[Feat] Advanced Performance Caching #44

Description

@derrickmehaffy

Summary

Add a proper caching framework (Caffeine or similar) for hot data paths beyond basic ConcurrentHashMap. Profile first to identify actual bottlenecks before optimizing.

Motivation

HyperFactions stores significant state across features (factions, members, claims, power, relations, combat tags, zones). As server scale grows, read-heavy operations on frequently accessed data would benefit from tiered caching with TTL and eviction policies.

Proposed Cache Tiers

Hot (Frequent Access)

  • Faction memberships — Player → faction lookup (every protection check)
  • Chunk claims — Chunk → faction lookup (every block event)
  • Combat tags — Active tags (every combat event)
  • Power values — For claim limit calculations

Warm (Moderate Access)

  • Faction data — Name, description, home, settings
  • Relations — Ally/enemy status between factions
  • Player profiles — Last seen, kills, deaths

Cold (Infrequent Access)

  • Zone definitions — Rarely change after creation
  • Audit logs — Write-heavy, read-infrequent

Cache Configuration

cache:
enabled: truefaction-membership:
ttl: 300# secondsmax-size: 1000chunk-claims:
ttl: 60max-size: 10000power:
ttl: 30max-size: 500

Cache Invalidation Triggers

  • Player joins/leaves faction
  • Faction created/disbanded
  • Territory claimed/unclaimed
  • Relation changed
  • Power updated
  • Config reload

Implementation Notes

  • Profile before optimizing — measure actual bottlenecks
  • Consider Caffeine (already used by HyperPerms, can share relocation)
  • Review HyperPerms caching patterns: PermissionCache, CacheConfiguration, CacheInvalidator
  • Ensure thread-safe invalidation across async operations

Origin

Roadmap Research item R.6.

Metadata

Metadata

Assignees

No one assigned

    Labels

    enhancementNew feature or request

    Type

    No type

    Projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions

    , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
     blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
    }
    } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
    })();
    (function(){
    try {
    var __m = "github.com";
    var __re = new RegExp('^' + "github\\.com" + '
    
    Skip to content

    [Feat] Advanced Performance Caching #44

    Description

    @derrickmehaffy

    Summary

    Add a proper caching framework (Caffeine or similar) for hot data paths beyond basic ConcurrentHashMap. Profile first to identify actual bottlenecks before optimizing.

    Motivation

    HyperFactions stores significant state across features (factions, members, claims, power, relations, combat tags, zones). As server scale grows, read-heavy operations on frequently accessed data would benefit from tiered caching with TTL and eviction policies.

    Proposed Cache Tiers

    Hot (Frequent Access)

    • Faction memberships — Player → faction lookup (every protection check)
    • Chunk claims — Chunk → faction lookup (every block event)
    • Combat tags — Active tags (every combat event)
    • Power values — For claim limit calculations

    Warm (Moderate Access)

    • Faction data — Name, description, home, settings
    • Relations — Ally/enemy status between factions
    • Player profiles — Last seen, kills, deaths

    Cold (Infrequent Access)

    • Zone definitions — Rarely change after creation
    • Audit logs — Write-heavy, read-infrequent

    Cache Configuration

    cache:
    enabled: truefaction-membership:
    ttl: 300# secondsmax-size: 1000chunk-claims:
    ttl: 60max-size: 10000power:
    ttl: 30max-size: 500

    Cache Invalidation Triggers

    • Player joins/leaves faction
    • Faction created/disbanded
    • Territory claimed/unclaimed
    • Relation changed
    • Power updated
    • Config reload

    Implementation Notes

    • Profile before optimizing — measure actual bottlenecks
    • Consider Caffeine (already used by HyperPerms, can share relocation)
    • Review HyperPerms caching patterns: PermissionCache, CacheConfiguration, CacheInvalidator
    • Ensure thread-safe invalidation across async operations

    Origin

    Roadmap Research item R.6.

    Metadata

    Metadata

    Assignees

    No one assigned

      Labels

      enhancementNew feature or request

      Type

      No type

      Projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions

      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
      Skip to content

      [Feat] Advanced Performance Caching #44

      Description

      @derrickmehaffy

      Summary

      Add a proper caching framework (Caffeine or similar) for hot data paths beyond basic ConcurrentHashMap. Profile first to identify actual bottlenecks before optimizing.

      Motivation

      HyperFactions stores significant state across features (factions, members, claims, power, relations, combat tags, zones). As server scale grows, read-heavy operations on frequently accessed data would benefit from tiered caching with TTL and eviction policies.

      Proposed Cache Tiers

      Hot (Frequent Access)

      • Faction memberships — Player → faction lookup (every protection check)
      • Chunk claims — Chunk → faction lookup (every block event)
      • Combat tags — Active tags (every combat event)
      • Power values — For claim limit calculations

      Warm (Moderate Access)

      • Faction data — Name, description, home, settings
      • Relations — Ally/enemy status between factions
      • Player profiles — Last seen, kills, deaths

      Cold (Infrequent Access)

      • Zone definitions — Rarely change after creation
      • Audit logs — Write-heavy, read-infrequent

      Cache Configuration

      cache:
      enabled: truefaction-membership:
      ttl: 300# secondsmax-size: 1000chunk-claims:
      ttl: 60max-size: 10000power:
      ttl: 30max-size: 500

      Cache Invalidation Triggers

      • Player joins/leaves faction
      • Faction created/disbanded
      • Territory claimed/unclaimed
      • Relation changed
      • Power updated
      • Config reload

      Implementation Notes

      • Profile before optimizing — measure actual bottlenecks
      • Consider Caffeine (already used by HyperPerms, can share relocation)
      • Review HyperPerms caching patterns: PermissionCache, CacheConfiguration, CacheInvalidator
      • Ensure thread-safe invalidation across async operations

      Origin

      Roadmap Research item R.6.

      Metadata

      Metadata

      Assignees

      No one assigned

        Labels

        enhancementNew feature or request

        Type

        No type

        Projects

        Milestone

        No milestone

        Relationships

        None yet

        Development

        No branches or pull requests

        Issue actions

        , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
        Skip to content

        [Feat] Advanced Performance Caching #44

        Description

        @derrickmehaffy

        Summary

        Add a proper caching framework (Caffeine or similar) for hot data paths beyond basic ConcurrentHashMap. Profile first to identify actual bottlenecks before optimizing.

        Motivation

        HyperFactions stores significant state across features (factions, members, claims, power, relations, combat tags, zones). As server scale grows, read-heavy operations on frequently accessed data would benefit from tiered caching with TTL and eviction policies.

        Proposed Cache Tiers

        Hot (Frequent Access)

        • Faction memberships — Player → faction lookup (every protection check)
        • Chunk claims — Chunk → faction lookup (every block event)
        • Combat tags — Active tags (every combat event)
        • Power values — For claim limit calculations

        Warm (Moderate Access)

        • Faction data — Name, description, home, settings
        • Relations — Ally/enemy status between factions
        • Player profiles — Last seen, kills, deaths

        Cold (Infrequent Access)

        • Zone definitions — Rarely change after creation
        • Audit logs — Write-heavy, read-infrequent

        Cache Configuration

        cache:
        enabled: truefaction-membership:
        ttl: 300# secondsmax-size: 1000chunk-claims:
        ttl: 60max-size: 10000power:
        ttl: 30max-size: 500

        Cache Invalidation Triggers

        • Player joins/leaves faction
        • Faction created/disbanded
        • Territory claimed/unclaimed
        • Relation changed
        • Power updated
        • Config reload

        Implementation Notes

        • Profile before optimizing — measure actual bottlenecks
        • Consider Caffeine (already used by HyperPerms, can share relocation)
        • Review HyperPerms caching patterns: PermissionCache, CacheConfiguration, CacheInvalidator
        • Ensure thread-safe invalidation across async operations

        Origin

        Roadmap Research item R.6.

        Metadata

        Metadata

        Assignees

        No one assigned

          Labels

          enhancementNew feature or request

          Type

          No type

          Projects

          Milestone

          No milestone

          Relationships

          None yet

          Development

          No branches or pull requests

          Issue actions

          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
          Skip to content

          [Feat] Advanced Performance Caching #44

          Description

          @derrickmehaffy

          Summary

          Add a proper caching framework (Caffeine or similar) for hot data paths beyond basic ConcurrentHashMap. Profile first to identify actual bottlenecks before optimizing.

          Motivation

          HyperFactions stores significant state across features (factions, members, claims, power, relations, combat tags, zones). As server scale grows, read-heavy operations on frequently accessed data would benefit from tiered caching with TTL and eviction policies.

          Proposed Cache Tiers

          Hot (Frequent Access)

          • Faction memberships — Player → faction lookup (every protection check)
          • Chunk claims — Chunk → faction lookup (every block event)
          • Combat tags — Active tags (every combat event)
          • Power values — For claim limit calculations

          Warm (Moderate Access)

          • Faction data — Name, description, home, settings
          • Relations — Ally/enemy status between factions
          • Player profiles — Last seen, kills, deaths

          Cold (Infrequent Access)

          • Zone definitions — Rarely change after creation
          • Audit logs — Write-heavy, read-infrequent

          Cache Configuration

          cache:
          enabled: truefaction-membership:
          ttl: 300# secondsmax-size: 1000chunk-claims:
          ttl: 60max-size: 10000power:
          ttl: 30max-size: 500

          Cache Invalidation Triggers

          • Player joins/leaves faction
          • Faction created/disbanded
          • Territory claimed/unclaimed
          • Relation changed
          • Power updated
          • Config reload

          Implementation Notes

          • Profile before optimizing — measure actual bottlenecks
          • Consider Caffeine (already used by HyperPerms, can share relocation)
          • Review HyperPerms caching patterns: PermissionCache, CacheConfiguration, CacheInvalidator
          • Ensure thread-safe invalidation across async operations

          Origin

          Roadmap Research item R.6.

          Metadata

          Metadata

          Assignees

          No one assigned

            Labels

            enhancementNew feature or request

            Type

            No type

            Projects

            Milestone

            No milestone

            Relationships

            None yet

            Development

            No branches or pull requests

            Issue actions

            , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
            Skip to content

            [Feat] Advanced Performance Caching #44

            Description

            @derrickmehaffy

            Summary

            Add a proper caching framework (Caffeine or similar) for hot data paths beyond basic ConcurrentHashMap. Profile first to identify actual bottlenecks before optimizing.

            Motivation

            HyperFactions stores significant state across features (factions, members, claims, power, relations, combat tags, zones). As server scale grows, read-heavy operations on frequently accessed data would benefit from tiered caching with TTL and eviction policies.

            Proposed Cache Tiers

            Hot (Frequent Access)

            • Faction memberships — Player → faction lookup (every protection check)
            • Chunk claims — Chunk → faction lookup (every block event)
            • Combat tags — Active tags (every combat event)
            • Power values — For claim limit calculations

            Warm (Moderate Access)

            • Faction data — Name, description, home, settings
            • Relations — Ally/enemy status between factions
            • Player profiles — Last seen, kills, deaths

            Cold (Infrequent Access)

            • Zone definitions — Rarely change after creation
            • Audit logs — Write-heavy, read-infrequent

            Cache Configuration

            cache:
            enabled: truefaction-membership:
            ttl: 300# secondsmax-size: 1000chunk-claims:
            ttl: 60max-size: 10000power:
            ttl: 30max-size: 500

            Cache Invalidation Triggers

            • Player joins/leaves faction
            • Faction created/disbanded
            • Territory claimed/unclaimed
            • Relation changed
            • Power updated
            • Config reload

            Implementation Notes

            • Profile before optimizing — measure actual bottlenecks
            • Consider Caffeine (already used by HyperPerms, can share relocation)
            • Review HyperPerms caching patterns: PermissionCache, CacheConfiguration, CacheInvalidator
            • Ensure thread-safe invalidation across async operations

            Origin

            Roadmap Research item R.6.

            Metadata

            Metadata

            Assignees

            No one assigned

              Labels

              enhancementNew feature or request

              Type

              No type

              Projects

              Milestone

              No milestone

              Relationships

              None yet

              Development

              No branches or pull requests

              Issue actions

              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
              Skip to content

              [Feat] Advanced Performance Caching #44

              Description

              @derrickmehaffy

              Summary

              Add a proper caching framework (Caffeine or similar) for hot data paths beyond basic ConcurrentHashMap. Profile first to identify actual bottlenecks before optimizing.

              Motivation

              HyperFactions stores significant state across features (factions, members, claims, power, relations, combat tags, zones). As server scale grows, read-heavy operations on frequently accessed data would benefit from tiered caching with TTL and eviction policies.

              Proposed Cache Tiers

              Hot (Frequent Access)

              • Faction memberships — Player → faction lookup (every protection check)
              • Chunk claims — Chunk → faction lookup (every block event)
              • Combat tags — Active tags (every combat event)
              • Power values — For claim limit calculations

              Warm (Moderate Access)

              • Faction data — Name, description, home, settings
              • Relations — Ally/enemy status between factions
              • Player profiles — Last seen, kills, deaths

              Cold (Infrequent Access)

              • Zone definitions — Rarely change after creation
              • Audit logs — Write-heavy, read-infrequent

              Cache Configuration

              cache:
              enabled: truefaction-membership:
              ttl: 300# secondsmax-size: 1000chunk-claims:
              ttl: 60max-size: 10000power:
              ttl: 30max-size: 500

              Cache Invalidation Triggers

              • Player joins/leaves faction
              • Faction created/disbanded
              • Territory claimed/unclaimed
              • Relation changed
              • Power updated
              • Config reload

              Implementation Notes

              • Profile before optimizing — measure actual bottlenecks
              • Consider Caffeine (already used by HyperPerms, can share relocation)
              • Review HyperPerms caching patterns: PermissionCache, CacheConfiguration, CacheInvalidator
              • Ensure thread-safe invalidation across async operations

              Origin

              Roadmap Research item R.6.

              Metadata

              Metadata

              Assignees

              No one assigned

                Labels

                enhancementNew feature or request

                Type

                No type

                Projects

                Milestone

                No milestone

                Relationships

                None yet

                Development

                No branches or pull requests

                Issue actions

                , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
                Skip to content

                [Feat] Advanced Performance Caching #44

                Description

                @derrickmehaffy

                Summary

                Add a proper caching framework (Caffeine or similar) for hot data paths beyond basic ConcurrentHashMap. Profile first to identify actual bottlenecks before optimizing.

                Motivation

                HyperFactions stores significant state across features (factions, members, claims, power, relations, combat tags, zones). As server scale grows, read-heavy operations on frequently accessed data would benefit from tiered caching with TTL and eviction policies.

                Proposed Cache Tiers

                Hot (Frequent Access)

                • Faction memberships — Player → faction lookup (every protection check)
                • Chunk claims — Chunk → faction lookup (every block event)
                • Combat tags — Active tags (every combat event)
                • Power values — For claim limit calculations

                Warm (Moderate Access)

                • Faction data — Name, description, home, settings
                • Relations — Ally/enemy status between factions
                • Player profiles — Last seen, kills, deaths

                Cold (Infrequent Access)

                • Zone definitions — Rarely change after creation
                • Audit logs — Write-heavy, read-infrequent

                Cache Configuration

                cache:
                enabled: truefaction-membership:
                ttl: 300# secondsmax-size: 1000chunk-claims:
                ttl: 60max-size: 10000power:
                ttl: 30max-size: 500

                Cache Invalidation Triggers

                • Player joins/leaves faction
                • Faction created/disbanded
                • Territory claimed/unclaimed
                • Relation changed
                • Power updated
                • Config reload

                Implementation Notes

                • Profile before optimizing — measure actual bottlenecks
                • Consider Caffeine (already used by HyperPerms, can share relocation)
                • Review HyperPerms caching patterns: PermissionCache, CacheConfiguration, CacheInvalidator
                • Ensure thread-safe invalidation across async operations

                Origin

                Roadmap Research item R.6.

                Metadata

                Metadata

                Assignees

                No one assigned

                  Labels

                  enhancementNew feature or request

                  Type

                  No type

                  Projects

                  Milestone

                  No milestone

                  Relationships

                  None yet

                  Development

                  No branches or pull requests

                  Issue actions