Accessing Data

Evyatar edited this page Jul 30, 2023 · 11 revisions

Accessing data can't be easier

The API was designed mainly to perform great while providing an easy and accessible approach to persistent data containers found in entities, blocks, etc.

Accessing the data:

Using the class: DataRegistry, you can easily access an item's, a player's or a block's persistent data.

The method used to access persistent data is:

@OverridepublicvoidonEnable() {
PersistentDataAPIapi = newPersistentDataAPI(this);
DataRegistrydata = api.getDataRegistry(player/item/blockobject);
}

After accessing an object's Dataregistry, we can use some methods:

MethodParametersExceptions thrownDescription
registerData()AbstractPersistentData / dataName, dataValueDataException if data already existsRegisters a new data That doesn't exist
unregisterData()AbstractPersistentData / dataNameDataException if data doesn't existDeletes a registered data
setData()AbstractPersistentData / dataName, dataValuenoneChanges existing data's value. If data doesn't exist, it will create it
getData()AbstractPersistentData / dataNameDataException if data doesn't existReturns the value of the requested data
getAll()nonenoneReturns all keys and values of the given object's data container, in a HashMap
getKeys()nonenoneReturns all keys of the given object's container in a Set
getDataAsBytes()AbstractPersistentData / dataNameDataException if data doesn't existReturns the data serialized to bytes (as an array of bytes)
dataExist()AbstractPersistentData / dataNamenoneReturns true if the requested data exists, false otherwise

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all \u003cpre\u003e\u003ccode\u003e blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks"); } } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); } })(); (function(){ try { var __m = "github.com"; var __re = new RegExp('^' + "github\\.com" + '
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Accessing Data

Evyatar edited this page Jul 30, 2023 · 11 revisions

Accessing data can't be easier

The API was designed mainly to perform great while providing an easy and accessible approach to persistent data containers found in entities, blocks, etc.

Accessing the data:

Using the class: DataRegistry, you can easily access an item's, a player's or a block's persistent data.

The method used to access persistent data is:

@OverridepublicvoidonEnable() {
PersistentDataAPIapi = newPersistentDataAPI(this);
DataRegistrydata = api.getDataRegistry(player/item/blockobject);
}

After accessing an object's Dataregistry, we can use some methods:

MethodParametersExceptions thrownDescription
registerData()AbstractPersistentData / dataName, dataValueDataException if data already existsRegisters a new data That doesn't exist
unregisterData()AbstractPersistentData / dataNameDataException if data doesn't existDeletes a registered data
setData()AbstractPersistentData / dataName, dataValuenoneChanges existing data's value. If data doesn't exist, it will create it
getData()AbstractPersistentData / dataNameDataException if data doesn't existReturns the value of the requested data
getAll()nonenoneReturns all keys and values of the given object's data container, in a HashMap
getKeys()nonenoneReturns all keys of the given object's container in a Set
getDataAsBytes()AbstractPersistentData / dataNameDataException if data doesn't existReturns the data serialized to bytes (as an array of bytes)
dataExist()AbstractPersistentData / dataNamenoneReturns true if the requested data exists, false otherwise

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Accessing Data

Evyatar edited this page Jul 30, 2023 · 11 revisions

Accessing data can't be easier

The API was designed mainly to perform great while providing an easy and accessible approach to persistent data containers found in entities, blocks, etc.

Accessing the data:

Using the class: DataRegistry, you can easily access an item's, a player's or a block's persistent data.

