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Pull requests: TombEngine/Tomb-Editor

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Pull requests list

Add UnlockPage node
#1285 opened Aug 28, 2026 by TrainWrackCollaboratorLoading… Version 2.0
Potentially fix #1269
#1282 opened Aug 23, 2026 by NickelonyCollaboratorLoading…
Numerous fixes and adjustments to Conditional Relight
#1281 opened Aug 23, 2026 by NickelonyCollaboratorLoading…
9 tasks
Add air bubble / blood / weather nodes Tomb Editor nodes Task specific to TEN Nodes.
#1280 opened Aug 18, 2026 by Stranger1992MemberLoading…
Dynamic light nodes updates ready for review The Pull Request is finished and ready for review. Tomb Editor nodes Task specific to TEN Nodes.
#1279 opened Aug 16, 2026 by Stranger1992MemberLoading…
TR5 Wrecking Ball property system Additions to a property system (either TEN or TRX).
#1276 opened Aug 7, 2026 by Stranger1992MemberLoading… Version 2.0
Update PhotoMode nodes
#1274 opened Aug 1, 2026 by TrainWrackCollaboratorLoading… Version 2.0
Add CI, nightly builds and pull request build links
#1273 opened Jul 30, 2026 by rr-Loading…
Property System: PUNA_BOSS property system Additions to a property system (either TEN or TRX).
#1245 opened Jun 7, 2026 by Stranger1992Member Draft
Glow&move lights
#1236 opened Jun 1, 2026 by TrainWrackCollaborator Draft Version 2.1
Import texture names
#1235 opened Jun 1, 2026 by TrainWrackCollaborator Draft Version 2.1
Guard Level Settings static-mesh bindings against missing/stale merge entries bug Something isn't working as intended. ready for review The Pull Request is finished and ready for review.
#1212 opened Apr 20, 2026 by CopilotAILoading… Version 2.1
Move imported geometry GPU resources into per-renderer caches bug Something isn't working as intended. high priority Needs urgent attention. ready for review The Pull Request is finished and ready for review. renderer Renderer related task.
#1211 opened Apr 20, 2026 by CopilotAILoading… Version 2.1
Restrict portal shade interpolation to actual portal-edge vertices bug Something isn't working as intended. ready for review The Pull Request is finished and ready for review.
#1210 opened Apr 20, 2026 by CopilotAILoading… Version 2.1
Flatten diagonal wall QA/WS floordata collision to the exposed triangle bug Something isn't working as intended. ready for review The Pull Request is finished and ready for review.
#1208 opened Apr 20, 2026 by CopilotAILoading… Version 2.1
Prevent animation editor crashes on oversized numeric animation values bug Something isn't working as intended. ready for review The Pull Request is finished and ready for review.
#1201 opened Apr 19, 2026 by CopilotAILoading… Version 2.1
Preserve imported geometry normals when using Vertex Color lighting bug Something isn't working as intended. ready for review The Pull Request is finished and ready for review.
#1197 opened Apr 19, 2026 by CopilotAILoading… Version 2.1
Rebuild adjoining room geometry when pasting sectors near portals bug Something isn't working as intended. ready for review The Pull Request is finished and ready for review.
#1195 opened Apr 19, 2026 by CopilotAILoading… Version 2.1
Lua Intellisense enhancement A task which adds something new or improves on existing features. new feature This is a new feature task. ready for review The Pull Request is finished and ready for review.
#1187 opened Apr 11, 2026 by NickelonyCollaboratorLoading… Version 2.1
Update Timers node for tutorial enhancement A task which adds something new or improves on existing features. ready for review The Pull Request is finished and ready for review. Tomb Editor nodes Task specific to TEN Nodes.
#1185 opened Apr 7, 2026 by davidmarrCollaboratorLoading…
Swap skinned mesh from another slot / Unswap skinned mesh ready for review The Pull Request is finished and ready for review. Tomb Editor nodes Task specific to TEN Nodes.
#1168 opened Mar 26, 2026 by Stranger1992MemberLoading…
Fixed GRENADE_ANIM sound effect order to match classic games. easy Should be a quick task. no code Does not involve any changes to C# code. ready for review The Pull Request is finished and ready for review.
#1162 opened Mar 18, 2026 by Stranger1992MemberLoading…
ProTip!no:milestone will show everything without a milestone.
, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Pull requests · TombEngine/Tomb-Editor · GitHub
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Pull requests: TombEngine/Tomb-Editor

