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[FIX] Undefined behaviour on comparison of NaN and float at particlemgr.cpp - #342

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celisej567:particlemgr-UB-fix
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[FIX] Undefined behaviour on comparison of NaN and float at particlemgr.cpp#342
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celisej567:particlemgr-UB-fix

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@celisej567celisej567 commented Jan 2, 2025

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At particlemgr.cpp in class CParticleEffectBinding there is a variable named float m_flParticleCullRadius that (as i think valve expected to happen) are 0.0f -ed in constructor by calling SetParticleCullRadius(0.0f), but looks like they didnt know that if ( m_flParticleCullRadius != flMaxParticleRadius ) that happens in SetParticleCullRadius working with float NaN, which is Undefined Behaviour, and results of this thing are declared by individual compilers realization.

As the result of the problem some particles like explosions, sparks, smoke and dust may not appear at all. There even where no drawcall at this conditions.

Its not a problem when you use same compiler version, on same system version, on same computer configuration. But it is if its a multiplatform open-source project.

Hopefully it can be fixed easely, by manually 0.0f -ing m_flParticleCullRadius in constructor.

@celisej567

celisej567 commented Jan 2, 2025

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In fact you can manually execute this by doing m_flParticleCullRadius = nanf(""); instead of m_flParticleCullRadius = 0.0f;

how you can see in this example video there is no sparks from metal, no explosions and no dust from the wall.

@celisej567

celisej567 commented Jan 3, 2025

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also ubuntu build script is broken i think, he cant copy any .so file that he makes

Comment threadsp/src/game/client/particlemgr.cpp Outdated
m_LastMin = m_Min;
m_LastMax = m_Max;

m_flParticleCullRadius = 0.0f

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This line is still missing a semicolon

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look at second commit

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var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
[FIX] Undefined behaviour on comparison of NaN and float at particlemgr.cpp by celisej567 · Pull Request #342 · mapbase-source/source-sdk-2013 · GitHub
Skip to content

[FIX] Undefined behaviour on comparison of NaN and float at particlemgr.cpp - #342

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Blixibon merged 3 commits into
mapbase-source:developfrom
celisej567:particlemgr-UB-fix
Jan 8, 2025
Merged

[FIX] Undefined behaviour on comparison of NaN and float at particlemgr.cpp#342
Blixibon merged 3 commits into
mapbase-source:developfrom
celisej567:particlemgr-UB-fix

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@celisej567

@celisej567celisej567 commented Jan 2, 2025

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At particlemgr.cpp in class CParticleEffectBinding there is a variable named float m_flParticleCullRadius that (as i think valve expected to happen) are 0.0f -ed in constructor by calling SetParticleCullRadius(0.0f), but looks like they didnt know that if ( m_flParticleCullRadius != flMaxParticleRadius ) that happens in SetParticleCullRadius working with float NaN, which is Undefined Behaviour, and results of this thing are declared by individual compilers realization.

As the result of the problem some particles like explosions, sparks, smoke and dust may not appear at all. There even where no drawcall at this conditions.

Its not a problem when you use same compiler version, on same system version, on same computer configuration. But it is if its a multiplatform open-source project.

Hopefully it can be fixed easely, by manually 0.0f -ing m_flParticleCullRadius in constructor.

@celisej567

celisej567 commented Jan 2, 2025

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In fact you can manually execute this by doing m_flParticleCullRadius = nanf(""); instead of m_flParticleCullRadius = 0.0f;

how you can see in this example video there is no sparks from metal, no explosions and no dust from the wall.

