This repository was archived by the owner on May 17, 2025. It is now read-only.

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MuCuteRelay

MuCuteRelay is a Man-in-the-Middle (MITM) proxy implementation for Minecraft Bedrock Edition that enables packet interception and modificationwithout modifying the Minecraft client.

Features:

  • Seamless switching and adapting between multiple Minecraft versions.
  • Full control over the packet layer for advanced packet manipulation.
  • Designed to be lightweight and portable.

How to Compile

Follow these steps to compile MuCuteRelay using Android Studio:

  1. Clone the repository:

    git clone https://github.com/OpenMITM/MuCuteRelay.git
  2. In Android Studio, go to Build → Compile All Sources.

  3. After a successful build, the output .jar file will be located at:

    MuCuteRelay/build/libs/MuCuteRelay.jar
    

How to Use

  • The compiled MuCuteRelay.jar can be used as a standalone proxy to intercept and modify Minecraft Bedrock Edition packets.
  • MuCuteRelay's Android client implementation is located in a separate project called MuCuteClient.

License

This project is licensed under the GNU General Public License v3.0 (GPLv3).

Summary of the GPLv3 license:

(Disclaimer: This is not legal advice.)

You are allowed to:

  • Use the code.
  • Share the code.
  • Modify the code.

If you use any code from this repository:

  • You must disclose the source code of your modified project.
  • You must also disclose any source code you took from this project.
  • Your modified application must also be licensed under GPLv3.
  • You cannot use this code (even partially) in a closed-source or obfuscated application.

For full information about the GPLv3 license, please visit:
https://www.gnu.org/licenses/gpl-3.0.en.html


Contributions

We welcome contributions of all kinds!
Feel free to open a pull request, suggest new features, report bugs, or help improve the project.


Disclaimer

Please use MuCuteRelay at your own risk.
We DO NOT take responsibility for any bans or punishments that may occur as a result of using this cheat.

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content
This repository was archived by the owner on May 17, 2025. It is now read-only.

Repository files navigation

MuCuteRelay

MuCuteRelay is a Man-in-the-Middle (MITM) proxy implementation for Minecraft Bedrock Edition that enables packet interception and modificationwithout modifying the Minecraft client.

Features:

  • Seamless switching and adapting between multiple Minecraft versions.
  • Full control over the packet layer for advanced packet manipulation.
  • Designed to be lightweight and portable.

How to Compile

Follow these steps to compile MuCuteRelay using Android Studio:

  1. Clone the repository:

    git clone https://github.com/OpenMITM/MuCuteRelay.git
  2. In Android Studio, go to Build → Compile All Sources.

  3. After a successful build, the output .jar file will be located at:

    MuCuteRelay/build/libs/MuCuteRelay.jar
    

How to Use

  • The compiled MuCuteRelay.jar can be used as a standalone proxy to intercept and modify Minecraft Bedrock Edition packets.
  • MuCuteRelay's Android client implementation is located in a separate project called MuCuteClient.

License

This project is licensed under the GNU General Public License v3.0 (GPLv3).

Summary of the GPLv3 license:

(Disclaimer: This is not legal advice.)

You are allowed to:

  • Use the code.
  • Share the code.
  • Modify the code.

If you use any code from this repository:

  • You must disclose the source code of your modified project.
  • You must also disclose any source code you took from this project.
  • Your modified application must also be licensed under GPLv3.
  • You cannot use this code (even partially) in a closed-source or obfuscated application.

For full information about the GPLv3 license, please visit:
https://www.gnu.org/licenses/gpl-3.0.en.html


Contributions

We welcome contributions of all kinds!
Feel free to open a pull request, suggest new features, report bugs, or help improve the project.


Disclaimer

Please use MuCuteRelay at your own risk.
We DO NOT take responsibility for any bans or punishments that may occur as a result of using this cheat.

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on May 17, 2025. It is now read-only.

Repository files navigation

MuCuteRelay

MuCuteRelay is a Man-in-the-Middle (MITM) proxy implementation for Minecraft Bedrock Edition that enables packet interception and modificationwithout modifying the Minecraft client.

Features:

  • Seamless switching and adapting between multiple Minecraft versions.
  • Full control over the packet layer for advanced packet manipulation.
  • Designed to be lightweight and portable.

How to Compile

Follow these steps to compile MuCuteRelay using Android Studio:

  1. Clone the repository:

    git clone https://github.com/OpenMITM/MuCuteRelay.git
  2. In Android Studio, go to Build → Compile All Sources.

  3. After a successful build, the output .jar file will be located at:

    MuCuteRelay/build/libs/MuCuteRelay.jar
    

How to Use

  • The compiled MuCuteRelay.jar can be used as a standalone proxy to intercept and modify Minecraft Bedrock Edition packets.
  • MuCuteRelay's Android client implementation is located in a separate project called MuCuteClient.

License

This project is licensed under the GNU General Public License v3.0 (GPLv3).

Summary of the GPLv3 license:

(Disclaimer: This is not legal advice.)

You are allowed to:

  • Use the code.
  • Share the code.
  • Modify the code.

