[v3] feat: add sessionResumedPattern to matching AuthMe's valid_session message - #62

Merged
Drownek merged 3 commits into
Drownek:v3-devfrom
monikon22:feat/authme-fail-on-missing-prompt
Aug 29, 2026
Merged

[v3] feat: add sessionResumedPattern to matching AuthMe's valid_session message#62
Drownek merged 3 commits into
Drownek:v3-devfrom
monikon22:feat/authme-fail-on-missing-prompt

Conversation

@monikon22

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Follow-up to #57/#60. The fallback there assumes login and sends the command anyway when no login/register prompt arrives — right default, but some servers treat the prompt as proof the player isn't already authenticated some other way, where a silent reconnect is a real failure rather than a stale session.

Adds failOnMissingPrompt (default false) to AuthAuthmeOptions. When true, a missing prompt rethrows the original timeout error instead of falling back to login; everything else in the flow is unchanged.

No automated test — the repo has no unit-test runner in any npm package (only e2e against a real server), and adding one for a single boolean branch felt like more than the change warranted. Verified with tsc --noEmit and both stands:

  • plugwrightTestLocal: 50/50 pass
  • plugwrightTestStand: 44/44 pass, 6 skip, 0 fail

…ompt checks
The reconnect fallback added earlier assumes login and sends the
command anyway when no login/register prompt arrives. That's the
right default, but some servers use the prompt as proof the player
isn't already authenticated some other way, and a silent reconnect
there is a real failure, not a stale session.
failOnMissingPrompt (default false) restores the original throw for
that case; the rest of the flow is unchanged.
@Drownek

Copy link
Copy Markdown
Owner

Hey @monikon22, thanks for the PR, and for catching the issue with servers that do strict prompt checks

I've been digging through the whole session reconnection flow (including the #57 changes), and I'm not a fan of using a timeout to guess that a session got resumed. It bolts a forced 15s delay onto every session test, and worse, it's a race condition: if CI or the server just lags for a second, we assume a session happened, fire /login blindly, and fail somewhere downstream in a way that's a pain to debug.

Good news is AuthMeReloaded already tells us when a session resumes, it sends a message (the valid_session string, "Logged-in due to Session Reconnection" by default). So why not just listen for that?

Here's what I'm thinking: add a sessionResumedPattern option (default something like 'Session Reconnection'), then have the poll watch for registerPrompt, loginPrompt, or sessionResumedPattern, whichever comes first. Match sessionResumedPattern and we resolve auth as successful immediately, no delay. Hit timeoutMs without seeing any of the three, we throw a strict error, no exceptions.

That gets rid of the 15-second wait, stops us guessing and sending commands blind, and actually lets us drop failOnMissingPrompt too, since a missing prompt now just fails fast on its own.

Up for taking a pass at reworking the PR this way? Let me know what you think

…ttern
Instead of assuming login and sending a command blind when no prompt
shows up in time, wait for AuthMe's own session-resume message
alongside the two prompts. A match resolves auth immediately, no
command sent; anything else within timeoutMs is now a hard failure
instead of a guess.
Drops failOnMissingPrompt: a missing prompt has no fallback to opt
out of anymore.
sessions.enabled was off, so a reconnecting bot never got AuthMe's
resume message and the new code path went untested. Turn it on and
add a rejoin test asserting the resume message arrives with no
login/register command sent.
@monikon22

Copy link
Copy Markdown
ContributorAuthor

Makes sense — pushed a rework along these lines.

Added sessionResumedPattern (default Session Reconnection, matching AuthMe's valid_session message), racing it against the two prompts. A match resolves auth immediately with no command sent; anything else within timeoutMs now throws. Dropped failOnMissingPrompt — nothing left to opt out of.

One thing worth flagging: example_plugin's local/stand config had sessions.enabled: false, so the resumed path was never actually exercised there. Flipped it to true and added a rejoin test asserting the resume message arrives with no login/register command sent. Both plugwrightTestLocal (51/51) and plugwrightTestStand (45/45, 6 skip) pass.

