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Fix default Minecraft join message not being used - #5848
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Default Minecraft join message not used when allow-silent-join-quit set to true Remove unnecessary broadcast of join message since default join message is working again FixesEssentialsX#5796
JRoy
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Mar 24, 2025
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there's a chance that the User is not fully loaded during this point of the event, you should probably just perform the permission check on the Bukkit player object rather than the User object
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Moves away from PlayerLoginEvent on Paper and makes use of the new configuration state to load user/locale data during configuration phase. Not only does this ensure all I/O is done async before the player even joins but also finally allows us to actually set the join message in the PlayerJoinEvent. This also fixes#5796 and closes#5848
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Information
This PR fixes#5796.
Details
Proposed fix:
essentials.silentjoin/essentials.silentjoin.vanishallowSilentJoinQuit()istrueEnvironments tested:
OS: Windows 11
Java version: Corretto-21.0.3.9.1
Demonstration: