[Feat] HyCitizens NPC zone protection integration #87

Description

@derrickmehaffy

Scope

  1. HyperFactions should integrate with HyCitizens (v1.6.0+) to enforce zone protection flags on citizen NPC interactions
  2. When a player interacts with a HyCitizens NPC inside a protected zone where NPC_INTERACT is denied, the interaction should be blocked with a protection denial message
  3. Integration should use the same reflection-based, fail-open pattern as the existing KyuubiSoft Core integration (KyuubiSoftIntegration.java)
  4. Integration should be optional — HyperFactions compiles and runs without HyCitizens present
  5. NPC role names (HyCitizens_*, Citizen_*) should be added to isTameableCreatureRole() blocklist so citizens are classified as interactive NPCs, not tameable creatures
  6. Admin status command (/f admin integration) should show HyCitizens detection status

Developer API

HyCitizens provides a public developer API with documented event listeners and cancellable events:

  • Entry point:HyCitizensPlugin.get().getCitizensManager()
  • Listener registration:manager.addCitizenInteractListener(event -> { ... })
  • Event:CitizenInteractEventgetCitizen(), getPlayerRef(), setCancelled(true)
  • Cancellation: blocks all downstream processing (messages, commands, animations)
  • Docs:API Overview | Events | Full Example

The API is stable and documented. We use reflection to access it (avoiding a compile-time dependency on HyCitizens), but the target classes and methods are part of the public API contract.

Implementation Details

Integration Path (reflection against public API)

The following reflection path targets HyCitizens' documented public API (v1.6.0+):

// 1. Get plugin instance (documented entry point)Class<?> pluginClass = Class.forName("com.electro.hycitizens.HyCitizensPlugin");
Objectplugin = pluginClass.getMethod("get").invoke(null);
// 2. Get CitizensManager (documented API surface)Objectmanager = pluginClass.getMethod("getCitizensManager").invoke(plugin);
// 3. Load listener interface (public API)Class<?> listenerClass = Class.forName("com.electro.hycitizens.events.CitizenInteractListener");
// 4. Create proxy that checks zone protectionObjectproxy = Proxy.newProxyInstance(listenerClass.getClassLoader(),
newClass<?>[]{ listenerClass }, (p, method, args) -> {
if ("onCitizenInteract".equals(method.getName())) {
Objectevent = args[0]; // CitizenInteractEvent// event.getPlayerRef() → PlayerRef// event.getCitizen() → CitizenData (has position, world)// Check ProtectionChecker.canInteract() at citizen position// If blocked: event.setCancelled(true) + send denial message
}
returnnull;
});
// 5. Register listener (documented method)manager.getClass().getMethod("addCitizenInteractListener", listenerClass)
.invoke(manager, proxy);

Key Differences from KyuubiSoft Integration

AspectKyuubiSoftHyCitizens
API entryCoreAPI.getInstance()HyCitizensPlugin.get().getCitizensManager()
API docsMinimalFull docs site
Interceptor typeCitizenDialogInterceptor (return true to block)CitizenInteractListener (setCancelled to block)
Position sourcePlayer positionCitizen position (from CitizenData)
Interaction typesDialog onlyF-key + left-click
CleanupremoveDialogInterceptor()removeCitizenInteractListener()

NPC Role Classification

Add to isTameableCreatureRole() blocklist in ProtectionChecker.java:

  • HyCitizens_ prefix — all dynamically generated citizen roles
  • Citizen_ prefix — all 48 bundled fallback roles

Suggested File Structure

  • HyCitizensIntegration.java — new file, mirrors KyuubiSoftIntegration.java pattern
  • ProtectionChecker.java — add HyCitizens_ and Citizen_ to role blocklist
  • AdminIntegrationHandler.java — add HyCitizens status to integration display

Risks and Alternatives

  1. PacketWatcher bypasses mixin interception — HyCitizens uses raw PacketWatcher (SyncInteractionChains packets) instead of Hytale's interaction event system. HyperProtect-Mixin's SimpleInstantInteractionGate will never fire for citizen interactions. The listener-based approach via the public API is the correct integration path.

  2. Position source — KyuubiSoft checks the player's position for zone lookup. HyCitizens provides both the player position (via getPlayerRef()) and the citizen position (via CitizenData). The citizen position is more appropriate since the NPC is the entity being interacted with.

  3. Plugin load order — if HyCitizens initializes after HyperFactions, HyCitizensPlugin.get() may return null. Need to handle late registration, similar to the KyuubiSoft pattern.

  4. Alternative: PacketWatcher-level interception — register our own PacketWatcher to intercept SyncInteractionChains before HyCitizens processes them. Not recommended: PacketAdapters.registerInbound has no priority system, making execution order unpredictable. The public API is the correct approach.

References and Media

  1. HyCitizens Developer API:https://hycitizens.com/docs/api/
  2. HyCitizens Events:https://hycitizens.com/docs/api/events
  3. HyCitizens Full Example:https://hycitizens.com/docs/api/full-example
  4. Existing KyuubiSoft integration (reference):KyuubiSoftIntegration.java
  5. HyCitizens decompiled analysis:resources/docs/HyCitizens/ (local documentation from v1.6.0 inspection)
  6. HyCitizens GitHub:https://github.com/ElectroGamesDev/HyCitizens

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    , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
     blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
    }
    } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
    })();
    (function(){
    try {
    var __m = "github.com";
    var __re = new RegExp('^' + "github\\.com" + '
    
    Skip to content

    [Feat] HyCitizens NPC zone protection integration #87

    Description

    @derrickmehaffy

    Scope

    1. HyperFactions should integrate with HyCitizens (v1.6.0+) to enforce zone protection flags on citizen NPC interactions
    2. When a player interacts with a HyCitizens NPC inside a protected zone where NPC_INTERACT is denied, the interaction should be blocked with a protection denial message
    3. Integration should use the same reflection-based, fail-open pattern as the existing KyuubiSoft Core integration (KyuubiSoftIntegration.java)
    4. Integration should be optional — HyperFactions compiles and runs without HyCitizens present
    5. NPC role names (HyCitizens_*, Citizen_*) should be added to isTameableCreatureRole() blocklist so citizens are classified as interactive NPCs, not tameable creatures
    6. Admin status command (/f admin integration) should show HyCitizens detection status

    Developer API

    HyCitizens provides a public developer API with documented event listeners and cancellable events:

    • Entry point:HyCitizensPlugin.get().getCitizensManager()
    • Listener registration:manager.addCitizenInteractListener(event -> { ... })
    • Event:CitizenInteractEventgetCitizen(), getPlayerRef(), setCancelled(true)
    • Cancellation: blocks all downstream processing (messages, commands, animations)
    • Docs:API Overview | Events | Full Example

    The API is stable and documented. We use reflection to access it (avoiding a compile-time dependency on HyCitizens), but the target classes and methods are part of the public API contract.

    Implementation Details

    Integration Path (reflection against public API)

    The following reflection path targets HyCitizens' documented public API (v1.6.0+):

    // 1. Get plugin instance (documented entry point)Class<?> pluginClass = Class.forName("com.electro.hycitizens.HyCitizensPlugin");
    Objectplugin = pluginClass.getMethod("get").invoke(null);
    // 2. Get CitizensManager (documented API surface)Objectmanager = pluginClass.getMethod("getCitizensManager").invoke(plugin);
    // 3. Load listener interface (public API)Class<?> listenerClass = Class.forName("com.electro.hycitizens.events.CitizenInteractListener");
    // 4. Create proxy that checks zone protectionObjectproxy = Proxy.newProxyInstance(listenerClass.getClassLoader(),
    newClass<?>[]{ listenerClass }, (p, method, args) -> {
    if ("onCitizenInteract".equals(method.getName())) {
    Objectevent = args[0]; // CitizenInteractEvent// event.getPlayerRef() → PlayerRef// event.getCitizen() → CitizenData (has position, world)// Check ProtectionChecker.canInteract() at citizen position// If blocked: event.setCancelled(true) + send denial message
    }
    returnnull;
    });
    // 5. Register listener (documented method)manager.getClass().getMethod("addCitizenInteractListener", listenerClass)
    .invoke(manager, proxy);

    Key Differences from KyuubiSoft Integration

    AspectKyuubiSoftHyCitizens
    API entryCoreAPI.getInstance()HyCitizensPlugin.get().getCitizensManager()
    API docsMinimalFull docs site
    Interceptor typeCitizenDialogInterceptor (return true to block)CitizenInteractListener (setCancelled to block)
    Position sourcePlayer positionCitizen position (from CitizenData)
    Interaction typesDialog onlyF-key + left-click
    CleanupremoveDialogInterceptor()removeCitizenInteractListener()

    NPC Role Classification

    Add to isTameableCreatureRole() blocklist in ProtectionChecker.java:

    • HyCitizens_ prefix — all dynamically generated citizen roles
    • Citizen_ prefix — all 48 bundled fallback roles

    Suggested File Structure

    • HyCitizensIntegration.java — new file, mirrors KyuubiSoftIntegration.java pattern
    • ProtectionChecker.java — add HyCitizens_ and Citizen_ to role blocklist
    • AdminIntegrationHandler.java — add HyCitizens status to integration display

    Risks and Alternatives

    1. PacketWatcher bypasses mixin interception — HyCitizens uses raw PacketWatcher (SyncInteractionChains packets) instead of Hytale's interaction event system. HyperProtect-Mixin's SimpleInstantInteractionGate will never fire for citizen interactions. The listener-based approach via the public API is the correct integration path.

    2. Position source — KyuubiSoft checks the player's position for zone lookup. HyCitizens provides both the player position (via getPlayerRef()) and the citizen position (via CitizenData). The citizen position is more appropriate since the NPC is the entity being interacted with.

    3. Plugin load order — if HyCitizens initializes after HyperFactions, HyCitizensPlugin.get() may return null. Need to handle late registration, similar to the KyuubiSoft pattern.

    4. Alternative: PacketWatcher-level interception — register our own PacketWatcher to intercept SyncInteractionChains before HyCitizens processes them. Not recommended: PacketAdapters.registerInbound has no priority system, making execution order unpredictable. The public API is the correct approach.

    References and Media

    1. HyCitizens Developer API:https://hycitizens.com/docs/api/
    2. HyCitizens Events:https://hycitizens.com/docs/api/events
    3. HyCitizens Full Example:https://hycitizens.com/docs/api/full-example
    4. Existing KyuubiSoft integration (reference):KyuubiSoftIntegration.java
    5. HyCitizens decompiled analysis:resources/docs/HyCitizens/ (local documentation from v1.6.0 inspection)
    6. HyCitizens GitHub:https://github.com/ElectroGamesDev/HyCitizens

    Activity

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      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
      Skip to content

      [Feat] HyCitizens NPC zone protection integration #87

      Description

      @derrickmehaffy

      Scope

      1. HyperFactions should integrate with HyCitizens (v1.6.0+) to enforce zone protection flags on citizen NPC interactions
      2. When a player interacts with a HyCitizens NPC inside a protected zone where NPC_INTERACT is denied, the interaction should be blocked with a protection denial message
      3. Integration should use the same reflection-based, fail-open pattern as the existing KyuubiSoft Core integration (KyuubiSoftIntegration.java)
      4. Integration should be optional — HyperFactions compiles and runs without HyCitizens present
      5. NPC role names (HyCitizens_*, Citizen_*) should be added to isTameableCreatureRole() blocklist so citizens are classified as interactive NPCs, not tameable creatures
      6. Admin status command (/f admin integration) should show HyCitizens detection status

      Developer API

      HyCitizens provides a public developer API with documented event listeners and cancellable events:

      • Entry point:HyCitizensPlugin.get().getCitizensManager()
      • Listener registration:manager.addCitizenInteractListener(event -> { ... })
      • Event:CitizenInteractEventgetCitizen(), getPlayerRef(), setCancelled(true)
      • Cancellation: blocks all downstream processing (messages, commands, animations)
      • Docs:API Overview | Events | Full Example

      The API is stable and documented. We use reflection to access it (avoiding a compile-time dependency on HyCitizens), but the target classes and methods are part of the public API contract.

      Implementation Details

      Integration Path (reflection against public API)

      The following reflection path targets HyCitizens' documented public API (v1.6.0+):

      // 1. Get plugin instance (documented entry point)Class<?> pluginClass = Class.forName("com.electro.hycitizens.HyCitizensPlugin");
      Objectplugin = pluginClass.getMethod("get").invoke(null);
      // 2. Get CitizensManager (documented API surface)Objectmanager = pluginClass.getMethod("getCitizensManager").invoke(plugin);
      // 3. Load listener interface (public API)Class<?> listenerClass = Class.forName("com.electro.hycitizens.events.CitizenInteractListener");
      // 4. Create proxy that checks zone protectionObjectproxy = Proxy.newProxyInstance(listenerClass.getClassLoader(),
      newClass<?>[]{ listenerClass }, (p, method, args) -> {
      if ("onCitizenInteract".equals(method.getName())) {
      Objectevent = args[0]; // CitizenInteractEvent// event.getPlayerRef() → PlayerRef// event.getCitizen() → CitizenData (has position, world)// Check ProtectionChecker.canInteract() at citizen position// If blocked: event.setCancelled(true) + send denial message
      }
      returnnull;
      });
      // 5. Register listener (documented method)manager.getClass().getMethod("addCitizenInteractListener", listenerClass)
      .invoke(manager, proxy);

      Key Differences from KyuubiSoft Integration

      AspectKyuubiSoftHyCitizens
      API entryCoreAPI.getInstance()HyCitizensPlugin.get().getCitizensManager()
      API docsMinimalFull docs site
      Interceptor typeCitizenDialogInterceptor (return true to block)CitizenInteractListener (setCancelled to block)
      Position sourcePlayer positionCitizen position (from CitizenData)
      Interaction typesDialog onlyF-key + left-click
      CleanupremoveDialogInterceptor()removeCitizenInteractListener()

      NPC Role Classification

      Add to isTameableCreatureRole() blocklist in ProtectionChecker.java:

      • HyCitizens_ prefix — all dynamically generated citizen roles
      • Citizen_ prefix — all 48 bundled fallback roles

      Suggested File Structure

      • HyCitizensIntegration.java — new file, mirrors KyuubiSoftIntegration.java pattern
      • ProtectionChecker.java — add HyCitizens_ and Citizen_ to role blocklist
      • AdminIntegrationHandler.java — add HyCitizens status to integration display

      Risks and Alternatives

      1. PacketWatcher bypasses mixin interception — HyCitizens uses raw PacketWatcher (SyncInteractionChains packets) instead of Hytale's interaction event system. HyperProtect-Mixin's SimpleInstantInteractionGate will never fire for citizen interactions. The listener-based approach via the public API is the correct integration path.

      2. Position source — KyuubiSoft checks the player's position for zone lookup. HyCitizens provides both the player position (via getPlayerRef()) and the citizen position (via CitizenData). The citizen position is more appropriate since the NPC is the entity being interacted with.

      3. Plugin load order — if HyCitizens initializes after HyperFactions, HyCitizensPlugin.get() may return null. Need to handle late registration, similar to the KyuubiSoft pattern.

      4. Alternative: PacketWatcher-level interception — register our own PacketWatcher to intercept SyncInteractionChains before HyCitizens processes them. Not recommended: PacketAdapters.registerInbound has no priority system, making execution order unpredictable. The public API is the correct approach.

