing.
Hangar has not approved ChunkBlock yet, so hangar_slug stays blank. The shared
publish-platforms workflow guards each platform job on its input being non-empty
(`if: inputs.hangar_slug != ''`), so the Hangar job is skipped rather than failed
and the release still completes. Fill the slug in when Hangar approves.
Also add 26.2 to the Modrinth game-version list, which had drifted behind the
list publish.yml sends to CurseForge.
Both publish workflows were disabled while the projects were pending; they are
re-enabled separately, as workflow state is repo settings rather than a file.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017EZEwab2kL4i1FNnBYvSmp
Chat renders a glyph grid differently on every client — font, chat width
and scale all pull it out of shape. The map is now a multi-action dialog
laid out at 2 * radius + 1 columns, so every chunk is a fixed-size button
and the grid looks the same everywhere.
Each button keeps the chat map's glyph, so the legend still reads, and
adds a tooltip naming the chunk and, on the frontier, what it costs or
how much credit is still missing. Clicking is read-only — it reopens the
map with that chunk described at the top; chunks are still claimed by
hitting the border.
Servers too old for dialogs fall back to the chat map unchanged.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017EZEwab2kL4i1FNnBYvSmp
Adds the dialog map's close button and six tooltips, plus the three ring
keys the dialog body and the ring announcements use. Also completes the
map legend, which stopped at the locked glyph and never got the center
and you-are-here marks.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017EZEwab2kL4i1FNnBYvSmp
The map was building glyphs as legacy "&b◉" strings and, for the chat
map, splicing a whole row of them into the [row] variable of a
translation. With locale text moving to MiniMessage that is a bug
waiting to happen: colour codes inside a MiniMessage line are not
formatting, they are text.
Pulls the grid out into ChunkMap, shared by the dialog and the chat
fallback, and hands out glyphs as coloured Components. The chat map,
which can only put text into [row], serializes those Components to
MiniMessage instead. Dialog text now goes through
User#getTranslationAsComponent rather than parsing the translation here,
and the new dialog locale entries are written in MiniMessage.
Verified both ways round: a MiniMessage row renders identically under a
legacy "&a [row]" template and a MiniMessage one, so locale files
already on disk keep working.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017EZEwab2kL4i1FNnBYvSmp
BentoBox text is MiniMessage now; the &-codes still parse, but leaving
the files in the old format is what makes formatting bugs possible —
anything that has to build a fragment and put it into a translation has
to guess which format the line is in.
Converted with BentoBox's own Util.legacyToMiniMessage, so each value
now says exactly what the runtime was already rendering, then tidied up:
a straight conversion closes and immediately reopens a tag wherever the
old text repeated a colour code, which is every line of a multi-line
description.
Verified by rendering all 1582 values before and after and comparing the
style of every character: no value moved. Placeholder checks report the
same 47 pre-existing issues as before, none new.
Ten values across vi, tr, it, es, fr, uk and ja were left alone: they
contain a broken colour code ("& c", "&un", "& l") that never rendered
as colour and still doesn't. Worth a translator's eye, separately.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017EZEwab2kL4i1FNnBYvSmp
Draw the /ch chunks map as a dialog of chunk buttons
Multiface plants were placed with setType, which gives them their default
block data - a state with no face set at all. The client draws that state on
all six sides, so it looked like a lichen cube, but the server treats it as
unsupported: the first block update deletes it, and bone meal has no face to
spread from. Confirmed on Paper 26.2 - a faceless lichen is removed by the
next neighbour update while glow_lichen[down=true] on moss survives.
Now the plant is attached to whichever neighbours of the magic block have a
full solid face, so it survives, shears drop it and bone meal spreads it. If
the magic block is floating with nothing to cling to - where bone meal would
have nowhere to spread anyway - it becomes the plant's support block and the
plant grows on the first free side of it: lichen lies on the top face, vines
go on a side since they cannot hang off an underside.
Covers GLOW_LICHEN (Lush Caves) and VINE (Mangrove Swamp), plus SCULK_VEIN
and RESIN_CLUMP for custom phases.
Ported from AOneBlock BentoBoxWorld/AOneBlock#556.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016ijeqd5GdQNHbJQh6MwQyP
The counting substrate that a contribution ledger (#7), a season
leaderboard (#10) and a relay score (#9) all read from, built once
instead of three times.
Counters are keyed on (island, member): activity is only credited while
the player is actually on the island's team, so recruiting a veteran
cannot import old progress, and a member who leaves keeps their
contribution credited to the island they made it on. Activity no member
can be credited with (level changes, re-locks, minion breaks) is
recorded at island scope.
Each counter stores a lifetime total plus per-day buckets, so daily,
weekly and season windows are all sums over the same data. Buckets
older than a configurable retention (default 100 days) are pruned;
lifetime totals never are. "Chunks claimed" means distinct chunks: a
claimedEver set that survives re-locks tells a first claim from the
recovery of re-locked territory, so nothing is counted twice.
Writers observe the addon's own events at MONITOR priority;
ChunkUnlockEvent now carries the claiming player's UUID. A new
member-activity request handler lets other plugins ask e.g. how many
chunks a member claimed for their island in the last 7 days.
Foundation for #30.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD
fix: attach glow lichen, vines and other multiface plants to a block
feat: per-member island activity counters (foundation for #30)
- recordActivity instead of record: 'record' is a restricted identifier
- pin LocalDate.now to the system zone explicitly
- static imports and an unused import in the new tests
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD
The reward layer over the activity counters: config-defined trophies an
island earns once and keeps, and the titles they carry. One system for
the ring milestones (#3), relay scores (#9) and competition placements
(#10) to emit into, instead of three unrelated ones.
A trophy in trophies.yml is a name, an icon, a condition and what it
grants. Conditions read the ring state (RING) or the activity counters
(COUNTER, island total or any single member, lifetime or windowed).
Earned trophies persist on the island and only an island create or
reset clears them — the highestRingRewarded lesson: re-locking a ring
on level loss and claiming it back never re-awards.
TrophyAwardEvent mirrors RingCompleteEvent: cancellable, and the trophy
stays earned either way, so another plugin can take the reward over
entirely without the addon also acting. trophies.yml carries the
warning against paying out island levels — levels buy chunks, so a
level-granting trophy makes each milestone buy the next one.
Titles are the display half: one active title per island chosen from
earned trophies with /ch title, surfaced as the
%chunkblock_island_title% placeholder (plus %chunkblock_island_trophies%).
Foundation for #31; builds on the #30 counters.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD
- guard execute() against a null island instead of trusting canExecute
- constants for the repeated '[title]' and "Trophy '" literals
- make the COUNTER criteria's non-null counter explicit for analysis
- never map a nullable trophy title into the active-title text
- suppress S9149 on getHandlerList: Bukkit's event bus requires the
exact static method name on every event class
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD
feat: island trophies and titles (foundation for #31)
…eaks
Same fix as BentoBoxWorld/AOneBlock#558 — minion plugins fire
MagicBlockEvent with a null playerUUID, which caused an
IllegalArgumentException in User.getInstance().
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WzNBkKFaxTn74woxZirskh
fix: guard BossBarListener against null playerUUID from NPC/minion breaks
Log player name, UUID, position, look direction, action type, whether a
block was clicked (vs air ray-trace), sneaking state, target chunk,
distance to the nearest border of the claimed chunk, confirmation
setting, chunk count, and credit before/after.
Motivated by a report of two chunks being claimed while the player was
mining a cobble generator "nowhere near the border". The audit trail
will reveal the exact trigger (LEFT_CLICK_AIR gap, border distance,
sneaking state) if this happens again.
Also changes attemptClaim to return ClaimResult so the caller can
react to the outcome.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01B94CWZDoiM9VevWtXb4RxF
The phase command title and GUI panel title in 15 translated locale
files still said "OneBlock" (carried over from the AOneBlock copy).
The Polish and Vietnamese welcome holograms had it too.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01B94CWZDoiM9VevWtXb4RxF
fix: replace leftover OneBlock with ChunkBlock in locales
@sonarqubecloud

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tastybento merged commit c9f4316 into masterAug 16, 2026
5 checks passed
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, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Release 1.2.0 by tastybento · Pull Request #40 · BentoBoxWorld/ChunkBlock · GitHub
Skip to content

Release 1.2.0 - #40

Merged
tastybento merged 22 commits into
masterfrom
develop
Aug 16, 2026
Merged

Release 1.2.0#40
tastybento merged 22 commits into
masterfrom
develop

Conversation

@tastybento

Copy link
Copy Markdown
Member

Release 1.2.0

Merges develop into master for the 1.2.0 release.

