[Feat] Faction Levels & Progression System #39

Description

@derrickmehaffy

Summary

Add an XP-based faction leveling and progression system that rewards faction activity and provides long-term goals.

Features

XP Sources

  • Claiming territory — XP per chunk claimed
  • PvP victories — XP for kills in faction wars/raids
  • Completing objectives — XP for war/raid victories
  • Member activity — Configurable XP for active playtime
  • Custom events — API for other plugins to award faction XP

Level System

  • Configurable XP curve (linear, exponential, or custom thresholds)
  • Level cap (configurable, e.g., 50)
  • Level displayed in faction info and GUI

Level Unlocks

  • Increased claim limits — More max claims per level
  • Power bonuses — Higher max power per member
  • Cosmetics — Faction name colors, chat prefixes (if supported)
  • Feature unlocks — Access to advanced features at certain levels (e.g., allies at level 5, wars at level 10)

Faction Leaderboard

  • /f top — View faction leaderboard ranked by level/XP
  • Leaderboard GUI page
  • Configurable ranking criteria (level, power, members, territory)

Commands

  • /f level — View faction level and XP progress
  • /f top — View leaderboard

GUI

  • Levels/Progression page in Modules section (currently shows "Coming Soon" placeholder)
  • XP progress bar, level display
  • Unlock tree visualization
  • Leaderboard page

Origin

Roadmap Phase E.4.

Metadata

Metadata

Assignees

No one assigned

    Labels

    enhancementNew feature or request

    Type

    No type

    Projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions

    , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
     blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
    }
    } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
    })();
    (function(){
    try {
    var __m = "github.com";
    var __re = new RegExp('^' + "github\\.com" + '
    
    Skip to content

    [Feat] Faction Levels & Progression System #39

    Description

    @derrickmehaffy

    Summary

    Add an XP-based faction leveling and progression system that rewards faction activity and provides long-term goals.

    Features

    XP Sources

    • Claiming territory — XP per chunk claimed
    • PvP victories — XP for kills in faction wars/raids
    • Completing objectives — XP for war/raid victories
    • Member activity — Configurable XP for active playtime
    • Custom events — API for other plugins to award faction XP

    Level System

    • Configurable XP curve (linear, exponential, or custom thresholds)
    • Level cap (configurable, e.g., 50)
    • Level displayed in faction info and GUI

    Level Unlocks

    • Increased claim limits — More max claims per level
    • Power bonuses — Higher max power per member
    • Cosmetics — Faction name colors, chat prefixes (if supported)
    • Feature unlocks — Access to advanced features at certain levels (e.g., allies at level 5, wars at level 10)

    Faction Leaderboard

    • /f top — View faction leaderboard ranked by level/XP
    • Leaderboard GUI page
    • Configurable ranking criteria (level, power, members, territory)

    Commands

    • /f level — View faction level and XP progress
    • /f top — View leaderboard

    GUI

    • Levels/Progression page in Modules section (currently shows "Coming Soon" placeholder)
    • XP progress bar, level display
    • Unlock tree visualization
    • Leaderboard page

    Origin

    Roadmap Phase E.4.

    Metadata

    Metadata

    Assignees

    No one assigned

      Labels

      enhancementNew feature or request

      Type

      No type

      Projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions

      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
      Skip to content

      [Feat] Faction Levels & Progression System #39

      Description

      @derrickmehaffy

      Summary

      Add an XP-based faction leveling and progression system that rewards faction activity and provides long-term goals.

      Features

      XP Sources

      • Claiming territory — XP per chunk claimed
      • PvP victories — XP for kills in faction wars/raids
      • Completing objectives — XP for war/raid victories
      • Member activity — Configurable XP for active playtime
      • Custom events — API for other plugins to award faction XP

      Level System

      • Configurable XP curve (linear, exponential, or custom thresholds)
      • Level cap (configurable, e.g., 50)
      • Level displayed in faction info and GUI

      Level Unlocks

      • Increased claim limits — More max claims per level
      • Power bonuses — Higher max power per member
      • Cosmetics — Faction name colors, chat prefixes (if supported)
      • Feature unlocks — Access to advanced features at certain levels (e.g., allies at level 5, wars at level 10)

      Faction Leaderboard

      • /f top — View faction leaderboard ranked by level/XP
      • Leaderboard GUI page
      • Configurable ranking criteria (level, power, members, territory)

      Commands

      • /f level — View faction level and XP progress
      • /f top — View leaderboard

      GUI

      • Levels/Progression page in Modules section (currently shows "Coming Soon" placeholder)
      • XP progress bar, level display
      • Unlock tree visualization
      • Leaderboard page

      Origin

      Roadmap Phase E.4.

      Metadata

      Metadata

      Assignees

      No one assigned

        Labels

        enhancementNew feature or request

        Type

        No type

        Projects

        Milestone

        No milestone

        Relationships

        None yet

        Development

        No branches or pull requests

        Issue actions

        , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
        Skip to content

        [Feat] Faction Levels & Progression System #39

        Description

        @derrickmehaffy

        Summary

        Add an XP-based faction leveling and progression system that rewards faction activity and provides long-term goals.

        Features

        XP Sources

        • Claiming territory — XP per chunk claimed
        • PvP victories — XP for kills in faction wars/raids
        • Completing objectives — XP for war/raid victories
        • Member activity — Configurable XP for active playtime
        • Custom events — API for other plugins to award faction XP

        Level System

        • Configurable XP curve (linear, exponential, or custom thresholds)
        • Level cap (configurable, e.g., 50)
        • Level displayed in faction info and GUI

        Level Unlocks

        • Increased claim limits — More max claims per level
        • Power bonuses — Higher max power per member
        • Cosmetics — Faction name colors, chat prefixes (if supported)
        • Feature unlocks — Access to advanced features at certain levels (e.g., allies at level 5, wars at level 10)

        Faction Leaderboard

        • /f top — View faction leaderboard ranked by level/XP
        • Leaderboard GUI page
        • Configurable ranking criteria (level, power, members, territory)

        Commands

        • /f level — View faction level and XP progress
        • /f top — View leaderboard

        GUI

        • Levels/Progression page in Modules section (currently shows "Coming Soon" placeholder)
        • XP progress bar, level display
        • Unlock tree visualization
        • Leaderboard page

        Origin

        Roadmap Phase E.4.

        Metadata

        Metadata

        Assignees

        No one assigned

          Labels

          enhancementNew feature or request

          Type

          No type

          Projects

          Milestone

          No milestone

          Relationships

          None yet

          Development

          No branches or pull requests

          Issue actions

          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
          Skip to content

          [Feat] Faction Levels & Progression System #39

          Description

          @derrickmehaffy

          Summary

          Add an XP-based faction leveling and progression system that rewards faction activity and provides long-term goals.

          Features

          XP Sources

          • Claiming territory — XP per chunk claimed
          • PvP victories — XP for kills in faction wars/raids
          • Completing objectives — XP for war/raid victories
          • Member activity — Configurable XP for active playtime
          • Custom events — API for other plugins to award faction XP

          Level System

          • Configurable XP curve (linear, exponential, or custom thresholds)
          • Level cap (configurable, e.g., 50)
          • Level displayed in faction info and GUI

          Level Unlocks

          • Increased claim limits — More max claims per level
          • Power bonuses — Higher max power per member
          • Cosmetics — Faction name colors, chat prefixes (if supported)
          • Feature unlocks — Access to advanced features at certain levels (e.g., allies at level 5, wars at level 10)

          Faction Leaderboard

          • /f top — View faction leaderboard ranked by level/XP
          • Leaderboard GUI page
          • Configurable ranking criteria (level, power, members, territory)

          Commands

          • /f level — View faction level and XP progress
          • /f top — View leaderboard

          GUI

          • Levels/Progression page in Modules section (currently shows "Coming Soon" placeholder)
          • XP progress bar, level display
          • Unlock tree visualization
          • Leaderboard page

          Origin

          Roadmap Phase E.4.

          Metadata

          Metadata

          Assignees

          No one assigned

            Labels

            enhancementNew feature or request

            Type

            No type

            Projects

            Milestone

            No milestone

            Relationships

            None yet

            Development

            No branches or pull requests

            Issue actions

            , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
            Skip to content

            [Feat] Faction Levels & Progression System #39

            Description

            @derrickmehaffy

            Summary

            Add an XP-based faction leveling and progression system that rewards faction activity and provides long-term goals.

            Features

            XP Sources

            • Claiming territory — XP per chunk claimed
            • PvP victories — XP for kills in faction wars/raids
            • Completing objectives — XP for war/raid victories
            • Member activity — Configurable XP for active playtime
            • Custom events — API for other plugins to award faction XP

            Level System

            • Configurable XP curve (linear, exponential, or custom thresholds)
            • Level cap (configurable, e.g., 50)
            • Level displayed in faction info and GUI

            Level Unlocks

            • Increased claim limits — More max claims per level
            • Power bonuses — Higher max power per member
            • Cosmetics — Faction name colors, chat prefixes (if supported)
            • Feature unlocks — Access to advanced features at certain levels (e.g., allies at level 5, wars at level 10)

            Faction Leaderboard

            • /f top — View faction leaderboard ranked by level/XP
            • Leaderboard GUI page
            • Configurable ranking criteria (level, power, members, territory)

            Commands

            • /f level — View faction level and XP progress
            • /f top — View leaderboard

            GUI

            • Levels/Progression page in Modules section (currently shows "Coming Soon" placeholder)
            • XP progress bar, level display
            • Unlock tree visualization
            • Leaderboard page

            Origin

            Roadmap Phase E.4.

            Metadata

            Metadata

            Assignees

            No one assigned

              Labels

              enhancementNew feature or request

              Type

              No type

              Projects

              Milestone

              No milestone

              Relationships

              None yet

              Development

              No branches or pull requests

              Issue actions

              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
              Skip to content

              [Feat] Faction Levels & Progression System #39

              Description

              @derrickmehaffy

              Summary

              Add an XP-based faction leveling and progression system that rewards faction activity and provides long-term goals.

              Features

              XP Sources

              • Claiming territory — XP per chunk claimed
              • PvP victories — XP for kills in faction wars/raids
              • Completing objectives — XP for war/raid victories
              • Member activity — Configurable XP for active playtime
              • Custom events — API for other plugins to award faction XP

              Level System

              • Configurable XP curve (linear, exponential, or custom thresholds)
              • Level cap (configurable, e.g., 50)
              • Level displayed in faction info and GUI

              Level Unlocks

              • Increased claim limits — More max claims per level
              • Power bonuses — Higher max power per member
              • Cosmetics — Faction name colors, chat prefixes (if supported)
              • Feature unlocks — Access to advanced features at certain levels (e.g., allies at level 5, wars at level 10)

              Faction Leaderboard

              • /f top — View faction leaderboard ranked by level/XP
              • Leaderboard GUI page
              • Configurable ranking criteria (level, power, members, territory)

              Commands

              • /f level — View faction level and XP progress
              • /f top — View leaderboard

              GUI

              • Levels/Progression page in Modules section (currently shows "Coming Soon" placeholder)
              • XP progress bar, level display
              • Unlock tree visualization
              • Leaderboard page

              Origin

              Roadmap Phase E.4.

              Metadata

              Metadata

              Assignees

              No one assigned

                Labels

                enhancementNew feature or request

                Type

                No type

                Projects

                Milestone

                No milestone

                Relationships

                None yet

                Development

                No branches or pull requests

                Issue actions

                , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
                Skip to content

                [Feat] Faction Levels & Progression System #39

                Description

                @derrickmehaffy

                Summary

                Add an XP-based faction leveling and progression system that rewards faction activity and provides long-term goals.

                Features

                XP Sources

                • Claiming territory — XP per chunk claimed
                • PvP victories — XP for kills in faction wars/raids
                • Completing objectives — XP for war/raid victories
                • Member activity — Configurable XP for active playtime
                • Custom events — API for other plugins to award faction XP

                Level System

                • Configurable XP curve (linear, exponential, or custom thresholds)
                • Level cap (configurable, e.g., 50)
                • Level displayed in faction info and GUI

                Level Unlocks

                • Increased claim limits — More max claims per level
                • Power bonuses — Higher max power per member
                • Cosmetics — Faction name colors, chat prefixes (if supported)
                • Feature unlocks — Access to advanced features at certain levels (e.g., allies at level 5, wars at level 10)

                Faction Leaderboard

                • /f top — View faction leaderboard ranked by level/XP
                • Leaderboard GUI page
                • Configurable ranking criteria (level, power, members, territory)

                Commands

                • /f level — View faction level and XP progress
                • /f top — View leaderboard

                GUI

                • Levels/Progression page in Modules section (currently shows "Coming Soon" placeholder)
                • XP progress bar, level display
                • Unlock tree visualization
                • Leaderboard page

                Origin

                Roadmap Phase E.4.

                Metadata

                Metadata

                Assignees

                No one assigned

                  Labels

                  enhancementNew feature or request

                  Type

                  No type

                  Projects

                  Milestone

                  No milestone

                  Relationships

                  None yet

                  Development

                  No branches or pull requests

                  Issue actions