      References and Media

      1. HyCitizens Developer API:https://hycitizens.com/docs/api/
      2. HyCitizens Events:https://hycitizens.com/docs/api/events
      3. HyCitizens Full Example:https://hycitizens.com/docs/api/full-example
      4. Existing KyuubiSoft integration (reference):KyuubiSoftIntegration.java
      5. HyCitizens decompiled analysis:resources/docs/HyCitizens/ (local documentation from v1.6.0 inspection)
      6. HyCitizens GitHub:https://github.com/ElectroGamesDev/HyCitizens

      Activity

      Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

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        , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
        Skip to content

        [Feat] HyCitizens NPC zone protection integration #87

        Description

        @derrickmehaffy

        Scope

        1. HyperFactions should integrate with HyCitizens (v1.6.0+) to enforce zone protection flags on citizen NPC interactions
        2. When a player interacts with a HyCitizens NPC inside a protected zone where NPC_INTERACT is denied, the interaction should be blocked with a protection denial message
        3. Integration should use the same reflection-based, fail-open pattern as the existing KyuubiSoft Core integration (KyuubiSoftIntegration.java)
        4. Integration should be optional — HyperFactions compiles and runs without HyCitizens present
        5. NPC role names (HyCitizens_*, Citizen_*) should be added to isTameableCreatureRole() blocklist so citizens are classified as interactive NPCs, not tameable creatures
        6. Admin status command (/f admin integration) should show HyCitizens detection status

        Developer API

        HyCitizens provides a public developer API with documented event listeners and cancellable events:

        • Entry point:HyCitizensPlugin.get().getCitizensManager()
        • Listener registration:manager.addCitizenInteractListener(event -> { ... })
        • Event:CitizenInteractEventgetCitizen(), getPlayerRef(), setCancelled(true)
        • Cancellation: blocks all downstream processing (messages, commands, animations)
        • Docs:API Overview | Events | Full Example

        The API is stable and documented. We use reflection to access it (avoiding a compile-time dependency on HyCitizens), but the target classes and methods are part of the public API contract.

        Implementation Details

        Integration Path (reflection against public API)

        The following reflection path targets HyCitizens' documented public API (v1.6.0+):

        // 1. Get plugin instance (documented entry point)Class<?> pluginClass = Class.forName("com.electro.hycitizens.HyCitizensPlugin");
        Objectplugin = pluginClass.getMethod("get").invoke(null);
        // 2. Get CitizensManager (documented API surface)Objectmanager = pluginClass.getMethod("getCitizensManager").invoke(plugin);
        // 3. Load listener interface (public API)Class<?> listenerClass = Class.forName("com.electro.hycitizens.events.CitizenInteractListener");
        // 4. Create proxy that checks zone protectionObjectproxy = Proxy.newProxyInstance(listenerClass.getClassLoader(),
        newClass<?>[]{ listenerClass }, (p, method, args) -> {
        if ("onCitizenInteract".equals(method.getName())) {
        Objectevent = args[0]; // CitizenInteractEvent// event.getPlayerRef() → PlayerRef// event.getCitizen() → CitizenData (has position, world)// Check ProtectionChecker.canInteract() at citizen position// If blocked: event.setCancelled(true) + send denial message
        }
        returnnull;
        });
        // 5. Register listener (documented method)manager.getClass().getMethod("addCitizenInteractListener", listenerClass)
        .invoke(manager, proxy);

        Key Differences from KyuubiSoft Integration

        AspectKyuubiSoftHyCitizens
        API entryCoreAPI.getInstance()HyCitizensPlugin.get().getCitizensManager()
        API docsMinimalFull docs site
        Interceptor typeCitizenDialogInterceptor (return true to block)CitizenInteractListener (setCancelled to block)
        Position sourcePlayer positionCitizen position (from CitizenData)
        Interaction typesDialog onlyF-key + left-click
        CleanupremoveDialogInterceptor()removeCitizenInteractListener()

        NPC Role Classification

        Add to isTameableCreatureRole() blocklist in ProtectionChecker.java:

        • HyCitizens_ prefix — all dynamically generated citizen roles
        • Citizen_ prefix — all 48 bundled fallback roles

        Suggested File Structure

        • HyCitizensIntegration.java — new file, mirrors KyuubiSoftIntegration.java pattern
        • ProtectionChecker.java — add HyCitizens_ and Citizen_ to role blocklist
        • AdminIntegrationHandler.java — add HyCitizens status to integration display

        Risks and Alternatives

        1. PacketWatcher bypasses mixin interception — HyCitizens uses raw PacketWatcher (SyncInteractionChains packets) instead of Hytale's interaction event system. HyperProtect-Mixin's SimpleInstantInteractionGate will never fire for citizen interactions. The listener-based approach via the public API is the correct integration path.

        2. Position source — KyuubiSoft checks the player's position for zone lookup. HyCitizens provides both the player position (via getPlayerRef()) and the citizen position (via CitizenData). The citizen position is more appropriate since the NPC is the entity being interacted with.

        3. Plugin load order — if HyCitizens initializes after HyperFactions, HyCitizensPlugin.get() may return null. Need to handle late registration, similar to the KyuubiSoft pattern.

        4. Alternative: PacketWatcher-level interception — register our own PacketWatcher to intercept SyncInteractionChains before HyCitizens processes them. Not recommended: PacketAdapters.registerInbound has no priority system, making execution order unpredictable. The public API is the correct approach.