The method used to access persistent data is:

@OverridepublicvoidonEnable() {
PersistentDataAPIapi = newPersistentDataAPI(this);
DataRegistrydata = api.getDataRegistry(player/item/blockobject);
}

After accessing an object's Dataregistry, we can use some methods:

MethodParametersExceptions thrownDescription
registerData()AbstractPersistentData / dataName, dataValueDataException if data already existsRegisters a new data That doesn't exist
unregisterData()AbstractPersistentData / dataNameDataException if data doesn't existDeletes a registered data
setData()AbstractPersistentData / dataName, dataValuenoneChanges existing data's value. If data doesn't exist, it will create it
getData()AbstractPersistentData / dataNameDataException if data doesn't existReturns the value of the requested data
getAll()nonenoneReturns all keys and values of the given object's data container, in a HashMap
getKeys()nonenoneReturns all keys of the given object's container in a Set
getDataAsBytes()AbstractPersistentData / dataNameDataException if data doesn't existReturns the data serialized to bytes (as an array of bytes)
dataExist()AbstractPersistentData / dataNamenoneReturns true if the requested data exists, false otherwise

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length \u003e 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Accessing Data

Evyatar edited this page Jul 30, 2023 · 11 revisions

Accessing data can't be easier

The API was designed mainly to perform great while providing an easy and accessible approach to persistent data containers found in entities, blocks, etc.

Accessing the data:

Using the class: DataRegistry, you can easily access an item's, a player's or a block's persistent data.

The method used to access persistent data is:

@OverridepublicvoidonEnable() {
PersistentDataAPIapi = newPersistentDataAPI(this);
DataRegistrydata = api.getDataRegistry(player/item/blockobject);
}

After accessing an object's Dataregistry, we can use some methods:

MethodParametersExceptions thrownDescription
registerData()AbstractPersistentData / dataName, dataValueDataException if data already existsRegisters a new data That doesn't exist
unregisterData()AbstractPersistentData / dataNameDataException if data doesn't existDeletes a registered data
setData()AbstractPersistentData / dataName, dataValuenoneChanges existing data's value. If data doesn't exist, it will create it
getData()AbstractPersistentData / dataNameDataException if data doesn't existReturns the value of the requested data
getAll()nonenoneReturns all keys and values of the given object's data container, in a HashMap
getKeys()nonenoneReturns all keys of the given object's container in a Set
getDataAsBytes()AbstractPersistentData / dataNameDataException if data doesn't existReturns the data serialized to bytes (as an array of bytes)
dataExist()AbstractPersistentData / dataNamenoneReturns true if the requested data exists, false otherwise

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Accessing Data

Evyatar edited this page Jul 30, 2023 · 11 revisions

Accessing data can't be easier

The API was designed mainly to perform great while providing an easy and accessible approach to persistent data containers found in entities, blocks, etc.

Accessing the data:

Using the class: DataRegistry, you can easily access an item's, a player's or a block's persistent data.

The method used to access persistent data is:

@OverridepublicvoidonEnable() {
PersistentDataAPIapi = newPersistentDataAPI(this);
DataRegistrydata = api.getDataRegistry(player/item/blockobject);
}

After accessing an object's Dataregistry, we can use some methods:

MethodParametersExceptions thrownDescription
registerData()AbstractPersistentData / dataName, dataValueDataException if data already existsRegisters a new data That doesn't exist
unregisterData()AbstractPersistentData / dataNameDataException if data doesn't existDeletes a registered data
setData()AbstractPersistentData / dataName, dataValuenoneChanges existing data's value. If data doesn't exist, it will create it
getData()AbstractPersistentData / dataNameDataException if data doesn't existReturns the value of the requested data
getAll()nonenoneReturns all keys and values of the given object's data container, in a HashMap
getKeys()nonenoneReturns all keys of the given object's container in a Set
getDataAsBytes()AbstractPersistentData / dataNameDataException if data doesn't existReturns the data serialized to bytes (as an array of bytes)
dataExist()AbstractPersistentData / dataNamenoneReturns true if the requested data exists, false otherwise

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Accessing Data

Evyatar edited this page Jul 30, 2023 · 11 revisions

Accessing data can't be easier

The API was designed mainly to perform great while providing an easy and accessible approach to persistent data containers found in entities, blocks, etc.

Accessing the data:

Using the class: DataRegistry, you can easily access an item's, a player's or a block's persistent data.