@monikon22monikon22 changed the title [v3] feat: add failOnMissingPrompt to opt back into strict AuthMe prompt checks[v3] feat: add sessionResumedPattern to matching AuthMe's valid_session messageAug 28, 2026
@Drownek
Drownek merged commit f9f8357 into Drownek:v3-devAug 29, 2026
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@monikon22@Drownek
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
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})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

[v3] feat: add sessionResumedPattern to matching AuthMe's valid_session message - #62

Merged
Drownek merged 3 commits into
Drownek:v3-devfrom
monikon22:feat/authme-fail-on-missing-prompt
Aug 29, 2026
Merged

[v3] feat: add sessionResumedPattern to matching AuthMe's valid_session message#62
Drownek merged 3 commits into
Drownek:v3-devfrom
monikon22:feat/authme-fail-on-missing-prompt

Conversation

@monikon22

Copy link
Copy Markdown
Contributor

Follow-up to #57/#60. The fallback there assumes login and sends the command anyway when no login/register prompt arrives — right default, but some servers treat the prompt as proof the player isn't already authenticated some other way, where a silent reconnect is a real failure rather than a stale session.

Adds failOnMissingPrompt (default false) to AuthAuthmeOptions. When true, a missing prompt rethrows the original timeout error instead of falling back to login; everything else in the flow is unchanged.

No automated test — the repo has no unit-test runner in any npm package (only e2e against a real server), and adding one for a single boolean branch felt like more than the change warranted. Verified with tsc --noEmit and both stands:

  • plugwrightTestLocal: 50/50 pass
  • plugwrightTestStand: 44/44 pass, 6 skip, 0 fail

…ompt checks
The reconnect fallback added earlier assumes login and sends the
command anyway when no login/register prompt arrives. That's the
right default, but some servers use the prompt as proof the player
isn't already authenticated some other way, and a silent reconnect
there is a real failure, not a stale session.
failOnMissingPrompt (default false) restores the original throw for
that case; the rest of the flow is unchanged.
@Drownek

Copy link
Copy Markdown
Owner

Hey @monikon22, thanks for the PR, and for catching the issue with servers that do strict prompt checks

I've been digging through the whole session reconnection flow (including the #57 changes), and I'm not a fan of using a timeout to guess that a session got resumed. It bolts a forced 15s delay onto every session test, and worse, it's a race condition: if CI or the server just lags for a second, we assume a session happened, fire /login blindly, and fail somewhere downstream in a way that's a pain to debug.

Good news is AuthMeReloaded already tells us when a session resumes, it sends a message (the valid_session string, "Logged-in due to Session Reconnection" by default). So why not just listen for that?

Here's what I'm thinking: add a sessionResumedPattern option (default something like 'Session Reconnection'), then have the poll watch for registerPrompt, loginPrompt, or sessionResumedPattern, whichever comes first. Match sessionResumedPattern and we resolve auth as successful immediately, no delay. Hit timeoutMs without seeing any of the three, we throw a strict error, no exceptions.

That gets rid of the 15-second wait, stops us guessing and sending commands blind, and actually lets us drop failOnMissingPrompt too, since a missing prompt now just fails fast on its own.

Up for taking a pass at reworking the PR this way? Let me know what you think

…ttern
Instead of assuming login and sending a command blind when no prompt
shows up in time, wait for AuthMe's own session-resume message
alongside the two prompts. A match resolves auth immediately, no
command sent; anything else within timeoutMs is now a hard failure
instead of a guess.
Drops failOnMissingPrompt: a missing prompt has no fallback to opt
out of anymore.
sessions.enabled was off, so a reconnecting bot never got AuthMe's
resume message and the new code path went untested. Turn it on and
add a rejoin test asserting the resume message arrives with no
login/register command sent.
@monikon22

Copy link
Copy Markdown
ContributorAuthor

Makes sense — pushed a rework along these lines.

Added sessionResumedPattern (default Session Reconnection, matching AuthMe's valid_session message), racing it against the two prompts. A match resolves auth immediately with no command sent; anything else within timeoutMs now throws. Dropped failOnMissingPrompt — nothing left to opt out of.

One thing worth flagging: example_plugin's local/stand config had sessions.enabled: false, so the resumed path was never actually exercised there. Flipped it to true and added a rejoin test asserting the resume message arrives with no login/register command sent. Both plugwrightTestLocal (51/51) and plugwrightTestStand (45/45, 6 skip) pass.

