[v3] fix: fall back to login when the AuthMe reconnect prompt never arrives - #60

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Drownek merged 1 commit into
Drownek:v3-devfrom
monikon22:fix/57-authme-reconnect
Aug 28, 2026
Merged

[v3] fix: fall back to login when the AuthMe reconnect prompt never arrives#60
Drownek merged 1 commit into
Drownek:v3-devfrom
monikon22:fix/57-authme-reconnect

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Closes#57.

A pool account reconnecting sometimes gets no login/register prompt at all — AuthMe stays silent, and the plugin burned its full 15s timeout waiting for something that was never coming. One missed prompt failed the whole connection, and on v3-dev that stranded the bot online, so the next test got kicked with "already playing" and the failure cascaded through the rest of the run.

The plugin now catches that timeout and assumes login (never registration — a silent reconnect can only happen to an account that already exists), then sends /login anyway. successPattern and authenticatedPattern already match "already logged in" as a substring, so if AuthMe considers the session still active, the extra command just gets accepted instead of leaving the bot stuck.

Root cause of the missing prompt itself is still open — this only stops it from taking the rest of the run down with it.

Verified on both stands (example_plugin, feat/53-serial-identity → this branch):

AuthMe sometimes sends no login/register prompt at all when a pool
account reconnects, so the plugin waited out its full timeout and
failed the whole test even though the server would have accepted a
plain /login.
Catch that timeout and assume login (never registration -- a silent
reconnect can only happen to an account that already exists). The
existing success/authenticated patterns already match "already logged
in", so a stale session on the server just costs one extra command
instead of stranding the bot online for the rest of the run.
ClosesDrownek#57
@Drownek
Drownek merged commit 6fae90d into Drownek:v3-devAug 28, 2026
1 check passed
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@monikon22@Drownek
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

[v3] fix: fall back to login when the AuthMe reconnect prompt never arrives - #60

Merged
Drownek merged 1 commit into
Drownek:v3-devfrom
monikon22:fix/57-authme-reconnect
Aug 28, 2026
Merged

[v3] fix: fall back to login when the AuthMe reconnect prompt never arrives#60
Drownek merged 1 commit into
Drownek:v3-devfrom
monikon22:fix/57-authme-reconnect

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@monikon22

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Closes#57.

A pool account reconnecting sometimes gets no login/register prompt at all — AuthMe stays silent, and the plugin burned its full 15s timeout waiting for something that was never coming. One missed prompt failed the whole connection, and on v3-dev that stranded the bot online, so the next test got kicked with "already playing" and the failure cascaded through the rest of the run.

The plugin now catches that timeout and assumes login (never registration — a silent reconnect can only happen to an account that already exists), then sends /login anyway. successPattern and authenticatedPattern already match "already logged in" as a substring, so if AuthMe considers the session still active, the extra command just gets accepted instead of leaving the bot stuck.

Root cause of the missing prompt itself is still open — this only stops it from taking the rest of the run down with it.

Verified on both stands (example_plugin, feat/53-serial-identity → this branch):

AuthMe sometimes sends no login/register prompt at all when a pool
account reconnects, so the plugin waited out its full timeout and
failed the whole test even though the server would have accepted a
plain /login.
Catch that timeout and assume login (never registration -- a silent
reconnect can only happen to an account that already exists). The
existing success/authenticated patterns already match "already logged
in", so a stale session on the server just costs one extra command
instead of stranding the bot online for the rest of the run.
ClosesDrownek#57
@Drownek
Drownek merged commit 6fae90d into Drownek:v3-devAug 28, 2026
1 check passed
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@monikon22@Drownek
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

[v3] fix: fall back to login when the AuthMe reconnect prompt never arrives - #60

Merged
Drownek merged 1 commit into
Drownek:v3-devfrom
monikon22:fix/57-authme-reconnect
Aug 28, 2026
Merged

[v3] fix: fall back to login when the AuthMe reconnect prompt never arrives#60
Drownek merged 1 commit into
Drownek:v3-devfrom
monikon22:fix/57-authme-reconnect

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@monikon22

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Closes#57.

A pool account reconnecting sometimes gets no login/register prompt at all — AuthMe stays silent, and the plugin burned its full 15s timeout waiting for something that was never coming. One missed prompt failed the whole connection, and on v3-dev that stranded the bot online, so the next test got kicked with "already playing" and the failure cascaded through the rest of the run.

The plugin now catches that timeout and assumes login (never registration — a silent reconnect can only happen to an account that already exists), then sends /login anyway. successPattern and authenticatedPattern already match "already logged in" as a substring, so if AuthMe considers the session still active, the extra command just gets accepted instead of leaving the bot stuck.

Root cause of the missing prompt itself is still open — this only stops it from taking the rest of the run down with it.