If you use any code from this repository:

  • You must disclose the source code of your modified project.
  • You must also disclose any source code you took from this project.
  • Your modified application must also be licensed under GPLv3.
  • You cannot use this code (even partially) in a closed-source or obfuscated application.

For full information about the GPLv3 license, please visit:
https://www.gnu.org/licenses/gpl-3.0.en.html


Contributions

We welcome contributions of all kinds!
Feel free to open a pull request, suggest new features, report bugs, or help improve the project.


Disclaimer

Please use MuCuteRelay at your own risk.
We DO NOT take responsibility for any bans or punishments that may occur as a result of using this cheat.

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on May 17, 2025. It is now read-only.

Repository files navigation

MuCuteRelay

MuCuteRelay is a Man-in-the-Middle (MITM) proxy implementation for Minecraft Bedrock Edition that enables packet interception and modificationwithout modifying the Minecraft client.

Features:

  • Seamless switching and adapting between multiple Minecraft versions.
  • Full control over the packet layer for advanced packet manipulation.
  • Designed to be lightweight and portable.

How to Compile

Follow these steps to compile MuCuteRelay using Android Studio:

  1. Clone the repository:

    git clone https://github.com/OpenMITM/MuCuteRelay.git
  2. In Android Studio, go to Build → Compile All Sources.

  3. After a successful build, the output .jar file will be located at:

    MuCuteRelay/build/libs/MuCuteRelay.jar
    

How to Use

  • The compiled MuCuteRelay.jar can be used as a standalone proxy to intercept and modify Minecraft Bedrock Edition packets.
  • MuCuteRelay's Android client implementation is located in a separate project called MuCuteClient.

License

This project is licensed under the GNU General Public License v3.0 (GPLv3).

Summary of the GPLv3 license:

(Disclaimer: This is not legal advice.)

You are allowed to:

  • Use the code.
  • Share the code.
  • Modify the code.

If you use any code from this repository:

  • You must disclose the source code of your modified project.
  • You must also disclose any source code you took from this project.
  • Your modified application must also be licensed under GPLv3.
  • You cannot use this code (even partially) in a closed-source or obfuscated application.

For full information about the GPLv3 license, please visit:
https://www.gnu.org/licenses/gpl-3.0.en.html


Contributions

We welcome contributions of all kinds!
Feel free to open a pull request, suggest new features, report bugs, or help improve the project.


Disclaimer

Please use MuCuteRelay at your own risk.
We DO NOT take responsibility for any bans or punishments that may occur as a result of using this cheat.

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content
This repository was archived by the owner on May 17, 2025. It is now read-only.

Repository files navigation

MuCuteRelay

MuCuteRelay is a Man-in-the-Middle (MITM) proxy implementation for Minecraft Bedrock Edition that enables packet interception and modificationwithout modifying the Minecraft client.

Features:

  • Seamless switching and adapting between multiple Minecraft versions.
  • Full control over the packet layer for advanced packet manipulation.
  • Designed to be lightweight and portable.

How to Compile

Follow these steps to compile MuCuteRelay using Android Studio:

  1. Clone the repository:

    git clone https://github.com/OpenMITM/MuCuteRelay.git
  2. In Android Studio, go to Build → Compile All Sources.

  3. After a successful build, the output .jar file will be located at:

    MuCuteRelay/build/libs/MuCuteRelay.jar
    

How to Use

  • The compiled MuCuteRelay.jar can be used as a standalone proxy to intercept and modify Minecraft Bedrock Edition packets.
  • MuCuteRelay's Android client implementation is located in a separate project called MuCuteClient.

License

This project is licensed under the GNU General Public License v3.0 (GPLv3).

Summary of the GPLv3 license:

(Disclaimer: This is not legal advice.)

You are allowed to:

  • Use the code.
  • Share the code.
  • Modify the code.

If you use any code from this repository:

  • You must disclose the source code of your modified project.
  • You must also disclose any source code you took from this project.
  • Your modified application must also be licensed under GPLv3.
  • You cannot use this code (even partially) in a closed-source or obfuscated application.

For full information about the GPLv3 license, please visit:
https://www.gnu.org/licenses/gpl-3.0.en.html


Contributions

We welcome contributions of all kinds!
Feel free to open a pull request, suggest new features, report bugs, or help improve the project.


Disclaimer

Please use MuCuteRelay at your own risk.
We DO NOT take responsibility for any bans or punishments that may occur as a result of using this cheat.

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on May 17, 2025. It is now read-only.

Repository files navigation

MuCuteRelay

MuCuteRelay is a Man-in-the-Middle (MITM) proxy implementation for Minecraft Bedrock Edition that enables packet interception and modificationwithout modifying the Minecraft client.

Features:

  • Seamless switching and adapting between multiple Minecraft versions.
  • Full control over the packet layer for advanced packet manipulation.
  • Designed to be lightweight and portable.

How to Compile

Follow these steps to compile MuCuteRelay using Android Studio:

  1. Clone the repository:

    git clone https://github.com/OpenMITM/MuCuteRelay.git
  2. In Android Studio, go to Build → Compile All Sources.