Changes since 1.1.1

New features:

Bug fixes:

Locale / i18n:

See the draft release notes for the full changelog.

tastybentoand others added 22 commits August 10, 2026 18:16
ChunkBlock has its own CurseForge project at last, id 1646388 — confirmed
against the project page and cfwidget, and distinct from AOneBlock's 1512493,
which the old TODO warned against reusing.
Hangar has not approved ChunkBlock yet, so hangar_slug stays blank. The shared
publish-platforms workflow guards each platform job on its input being non-empty
(`if: inputs.hangar_slug != ''`), so the Hangar job is skipped rather than failed
and the release still completes. Fill the slug in when Hangar approves.
Also add 26.2 to the Modrinth game-version list, which had drifted behind the
list publish.yml sends to CurseForge.
Both publish workflows were disabled while the projects were pending; they are
re-enabled separately, as workflow state is repo settings rather than a file.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017EZEwab2kL4i1FNnBYvSmp
Chat renders a glyph grid differently on every client — font, chat width
and scale all pull it out of shape. The map is now a multi-action dialog
laid out at 2 * radius + 1 columns, so every chunk is a fixed-size button
and the grid looks the same everywhere.
Each button keeps the chat map's glyph, so the legend still reads, and
adds a tooltip naming the chunk and, on the frontier, what it costs or
how much credit is still missing. Clicking is read-only — it reopens the
map with that chunk described at the top; chunks are still claimed by
hitting the border.
Servers too old for dialogs fall back to the chat map unchanged.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017EZEwab2kL4i1FNnBYvSmp
Adds the dialog map's close button and six tooltips, plus the three ring
keys the dialog body and the ring announcements use. Also completes the
map legend, which stopped at the locked glyph and never got the center
and you-are-here marks.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017EZEwab2kL4i1FNnBYvSmp
The map was building glyphs as legacy "&b◉" strings and, for the chat
map, splicing a whole row of them into the [row] variable of a
translation. With locale text moving to MiniMessage that is a bug
waiting to happen: colour codes inside a MiniMessage line are not
formatting, they are text.
Pulls the grid out into ChunkMap, shared by the dialog and the chat
fallback, and hands out glyphs as coloured Components. The chat map,
which can only put text into [row], serializes those Components to
MiniMessage instead. Dialog text now goes through
User#getTranslationAsComponent rather than parsing the translation here,
and the new dialog locale entries are written in MiniMessage.
Verified both ways round: a MiniMessage row renders identically under a
legacy "&a [row]" template and a MiniMessage one, so locale files
already on disk keep working.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017EZEwab2kL4i1FNnBYvSmp
BentoBox text is MiniMessage now; the &-codes still parse, but leaving
the files in the old format is what makes formatting bugs possible —
anything that has to build a fragment and put it into a translation has
to guess which format the line is in.
Converted with BentoBox's own Util.legacyToMiniMessage, so each value
now says exactly what the runtime was already rendering, then tidied up:
a straight conversion closes and immediately reopens a tag wherever the
old text repeated a colour code, which is every line of a multi-line
description.
Verified by rendering all 1582 values before and after and comparing the
style of every character: no value moved. Placeholder checks report the
same 47 pre-existing issues as before, none new.
Ten values across vi, tr, it, es, fr, uk and ja were left alone: they
contain a broken colour code ("& c", "&un", "& l") that never rendered
as colour and still doesn't. Worth a translator's eye, separately.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017EZEwab2kL4i1FNnBYvSmp
Draw the /ch chunks map as a dialog of chunk buttons
Multiface plants were placed with setType, which gives them their default
block data - a state with no face set at all. The client draws that state on
all six sides, so it looked like a lichen cube, but the server treats it as
unsupported: the first block update deletes it, and bone meal has no face to
spread from. Confirmed on Paper 26.2 - a faceless lichen is removed by the
next neighbour update while glow_lichen[down=true] on moss survives.
Now the plant is attached to whichever neighbours of the magic block have a
full solid face, so it survives, shears drop it and bone meal spreads it. If
the magic block is floating with nothing to cling to - where bone meal would
have nowhere to spread anyway - it becomes the plant's support block and the
plant grows on the first free side of it: lichen lies on the top face, vines
go on a side since they cannot hang off an underside.
Covers GLOW_LICHEN (Lush Caves) and VINE (Mangrove Swamp), plus SCULK_VEIN
and RESIN_CLUMP for custom phases.
Ported from AOneBlock BentoBoxWorld/AOneBlock#556.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016ijeqd5GdQNHbJQh6MwQyP
The counting substrate that a contribution ledger (#7), a season
leaderboard (#10) and a relay score (#9) all read from, built once
instead of three times.
Counters are keyed on (island, member): activity is only credited while
the player is actually on the island's team, so recruiting a veteran
cannot import old progress, and a member who leaves keeps their
contribution credited to the island they made it on. Activity no member
can be credited with (level changes, re-locks, minion breaks) is
recorded at island scope.
Each counter stores a lifetime total plus per-day buckets, so daily,
weekly and season windows are all sums over the same data. Buckets
older than a configurable retention (default 100 days) are pruned;
lifetime totals never are. "Chunks claimed" means distinct chunks: a
claimedEver set that survives re-locks tells a first claim from the
recovery of re-locked territory, so nothing is counted twice.
Writers observe the addon's own events at MONITOR priority;
ChunkUnlockEvent now carries the claiming player's UUID. A new
member-activity request handler lets other plugins ask e.g. how many
chunks a member claimed for their island in the last 7 days.
Foundation for #30.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD
fix: attach glow lichen, vines and other multiface plants to a block
feat: per-member island activity counters (foundation for #30)
- recordActivity instead of record: 'record' is a restricted identifier
- pin LocalDate.now to the system zone explicitly
- static imports and an unused import in the new tests
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD
The reward layer over the activity counters: config-defined trophies an
island earns once and keeps, and the titles they carry. One system for
the ring milestones (#3), relay scores (#9) and competition placements
(#10) to emit into, instead of three unrelated ones.
A trophy in trophies.yml is a name, an icon, a condition and what it
grants. Conditions read the ring state (RING) or the activity counters
(COUNTER, island total or any single member, lifetime or windowed).
Earned trophies persist on the island and only an island create or
reset clears them — the highestRingRewarded lesson: re-locking a ring
on level loss and claiming it back never re-awards.
TrophyAwardEvent mirrors RingCompleteEvent: cancellable, and the trophy
stays earned either way, so another plugin can take the reward over
entirely without the addon also acting. trophies.yml carries the
warning against paying out island levels — levels buy chunks, so a
level-granting trophy makes each milestone buy the next one.
Titles are the display half: one active title per island chosen from
earned trophies with /ch title, surfaced as the
%chunkblock_island_title% placeholder (plus %chunkblock_island_trophies%).
Foundation for #31; builds on the #30 counters.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD
- guard execute() against a null island instead of trusting canExecute
- constants for the repeated '[title]' and "Trophy '" literals
- make the COUNTER criteria's non-null counter explicit for analysis
- never map a nullable trophy title into the active-title text
- suppress S9149 on getHandlerList: Bukkit's event bus requires the
exact static method name on every event class
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD
feat: island trophies and titles (foundation for #31)
…eaks
Same fix as BentoBoxWorld/AOneBlock#558 — minion plugins fire
MagicBlockEvent with a null playerUUID, which caused an
IllegalArgumentException in User.getInstance().
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WzNBkKFaxTn74woxZirskh
fix: guard BossBarListener against null playerUUID from NPC/minion breaks
Log player name, UUID, position, look direction, action type, whether a
block was clicked (vs air ray-trace), sneaking state, target chunk,
distance to the nearest border of the claimed chunk, confirmation
setting, chunk count, and credit before/after.
Motivated by a report of two chunks being claimed while the player was
mining a cobble generator "nowhere near the border". The audit trail
will reveal the exact trigger (LEFT_CLICK_AIR gap, border distance,
sneaking state) if this happens again.
Also changes attemptClaim to return ClaimResult so the caller can
react to the outcome.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01B94CWZDoiM9VevWtXb4RxF
The phase command title and GUI panel title in 15 translated locale
files still said "OneBlock" (carried over from the AOneBlock copy).
The Polish and Vietnamese welcome holograms had it too.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01B94CWZDoiM9VevWtXb4RxF
fix: replace leftover OneBlock with ChunkBlock in locales
@sonarqubecloud

