[Bug]: Faction claims in water/ocean are nearly invisible on the world map #90

Description

@derrickmehaffy

Plugin Version

0.11.0

Operating System

Linux (Debian/Ubuntu)

Bug Description

Faction claims placed in water/ocean biomes are nearly invisible on the world map. The claim overlay blends into the water terrain, making it almost impossible to locate claimed territory. The faction color does not change the opacity of the claim overlay — all claims look the same regardless of faction color.

The claim is visible in /f map but most players use the world map zoomed out much farther, where water claims become essentially invisible.

This is likely caused by the Hytale heightmap API not accounting for water when generating the map terrain data, resulting in low-contrast claim overlays over ocean areas.

Reported by: xTM on Discord

Steps to Reproduce

  1. Create a faction
  2. Navigate to an ocean/water biome
  3. Claim territory in the water
  4. Open the world map and zoom out to a normal viewing distance
  5. Observe that the claim is nearly invisible compared to land claims

Expected Behavior

Claims in water/ocean should be clearly visible on the world map. Possible solutions:

  • Higher opacity for claim overlays over water
  • Darker outline or border around claimed chunks
  • Faction nametag/label on claims
  • Increasing the chunk render radius in /f map as an alternative workaround

Media

Screenshots provided by xTM showing claims barely visible in ocean vs. visible on land.

Additional information

  • xTM also suggested that increasing the chunk radius shown in /f map could be a simpler workaround since they have player markers showing on the map
  • The heightmap API limitation may require a creative workaround rather than a direct fix (e.g., boosting overlay opacity for low-elevation/water chunks)

Confirmation Checklist

Activity

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    , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
     blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
    }
    } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
    })();
    (function(){
    try {
    var __m = "github.com";
    var __re = new RegExp('^' + "github\\.com" + '
    
    Skip to content

    [Bug]: Faction claims in water/ocean are nearly invisible on the world map #90

    Description

    @derrickmehaffy

    Plugin Version

    0.11.0

    Operating System

    Linux (Debian/Ubuntu)

    Bug Description

    Faction claims placed in water/ocean biomes are nearly invisible on the world map. The claim overlay blends into the water terrain, making it almost impossible to locate claimed territory. The faction color does not change the opacity of the claim overlay — all claims look the same regardless of faction color.

    The claim is visible in /f map but most players use the world map zoomed out much farther, where water claims become essentially invisible.

    This is likely caused by the Hytale heightmap API not accounting for water when generating the map terrain data, resulting in low-contrast claim overlays over ocean areas.

    Reported by: xTM on Discord

    Steps to Reproduce

    1. Create a faction
    2. Navigate to an ocean/water biome
    3. Claim territory in the water
    4. Open the world map and zoom out to a normal viewing distance
    5. Observe that the claim is nearly invisible compared to land claims

    Expected Behavior

    Claims in water/ocean should be clearly visible on the world map. Possible solutions:

    • Higher opacity for claim overlays over water
    • Darker outline or border around claimed chunks
    • Faction nametag/label on claims
    • Increasing the chunk render radius in /f map as an alternative workaround

    Media

    Screenshots provided by xTM showing claims barely visible in ocean vs. visible on land.

    Additional information

    • xTM also suggested that increasing the chunk radius shown in /f map could be a simpler workaround since they have player markers showing on the map
    • The heightmap API limitation may require a creative workaround rather than a direct fix (e.g., boosting overlay opacity for low-elevation/water chunks)

    Confirmation Checklist

    Activity

    Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

    Metadata

    Metadata

    Assignees

    No one assigned

      Labels

      bugSomething isn't working

      Type

      No type

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      No milestone

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      None yet

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      No branches or pull requests

      Issue actions

      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
      Skip to content

      [Bug]: Faction claims in water/ocean are nearly invisible on the world map #90

      Description

      @derrickmehaffy

      Plugin Version

      0.11.0

      Operating System

      Linux (Debian/Ubuntu)

      Bug Description

      Faction claims placed in water/ocean biomes are nearly invisible on the world map. The claim overlay blends into the water terrain, making it almost impossible to locate claimed territory. The faction color does not change the opacity of the claim overlay — all claims look the same regardless of faction color.

      The claim is visible in /f map but most players use the world map zoomed out much farther, where water claims become essentially invisible.

      This is likely caused by the Hytale heightmap API not accounting for water when generating the map terrain data, resulting in low-contrast claim overlays over ocean areas.

      Reported by: xTM on Discord

      Steps to Reproduce

      1. Create a faction
      2. Navigate to an ocean/water biome
      3. Claim territory in the water
      4. Open the world map and zoom out to a normal viewing distance
      5. Observe that the claim is nearly invisible compared to land claims

      Expected Behavior

      Claims in water/ocean should be clearly visible on the world map. Possible solutions:

      • Higher opacity for claim overlays over water
      • Darker outline or border around claimed chunks
      • Faction nametag/label on claims
      • Increasing the chunk render radius in /f map as an alternative workaround

      Media

      Screenshots provided by xTM showing claims barely visible in ocean vs. visible on land.

