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tonysergi's fixes/changes integration part 1 - #4
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AdamTadeusz merged 11 commits intoMay 15, 2024
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this fix makes damage filters pass correctly when certain damage events contain more than one damage flag. This is a long standing bug that I had fixed in the 2007 SDK.
This is a fix that myself and Mike Durand had applied to the 2007 SDK, that overcomes the UTIL_GetLocalPlayer (single player only) calls for physgun carried objects in multiplayer. This allows Gravity Gun thrown objects to have their physics mass calculated correctly in multiplayer.
fixes the precache of the redglow1 sprite
gives the SLAM a proper delay between firing
fixes the SLAM so it attaches to physics objects correctly, and if they move, it detonates
shooting a deployed SLAM now causes it to detonate again
(thanks vs power tools!)
for shared weapon code to avoid #ifdef hell
fix some of the third person weapon effects (local player switching between first and third person)
change inheritence of CHL2_Player to CBaseMultplayerPlayer instead of CBasePlayer in multiplayer.
VantoNortim
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May 14, 2024
Rainyan pushed a commit
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tonysergi's fixes/changes integration part 1
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ORIGINAL PR: NeotokyoRevamp/neo#82
This is just the general "part 1 "easier to integrate"" changes by tonysergi, usually fixes, and a commit on formatting. tonysergi's repo: https://github.com/tonysergi/source-sdk-2013
Some comments about it: ValveSoftware/source-sdk-2013#449