This repository was archived by the owner on May 17, 2025. It is now read-only.

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MuCuteClient Logo

MuCuteClient: A Utility Client for Minecraft Bedrock

MuCuteClient is an open-source utility client made for Minecraft Bedrock Edition. It uses a MITM (Man-in-the-Middle) approach to provide powerful gameplay enhancements — without modifying the game’s memory or requiring root access.


🔧 Features

  • Non-Intrusive Enhancement: Works without altering the Minecraft client, keeping your installation clean and untouched.
  • Advanced Packet Control: Enables in-depth control and manipulation of packet-level data.
  • Smooth Performance: Designed for stable connections and low-lag interaction.
  • User-Friendly Interface: Clean and intuitive UI built for mobile usability.
  • Cross-Platform Support: Compatible with all Minecraft Bedrock Edition platforms via Android MITM control.

📱 Platform Support

  • Supports all Minecraft Bedrock Edition platforms through MITM:
    • Android
    • iOS
    • Windows 10 & 11
    • Nintendo Switch
    • Xbox (limited support)

🛠️ How to Build

To build MuCuteClient using Android Studio, follow these steps:

  1. First compile MuCuteRelay:
    Follow the build instructions here:
    https://github.com/OpenMITM/MuCuteRelay

  2. After compiling MuCuteRelay, locate the generated file:

    MuCuteRelay/build/libs/MuCuteRelay.jar
    
  3. Copy MuCuteRelay.jar into this project:
    Place the .jar file inside:

    app/libs/
    
  4. Open MuCuteClient in Android Studio.

  5. Assemble the APK:
    Go to Build → Assemble 'app'.
    After building, the APK will be located at:

    app/build/outputs/apk/debug/
    

License

MuCuteClient is licensed under the GNU General Public License v3.0 (GPLv3).

✅ Permitted Uses

  • Personal use and modification.
  • Creating content (e.g., videos or showcases) using MuCuteClient.
  • Redistributing the original or modified source code, provided you include the same GPLv3 license and make the source code available.

❌ Prohibited Uses

  • Distributing modified versions without including source code and the GPLv3 license.
  • Using the MuCuteClient name or logo in a way that implies official affiliation or endorsement.
  • Claiming ownership of the project or its original source code.

For full license information, visit:
https://www.gnu.org/licenses/gpl-3.0.en.html


🤝 Contributions

We welcome and appreciate contributions from the community!
Whether it's code, bug reports, suggestions, or documentation — every bit helps improve MuCuteClient.


❤️ Special Thanks

  • CaiMuCheng – Package, UI & Relay
  • LodingGlue – Modules
  • MrPokeG – Modules & UI
  • lyssadev – Partial TXPacker Logic
  • Answer2 – Functions
  • Hax0r – Partial ProtoHax Source Code

⚠️ Disclaimer

MuCuteClient is not affiliated with Mojang Studios, Microsoft, or any official Minecraft development team.

Use MuCuteClient at your Own Risk.
We are not responsible for any bans, penalties, or issues that may result from using this client.

Always follow server rules and respect community standards.

About

An open-source utility client made for Minecraft Bedrock Edition

Topics

Resources

Stars

61 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content
This repository was archived by the owner on May 17, 2025. It is now read-only.

Repository files navigation

MuCuteClient Logo

MuCuteClient: A Utility Client for Minecraft Bedrock

MuCuteClient is an open-source utility client made for Minecraft Bedrock Edition. It uses a MITM (Man-in-the-Middle) approach to provide powerful gameplay enhancements — without modifying the game’s memory or requiring root access.


🔧 Features

  • Non-Intrusive Enhancement: Works without altering the Minecraft client, keeping your installation clean and untouched.
  • Advanced Packet Control: Enables in-depth control and manipulation of packet-level data.
  • Smooth Performance: Designed for stable connections and low-lag interaction.
  • User-Friendly Interface: Clean and intuitive UI built for mobile usability.
  • Cross-Platform Support: Compatible with all Minecraft Bedrock Edition platforms via Android MITM control.