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tastybento merged commit c9f4316 into masterAug 16, 2026
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, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Release 1.2.0 by tastybento · Pull Request #40 · BentoBoxWorld/ChunkBlock · GitHub
Skip to content

Release 1.2.0 - #40

Merged
tastybento merged 22 commits into
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Aug 16, 2026
Merged

Release 1.2.0#40
tastybento merged 22 commits into
masterfrom
develop

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Release 1.2.0

Merges develop into master for the 1.2.0 release.

Changes since 1.1.1

New features:

Bug fixes:

Locale / i18n:

See the draft release notes for the full changelog.

tastybentoand others added 22 commits August 10, 2026 18:16
ChunkBlock has its own CurseForge project at last, id 1646388 — confirmed
against the project page and cfwidget, and distinct from AOneBlock's 1512493,
which the old TODO warned against reusing.
Hangar has not approved ChunkBlock yet, so hangar_slug stays blank. The shared
publish-platforms workflow guards each platform job on its input being non-empty
(`if: inputs.hangar_slug != ''`), so the Hangar job is skipped rather than failed
and the release still completes. Fill the slug in when Hangar approves.
Also add 26.2 to the Modrinth game-version list, which had drifted behind the
list publish.yml sends to CurseForge.
Both publish workflows were disabled while the projects were pending; they are
re-enabled separately, as workflow state is repo settings rather than a file.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017EZEwab2kL4i1FNnBYvSmp
Chat renders a glyph grid differently on every client — font, chat width
and scale all pull it out of shape. The map is now a multi-action dialog
laid out at 2 * radius + 1 columns, so every chunk is a fixed-size button
and the grid looks the same everywhere.
Each button keeps the chat map's glyph, so the legend still reads, and
adds a tooltip naming the chunk and, on the frontier, what it costs or
how much credit is still missing. Clicking is read-only — it reopens the
map with that chunk described at the top; chunks are still claimed by
hitting the border.
Servers too old for dialogs fall back to the chat map unchanged.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017EZEwab2kL4i1FNnBYvSmp
Adds the dialog map's close button and six tooltips, plus the three ring
keys the dialog body and the ring announcements use. Also completes the
map legend, which stopped at the locked glyph and never got the center
and you-are-here marks.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017EZEwab2kL4i1FNnBYvSmp
The map was building glyphs as legacy "&b◉" strings and, for the chat
map, splicing a whole row of them into the [row] variable of a
translation. With locale text moving to MiniMessage that is a bug
waiting to happen: colour codes inside a MiniMessage line are not
formatting, they are text.
Pulls the grid out into ChunkMap, shared by the dialog and the chat
fallback, and hands out glyphs as coloured Components. The chat map,
which can only put text into [row], serializes those Components to
MiniMessage instead. Dialog text now goes through
User#getTranslationAsComponent rather than parsing the translation here,
and the new dialog locale entries are written in MiniMessage.
Verified both ways round: a MiniMessage row renders identically under a
legacy "&a [row]" template and a MiniMessage one, so locale files
already on disk keep working.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017EZEwab2kL4i1FNnBYvSmp
BentoBox text is MiniMessage now; the &-codes still parse, but leaving
the files in the old format is what makes formatting bugs possible —
anything that has to build a fragment and put it into a translation has
to guess which format the line is in.
Converted with BentoBox's own Util.legacyToMiniMessage, so each value
now says exactly what the runtime was already rendering, then tidied up:
a straight conversion closes and immediately reopens a tag wherever the
old text repeated a colour code, which is every line of a multi-line
description.
Verified by rendering all 1582 values before and after and comparing the
style of every character: no value moved. Placeholder checks report the
same 47 pre-existing issues as before, none new.
Ten values across vi, tr, it, es, fr, uk and ja were left alone: they
contain a broken colour code ("& c", "&un", "& l") that never rendered
as colour and still doesn't. Worth a translator's eye, separately.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017EZEwab2kL4i1FNnBYvSmp
Draw the /ch chunks map as a dialog of chunk buttons
Multiface plants were placed with setType, which gives them their default
block data - a state with no face set at all. The client draws that state on
all six sides, so it looked like a lichen cube, but the server treats it as
unsupported: the first block update deletes it, and bone meal has no face to
spread from. Confirmed on Paper 26.2 - a faceless lichen is removed by the
next neighbour update while glow_lichen[down=true] on moss survives.
Now the plant is attached to whichever neighbours of the magic block have a
full solid face, so it survives, shears drop it and bone meal spreads it. If
the magic block is floating with nothing to cling to - where bone meal would
have nowhere to spread anyway - it becomes the plant's support block and the
plant grows on the first free side of it: lichen lies on the top face, vines
go on a side since they cannot hang off an underside.
Covers GLOW_LICHEN (Lush Caves) and VINE (Mangrove Swamp), plus SCULK_VEIN
and RESIN_CLUMP for custom phases.
Ported from AOneBlock BentoBoxWorld/AOneBlock#556.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016ijeqd5GdQNHbJQh6MwQyP
The counting substrate that a contribution ledger (#7), a season
leaderboard (#10) and a relay score (#9) all read from, built once
instead of three times.
Counters are keyed on (island, member): activity is only credited while
the player is actually on the island's team, so recruiting a veteran
cannot import old progress, and a member who leaves keeps their
contribution credited to the island they made it on. Activity no member
can be credited with (level changes, re-locks, minion breaks) is
recorded at island scope.
Each counter stores a lifetime total plus per-day buckets, so daily,
weekly and season windows are all sums over the same data. Buckets
older than a configurable retention (default 100 days) are pruned;
lifetime totals never are. "Chunks claimed" means distinct chunks: a
claimedEver set that survives re-locks tells a first claim from the
recovery of re-locked territory, so nothing is counted twice.
Writers observe the addon's own events at MONITOR priority;
ChunkUnlockEvent now carries the claiming player's UUID. A new
member-activity request handler lets other plugins ask e.g. how many
chunks a member claimed for their island in the last 7 days.
Foundation for #30.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD
fix: attach glow lichen, vines and other multiface plants to a block
feat: per-member island activity counters (foundation for #30)
- recordActivity instead of record: 'record' is a restricted identifier
- pin LocalDate.now to the system zone explicitly
- static imports and an unused import in the new tests
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD
The reward layer over the activity counters: config-defined trophies an
island earns once and keeps, and the titles they carry. One system for
the ring milestones (#3), relay scores (#9) and competition placements
(#10) to emit into, instead of three unrelated ones.
A trophy in trophies.yml is a name, an icon, a condition and what it
grants. Conditions read the ring state (RING) or the activity counters
(COUNTER, island total or any single member, lifetime or windowed).
Earned trophies persist on the island and only an island create or
reset clears them — the highestRingRewarded lesson: re-locking a ring
on level loss and claiming it back never re-awards.
TrophyAwardEvent mirrors RingCompleteEvent: cancellable, and the trophy
stays earned either way, so another plugin can take the reward over
entirely without the addon also acting. trophies.yml carries the
warning against paying out island levels — levels buy chunks, so a
level-granting trophy makes each milestone buy the next one.
Titles are the display half: one active title per island chosen from
earned trophies with /ch title, surfaced as the
%chunkblock_island_title% placeholder (plus %chunkblock_island_trophies%).
Foundation for #31; builds on the #30 counters.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD
- guard execute() against a null island instead of trusting canExecute
- constants for the repeated '[title]' and "Trophy '" literals
- make the COUNTER criteria's non-null counter explicit for analysis
- never map a nullable trophy title into the active-title text
- suppress S9149 on getHandlerList: Bukkit's event bus requires the
exact static method name on every event class
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD
feat: island trophies and titles (foundation for #31)
…eaks
Same fix as BentoBoxWorld/AOneBlock#558 — minion plugins fire
MagicBlockEvent with a null playerUUID, which caused an
IllegalArgumentException in User.getInstance().
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WzNBkKFaxTn74woxZirskh
fix: guard BossBarListener against null playerUUID from NPC/minion breaks
Log player name, UUID, position, look direction, action type, whether a
block was clicked (vs air ray-trace), sneaking state, target chunk,
distance to the nearest border of the claimed chunk, confirmation
setting, chunk count, and credit before/after.
Motivated by a report of two chunks being claimed while the player was
mining a cobble generator "nowhere near the border". The audit trail
will reveal the exact trigger (LEFT_CLICK_AIR gap, border distance,
sneaking state) if this happens again.
Also changes attemptClaim to return ClaimResult so the caller can
react to the outcome.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01B94CWZDoiM9VevWtXb4RxF
The phase command title and GUI panel title in 15 translated locale
files still said "OneBlock" (carried over from the AOneBlock copy).
The Polish and Vietnamese welcome holograms had it too.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01B94CWZDoiM9VevWtXb4RxF
fix: replace leftover OneBlock with ChunkBlock in locales
@sonarqubecloud

