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Fix two faults that stop a saved world from ever loading - #23

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Makkkkus merged 3 commits into
OpenHellion:mainfrom
beleata:fix/loading-a-saved-world
Aug 23, 2026
Merged

Fix two faults that stop a saved world from ever loading#23
Makkkkus merged 3 commits into
OpenHellion:mainfrom
beleata:fix/loading-a-saved-world

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Two faults that stop a world loaded from a save from ever finishing loading.
Neither could be hit while world saving was broken, which it has been since 2023.

  • Ship.FixedUpdate is async and awaits a network send. The continuation can
    resume off the main thread, and reading Time.fixedDeltaTime after it throws.
    Nothing observes the exception and loading stops where it stands. The value is
    now read before the await.
  • QuestIndicators.IndicatorPrefab is not assigned in the scene. A restored
    character has quest progress, so World.OnLogin places quest markers,
    Instantiate throws out of the login handler, and the client sits on
    "Loading World" for ever with nothing in any log to say why. A missing prefab
    now skips the marker — though the reference itself is still worth assigning.

Found while testing OpenHellion/Server#5, which has the full write-up: fourteen
fixes across the three repositories, what we tried and abandoned, and an honest
account of the one thing we could not finish.

o885407257-pngand others added 3 commits August 19, 2026 22:39
Both only show up when joining a server whose world came from a save, so
neither could be hit while world saving was broken.
- Ship.FixedUpdate is async and awaits a network send, and the
continuation can resume off the main thread. Reading
Time.fixedDeltaTime after it throws, the exception is never observed,
and loading stops where it stands. The value is now taken before the
await.
- A restored character carries quest progress, so World.OnLogin puts quest
markers on the map, and QuestIndicators.IndicatorPrefab is not assigned
in the scene. Instantiating it throws out of the login handler, which
never finishes, and the client sits on the loading screen for ever with
nothing in the log to say why. A missing marker prefab now skips the
marker instead. The reference itself is still worth assigning.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
@Makkkkus
Makkkkus merged commit 2ac1846 into OpenHellion:mainAug 23, 2026
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3 participants

@beleata@Makkkkus@o885407257-png