[FIX] Undefined behaviour on comparison of NaN and float at particlemgr.cpp - #846

Merged
BenLubar merged 1 commit into
ReactiveDrop:reactivedrop_betafrom
celisej567:particlemgr-fix
Jan 9, 2025
Merged

[FIX] Undefined behaviour on comparison of NaN and float at particlemgr.cpp#846
BenLubar merged 1 commit into
ReactiveDrop:reactivedrop_betafrom
celisej567:particlemgr-fix

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At particlemgr.cpp in class CParticleEffectBinding there is a variable named float m_flParticleCullRadius that (as i think valve expected to happen) are 0.0f -ed in constructor by calling SetParticleCullRadius(0.0f), but looks like they didnt know that if ( m_flParticleCullRadius != flMaxParticleRadius ) that happens in SetParticleCullRadius working with float NaN, which is Undefined Behaviour, and results of this thing are declared by individual compilers realization. Even differend msvc versions can handle this differendly.

As the result of the problem some particles like explosions, sparks, smoke and dust may not appear at all. There even where no drawcall at this conditions.

Hopefully it can be fixed easely, by manually 0.0f -ing m_flParticleCullRadius in constructor.

Also, it can be forced to happen every time. Just instead of m_flParticleCullRadius = 0.0f; put m_flParticleCullRadius = nanf(""); in constructor.

If you want to actually see how this looks like, ive recorded it in hl2 here. Exactly same happends in alien swarm.

Ive made same push request in mapbase and it was approved.

@BenLubar
BenLubar merged commit d01357c into ReactiveDrop:reactivedrop_betaJan 9, 2025
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Thanks!

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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[FIX] Undefined behaviour on comparison of NaN and float at particlemgr.cpp - #846

Merged
BenLubar merged 1 commit into
ReactiveDrop:reactivedrop_betafrom
celisej567:particlemgr-fix
Jan 9, 2025
Merged

[FIX] Undefined behaviour on comparison of NaN and float at particlemgr.cpp#846
BenLubar merged 1 commit into
ReactiveDrop:reactivedrop_betafrom
celisej567:particlemgr-fix

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@celisej567

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At particlemgr.cpp in class CParticleEffectBinding there is a variable named float m_flParticleCullRadius that (as i think valve expected to happen) are 0.0f -ed in constructor by calling SetParticleCullRadius(0.0f), but looks like they didnt know that if ( m_flParticleCullRadius != flMaxParticleRadius ) that happens in SetParticleCullRadius working with float NaN, which is Undefined Behaviour, and results of this thing are declared by individual compilers realization. Even differend msvc versions can handle this differendly.

As the result of the problem some particles like explosions, sparks, smoke and dust may not appear at all. There even where no drawcall at this conditions.

Hopefully it can be fixed easely, by manually 0.0f -ing m_flParticleCullRadius in constructor.

Also, it can be forced to happen every time. Just instead of m_flParticleCullRadius = 0.0f; put m_flParticleCullRadius = nanf(""); in constructor.

If you want to actually see how this looks like, ive recorded it in hl2 here. Exactly same happends in alien swarm.

Ive made same push request in mapbase and it was approved.

@BenLubar
BenLubar merged commit d01357c into ReactiveDrop:reactivedrop_betaJan 9, 2025
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Thanks!

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@celisej567@BenLubar
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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[FIX] Undefined behaviour on comparison of NaN and float at particlemgr.cpp - #846

Merged
BenLubar merged 1 commit into
ReactiveDrop:reactivedrop_betafrom
celisej567:particlemgr-fix
Jan 9, 2025
Merged

[FIX] Undefined behaviour on comparison of NaN and float at particlemgr.cpp#846
BenLubar merged 1 commit into
ReactiveDrop:reactivedrop_betafrom
celisej567:particlemgr-fix

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@celisej567

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At particlemgr.cpp in class CParticleEffectBinding there is a variable named float m_flParticleCullRadius that (as i think valve expected to happen) are 0.0f -ed in constructor by calling SetParticleCullRadius(0.0f), but looks like they didnt know that if ( m_flParticleCullRadius != flMaxParticleRadius ) that happens in SetParticleCullRadius working with float NaN, which is Undefined Behaviour, and results of this thing are declared by individual compilers realization. Even differend msvc versions can handle this differendly.

As the result of the problem some particles like explosions, sparks, smoke and dust may not appear at all. There even where no drawcall at this conditions.

Hopefully it can be fixed easely, by manually 0.0f -ing m_flParticleCullRadius in constructor.