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@tastybento
tastybento merged commit c9f4316 into masterAug 16, 2026
5 checks passed
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Successfully merging this pull request may close these issues.

1 participant

@tastybento
, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' Release 1.2.0 by tastybento · Pull Request #40 · BentoBoxWorld/ChunkBlock · GitHub
Skip to content

Release 1.2.0 - #40

Merged
tastybento merged 22 commits into
masterfrom
develop
Aug 16, 2026
Merged

Release 1.2.0#40
tastybento merged 22 commits into
masterfrom
develop

Conversation

@tastybento

Copy link
Copy Markdown
Member

Release 1.2.0

Merges develop into master for the 1.2.0 release.

Changes since 1.1.1

New features:

Bug fixes:

Locale / i18n:

See the draft release notes for the full changelog.

tastybentoand others added 22 commits August 10, 2026 18:16
ChunkBlock has its own CurseForge project at last, id 1646388 — confirmed
against the project page and cfwidget, and distinct from AOneBlock's 1512493,
which the old TODO warned against reusing.
Hangar has not approved ChunkBlock yet, so hangar_slug stays blank. The shared
publish-platforms workflow guards each platform job on its input being non-empty
(`if: inputs.hangar_slug != ''`), so the Hangar job is skipped rather than failed
and the release still completes. Fill the slug in when Hangar approves.
Also add 26.2 to the Modrinth game-version list, which had drifted behind the
list publish.yml sends to CurseForge.
Both publish workflows were disabled while the projects were pending; they are
re-enabled separately, as workflow state is repo settings rather than a file.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017EZEwab2kL4i1FNnBYvSmp
Chat renders a glyph grid differently on every client — font, chat width
and scale all pull it out of shape. The map is now a multi-action dialog
laid out at 2 * radius + 1 columns, so every chunk is a fixed-size button
and the grid looks the same everywhere.
Each button keeps the chat map's glyph, so the legend still reads, and
adds a tooltip naming the chunk and, on the frontier, what it costs or
how much credit is still missing. Clicking is read-only — it reopens the
map with that chunk described at the top; chunks are still claimed by
hitting the border.
Servers too old for dialogs fall back to the chat map unchanged.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017EZEwab2kL4i1FNnBYvSmp
Adds the dialog map's close button and six tooltips, plus the three ring
keys the dialog body and the ring announcements use. Also completes the
map legend, which stopped at the locked glyph and never got the center
and you-are-here marks.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017EZEwab2kL4i1FNnBYvSmp
The map was building glyphs as legacy "&b◉" strings and, for the chat
map, splicing a whole row of them into the [row] variable of a
translation. With locale text moving to MiniMessage that is a bug
waiting to happen: colour codes inside a MiniMessage line are not
formatting, they are text.
Pulls the grid out into ChunkMap, shared by the dialog and the chat
fallback, and hands out glyphs as coloured Components. The chat map,
which can only put text into [row], serializes those Components to
MiniMessage instead. Dialog text now goes through
User#getTranslationAsComponent rather than parsing the translation here,
and the new dialog locale entries are written in MiniMessage.
Verified both ways round: a MiniMessage row renders identically under a
legacy "&a [row]" template and a MiniMessage one, so locale files
already on disk keep working.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017EZEwab2kL4i1FNnBYvSmp
BentoBox text is MiniMessage now; the &-codes still parse, but leaving
the files in the old format is what makes formatting bugs possible —
anything that has to build a fragment and put it into a translation has
to guess which format the line is in.
Converted with BentoBox's own Util.legacyToMiniMessage, so each value
now says exactly what the runtime was already rendering, then tidied up:
a straight conversion closes and immediately reopens a tag wherever the
old text repeated a colour code, which is every line of a multi-line
description.
Verified by rendering all 1582 values before and after and comparing the
style of every character: no value moved. Placeholder checks report the
same 47 pre-existing issues as before, none new.
Ten values across vi, tr, it, es, fr, uk and ja were left alone: they
contain a broken colour code ("& c", "&un", "& l") that never rendered
as colour and still doesn't. Worth a translator's eye, separately.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017EZEwab2kL4i1FNnBYvSmp
Draw the /ch chunks map as a dialog of chunk buttons
Multiface plants were placed with setType, which gives them their default
block data - a state with no face set at all. The client draws that state on
all six sides, so it looked like a lichen cube, but the server treats it as
unsupported: the first block update deletes it, and bone meal has no face to
spread from. Confirmed on Paper 26.2 - a faceless lichen is removed by the
next neighbour update while glow_lichen[down=true] on moss survives.
Now the plant is attached to whichever neighbours of the magic block have a
full solid face, so it survives, shears drop it and bone meal spreads it. If
the magic block is floating with nothing to cling to - where bone meal would
have nowhere to spread anyway - it becomes the plant's support block and the
plant grows on the first free side of it: lichen lies on the top face, vines
go on a side since they cannot hang off an underside.
Covers GLOW_LICHEN (Lush Caves) and VINE (Mangrove Swamp), plus SCULK_VEIN
and RESIN_CLUMP for custom phases.
Ported from AOneBlock BentoBoxWorld/AOneBlock#556.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016ijeqd5GdQNHbJQh6MwQyP
The counting substrate that a contribution ledger (#7), a season
leaderboard (#10) and a relay score (#9) all read from, built once
instead of three times.
Counters are keyed on (island, member): activity is only credited while
the player is actually on the island's team, so recruiting a veteran
cannot import old progress, and a member who leaves keeps their
contribution credited to the island they made it on. Activity no member
can be credited with (level changes, re-locks, minion breaks) is
recorded at island scope.
Each counter stores a lifetime total plus per-day buckets, so daily,
weekly and season windows are all sums over the same data. Buckets
older than a configurable retention (default 100 days) are pruned;
lifetime totals never are. "Chunks claimed" means distinct chunks: a
claimedEver set that survives re-locks tells a first claim from the
recovery of re-locked territory, so nothing is counted twice.
Writers observe the addon's own events at MONITOR priority;
ChunkUnlockEvent now carries the claiming player's UUID. A new
member-activity request handler lets other plugins ask e.g. how many
chunks a member claimed for their island in the last 7 days.
Foundation for #30.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD
fix: attach glow lichen, vines and other multiface plants to a block
feat: per-member island activity counters (foundation for #30)
- recordActivity instead of record: 'record' is a restricted identifier
- pin LocalDate.now to the system zone explicitly
- static imports and an unused import in the new tests
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD
The reward layer over the activity counters: config-defined trophies an
island earns once and keeps, and the titles they carry. One system for
the ring milestones (#3), relay scores (#9) and competition placements
(#10) to emit into, instead of three unrelated ones.
A trophy in trophies.yml is a name, an icon, a condition and what it
grants. Conditions read the ring state (RING) or the activity counters
(COUNTER, island total or any single member, lifetime or windowed).
Earned trophies persist on the island and only an island create or
reset clears them — the highestRingRewarded lesson: re-locking a ring
on level loss and claiming it back never re-awards.
TrophyAwardEvent mirrors RingCompleteEvent: cancellable, and the trophy
stays earned either way, so another plugin can take the reward over
entirely without the addon also acting. trophies.yml carries the
warning against paying out island levels — levels buy chunks, so a
level-granting trophy makes each milestone buy the next one.
Titles are the display half: one active title per island chosen from
earned trophies with /ch title, surfaced as the
%chunkblock_island_title% placeholder (plus %chunkblock_island_trophies%).
Foundation for #31; builds on the #30 counters.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD
- guard execute() against a null island instead of trusting canExecute
- constants for the repeated '[title]' and "Trophy '" literals
- make the COUNTER criteria's non-null counter explicit for analysis
- never map a nullable trophy title into the active-title text
- suppress S9149 on getHandlerList: Bukkit's event bus requires the
exact static method name on every event class
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD
feat: island trophies and titles (foundation for #31)
…eaks
Same fix as BentoBoxWorld/AOneBlock#558 — minion plugins fire
MagicBlockEvent with a null playerUUID, which caused an
IllegalArgumentException in User.getInstance().
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WzNBkKFaxTn74woxZirskh
fix: guard BossBarListener against null playerUUID from NPC/minion breaks
Log player name, UUID, position, look direction, action type, whether a
block was clicked (vs air ray-trace), sneaking state, target chunk,
distance to the nearest border of the claimed chunk, confirmation
setting, chunk count, and credit before/after.
Motivated by a report of two chunks being claimed while the player was
mining a cobble generator "nowhere near the border". The audit trail
will reveal the exact trigger (LEFT_CLICK_AIR gap, border distance,
sneaking state) if this happens again.
Also changes attemptClaim to return ClaimResult so the caller can
react to the outcome.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01B94CWZDoiM9VevWtXb4RxF
The phase command title and GUI panel title in 15 translated locale
files still said "OneBlock" (carried over from the AOneBlock copy).
The Polish and Vietnamese welcome holograms had it too.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01B94CWZDoiM9VevWtXb4RxF
fix: replace leftover OneBlock with ChunkBlock in locales
@sonarqubecloud