Verified on both stands (example_plugin, feat/53-serial-identity → this branch):

AuthMe sometimes sends no login/register prompt at all when a pool
account reconnects, so the plugin waited out its full timeout and
failed the whole test even though the server would have accepted a
plain /login.
Catch that timeout and assume login (never registration -- a silent
reconnect can only happen to an account that already exists). The
existing success/authenticated patterns already match "already logged
in", so a stale session on the server just costs one extra command
instead of stranding the bot online for the rest of the run.
ClosesDrownek#57
@Drownek
Drownek merged commit 6fae90d into Drownek:v3-devAug 28, 2026
1 check passed
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@monikon22@Drownek
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

[v3] fix: fall back to login when the AuthMe reconnect prompt never arrives - #60

Merged
Drownek merged 1 commit into
Drownek:v3-devfrom
monikon22:fix/57-authme-reconnect
Aug 28, 2026
Merged

[v3] fix: fall back to login when the AuthMe reconnect prompt never arrives#60
Drownek merged 1 commit into
Drownek:v3-devfrom
monikon22:fix/57-authme-reconnect

Conversation

@monikon22

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Closes#57.

A pool account reconnecting sometimes gets no login/register prompt at all — AuthMe stays silent, and the plugin burned its full 15s timeout waiting for something that was never coming. One missed prompt failed the whole connection, and on v3-dev that stranded the bot online, so the next test got kicked with "already playing" and the failure cascaded through the rest of the run.

The plugin now catches that timeout and assumes login (never registration — a silent reconnect can only happen to an account that already exists), then sends /login anyway. successPattern and authenticatedPattern already match "already logged in" as a substring, so if AuthMe considers the session still active, the extra command just gets accepted instead of leaving the bot stuck.

Root cause of the missing prompt itself is still open — this only stops it from taking the rest of the run down with it.

Verified on both stands (example_plugin, feat/53-serial-identity → this branch):

AuthMe sometimes sends no login/register prompt at all when a pool
account reconnects, so the plugin waited out its full timeout and
failed the whole test even though the server would have accepted a
plain /login.
Catch that timeout and assume login (never registration -- a silent
reconnect can only happen to an account that already exists). The
existing success/authenticated patterns already match "already logged
in", so a stale session on the server just costs one extra command
instead of stranding the bot online for the rest of the run.
ClosesDrownek#57
@Drownek
Drownek merged commit 6fae90d into Drownek:v3-devAug 28, 2026
1 check passed
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@monikon22@Drownek
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

[v3] fix: fall back to login when the AuthMe reconnect prompt never arrives - #60

Merged
Drownek merged 1 commit into
Drownek:v3-devfrom
monikon22:fix/57-authme-reconnect
Aug 28, 2026
Merged

[v3] fix: fall back to login when the AuthMe reconnect prompt never arrives#60
Drownek merged 1 commit into
Drownek:v3-devfrom
monikon22:fix/57-authme-reconnect

Conversation

@monikon22

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Contributor

Closes#57.

A pool account reconnecting sometimes gets no login/register prompt at all — AuthMe stays silent, and the plugin burned its full 15s timeout waiting for something that was never coming. One missed prompt failed the whole connection, and on v3-dev that stranded the bot online, so the next test got kicked with "already playing" and the failure cascaded through the rest of the run.

The plugin now catches that timeout and assumes login (never registration — a silent reconnect can only happen to an account that already exists), then sends /login anyway. successPattern and authenticatedPattern already match "already logged in" as a substring, so if AuthMe considers the session still active, the extra command just gets accepted instead of leaving the bot stuck.

Root cause of the missing prompt itself is still open — this only stops it from taking the rest of the run down with it.

Verified on both stands (example_plugin, feat/53-serial-identity → this branch):

AuthMe sometimes sends no login/register prompt at all when a pool
account reconnects, so the plugin waited out its full timeout and
failed the whole test even though the server would have accepted a
plain /login.
Catch that timeout and assume login (never registration -- a silent
reconnect can only happen to an account that already exists). The
existing success/authenticated patterns already match "already logged
in", so a stale session on the server just costs one extra command
instead of stranding the bot online for the rest of the run.
ClosesDrownek#57
@Drownek
Drownek merged commit 6fae90d into Drownek:v3-devAug 28, 2026
1 check passed
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@monikon22@Drownek
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

[v3] fix: fall back to login when the AuthMe reconnect prompt never arrives - #60

Merged
Drownek merged 1 commit into
Drownek:v3-devfrom
monikon22:fix/57-authme-reconnect
Aug 28, 2026
Merged

[v3] fix: fall back to login when the AuthMe reconnect prompt never arrives#60
Drownek merged 1 commit into
Drownek:v3-devfrom
monikon22:fix/57-authme-reconnect

Conversation

@monikon22

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Contributor

Closes#57.

