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ModWorks Logo

DiscordJitpackSupport me on PatreonTests Passing

Description

ModWorks is an annotation processor and resource/code generator designed for minecraft mods, in particular our 1.12.2 addon to Immersive Engineering called Immersive Intelligence. In its current state the processor offers:

  • sounds.json file generation based on annotated SoundEvent variables
  • mcmod.info file generation based on data passed by gradle build script
  • json file generation for simple item models
  • json file generation for simple blockstates

Usage

ModWorks can be used as a part of Team II's Mod Setup Script Mk.4/5 or standalone.

To use ModWorks in a generic Minecraft Mod environment add

sourceSets.main.java.srcDirs+=['src/main/generated/java']
sourceSets.main.resources.srcDirs+=['src/main/generated/resources']
repositories {
maven { url 'https://jitpack.io' }
}
dependencies {
annotationProcessor 'com.github.Team-Immersive-Intelligence:ModworksProcessor:1.1.2'
compileOnly 'com.github.Team-Immersive-Intelligence:ModworksProcessor:1.1.2'
}
compileJava {
options.annotationProcessorGeneratedSourcesDirectory=project.file("src/main/generated")
options.compilerArgs.addAll([
'-Amodworks.modid=MODNAME', //MOD ID HERE'-Amodworks.resourcedir=resources', //RESOURCE FOLDER NAME'-Amodworks.javadir=java'//JAVA FOLDER NAME
])
}

to your build.gradle script.

To activate ModWorks in a Mod Setup Script Mk.4/5 environment change the ii_useModworksPreprocessor option to true.


In case you want to use it, please contact @Pabilo8 or another Team II member to get proper support, we're happy when someone wants to use our technology and will give support in integrating it.

Feel free to join the mod's Discord Server to have a chat with the devs and community.

Please report any bugs you find in the 'issues' tab.

About

Annotation Processor used to generate code and resources for our IE addons.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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ModWorks Logo

DiscordJitpackSupport me on PatreonTests Passing

Description

ModWorks is an annotation processor and resource/code generator designed for minecraft mods, in particular our 1.12.2 addon to Immersive Engineering called Immersive Intelligence. In its current state the processor offers:

  • sounds.json file generation based on annotated SoundEvent variables
  • mcmod.info file generation based on data passed by gradle build script
  • json file generation for simple item models
  • json file generation for simple blockstates

Usage

ModWorks can be used as a part of Team II's Mod Setup Script Mk.4/5 or standalone.

To use ModWorks in a generic Minecraft Mod environment add

sourceSets.main.java.srcDirs+=['src/main/generated/java']
sourceSets.main.resources.srcDirs+=['src/main/generated/resources']
repositories {
maven { url 'https://jitpack.io' }
}
dependencies {
annotationProcessor 'com.github.Team-Immersive-Intelligence:ModworksProcessor:1.1.2'
compileOnly 'com.github.Team-Immersive-Intelligence:ModworksProcessor:1.1.2'
}
compileJava {
options.annotationProcessorGeneratedSourcesDirectory=project.file("src/main/generated")
options.compilerArgs.addAll([
'-Amodworks.modid=MODNAME', //MOD ID HERE'-Amodworks.resourcedir=resources', //RESOURCE FOLDER NAME'-Amodworks.javadir=java'//JAVA FOLDER NAME
])
}

to your build.gradle script.

To activate ModWorks in a Mod Setup Script Mk.4/5 environment change the ii_useModworksPreprocessor option to true.


In case you want to use it, please contact @Pabilo8 or another Team II member to get proper support, we're happy when someone wants to use our technology and will give support in integrating it.

Feel free to join the mod's Discord Server to have a chat with the devs and community.

Please report any bugs you find in the 'issues' tab.

About

Annotation Processor used to generate code and resources for our IE addons.

Topics

Resources

Stars

1 star

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0 watching

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Packages

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

ModWorks Logo

DiscordJitpackSupport me on PatreonTests Passing

Description

ModWorks is an annotation processor and resource/code generator designed for minecraft mods, in particular our 1.12.2 addon to Immersive Engineering called Immersive Intelligence. In its current state the processor offers:

  • sounds.json file generation based on annotated SoundEvent variables
  • mcmod.info file generation based on data passed by gradle build script
  • json file generation for simple item models
  • json file generation for simple blockstates

Usage

ModWorks can be used as a part of Team II's Mod Setup Script Mk.4/5 or standalone.

To use ModWorks in a generic Minecraft Mod environment add

sourceSets.main.java.srcDirs+=['src/main/generated/java']
sourceSets.main.resources.srcDirs+=['src/main/generated/resources']
repositories {
maven { url 'https://jitpack.io' }
}
dependencies {
annotationProcessor 'com.github.Team-Immersive-Intelligence:ModworksProcessor:1.1.2'
compileOnly 'com.github.Team-Immersive-Intelligence:ModworksProcessor:1.1.2'
}
compileJava {
options.annotationProcessorGeneratedSourcesDirectory=project.file("src/main/generated")
options.compilerArgs.addAll([
'-Amodworks.modid=MODNAME', //MOD ID HERE'-Amodworks.resourcedir=resources', //RESOURCE FOLDER NAME'-Amodworks.javadir=java'//JAVA FOLDER NAME
])
}

to your build.gradle script.

To activate ModWorks in a Mod Setup Script Mk.4/5 environment change the ii_useModworksPreprocessor option to true.


In case you want to use it, please contact @Pabilo8 or another Team II member to get proper support, we're happy when someone wants to use our technology and will give support in integrating it.

Feel free to join the mod's Discord Server to have a chat with the devs and community.

Please report any bugs you find in the 'issues' tab.

About

Annotation Processor used to generate code and resources for our IE addons.

Topics

Resources

Stars

1 star

Watchers

0 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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ModWorks Logo

DiscordJitpackSupport me on PatreonTests Passing

Description

ModWorks is an annotation processor and resource/code generator designed for minecraft mods, in particular our 1.12.2 addon to Immersive Engineering called Immersive Intelligence. In its current state the processor offers:

  • sounds.json file generation based on annotated SoundEvent variables
  • mcmod.info file generation based on data passed by gradle build script
  • json file generation for simple item models
  • json file generation for simple blockstates

Usage

ModWorks can be used as a part of Team II's Mod Setup Script Mk.4/5 or standalone.

To use ModWorks in a generic Minecraft Mod environment add

sourceSets.main.java.srcDirs+=['src/main/generated/java']
sourceSets.main.resources.srcDirs+=['src/main/generated/resources']
repositories {
maven { url 'https://jitpack.io' }
}
dependencies {
annotationProcessor 'com.github.Team-Immersive-Intelligence:ModworksProcessor:1.1.2'
compileOnly 'com.github.Team-Immersive-Intelligence:ModworksProcessor:1.1.2'
}
compileJava {
options.annotationProcessorGeneratedSourcesDirectory=project.file("src/main/generated")
options.compilerArgs.addAll([
'-Amodworks.modid=MODNAME', //MOD ID HERE'-Amodworks.resourcedir=resources', //RESOURCE FOLDER NAME'-Amodworks.javadir=java'//JAVA FOLDER NAME
])
}

to your build.gradle script.

To activate ModWorks in a Mod Setup Script Mk.4/5 environment change the ii_useModworksPreprocessor option to true.


In case you want to use it, please contact @Pabilo8 or another Team II member to get proper support, we're happy when someone wants to use our technology and will give support in integrating it.

Feel free to join the mod's Discord Server to have a chat with the devs and community.

Please report any bugs you find in the 'issues' tab.

About

Annotation Processor used to generate code and resources for our IE addons.

Topics

Resources

Stars

1 star

Watchers

0 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Repository files navigation

ModWorks Logo

DiscordJitpackSupport me on PatreonTests Passing

Description

ModWorks is an annotation processor and resource/code generator designed for minecraft mods, in particular our 1.12.2 addon to Immersive Engineering called Immersive Intelligence. In its current state the processor offers:

  • sounds.json file generation based on annotated SoundEvent variables
  • mcmod.info file generation based on data passed by gradle build script
  • json file generation for simple item models
  • json file generation for simple blockstates

Usage

ModWorks can be used as a part of Team II's Mod Setup Script Mk.4/5 or standalone.

To use ModWorks in a generic Minecraft Mod environment add

sourceSets.main.java.srcDirs+=['src/main/generated/java']
sourceSets.main.resources.srcDirs+=['src/main/generated/resources']
repositories {
maven { url 'https://jitpack.io' }
}
dependencies {
annotationProcessor 'com.github.Team-Immersive-Intelligence:ModworksProcessor:1.1.2'
compileOnly 'com.github.Team-Immersive-Intelligence:ModworksProcessor:1.1.2'
}
compileJava {
options.annotationProcessorGeneratedSourcesDirectory=project.file("src/main/generated")
options.compilerArgs.addAll([
'-Amodworks.modid=MODNAME', //MOD ID HERE'-Amodworks.resourcedir=resources', //RESOURCE FOLDER NAME'-Amodworks.javadir=java'//JAVA FOLDER NAME
])
}

to your build.gradle script.

To activate ModWorks in a Mod Setup Script Mk.4/5 environment change the ii_useModworksPreprocessor option to true.


In case you want to use it, please contact @Pabilo8 or another Team II member to get proper support, we're happy when someone wants to use our technology and will give support in integrating it.

Feel free to join the mod's Discord Server to have a chat with the devs and community.

Please report any bugs you find in the 'issues' tab.

About

Annotation Processor used to generate code and resources for our IE addons.

Topics

Resources

Stars

1 star

Watchers

0 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

ModWorks Logo

DiscordJitpackSupport me on PatreonTests Passing

Description

ModWorks is an annotation processor and resource/code generator designed for minecraft mods, in particular our 1.12.2 addon to Immersive Engineering called Immersive Intelligence. In its current state the processor offers:

  • sounds.json file generation based on annotated SoundEvent variables
  • mcmod.info file generation based on data passed by gradle build script
  • json file generation for simple item models
  • json file generation for simple blockstates

Usage

ModWorks can be used as a part of Team II's Mod Setup Script Mk.4/5 or standalone.

To use ModWorks in a generic Minecraft Mod environment add

sourceSets.main.java.srcDirs+=['src/main/generated/java']
sourceSets.main.resources.srcDirs+=['src/main/generated/resources']
repositories {
maven { url 'https://jitpack.io' }
}
dependencies {
annotationProcessor 'com.github.Team-Immersive-Intelligence:ModworksProcessor:1.1.2'
compileOnly 'com.github.Team-Immersive-Intelligence:ModworksProcessor:1.1.2'
}
compileJava {
options.annotationProcessorGeneratedSourcesDirectory=project.file("src/main/generated")
options.compilerArgs.addAll([
'-Amodworks.modid=MODNAME', //MOD ID HERE'-Amodworks.resourcedir=resources', //RESOURCE FOLDER NAME'-Amodworks.javadir=java'//JAVA FOLDER NAME
])
}

to your build.gradle script.

To activate ModWorks in a Mod Setup Script Mk.4/5 environment change the ii_useModworksPreprocessor option to true.


In case you want to use it, please contact @Pabilo8 or another Team II member to get proper support, we're happy when someone wants to use our technology and will give support in integrating it.

Feel free to join the mod's Discord Server to have a chat with the devs and community.

Please report any bugs you find in the 'issues' tab.

About

Annotation Processor used to generate code and resources for our IE addons.

Topics

Resources

Stars

1 star

Watchers

0 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

ModWorks Logo

DiscordJitpackSupport me on PatreonTests Passing

Description

ModWorks is an annotation processor and resource/code generator designed for minecraft mods, in particular our 1.12.2 addon to Immersive Engineering called Immersive Intelligence. In its current state the processor offers:

  • sounds.json file generation based on annotated SoundEvent variables
  • mcmod.info file generation based on data passed by gradle build script
  • json file generation for simple item models
  • json file generation for simple blockstates

Usage

ModWorks can be used as a part of Team II's Mod Setup Script Mk.4/5 or standalone.

To use ModWorks in a generic Minecraft Mod environment add

sourceSets.main.java.srcDirs+=['src/main/generated/java']
sourceSets.main.resources.srcDirs+=['src/main/generated/resources']
repositories {
maven { url 'https://jitpack.io' }
}
dependencies {
annotationProcessor 'com.github.Team-Immersive-Intelligence:ModworksProcessor:1.1.2'
compileOnly 'com.github.Team-Immersive-Intelligence:ModworksProcessor:1.1.2'
}
compileJava {
options.annotationProcessorGeneratedSourcesDirectory=project.file("src/main/generated")
options.compilerArgs.addAll([
'-Amodworks.modid=MODNAME', //MOD ID HERE'-Amodworks.resourcedir=resources', //RESOURCE FOLDER NAME'-Amodworks.javadir=java'//JAVA FOLDER NAME
])
}

to your build.gradle script.

To activate ModWorks in a Mod Setup Script Mk.4/5 environment change the ii_useModworksPreprocessor option to true.


In case you want to use it, please contact @Pabilo8 or another Team II member to get proper support, we're happy when someone wants to use our technology and will give support in integrating it.

Feel free to join the mod's Discord Server to have a chat with the devs and community.

Please report any bugs you find in the 'issues' tab.

About

Annotation Processor used to generate code and resources for our IE addons.

Topics

Resources

Stars

1 star

Watchers

0 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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ModWorks Logo

DiscordJitpackSupport me on PatreonTests Passing

Description

ModWorks is an annotation processor and resource/code generator designed for minecraft mods, in particular our 1.12.2 addon to Immersive Engineering called Immersive Intelligence. In its current state the processor offers:

  • sounds.json file generation based on annotated SoundEvent variables
  • mcmod.info file generation based on data passed by gradle build script
  • json file generation for simple item models
  • json file generation for simple blockstates

Usage

ModWorks can be used as a part of Team II's Mod Setup Script Mk.4/5 or standalone.

To use ModWorks in a generic Minecraft Mod environment add

sourceSets.main.java.srcDirs+=['src/main/generated/java']
sourceSets.main.resources.srcDirs+=['src/main/generated/resources']
repositories {
maven { url 'https://jitpack.io' }
}
dependencies {
annotationProcessor 'com.github.Team-Immersive-Intelligence:ModworksProcessor:1.1.2'
compileOnly 'com.github.Team-Immersive-Intelligence:ModworksProcessor:1.1.2'
}
compileJava {
options.annotationProcessorGeneratedSourcesDirectory=project.file("src/main/generated")
options.compilerArgs.addAll([
'-Amodworks.modid=MODNAME', //MOD ID HERE'-Amodworks.resourcedir=resources', //RESOURCE FOLDER NAME'-Amodworks.javadir=java'//JAVA FOLDER NAME
])
}

to your build.gradle script.

To activate ModWorks in a Mod Setup Script Mk.4/5 environment change the ii_useModworksPreprocessor option to true.


In case you want to use it, please contact @Pabilo8 or another Team II member to get proper support, we're happy when someone wants to use our technology and will give support in integrating it.

Feel free to join the mod's Discord Server to have a chat with the devs and community.

Please report any bugs you find in the 'issues' tab.

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Annotation Processor used to generate code and resources for our IE addons.

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