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tastybento merged commit c9f4316 into masterAug 16, 2026
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, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Release 1.2.0 by tastybento · Pull Request #40 · BentoBoxWorld/ChunkBlock · GitHub
Skip to content

Release 1.2.0 - #40

Merged
tastybento merged 22 commits into
masterfrom
develop
Aug 16, 2026
Merged

Release 1.2.0#40
tastybento merged 22 commits into
masterfrom
develop

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@tastybento

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Release 1.2.0

Merges develop into master for the 1.2.0 release.

Changes since 1.1.1

New features:

Bug fixes:

Locale / i18n:

See the draft release notes for the full changelog.

tastybentoand others added 22 commits August 10, 2026 18:16
ChunkBlock has its own CurseForge project at last, id 1646388 — confirmed
against the project page and cfwidget, and distinct from AOneBlock's 1512493,
which the old TODO warned against reusing.
Hangar has not approved ChunkBlock yet, so hangar_slug stays blank. The shared
publish-platforms workflow guards each platform job on its input being non-empty
(`if: inputs.hangar_slug != ''`), so the Hangar job is skipped rather than failed
and the release still completes. Fill the slug in when Hangar approves.
Also add 26.2 to the Modrinth game-version list, which had drifted behind the
list publish.yml sends to CurseForge.
Both publish workflows were disabled while the projects were pending; they are
re-enabled separately, as workflow state is repo settings rather than a file.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017EZEwab2kL4i1FNnBYvSmp
Chat renders a glyph grid differently on every client — font, chat width
and scale all pull it out of shape. The map is now a multi-action dialog
laid out at 2 * radius + 1 columns, so every chunk is a fixed-size button
and the grid looks the same everywhere.
Each button keeps the chat map's glyph, so the legend still reads, and
adds a tooltip naming the chunk and, on the frontier, what it costs or
how much credit is still missing. Clicking is read-only — it reopens the
map with that chunk described at the top; chunks are still claimed by
hitting the border.
Servers too old for dialogs fall back to the chat map unchanged.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017EZEwab2kL4i1FNnBYvSmp
Adds the dialog map's close button and six tooltips, plus the three ring
keys the dialog body and the ring announcements use. Also completes the
map legend, which stopped at the locked glyph and never got the center
and you-are-here marks.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017EZEwab2kL4i1FNnBYvSmp
The map was building glyphs as legacy "&b◉" strings and, for the chat
map, splicing a whole row of them into the [row] variable of a
translation. With locale text moving to MiniMessage that is a bug
waiting to happen: colour codes inside a MiniMessage line are not
formatting, they are text.
Pulls the grid out into ChunkMap, shared by the dialog and the chat
fallback, and hands out glyphs as coloured Components. The chat map,
which can only put text into [row], serializes those Components to
MiniMessage instead. Dialog text now goes through
User#getTranslationAsComponent rather than parsing the translation here,
and the new dialog locale entries are written in MiniMessage.
Verified both ways round: a MiniMessage row renders identically under a
legacy "&a [row]" template and a MiniMessage one, so locale files
already on disk keep working.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017EZEwab2kL4i1FNnBYvSmp
BentoBox text is MiniMessage now; the &-codes still parse, but leaving
the files in the old format is what makes formatting bugs possible —
anything that has to build a fragment and put it into a translation has
to guess which format the line is in.
Converted with BentoBox's own Util.legacyToMiniMessage, so each value
now says exactly what the runtime was already rendering, then tidied up:
a straight conversion closes and immediately reopens a tag wherever the
old text repeated a colour code, which is every line of a multi-line
description.
Verified by rendering all 1582 values before and after and comparing the
style of every character: no value moved. Placeholder checks report the
same 47 pre-existing issues as before, none new.
Ten values across vi, tr, it, es, fr, uk and ja were left alone: they
contain a broken colour code ("& c", "&un", "& l") that never rendered
as colour and still doesn't. Worth a translator's eye, separately.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017EZEwab2kL4i1FNnBYvSmp
Draw the /ch chunks map as a dialog of chunk buttons
Multiface plants were placed with setType, which gives them their default
block data - a state with no face set at all. The client draws that state on
all six sides, so it looked like a lichen cube, but the server treats it as
unsupported: the first block update deletes it, and bone meal has no face to
spread from. Confirmed on Paper 26.2 - a faceless lichen is removed by the
next neighbour update while glow_lichen[down=true] on moss survives.
Now the plant is attached to whichever neighbours of the magic block have a
full solid face, so it survives, shears drop it and bone meal spreads it. If
the magic block is floating with nothing to cling to - where bone meal would
have nowhere to spread anyway - it becomes the plant's support block and the
plant grows on the first free side of it: lichen lies on the top face, vines
go on a side since they cannot hang off an underside.
Covers GLOW_LICHEN (Lush Caves) and VINE (Mangrove Swamp), plus SCULK_VEIN
and RESIN_CLUMP for custom phases.