📱 Platform Support

  • Supports all Minecraft Bedrock Edition platforms through MITM:
    • Android
    • iOS
    • Windows 10 & 11
    • Nintendo Switch
    • Xbox (limited support)

🛠️ How to Build

To build MuCuteClient using Android Studio, follow these steps:

  1. First compile MuCuteRelay:
    Follow the build instructions here:
    https://github.com/OpenMITM/MuCuteRelay

  2. After compiling MuCuteRelay, locate the generated file:

    MuCuteRelay/build/libs/MuCuteRelay.jar
    
  3. Copy MuCuteRelay.jar into this project:
    Place the .jar file inside:

    app/libs/
    
  4. Open MuCuteClient in Android Studio.

  5. Assemble the APK:
    Go to Build → Assemble 'app'.
    After building, the APK will be located at:

    app/build/outputs/apk/debug/
    

License

MuCuteClient is licensed under the GNU General Public License v3.0 (GPLv3).

✅ Permitted Uses

  • Personal use and modification.
  • Creating content (e.g., videos or showcases) using MuCuteClient.
  • Redistributing the original or modified source code, provided you include the same GPLv3 license and make the source code available.

❌ Prohibited Uses

  • Distributing modified versions without including source code and the GPLv3 license.
  • Using the MuCuteClient name or logo in a way that implies official affiliation or endorsement.
  • Claiming ownership of the project or its original source code.

For full license information, visit:
https://www.gnu.org/licenses/gpl-3.0.en.html


🤝 Contributions

We welcome and appreciate contributions from the community!
Whether it's code, bug reports, suggestions, or documentation — every bit helps improve MuCuteClient.


❤️ Special Thanks

  • CaiMuCheng – Package, UI & Relay
  • LodingGlue – Modules
  • MrPokeG – Modules & UI
  • lyssadev – Partial TXPacker Logic
  • Answer2 – Functions
  • Hax0r – Partial ProtoHax Source Code

⚠️ Disclaimer

MuCuteClient is not affiliated with Mojang Studios, Microsoft, or any official Minecraft development team.

Use MuCuteClient at your Own Risk.
We are not responsible for any bans, penalties, or issues that may result from using this client.

Always follow server rules and respect community standards.

About

An open-source utility client made for Minecraft Bedrock Edition

Topics

Resources

Stars

61 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on May 17, 2025. It is now read-only.

Repository files navigation

MuCuteClient Logo

MuCuteClient: A Utility Client for Minecraft Bedrock

MuCuteClient is an open-source utility client made for Minecraft Bedrock Edition. It uses a MITM (Man-in-the-Middle) approach to provide powerful gameplay enhancements — without modifying the game’s memory or requiring root access.


🔧 Features

  • Non-Intrusive Enhancement: Works without altering the Minecraft client, keeping your installation clean and untouched.
  • Advanced Packet Control: Enables in-depth control and manipulation of packet-level data.
  • Smooth Performance: Designed for stable connections and low-lag interaction.
  • User-Friendly Interface: Clean and intuitive UI built for mobile usability.
  • Cross-Platform Support: Compatible with all Minecraft Bedrock Edition platforms via Android MITM control.

📱 Platform Support

  • Supports all Minecraft Bedrock Edition platforms through MITM:
    • Android
    • iOS
    • Windows 10 & 11
    • Nintendo Switch
    • Xbox (limited support)

🛠️ How to Build

To build MuCuteClient using Android Studio, follow these steps:

  1. First compile MuCuteRelay:
    Follow the build instructions here:
    https://github.com/OpenMITM/MuCuteRelay

  2. After compiling MuCuteRelay, locate the generated file:

    MuCuteRelay/build/libs/MuCuteRelay.jar
    
  3. Copy MuCuteRelay.jar into this project:
    Place the .jar file inside:

    app/libs/
    
  4. Open MuCuteClient in Android Studio.

  5. Assemble the APK:
    Go to Build → Assemble 'app'.
    After building, the APK will be located at:

    app/build/outputs/apk/debug/
    

License

MuCuteClient is licensed under the GNU General Public License v3.0 (GPLv3).

✅ Permitted Uses

  • Personal use and modification.
  • Creating content (e.g., videos or showcases) using MuCuteClient.
  • Redistributing the original or modified source code, provided you include the same GPLv3 license and make the source code available.