      Additional information

      • xTM also suggested that increasing the chunk radius shown in /f map could be a simpler workaround since they have player markers showing on the map
      • The heightmap API limitation may require a creative workaround rather than a direct fix (e.g., boosting overlay opacity for low-elevation/water chunks)

      Confirmation Checklist

      Activity

      Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

      Metadata

      Metadata

      Assignees

      No one assigned

        Labels

        bugSomething isn't working

        Type

        No type

        Projects

        Milestone

        No milestone

        Relationships

        None yet

        Development

        No branches or pull requests

        Issue actions

        , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
        Skip to content

        [Bug]: Faction claims in water/ocean are nearly invisible on the world map #90

        Description

        @derrickmehaffy

        Plugin Version

        0.11.0

        Operating System

        Linux (Debian/Ubuntu)

        Bug Description

        Faction claims placed in water/ocean biomes are nearly invisible on the world map. The claim overlay blends into the water terrain, making it almost impossible to locate claimed territory. The faction color does not change the opacity of the claim overlay — all claims look the same regardless of faction color.

        The claim is visible in /f map but most players use the world map zoomed out much farther, where water claims become essentially invisible.

        This is likely caused by the Hytale heightmap API not accounting for water when generating the map terrain data, resulting in low-contrast claim overlays over ocean areas.

        Reported by: xTM on Discord

        Steps to Reproduce

        1. Create a faction
        2. Navigate to an ocean/water biome
        3. Claim territory in the water
        4. Open the world map and zoom out to a normal viewing distance
        5. Observe that the claim is nearly invisible compared to land claims

        Expected Behavior

        Claims in water/ocean should be clearly visible on the world map. Possible solutions:

        • Higher opacity for claim overlays over water
        • Darker outline or border around claimed chunks
        • Faction nametag/label on claims
        • Increasing the chunk render radius in /f map as an alternative workaround

        Media

        Screenshots provided by xTM showing claims barely visible in ocean vs. visible on land.

        Additional information

        • xTM also suggested that increasing the chunk radius shown in /f map could be a simpler workaround since they have player markers showing on the map
        • The heightmap API limitation may require a creative workaround rather than a direct fix (e.g., boosting overlay opacity for low-elevation/water chunks)

        Confirmation Checklist

        Activity

        Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

        Metadata

        Metadata

        Assignees

        No one assigned

          Labels

          bugSomething isn't working

          Type

          No type

          Projects

          Milestone

          No milestone

          Relationships

          None yet

          Development

          No branches or pull requests

          Issue actions

          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
          Skip to content

          [Bug]: Faction claims in water/ocean are nearly invisible on the world map #90

          Description

          @derrickmehaffy

          Plugin Version

          0.11.0

          Operating System

          Linux (Debian/Ubuntu)

          Bug Description

          Faction claims placed in water/ocean biomes are nearly invisible on the world map. The claim overlay blends into the water terrain, making it almost impossible to locate claimed territory. The faction color does not change the opacity of the claim overlay — all claims look the same regardless of faction color.

          The claim is visible in /f map but most players use the world map zoomed out much farther, where water claims become essentially invisible.

          This is likely caused by the Hytale heightmap API not accounting for water when generating the map terrain data, resulting in low-contrast claim overlays over ocean areas.

          Reported by: xTM on Discord

          Steps to Reproduce

          1. Create a faction
          2. Navigate to an ocean/water biome
          3. Claim territory in the water
          4. Open the world map and zoom out to a normal viewing distance
          5. Observe that the claim is nearly invisible compared to land claims

          Expected Behavior

          Claims in water/ocean should be clearly visible on the world map. Possible solutions:

          • Higher opacity for claim overlays over water
          • Darker outline or border around claimed chunks
          • Faction nametag/label on claims
          • Increasing the chunk render radius in /f map as an alternative workaround

          Media

          Screenshots provided by xTM showing claims barely visible in ocean vs. visible on land.

          Additional information

          • xTM also suggested that increasing the chunk radius shown in /f map could be a simpler workaround since they have player markers showing on the map
          • The heightmap API limitation may require a creative workaround rather than a direct fix (e.g., boosting overlay opacity for low-elevation/water chunks)

          Confirmation Checklist

          Activity

          Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

          Metadata

          Metadata

          Assignees

          No one assigned

            Labels

            bugSomething isn't working

            Type

            No type

            Projects

            Milestone

            No milestone

            Relationships

            None yet

            Development

            No branches or pull requests

            Issue actions

            , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
            Skip to content

            [Bug]: Faction claims in water/ocean are nearly invisible on the world map #90

            Description

            @derrickmehaffy

            Plugin Version

            0.11.0

            Operating System

            Linux (Debian/Ubuntu)

            Bug Description

            Faction claims placed in water/ocean biomes are nearly invisible on the world map. The claim overlay blends into the water terrain, making it almost impossible to locate claimed territory. The faction color does not change the opacity of the claim overlay — all claims look the same regardless of faction color.

            The claim is visible in /f map but most players use the world map zoomed out much farther, where water claims become essentially invisible.