Ported from AOneBlock BentoBoxWorld/AOneBlock#556.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016ijeqd5GdQNHbJQh6MwQyP
The counting substrate that a contribution ledger (#7), a season
leaderboard (#10) and a relay score (#9) all read from, built once
instead of three times.
Counters are keyed on (island, member): activity is only credited while
the player is actually on the island's team, so recruiting a veteran
cannot import old progress, and a member who leaves keeps their
contribution credited to the island they made it on. Activity no member
can be credited with (level changes, re-locks, minion breaks) is
recorded at island scope.
Each counter stores a lifetime total plus per-day buckets, so daily,
weekly and season windows are all sums over the same data. Buckets
older than a configurable retention (default 100 days) are pruned;
lifetime totals never are. "Chunks claimed" means distinct chunks: a
claimedEver set that survives re-locks tells a first claim from the
recovery of re-locked territory, so nothing is counted twice.
Writers observe the addon's own events at MONITOR priority;
ChunkUnlockEvent now carries the claiming player's UUID. A new
member-activity request handler lets other plugins ask e.g. how many
chunks a member claimed for their island in the last 7 days.
Foundation for #30.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD
fix: attach glow lichen, vines and other multiface plants to a block
feat: per-member island activity counters (foundation for #30)
- recordActivity instead of record: 'record' is a restricted identifier
- pin LocalDate.now to the system zone explicitly
- static imports and an unused import in the new tests
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD
The reward layer over the activity counters: config-defined trophies an
island earns once and keeps, and the titles they carry. One system for
the ring milestones (#3), relay scores (#9) and competition placements
(#10) to emit into, instead of three unrelated ones.
A trophy in trophies.yml is a name, an icon, a condition and what it
grants. Conditions read the ring state (RING) or the activity counters
(COUNTER, island total or any single member, lifetime or windowed).
Earned trophies persist on the island and only an island create or
reset clears them — the highestRingRewarded lesson: re-locking a ring
on level loss and claiming it back never re-awards.
TrophyAwardEvent mirrors RingCompleteEvent: cancellable, and the trophy
stays earned either way, so another plugin can take the reward over
entirely without the addon also acting. trophies.yml carries the
warning against paying out island levels — levels buy chunks, so a
level-granting trophy makes each milestone buy the next one.
Titles are the display half: one active title per island chosen from
earned trophies with /ch title, surfaced as the
%chunkblock_island_title% placeholder (plus %chunkblock_island_trophies%).
Foundation for #31; builds on the #30 counters.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD
- guard execute() against a null island instead of trusting canExecute
- constants for the repeated '[title]' and "Trophy '" literals
- make the COUNTER criteria's non-null counter explicit for analysis
- never map a nullable trophy title into the active-title text
- suppress S9149 on getHandlerList: Bukkit's event bus requires the
exact static method name on every event class
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD
feat: island trophies and titles (foundation for #31)
…eaks
Same fix as BentoBoxWorld/AOneBlock#558 — minion plugins fire
MagicBlockEvent with a null playerUUID, which caused an
IllegalArgumentException in User.getInstance().
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WzNBkKFaxTn74woxZirskh
fix: guard BossBarListener against null playerUUID from NPC/minion breaks
Log player name, UUID, position, look direction, action type, whether a
block was clicked (vs air ray-trace), sneaking state, target chunk,
distance to the nearest border of the claimed chunk, confirmation
setting, chunk count, and credit before/after.
Motivated by a report of two chunks being claimed while the player was
mining a cobble generator "nowhere near the border". The audit trail
will reveal the exact trigger (LEFT_CLICK_AIR gap, border distance,
sneaking state) if this happens again.
Also changes attemptClaim to return ClaimResult so the caller can
react to the outcome.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01B94CWZDoiM9VevWtXb4RxF
The phase command title and GUI panel title in 15 translated locale
files still said "OneBlock" (carried over from the AOneBlock copy).
The Polish and Vietnamese welcome holograms had it too.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01B94CWZDoiM9VevWtXb4RxF
fix: replace leftover OneBlock with ChunkBlock in locales
@sonarqubecloud

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tastybento merged commit c9f4316 into masterAug 16, 2026
5 checks passed
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Successfully merging this pull request may close these issues.

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@tastybento
, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Release 1.2.0 by tastybento · Pull Request #40 · BentoBoxWorld/ChunkBlock · GitHub
Skip to content

Release 1.2.0 - #40

Merged
tastybento merged 22 commits into
masterfrom
develop
Aug 16, 2026
Merged

Release 1.2.0#40
tastybento merged 22 commits into
masterfrom
develop

Conversation

@tastybento

Copy link
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Member

Release 1.2.0

Merges develop into master for the 1.2.0 release.

Changes since 1.1.1

New features:

Bug fixes:

Locale / i18n:

See the draft release notes for the full changelog.