❌ Prohibited Uses

  • Distributing modified versions without including source code and the GPLv3 license.
  • Using the MuCuteClient name or logo in a way that implies official affiliation or endorsement.
  • Claiming ownership of the project or its original source code.

For full license information, visit:
https://www.gnu.org/licenses/gpl-3.0.en.html


🤝 Contributions

We welcome and appreciate contributions from the community!
Whether it's code, bug reports, suggestions, or documentation — every bit helps improve MuCuteClient.


❤️ Special Thanks

  • CaiMuCheng – Package, UI & Relay
  • LodingGlue – Modules
  • MrPokeG – Modules & UI
  • lyssadev – Partial TXPacker Logic
  • Answer2 – Functions
  • Hax0r – Partial ProtoHax Source Code

⚠️ Disclaimer

MuCuteClient is not affiliated with Mojang Studios, Microsoft, or any official Minecraft development team.

Use MuCuteClient at your Own Risk.
We are not responsible for any bans, penalties, or issues that may result from using this client.

Always follow server rules and respect community standards.

About

An open-source utility client made for Minecraft Bedrock Edition

Topics

Resources

Stars

61 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on May 17, 2025. It is now read-only.

Repository files navigation

MuCuteClient Logo

MuCuteClient: A Utility Client for Minecraft Bedrock

MuCuteClient is an open-source utility client made for Minecraft Bedrock Edition. It uses a MITM (Man-in-the-Middle) approach to provide powerful gameplay enhancements — without modifying the game’s memory or requiring root access.


🔧 Features

  • Non-Intrusive Enhancement: Works without altering the Minecraft client, keeping your installation clean and untouched.
  • Advanced Packet Control: Enables in-depth control and manipulation of packet-level data.
  • Smooth Performance: Designed for stable connections and low-lag interaction.
  • User-Friendly Interface: Clean and intuitive UI built for mobile usability.
  • Cross-Platform Support: Compatible with all Minecraft Bedrock Edition platforms via Android MITM control.

📱 Platform Support

  • Supports all Minecraft Bedrock Edition platforms through MITM:
    • Android
    • iOS
    • Windows 10 & 11
    • Nintendo Switch
    • Xbox (limited support)

🛠️ How to Build

To build MuCuteClient using Android Studio, follow these steps:

  1. First compile MuCuteRelay:
    Follow the build instructions here:
    https://github.com/OpenMITM/MuCuteRelay

  2. After compiling MuCuteRelay, locate the generated file:

    MuCuteRelay/build/libs/MuCuteRelay.jar
    
  3. Copy MuCuteRelay.jar into this project:
    Place the .jar file inside:

    app/libs/
    
  4. Open MuCuteClient in Android Studio.

  5. Assemble the APK:
    Go to Build → Assemble 'app'.
    After building, the APK will be located at:

    app/build/outputs/apk/debug/
    

License

MuCuteClient is licensed under the GNU General Public License v3.0 (GPLv3).

✅ Permitted Uses

  • Personal use and modification.
  • Creating content (e.g., videos or showcases) using MuCuteClient.
  • Redistributing the original or modified source code, provided you include the same GPLv3 license and make the source code available.

❌ Prohibited Uses

  • Distributing modified versions without including source code and the GPLv3 license.
  • Using the MuCuteClient name or logo in a way that implies official affiliation or endorsement.
  • Claiming ownership of the project or its original source code.

For full license information, visit:
https://www.gnu.org/licenses/gpl-3.0.en.html


🤝 Contributions

We welcome and appreciate contributions from the community!
Whether it's code, bug reports, suggestions, or documentation — every bit helps improve MuCuteClient.


❤️ Special Thanks

  • CaiMuCheng – Package, UI & Relay
  • LodingGlue – Modules
  • MrPokeG – Modules & UI
  • lyssadev – Partial TXPacker Logic
  • Answer2 – Functions
  • Hax0r – Partial ProtoHax Source Code

⚠️ Disclaimer

MuCuteClient is not affiliated with Mojang Studios, Microsoft, or any official Minecraft development team.

Use MuCuteClient at your Own Risk.
We are not responsible for any bans, penalties, or issues that may result from using this client.

Always follow server rules and respect community standards.

About

An open-source utility client made for Minecraft Bedrock Edition

Topics

Resources

Stars

61 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content
This repository was archived by the owner on May 17, 2025. It is now read-only.