        References and Media

        1. HyCitizens Developer API:https://hycitizens.com/docs/api/
        2. HyCitizens Events:https://hycitizens.com/docs/api/events
        3. HyCitizens Full Example:https://hycitizens.com/docs/api/full-example
        4. Existing KyuubiSoft integration (reference):KyuubiSoftIntegration.java
        5. HyCitizens decompiled analysis:resources/docs/HyCitizens/ (local documentation from v1.6.0 inspection)
        6. HyCitizens GitHub:https://github.com/ElectroGamesDev/HyCitizens

        Activity

        Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

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          Labels

          No labels
          No labels

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          Issue actions

          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
          Skip to content

          [Feat] HyCitizens NPC zone protection integration #87

          Description

          @derrickmehaffy

          Scope

          1. HyperFactions should integrate with HyCitizens (v1.6.0+) to enforce zone protection flags on citizen NPC interactions
          2. When a player interacts with a HyCitizens NPC inside a protected zone where NPC_INTERACT is denied, the interaction should be blocked with a protection denial message
          3. Integration should use the same reflection-based, fail-open pattern as the existing KyuubiSoft Core integration (KyuubiSoftIntegration.java)
          4. Integration should be optional — HyperFactions compiles and runs without HyCitizens present
          5. NPC role names (HyCitizens_*, Citizen_*) should be added to isTameableCreatureRole() blocklist so citizens are classified as interactive NPCs, not tameable creatures
          6. Admin status command (/f admin integration) should show HyCitizens detection status

          Developer API

          HyCitizens provides a public developer API with documented event listeners and cancellable events:

          • Entry point:HyCitizensPlugin.get().getCitizensManager()
          • Listener registration:manager.addCitizenInteractListener(event -> { ... })
          • Event:CitizenInteractEventgetCitizen(), getPlayerRef(), setCancelled(true)
          • Cancellation: blocks all downstream processing (messages, commands, animations)
          • Docs:API Overview | Events | Full Example

          The API is stable and documented. We use reflection to access it (avoiding a compile-time dependency on HyCitizens), but the target classes and methods are part of the public API contract.

          Implementation Details

          Integration Path (reflection against public API)

          The following reflection path targets HyCitizens' documented public API (v1.6.0+):

          // 1. Get plugin instance (documented entry point)Class<?> pluginClass = Class.forName("com.electro.hycitizens.HyCitizensPlugin");
          Objectplugin = pluginClass.getMethod("get").invoke(null);
          // 2. Get CitizensManager (documented API surface)Objectmanager = pluginClass.getMethod("getCitizensManager").invoke(plugin);
          // 3. Load listener interface (public API)Class<?> listenerClass = Class.forName("com.electro.hycitizens.events.CitizenInteractListener");
          // 4. Create proxy that checks zone protectionObjectproxy = Proxy.newProxyInstance(listenerClass.getClassLoader(),
          newClass<?>[]{ listenerClass }, (p, method, args) -> {
          if ("onCitizenInteract".equals(method.getName())) {
          Objectevent = args[0]; // CitizenInteractEvent// event.getPlayerRef() → PlayerRef// event.getCitizen() → CitizenData (has position, world)// Check ProtectionChecker.canInteract() at citizen position// If blocked: event.setCancelled(true) + send denial message
          }
          returnnull;
          });
          // 5. Register listener (documented method)manager.getClass().getMethod("addCitizenInteractListener", listenerClass)
          .invoke(manager, proxy);

          Key Differences from KyuubiSoft Integration

          AspectKyuubiSoftHyCitizens
          API entryCoreAPI.getInstance()HyCitizensPlugin.get().getCitizensManager()
          API docsMinimalFull docs site
          Interceptor typeCitizenDialogInterceptor (return true to block)CitizenInteractListener (setCancelled to block)
          Position sourcePlayer positionCitizen position (from CitizenData)
          Interaction typesDialog onlyF-key + left-click
          CleanupremoveDialogInterceptor()removeCitizenInteractListener()

          NPC Role Classification

          Add to isTameableCreatureRole() blocklist in ProtectionChecker.java:

          • HyCitizens_ prefix — all dynamically generated citizen roles
          • Citizen_ prefix — all 48 bundled fallback roles

          Suggested File Structure

          • HyCitizensIntegration.java — new file, mirrors KyuubiSoftIntegration.java pattern
          • ProtectionChecker.java — add HyCitizens_ and Citizen_ to role blocklist
          • AdminIntegrationHandler.java — add HyCitizens status to integration display

          Risks and Alternatives

          1. PacketWatcher bypasses mixin interception — HyCitizens uses raw PacketWatcher (SyncInteractionChains packets) instead of Hytale's interaction event system. HyperProtect-Mixin's SimpleInstantInteractionGate will never fire for citizen interactions. The listener-based approach via the public API is the correct integration path.

          2. Position source — KyuubiSoft checks the player's position for zone lookup. HyCitizens provides both the player position (via getPlayerRef()) and the citizen position (via CitizenData). The citizen position is more appropriate since the NPC is the entity being interacted with.

          3. Plugin load order — if HyCitizens initializes after HyperFactions, HyCitizensPlugin.get() may return null. Need to handle late registration, similar to the KyuubiSoft pattern.

          4. Alternative: PacketWatcher-level interception — register our own PacketWatcher to intercept SyncInteractionChains before HyCitizens processes them. Not recommended: PacketAdapters.registerInbound has no priority system, making execution order unpredictable. The public API is the correct approach.