tastybentoand others added 22 commits August 10, 2026 18:16
ChunkBlock has its own CurseForge project at last, id 1646388 — confirmed
against the project page and cfwidget, and distinct from AOneBlock's 1512493,
which the old TODO warned against reusing.
Hangar has not approved ChunkBlock yet, so hangar_slug stays blank. The shared
publish-platforms workflow guards each platform job on its input being non-empty
(`if: inputs.hangar_slug != ''`), so the Hangar job is skipped rather than failed
and the release still completes. Fill the slug in when Hangar approves.
Also add 26.2 to the Modrinth game-version list, which had drifted behind the
list publish.yml sends to CurseForge.
Both publish workflows were disabled while the projects were pending; they are
re-enabled separately, as workflow state is repo settings rather than a file.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017EZEwab2kL4i1FNnBYvSmp
Chat renders a glyph grid differently on every client — font, chat width
and scale all pull it out of shape. The map is now a multi-action dialog
laid out at 2 * radius + 1 columns, so every chunk is a fixed-size button
and the grid looks the same everywhere.
Each button keeps the chat map's glyph, so the legend still reads, and
adds a tooltip naming the chunk and, on the frontier, what it costs or
how much credit is still missing. Clicking is read-only — it reopens the
map with that chunk described at the top; chunks are still claimed by
hitting the border.
Servers too old for dialogs fall back to the chat map unchanged.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017EZEwab2kL4i1FNnBYvSmp
Adds the dialog map's close button and six tooltips, plus the three ring
keys the dialog body and the ring announcements use. Also completes the
map legend, which stopped at the locked glyph and never got the center
and you-are-here marks.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017EZEwab2kL4i1FNnBYvSmp
The map was building glyphs as legacy "&b◉" strings and, for the chat
map, splicing a whole row of them into the [row] variable of a
translation. With locale text moving to MiniMessage that is a bug
waiting to happen: colour codes inside a MiniMessage line are not
formatting, they are text.
Pulls the grid out into ChunkMap, shared by the dialog and the chat
fallback, and hands out glyphs as coloured Components. The chat map,
which can only put text into [row], serializes those Components to
MiniMessage instead. Dialog text now goes through
User#getTranslationAsComponent rather than parsing the translation here,
and the new dialog locale entries are written in MiniMessage.
Verified both ways round: a MiniMessage row renders identically under a
legacy "&a [row]" template and a MiniMessage one, so locale files
already on disk keep working.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017EZEwab2kL4i1FNnBYvSmp
BentoBox text is MiniMessage now; the &-codes still parse, but leaving
the files in the old format is what makes formatting bugs possible —
anything that has to build a fragment and put it into a translation has
to guess which format the line is in.
Converted with BentoBox's own Util.legacyToMiniMessage, so each value
now says exactly what the runtime was already rendering, then tidied up:
a straight conversion closes and immediately reopens a tag wherever the
old text repeated a colour code, which is every line of a multi-line
description.
Verified by rendering all 1582 values before and after and comparing the
style of every character: no value moved. Placeholder checks report the
same 47 pre-existing issues as before, none new.
Ten values across vi, tr, it, es, fr, uk and ja were left alone: they
contain a broken colour code ("& c", "&un", "& l") that never rendered
as colour and still doesn't. Worth a translator's eye, separately.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017EZEwab2kL4i1FNnBYvSmp
Draw the /ch chunks map as a dialog of chunk buttons
Multiface plants were placed with setType, which gives them their default
block data - a state with no face set at all. The client draws that state on
all six sides, so it looked like a lichen cube, but the server treats it as
unsupported: the first block update deletes it, and bone meal has no face to
spread from. Confirmed on Paper 26.2 - a faceless lichen is removed by the
next neighbour update while glow_lichen[down=true] on moss survives.
Now the plant is attached to whichever neighbours of the magic block have a
full solid face, so it survives, shears drop it and bone meal spreads it. If
the magic block is floating with nothing to cling to - where bone meal would
have nowhere to spread anyway - it becomes the plant's support block and the
plant grows on the first free side of it: lichen lies on the top face, vines
go on a side since they cannot hang off an underside.
Covers GLOW_LICHEN (Lush Caves) and VINE (Mangrove Swamp), plus SCULK_VEIN
and RESIN_CLUMP for custom phases.
Ported from AOneBlock BentoBoxWorld/AOneBlock#556.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016ijeqd5GdQNHbJQh6MwQyP
The counting substrate that a contribution ledger (#7), a season
leaderboard (#10) and a relay score (#9) all read from, built once
instead of three times.
Counters are keyed on (island, member): activity is only credited while
the player is actually on the island's team, so recruiting a veteran
cannot import old progress, and a member who leaves keeps their
contribution credited to the island they made it on. Activity no member
can be credited with (level changes, re-locks, minion breaks) is
recorded at island scope.
Each counter stores a lifetime total plus per-day buckets, so daily,
weekly and season windows are all sums over the same data. Buckets
older than a configurable retention (default 100 days) are pruned;
lifetime totals never are. "Chunks claimed" means distinct chunks: a
claimedEver set that survives re-locks tells a first claim from the
recovery of re-locked territory, so nothing is counted twice.
Writers observe the addon's own events at MONITOR priority;
ChunkUnlockEvent now carries the claiming player's UUID. A new
member-activity request handler lets other plugins ask e.g. how many
chunks a member claimed for their island in the last 7 days.
Foundation for #30.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD
fix: attach glow lichen, vines and other multiface plants to a block
feat: per-member island activity counters (foundation for #30)
- recordActivity instead of record: 'record' is a restricted identifier
- pin LocalDate.now to the system zone explicitly
- static imports and an unused import in the new tests
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD
The reward layer over the activity counters: config-defined trophies an
island earns once and keeps, and the titles they carry. One system for
the ring milestones (#3), relay scores (#9) and competition placements
(#10) to emit into, instead of three unrelated ones.
A trophy in trophies.yml is a name, an icon, a condition and what it
grants. Conditions read the ring state (RING) or the activity counters
(COUNTER, island total or any single member, lifetime or windowed).
Earned trophies persist on the island and only an island create or
reset clears them — the highestRingRewarded lesson: re-locking a ring
on level loss and claiming it back never re-awards.
TrophyAwardEvent mirrors RingCompleteEvent: cancellable, and the trophy
stays earned either way, so another plugin can take the reward over
entirely without the addon also acting. trophies.yml carries the
warning against paying out island levels — levels buy chunks, so a
level-granting trophy makes each milestone buy the next one.
Titles are the display half: one active title per island chosen from
earned trophies with /ch title, surfaced as the
%chunkblock_island_title% placeholder (plus %chunkblock_island_trophies%).
Foundation for #31; builds on the #30 counters.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD
- guard execute() against a null island instead of trusting canExecute
- constants for the repeated '[title]' and "Trophy '" literals
- make the COUNTER criteria's non-null counter explicit for analysis
- never map a nullable trophy title into the active-title text
- suppress S9149 on getHandlerList: Bukkit's event bus requires the
exact static method name on every event class
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD
feat: island trophies and titles (foundation for #31)
…eaks
Same fix as BentoBoxWorld/AOneBlock#558 — minion plugins fire
MagicBlockEvent with a null playerUUID, which caused an
IllegalArgumentException in User.getInstance().
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WzNBkKFaxTn74woxZirskh
fix: guard BossBarListener against null playerUUID from NPC/minion breaks
Log player name, UUID, position, look direction, action type, whether a
block was clicked (vs air ray-trace), sneaking state, target chunk,
distance to the nearest border of the claimed chunk, confirmation
setting, chunk count, and credit before/after.
Motivated by a report of two chunks being claimed while the player was
mining a cobble generator "nowhere near the border". The audit trail
will reveal the exact trigger (LEFT_CLICK_AIR gap, border distance,
sneaking state) if this happens again.
Also changes attemptClaim to return ClaimResult so the caller can
react to the outcome.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01B94CWZDoiM9VevWtXb4RxF
The phase command title and GUI panel title in 15 translated locale
files still said "OneBlock" (carried over from the AOneBlock copy).
The Polish and Vietnamese welcome holograms had it too.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01B94CWZDoiM9VevWtXb4RxF
fix: replace leftover OneBlock with ChunkBlock in locales
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tastybento merged commit c9f4316 into masterAug 16, 2026
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, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); Release 1.2.0 by tastybento · Pull Request #40 · BentoBoxWorld/ChunkBlock · GitHub
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Release 1.2.0 - #40

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Release 1.2.0#40
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Release 1.2.0

Merges develop into master for the 1.2.0 release.

