Feature: Default Home Player Setting for /home #6

Description

@derrickmehaffy

Scope

Allow players to designate one of their homes as the "default" home, which is used when they type /home without specifying a home name. Currently /home without a name always teleports to the home named "home".

Implementation Details

  • Add a per-player setting to store the default home name (persisted in player home data)
  • When a player runs /home without arguments:
    1. Check if the player has a configured default home
    2. If yes, teleport to that home
    3. If no (or the default home was deleted), fall back to the home named "home"
    4. If neither exists, show an error message suggesting they set a default
  • Add a way to set the default home:
    • GUI: Add a "Set as Default" button on the Home Detail page (star icon or similar)
    • Command: /homes default <name> to set via command
  • Visual indicator in the Homes List GUI showing which home is the default (e.g., star icon, gold highlight, or "[Default]" label)
  • The default setting should survive home renames

Risks and Alternatives

  • Risk: Migration concern — existing players expect /home to go to "home". The fallback to "home" named home preserves backward compatibility.
  • Risk: If the default home is deleted, need graceful fallback. Already handled by falling back to "home" named home.
  • Alternative: Could use /home 1 (numeric index) instead of named defaults. Less intuitive.
  • Alternative: Could make /home always open the GUI instead. Different UX philosophy — some players prefer quick teleport.

References and Media

  • Current /home command implementation: HomeCommand.java
  • Home data model: data/Home.java
  • Player homes storage: storage/json/JsonHomeStorage.java

Confirmation

  • I have searched existing issues to ensure this is not a duplicate
  • I have considered the scope and impact of this feature

Activity

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      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
       blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
      }
      } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
      })();
      (function(){
      try {
      var __m = "github.com";
      var __re = new RegExp('^' + "github\\.com" + '
      
      Skip to content

      Feature: Default Home Player Setting for /home #6

      Description

      @derrickmehaffy

      Scope

      Allow players to designate one of their homes as the "default" home, which is used when they type /home without specifying a home name. Currently /home without a name always teleports to the home named "home".

      Implementation Details

      • Add a per-player setting to store the default home name (persisted in player home data)
      • When a player runs /home without arguments:
        1. Check if the player has a configured default home
        2. If yes, teleport to that home
        3. If no (or the default home was deleted), fall back to the home named "home"
        4. If neither exists, show an error message suggesting they set a default
      • Add a way to set the default home:
        • GUI: Add a "Set as Default" button on the Home Detail page (star icon or similar)
        • Command: /homes default <name> to set via command
      • Visual indicator in the Homes List GUI showing which home is the default (e.g., star icon, gold highlight, or "[Default]" label)
      • The default setting should survive home renames

      Risks and Alternatives

      • Risk: Migration concern — existing players expect /home to go to "home". The fallback to "home" named home preserves backward compatibility.
      • Risk: If the default home is deleted, need graceful fallback. Already handled by falling back to "home" named home.
      • Alternative: Could use /home 1 (numeric index) instead of named defaults. Less intuitive.
      • Alternative: Could make /home always open the GUI instead. Different UX philosophy — some players prefer quick teleport.

      References and Media

      • Current /home command implementation: HomeCommand.java
      • Home data model: data/Home.java
      • Player homes storage: storage/json/JsonHomeStorage.java

      Confirmation

      • I have searched existing issues to ensure this is not a duplicate
      • I have considered the scope and impact of this feature

      Activity

      Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

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        enhancementNew feature or request

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          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
          Skip to content

          Feature: Default Home Player Setting for /home #6

          Description

          @derrickmehaffy

          Scope

          Allow players to designate one of their homes as the "default" home, which is used when they type /home without specifying a home name. Currently /home without a name always teleports to the home named "home".

          Implementation Details

          • Add a per-player setting to store the default home name (persisted in player home data)
          • When a player runs /home without arguments:
            1. Check if the player has a configured default home
            2. If yes, teleport to that home
            3. If no (or the default home was deleted), fall back to the home named "home"
            4. If neither exists, show an error message suggesting they set a default
          • Add a way to set the default home:
            • GUI: Add a "Set as Default" button on the Home Detail page (star icon or similar)
            • Command: /homes default <name> to set via command
          • Visual indicator in the Homes List GUI showing which home is the default (e.g., star icon, gold highlight, or "[Default]" label)
          • The default setting should survive home renames

          Risks and Alternatives

          • Risk: Migration concern — existing players expect /home to go to "home". The fallback to "home" named home preserves backward compatibility.
          • Risk: If the default home is deleted, need graceful fallback. Already handled by falling back to "home" named home.
          • Alternative: Could use /home 1 (numeric index) instead of named defaults. Less intuitive.
          • Alternative: Could make /home always open the GUI instead. Different UX philosophy — some players prefer quick teleport.