@monikon22monikon22 changed the title [v3] feat: add failOnMissingPrompt to opt back into strict AuthMe prompt checks[v3] feat: add sessionResumedPattern to matching AuthMe's valid_session messageAug 28, 2026
@Drownek
Drownek merged commit f9f8357 into Drownek:v3-devAug 29, 2026
1 check passed
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@monikon22@Drownek
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

[v3] feat: add sessionResumedPattern to matching AuthMe's valid_session message - #62

Merged
Drownek merged 3 commits into
Drownek:v3-devfrom
monikon22:feat/authme-fail-on-missing-prompt
Aug 29, 2026
Merged

[v3] feat: add sessionResumedPattern to matching AuthMe's valid_session message#62
Drownek merged 3 commits into
Drownek:v3-devfrom
monikon22:feat/authme-fail-on-missing-prompt

Conversation

@monikon22

Copy link
Copy Markdown
Contributor

Follow-up to #57/#60. The fallback there assumes login and sends the command anyway when no login/register prompt arrives — right default, but some servers treat the prompt as proof the player isn't already authenticated some other way, where a silent reconnect is a real failure rather than a stale session.

Adds failOnMissingPrompt (default false) to AuthAuthmeOptions. When true, a missing prompt rethrows the original timeout error instead of falling back to login; everything else in the flow is unchanged.

No automated test — the repo has no unit-test runner in any npm package (only e2e against a real server), and adding one for a single boolean branch felt like more than the change warranted. Verified with tsc --noEmit and both stands:

  • plugwrightTestLocal: 50/50 pass
  • plugwrightTestStand: 44/44 pass, 6 skip, 0 fail

…ompt checks
The reconnect fallback added earlier assumes login and sends the
command anyway when no login/register prompt arrives. That's the
right default, but some servers use the prompt as proof the player
isn't already authenticated some other way, and a silent reconnect
there is a real failure, not a stale session.
failOnMissingPrompt (default false) restores the original throw for
that case; the rest of the flow is unchanged.
@Drownek

Copy link
Copy Markdown
Owner

Hey @monikon22, thanks for the PR, and for catching the issue with servers that do strict prompt checks

I've been digging through the whole session reconnection flow (including the #57 changes), and I'm not a fan of using a timeout to guess that a session got resumed. It bolts a forced 15s delay onto every session test, and worse, it's a race condition: if CI or the server just lags for a second, we assume a session happened, fire /login blindly, and fail somewhere downstream in a way that's a pain to debug.

Good news is AuthMeReloaded already tells us when a session resumes, it sends a message (the valid_session string, "Logged-in due to Session Reconnection" by default). So why not just listen for that?

Here's what I'm thinking: add a sessionResumedPattern option (default something like 'Session Reconnection'), then have the poll watch for registerPrompt, loginPrompt, or sessionResumedPattern, whichever comes first. Match sessionResumedPattern and we resolve auth as successful immediately, no delay. Hit timeoutMs without seeing any of the three, we throw a strict error, no exceptions.

That gets rid of the 15-second wait, stops us guessing and sending commands blind, and actually lets us drop failOnMissingPrompt too, since a missing prompt now just fails fast on its own.

Up for taking a pass at reworking the PR this way? Let me know what you think

…ttern
Instead of assuming login and sending a command blind when no prompt
shows up in time, wait for AuthMe's own session-resume message
alongside the two prompts. A match resolves auth immediately, no
command sent; anything else within timeoutMs is now a hard failure
instead of a guess.
Drops failOnMissingPrompt: a missing prompt has no fallback to opt
out of anymore.
sessions.enabled was off, so a reconnecting bot never got AuthMe's
resume message and the new code path went untested. Turn it on and
add a rejoin test asserting the resume message arrives with no
login/register command sent.
@monikon22

Copy link
Copy Markdown
ContributorAuthor

Makes sense — pushed a rework along these lines.

Added sessionResumedPattern (default Session Reconnection, matching AuthMe's valid_session message), racing it against the two prompts. A match resolves auth immediately with no command sent; anything else within timeoutMs now throws. Dropped failOnMissingPrompt — nothing left to opt out of.

One thing worth flagging: example_plugin's local/stand config had sessions.enabled: false, so the resumed path was never actually exercised there. Flipped it to true and added a rejoin test asserting the resume message arrives with no login/register command sent. Both plugwrightTestLocal (51/51) and plugwrightTestStand (45/45, 6 skip) pass.