Changes since 1.1.1

New features:

Bug fixes:

Locale / i18n:

See the draft release notes for the full changelog.

tastybentoand others added 22 commits August 10, 2026 18:16
ChunkBlock has its own CurseForge project at last, id 1646388 — confirmed
against the project page and cfwidget, and distinct from AOneBlock's 1512493,
which the old TODO warned against reusing.
Hangar has not approved ChunkBlock yet, so hangar_slug stays blank. The shared
publish-platforms workflow guards each platform job on its input being non-empty
(`if: inputs.hangar_slug != ''`), so the Hangar job is skipped rather than failed
and the release still completes. Fill the slug in when Hangar approves.
Also add 26.2 to the Modrinth game-version list, which had drifted behind the
list publish.yml sends to CurseForge.
Both publish workflows were disabled while the projects were pending; they are
re-enabled separately, as workflow state is repo settings rather than a file.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017EZEwab2kL4i1FNnBYvSmp
Chat renders a glyph grid differently on every client — font, chat width
and scale all pull it out of shape. The map is now a multi-action dialog
laid out at 2 * radius + 1 columns, so every chunk is a fixed-size button
and the grid looks the same everywhere.
Each button keeps the chat map's glyph, so the legend still reads, and
adds a tooltip naming the chunk and, on the frontier, what it costs or
how much credit is still missing. Clicking is read-only — it reopens the
map with that chunk described at the top; chunks are still claimed by
hitting the border.
Servers too old for dialogs fall back to the chat map unchanged.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017EZEwab2kL4i1FNnBYvSmp
Adds the dialog map's close button and six tooltips, plus the three ring
keys the dialog body and the ring announcements use. Also completes the
map legend, which stopped at the locked glyph and never got the center
and you-are-here marks.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017EZEwab2kL4i1FNnBYvSmp
The map was building glyphs as legacy "&b◉" strings and, for the chat
map, splicing a whole row of them into the [row] variable of a
translation. With locale text moving to MiniMessage that is a bug
waiting to happen: colour codes inside a MiniMessage line are not
formatting, they are text.
Pulls the grid out into ChunkMap, shared by the dialog and the chat
fallback, and hands out glyphs as coloured Components. The chat map,
which can only put text into [row], serializes those Components to
MiniMessage instead. Dialog text now goes through
User#getTranslationAsComponent rather than parsing the translation here,
and the new dialog locale entries are written in MiniMessage.
Verified both ways round: a MiniMessage row renders identically under a
legacy "&a [row]" template and a MiniMessage one, so locale files
already on disk keep working.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017EZEwab2kL4i1FNnBYvSmp
BentoBox text is MiniMessage now; the &-codes still parse, but leaving
the files in the old format is what makes formatting bugs possible —
anything that has to build a fragment and put it into a translation has
to guess which format the line is in.
Converted with BentoBox's own Util.legacyToMiniMessage, so each value
now says exactly what the runtime was already rendering, then tidied up:
a straight conversion closes and immediately reopens a tag wherever the
old text repeated a colour code, which is every line of a multi-line
description.
Verified by rendering all 1582 values before and after and comparing the
style of every character: no value moved. Placeholder checks report the
same 47 pre-existing issues as before, none new.
Ten values across vi, tr, it, es, fr, uk and ja were left alone: they
contain a broken colour code ("& c", "&un", "& l") that never rendered
as colour and still doesn't. Worth a translator's eye, separately.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017EZEwab2kL4i1FNnBYvSmp
Draw the /ch chunks map as a dialog of chunk buttons
Multiface plants were placed with setType, which gives them their default
block data - a state with no face set at all. The client draws that state on
all six sides, so it looked like a lichen cube, but the server treats it as
unsupported: the first block update deletes it, and bone meal has no face to
spread from. Confirmed on Paper 26.2 - a faceless lichen is removed by the
next neighbour update while glow_lichen[down=true] on moss survives.
Now the plant is attached to whichever neighbours of the magic block have a
full solid face, so it survives, shears drop it and bone meal spreads it. If
the magic block is floating with nothing to cling to - where bone meal would
have nowhere to spread anyway - it becomes the plant's support block and the
plant grows on the first free side of it: lichen lies on the top face, vines
go on a side since they cannot hang off an underside.
Covers GLOW_LICHEN (Lush Caves) and VINE (Mangrove Swamp), plus SCULK_VEIN
and RESIN_CLUMP for custom phases.
Ported from AOneBlock BentoBoxWorld/AOneBlock#556.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016ijeqd5GdQNHbJQh6MwQyP
The counting substrate that a contribution ledger (#7), a season
leaderboard (#10) and a relay score (#9) all read from, built once
instead of three times.
Counters are keyed on (island, member): activity is only credited while
the player is actually on the island's team, so recruiting a veteran
cannot import old progress, and a member who leaves keeps their
contribution credited to the island they made it on. Activity no member
can be credited with (level changes, re-locks, minion breaks) is
recorded at island scope.
Each counter stores a lifetime total plus per-day buckets, so daily,
weekly and season windows are all sums over the same data. Buckets
older than a configurable retention (default 100 days) are pruned;
lifetime totals never are. "Chunks claimed" means distinct chunks: a
claimedEver set that survives re-locks tells a first claim from the
recovery of re-locked territory, so nothing is counted twice.
Writers observe the addon's own events at MONITOR priority;
ChunkUnlockEvent now carries the claiming player's UUID. A new
member-activity request handler lets other plugins ask e.g. how many
chunks a member claimed for their island in the last 7 days.
Foundation for #30.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD
fix: attach glow lichen, vines and other multiface plants to a block
feat: per-member island activity counters (foundation for #30)
- recordActivity instead of record: 'record' is a restricted identifier
- pin LocalDate.now to the system zone explicitly
- static imports and an unused import in the new tests
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD
The reward layer over the activity counters: config-defined trophies an
island earns once and keeps, and the titles they carry. One system for
the ring milestones (#3), relay scores (#9) and competition placements
(#10) to emit into, instead of three unrelated ones.
A trophy in trophies.yml is a name, an icon, a condition and what it
grants. Conditions read the ring state (RING) or the activity counters
(COUNTER, island total or any single member, lifetime or windowed).
Earned trophies persist on the island and only an island create or
reset clears them — the highestRingRewarded lesson: re-locking a ring
on level loss and claiming it back never re-awards.
TrophyAwardEvent mirrors RingCompleteEvent: cancellable, and the trophy
stays earned either way, so another plugin can take the reward over
entirely without the addon also acting. trophies.yml carries the
warning against paying out island levels — levels buy chunks, so a
level-granting trophy makes each milestone buy the next one.
Titles are the display half: one active title per island chosen from
earned trophies with /ch title, surfaced as the
%chunkblock_island_title% placeholder (plus %chunkblock_island_trophies%).
Foundation for #31; builds on the #30 counters.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD
- guard execute() against a null island instead of trusting canExecute
- constants for the repeated '[title]' and "Trophy '" literals
- make the COUNTER criteria's non-null counter explicit for analysis
- never map a nullable trophy title into the active-title text
- suppress S9149 on getHandlerList: Bukkit's event bus requires the
exact static method name on every event class
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W8GghDu6oXiUf6eCoimJqD
feat: island trophies and titles (foundation for #31)
…eaks
Same fix as BentoBoxWorld/AOneBlock#558 — minion plugins fire
MagicBlockEvent with a null playerUUID, which caused an
IllegalArgumentException in User.getInstance().
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WzNBkKFaxTn74woxZirskh
fix: guard BossBarListener against null playerUUID from NPC/minion breaks
Log player name, UUID, position, look direction, action type, whether a
block was clicked (vs air ray-trace), sneaking state, target chunk,
distance to the nearest border of the claimed chunk, confirmation
setting, chunk count, and credit before/after.
Motivated by a report of two chunks being claimed while the player was
mining a cobble generator "nowhere near the border". The audit trail
will reveal the exact trigger (LEFT_CLICK_AIR gap, border distance,
sneaking state) if this happens again.
Also changes attemptClaim to return ClaimResult so the caller can
react to the outcome.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01B94CWZDoiM9VevWtXb4RxF
The phase command title and GUI panel title in 15 translated locale
files still said "OneBlock" (carried over from the AOneBlock copy).
The Polish and Vietnamese welcome holograms had it too.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01B94CWZDoiM9VevWtXb4RxF
fix: replace leftover OneBlock with ChunkBlock in locales
@sonarqubecloud

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@tastybento
tastybento merged commit c9f4316 into masterAug 16, 2026
5 checks passed
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@tastybento