Also, it can be forced to happen every time. Just instead of m_flParticleCullRadius = 0.0f; put m_flParticleCullRadius = nanf(""); in constructor.

If you want to actually see how this looks like, ive recorded it in hl2 here. Exactly same happends in alien swarm.

Ive made same push request in mapbase and it was approved.

@BenLubar
BenLubar merged commit d01357c into ReactiveDrop:reactivedrop_betaJan 9, 2025
@BenLubar

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Thanks!

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@celisej567@BenLubar
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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[FIX] Undefined behaviour on comparison of NaN and float at particlemgr.cpp - #846

Merged
BenLubar merged 1 commit into
ReactiveDrop:reactivedrop_betafrom
celisej567:particlemgr-fix
Jan 9, 2025
Merged

[FIX] Undefined behaviour on comparison of NaN and float at particlemgr.cpp#846
BenLubar merged 1 commit into
ReactiveDrop:reactivedrop_betafrom
celisej567:particlemgr-fix

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@celisej567

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At particlemgr.cpp in class CParticleEffectBinding there is a variable named float m_flParticleCullRadius that (as i think valve expected to happen) are 0.0f -ed in constructor by calling SetParticleCullRadius(0.0f), but looks like they didnt know that if ( m_flParticleCullRadius != flMaxParticleRadius ) that happens in SetParticleCullRadius working with float NaN, which is Undefined Behaviour, and results of this thing are declared by individual compilers realization. Even differend msvc versions can handle this differendly.

As the result of the problem some particles like explosions, sparks, smoke and dust may not appear at all. There even where no drawcall at this conditions.

Hopefully it can be fixed easely, by manually 0.0f -ing m_flParticleCullRadius in constructor.

Also, it can be forced to happen every time. Just instead of m_flParticleCullRadius = 0.0f; put m_flParticleCullRadius = nanf(""); in constructor.

If you want to actually see how this looks like, ive recorded it in hl2 here. Exactly same happends in alien swarm.

Ive made same push request in mapbase and it was approved.

@BenLubar
BenLubar merged commit d01357c into ReactiveDrop:reactivedrop_betaJan 9, 2025
@BenLubar

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Thanks!

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@celisej567@BenLubar
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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[FIX] Undefined behaviour on comparison of NaN and float at particlemgr.cpp - #846

Merged
BenLubar merged 1 commit into
ReactiveDrop:reactivedrop_betafrom
celisej567:particlemgr-fix
Jan 9, 2025
Merged

[FIX] Undefined behaviour on comparison of NaN and float at particlemgr.cpp#846
BenLubar merged 1 commit into
ReactiveDrop:reactivedrop_betafrom
celisej567:particlemgr-fix

Conversation

@celisej567

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At particlemgr.cpp in class CParticleEffectBinding there is a variable named float m_flParticleCullRadius that (as i think valve expected to happen) are 0.0f -ed in constructor by calling SetParticleCullRadius(0.0f), but looks like they didnt know that if ( m_flParticleCullRadius != flMaxParticleRadius ) that happens in SetParticleCullRadius working with float NaN, which is Undefined Behaviour, and results of this thing are declared by individual compilers realization. Even differend msvc versions can handle this differendly.

As the result of the problem some particles like explosions, sparks, smoke and dust may not appear at all. There even where no drawcall at this conditions.

Hopefully it can be fixed easely, by manually 0.0f -ing m_flParticleCullRadius in constructor.

Also, it can be forced to happen every time. Just instead of m_flParticleCullRadius = 0.0f; put m_flParticleCullRadius = nanf(""); in constructor.

If you want to actually see how this looks like, ive recorded it in hl2 here. Exactly same happends in alien swarm.

Ive made same push request in mapbase and it was approved.

@BenLubar
BenLubar merged commit d01357c into ReactiveDrop:reactivedrop_betaJan 9, 2025
@BenLubar

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Thanks!

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@celisej567@BenLubar
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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[FIX] Undefined behaviour on comparison of NaN and float at particlemgr.cpp - #846

Merged
BenLubar merged 1 commit into
ReactiveDrop:reactivedrop_betafrom
celisej567:particlemgr-fix
Jan 9, 2025
Merged

[FIX] Undefined behaviour on comparison of NaN and float at particlemgr.cpp#846
BenLubar merged 1 commit into
ReactiveDrop:reactivedrop_betafrom
celisej567:particlemgr-fix

Conversation

@celisej567

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At particlemgr.cpp in class CParticleEffectBinding there is a variable named float m_flParticleCullRadius that (as i think valve expected to happen) are 0.0f -ed in constructor by calling SetParticleCullRadius(0.0f), but looks like they didnt know that if ( m_flParticleCullRadius != flMaxParticleRadius ) that happens in SetParticleCullRadius working with float NaN, which is Undefined Behaviour, and results of this thing are declared by individual compilers realization. Even differend msvc versions can handle this differendly.

