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@Team-Immersive-Intelligence

Team Immersive Intelligence

United Minecraft Modders working on the addon Immersive Intelligence.

II Logo

DiscordBecome a Patron!Maven Repository

Who are you?

We are a group of Minecraft modders, who mainly work on the mod Immersive Intelligence, an addon to Immersive Engineering.
We plan to expand our portfolio of mods with new IE addons, to enhance the game even further.
We do it as volunteers - people who just want to enjoy the game modded in their way ^^

How it all began?

II started with @Pabilo8, in April/May 2019. Since then, the mod has grown and many new features, planned back then were implemented.
Then, the team expanded, with @Carver - the modeller and later @Schäferd - the graphics artist, joining the efforts.
At the moment, the team has 12 Members, organised into departments, and a few pending Cadets.

For licensing of any of our technologies, please message the Infrastructure Engineer, @GabrielV or the Team Leader, @Pabilo8.

Do you accept new members?

Sure! II has become a big project. Due to lack of time (uni, work) of our members, the progress is very slow.
We are in need of a:

  • Java Programmer - who will join Code Department in the coding efforts
  • Sound Designer - for making various Machine Noises™

If you want to join our efforts, check out our website and send us your application.

What else do you do?

Aside all mentioned above, we also do research on new technologies in minecraft modding, such as

  • Our animated 3D model format - AMT and the IIToolkit plugin for Blockbench offering embedded model parts and export options
  • ModWorks - an annotation processor that allows generating minecraft resources like item models and sound file entries
  • Mk. X Build System - a modern build system for Minecraft 1.12 mods, powered by Java 25, Gradle 9.6.1 and RetroFuturaGradle; it is a part of our IEAddon Template Repository
  • Our open-source, royalty-free sounds repository website, SoundDepot
  • Motion capture technology for character animations using the Xbox 360 Kinect sensor

and a variety of utilities for Minecraft Modders.

Our main plan and final goal is to create a big Modpack, based on the Immersive mod family, which will be like no modpack you've seen before... ^^

Pinned Loading

  1. ImmersiveIntelligenceImmersiveIntelligencePublic

    An addon for Immersive Engineering focused on Electronics, Warfare, Logistics and Intelligence

    Java 105 45

  2. ModworksProcessorModworksProcessorPublic

    Annotation Processor used to generate code and resources for our IE addons.

    Java 1

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
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(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Team Immersive Intelligence · GitHub
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@Team-Immersive-Intelligence

Team Immersive Intelligence

United Minecraft Modders working on the addon Immersive Intelligence.

II Logo

DiscordBecome a Patron!Maven Repository

Who are you?

We are a group of Minecraft modders, who mainly work on the mod Immersive Intelligence, an addon to Immersive Engineering.
We plan to expand our portfolio of mods with new IE addons, to enhance the game even further.
We do it as volunteers - people who just want to enjoy the game modded in their way ^^

How it all began?

II started with @Pabilo8, in April/May 2019. Since then, the mod has grown and many new features, planned back then were implemented.
Then, the team expanded, with @Carver - the modeller and later @Schäferd - the graphics artist, joining the efforts.
At the moment, the team has 12 Members, organised into departments, and a few pending Cadets.

For licensing of any of our technologies, please message the Infrastructure Engineer, @GabrielV or the Team Leader, @Pabilo8.

Do you accept new members?

Sure! II has become a big project. Due to lack of time (uni, work) of our members, the progress is very slow.
We are in need of a:

  • Java Programmer - who will join Code Department in the coding efforts
  • Sound Designer - for making various Machine Noises™

If you want to join our efforts, check out our website and send us your application.

What else do you do?

Aside all mentioned above, we also do research on new technologies in minecraft modding, such as

  • Our animated 3D model format - AMT and the IIToolkit plugin for Blockbench offering embedded model parts and export options
  • ModWorks - an annotation processor that allows generating minecraft resources like item models and sound file entries
  • Mk. X Build System - a modern build system for Minecraft 1.12 mods, powered by Java 25, Gradle 9.6.1 and RetroFuturaGradle; it is a part of our IEAddon Template Repository
  • Our open-source, royalty-free sounds repository website, SoundDepot
  • Motion capture technology for character animations using the Xbox 360 Kinect sensor

and a variety of utilities for Minecraft Modders.

Our main plan and final goal is to create a big Modpack, based on the Immersive mod family, which will be like no modpack you've seen before... ^^

Pinned Loading

  1. ImmersiveIntelligenceImmersiveIntelligencePublic

    An addon for Immersive Engineering focused on Electronics, Warfare, Logistics and Intelligence

    Java 105 45

  2. ModworksProcessorModworksProcessorPublic

    Annotation Processor used to generate code and resources for our IE addons.

    Java 1

Repositories

Showing 10 of 23 repositories

Top languages

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Most used topics

Loading…

, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Team Immersive Intelligence · GitHub
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@Team-Immersive-Intelligence

Team Immersive Intelligence

United Minecraft Modders working on the addon Immersive Intelligence.

II Logo

DiscordBecome a Patron!Maven Repository

Who are you?

We are a group of Minecraft modders, who mainly work on the mod Immersive Intelligence, an addon to Immersive Engineering.
We plan to expand our portfolio of mods with new IE addons, to enhance the game even further.
We do it as volunteers - people who just want to enjoy the game modded in their way ^^

How it all began?

II started with @Pabilo8, in April/May 2019. Since then, the mod has grown and many new features, planned back then were implemented.
Then, the team expanded, with @Carver - the modeller and later @Schäferd - the graphics artist, joining the efforts.
At the moment, the team has 12 Members, organised into departments, and a few pending Cadets.

For licensing of any of our technologies, please message the Infrastructure Engineer, @GabrielV or the Team Leader, @Pabilo8.

Do you accept new members?

Sure! II has become a big project. Due to lack of time (uni, work) of our members, the progress is very slow.
We are in need of a:

  • Java Programmer - who will join Code Department in the coding efforts
  • Sound Designer - for making various Machine Noises™

If you want to join our efforts, check out our website and send us your application.

What else do you do?

Aside all mentioned above, we also do research on new technologies in minecraft modding, such as

  • Our animated 3D model format - AMT and the IIToolkit plugin for Blockbench offering embedded model parts and export options
  • ModWorks - an annotation processor that allows generating minecraft resources like item models and sound file entries
  • Mk. X Build System - a modern build system for Minecraft 1.12 mods, powered by Java 25, Gradle 9.6.1 and RetroFuturaGradle; it is a part of our IEAddon Template Repository
  • Our open-source, royalty-free sounds repository website, SoundDepot
  • Motion capture technology for character animations using the Xbox 360 Kinect sensor

and a variety of utilities for Minecraft Modders.

Our main plan and final goal is to create a big Modpack, based on the Immersive mod family, which will be like no modpack you've seen before... ^^

Pinned Loading

  1. ImmersiveIntelligenceImmersiveIntelligencePublic

    An addon for Immersive Engineering focused on Electronics, Warfare, Logistics and Intelligence

    Java 105 45

  2. ModworksProcessorModworksProcessorPublic

    Annotation Processor used to generate code and resources for our IE addons.

    Java 1

Repositories

Showing 10 of 23 repositories

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Team Immersive Intelligence · GitHub
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@Team-Immersive-Intelligence

Team Immersive Intelligence

United Minecraft Modders working on the addon Immersive Intelligence.

II Logo

DiscordBecome a Patron!Maven Repository

Who are you?

We are a group of Minecraft modders, who mainly work on the mod Immersive Intelligence, an addon to Immersive Engineering.
We plan to expand our portfolio of mods with new IE addons, to enhance the game even further.
We do it as volunteers - people who just want to enjoy the game modded in their way ^^

How it all began?

II started with @Pabilo8, in April/May 2019. Since then, the mod has grown and many new features, planned back then were implemented.
Then, the team expanded, with @Carver - the modeller and later @Schäferd - the graphics artist, joining the efforts.
At the moment, the team has 12 Members, organised into departments, and a few pending Cadets.

For licensing of any of our technologies, please message the Infrastructure Engineer, @GabrielV or the Team Leader, @Pabilo8.

Do you accept new members?

Sure! II has become a big project. Due to lack of time (uni, work) of our members, the progress is very slow.
We are in need of a:

  • Java Programmer - who will join Code Department in the coding efforts
  • Sound Designer - for making various Machine Noises™

If you want to join our efforts, check out our website and send us your application.

What else do you do?

Aside all mentioned above, we also do research on new technologies in minecraft modding, such as

  • Our animated 3D model format - AMT and the IIToolkit plugin for Blockbench offering embedded model parts and export options
  • ModWorks - an annotation processor that allows generating minecraft resources like item models and sound file entries
  • Mk. X Build System - a modern build system for Minecraft 1.12 mods, powered by Java 25, Gradle 9.6.1 and RetroFuturaGradle; it is a part of our IEAddon Template Repository
  • Our open-source, royalty-free sounds repository website, SoundDepot
  • Motion capture technology for character animations using the Xbox 360 Kinect sensor

and a variety of utilities for Minecraft Modders.

Our main plan and final goal is to create a big Modpack, based on the Immersive mod family, which will be like no modpack you've seen before... ^^

Pinned Loading

  1. ImmersiveIntelligenceImmersiveIntelligencePublic

    An addon for Immersive Engineering focused on Electronics, Warfare, Logistics and Intelligence

    Java 105 45

  2. ModworksProcessorModworksProcessorPublic

    Annotation Processor used to generate code and resources for our IE addons.

    Java 1

Repositories

Showing 10 of 23 repositories

Top languages

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Most used topics

Loading…

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' Team Immersive Intelligence · GitHub
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@Team-Immersive-Intelligence

Team Immersive Intelligence

United Minecraft Modders working on the addon Immersive Intelligence.

II Logo

DiscordBecome a Patron!Maven Repository

Who are you?

We are a group of Minecraft modders, who mainly work on the mod Immersive Intelligence, an addon to Immersive Engineering.
We plan to expand our portfolio of mods with new IE addons, to enhance the game even further.
We do it as volunteers - people who just want to enjoy the game modded in their way ^^

How it all began?

II started with @Pabilo8, in April/May 2019. Since then, the mod has grown and many new features, planned back then were implemented.
Then, the team expanded, with @Carver - the modeller and later @Schäferd - the graphics artist, joining the efforts.
At the moment, the team has 12 Members, organised into departments, and a few pending Cadets.

For licensing of any of our technologies, please message the Infrastructure Engineer, @GabrielV or the Team Leader, @Pabilo8.

Do you accept new members?

Sure! II has become a big project. Due to lack of time (uni, work) of our members, the progress is very slow.
We are in need of a:

  • Java Programmer - who will join Code Department in the coding efforts
  • Sound Designer - for making various Machine Noises™

If you want to join our efforts, check out our website and send us your application.

What else do you do?

Aside all mentioned above, we also do research on new technologies in minecraft modding, such as

  • Our animated 3D model format - AMT and the IIToolkit plugin for Blockbench offering embedded model parts and export options
  • ModWorks - an annotation processor that allows generating minecraft resources like item models and sound file entries
  • Mk. X Build System - a modern build system for Minecraft 1.12 mods, powered by Java 25, Gradle 9.6.1 and RetroFuturaGradle; it is a part of our IEAddon Template Repository
  • Our open-source, royalty-free sounds repository website, SoundDepot
  • Motion capture technology for character animations using the Xbox 360 Kinect sensor

and a variety of utilities for Minecraft Modders.

Our main plan and final goal is to create a big Modpack, based on the Immersive mod family, which will be like no modpack you've seen before... ^^

Pinned Loading

  1. ImmersiveIntelligenceImmersiveIntelligencePublic

    An addon for Immersive Engineering focused on Electronics, Warfare, Logistics and Intelligence

    Java 105 45

  2. ModworksProcessorModworksProcessorPublic

    Annotation Processor used to generate code and resources for our IE addons.

    Java 1

Repositories

Showing 10 of 23 repositories

Top languages

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Loading…

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Team Immersive Intelligence · GitHub
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@Team-Immersive-Intelligence

Team Immersive Intelligence

United Minecraft Modders working on the addon Immersive Intelligence.

II Logo

DiscordBecome a Patron!Maven Repository

Who are you?

We are a group of Minecraft modders, who mainly work on the mod Immersive Intelligence, an addon to Immersive Engineering.
We plan to expand our portfolio of mods with new IE addons, to enhance the game even further.
We do it as volunteers - people who just want to enjoy the game modded in their way ^^

How it all began?

II started with @Pabilo8, in April/May 2019. Since then, the mod has grown and many new features, planned back then were implemented.
Then, the team expanded, with @Carver - the modeller and later @Schäferd - the graphics artist, joining the efforts.
At the moment, the team has 12 Members, organised into departments, and a few pending Cadets.

For licensing of any of our technologies, please message the Infrastructure Engineer, @GabrielV or the Team Leader, @Pabilo8.

Do you accept new members?

Sure! II has become a big project. Due to lack of time (uni, work) of our members, the progress is very slow.
We are in need of a:

  • Java Programmer - who will join Code Department in the coding efforts
  • Sound Designer - for making various Machine Noises™

If you want to join our efforts, check out our website and send us your application.

What else do you do?

Aside all mentioned above, we also do research on new technologies in minecraft modding, such as

  • Our animated 3D model format - AMT and the IIToolkit plugin for Blockbench offering embedded model parts and export options
  • ModWorks - an annotation processor that allows generating minecraft resources like item models and sound file entries
  • Mk. X Build System - a modern build system for Minecraft 1.12 mods, powered by Java 25, Gradle 9.6.1 and RetroFuturaGradle; it is a part of our IEAddon Template Repository
  • Our open-source, royalty-free sounds repository website, SoundDepot
  • Motion capture technology for character animations using the Xbox 360 Kinect sensor

and a variety of utilities for Minecraft Modders.

Our main plan and final goal is to create a big Modpack, based on the Immersive mod family, which will be like no modpack you've seen before... ^^

Pinned Loading

  1. ImmersiveIntelligenceImmersiveIntelligencePublic

    An addon for Immersive Engineering focused on Electronics, Warfare, Logistics and Intelligence

    Java 105 45

  2. ModworksProcessorModworksProcessorPublic

    Annotation Processor used to generate code and resources for our IE addons.

    Java 1

Repositories

Showing 10 of 23 repositories

Top languages

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Most used topics

Loading…

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Team Immersive Intelligence · GitHub
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@Team-Immersive-Intelligence

Team Immersive Intelligence

United Minecraft Modders working on the addon Immersive Intelligence.

II Logo

DiscordBecome a Patron!Maven Repository

Who are you?

We are a group of Minecraft modders, who mainly work on the mod Immersive Intelligence, an addon to Immersive Engineering.
We plan to expand our portfolio of mods with new IE addons, to enhance the game even further.
We do it as volunteers - people who just want to enjoy the game modded in their way ^^

How it all began?

II started with @Pabilo8, in April/May 2019. Since then, the mod has grown and many new features, planned back then were implemented.
Then, the team expanded, with @Carver - the modeller and later @Schäferd - the graphics artist, joining the efforts.
At the moment, the team has 12 Members, organised into departments, and a few pending Cadets.

For licensing of any of our technologies, please message the Infrastructure Engineer, @GabrielV or the Team Leader, @Pabilo8.

Do you accept new members?

Sure! II has become a big project. Due to lack of time (uni, work) of our members, the progress is very slow.
We are in need of a:

  • Java Programmer - who will join Code Department in the coding efforts
  • Sound Designer - for making various Machine Noises™

If you want to join our efforts, check out our website and send us your application.

What else do you do?

Aside all mentioned above, we also do research on new technologies in minecraft modding, such as

  • Our animated 3D model format - AMT and the IIToolkit plugin for Blockbench offering embedded model parts and export options
  • ModWorks - an annotation processor that allows generating minecraft resources like item models and sound file entries
  • Mk. X Build System - a modern build system for Minecraft 1.12 mods, powered by Java 25, Gradle 9.6.1 and RetroFuturaGradle; it is a part of our IEAddon Template Repository
  • Our open-source, royalty-free sounds repository website, SoundDepot
  • Motion capture technology for character animations using the Xbox 360 Kinect sensor

and a variety of utilities for Minecraft Modders.

Our main plan and final goal is to create a big Modpack, based on the Immersive mod family, which will be like no modpack you've seen before... ^^

Pinned Loading

  1. ImmersiveIntelligenceImmersiveIntelligencePublic

    An addon for Immersive Engineering focused on Electronics, Warfare, Logistics and Intelligence

    Java 105 45

  2. ModworksProcessorModworksProcessorPublic

    Annotation Processor used to generate code and resources for our IE addons.

    Java 1

Repositories

Showing 10 of 23 repositories

Top languages

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Most used topics

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); Team Immersive Intelligence · GitHub
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@Team-Immersive-Intelligence

Team Immersive Intelligence

United Minecraft Modders working on the addon Immersive Intelligence.

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Who are you?

We are a group of Minecraft modders, who mainly work on the mod Immersive Intelligence, an addon to Immersive Engineering.
We plan to expand our portfolio of mods with new IE addons, to enhance the game even further.
We do it as volunteers - people who just want to enjoy the game modded in their way ^^

How it all began?

II started with @Pabilo8, in April/May 2019. Since then, the mod has grown and many new features, planned back then were implemented.
Then, the team expanded, with @Carver - the modeller and later @Schäferd - the graphics artist, joining the efforts.
At the moment, the team has 12 Members, organised into departments, and a few pending Cadets.

For licensing of any of our technologies, please message the Infrastructure Engineer, @GabrielV or the Team Leader, @Pabilo8.

Do you accept new members?

Sure! II has become a big project. Due to lack of time (uni, work) of our members, the progress is very slow.
We are in need of a:

  • Java Programmer - who will join Code Department in the coding efforts
  • Sound Designer - for making various Machine Noises™

If you want to join our efforts, check out our website and send us your application.

What else do you do?

Aside all mentioned above, we also do research on new technologies in minecraft modding, such as

  • Our animated 3D model format - AMT and the IIToolkit plugin for Blockbench offering embedded model parts and export options
  • ModWorks - an annotation processor that allows generating minecraft resources like item models and sound file entries
  • Mk. X Build System - a modern build system for Minecraft 1.12 mods, powered by Java 25, Gradle 9.6.1 and RetroFuturaGradle; it is a part of our IEAddon Template Repository
  • Our open-source, royalty-free sounds repository website, SoundDepot
  • Motion capture technology for character animations using the Xbox 360 Kinect sensor

and a variety of utilities for Minecraft Modders.

Our main plan and final goal is to create a big Modpack, based on the Immersive mod family, which will be like no modpack you've seen before... ^^

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  1. ImmersiveIntelligenceImmersiveIntelligencePublic

    An addon for Immersive Engineering focused on Electronics, Warfare, Logistics and Intelligence

    Java 105 45

  2. ModworksProcessorModworksProcessorPublic

    Annotation Processor used to generate code and resources for our IE addons.

    Java 1

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