Repository files navigation

MuCuteClient Logo

MuCuteClient: A Utility Client for Minecraft Bedrock

MuCuteClient is an open-source utility client made for Minecraft Bedrock Edition. It uses a MITM (Man-in-the-Middle) approach to provide powerful gameplay enhancements — without modifying the game’s memory or requiring root access.


🔧 Features

  • Non-Intrusive Enhancement: Works without altering the Minecraft client, keeping your installation clean and untouched.
  • Advanced Packet Control: Enables in-depth control and manipulation of packet-level data.
  • Smooth Performance: Designed for stable connections and low-lag interaction.
  • User-Friendly Interface: Clean and intuitive UI built for mobile usability.
  • Cross-Platform Support: Compatible with all Minecraft Bedrock Edition platforms via Android MITM control.

📱 Platform Support

  • Supports all Minecraft Bedrock Edition platforms through MITM:
    • Android
    • iOS
    • Windows 10 & 11
    • Nintendo Switch
    • Xbox (limited support)

🛠️ How to Build

To build MuCuteClient using Android Studio, follow these steps:

  1. First compile MuCuteRelay:
    Follow the build instructions here:
    https://github.com/OpenMITM/MuCuteRelay

  2. After compiling MuCuteRelay, locate the generated file:

    MuCuteRelay/build/libs/MuCuteRelay.jar
    
  3. Copy MuCuteRelay.jar into this project:
    Place the .jar file inside:

    app/libs/
    
  4. Open MuCuteClient in Android Studio.

  5. Assemble the APK:
    Go to Build → Assemble 'app'.
    After building, the APK will be located at:

    app/build/outputs/apk/debug/
    

License

MuCuteClient is licensed under the GNU General Public License v3.0 (GPLv3).

✅ Permitted Uses

  • Personal use and modification.
  • Creating content (e.g., videos or showcases) using MuCuteClient.
  • Redistributing the original or modified source code, provided you include the same GPLv3 license and make the source code available.

❌ Prohibited Uses

  • Distributing modified versions without including source code and the GPLv3 license.
  • Using the MuCuteClient name or logo in a way that implies official affiliation or endorsement.
  • Claiming ownership of the project or its original source code.

For full license information, visit:
https://www.gnu.org/licenses/gpl-3.0.en.html


🤝 Contributions

We welcome and appreciate contributions from the community!
Whether it's code, bug reports, suggestions, or documentation — every bit helps improve MuCuteClient.


❤️ Special Thanks

  • CaiMuCheng – Package, UI & Relay
  • LodingGlue – Modules
  • MrPokeG – Modules & UI
  • lyssadev – Partial TXPacker Logic
  • Answer2 – Functions
  • Hax0r – Partial ProtoHax Source Code

⚠️ Disclaimer

MuCuteClient is not affiliated with Mojang Studios, Microsoft, or any official Minecraft development team.

Use MuCuteClient at your Own Risk.
We are not responsible for any bans, penalties, or issues that may result from using this client.

Always follow server rules and respect community standards.

About

An open-source utility client made for Minecraft Bedrock Edition

Topics

Resources

Stars

61 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on May 17, 2025. It is now read-only.

Repository files navigation

MuCuteClient Logo

MuCuteClient: A Utility Client for Minecraft Bedrock

MuCuteClient is an open-source utility client made for Minecraft Bedrock Edition. It uses a MITM (Man-in-the-Middle) approach to provide powerful gameplay enhancements — without modifying the game’s memory or requiring root access.


🔧 Features

  • Non-Intrusive Enhancement: Works without altering the Minecraft client, keeping your installation clean and untouched.
  • Advanced Packet Control: Enables in-depth control and manipulation of packet-level data.
  • Smooth Performance: Designed for stable connections and low-lag interaction.
  • User-Friendly Interface: Clean and intuitive UI built for mobile usability.
  • Cross-Platform Support: Compatible with all Minecraft Bedrock Edition platforms via Android MITM control.