          References and Media

          1. HyCitizens Developer API:https://hycitizens.com/docs/api/
          2. HyCitizens Events:https://hycitizens.com/docs/api/events
          3. HyCitizens Full Example:https://hycitizens.com/docs/api/full-example
          4. Existing KyuubiSoft integration (reference):KyuubiSoftIntegration.java
          5. HyCitizens decompiled analysis:resources/docs/HyCitizens/ (local documentation from v1.6.0 inspection)
          6. HyCitizens GitHub:https://github.com/ElectroGamesDev/HyCitizens

          Activity

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            , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
            Skip to content

            [Feat] HyCitizens NPC zone protection integration #87

            Description

            @derrickmehaffy

            Scope

            1. HyperFactions should integrate with HyCitizens (v1.6.0+) to enforce zone protection flags on citizen NPC interactions
            2. When a player interacts with a HyCitizens NPC inside a protected zone where NPC_INTERACT is denied, the interaction should be blocked with a protection denial message
            3. Integration should use the same reflection-based, fail-open pattern as the existing KyuubiSoft Core integration (KyuubiSoftIntegration.java)
            4. Integration should be optional — HyperFactions compiles and runs without HyCitizens present
            5. NPC role names (HyCitizens_*, Citizen_*) should be added to isTameableCreatureRole() blocklist so citizens are classified as interactive NPCs, not tameable creatures
            6. Admin status command (/f admin integration) should show HyCitizens detection status

            Developer API

            HyCitizens provides a public developer API with documented event listeners and cancellable events:

            • Entry point:HyCitizensPlugin.get().getCitizensManager()
            • Listener registration:manager.addCitizenInteractListener(event -> { ... })
            • Event:CitizenInteractEventgetCitizen(), getPlayerRef(), setCancelled(true)
            • Cancellation: blocks all downstream processing (messages, commands, animations)
            • Docs:API Overview | Events | Full Example

            The API is stable and documented. We use reflection to access it (avoiding a compile-time dependency on HyCitizens), but the target classes and methods are part of the public API contract.

            Implementation Details

            Integration Path (reflection against public API)

            The following reflection path targets HyCitizens' documented public API (v1.6.0+):

            // 1. Get plugin instance (documented entry point)Class<?> pluginClass = Class.forName("com.electro.hycitizens.HyCitizensPlugin");
            Objectplugin = pluginClass.getMethod("get").invoke(null);
            // 2. Get CitizensManager (documented API surface)Objectmanager = pluginClass.getMethod("getCitizensManager").invoke(plugin);
            // 3. Load listener interface (public API)Class<?> listenerClass = Class.forName("com.electro.hycitizens.events.CitizenInteractListener");
            // 4. Create proxy that checks zone protectionObjectproxy = Proxy.newProxyInstance(listenerClass.getClassLoader(),
            newClass<?>[]{ listenerClass }, (p, method, args) -> {
            if ("onCitizenInteract".equals(method.getName())) {
            Objectevent = args[0]; // CitizenInteractEvent// event.getPlayerRef() → PlayerRef// event.getCitizen() → CitizenData (has position, world)// Check ProtectionChecker.canInteract() at citizen position// If blocked: event.setCancelled(true) + send denial message
            }
            returnnull;
            });
            // 5. Register listener (documented method)manager.getClass().getMethod("addCitizenInteractListener", listenerClass)
            .invoke(manager, proxy);

            Key Differences from KyuubiSoft Integration

            AspectKyuubiSoftHyCitizens
            API entryCoreAPI.getInstance()HyCitizensPlugin.get().getCitizensManager()
            API docsMinimalFull docs site
            Interceptor typeCitizenDialogInterceptor (return true to block)CitizenInteractListener (setCancelled to block)
            Position sourcePlayer positionCitizen position (from CitizenData)
            Interaction typesDialog onlyF-key + left-click
            CleanupremoveDialogInterceptor()removeCitizenInteractListener()

            NPC Role Classification

            Add to isTameableCreatureRole() blocklist in ProtectionChecker.java:

            • HyCitizens_ prefix — all dynamically generated citizen roles
            • Citizen_ prefix — all 48 bundled fallback roles

            Suggested File Structure

            • HyCitizensIntegration.java — new file, mirrors KyuubiSoftIntegration.java pattern
            • ProtectionChecker.java — add HyCitizens_ and Citizen_ to role blocklist
            • AdminIntegrationHandler.java — add HyCitizens status to integration display

            Risks and Alternatives

            1. PacketWatcher bypasses mixin interception — HyCitizens uses raw PacketWatcher (SyncInteractionChains packets) instead of Hytale's interaction event system. HyperProtect-Mixin's SimpleInstantInteractionGate will never fire for citizen interactions. The listener-based approach via the public API is the correct integration path.

            2. Position source — KyuubiSoft checks the player's position for zone lookup. HyCitizens provides both the player position (via getPlayerRef()) and the citizen position (via CitizenData). The citizen position is more appropriate since the NPC is the entity being interacted with.

            3. Plugin load order — if HyCitizens initializes after HyperFactions, HyCitizensPlugin.get() may return null. Need to handle late registration, similar to the KyuubiSoft pattern.

            4. Alternative: PacketWatcher-level interception — register our own PacketWatcher to intercept SyncInteractionChains before HyCitizens processes them. Not recommended: PacketAdapters.registerInbound has no priority system, making execution order unpredictable. The public API is the correct approach.

            References and Media

            1. HyCitizens Developer API:https://hycitizens.com/docs/api/
            2. HyCitizens Events:https://hycitizens.com/docs/api/events
            3. HyCitizens Full Example:https://hycitizens.com/docs/api/full-example
            4. Existing KyuubiSoft integration (reference):KyuubiSoftIntegration.java
            5. HyCitizens decompiled analysis:resources/docs/HyCitizens/ (local documentation from v1.6.0 inspection)
            6. HyCitizens GitHub:https://github.com/ElectroGamesDev/HyCitizens

            Activity

            Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

            Metadata

            Metadata

            Assignees

            No one assigned

              Labels

              No labels
              No labels

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              No type

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              None yet

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              No branches or pull requests

              Issue actions

              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
              Skip to content