  3. After a successful build, the output .jar file will be located at:

    MuCuteRelay/build/libs/MuCuteRelay.jar
    

How to Use

  • The compiled MuCuteRelay.jar can be used as a standalone proxy to intercept and modify Minecraft Bedrock Edition packets.
  • MuCuteRelay's Android client implementation is located in a separate project called MuCuteClient.

License

This project is licensed under the GNU General Public License v3.0 (GPLv3).

Summary of the GPLv3 license:

(Disclaimer: This is not legal advice.)

You are allowed to:

  • Use the code.
  • Share the code.
  • Modify the code.

If you use any code from this repository:

  • You must disclose the source code of your modified project.
  • You must also disclose any source code you took from this project.
  • Your modified application must also be licensed under GPLv3.
  • You cannot use this code (even partially) in a closed-source or obfuscated application.

For full information about the GPLv3 license, please visit:
https://www.gnu.org/licenses/gpl-3.0.en.html


Contributions

We welcome contributions of all kinds!
Feel free to open a pull request, suggest new features, report bugs, or help improve the project.


Disclaimer

Please use MuCuteRelay at your own risk.
We DO NOT take responsibility for any bans or punishments that may occur as a result of using this cheat.

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on May 17, 2025. It is now read-only.

Repository files navigation

MuCuteRelay

MuCuteRelay is a Man-in-the-Middle (MITM) proxy implementation for Minecraft Bedrock Edition that enables packet interception and modificationwithout modifying the Minecraft client.

Features:

  • Seamless switching and adapting between multiple Minecraft versions.
  • Full control over the packet layer for advanced packet manipulation.
  • Designed to be lightweight and portable.

How to Compile

Follow these steps to compile MuCuteRelay using Android Studio:

  1. Clone the repository:

    git clone https://github.com/OpenMITM/MuCuteRelay.git
  2. In Android Studio, go to Build → Compile All Sources.

  3. After a successful build, the output .jar file will be located at:

    MuCuteRelay/build/libs/MuCuteRelay.jar
    

How to Use

  • The compiled MuCuteRelay.jar can be used as a standalone proxy to intercept and modify Minecraft Bedrock Edition packets.
  • MuCuteRelay's Android client implementation is located in a separate project called MuCuteClient.

License

This project is licensed under the GNU General Public License v3.0 (GPLv3).

Summary of the GPLv3 license:

(Disclaimer: This is not legal advice.)

You are allowed to:

  • Use the code.
  • Share the code.
  • Modify the code.

If you use any code from this repository:

  • You must disclose the source code of your modified project.
  • You must also disclose any source code you took from this project.
  • Your modified application must also be licensed under GPLv3.
  • You cannot use this code (even partially) in a closed-source or obfuscated application.

For full information about the GPLv3 license, please visit:
https://www.gnu.org/licenses/gpl-3.0.en.html


Contributions

We welcome contributions of all kinds!
Feel free to open a pull request, suggest new features, report bugs, or help improve the project.


Disclaimer

Please use MuCuteRelay at your own risk.
We DO NOT take responsibility for any bans or punishments that may occur as a result of using this cheat.

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content
This repository was archived by the owner on May 17, 2025. It is now read-only.

Repository files navigation

MuCuteRelay

MuCuteRelay is a Man-in-the-Middle (MITM) proxy implementation for Minecraft Bedrock Edition that enables packet interception and modificationwithout modifying the Minecraft client.

Features:

  • Seamless switching and adapting between multiple Minecraft versions.
  • Full control over the packet layer for advanced packet manipulation.
  • Designed to be lightweight and portable.

How to Compile

Follow these steps to compile MuCuteRelay using Android Studio:

  1. Clone the repository:

    git clone https://github.com/OpenMITM/MuCuteRelay.git
  2. In Android Studio, go to Build → Compile All Sources.

  3. After a successful build, the output .jar file will be located at:

    MuCuteRelay/build/libs/MuCuteRelay.jar
    

How to Use

  • The compiled MuCuteRelay.jar can be used as a standalone proxy to intercept and modify Minecraft Bedrock Edition packets.
  • MuCuteRelay's Android client implementation is located in a separate project called MuCuteClient.

License

This project is licensed under the GNU General Public License v3.0 (GPLv3).

Summary of the GPLv3 license:

(Disclaimer: This is not legal advice.)

You are allowed to:

  • Use the code.
  • Share the code.
  • Modify the code.

If you use any code from this repository:

  • You must disclose the source code of your modified project.
  • You must also disclose any source code you took from this project.
  • Your modified application must also be licensed under GPLv3.
  • You cannot use this code (even partially) in a closed-source or obfuscated application.

For full information about the GPLv3 license, please visit:
https://www.gnu.org/licenses/gpl-3.0.en.html


Contributions

We welcome contributions of all kinds!
Feel free to open a pull request, suggest new features, report bugs, or help improve the project.


Disclaimer

Please use MuCuteRelay at your own risk.
We DO NOT take responsibility for any bans or punishments that may occur as a result of using this cheat.