@monikon22monikon22 changed the title [v3] feat: add failOnMissingPrompt to opt back into strict AuthMe prompt checks[v3] feat: add sessionResumedPattern to matching AuthMe's valid_session messageAug 28, 2026
@Drownek
Drownek merged commit f9f8357 into Drownek:v3-devAug 29, 2026
1 check passed
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@monikon22@Drownek
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

[v3] feat: add sessionResumedPattern to matching AuthMe's valid_session message - #62

Merged
Drownek merged 3 commits into
Drownek:v3-devfrom
monikon22:feat/authme-fail-on-missing-prompt
Aug 29, 2026
Merged

[v3] feat: add sessionResumedPattern to matching AuthMe's valid_session message#62
Drownek merged 3 commits into
Drownek:v3-devfrom
monikon22:feat/authme-fail-on-missing-prompt

Conversation

@monikon22

Copy link
Copy Markdown
Contributor

Follow-up to #57/#60. The fallback there assumes login and sends the command anyway when no login/register prompt arrives — right default, but some servers treat the prompt as proof the player isn't already authenticated some other way, where a silent reconnect is a real failure rather than a stale session.

Adds failOnMissingPrompt (default false) to AuthAuthmeOptions. When true, a missing prompt rethrows the original timeout error instead of falling back to login; everything else in the flow is unchanged.

No automated test — the repo has no unit-test runner in any npm package (only e2e against a real server), and adding one for a single boolean branch felt like more than the change warranted. Verified with tsc --noEmit and both stands:

  • plugwrightTestLocal: 50/50 pass
  • plugwrightTestStand: 44/44 pass, 6 skip, 0 fail

…ompt checks
The reconnect fallback added earlier assumes login and sends the
command anyway when no login/register prompt arrives. That's the
right default, but some servers use the prompt as proof the player
isn't already authenticated some other way, and a silent reconnect
there is a real failure, not a stale session.
failOnMissingPrompt (default false) restores the original throw for
that case; the rest of the flow is unchanged.
@Drownek

Copy link
Copy Markdown
Owner

Hey @monikon22, thanks for the PR, and for catching the issue with servers that do strict prompt checks

I've been digging through the whole session reconnection flow (including the #57 changes), and I'm not a fan of using a timeout to guess that a session got resumed. It bolts a forced 15s delay onto every session test, and worse, it's a race condition: if CI or the server just lags for a second, we assume a session happened, fire /login blindly, and fail somewhere downstream in a way that's a pain to debug.

Good news is AuthMeReloaded already tells us when a session resumes, it sends a message (the valid_session string, "Logged-in due to Session Reconnection" by default). So why not just listen for that?

Here's what I'm thinking: add a sessionResumedPattern option (default something like 'Session Reconnection'), then have the poll watch for registerPrompt, loginPrompt, or sessionResumedPattern, whichever comes first. Match sessionResumedPattern and we resolve auth as successful immediately, no delay. Hit timeoutMs without seeing any of the three, we throw a strict error, no exceptions.

That gets rid of the 15-second wait, stops us guessing and sending commands blind, and actually lets us drop failOnMissingPrompt too, since a missing prompt now just fails fast on its own.

Up for taking a pass at reworking the PR this way? Let me know what you think

…ttern
Instead of assuming login and sending a command blind when no prompt
shows up in time, wait for AuthMe's own session-resume message
alongside the two prompts. A match resolves auth immediately, no
command sent; anything else within timeoutMs is now a hard failure
instead of a guess.
Drops failOnMissingPrompt: a missing prompt has no fallback to opt
out of anymore.
sessions.enabled was off, so a reconnecting bot never got AuthMe's
resume message and the new code path went untested. Turn it on and
add a rejoin test asserting the resume message arrives with no
login/register command sent.
@monikon22

Copy link
Copy Markdown
ContributorAuthor

Makes sense — pushed a rework along these lines.

Added sessionResumedPattern (default Session Reconnection, matching AuthMe's valid_session message), racing it against the two prompts. A match resolves auth immediately with no command sent; anything else within timeoutMs now throws. Dropped failOnMissingPrompt — nothing left to opt out of.

One thing worth flagging: example_plugin's local/stand config had sessions.enabled: false, so the resumed path was never actually exercised there. Flipped it to true and added a rejoin test asserting the resume message arrives with no login/register command sent. Both plugwrightTestLocal (51/51) and plugwrightTestStand (45/45, 6 skip) pass.

@monikon22monikon22 changed the title [v3] feat: add failOnMissingPrompt to opt back into strict AuthMe prompt checks[v3] feat: add sessionResumedPattern to matching AuthMe's valid_session messageAug 28, 2026
@Drownek
Drownek merged commit f9f8357 into Drownek:v3-devAug 29, 2026
1 check passed
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Successfully merging this pull request may close these issues.