              [Feat] HyCitizens NPC zone protection integration #87

              Description

              @derrickmehaffy

              Scope

              1. HyperFactions should integrate with HyCitizens (v1.6.0+) to enforce zone protection flags on citizen NPC interactions
              2. When a player interacts with a HyCitizens NPC inside a protected zone where NPC_INTERACT is denied, the interaction should be blocked with a protection denial message
              3. Integration should use the same reflection-based, fail-open pattern as the existing KyuubiSoft Core integration (KyuubiSoftIntegration.java)
              4. Integration should be optional — HyperFactions compiles and runs without HyCitizens present
              5. NPC role names (HyCitizens_*, Citizen_*) should be added to isTameableCreatureRole() blocklist so citizens are classified as interactive NPCs, not tameable creatures
              6. Admin status command (/f admin integration) should show HyCitizens detection status

              Developer API

              HyCitizens provides a public developer API with documented event listeners and cancellable events:

              • Entry point:HyCitizensPlugin.get().getCitizensManager()
              • Listener registration:manager.addCitizenInteractListener(event -> { ... })
              • Event:CitizenInteractEventgetCitizen(), getPlayerRef(), setCancelled(true)
              • Cancellation: blocks all downstream processing (messages, commands, animations)
              • Docs:API Overview | Events | Full Example

              The API is stable and documented. We use reflection to access it (avoiding a compile-time dependency on HyCitizens), but the target classes and methods are part of the public API contract.

              Implementation Details

              Integration Path (reflection against public API)

              The following reflection path targets HyCitizens' documented public API (v1.6.0+):

              // 1. Get plugin instance (documented entry point)Class<?> pluginClass = Class.forName("com.electro.hycitizens.HyCitizensPlugin");
              Objectplugin = pluginClass.getMethod("get").invoke(null);
              // 2. Get CitizensManager (documented API surface)Objectmanager = pluginClass.getMethod("getCitizensManager").invoke(plugin);
              // 3. Load listener interface (public API)Class<?> listenerClass = Class.forName("com.electro.hycitizens.events.CitizenInteractListener");
              // 4. Create proxy that checks zone protectionObjectproxy = Proxy.newProxyInstance(listenerClass.getClassLoader(),
              newClass<?>[]{ listenerClass }, (p, method, args) -> {
              if ("onCitizenInteract".equals(method.getName())) {
              Objectevent = args[0]; // CitizenInteractEvent// event.getPlayerRef() → PlayerRef// event.getCitizen() → CitizenData (has position, world)// Check ProtectionChecker.canInteract() at citizen position// If blocked: event.setCancelled(true) + send denial message
              }
              returnnull;
              });
              // 5. Register listener (documented method)manager.getClass().getMethod("addCitizenInteractListener", listenerClass)
              .invoke(manager, proxy);

              Key Differences from KyuubiSoft Integration

              AspectKyuubiSoftHyCitizens
              API entryCoreAPI.getInstance()HyCitizensPlugin.get().getCitizensManager()
              API docsMinimalFull docs site
              Interceptor typeCitizenDialogInterceptor (return true to block)CitizenInteractListener (setCancelled to block)
              Position sourcePlayer positionCitizen position (from CitizenData)
              Interaction typesDialog onlyF-key + left-click
              CleanupremoveDialogInterceptor()removeCitizenInteractListener()

              NPC Role Classification

              Add to isTameableCreatureRole() blocklist in ProtectionChecker.java:

              • HyCitizens_ prefix — all dynamically generated citizen roles
              • Citizen_ prefix — all 48 bundled fallback roles

              Suggested File Structure

              • HyCitizensIntegration.java — new file, mirrors KyuubiSoftIntegration.java pattern
              • ProtectionChecker.java — add HyCitizens_ and Citizen_ to role blocklist
              • AdminIntegrationHandler.java — add HyCitizens status to integration display

              Risks and Alternatives

              1. PacketWatcher bypasses mixin interception — HyCitizens uses raw PacketWatcher (SyncInteractionChains packets) instead of Hytale's interaction event system. HyperProtect-Mixin's SimpleInstantInteractionGate will never fire for citizen interactions. The listener-based approach via the public API is the correct integration path.

              2. Position source — KyuubiSoft checks the player's position for zone lookup. HyCitizens provides both the player position (via getPlayerRef()) and the citizen position (via CitizenData). The citizen position is more appropriate since the NPC is the entity being interacted with.

              3. Plugin load order — if HyCitizens initializes after HyperFactions, HyCitizensPlugin.get() may return null. Need to handle late registration, similar to the KyuubiSoft pattern.

              4. Alternative: PacketWatcher-level interception — register our own PacketWatcher to intercept SyncInteractionChains before HyCitizens processes them. Not recommended: PacketAdapters.registerInbound has no priority system, making execution order unpredictable. The public API is the correct approach.

              References and Media

              1. HyCitizens Developer API:https://hycitizens.com/docs/api/
              2. HyCitizens Events:https://hycitizens.com/docs/api/events
              3. HyCitizens Full Example:https://hycitizens.com/docs/api/full-example
              4. Existing KyuubiSoft integration (reference):KyuubiSoftIntegration.java
              5. HyCitizens decompiled analysis:resources/docs/HyCitizens/ (local documentation from v1.6.0 inspection)
              6. HyCitizens GitHub:https://github.com/ElectroGamesDev/HyCitizens

              Activity

              Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

              Metadata

              Metadata

              Assignees

              No one assigned

                Labels

                No labels
                No labels

                Type

                No type

                Projects

                Milestone

                No milestone

                Relationships

                None yet

                Development

                No branches or pull requests

                Issue actions

                , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
                Skip to content

                [Feat] HyCitizens NPC zone protection integration #87

                Description

                @derrickmehaffy

                Scope

                1. HyperFactions should integrate with HyCitizens (v1.6.0+) to enforce zone protection flags on citizen NPC interactions
                2. When a player interacts with a HyCitizens NPC inside a protected zone where NPC_INTERACT is denied, the interaction should be blocked with a protection denial message
                3. Integration should use the same reflection-based, fail-open pattern as the existing KyuubiSoft Core integration (KyuubiSoftIntegration.java)
                4. Integration should be optional — HyperFactions compiles and runs without HyCitizens present
                5. NPC role names (HyCitizens_*, Citizen_*) should be added to isTameableCreatureRole() blocklist so citizens are classified as interactive NPCs, not tameable creatures
                6. Admin status command (/f admin integration) should show HyCitizens detection status

                Developer API

                HyCitizens provides a public developer API with documented event listeners and cancellable events:

                • Entry point:HyCitizensPlugin.get().getCitizensManager()
                • Listener registration:manager.addCitizenInteractListener(event -> { ... })
                • Event:CitizenInteractEventgetCitizen(), getPlayerRef(), setCancelled(true)
                • Cancellation: blocks all downstream processing (messages, commands, animations)
                • Docs:API Overview | Events | Full Example

                The API is stable and documented. We use reflection to access it (avoiding a compile-time dependency on HyCitizens), but the target classes and methods are part of the public API contract.

                Implementation Details

                Integration Path (reflection against public API)

                The following reflection path targets HyCitizens' documented public API (v1.6.0+):

                // 1. Get plugin instance (documented entry point)Class<?> pluginClass = Class.forName("com.electro.hycitizens.HyCitizensPlugin");
                Objectplugin = pluginClass.getMethod("get").invoke(null);
                // 2. Get CitizensManager (documented API surface)Objectmanager = pluginClass.getMethod("getCitizensManager").invoke(plugin);
                // 3. Load listener interface (public API)Class<?> listenerClass = Class.forName("com.electro.hycitizens.events.CitizenInteractListener");
                // 4. Create proxy that checks zone protectionObjectproxy = Proxy.newProxyInstance(listenerClass.getClassLoader(),
                newClass<?>[]{ listenerClass }, (p, method, args) -> {
                if ("onCitizenInteract".equals(method.getName())) {
                Objectevent = args[0]; // CitizenInteractEvent// event.getPlayerRef() → PlayerRef// event.getCitizen() → CitizenData (has position, world)// Check ProtectionChecker.canInteract() at citizen position// If blocked: event.setCancelled(true) + send denial message
                }
                returnnull;
                });
                // 5. Register listener (documented method)manager.getClass().getMethod("addCitizenInteractListener", listenerClass)
                .invoke(manager, proxy);

                Key Differences from KyuubiSoft Integration

                AspectKyuubiSoftHyCitizens
                API entryCoreAPI.getInstance()HyCitizensPlugin.get().getCitizensManager()
                API docsMinimalFull docs site
                Interceptor typeCitizenDialogInterceptor (return true to block)CitizenInteractListener (setCancelled to block)
                Position sourcePlayer positionCitizen position (from CitizenData)
                Interaction typesDialog onlyF-key + left-click
                CleanupremoveDialogInterceptor()removeCitizenInteractListener()

                NPC Role Classification

                Add to isTameableCreatureRole() blocklist in ProtectionChecker.java:

                • HyCitizens_ prefix — all dynamically generated citizen roles
                • Citizen_ prefix — all 48 bundled fallback roles

                Suggested File Structure

                • HyCitizensIntegration.java — new file, mirrors KyuubiSoftIntegration.java pattern
                • ProtectionChecker.java — add HyCitizens_ and Citizen_ to role blocklist
                • AdminIntegrationHandler.java — add HyCitizens status to integration display

                Risks and Alternatives

                1. PacketWatcher bypasses mixin interception — HyCitizens uses raw PacketWatcher (SyncInteractionChains packets) instead of Hytale's interaction event system. HyperProtect-Mixin's SimpleInstantInteractionGate will never fire for citizen interactions. The listener-based approach via the public API is the correct integration path.

                2. Position source — KyuubiSoft checks the player's position for zone lookup. HyCitizens provides both the player position (via getPlayerRef()) and the citizen position (via CitizenData). The citizen position is more appropriate since the NPC is the entity being interacted with.

                3. Plugin load order — if HyCitizens initializes after HyperFactions, HyCitizensPlugin.get() may return null. Need to handle late registration, similar to the KyuubiSoft pattern.

                4. Alternative: PacketWatcher-level interception — register our own PacketWatcher to intercept SyncInteractionChains before HyCitizens processes them. Not recommended: PacketAdapters.registerInbound has no priority system, making execution order unpredictable. The public API is the correct approach.

                References and Media

                1. HyCitizens Developer API:https://hycitizens.com/docs/api/
                2. HyCitizens Events:https://hycitizens.com/docs/api/events
                3. HyCitizens Full Example:https://hycitizens.com/docs/api/full-example
                4. Existing KyuubiSoft integration (reference):KyuubiSoftIntegration.java
                5. HyCitizens decompiled analysis:resources/docs/HyCitizens/ (local documentation from v1.6.0 inspection)
                6. HyCitizens GitHub:https://github.com/ElectroGamesDev/HyCitizens

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