Explore NPC mod integrations for faction NPCs #21

Description

@derrickmehaffy

Background

Following up on #20 (Ecotale integration), the Ecotale developer has indicated they don't have short-term plans for NPC capability. They suggested exploring these community NPC mods instead:

Target Mods

NPC Dialog + NPC Quests Maker

NPC Dialog

Potential Integration Ideas

Faction NPCs

  • Faction recruiter NPCs that can invite players
  • Diplomat NPCs for proposing alliances/truces
  • Faction shop/vendor NPCs in claimed territory
  • Guard NPCs that enforce territory protection

Quest Integration

  • Faction reputation quests
  • Territory capture/defense missions
  • Resource gathering for faction bank
  • Rank promotion challenges

Context-Aware Dialogs

  • Dialog options based on faction membership
  • Different responses for allies vs enemies vs neutrals
  • Territory-aware greetings

Research Needed

  1. Analyze both mods' APIs and extension points
  2. Determine if they provide plugin hooks or events
  3. Check compatibility with HyperPerms for permission-gated dialogs
  4. Evaluate performance impact of NPC spawning in claimed chunks

Related Issues


This is a research/exploration issue. Implementation scope TBD based on findings.

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    , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
     blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
    }
    } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
    })();
    (function(){
    try {
    var __m = "github.com";
    var __re = new RegExp('^' + "github\\.com" + '
    
    Skip to content

    Explore NPC mod integrations for faction NPCs #21

    Description

    @derrickmehaffy

    Background

    Following up on #20 (Ecotale integration), the Ecotale developer has indicated they don't have short-term plans for NPC capability. They suggested exploring these community NPC mods instead:

    Target Mods

    NPC Dialog + NPC Quests Maker

    NPC Dialog

    Potential Integration Ideas

    Faction NPCs

    • Faction recruiter NPCs that can invite players
    • Diplomat NPCs for proposing alliances/truces
    • Faction shop/vendor NPCs in claimed territory
    • Guard NPCs that enforce territory protection

    Quest Integration

    • Faction reputation quests
    • Territory capture/defense missions
    • Resource gathering for faction bank
    • Rank promotion challenges

    Context-Aware Dialogs

    • Dialog options based on faction membership
    • Different responses for allies vs enemies vs neutrals
    • Territory-aware greetings

    Research Needed

    1. Analyze both mods' APIs and extension points
    2. Determine if they provide plugin hooks or events
    3. Check compatibility with HyperPerms for permission-gated dialogs
    4. Evaluate performance impact of NPC spawning in claimed chunks

    Related Issues


    This is a research/exploration issue. Implementation scope TBD based on findings.

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      enhancementNew feature or request

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      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
      Skip to content

      Explore NPC mod integrations for faction NPCs #21

      Description

      @derrickmehaffy

      Background

      Following up on #20 (Ecotale integration), the Ecotale developer has indicated they don't have short-term plans for NPC capability. They suggested exploring these community NPC mods instead:

      Target Mods

      NPC Dialog + NPC Quests Maker

      NPC Dialog

      Potential Integration Ideas

      Faction NPCs

      • Faction recruiter NPCs that can invite players
      • Diplomat NPCs for proposing alliances/truces
      • Faction shop/vendor NPCs in claimed territory
      • Guard NPCs that enforce territory protection

      Quest Integration

      • Faction reputation quests
      • Territory capture/defense missions
      • Resource gathering for faction bank
      • Rank promotion challenges

      Context-Aware Dialogs

      • Dialog options based on faction membership
      • Different responses for allies vs enemies vs neutrals
      • Territory-aware greetings

      Research Needed

      1. Analyze both mods' APIs and extension points
      2. Determine if they provide plugin hooks or events
      3. Check compatibility with HyperPerms for permission-gated dialogs
      4. Evaluate performance impact of NPC spawning in claimed chunks

      Related Issues


      This is a research/exploration issue. Implementation scope TBD based on findings.

      Metadata

      Metadata

      Assignees

      No one assigned

        Labels

        enhancementNew feature or request

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        No type

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        No milestone

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        None yet

        Development

        No branches or pull requests

        Issue actions

        , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
        Skip to content

        Explore NPC mod integrations for faction NPCs #21

        Description

        @derrickmehaffy

        Background

        Following up on #20 (Ecotale integration), the Ecotale developer has indicated they don't have short-term plans for NPC capability. They suggested exploring these community NPC mods instead:

        Target Mods

        NPC Dialog + NPC Quests Maker

        NPC Dialog

        Potential Integration Ideas

        Faction NPCs

        • Faction recruiter NPCs that can invite players
        • Diplomat NPCs for proposing alliances/truces
        • Faction shop/vendor NPCs in claimed territory
        • Guard NPCs that enforce territory protection

        Quest Integration

        • Faction reputation quests
        • Territory capture/defense missions
        • Resource gathering for faction bank
        • Rank promotion challenges

        Context-Aware Dialogs

        • Dialog options based on faction membership
        • Different responses for allies vs enemies vs neutrals
        • Territory-aware greetings

        Research Needed

        1. Analyze both mods' APIs and extension points
        2. Determine if they provide plugin hooks or events
        3. Check compatibility with HyperPerms for permission-gated dialogs
        4. Evaluate performance impact of NPC spawning in claimed chunks

        Related Issues


        This is a research/exploration issue. Implementation scope TBD based on findings.

        Metadata

        Metadata

        Assignees

        No one assigned

          Labels

          enhancementNew feature or request

          Type

          No type

          Projects

          Milestone

          No milestone

          Relationships

          None yet

          Development

          No branches or pull requests

          Issue actions

          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
          Skip to content

          Explore NPC mod integrations for faction NPCs #21

          Description

          @derrickmehaffy

          Background

          Following up on #20 (Ecotale integration), the Ecotale developer has indicated they don't have short-term plans for NPC capability. They suggested exploring these community NPC mods instead:

          Target Mods

          NPC Dialog + NPC Quests Maker

          NPC Dialog

          Potential Integration Ideas

          Faction NPCs

          • Faction recruiter NPCs that can invite players
          • Diplomat NPCs for proposing alliances/truces
          • Faction shop/vendor NPCs in claimed territory
          • Guard NPCs that enforce territory protection

          Quest Integration

          • Faction reputation quests
          • Territory capture/defense missions
          • Resource gathering for faction bank
          • Rank promotion challenges

          Context-Aware Dialogs

          • Dialog options based on faction membership
          • Different responses for allies vs enemies vs neutrals
          • Territory-aware greetings

          Research Needed

          1. Analyze both mods' APIs and extension points
          2. Determine if they provide plugin hooks or events
          3. Check compatibility with HyperPerms for permission-gated dialogs
          4. Evaluate performance impact of NPC spawning in claimed chunks

          Related Issues


          This is a research/exploration issue. Implementation scope TBD based on findings.

          Metadata

          Metadata

          Assignees

          No one assigned

            Labels

            enhancementNew feature or request

            Type

            No type

            Projects

            Milestone

            No milestone

            Relationships

            None yet

            Development

            No branches or pull requests

            Issue actions

            , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
            Skip to content

            Explore NPC mod integrations for faction NPCs #21

            Description

            @derrickmehaffy

            Background

            Following up on #20 (Ecotale integration), the Ecotale developer has indicated they don't have short-term plans for NPC capability. They suggested exploring these community NPC mods instead:

            Target Mods

            NPC Dialog + NPC Quests Maker

            NPC Dialog

            Potential Integration Ideas

            Faction NPCs

            • Faction recruiter NPCs that can invite players
            • Diplomat NPCs for proposing alliances/truces
            • Faction shop/vendor NPCs in claimed territory
            • Guard NPCs that enforce territory protection

            Quest Integration

            • Faction reputation quests
            • Territory capture/defense missions
            • Resource gathering for faction bank
            • Rank promotion challenges

            Context-Aware Dialogs

            • Dialog options based on faction membership
            • Different responses for allies vs enemies vs neutrals
            • Territory-aware greetings

            Research Needed

            1. Analyze both mods' APIs and extension points
            2. Determine if they provide plugin hooks or events
            3. Check compatibility with HyperPerms for permission-gated dialogs
            4. Evaluate performance impact of NPC spawning in claimed chunks

            Related Issues


            This is a research/exploration issue. Implementation scope TBD based on findings.

            Metadata

            Metadata

            Assignees

            No one assigned

              Labels

              enhancementNew feature or request

              Type

              No type

              Projects

              Milestone

              No milestone

              Relationships

              None yet

              Development

              No branches or pull requests

              Issue actions

              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
              Skip to content

              Explore NPC mod integrations for faction NPCs #21

              Description

              @derrickmehaffy

              Background

              Following up on #20 (Ecotale integration), the Ecotale developer has indicated they don't have short-term plans for NPC capability. They suggested exploring these community NPC mods instead:

              Target Mods

              NPC Dialog + NPC Quests Maker

              NPC Dialog

              Potential Integration Ideas

              Faction NPCs

              • Faction recruiter NPCs that can invite players
              • Diplomat NPCs for proposing alliances/truces
              • Faction shop/vendor NPCs in claimed territory
              • Guard NPCs that enforce territory protection

              Quest Integration

              • Faction reputation quests
              • Territory capture/defense missions
              • Resource gathering for faction bank
              • Rank promotion challenges

              Context-Aware Dialogs

              • Dialog options based on faction membership
              • Different responses for allies vs enemies vs neutrals
              • Territory-aware greetings

              Research Needed

              1. Analyze both mods' APIs and extension points
              2. Determine if they provide plugin hooks or events
              3. Check compatibility with HyperPerms for permission-gated dialogs
              4. Evaluate performance impact of NPC spawning in claimed chunks

              Related Issues


              This is a research/exploration issue. Implementation scope TBD based on findings.

              Metadata

              Metadata

              Assignees

              No one assigned

                Labels

                enhancementNew feature or request

                Type

                No type

                Projects

                Milestone

                No milestone

                Relationships

                None yet

                Development

                No branches or pull requests

                Issue actions

                , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
                Skip to content

                Explore NPC mod integrations for faction NPCs #21

                Description

                @derrickmehaffy

                Background

                Following up on #20 (Ecotale integration), the Ecotale developer has indicated they don't have short-term plans for NPC capability. They suggested exploring these community NPC mods instead:

                Target Mods

                NPC Dialog + NPC Quests Maker

                NPC Dialog

                Potential Integration Ideas

                Faction NPCs

                • Faction recruiter NPCs that can invite players
                • Diplomat NPCs for proposing alliances/truces
                • Faction shop/vendor NPCs in claimed territory
                • Guard NPCs that enforce territory protection

                Quest Integration

                • Faction reputation quests
                • Territory capture/defense missions
                • Resource gathering for faction bank
                • Rank promotion challenges

                Context-Aware Dialogs

                • Dialog options based on faction membership
                • Different responses for allies vs enemies vs neutrals
                • Territory-aware greetings

                Research Needed

                1. Analyze both mods' APIs and extension points
                2. Determine if they provide plugin hooks or events
                3. Check compatibility with HyperPerms for permission-gated dialogs
                4. Evaluate performance impact of NPC spawning in claimed chunks

                Related Issues


                This is a research/exploration issue. Implementation scope TBD based on findings.

                Metadata

                Metadata

                Assignees

                No one assigned

                  Labels

                  enhancementNew feature or request

                  Type

                  No type

                  Projects

                  Milestone

                  No milestone

                  Relationships

                  None yet

                  Development

                  No branches or pull requests

                  Issue actions