2 participants

@monikon22@Drownek
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

[v3] feat: add sessionResumedPattern to matching AuthMe's valid_session message - #62

Merged
Drownek merged 3 commits into
Drownek:v3-devfrom
monikon22:feat/authme-fail-on-missing-prompt
Aug 29, 2026
Merged

[v3] feat: add sessionResumedPattern to matching AuthMe's valid_session message#62
Drownek merged 3 commits into
Drownek:v3-devfrom
monikon22:feat/authme-fail-on-missing-prompt

Conversation

@monikon22

Copy link
Copy Markdown
Contributor

Follow-up to #57/#60. The fallback there assumes login and sends the command anyway when no login/register prompt arrives — right default, but some servers treat the prompt as proof the player isn't already authenticated some other way, where a silent reconnect is a real failure rather than a stale session.

Adds failOnMissingPrompt (default false) to AuthAuthmeOptions. When true, a missing prompt rethrows the original timeout error instead of falling back to login; everything else in the flow is unchanged.

No automated test — the repo has no unit-test runner in any npm package (only e2e against a real server), and adding one for a single boolean branch felt like more than the change warranted. Verified with tsc --noEmit and both stands:

  • plugwrightTestLocal: 50/50 pass
  • plugwrightTestStand: 44/44 pass, 6 skip, 0 fail

…ompt checks
The reconnect fallback added earlier assumes login and sends the
command anyway when no login/register prompt arrives. That's the
right default, but some servers use the prompt as proof the player
isn't already authenticated some other way, and a silent reconnect
there is a real failure, not a stale session.
failOnMissingPrompt (default false) restores the original throw for
that case; the rest of the flow is unchanged.
@Drownek

Copy link
Copy Markdown
Owner

Hey @monikon22, thanks for the PR, and for catching the issue with servers that do strict prompt checks

I've been digging through the whole session reconnection flow (including the #57 changes), and I'm not a fan of using a timeout to guess that a session got resumed. It bolts a forced 15s delay onto every session test, and worse, it's a race condition: if CI or the server just lags for a second, we assume a session happened, fire /login blindly, and fail somewhere downstream in a way that's a pain to debug.

Good news is AuthMeReloaded already tells us when a session resumes, it sends a message (the valid_session string, "Logged-in due to Session Reconnection" by default). So why not just listen for that?

Here's what I'm thinking: add a sessionResumedPattern option (default something like 'Session Reconnection'), then have the poll watch for registerPrompt, loginPrompt, or sessionResumedPattern, whichever comes first. Match sessionResumedPattern and we resolve auth as successful immediately, no delay. Hit timeoutMs without seeing any of the three, we throw a strict error, no exceptions.

That gets rid of the 15-second wait, stops us guessing and sending commands blind, and actually lets us drop failOnMissingPrompt too, since a missing prompt now just fails fast on its own.

Up for taking a pass at reworking the PR this way? Let me know what you think

…ttern
Instead of assuming login and sending a command blind when no prompt
shows up in time, wait for AuthMe's own session-resume message
alongside the two prompts. A match resolves auth immediately, no
command sent; anything else within timeoutMs is now a hard failure
instead of a guess.
Drops failOnMissingPrompt: a missing prompt has no fallback to opt
out of anymore.
sessions.enabled was off, so a reconnecting bot never got AuthMe's
resume message and the new code path went untested. Turn it on and
add a rejoin test asserting the resume message arrives with no
login/register command sent.
@monikon22

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Makes sense — pushed a rework along these lines.

Added sessionResumedPattern (default Session Reconnection, matching AuthMe's valid_session message), racing it against the two prompts. A match resolves auth immediately with no command sent; anything else within timeoutMs now throws. Dropped failOnMissingPrompt — nothing left to opt out of.

One thing worth flagging: example_plugin's local/stand config had sessions.enabled: false, so the resumed path was never actually exercised there. Flipped it to true and added a rejoin test asserting the resume message arrives with no login/register command sent. Both plugwrightTestLocal (51/51) and plugwrightTestStand (45/45, 6 skip) pass.

@monikon22monikon22 changed the title [v3] feat: add failOnMissingPrompt to opt back into strict AuthMe prompt checks[v3] feat: add sessionResumedPattern to matching AuthMe's valid_session messageAug 28, 2026
@Drownek
Drownek merged commit f9f8357 into Drownek:v3-devAug 29, 2026
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@monikon22@Drownek
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

[v3] feat: add sessionResumedPattern to matching AuthMe's valid_session message - #62

Merged
Drownek merged 3 commits into
Drownek:v3-devfrom
monikon22:feat/authme-fail-on-missing-prompt
Aug 29, 2026
Merged

[v3] feat: add sessionResumedPattern to matching AuthMe's valid_session message#62
Drownek merged 3 commits into
Drownek:v3-devfrom
monikon22:feat/authme-fail-on-missing-prompt

Conversation

@monikon22

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Follow-up to #57/#60. The fallback there assumes login and sends the command anyway when no login/register prompt arrives — right default, but some servers treat the prompt as proof the player isn't already authenticated some other way, where a silent reconnect is a real failure rather than a stale session.

Adds failOnMissingPrompt (default false) to AuthAuthmeOptions. When true, a missing prompt rethrows the original timeout error instead of falling back to login; everything else in the flow is unchanged.

No automated test — the repo has no unit-test runner in any npm package (only e2e against a real server), and adding one for a single boolean branch felt like more than the change warranted. Verified with tsc --noEmit and both stands:

  • plugwrightTestLocal: 50/50 pass
  • plugwrightTestStand: 44/44 pass, 6 skip, 0 fail

…ompt checks
The reconnect fallback added earlier assumes login and sends the
command anyway when no login/register prompt arrives. That's the
right default, but some servers use the prompt as proof the player
isn't already authenticated some other way, and a silent reconnect
there is a real failure, not a stale session.
failOnMissingPrompt (default false) restores the original throw for
that case; the rest of the flow is unchanged.
@Drownek

Copy link
Copy Markdown
Owner

Hey @monikon22, thanks for the PR, and for catching the issue with servers that do strict prompt checks

I've been digging through the whole session reconnection flow (including the #57 changes), and I'm not a fan of using a timeout to guess that a session got resumed. It bolts a forced 15s delay onto every session test, and worse, it's a race condition: if CI or the server just lags for a second, we assume a session happened, fire /login blindly, and fail somewhere downstream in a way that's a pain to debug.

Good news is AuthMeReloaded already tells us when a session resumes, it sends a message (the valid_session string, "Logged-in due to Session Reconnection" by default). So why not just listen for that?

Here's what I'm thinking: add a sessionResumedPattern option (default something like 'Session Reconnection'), then have the poll watch for registerPrompt, loginPrompt, or sessionResumedPattern, whichever comes first. Match sessionResumedPattern and we resolve auth as successful immediately, no delay. Hit timeoutMs without seeing any of the three, we throw a strict error, no exceptions.

That gets rid of the 15-second wait, stops us guessing and sending commands blind, and actually lets us drop failOnMissingPrompt too, since a missing prompt now just fails fast on its own.

Up for taking a pass at reworking the PR this way? Let me know what you think

…ttern
Instead of assuming login and sending a command blind when no prompt
shows up in time, wait for AuthMe's own session-resume message
alongside the two prompts. A match resolves auth immediately, no
command sent; anything else within timeoutMs is now a hard failure
instead of a guess.
Drops failOnMissingPrompt: a missing prompt has no fallback to opt
out of anymore.
sessions.enabled was off, so a reconnecting bot never got AuthMe's
resume message and the new code path went untested. Turn it on and
add a rejoin test asserting the resume message arrives with no
login/register command sent.
@monikon22

Copy link
Copy Markdown
ContributorAuthor

Makes sense — pushed a rework along these lines.

Added sessionResumedPattern (default Session Reconnection, matching AuthMe's valid_session message), racing it against the two prompts. A match resolves auth immediately with no command sent; anything else within timeoutMs now throws. Dropped failOnMissingPrompt — nothing left to opt out of.

One thing worth flagging: example_plugin's local/stand config had sessions.enabled: false, so the resumed path was never actually exercised there. Flipped it to true and added a rejoin test asserting the resume message arrives with no login/register command sent. Both plugwrightTestLocal (51/51) and plugwrightTestStand (45/45, 6 skip) pass.

@monikon22monikon22 changed the title [v3] feat: add failOnMissingPrompt to opt back into strict AuthMe prompt checks[v3] feat: add sessionResumedPattern to matching AuthMe's valid_session messageAug 28, 2026
@Drownek
Drownek merged commit f9f8357 into Drownek:v3-devAug 29, 2026
1 check passed
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@monikon22@Drownek
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

[v3] feat: add sessionResumedPattern to matching AuthMe's valid_session message - #62

Merged
Drownek merged 3 commits into
Drownek:v3-devfrom
monikon22:feat/authme-fail-on-missing-prompt
Aug 29, 2026
Merged

[v3] feat: add sessionResumedPattern to matching AuthMe's valid_session message#62
Drownek merged 3 commits into
Drownek:v3-devfrom
monikon22:feat/authme-fail-on-missing-prompt

Conversation

@monikon22

Copy link
Copy Markdown
Contributor

Follow-up to #57/#60. The fallback there assumes login and sends the command anyway when no login/register prompt arrives — right default, but some servers treat the prompt as proof the player isn't already authenticated some other way, where a silent reconnect is a real failure rather than a stale session.

Adds failOnMissingPrompt (default false) to AuthAuthmeOptions. When true, a missing prompt rethrows the original timeout error instead of falling back to login; everything else in the flow is unchanged.

No automated test — the repo has no unit-test runner in any npm package (only e2e against a real server), and adding one for a single boolean branch felt like more than the change warranted. Verified with tsc --noEmit and both stands:

  • plugwrightTestLocal: 50/50 pass
  • plugwrightTestStand: 44/44 pass, 6 skip, 0 fail

…ompt checks
The reconnect fallback added earlier assumes login and sends the
command anyway when no login/register prompt arrives. That's the
right default, but some servers use the prompt as proof the player
isn't already authenticated some other way, and a silent reconnect
there is a real failure, not a stale session.
failOnMissingPrompt (default false) restores the original throw for
that case; the rest of the flow is unchanged.
@Drownek

Copy link
Copy Markdown
Owner

Hey @monikon22, thanks for the PR, and for catching the issue with servers that do strict prompt checks

I've been digging through the whole session reconnection flow (including the #57 changes), and I'm not a fan of using a timeout to guess that a session got resumed. It bolts a forced 15s delay onto every session test, and worse, it's a race condition: if CI or the server just lags for a second, we assume a session happened, fire /login blindly, and fail somewhere downstream in a way that's a pain to debug.

Good news is AuthMeReloaded already tells us when a session resumes, it sends a message (the valid_session string, "Logged-in due to Session Reconnection" by default). So why not just listen for that?

Here's what I'm thinking: add a sessionResumedPattern option (default something like 'Session Reconnection'), then have the poll watch for registerPrompt, loginPrompt, or sessionResumedPattern, whichever comes first. Match sessionResumedPattern and we resolve auth as successful immediately, no delay. Hit timeoutMs without seeing any of the three, we throw a strict error, no exceptions.

That gets rid of the 15-second wait, stops us guessing and sending commands blind, and actually lets us drop failOnMissingPrompt too, since a missing prompt now just fails fast on its own.

Up for taking a pass at reworking the PR this way? Let me know what you think

…ttern
Instead of assuming login and sending a command blind when no prompt
shows up in time, wait for AuthMe's own session-resume message
alongside the two prompts. A match resolves auth immediately, no
command sent; anything else within timeoutMs is now a hard failure
instead of a guess.
Drops failOnMissingPrompt: a missing prompt has no fallback to opt
out of anymore.
sessions.enabled was off, so a reconnecting bot never got AuthMe's
resume message and the new code path went untested. Turn it on and
add a rejoin test asserting the resume message arrives with no
login/register command sent.
@monikon22

Copy link
Copy Markdown
ContributorAuthor

Makes sense — pushed a rework along these lines.

Added sessionResumedPattern (default Session Reconnection, matching AuthMe's valid_session message), racing it against the two prompts. A match resolves auth immediately with no command sent; anything else within timeoutMs now throws. Dropped failOnMissingPrompt — nothing left to opt out of.

One thing worth flagging: example_plugin's local/stand config had sessions.enabled: false, so the resumed path was never actually exercised there. Flipped it to true and added a rejoin test asserting the resume message arrives with no login/register command sent. Both plugwrightTestLocal (51/51) and plugwrightTestStand (45/45, 6 skip) pass.

@monikon22monikon22 changed the title [v3] feat: add failOnMissingPrompt to opt back into strict AuthMe prompt checks[v3] feat: add sessionResumedPattern to matching AuthMe's valid_session messageAug 28, 2026
@Drownek
Drownek merged commit f9f8357 into Drownek:v3-devAug 29, 2026
1 check passed
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@monikon22@Drownek
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

[v3] feat: add sessionResumedPattern to matching AuthMe's valid_session message - #62

Merged
Drownek merged 3 commits into
Drownek:v3-devfrom
monikon22:feat/authme-fail-on-missing-prompt
Aug 29, 2026
Merged

[v3] feat: add sessionResumedPattern to matching AuthMe's valid_session message#62
Drownek merged 3 commits into
Drownek:v3-devfrom
monikon22:feat/authme-fail-on-missing-prompt

Conversation

@monikon22

Copy link
Copy Markdown
Contributor

Follow-up to #57/#60. The fallback there assumes login and sends the command anyway when no login/register prompt arrives — right default, but some servers treat the prompt as proof the player isn't already authenticated some other way, where a silent reconnect is a real failure rather than a stale session.

Adds failOnMissingPrompt (default false) to AuthAuthmeOptions. When true, a missing prompt rethrows the original timeout error instead of falling back to login; everything else in the flow is unchanged.

No automated test — the repo has no unit-test runner in any npm package (only e2e against a real server), and adding one for a single boolean branch felt like more than the change warranted. Verified with tsc --noEmit and both stands:

  • plugwrightTestLocal: 50/50 pass
  • plugwrightTestStand: 44/44 pass, 6 skip, 0 fail

…ompt checks
The reconnect fallback added earlier assumes login and sends the
command anyway when no login/register prompt arrives. That's the
right default, but some servers use the prompt as proof the player
isn't already authenticated some other way, and a silent reconnect
there is a real failure, not a stale session.
failOnMissingPrompt (default false) restores the original throw for
that case; the rest of the flow is unchanged.
@Drownek

Copy link
Copy Markdown
Owner

Hey @monikon22, thanks for the PR, and for catching the issue with servers that do strict prompt checks

I've been digging through the whole session reconnection flow (including the #57 changes), and I'm not a fan of using a timeout to guess that a session got resumed. It bolts a forced 15s delay onto every session test, and worse, it's a race condition: if CI or the server just lags for a second, we assume a session happened, fire /login blindly, and fail somewhere downstream in a way that's a pain to debug.

Good news is AuthMeReloaded already tells us when a session resumes, it sends a message (the valid_session string, "Logged-in due to Session Reconnection" by default). So why not just listen for that?

Here's what I'm thinking: add a sessionResumedPattern option (default something like 'Session Reconnection'), then have the poll watch for registerPrompt, loginPrompt, or sessionResumedPattern, whichever comes first. Match sessionResumedPattern and we resolve auth as successful immediately, no delay. Hit timeoutMs without seeing any of the three, we throw a strict error, no exceptions.

That gets rid of the 15-second wait, stops us guessing and sending commands blind, and actually lets us drop failOnMissingPrompt too, since a missing prompt now just fails fast on its own.

Up for taking a pass at reworking the PR this way? Let me know what you think

…ttern
Instead of assuming login and sending a command blind when no prompt
shows up in time, wait for AuthMe's own session-resume message
alongside the two prompts. A match resolves auth immediately, no
command sent; anything else within timeoutMs is now a hard failure
instead of a guess.
Drops failOnMissingPrompt: a missing prompt has no fallback to opt
out of anymore.
sessions.enabled was off, so a reconnecting bot never got AuthMe's
resume message and the new code path went untested. Turn it on and
add a rejoin test asserting the resume message arrives with no
login/register command sent.
@monikon22

Copy link
Copy Markdown
ContributorAuthor

Makes sense — pushed a rework along these lines.

Added sessionResumedPattern (default Session Reconnection, matching AuthMe's valid_session message), racing it against the two prompts. A match resolves auth immediately with no command sent; anything else within timeoutMs now throws. Dropped failOnMissingPrompt — nothing left to opt out of.

One thing worth flagging: example_plugin's local/stand config had sessions.enabled: false, so the resumed path was never actually exercised there. Flipped it to true and added a rejoin test asserting the resume message arrives with no login/register command sent. Both plugwrightTestLocal (51/51) and plugwrightTestStand (45/45, 6 skip) pass.

@monikon22monikon22 changed the title [v3] feat: add failOnMissingPrompt to opt back into strict AuthMe prompt checks[v3] feat: add sessionResumedPattern to matching AuthMe's valid_session messageAug 28, 2026
@Drownek
Drownek merged commit f9f8357 into Drownek:v3-devAug 29, 2026
1 check passed
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2 participants

@monikon22@Drownek