📱 Platform Support

  • Supports all Minecraft Bedrock Edition platforms through MITM:
    • Android
    • iOS
    • Windows 10 & 11
    • Nintendo Switch
    • Xbox (limited support)

🛠️ How to Build

To build MuCuteClient using Android Studio, follow these steps:

  1. First compile MuCuteRelay:
    Follow the build instructions here:
    https://github.com/OpenMITM/MuCuteRelay

  2. After compiling MuCuteRelay, locate the generated file:

    MuCuteRelay/build/libs/MuCuteRelay.jar
    
  3. Copy MuCuteRelay.jar into this project:
    Place the .jar file inside:

    app/libs/
    
  4. Open MuCuteClient in Android Studio.

  5. Assemble the APK:
    Go to Build → Assemble 'app'.
    After building, the APK will be located at:

    app/build/outputs/apk/debug/
    

License

MuCuteClient is licensed under the GNU General Public License v3.0 (GPLv3).

✅ Permitted Uses

  • Personal use and modification.
  • Creating content (e.g., videos or showcases) using MuCuteClient.
  • Redistributing the original or modified source code, provided you include the same GPLv3 license and make the source code available.

❌ Prohibited Uses

  • Distributing modified versions without including source code and the GPLv3 license.
  • Using the MuCuteClient name or logo in a way that implies official affiliation or endorsement.
  • Claiming ownership of the project or its original source code.

For full license information, visit:
https://www.gnu.org/licenses/gpl-3.0.en.html


🤝 Contributions

We welcome and appreciate contributions from the community!
Whether it's code, bug reports, suggestions, or documentation — every bit helps improve MuCuteClient.


❤️ Special Thanks

  • CaiMuCheng – Package, UI & Relay
  • LodingGlue – Modules
  • MrPokeG – Modules & UI
  • lyssadev – Partial TXPacker Logic
  • Answer2 – Functions
  • Hax0r – Partial ProtoHax Source Code

⚠️ Disclaimer

MuCuteClient is not affiliated with Mojang Studios, Microsoft, or any official Minecraft development team.

Use MuCuteClient at your Own Risk.
We are not responsible for any bans, penalties, or issues that may result from using this client.

Always follow server rules and respect community standards.

About

An open-source utility client made for Minecraft Bedrock Edition

Topics

Resources

Stars

61 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on May 17, 2025. It is now read-only.

Repository files navigation

MuCuteClient Logo

MuCuteClient: A Utility Client for Minecraft Bedrock

MuCuteClient is an open-source utility client made for Minecraft Bedrock Edition. It uses a MITM (Man-in-the-Middle) approach to provide powerful gameplay enhancements — without modifying the game’s memory or requiring root access.


🔧 Features

  • Non-Intrusive Enhancement: Works without altering the Minecraft client, keeping your installation clean and untouched.
  • Advanced Packet Control: Enables in-depth control and manipulation of packet-level data.
  • Smooth Performance: Designed for stable connections and low-lag interaction.
  • User-Friendly Interface: Clean and intuitive UI built for mobile usability.
  • Cross-Platform Support: Compatible with all Minecraft Bedrock Edition platforms via Android MITM control.

📱 Platform Support

  • Supports all Minecraft Bedrock Edition platforms through MITM:
    • Android
    • iOS
    • Windows 10 & 11
    • Nintendo Switch
    • Xbox (limited support)

🛠️ How to Build

To build MuCuteClient using Android Studio, follow these steps:

  1. First compile MuCuteRelay:
    Follow the build instructions here:
    https://github.com/OpenMITM/MuCuteRelay

  2. After compiling MuCuteRelay, locate the generated file:

    MuCuteRelay/build/libs/MuCuteRelay.jar
    
  3. Copy MuCuteRelay.jar into this project:
    Place the .jar file inside:

    app/libs/
    
  4. Open MuCuteClient in Android Studio.

  5. Assemble the APK:
    Go to Build → Assemble 'app'.
    After building, the APK will be located at:

    app/build/outputs/apk/debug/
    

License

MuCuteClient is licensed under the GNU General Public License v3.0 (GPLv3).

✅ Permitted Uses

  • Personal use and modification.
  • Creating content (e.g., videos or showcases) using MuCuteClient.
  • Redistributing the original or modified source code, provided you include the same GPLv3 license and make the source code available.