As the result of the problem some particles like explosions, sparks, smoke and dust may not appear at all. There even where no drawcall at this conditions.

Hopefully it can be fixed easely, by manually 0.0f -ing m_flParticleCullRadius in constructor.

Also, it can be forced to happen every time. Just instead of m_flParticleCullRadius = 0.0f; put m_flParticleCullRadius = nanf(""); in constructor.

If you want to actually see how this looks like, ive recorded it in hl2 here. Exactly same happends in alien swarm.

Ive made same push request in mapbase and it was approved.

@BenLubar
BenLubar merged commit d01357c into ReactiveDrop:reactivedrop_betaJan 9, 2025
@BenLubar

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Thanks!

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2 participants

@celisej567@BenLubar
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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[FIX] Undefined behaviour on comparison of NaN and float at particlemgr.cpp - #846

Merged
BenLubar merged 1 commit into
ReactiveDrop:reactivedrop_betafrom
celisej567:particlemgr-fix
Jan 9, 2025
Merged

[FIX] Undefined behaviour on comparison of NaN and float at particlemgr.cpp#846
BenLubar merged 1 commit into
ReactiveDrop:reactivedrop_betafrom
celisej567:particlemgr-fix

Conversation

@celisej567

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At particlemgr.cpp in class CParticleEffectBinding there is a variable named float m_flParticleCullRadius that (as i think valve expected to happen) are 0.0f -ed in constructor by calling SetParticleCullRadius(0.0f), but looks like they didnt know that if ( m_flParticleCullRadius != flMaxParticleRadius ) that happens in SetParticleCullRadius working with float NaN, which is Undefined Behaviour, and results of this thing are declared by individual compilers realization. Even differend msvc versions can handle this differendly.

As the result of the problem some particles like explosions, sparks, smoke and dust may not appear at all. There even where no drawcall at this conditions.

Hopefully it can be fixed easely, by manually 0.0f -ing m_flParticleCullRadius in constructor.

Also, it can be forced to happen every time. Just instead of m_flParticleCullRadius = 0.0f; put m_flParticleCullRadius = nanf(""); in constructor.

If you want to actually see how this looks like, ive recorded it in hl2 here. Exactly same happends in alien swarm.

Ive made same push request in mapbase and it was approved.

@BenLubar
BenLubar merged commit d01357c into ReactiveDrop:reactivedrop_betaJan 9, 2025
@BenLubar

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Thanks!

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@celisej567@BenLubar
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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[FIX] Undefined behaviour on comparison of NaN and float at particlemgr.cpp - #846

Merged
BenLubar merged 1 commit into
ReactiveDrop:reactivedrop_betafrom
celisej567:particlemgr-fix
Jan 9, 2025
Merged

[FIX] Undefined behaviour on comparison of NaN and float at particlemgr.cpp#846
BenLubar merged 1 commit into
ReactiveDrop:reactivedrop_betafrom
celisej567:particlemgr-fix

Conversation

@celisej567

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At particlemgr.cpp in class CParticleEffectBinding there is a variable named float m_flParticleCullRadius that (as i think valve expected to happen) are 0.0f -ed in constructor by calling SetParticleCullRadius(0.0f), but looks like they didnt know that if ( m_flParticleCullRadius != flMaxParticleRadius ) that happens in SetParticleCullRadius working with float NaN, which is Undefined Behaviour, and results of this thing are declared by individual compilers realization. Even differend msvc versions can handle this differendly.

As the result of the problem some particles like explosions, sparks, smoke and dust may not appear at all. There even where no drawcall at this conditions.

Hopefully it can be fixed easely, by manually 0.0f -ing m_flParticleCullRadius in constructor.

Also, it can be forced to happen every time. Just instead of m_flParticleCullRadius = 0.0f; put m_flParticleCullRadius = nanf(""); in constructor.

If you want to actually see how this looks like, ive recorded it in hl2 here. Exactly same happends in alien swarm.

Ive made same push request in mapbase and it was approved.

@BenLubar
BenLubar merged commit d01357c into ReactiveDrop:reactivedrop_betaJan 9, 2025
@BenLubar

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Thanks!

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@celisej567@BenLubar