            This is likely caused by the Hytale heightmap API not accounting for water when generating the map terrain data, resulting in low-contrast claim overlays over ocean areas.

            Reported by: xTM on Discord

            Steps to Reproduce

            1. Create a faction
            2. Navigate to an ocean/water biome
            3. Claim territory in the water
            4. Open the world map and zoom out to a normal viewing distance
            5. Observe that the claim is nearly invisible compared to land claims

            Expected Behavior

            Claims in water/ocean should be clearly visible on the world map. Possible solutions:

            • Higher opacity for claim overlays over water
            • Darker outline or border around claimed chunks
            • Faction nametag/label on claims
            • Increasing the chunk render radius in /f map as an alternative workaround

            Media

            Screenshots provided by xTM showing claims barely visible in ocean vs. visible on land.

            Additional information

            • xTM also suggested that increasing the chunk radius shown in /f map could be a simpler workaround since they have player markers showing on the map
            • The heightmap API limitation may require a creative workaround rather than a direct fix (e.g., boosting overlay opacity for low-elevation/water chunks)

            Confirmation Checklist

            Activity

            Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

            Metadata

            Metadata

            Assignees

            No one assigned

              Labels

              bugSomething isn't working

              Type

              No type

              Projects

              Milestone

              No milestone

              Relationships

              None yet

              Development

              No branches or pull requests

              Issue actions

              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
              Skip to content

              [Bug]: Faction claims in water/ocean are nearly invisible on the world map #90

              Description

              @derrickmehaffy

              Plugin Version

              0.11.0

              Operating System

              Linux (Debian/Ubuntu)

              Bug Description

              Faction claims placed in water/ocean biomes are nearly invisible on the world map. The claim overlay blends into the water terrain, making it almost impossible to locate claimed territory. The faction color does not change the opacity of the claim overlay — all claims look the same regardless of faction color.

              The claim is visible in /f map but most players use the world map zoomed out much farther, where water claims become essentially invisible.

              This is likely caused by the Hytale heightmap API not accounting for water when generating the map terrain data, resulting in low-contrast claim overlays over ocean areas.

              Reported by: xTM on Discord

              Steps to Reproduce

              1. Create a faction
              2. Navigate to an ocean/water biome
              3. Claim territory in the water
              4. Open the world map and zoom out to a normal viewing distance
              5. Observe that the claim is nearly invisible compared to land claims

              Expected Behavior

              Claims in water/ocean should be clearly visible on the world map. Possible solutions:

              • Higher opacity for claim overlays over water
              • Darker outline or border around claimed chunks
              • Faction nametag/label on claims
              • Increasing the chunk render radius in /f map as an alternative workaround

              Media

              Screenshots provided by xTM showing claims barely visible in ocean vs. visible on land.

              Additional information

              • xTM also suggested that increasing the chunk radius shown in /f map could be a simpler workaround since they have player markers showing on the map
              • The heightmap API limitation may require a creative workaround rather than a direct fix (e.g., boosting overlay opacity for low-elevation/water chunks)

              Confirmation Checklist

              Activity

              Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

              Metadata

              Metadata

              Assignees

              No one assigned

                Labels

                bugSomething isn't working

                Type

                No type

                Projects

                Milestone

                No milestone

                Relationships

                None yet

                Development

                No branches or pull requests

                Issue actions

                , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
                Skip to content

                [Bug]: Faction claims in water/ocean are nearly invisible on the world map #90

                Description

                @derrickmehaffy

                Plugin Version

                0.11.0

                Operating System

                Linux (Debian/Ubuntu)

                Bug Description

                Faction claims placed in water/ocean biomes are nearly invisible on the world map. The claim overlay blends into the water terrain, making it almost impossible to locate claimed territory. The faction color does not change the opacity of the claim overlay — all claims look the same regardless of faction color.

                The claim is visible in /f map but most players use the world map zoomed out much farther, where water claims become essentially invisible.

                This is likely caused by the Hytale heightmap API not accounting for water when generating the map terrain data, resulting in low-contrast claim overlays over ocean areas.

                Reported by: xTM on Discord

                Steps to Reproduce

                1. Create a faction
                2. Navigate to an ocean/water biome
                3. Claim territory in the water
                4. Open the world map and zoom out to a normal viewing distance
                5. Observe that the claim is nearly invisible compared to land claims

                Expected Behavior

                Claims in water/ocean should be clearly visible on the world map. Possible solutions:

                • Higher opacity for claim overlays over water
                • Darker outline or border around claimed chunks
                • Faction nametag/label on claims
                • Increasing the chunk render radius in /f map as an alternative workaround

                Media

                Screenshots provided by xTM showing claims barely visible in ocean vs. visible on land.

                Additional information

                • xTM also suggested that increasing the chunk radius shown in /f map could be a simpler workaround since they have player markers showing on the map
                • The heightmap API limitation may require a creative workaround rather than a direct fix (e.g., boosting overlay opacity for low-elevation/water chunks)

                Confirmation Checklist

                Activity

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