❌ Prohibited Uses

  • Distributing modified versions without including source code and the GPLv3 license.
  • Using the MuCuteClient name or logo in a way that implies official affiliation or endorsement.
  • Claiming ownership of the project or its original source code.

For full license information, visit:
https://www.gnu.org/licenses/gpl-3.0.en.html


🤝 Contributions

We welcome and appreciate contributions from the community!
Whether it's code, bug reports, suggestions, or documentation — every bit helps improve MuCuteClient.


❤️ Special Thanks

  • CaiMuCheng – Package, UI & Relay
  • LodingGlue – Modules
  • MrPokeG – Modules & UI
  • lyssadev – Partial TXPacker Logic
  • Answer2 – Functions
  • Hax0r – Partial ProtoHax Source Code

⚠️ Disclaimer

MuCuteClient is not affiliated with Mojang Studios, Microsoft, or any official Minecraft development team.

Use MuCuteClient at your Own Risk.
We are not responsible for any bans, penalties, or issues that may result from using this client.

Always follow server rules and respect community standards.

About

An open-source utility client made for Minecraft Bedrock Edition

Topics

Resources

Stars

61 stars

Watchers

2 watching

Forks

Releases

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Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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MuCuteClient Logo

MuCuteClient: A Utility Client for Minecraft Bedrock

MuCuteClient is an open-source utility client made for Minecraft Bedrock Edition. It uses a MITM (Man-in-the-Middle) approach to provide powerful gameplay enhancements — without modifying the game’s memory or requiring root access.


🔧 Features

  • Non-Intrusive Enhancement: Works without altering the Minecraft client, keeping your installation clean and untouched.
  • Advanced Packet Control: Enables in-depth control and manipulation of packet-level data.
  • Smooth Performance: Designed for stable connections and low-lag interaction.
  • User-Friendly Interface: Clean and intuitive UI built for mobile usability.
  • Cross-Platform Support: Compatible with all Minecraft Bedrock Edition platforms via Android MITM control.

📱 Platform Support

  • Supports all Minecraft Bedrock Edition platforms through MITM:
    • Android
    • iOS
    • Windows 10 & 11
    • Nintendo Switch
    • Xbox (limited support)

🛠️ How to Build

To build MuCuteClient using Android Studio, follow these steps:

  1. First compile MuCuteRelay:
    Follow the build instructions here:
    https://github.com/OpenMITM/MuCuteRelay

  2. After compiling MuCuteRelay, locate the generated file:

    MuCuteRelay/build/libs/MuCuteRelay.jar
    
  3. Copy MuCuteRelay.jar into this project:
    Place the .jar file inside:

    app/libs/
    
  4. Open MuCuteClient in Android Studio.

  5. Assemble the APK:
    Go to Build → Assemble 'app'.
    After building, the APK will be located at:

    app/build/outputs/apk/debug/
    

License

MuCuteClient is licensed under the GNU General Public License v3.0 (GPLv3).

✅ Permitted Uses

  • Personal use and modification.
  • Creating content (e.g., videos or showcases) using MuCuteClient.
  • Redistributing the original or modified source code, provided you include the same GPLv3 license and make the source code available.

❌ Prohibited Uses

  • Distributing modified versions without including source code and the GPLv3 license.
  • Using the MuCuteClient name or logo in a way that implies official affiliation or endorsement.
  • Claiming ownership of the project or its original source code.

For full license information, visit:
https://www.gnu.org/licenses/gpl-3.0.en.html


🤝 Contributions

We welcome and appreciate contributions from the community!
Whether it's code, bug reports, suggestions, or documentation — every bit helps improve MuCuteClient.


❤️ Special Thanks

  • CaiMuCheng – Package, UI & Relay
  • LodingGlue – Modules
  • MrPokeG – Modules & UI
  • lyssadev – Partial TXPacker Logic
  • Answer2 – Functions
  • Hax0r – Partial ProtoHax Source Code

⚠️ Disclaimer

MuCuteClient is not affiliated with Mojang Studios, Microsoft, or any official Minecraft development team.

Use MuCuteClient at your Own Risk.
We are not responsible for any bans, penalties, or issues that may result from using this client.

Always follow server rules and respect community standards.

About

An open-source utility client made for Minecraft Bedrock Edition

Topics

Resources

Stars

61 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages