ScutGame edited this page Jul 6, 2015 · 3 revisions

此章节介绍如何使用服务端的自定义Cache缓存

自定义缓存模型

Scut提供了MemoryCacheStruct类处理自定的缓存模型。

自定义实体

通过继承MemoryEntity基类,扩展自己的实体对象,需要重载GetKeyCode方法指定对象的主键值;此实体也会自己创建数据库表的。

自定义数据加载

通过继承MemoryCacheStruct类,重载InitCache方法,处理自己需要的加载逻辑;此类并提供了从DB或Redis库加载数据的TryLoadFromDb和TryLoadFromRedis方法,需要自定实现将数据反序列化为实体对象,可以重载SetPropertyValue方法。

自定义更新机制

通过继承MemoryCacheStruct类,可定义方法调用它提供的TrySaveToDb和TrySaveToRedis方法,将实体对象更新到Db和Redis库;需要自定实现将实体对象序列化可以重载GetPropertyValue方法。

订单示例

实现步骤

(1) 定义实体:实现定义中Index属性表示需要创建的索引字段(多个字段用','号分隔),IsUnique是指定字段为唯一约束;

/// <summary>/// 充值订单/// </summary>[EntityTable(CacheType.None,DbCofingKeys.DataKey,StorageType=StorageType.ReadWriteDB,Indexs=new[]{"UserID"})]publicclassPayOrder:MemoryEntity{/// <summary>/// 自增编号,主键/// </summary>[EntityField(true,IsIdentity=true)]publiclongID{get;set;}/// <summary>/// 订单号/// </summary>[EntityField(IsUnique=true,Isnullable=false)]publicstringOrderNo{get;set;}/// <summary>/// /// </summary>[EntityField(Isnullable=false)]publicintUserID{get;set;}/// <summary>/// 游戏代币/// </summary>[EntityField(Isnullable=false)]publicintMemory{get;set;}/// <summary>/// 是否已领取/// </summary>[EntityField]publicboolIsReceived{get;set;}/// <summary>/// 下单时间/// </summary>[EntityField(Isnullable=false)]publicDateTimeCreateTime{get;set;}/// <summary>/// 领取时间/// </summary>[EntityField]publicDateTimeReceiveTime{get;set;}/// <summary>/// /// </summary>/// <returns></returns>publicoverridestringGetKeyCode(){returnID.ToString();}

(2) 定义缓存结构

/// <summary>/// 充值订单模块/// </summary>publicclassPayOrderModule:MemoryCacheStruct<PayOrder>{/// <summary>/// 刷新新订单/// </summary>/// <param name="userId"></param>/// <returns></returns>publicboolRefresh(intuserId){returnInitUserCache(userId);}/// <summary>/// 接收成功/// </summary>/// <param name="data"></param>/// <returns></returns>publicboolReceiveSuccess(PayOrderdata){if(TryRemove(data.ID.ToString())){data.ModifyLocked(()=>{data.IsReceived=true;data.ReceiveTime=DateTime.Now;});returnTrySaveToDb(new[]{data},true);//第二个参数true表示同步更新}returnfalse;}protectedboolInitUserCache(intuserId){varfilter=newDbDataFilter();filter.Parameters=newParameters();if(userId>0){filter.Condition="IsReceived = @IsReceived AND UserID = @UserID";filter.Parameters.Add("@UserID",userId);}else{filter.Condition="IsReceived = @IsReceived";}filter.Parameters.Add("@IsReceived",false);List<PayOrder>dataList;if(TryLoadFromDb(filter,outdataList)){foreach(varpayOrderindataList){PayOrderdata;if(!TryGet(payOrder.ID.ToString(),outdata)){TryAdd(payOrder.ID.ToString(),payOrder);}}returntrue;}returnfalse;}protectedoverrideboolInitCache(){returnInitUserCache(0);}}

(3) 调用代码

privatevoidPayOrderCheck(){PayOrderModuleorderModule=newPayOrderModule();varlist=orderModule.FindAll();foreach(varpayOrderinlist){varuserRole=PersonalCacheStruct.Get<UserRole>(payOrder.UserID.ToString(),false,payOrder.UserID);if(orderModule.ReceiveSuccess(payOrder)){varroleModule=newRoleModule(userRole);roleModule.AddMoney((uint)payOrder.Memory);}}}

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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ScutGame edited this page Jul 6, 2015 · 3 revisions

此章节介绍如何使用服务端的自定义Cache缓存

自定义缓存模型

Scut提供了MemoryCacheStruct类处理自定的缓存模型。

自定义实体

通过继承MemoryEntity基类,扩展自己的实体对象,需要重载GetKeyCode方法指定对象的主键值;此实体也会自己创建数据库表的。

自定义数据加载

通过继承MemoryCacheStruct类,重载InitCache方法,处理自己需要的加载逻辑;此类并提供了从DB或Redis库加载数据的TryLoadFromDb和TryLoadFromRedis方法,需要自定实现将数据反序列化为实体对象,可以重载SetPropertyValue方法。

自定义更新机制

通过继承MemoryCacheStruct类,可定义方法调用它提供的TrySaveToDb和TrySaveToRedis方法,将实体对象更新到Db和Redis库;需要自定实现将实体对象序列化可以重载GetPropertyValue方法。

订单示例

实现步骤

(1) 定义实体:实现定义中Index属性表示需要创建的索引字段(多个字段用','号分隔),IsUnique是指定字段为唯一约束;

/// <summary>/// 充值订单/// </summary>[EntityTable(CacheType.None,DbCofingKeys.DataKey,StorageType=StorageType.ReadWriteDB,Indexs=new[]{"UserID"})]publicclassPayOrder:MemoryEntity{/// <summary>/// 自增编号,主键/// </summary>[EntityField(true,IsIdentity=true)]publiclongID{get;set;}/// <summary>/// 订单号/// </summary>[EntityField(IsUnique=true,Isnullable=false)]publicstringOrderNo{get;set;}/// <summary>/// /// </summary>[EntityField(Isnullable=false)]publicintUserID{get;set;}/// <summary>/// 游戏代币/// </summary>[EntityField(Isnullable=false)]publicintMemory{get;set;}/// <summary>/// 是否已领取/// </summary>[EntityField]publicboolIsReceived{get;set;}/// <summary>/// 下单时间/// </summary>[EntityField(Isnullable=false)]publicDateTimeCreateTime{get;set;}/// <summary>/// 领取时间/// </summary>[EntityField]publicDateTimeReceiveTime{get;set;}/// <summary>/// /// </summary>/// <returns></returns>publicoverridestringGetKeyCode(){returnID.ToString();}

(2) 定义缓存结构

/// <summary>/// 充值订单模块/// </summary>publicclassPayOrderModule:MemoryCacheStruct<PayOrder>{/// <summary>/// 刷新新订单/// </summary>/// <param name="userId"></param>/// <returns></returns>publicboolRefresh(intuserId){returnInitUserCache(userId);}/// <summary>/// 接收成功/// </summary>/// <param name="data"></param>/// <returns></returns>publicboolReceiveSuccess(PayOrderdata){if(TryRemove(data.ID.ToString())){data.ModifyLocked(()=>{data.IsReceived=true;data.ReceiveTime=DateTime.Now;});returnTrySaveToDb(new[]{data},true);//第二个参数true表示同步更新}returnfalse;}protectedboolInitUserCache(intuserId){varfilter=newDbDataFilter();filter.Parameters=newParameters();if(userId>0){filter.Condition="IsReceived = @IsReceived AND UserID = @UserID";filter.Parameters.Add("@UserID",userId);}else{filter.Condition="IsReceived = @IsReceived";}filter.Parameters.Add("@IsReceived",false);List<PayOrder>dataList;if(TryLoadFromDb(filter,outdataList)){foreach(varpayOrderindataList){PayOrderdata;if(!TryGet(payOrder.ID.ToString(),outdata)){TryAdd(payOrder.ID.ToString(),payOrder);}}returntrue;}returnfalse;}protectedoverrideboolInitCache(){returnInitUserCache(0);}}

(3) 调用代码

privatevoidPayOrderCheck(){PayOrderModuleorderModule=newPayOrderModule();varlist=orderModule.FindAll();foreach(varpayOrderinlist){varuserRole=PersonalCacheStruct.Get<UserRole>(payOrder.UserID.ToString(),false,payOrder.UserID);if(orderModule.ReceiveSuccess(payOrder)){varroleModule=newRoleModule(userRole);roleModule.AddMoney((uint)payOrder.Memory);}}}

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
ScutGame edited this page Jul 6, 2015 · 3 revisions

此章节介绍如何使用服务端的自定义Cache缓存

自定义缓存模型

Scut提供了MemoryCacheStruct类处理自定的缓存模型。

自定义实体

通过继承MemoryEntity基类,扩展自己的实体对象,需要重载GetKeyCode方法指定对象的主键值;此实体也会自己创建数据库表的。

自定义数据加载

通过继承MemoryCacheStruct类,重载InitCache方法,处理自己需要的加载逻辑;此类并提供了从DB或Redis库加载数据的TryLoadFromDb和TryLoadFromRedis方法,需要自定实现将数据反序列化为实体对象,可以重载SetPropertyValue方法。

自定义更新机制

通过继承MemoryCacheStruct类,可定义方法调用它提供的TrySaveToDb和TrySaveToRedis方法,将实体对象更新到Db和Redis库;需要自定实现将实体对象序列化可以重载GetPropertyValue方法。

订单示例

实现步骤

(1) 定义实体:实现定义中Index属性表示需要创建的索引字段(多个字段用','号分隔),IsUnique是指定字段为唯一约束;

/// <summary>/// 充值订单/// </summary>[EntityTable(CacheType.None,DbCofingKeys.DataKey,StorageType=StorageType.ReadWriteDB,Indexs=new[]{"UserID"})]publicclassPayOrder:MemoryEntity{/// <summary>/// 自增编号,主键/// </summary>[EntityField(true,IsIdentity=true)]publiclongID{get;set;}/// <summary>/// 订单号/// </summary>[EntityField(IsUnique=true,Isnullable=false)]publicstringOrderNo{get;set;}/// <summary>/// /// </summary>[EntityField(Isnullable=false)]publicintUserID{get;set;}/// <summary>/// 游戏代币/// </summary>[EntityField(Isnullable=false)]publicintMemory{get;set;}/// <summary>/// 是否已领取/// </summary>[EntityField]publicboolIsReceived{get;set;}/// <summary>/// 下单时间/// </summary>[EntityField(Isnullable=false)]publicDateTimeCreateTime{get;set;}/// <summary>/// 领取时间/// </summary>[EntityField]publicDateTimeReceiveTime{get;set;}/// <summary>/// /// </summary>/// <returns></returns>publicoverridestringGetKeyCode(){returnID.ToString();}

(2) 定义缓存结构

/// <summary>/// 充值订单模块/// </summary>publicclassPayOrderModule:MemoryCacheStruct<PayOrder>{/// <summary>/// 刷新新订单/// </summary>/// <param name="userId"></param>/// <returns></returns>publicboolRefresh(intuserId){returnInitUserCache(userId);}/// <summary>/// 接收成功/// </summary>/// <param name="data"></param>/// <returns></returns>publicboolReceiveSuccess(PayOrderdata){if(TryRemove(data.ID.ToString())){data.ModifyLocked(()=>{data.IsReceived=true;data.ReceiveTime=DateTime.Now;});returnTrySaveToDb(new[]{data},true);//第二个参数true表示同步更新}returnfalse;}protectedboolInitUserCache(intuserId){varfilter=newDbDataFilter();filter.Parameters=newParameters();if(userId>0){filter.Condition="IsReceived = @IsReceived AND UserID = @UserID";filter.Parameters.Add("@UserID",userId);}else{filter.Condition="IsReceived = @IsReceived";}filter.Parameters.Add("@IsReceived",false);List<PayOrder>dataList;if(TryLoadFromDb(filter,outdataList)){foreach(varpayOrderindataList){PayOrderdata;if(!TryGet(payOrder.ID.ToString(),outdata)){TryAdd(payOrder.ID.ToString(),payOrder);}}returntrue;}returnfalse;}protectedoverrideboolInitCache(){returnInitUserCache(0);}}

(3) 调用代码

privatevoidPayOrderCheck(){PayOrderModuleorderModule=newPayOrderModule();varlist=orderModule.FindAll();foreach(varpayOrderinlist){varuserRole=PersonalCacheStruct.Get<UserRole>(payOrder.UserID.ToString(),false,payOrder.UserID);if(orderModule.ReceiveSuccess(payOrder)){varroleModule=newRoleModule(userRole);roleModule.AddMoney((uint)payOrder.Memory);}}}

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
ScutGame edited this page Jul 6, 2015 · 3 revisions

此章节介绍如何使用服务端的自定义Cache缓存

自定义缓存模型

Scut提供了MemoryCacheStruct类处理自定的缓存模型。

自定义实体

通过继承MemoryEntity基类,扩展自己的实体对象,需要重载GetKeyCode方法指定对象的主键值;此实体也会自己创建数据库表的。

自定义数据加载

通过继承MemoryCacheStruct类,重载InitCache方法,处理自己需要的加载逻辑;此类并提供了从DB或Redis库加载数据的TryLoadFromDb和TryLoadFromRedis方法,需要自定实现将数据反序列化为实体对象,可以重载SetPropertyValue方法。

自定义更新机制

通过继承MemoryCacheStruct类,可定义方法调用它提供的TrySaveToDb和TrySaveToRedis方法,将实体对象更新到Db和Redis库;需要自定实现将实体对象序列化可以重载GetPropertyValue方法。

订单示例

实现步骤

(1) 定义实体:实现定义中Index属性表示需要创建的索引字段(多个字段用','号分隔),IsUnique是指定字段为唯一约束;

/// <summary>/// 充值订单/// </summary>[EntityTable(CacheType.None,DbCofingKeys.DataKey,StorageType=StorageType.ReadWriteDB,Indexs=new[]{"UserID"})]publicclassPayOrder:MemoryEntity{/// <summary>/// 自增编号,主键/// </summary>[EntityField(true,IsIdentity=true)]publiclongID{get;set;}/// <summary>/// 订单号/// </summary>[EntityField(IsUnique=true,Isnullable=false)]publicstringOrderNo{get;set;}/// <summary>/// /// </summary>[EntityField(Isnullable=false)]publicintUserID{get;set;}/// <summary>/// 游戏代币/// </summary>[EntityField(Isnullable=false)]publicintMemory{get;set;}/// <summary>/// 是否已领取/// </summary>[EntityField]publicboolIsReceived{get;set;}/// <summary>/// 下单时间/// </summary>[EntityField(Isnullable=false)]publicDateTimeCreateTime{get;set;}/// <summary>/// 领取时间/// </summary>[EntityField]publicDateTimeReceiveTime{get;set;}/// <summary>/// /// </summary>/// <returns></returns>publicoverridestringGetKeyCode(){returnID.ToString();}

(2) 定义缓存结构

/// <summary>/// 充值订单模块/// </summary>publicclassPayOrderModule:MemoryCacheStruct<PayOrder>{/// <summary>/// 刷新新订单/// </summary>/// <param name="userId"></param>/// <returns></returns>publicboolRefresh(intuserId){returnInitUserCache(userId);}/// <summary>/// 接收成功/// </summary>/// <param name="data"></param>/// <returns></returns>publicboolReceiveSuccess(PayOrderdata){if(TryRemove(data.ID.ToString())){data.ModifyLocked(()=>{data.IsReceived=true;data.ReceiveTime=DateTime.Now;});returnTrySaveToDb(new[]{data},true);//第二个参数true表示同步更新}returnfalse;}protectedboolInitUserCache(intuserId){varfilter=newDbDataFilter();filter.Parameters=newParameters();if(userId>0){filter.Condition="IsReceived = @IsReceived AND UserID = @UserID";filter.Parameters.Add("@UserID",userId);}else{filter.Condition="IsReceived = @IsReceived";}filter.Parameters.Add("@IsReceived",false);List<PayOrder>dataList;if(TryLoadFromDb(filter,outdataList)){foreach(varpayOrderindataList){PayOrderdata;if(!TryGet(payOrder.ID.ToString(),outdata)){TryAdd(payOrder.ID.ToString(),payOrder);}}returntrue;}returnfalse;}protectedoverrideboolInitCache(){returnInitUserCache(0);}}

(3) 调用代码

privatevoidPayOrderCheck(){PayOrderModuleorderModule=newPayOrderModule();varlist=orderModule.FindAll();foreach(varpayOrderinlist){varuserRole=PersonalCacheStruct.Get<UserRole>(payOrder.UserID.ToString(),false,payOrder.UserID);if(orderModule.ReceiveSuccess(payOrder)){varroleModule=newRoleModule(userRole);roleModule.AddMoney((uint)payOrder.Memory);}}}

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content
ScutGame edited this page Jul 6, 2015 · 3 revisions

此章节介绍如何使用服务端的自定义Cache缓存

自定义缓存模型

Scut提供了MemoryCacheStruct类处理自定的缓存模型。

自定义实体

通过继承MemoryEntity基类,扩展自己的实体对象,需要重载GetKeyCode方法指定对象的主键值;此实体也会自己创建数据库表的。

自定义数据加载

通过继承MemoryCacheStruct类,重载InitCache方法,处理自己需要的加载逻辑;此类并提供了从DB或Redis库加载数据的TryLoadFromDb和TryLoadFromRedis方法,需要自定实现将数据反序列化为实体对象,可以重载SetPropertyValue方法。

自定义更新机制

通过继承MemoryCacheStruct类,可定义方法调用它提供的TrySaveToDb和TrySaveToRedis方法,将实体对象更新到Db和Redis库;需要自定实现将实体对象序列化可以重载GetPropertyValue方法。

订单示例

实现步骤

(1) 定义实体:实现定义中Index属性表示需要创建的索引字段(多个字段用','号分隔),IsUnique是指定字段为唯一约束;

/// <summary>/// 充值订单/// </summary>[EntityTable(CacheType.None,DbCofingKeys.DataKey,StorageType=StorageType.ReadWriteDB,Indexs=new[]{"UserID"})]publicclassPayOrder:MemoryEntity{/// <summary>/// 自增编号,主键/// </summary>[EntityField(true,IsIdentity=true)]publiclongID{get;set;}/// <summary>/// 订单号/// </summary>[EntityField(IsUnique=true,Isnullable=false)]publicstringOrderNo{get;set;}/// <summary>/// /// </summary>[EntityField(Isnullable=false)]publicintUserID{get;set;}/// <summary>/// 游戏代币/// </summary>[EntityField(Isnullable=false)]publicintMemory{get;set;}/// <summary>/// 是否已领取/// </summary>[EntityField]publicboolIsReceived{get;set;}/// <summary>/// 下单时间/// </summary>[EntityField(Isnullable=false)]publicDateTimeCreateTime{get;set;}/// <summary>/// 领取时间/// </summary>[EntityField]publicDateTimeReceiveTime{get;set;}/// <summary>/// /// </summary>/// <returns></returns>publicoverridestringGetKeyCode(){returnID.ToString();}

(2) 定义缓存结构

/// <summary>/// 充值订单模块/// </summary>publicclassPayOrderModule:MemoryCacheStruct<PayOrder>{/// <summary>/// 刷新新订单/// </summary>/// <param name="userId"></param>/// <returns></returns>publicboolRefresh(intuserId){returnInitUserCache(userId);}/// <summary>/// 接收成功/// </summary>/// <param name="data"></param>/// <returns></returns>publicboolReceiveSuccess(PayOrderdata){if(TryRemove(data.ID.ToString())){data.ModifyLocked(()=>{data.IsReceived=true;data.ReceiveTime=DateTime.Now;});returnTrySaveToDb(new[]{data},true);//第二个参数true表示同步更新}returnfalse;}protectedboolInitUserCache(intuserId){varfilter=newDbDataFilter();filter.Parameters=newParameters();if(userId>0){filter.Condition="IsReceived = @IsReceived AND UserID = @UserID";filter.Parameters.Add("@UserID",userId);}else{filter.Condition="IsReceived = @IsReceived";}filter.Parameters.Add("@IsReceived",false);List<PayOrder>dataList;if(TryLoadFromDb(filter,outdataList)){foreach(varpayOrderindataList){PayOrderdata;if(!TryGet(payOrder.ID.ToString(),outdata)){TryAdd(payOrder.ID.ToString(),payOrder);}}returntrue;}returnfalse;}protectedoverrideboolInitCache(){returnInitUserCache(0);}}

(3) 调用代码

privatevoidPayOrderCheck(){PayOrderModuleorderModule=newPayOrderModule();varlist=orderModule.FindAll();foreach(varpayOrderinlist){varuserRole=PersonalCacheStruct.Get<UserRole>(payOrder.UserID.ToString(),false,payOrder.UserID);if(orderModule.ReceiveSuccess(payOrder)){varroleModule=newRoleModule(userRole);roleModule.AddMoney((uint)payOrder.Memory);}}}

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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ScutGame edited this page Jul 6, 2015 · 3 revisions

此章节介绍如何使用服务端的自定义Cache缓存

自定义缓存模型

Scut提供了MemoryCacheStruct类处理自定的缓存模型。

自定义实体

通过继承MemoryEntity基类,扩展自己的实体对象,需要重载GetKeyCode方法指定对象的主键值;此实体也会自己创建数据库表的。

自定义数据加载

通过继承MemoryCacheStruct类,重载InitCache方法,处理自己需要的加载逻辑;此类并提供了从DB或Redis库加载数据的TryLoadFromDb和TryLoadFromRedis方法,需要自定实现将数据反序列化为实体对象,可以重载SetPropertyValue方法。

自定义更新机制

通过继承MemoryCacheStruct类,可定义方法调用它提供的TrySaveToDb和TrySaveToRedis方法,将实体对象更新到Db和Redis库;需要自定实现将实体对象序列化可以重载GetPropertyValue方法。

订单示例

实现步骤

(1) 定义实体:实现定义中Index属性表示需要创建的索引字段(多个字段用','号分隔),IsUnique是指定字段为唯一约束;

/// <summary>/// 充值订单/// </summary>[EntityTable(CacheType.None,DbCofingKeys.DataKey,StorageType=StorageType.ReadWriteDB,Indexs=new[]{"UserID"})]publicclassPayOrder:MemoryEntity{/// <summary>/// 自增编号,主键/// </summary>[EntityField(true,IsIdentity=true)]publiclongID{get;set;}/// <summary>/// 订单号/// </summary>[EntityField(IsUnique=true,Isnullable=false)]publicstringOrderNo{get;set;}/// <summary>/// /// </summary>[EntityField(Isnullable=false)]publicintUserID{get;set;}/// <summary>/// 游戏代币/// </summary>[EntityField(Isnullable=false)]publicintMemory{get;set;}/// <summary>/// 是否已领取/// </summary>[EntityField]publicboolIsReceived{get;set;}/// <summary>/// 下单时间/// </summary>[EntityField(Isnullable=false)]publicDateTimeCreateTime{get;set;}/// <summary>/// 领取时间/// </summary>[EntityField]publicDateTimeReceiveTime{get;set;}/// <summary>/// /// </summary>/// <returns></returns>publicoverridestringGetKeyCode(){returnID.ToString();}

(2) 定义缓存结构

/// <summary>/// 充值订单模块/// </summary>publicclassPayOrderModule:MemoryCacheStruct<PayOrder>{/// <summary>/// 刷新新订单/// </summary>/// <param name="userId"></param>/// <returns></returns>publicboolRefresh(intuserId){returnInitUserCache(userId);}/// <summary>/// 接收成功/// </summary>/// <param name="data"></param>/// <returns></returns>publicboolReceiveSuccess(PayOrderdata){if(TryRemove(data.ID.ToString())){data.ModifyLocked(()=>{data.IsReceived=true;data.ReceiveTime=DateTime.Now;});returnTrySaveToDb(new[]{data},true);//第二个参数true表示同步更新}returnfalse;}protectedboolInitUserCache(intuserId){varfilter=newDbDataFilter();filter.Parameters=newParameters();if(userId>0){filter.Condition="IsReceived = @IsReceived AND UserID = @UserID";filter.Parameters.Add("@UserID",userId);}else{filter.Condition="IsReceived = @IsReceived";}filter.Parameters.Add("@IsReceived",false);List<PayOrder>dataList;if(TryLoadFromDb(filter,outdataList)){foreach(varpayOrderindataList){PayOrderdata;if(!TryGet(payOrder.ID.ToString(),outdata)){TryAdd(payOrder.ID.ToString(),payOrder);}}returntrue;}returnfalse;}protectedoverrideboolInitCache(){returnInitUserCache(0);}}

(3) 调用代码

privatevoidPayOrderCheck(){PayOrderModuleorderModule=newPayOrderModule();varlist=orderModule.FindAll();foreach(varpayOrderinlist){varuserRole=PersonalCacheStruct.Get<UserRole>(payOrder.UserID.ToString(),false,payOrder.UserID);if(orderModule.ReceiveSuccess(payOrder)){varroleModule=newRoleModule(userRole);roleModule.AddMoney((uint)payOrder.Memory);}}}

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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ScutGame edited this page Jul 6, 2015 · 3 revisions

此章节介绍如何使用服务端的自定义Cache缓存

自定义缓存模型

Scut提供了MemoryCacheStruct类处理自定的缓存模型。

自定义实体

通过继承MemoryEntity基类,扩展自己的实体对象,需要重载GetKeyCode方法指定对象的主键值;此实体也会自己创建数据库表的。

自定义数据加载

通过继承MemoryCacheStruct类,重载InitCache方法,处理自己需要的加载逻辑;此类并提供了从DB或Redis库加载数据的TryLoadFromDb和TryLoadFromRedis方法,需要自定实现将数据反序列化为实体对象,可以重载SetPropertyValue方法。

自定义更新机制

通过继承MemoryCacheStruct类,可定义方法调用它提供的TrySaveToDb和TrySaveToRedis方法,将实体对象更新到Db和Redis库;需要自定实现将实体对象序列化可以重载GetPropertyValue方法。

订单示例

实现步骤

(1) 定义实体:实现定义中Index属性表示需要创建的索引字段(多个字段用','号分隔),IsUnique是指定字段为唯一约束;

/// <summary>/// 充值订单/// </summary>[EntityTable(CacheType.None,DbCofingKeys.DataKey,StorageType=StorageType.ReadWriteDB,Indexs=new[]{"UserID"})]publicclassPayOrder:MemoryEntity{/// <summary>/// 自增编号,主键/// </summary>[EntityField(true,IsIdentity=true)]publiclongID{get;set;}/// <summary>/// 订单号/// </summary>[EntityField(IsUnique=true,Isnullable=false)]publicstringOrderNo{get;set;}/// <summary>/// /// </summary>[EntityField(Isnullable=false)]publicintUserID{get;set;}/// <summary>/// 游戏代币/// </summary>[EntityField(Isnullable=false)]publicintMemory{get;set;}/// <summary>/// 是否已领取/// </summary>[EntityField]publicboolIsReceived{get;set;}/// <summary>/// 下单时间/// </summary>[EntityField(Isnullable=false)]publicDateTimeCreateTime{get;set;}/// <summary>/// 领取时间/// </summary>[EntityField]publicDateTimeReceiveTime{get;set;}/// <summary>/// /// </summary>/// <returns></returns>publicoverridestringGetKeyCode(){returnID.ToString();}

(2) 定义缓存结构

/// <summary>/// 充值订单模块/// </summary>publicclassPayOrderModule:MemoryCacheStruct<PayOrder>{/// <summary>/// 刷新新订单/// </summary>/// <param name="userId"></param>/// <returns></returns>publicboolRefresh(intuserId){returnInitUserCache(userId);}/// <summary>/// 接收成功/// </summary>/// <param name="data"></param>/// <returns></returns>publicboolReceiveSuccess(PayOrderdata){if(TryRemove(data.ID.ToString())){data.ModifyLocked(()=>{data.IsReceived=true;data.ReceiveTime=DateTime.Now;});returnTrySaveToDb(new[]{data},true);//第二个参数true表示同步更新}returnfalse;}protectedboolInitUserCache(intuserId){varfilter=newDbDataFilter();filter.Parameters=newParameters();if(userId>0){filter.Condition="IsReceived = @IsReceived AND UserID = @UserID";filter.Parameters.Add("@UserID",userId);}else{filter.Condition="IsReceived = @IsReceived";}filter.Parameters.Add("@IsReceived",false);List<PayOrder>dataList;if(TryLoadFromDb(filter,outdataList)){foreach(varpayOrderindataList){PayOrderdata;if(!TryGet(payOrder.ID.ToString(),outdata)){TryAdd(payOrder.ID.ToString(),payOrder);}}returntrue;}returnfalse;}protectedoverrideboolInitCache(){returnInitUserCache(0);}}

(3) 调用代码

privatevoidPayOrderCheck(){PayOrderModuleorderModule=newPayOrderModule();varlist=orderModule.FindAll();foreach(varpayOrderinlist){varuserRole=PersonalCacheStruct.Get<UserRole>(payOrder.UserID.ToString(),false,payOrder.UserID);if(orderModule.ReceiveSuccess(payOrder)){varroleModule=newRoleModule(userRole);roleModule.AddMoney((uint)payOrder.Memory);}}}

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content
ScutGame edited this page Jul 6, 2015 · 3 revisions

此章节介绍如何使用服务端的自定义Cache缓存

自定义缓存模型

Scut提供了MemoryCacheStruct类处理自定的缓存模型。

自定义实体

通过继承MemoryEntity基类,扩展自己的实体对象,需要重载GetKeyCode方法指定对象的主键值;此实体也会自己创建数据库表的。

自定义数据加载

通过继承MemoryCacheStruct类,重载InitCache方法,处理自己需要的加载逻辑;此类并提供了从DB或Redis库加载数据的TryLoadFromDb和TryLoadFromRedis方法,需要自定实现将数据反序列化为实体对象,可以重载SetPropertyValue方法。

自定义更新机制

通过继承MemoryCacheStruct类,可定义方法调用它提供的TrySaveToDb和TrySaveToRedis方法,将实体对象更新到Db和Redis库;需要自定实现将实体对象序列化可以重载GetPropertyValue方法。

订单示例

实现步骤

(1) 定义实体:实现定义中Index属性表示需要创建的索引字段(多个字段用','号分隔),IsUnique是指定字段为唯一约束;

/// <summary>/// 充值订单/// </summary>[EntityTable(CacheType.None,DbCofingKeys.DataKey,StorageType=StorageType.ReadWriteDB,Indexs=new[]{"UserID"})]publicclassPayOrder:MemoryEntity{/// <summary>/// 自增编号,主键/// </summary>[EntityField(true,IsIdentity=true)]publiclongID{get;set;}/// <summary>/// 订单号/// </summary>[EntityField(IsUnique=true,Isnullable=false)]publicstringOrderNo{get;set;}/// <summary>/// /// </summary>[EntityField(Isnullable=false)]publicintUserID{get;set;}/// <summary>/// 游戏代币/// </summary>[EntityField(Isnullable=false)]publicintMemory{get;set;}/// <summary>/// 是否已领取/// </summary>[EntityField]publicboolIsReceived{get;set;}/// <summary>/// 下单时间/// </summary>[EntityField(Isnullable=false)]publicDateTimeCreateTime{get;set;}/// <summary>/// 领取时间/// </summary>[EntityField]publicDateTimeReceiveTime{get;set;}/// <summary>/// /// </summary>/// <returns></returns>publicoverridestringGetKeyCode(){returnID.ToString();}

(2) 定义缓存结构

/// <summary>/// 充值订单模块/// </summary>publicclassPayOrderModule:MemoryCacheStruct<PayOrder>{/// <summary>/// 刷新新订单/// </summary>/// <param name="userId"></param>/// <returns></returns>publicboolRefresh(intuserId){returnInitUserCache(userId);}/// <summary>/// 接收成功/// </summary>/// <param name="data"></param>/// <returns></returns>publicboolReceiveSuccess(PayOrderdata){if(TryRemove(data.ID.ToString())){data.ModifyLocked(()=>{data.IsReceived=true;data.ReceiveTime=DateTime.Now;});returnTrySaveToDb(new[]{data},true);//第二个参数true表示同步更新}returnfalse;}protectedboolInitUserCache(intuserId){varfilter=newDbDataFilter();filter.Parameters=newParameters();if(userId>0){filter.Condition="IsReceived = @IsReceived AND UserID = @UserID";filter.Parameters.Add("@UserID",userId);}else{filter.Condition="IsReceived = @IsReceived";}filter.Parameters.Add("@IsReceived",false);List<PayOrder>dataList;if(TryLoadFromDb(filter,outdataList)){foreach(varpayOrderindataList){PayOrderdata;if(!TryGet(payOrder.ID.ToString(),outdata)){TryAdd(payOrder.ID.ToString(),payOrder);}}returntrue;}returnfalse;}protectedoverrideboolInitCache(){returnInitUserCache(0);}}

(3) 调用代码

privatevoidPayOrderCheck(){PayOrderModuleorderModule=newPayOrderModule();varlist=orderModule.FindAll();foreach(varpayOrderinlist){varuserRole=PersonalCacheStruct.Get<UserRole>(payOrder.UserID.ToString(),false,payOrder.UserID);if(orderModule.ReceiveSuccess(payOrder)){varroleModule=newRoleModule(userRole);roleModule.AddMoney((uint)payOrder.Memory);}}}

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