The method used to access persistent data is:

@OverridepublicvoidonEnable() {
PersistentDataAPIapi = newPersistentDataAPI(this);
DataRegistrydata = api.getDataRegistry(player/item/blockobject);
}

After accessing an object's Dataregistry, we can use some methods:

MethodParametersExceptions thrownDescription
registerData()AbstractPersistentData / dataName, dataValueDataException if data already existsRegisters a new data That doesn't exist
unregisterData()AbstractPersistentData / dataNameDataException if data doesn't existDeletes a registered data
setData()AbstractPersistentData / dataName, dataValuenoneChanges existing data's value. If data doesn't exist, it will create it
getData()AbstractPersistentData / dataNameDataException if data doesn't existReturns the value of the requested data
getAll()nonenoneReturns all keys and values of the given object's data container, in a HashMap
getKeys()nonenoneReturns all keys of the given object's container in a Set
getDataAsBytes()AbstractPersistentData / dataNameDataException if data doesn't existReturns the data serialized to bytes (as an array of bytes)
dataExist()AbstractPersistentData / dataNamenoneReturns true if the requested data exists, false otherwise

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Accessing Data

Evyatar edited this page Jul 30, 2023 · 11 revisions

Accessing data can't be easier

The API was designed mainly to perform great while providing an easy and accessible approach to persistent data containers found in entities, blocks, etc.

Accessing the data:

Using the class: DataRegistry, you can easily access an item's, a player's or a block's persistent data.

The method used to access persistent data is:

@OverridepublicvoidonEnable() {
PersistentDataAPIapi = newPersistentDataAPI(this);
DataRegistrydata = api.getDataRegistry(player/item/blockobject);
}

After accessing an object's Dataregistry, we can use some methods:

MethodParametersExceptions thrownDescription
registerData()AbstractPersistentData / dataName, dataValueDataException if data already existsRegisters a new data That doesn't exist
unregisterData()AbstractPersistentData / dataNameDataException if data doesn't existDeletes a registered data
setData()AbstractPersistentData / dataName, dataValuenoneChanges existing data's value. If data doesn't exist, it will create it
getData()AbstractPersistentData / dataNameDataException if data doesn't existReturns the value of the requested data
getAll()nonenoneReturns all keys and values of the given object's data container, in a HashMap
getKeys()nonenoneReturns all keys of the given object's container in a Set
getDataAsBytes()AbstractPersistentData / dataNameDataException if data doesn't existReturns the data serialized to bytes (as an array of bytes)
dataExist()AbstractPersistentData / dataNamenoneReturns true if the requested data exists, false otherwise

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Accessing Data

Evyatar edited this page Jul 30, 2023 · 11 revisions

Accessing data can't be easier

The API was designed mainly to perform great while providing an easy and accessible approach to persistent data containers found in entities, blocks, etc.

Accessing the data:

Using the class: DataRegistry, you can easily access an item's, a player's or a block's persistent data.

The method used to access persistent data is:

@OverridepublicvoidonEnable() {
PersistentDataAPIapi = newPersistentDataAPI(this);
DataRegistrydata = api.getDataRegistry(player/item/blockobject);
}

After accessing an object's Dataregistry, we can use some methods:

MethodParametersExceptions thrownDescription
registerData()AbstractPersistentData / dataName, dataValueDataException if data already existsRegisters a new data That doesn't exist
unregisterData()AbstractPersistentData / dataNameDataException if data doesn't existDeletes a registered data
setData()AbstractPersistentData / dataName, dataValuenoneChanges existing data's value. If data doesn't exist, it will create it
getData()AbstractPersistentData / dataNameDataException if data doesn't existReturns the value of the requested data
getAll()nonenoneReturns all keys and values of the given object's data container, in a HashMap
getKeys()nonenoneReturns all keys of the given object's container in a Set
getDataAsBytes()AbstractPersistentData / dataNameDataException if data doesn't existReturns the data serialized to bytes (as an array of bytes)
dataExist()AbstractPersistentData / dataNamenoneReturns true if the requested data exists, false otherwise

Clone this wiki locally