          References and Media

          • Current /home command implementation: HomeCommand.java
          • Home data model: data/Home.java
          • Player homes storage: storage/json/JsonHomeStorage.java

          Confirmation

          • I have searched existing issues to ensure this is not a duplicate
          • I have considered the scope and impact of this feature

          Activity

          Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

          Metadata

          Metadata

          Assignees

          No one assigned

            Labels

            enhancementNew feature or request

            Type

            No type

            Projects

            No projects

              Milestone

              No milestone

              Relationships

              None yet

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              No branches or pull requests

              Issue actions

              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
              Skip to content

              Feature: Default Home Player Setting for /home #6

              Description

              @derrickmehaffy

              Scope

              Allow players to designate one of their homes as the "default" home, which is used when they type /home without specifying a home name. Currently /home without a name always teleports to the home named "home".

              Implementation Details

              • Add a per-player setting to store the default home name (persisted in player home data)
              • When a player runs /home without arguments:
                1. Check if the player has a configured default home
                2. If yes, teleport to that home
                3. If no (or the default home was deleted), fall back to the home named "home"
                4. If neither exists, show an error message suggesting they set a default
              • Add a way to set the default home:
                • GUI: Add a "Set as Default" button on the Home Detail page (star icon or similar)
                • Command: /homes default <name> to set via command
              • Visual indicator in the Homes List GUI showing which home is the default (e.g., star icon, gold highlight, or "[Default]" label)
              • The default setting should survive home renames

              Risks and Alternatives

              • Risk: Migration concern — existing players expect /home to go to "home". The fallback to "home" named home preserves backward compatibility.
              • Risk: If the default home is deleted, need graceful fallback. Already handled by falling back to "home" named home.
              • Alternative: Could use /home 1 (numeric index) instead of named defaults. Less intuitive.
              • Alternative: Could make /home always open the GUI instead. Different UX philosophy — some players prefer quick teleport.

              References and Media

              • Current /home command implementation: HomeCommand.java
              • Home data model: data/Home.java
              • Player homes storage: storage/json/JsonHomeStorage.java

              Confirmation

              • I have searched existing issues to ensure this is not a duplicate
              • I have considered the scope and impact of this feature

              Activity

              Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

              Metadata

              Metadata

              Assignees

              No one assigned

                Labels

                enhancementNew feature or request

                Type

                No type

                Projects

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                  No milestone

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                  None yet

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                  No branches or pull requests

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                  , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
                  Skip to content

                  Feature: Default Home Player Setting for /home #6

                  Description

                  @derrickmehaffy

                  Scope

                  Allow players to designate one of their homes as the "default" home, which is used when they type /home without specifying a home name. Currently /home without a name always teleports to the home named "home".

                  Implementation Details

                  • Add a per-player setting to store the default home name (persisted in player home data)
                  • When a player runs /home without arguments:
                    1. Check if the player has a configured default home
                    2. If yes, teleport to that home
                    3. If no (or the default home was deleted), fall back to the home named "home"
                    4. If neither exists, show an error message suggesting they set a default
                  • Add a way to set the default home:
                    • GUI: Add a "Set as Default" button on the Home Detail page (star icon or similar)
                    • Command: /homes default <name> to set via command
                  • Visual indicator in the Homes List GUI showing which home is the default (e.g., star icon, gold highlight, or "[Default]" label)
                  • The default setting should survive home renames

                  Risks and Alternatives

                  • Risk: Migration concern — existing players expect /home to go to "home". The fallback to "home" named home preserves backward compatibility.
                  • Risk: If the default home is deleted, need graceful fallback. Already handled by falling back to "home" named home.
                  • Alternative: Could use /home 1 (numeric index) instead of named defaults. Less intuitive.
                  • Alternative: Could make /home always open the GUI instead. Different UX philosophy — some players prefer quick teleport.

                  References and Media

                  • Current /home command implementation: HomeCommand.java
                  • Home data model: data/Home.java
                  • Player homes storage: storage/json/JsonHomeStorage.java

                  Confirmation

                  • I have searched existing issues to ensure this is not a duplicate
                  • I have considered the scope and impact of this feature

                  Activity

                  Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

                  Metadata

                  Metadata

                  Assignees

                  No one assigned

                    Labels

                    enhancementNew feature or request

                    Type

                    No type

                    Projects

                    No projects

                      Milestone

                      No milestone

                      Relationships

                      None yet

                      Development

                      No branches or pull requests

                      Issue actions

                      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
                      Skip to content

                      Feature: Default Home Player Setting for /home #6

                      Description

                      @derrickmehaffy

                      Scope

                      Allow players to designate one of their homes as the "default" home, which is used when they type /home without specifying a home name. Currently /home without a name always teleports to the home named "home".

                      Implementation Details

                      • Add a per-player setting to store the default home name (persisted in player home data)
                      • When a player runs /home without arguments:
                        1. Check if the player has a configured default home
                        2. If yes, teleport to that home
                        3. If no (or the default home was deleted), fall back to the home named "home"
                        4. If neither exists, show an error message suggesting they set a default
                      • Add a way to set the default home:
                        • GUI: Add a "Set as Default" button on the Home Detail page (star icon or similar)
                        • Command: /homes default <name> to set via command
                      • Visual indicator in the Homes List GUI showing which home is the default (e.g., star icon, gold highlight, or "[Default]" label)
                      • The default setting should survive home renames

                      Risks and Alternatives

                      • Risk: Migration concern — existing players expect /home to go to "home". The fallback to "home" named home preserves backward compatibility.
                      • Risk: If the default home is deleted, need graceful fallback. Already handled by falling back to "home" named home.
                      • Alternative: Could use /home 1 (numeric index) instead of named defaults. Less intuitive.
                      • Alternative: Could make /home always open the GUI instead. Different UX philosophy — some players prefer quick teleport.

                      References and Media

                      • Current /home command implementation: HomeCommand.java
                      • Home data model: data/Home.java
                      • Player homes storage: storage/json/JsonHomeStorage.java

                      Confirmation

                      • I have searched existing issues to ensure this is not a duplicate
                      • I have considered the scope and impact of this feature

                      Activity

                      Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

                      Metadata

                      Metadata

                      Assignees

                      No one assigned

                        Labels

                        enhancementNew feature or request

                        Type

                        No type

                        Projects

                        No projects

                          Milestone

                          No milestone

                          Relationships

                          None yet

                          Development

                          No branches or pull requests

                          Issue actions

                          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
                          Skip to content

                          Feature: Default Home Player Setting for /home #6

                          Description

                          @derrickmehaffy

                          Scope

                          Allow players to designate one of their homes as the "default" home, which is used when they type /home without specifying a home name. Currently /home without a name always teleports to the home named "home".

                          Implementation Details

                          • Add a per-player setting to store the default home name (persisted in player home data)
                          • When a player runs /home without arguments:
                            1. Check if the player has a configured default home
                            2. If yes, teleport to that home
                            3. If no (or the default home was deleted), fall back to the home named "home"
                            4. If neither exists, show an error message suggesting they set a default
                          • Add a way to set the default home:
                            • GUI: Add a "Set as Default" button on the Home Detail page (star icon or similar)
                            • Command: /homes default <name> to set via command
                          • Visual indicator in the Homes List GUI showing which home is the default (e.g., star icon, gold highlight, or "[Default]" label)
                          • The default setting should survive home renames

                          Risks and Alternatives

                          • Risk: Migration concern — existing players expect /home to go to "home". The fallback to "home" named home preserves backward compatibility.
                          • Risk: If the default home is deleted, need graceful fallback. Already handled by falling back to "home" named home.
                          • Alternative: Could use /home 1 (numeric index) instead of named defaults. Less intuitive.
                          • Alternative: Could make /home always open the GUI instead. Different UX philosophy — some players prefer quick teleport.

                          References and Media

                          • Current /home command implementation: HomeCommand.java
                          • Home data model: data/Home.java
                          • Player homes storage: storage/json/JsonHomeStorage.java

                          Confirmation

                          • I have searched existing issues to ensure this is not a duplicate
                          • I have considered the scope and impact of this feature

                          Activity

                          Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

                          Metadata

                          Metadata

                          Assignees

                          No one assigned

                            Labels

                            enhancementNew feature or request

                            Type

                            No type

                            Projects

                            No projects

                              Milestone

                              No milestone

                              Relationships

                              None yet

                              Development

                              No branches or pull requests

                              Issue actions

                              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
                              Skip to content

                              Feature: Default Home Player Setting for /home #6

                              Description

                              @derrickmehaffy

                              Scope

                              Allow players to designate one of their homes as the "default" home, which is used when they type /home without specifying a home name. Currently /home without a name always teleports to the home named "home".

                              Implementation Details

                              • Add a per-player setting to store the default home name (persisted in player home data)
                              • When a player runs /home without arguments:
                                1. Check if the player has a configured default home
                                2. If yes, teleport to that home
                                3. If no (or the default home was deleted), fall back to the home named "home"
                                4. If neither exists, show an error message suggesting they set a default
                              • Add a way to set the default home:
                                • GUI: Add a "Set as Default" button on the Home Detail page (star icon or similar)
                                • Command: /homes default <name> to set via command
                              • Visual indicator in the Homes List GUI showing which home is the default (e.g., star icon, gold highlight, or "[Default]" label)
                              • The default setting should survive home renames

                              Risks and Alternatives

                              • Risk: Migration concern — existing players expect /home to go to "home". The fallback to "home" named home preserves backward compatibility.
                              • Risk: If the default home is deleted, need graceful fallback. Already handled by falling back to "home" named home.
                              • Alternative: Could use /home 1 (numeric index) instead of named defaults. Less intuitive.
                              • Alternative: Could make /home always open the GUI instead. Different UX philosophy — some players prefer quick teleport.

                              References and Media

                              • Current /home command implementation: HomeCommand.java
                              • Home data model: data/Home.java
                              • Player homes storage: storage/json/JsonHomeStorage.java

                              Confirmation

                              • I have searched existing issues to ensure this is not a duplicate
                              • I have considered the scope and impact of this feature

                              Activity

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