A pool account reconnecting sometimes gets no login/register prompt at all — AuthMe stays silent, and the plugin burned its full 15s timeout waiting for something that was never coming. One missed prompt failed the whole connection, and on v3-dev that stranded the bot online, so the next test got kicked with "already playing" and the failure cascaded through the rest of the run.

The plugin now catches that timeout and assumes login (never registration — a silent reconnect can only happen to an account that already exists), then sends /login anyway. successPattern and authenticatedPattern already match "already logged in" as a substring, so if AuthMe considers the session still active, the extra command just gets accepted instead of leaving the bot stuck.

Root cause of the missing prompt itself is still open — this only stops it from taking the rest of the run down with it.

Verified on both stands (example_plugin, feat/53-serial-identity → this branch):

AuthMe sometimes sends no login/register prompt at all when a pool
account reconnects, so the plugin waited out its full timeout and
failed the whole test even though the server would have accepted a
plain /login.
Catch that timeout and assume login (never registration -- a silent
reconnect can only happen to an account that already exists). The
existing success/authenticated patterns already match "already logged
in", so a stale session on the server just costs one extra command
instead of stranding the bot online for the rest of the run.
ClosesDrownek#57
@Drownek
Drownek merged commit 6fae90d into Drownek:v3-devAug 28, 2026
1 check passed
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@monikon22@Drownek
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

[v3] fix: fall back to login when the AuthMe reconnect prompt never arrives - #60

Merged
Drownek merged 1 commit into
Drownek:v3-devfrom
monikon22:fix/57-authme-reconnect
Aug 28, 2026
Merged

[v3] fix: fall back to login when the AuthMe reconnect prompt never arrives#60
Drownek merged 1 commit into
Drownek:v3-devfrom
monikon22:fix/57-authme-reconnect

Conversation

@monikon22

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Contributor

Closes#57.

A pool account reconnecting sometimes gets no login/register prompt at all — AuthMe stays silent, and the plugin burned its full 15s timeout waiting for something that was never coming. One missed prompt failed the whole connection, and on v3-dev that stranded the bot online, so the next test got kicked with "already playing" and the failure cascaded through the rest of the run.

The plugin now catches that timeout and assumes login (never registration — a silent reconnect can only happen to an account that already exists), then sends /login anyway. successPattern and authenticatedPattern already match "already logged in" as a substring, so if AuthMe considers the session still active, the extra command just gets accepted instead of leaving the bot stuck.

Root cause of the missing prompt itself is still open — this only stops it from taking the rest of the run down with it.

Verified on both stands (example_plugin, feat/53-serial-identity → this branch):

AuthMe sometimes sends no login/register prompt at all when a pool
account reconnects, so the plugin waited out its full timeout and
failed the whole test even though the server would have accepted a
plain /login.
Catch that timeout and assume login (never registration -- a silent
reconnect can only happen to an account that already exists). The
existing success/authenticated patterns already match "already logged
in", so a stale session on the server just costs one extra command
instead of stranding the bot online for the rest of the run.
ClosesDrownek#57
@Drownek
Drownek merged commit 6fae90d into Drownek:v3-devAug 28, 2026
1 check passed
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@monikon22@Drownek
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

[v3] fix: fall back to login when the AuthMe reconnect prompt never arrives - #60

Merged
Drownek merged 1 commit into
Drownek:v3-devfrom
monikon22:fix/57-authme-reconnect
Aug 28, 2026
Merged

[v3] fix: fall back to login when the AuthMe reconnect prompt never arrives#60
Drownek merged 1 commit into
Drownek:v3-devfrom
monikon22:fix/57-authme-reconnect

Conversation

@monikon22

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Closes#57.

A pool account reconnecting sometimes gets no login/register prompt at all — AuthMe stays silent, and the plugin burned its full 15s timeout waiting for something that was never coming. One missed prompt failed the whole connection, and on v3-dev that stranded the bot online, so the next test got kicked with "already playing" and the failure cascaded through the rest of the run.

The plugin now catches that timeout and assumes login (never registration — a silent reconnect can only happen to an account that already exists), then sends /login anyway. successPattern and authenticatedPattern already match "already logged in" as a substring, so if AuthMe considers the session still active, the extra command just gets accepted instead of leaving the bot stuck.

Root cause of the missing prompt itself is still open — this only stops it from taking the rest of the run down with it.

Verified on both stands (example_plugin, feat/53-serial-identity → this branch):

AuthMe sometimes sends no login/register prompt at all when a pool
account reconnects, so the plugin waited out its full timeout and
failed the whole test even though the server would have accepted a
plain /login.
Catch that timeout and assume login (never registration -- a silent
reconnect can only happen to an account that already exists). The
existing success/authenticated patterns already match "already logged
in", so a stale session on the server just costs one extra command
instead of stranding the bot online for the rest of the run.
ClosesDrownek#57
@Drownek
Drownek merged commit 6fae90d into Drownek:v3-devAug 28, 2026
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2 participants

@monikon22@Drownek