@celisej567

celisej567 commented Jan 3, 2025

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also ubuntu build script is broken i think, he cant copy any .so file that he makes

Comment threadsp/src/game/client/particlemgr.cpp Outdated
m_LastMin = m_Min;
m_LastMax = m_Max;

m_flParticleCullRadius = 0.0f

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This line is still missing a semicolon

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look at second commit

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' [FIX] Undefined behaviour on comparison of NaN and float at particlemgr.cpp by celisej567 · Pull Request #342 · mapbase-source/source-sdk-2013 · GitHub
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[FIX] Undefined behaviour on comparison of NaN and float at particlemgr.cpp - #342

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Blixibon merged 3 commits into
mapbase-source:developfrom
celisej567:particlemgr-UB-fix
Jan 8, 2025
Merged

[FIX] Undefined behaviour on comparison of NaN and float at particlemgr.cpp#342
Blixibon merged 3 commits into
mapbase-source:developfrom
celisej567:particlemgr-UB-fix

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@celisej567

@celisej567celisej567 commented Jan 2, 2025

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At particlemgr.cpp in class CParticleEffectBinding there is a variable named float m_flParticleCullRadius that (as i think valve expected to happen) are 0.0f -ed in constructor by calling SetParticleCullRadius(0.0f), but looks like they didnt know that if ( m_flParticleCullRadius != flMaxParticleRadius ) that happens in SetParticleCullRadius working with float NaN, which is Undefined Behaviour, and results of this thing are declared by individual compilers realization.

As the result of the problem some particles like explosions, sparks, smoke and dust may not appear at all. There even where no drawcall at this conditions.

Its not a problem when you use same compiler version, on same system version, on same computer configuration. But it is if its a multiplatform open-source project.

Hopefully it can be fixed easely, by manually 0.0f -ing m_flParticleCullRadius in constructor.

@celisej567

celisej567 commented Jan 2, 2025

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In fact you can manually execute this by doing m_flParticleCullRadius = nanf(""); instead of m_flParticleCullRadius = 0.0f;

how you can see in this example video there is no sparks from metal, no explosions and no dust from the wall.

@celisej567

celisej567 commented Jan 3, 2025

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also ubuntu build script is broken i think, he cant copy any .so file that he makes

Comment threadsp/src/game/client/particlemgr.cpp Outdated
m_LastMin = m_Min;
m_LastMax = m_Max;

m_flParticleCullRadius = 0.0f

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This line is still missing a semicolon

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look at second commit

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[FIX] Undefined behaviour on comparison of NaN and float at particlemgr.cpp - #342

Merged
Blixibon merged 3 commits into
mapbase-source:developfrom
celisej567:particlemgr-UB-fix
Jan 8, 2025
Merged

[FIX] Undefined behaviour on comparison of NaN and float at particlemgr.cpp#342
Blixibon merged 3 commits into
mapbase-source:developfrom
celisej567:particlemgr-UB-fix

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@celisej567

@celisej567celisej567 commented Jan 2, 2025

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At particlemgr.cpp in class CParticleEffectBinding there is a variable named float m_flParticleCullRadius that (as i think valve expected to happen) are 0.0f -ed in constructor by calling SetParticleCullRadius(0.0f), but looks like they didnt know that if ( m_flParticleCullRadius != flMaxParticleRadius ) that happens in SetParticleCullRadius working with float NaN, which is Undefined Behaviour, and results of this thing are declared by individual compilers realization.

As the result of the problem some particles like explosions, sparks, smoke and dust may not appear at all. There even where no drawcall at this conditions.

Its not a problem when you use same compiler version, on same system version, on same computer configuration. But it is if its a multiplatform open-source project.

Hopefully it can be fixed easely, by manually 0.0f -ing m_flParticleCullRadius in constructor.

@celisej567

celisej567 commented Jan 2, 2025

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In fact you can manually execute this by doing m_flParticleCullRadius = nanf(""); instead of m_flParticleCullRadius = 0.0f;

how you can see in this example video there is no sparks from metal, no explosions and no dust from the wall.

@celisej567

celisej567 commented Jan 3, 2025

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also ubuntu build script is broken i think, he cant copy any .so file that he makes

Comment threadsp/src/game/client/particlemgr.cpp Outdated
m_LastMin = m_Min;
m_LastMax = m_Max;

m_flParticleCullRadius = 0.0f

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This line is still missing a semicolon

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look at second commit

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[FIX] Undefined behaviour on comparison of NaN and float at particlemgr.cpp - #342

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Blixibon merged 3 commits into
mapbase-source:developfrom
celisej567:particlemgr-UB-fix
Jan 8, 2025
Merged

[FIX] Undefined behaviour on comparison of NaN and float at particlemgr.cpp#342
Blixibon merged 3 commits into
mapbase-source:developfrom
celisej567:particlemgr-UB-fix

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@celisej567

@celisej567celisej567 commented Jan 2, 2025

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At particlemgr.cpp in class CParticleEffectBinding there is a variable named float m_flParticleCullRadius that (as i think valve expected to happen) are 0.0f -ed in constructor by calling SetParticleCullRadius(0.0f), but looks like they didnt know that if ( m_flParticleCullRadius != flMaxParticleRadius ) that happens in SetParticleCullRadius working with float NaN, which is Undefined Behaviour, and results of this thing are declared by individual compilers realization.

As the result of the problem some particles like explosions, sparks, smoke and dust may not appear at all. There even where no drawcall at this conditions.

Its not a problem when you use same compiler version, on same system version, on same computer configuration. But it is if its a multiplatform open-source project.

Hopefully it can be fixed easely, by manually 0.0f -ing m_flParticleCullRadius in constructor.

@celisej567

celisej567 commented Jan 2, 2025

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In fact you can manually execute this by doing m_flParticleCullRadius = nanf(""); instead of m_flParticleCullRadius = 0.0f;

how you can see in this example video there is no sparks from metal, no explosions and no dust from the wall.

@celisej567

celisej567 commented Jan 3, 2025

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also ubuntu build script is broken i think, he cant copy any .so file that he makes

Comment threadsp/src/game/client/particlemgr.cpp Outdated
m_LastMin = m_Min;
m_LastMax = m_Max;

m_flParticleCullRadius = 0.0f

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This line is still missing a semicolon

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look at second commit

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' [FIX] Undefined behaviour on comparison of NaN and float at particlemgr.cpp by celisej567 · Pull Request #342 · mapbase-source/source-sdk-2013 · GitHub
Skip to content

[FIX] Undefined behaviour on comparison of NaN and float at particlemgr.cpp - #342

Merged
Blixibon merged 3 commits into
mapbase-source:developfrom
celisej567:particlemgr-UB-fix
Jan 8, 2025
Merged

[FIX] Undefined behaviour on comparison of NaN and float at particlemgr.cpp#342
Blixibon merged 3 commits into
mapbase-source:developfrom
celisej567:particlemgr-UB-fix

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@celisej567

@celisej567celisej567 commented Jan 2, 2025

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At particlemgr.cpp in class CParticleEffectBinding there is a variable named float m_flParticleCullRadius that (as i think valve expected to happen) are 0.0f -ed in constructor by calling SetParticleCullRadius(0.0f), but looks like they didnt know that if ( m_flParticleCullRadius != flMaxParticleRadius ) that happens in SetParticleCullRadius working with float NaN, which is Undefined Behaviour, and results of this thing are declared by individual compilers realization.

As the result of the problem some particles like explosions, sparks, smoke and dust may not appear at all. There even where no drawcall at this conditions.

Its not a problem when you use same compiler version, on same system version, on same computer configuration. But it is if its a multiplatform open-source project.

Hopefully it can be fixed easely, by manually 0.0f -ing m_flParticleCullRadius in constructor.

@celisej567

celisej567 commented Jan 2, 2025

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In fact you can manually execute this by doing m_flParticleCullRadius = nanf(""); instead of m_flParticleCullRadius = 0.0f;

how you can see in this example video there is no sparks from metal, no explosions and no dust from the wall.

@celisej567

celisej567 commented Jan 3, 2025

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also ubuntu build script is broken i think, he cant copy any .so file that he makes

Comment threadsp/src/game/client/particlemgr.cpp Outdated
m_LastMin = m_Min;
m_LastMax = m_Max;

m_flParticleCullRadius = 0.0f

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This line is still missing a semicolon

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look at second commit

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' [FIX] Undefined behaviour on comparison of NaN and float at particlemgr.cpp by celisej567 · Pull Request #342 · mapbase-source/source-sdk-2013 · GitHub
Skip to content

[FIX] Undefined behaviour on comparison of NaN and float at particlemgr.cpp - #342

Merged
Blixibon merged 3 commits into
mapbase-source:developfrom
celisej567:particlemgr-UB-fix
Jan 8, 2025
Merged

[FIX] Undefined behaviour on comparison of NaN and float at particlemgr.cpp#342
Blixibon merged 3 commits into
mapbase-source:developfrom
celisej567:particlemgr-UB-fix

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@celisej567

@celisej567celisej567 commented Jan 2, 2025

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At particlemgr.cpp in class CParticleEffectBinding there is a variable named float m_flParticleCullRadius that (as i think valve expected to happen) are 0.0f -ed in constructor by calling SetParticleCullRadius(0.0f), but looks like they didnt know that if ( m_flParticleCullRadius != flMaxParticleRadius ) that happens in SetParticleCullRadius working with float NaN, which is Undefined Behaviour, and results of this thing are declared by individual compilers realization.

As the result of the problem some particles like explosions, sparks, smoke and dust may not appear at all. There even where no drawcall at this conditions.

Its not a problem when you use same compiler version, on same system version, on same computer configuration. But it is if its a multiplatform open-source project.

Hopefully it can be fixed easely, by manually 0.0f -ing m_flParticleCullRadius in constructor.

@celisej567

celisej567 commented Jan 2, 2025

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Author

In fact you can manually execute this by doing m_flParticleCullRadius = nanf(""); instead of m_flParticleCullRadius = 0.0f;

how you can see in this example video there is no sparks from metal, no explosions and no dust from the wall.

@celisej567

celisej567 commented Jan 3, 2025

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also ubuntu build script is broken i think, he cant copy any .so file that he makes

Comment threadsp/src/game/client/particlemgr.cpp Outdated
m_LastMin = m_Min;
m_LastMax = m_Max;

m_flParticleCullRadius = 0.0f

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This line is still missing a semicolon

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look at second commit

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); [FIX] Undefined behaviour on comparison of NaN and float at particlemgr.cpp by celisej567 · Pull Request #342 · mapbase-source/source-sdk-2013 · GitHub
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[FIX] Undefined behaviour on comparison of NaN and float at particlemgr.cpp - #342

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Blixibon merged 3 commits into
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celisej567:particlemgr-UB-fix
Jan 8, 2025
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[FIX] Undefined behaviour on comparison of NaN and float at particlemgr.cpp#342
Blixibon merged 3 commits into
mapbase-source:developfrom
celisej567:particlemgr-UB-fix

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@celisej567

@celisej567celisej567 commented Jan 2, 2025

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At particlemgr.cpp in class CParticleEffectBinding there is a variable named float m_flParticleCullRadius that (as i think valve expected to happen) are 0.0f -ed in constructor by calling SetParticleCullRadius(0.0f), but looks like they didnt know that if ( m_flParticleCullRadius != flMaxParticleRadius ) that happens in SetParticleCullRadius working with float NaN, which is Undefined Behaviour, and results of this thing are declared by individual compilers realization.

As the result of the problem some particles like explosions, sparks, smoke and dust may not appear at all. There even where no drawcall at this conditions.

Its not a problem when you use same compiler version, on same system version, on same computer configuration. But it is if its a multiplatform open-source project.

Hopefully it can be fixed easely, by manually 0.0f -ing m_flParticleCullRadius in constructor.

@celisej567

celisej567 commented Jan 2, 2025

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In fact you can manually execute this by doing m_flParticleCullRadius = nanf(""); instead of m_flParticleCullRadius = 0.0f;

how you can see in this example video there is no sparks from metal, no explosions and no dust from the wall.

@celisej567

celisej567 commented Jan 3, 2025

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also ubuntu build script is broken i think, he cant copy any .so file that he makes

Comment threadsp/src/game/client/particlemgr.cpp Outdated
m_LastMin = m_Min;
m_LastMax = m_Max;

m_flParticleCullRadius = 0.0f

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This line is still missing a semicolon

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look at second commit

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2 participants

@celisej567@Blixibon