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Pull requests list

Add UnlockPage node
#1285 opened Aug 28, 2026 by TrainWrackCollaboratorLoading… Version 2.0
Potentially fix #1269
#1282 opened Aug 23, 2026 by NickelonyCollaboratorLoading…
Numerous fixes and adjustments to Conditional Relight
#1281 opened Aug 23, 2026 by NickelonyCollaboratorLoading…
9 tasks
Add air bubble / blood / weather nodes Tomb Editor nodes Task specific to TEN Nodes.
#1280 opened Aug 18, 2026 by Stranger1992MemberLoading…
Dynamic light nodes updates ready for review The Pull Request is finished and ready for review. Tomb Editor nodes Task specific to TEN Nodes.
#1279 opened Aug 16, 2026 by Stranger1992MemberLoading…
TR5 Wrecking Ball property system Additions to a property system (either TEN or TRX).
#1276 opened Aug 7, 2026 by Stranger1992MemberLoading… Version 2.0
Update PhotoMode nodes
#1274 opened Aug 1, 2026 by TrainWrackCollaboratorLoading… Version 2.0
Add CI, nightly builds and pull request build links
#1273 opened Jul 30, 2026 by rr-Loading…
Property System: PUNA_BOSS property system Additions to a property system (either TEN or TRX).
#1245 opened Jun 7, 2026 by Stranger1992Member Draft
Glow&move lights
#1236 opened Jun 1, 2026 by TrainWrackCollaborator Draft Version 2.1
Import texture names
#1235 opened Jun 1, 2026 by TrainWrackCollaborator Draft Version 2.1
Guard Level Settings static-mesh bindings against missing/stale merge entries bug Something isn't working as intended. ready for review The Pull Request is finished and ready for review.
#1212 opened Apr 20, 2026 by CopilotAILoading… Version 2.1
Move imported geometry GPU resources into per-renderer caches bug Something isn't working as intended. high priority Needs urgent attention. ready for review The Pull Request is finished and ready for review. renderer Renderer related task.
#1211 opened Apr 20, 2026 by CopilotAILoading… Version 2.1
Restrict portal shade interpolation to actual portal-edge vertices bug Something isn't working as intended. ready for review The Pull Request is finished and ready for review.
#1210 opened Apr 20, 2026 by CopilotAILoading… Version 2.1
Flatten diagonal wall QA/WS floordata collision to the exposed triangle bug Something isn't working as intended. ready for review The Pull Request is finished and ready for review.
#1208 opened Apr 20, 2026 by CopilotAILoading… Version 2.1
Prevent animation editor crashes on oversized numeric animation values bug Something isn't working as intended. ready for review The Pull Request is finished and ready for review.
#1201 opened Apr 19, 2026 by CopilotAILoading… Version 2.1
Preserve imported geometry normals when using Vertex Color lighting bug Something isn't working as intended. ready for review The Pull Request is finished and ready for review.
#1197 opened Apr 19, 2026 by CopilotAILoading… Version 2.1
Rebuild adjoining room geometry when pasting sectors near portals bug Something isn't working as intended. ready for review The Pull Request is finished and ready for review.
#1195 opened Apr 19, 2026 by CopilotAILoading… Version 2.1
Lua Intellisense enhancement A task which adds something new or improves on existing features. new feature This is a new feature task. ready for review The Pull Request is finished and ready for review.
#1187 opened Apr 11, 2026 by NickelonyCollaboratorLoading… Version 2.1
Update Timers node for tutorial enhancement A task which adds something new or improves on existing features. ready for review The Pull Request is finished and ready for review. Tomb Editor nodes Task specific to TEN Nodes.
#1185 opened Apr 7, 2026 by davidmarrCollaboratorLoading…
Swap skinned mesh from another slot / Unswap skinned mesh ready for review The Pull Request is finished and ready for review. Tomb Editor nodes Task specific to TEN Nodes.
#1168 opened Mar 26, 2026 by Stranger1992MemberLoading…
Fixed GRENADE_ANIM sound effect order to match classic games. easy Should be a quick task. no code Does not involve any changes to C# code. ready for review The Pull Request is finished and ready for review.
#1162 opened Mar 18, 2026 by Stranger1992MemberLoading…
ProTip!no:milestone will show everything without a milestone.
, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Pull requests · TombEngine/Tomb-Editor · GitHub
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Pull requests: TombEngine/Tomb-Editor

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Pull requests list

Add UnlockPage node
#1285 opened Aug 28, 2026 by TrainWrackCollaboratorLoading… Version 2.0
Potentially fix #1269
#1282 opened Aug 23, 2026 by NickelonyCollaboratorLoading…
Numerous fixes and adjustments to Conditional Relight
#1281 opened Aug 23, 2026 by NickelonyCollaboratorLoading…
9 tasks
Add air bubble / blood / weather nodes Tomb Editor nodes Task specific to TEN Nodes.
#1280 opened Aug 18, 2026 by Stranger1992MemberLoading…
Dynamic light nodes updates ready for review The Pull Request is finished and ready for review. Tomb Editor nodes Task specific to TEN Nodes.
#1279 opened Aug 16, 2026 by Stranger1992MemberLoading…
TR5 Wrecking Ball property system Additions to a property system (either TEN or TRX).
#1276 opened Aug 7, 2026 by Stranger1992MemberLoading… Version 2.0
Update PhotoMode nodes
#1274 opened Aug 1, 2026 by TrainWrackCollaboratorLoading… Version 2.0
Add CI, nightly builds and pull request build links
#1273 opened Jul 30, 2026 by rr-Loading…
Property System: PUNA_BOSS property system Additions to a property system (either TEN or TRX).
#1245 opened Jun 7, 2026 by Stranger1992Member Draft
Glow&move lights
#1236 opened Jun 1, 2026 by TrainWrackCollaborator Draft Version 2.1
Import texture names
#1235 opened Jun 1, 2026 by TrainWrackCollaborator Draft Version 2.1
Guard Level Settings static-mesh bindings against missing/stale merge entries bug Something isn't working as intended. ready for review The Pull Request is finished and ready for review.
#1212 opened Apr 20, 2026 by CopilotAILoading… Version 2.1
Move imported geometry GPU resources into per-renderer caches bug Something isn't working as intended. high priority Needs urgent attention. ready for review The Pull Request is finished and ready for review. renderer Renderer related task.
#1211 opened Apr 20, 2026 by CopilotAILoading… Version 2.1
Restrict portal shade interpolation to actual portal-edge vertices bug Something isn't working as intended. ready for review The Pull Request is finished and ready for review.
#1210 opened Apr 20, 2026 by CopilotAILoading… Version 2.1
Flatten diagonal wall QA/WS floordata collision to the exposed triangle bug Something isn't working as intended. ready for review The Pull Request is finished and ready for review.
#1208 opened Apr 20, 2026 by CopilotAILoading… Version 2.1
Prevent animation editor crashes on oversized numeric animation values bug Something isn't working as intended. ready for review The Pull Request is finished and ready for review.
#1201 opened Apr 19, 2026 by CopilotAILoading… Version 2.1
Preserve imported geometry normals when using Vertex Color lighting bug Something isn't working as intended. ready for review The Pull Request is finished and ready for review.
#1197 opened Apr 19, 2026 by CopilotAILoading… Version 2.1
Rebuild adjoining room geometry when pasting sectors near portals bug Something isn't working as intended. ready for review The Pull Request is finished and ready for review.
#1195 opened Apr 19, 2026 by CopilotAILoading… Version 2.1
Lua Intellisense enhancement A task which adds something new or improves on existing features. new feature This is a new feature task. ready for review The Pull Request is finished and ready for review.
#1187 opened Apr 11, 2026 by NickelonyCollaboratorLoading… Version 2.1
Update Timers node for tutorial enhancement A task which adds something new or improves on existing features. ready for review The Pull Request is finished and ready for review. Tomb Editor nodes Task specific to TEN Nodes.
#1185 opened Apr 7, 2026 by davidmarrCollaboratorLoading…
Swap skinned mesh from another slot / Unswap skinned mesh ready for review The Pull Request is finished and ready for review. Tomb Editor nodes Task specific to TEN Nodes.
#1168 opened Mar 26, 2026 by Stranger1992MemberLoading…
Fixed GRENADE_ANIM sound effect order to match classic games. easy Should be a quick task. no code Does not involve any changes to C# code. ready for review The Pull Request is finished and ready for review.
#1162 opened Mar 18, 2026 by Stranger1992MemberLoading…
ProTip!no:milestone will show everything without a milestone.
, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Pull requests · TombEngine/Tomb-Editor · GitHub
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Pull requests: TombEngine/Tomb-Editor

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Pull requests list

Add UnlockPage node
#1285 opened Aug 28, 2026 by TrainWrackCollaboratorLoading… Version 2.0
Potentially fix #1269
#1282 opened Aug 23, 2026 by NickelonyCollaboratorLoading…
Numerous fixes and adjustments to Conditional Relight
#1281 opened Aug 23, 2026 by NickelonyCollaboratorLoading…
9 tasks
Add air bubble / blood / weather nodes Tomb Editor nodes Task specific to TEN Nodes.
#1280 opened Aug 18, 2026 by Stranger1992MemberLoading…
Dynamic light nodes updates ready for review The Pull Request is finished and ready for review. Tomb Editor nodes Task specific to TEN Nodes.
#1279 opened Aug 16, 2026 by Stranger1992MemberLoading…
TR5 Wrecking Ball property system Additions to a property system (either TEN or TRX).
#1276 opened Aug 7, 2026 by Stranger1992MemberLoading… Version 2.0
Update PhotoMode nodes
#1274 opened Aug 1, 2026 by TrainWrackCollaboratorLoading… Version 2.0
Add CI, nightly builds and pull request build links
#1273 opened Jul 30, 2026 by rr-Loading…
Property System: PUNA_BOSS property system Additions to a property system (either TEN or TRX).
#1245 opened Jun 7, 2026 by Stranger1992Member Draft
Glow&move lights
#1236 opened Jun 1, 2026 by TrainWrackCollaborator Draft Version 2.1
Import texture names
#1235 opened Jun 1, 2026 by TrainWrackCollaborator Draft Version 2.1
Guard Level Settings static-mesh bindings against missing/stale merge entries bug Something isn't working as intended. ready for review The Pull Request is finished and ready for review.
#1212 opened Apr 20, 2026 by CopilotAILoading… Version 2.1
Move imported geometry GPU resources into per-renderer caches bug Something isn't working as intended. high priority Needs urgent attention. ready for review The Pull Request is finished and ready for review. renderer Renderer related task.
#1211 opened Apr 20, 2026 by CopilotAILoading… Version 2.1
Restrict portal shade interpolation to actual portal-edge vertices bug Something isn't working as intended. ready for review The Pull Request is finished and ready for review.
#1210 opened Apr 20, 2026 by CopilotAILoading… Version 2.1
Flatten diagonal wall QA/WS floordata collision to the exposed triangle bug Something isn't working as intended. ready for review The Pull Request is finished and ready for review.
#1208 opened Apr 20, 2026 by CopilotAILoading… Version 2.1
Prevent animation editor crashes on oversized numeric animation values bug Something isn't working as intended. ready for review The Pull Request is finished and ready for review.
#1201 opened Apr 19, 2026 by CopilotAILoading… Version 2.1
Preserve imported geometry normals when using Vertex Color lighting bug Something isn't working as intended. ready for review The Pull Request is finished and ready for review.
#1197 opened Apr 19, 2026 by CopilotAILoading… Version 2.1
Rebuild adjoining room geometry when pasting sectors near portals bug Something isn't working as intended. ready for review The Pull Request is finished and ready for review.
#1195 opened Apr 19, 2026 by CopilotAILoading… Version 2.1
Lua Intellisense enhancement A task which adds something new or improves on existing features. new feature This is a new feature task. ready for review The Pull Request is finished and ready for review.
#1187 opened Apr 11, 2026 by NickelonyCollaboratorLoading… Version 2.1
Update Timers node for tutorial enhancement A task which adds something new or improves on existing features. ready for review The Pull Request is finished and ready for review. Tomb Editor nodes Task specific to TEN Nodes.
#1185 opened Apr 7, 2026 by davidmarrCollaboratorLoading…
Swap skinned mesh from another slot / Unswap skinned mesh ready for review The Pull Request is finished and ready for review. Tomb Editor nodes Task specific to TEN Nodes.
#1168 opened Mar 26, 2026 by Stranger1992MemberLoading…
Fixed GRENADE_ANIM sound effect order to match classic games. easy Should be a quick task. no code Does not involve any changes to C# code. ready for review The Pull Request is finished and ready for review.
#1162 opened Mar 18, 2026 by Stranger1992MemberLoading…
ProTip!no:milestone will show everything without a milestone.
, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' Pull requests · TombEngine/Tomb-Editor · GitHub
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Pull requests: TombEngine/Tomb-Editor

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Pull requests list

Add UnlockPage node
#1285 opened Aug 28, 2026 by TrainWrackCollaboratorLoading… Version 2.0
Potentially fix #1269
#1282 opened Aug 23, 2026 by NickelonyCollaboratorLoading…
Numerous fixes and adjustments to Conditional Relight
#1281 opened Aug 23, 2026 by NickelonyCollaboratorLoading…
9 tasks
Add air bubble / blood / weather nodes Tomb Editor nodes Task specific to TEN Nodes.
#1280 opened Aug 18, 2026 by Stranger1992MemberLoading…
Dynamic light nodes updates ready for review The Pull Request is finished and ready for review. Tomb Editor nodes Task specific to TEN Nodes.
#1279 opened Aug 16, 2026 by Stranger1992MemberLoading…
TR5 Wrecking Ball property system Additions to a property system (either TEN or TRX).
#1276 opened Aug 7, 2026 by Stranger1992MemberLoading… Version 2.0
Update PhotoMode nodes
#1274 opened Aug 1, 2026 by TrainWrackCollaboratorLoading… Version 2.0
Add CI, nightly builds and pull request build links
#1273 opened Jul 30, 2026 by rr-Loading…
Property System: PUNA_BOSS property system Additions to a property system (either TEN or TRX).
#1245 opened Jun 7, 2026 by Stranger1992Member Draft
Glow&move lights
#1236 opened Jun 1, 2026 by TrainWrackCollaborator Draft Version 2.1
Import texture names
#1235 opened Jun 1, 2026 by TrainWrackCollaborator Draft Version 2.1
Guard Level Settings static-mesh bindings against missing/stale merge entries bug Something isn't working as intended. ready for review The Pull Request is finished and ready for review.
#1212 opened Apr 20, 2026 by CopilotAILoading… Version 2.1
Move imported geometry GPU resources into per-renderer caches bug Something isn't working as intended. high priority Needs urgent attention. ready for review The Pull Request is finished and ready for review. renderer Renderer related task.
#1211 opened Apr 20, 2026 by CopilotAILoading… Version 2.1
Restrict portal shade interpolation to actual portal-edge vertices bug Something isn't working as intended. ready for review The Pull Request is finished and ready for review.
#1210 opened Apr 20, 2026 by CopilotAILoading… Version 2.1
Flatten diagonal wall QA/WS floordata collision to the exposed triangle bug Something isn't working as intended. ready for review The Pull Request is finished and ready for review.
#1208 opened Apr 20, 2026 by CopilotAILoading… Version 2.1
Prevent animation editor crashes on oversized numeric animation values bug Something isn't working as intended. ready for review The Pull Request is finished and ready for review.
#1201 opened Apr 19, 2026 by CopilotAILoading… Version 2.1
Preserve imported geometry normals when using Vertex Color lighting bug Something isn't working as intended. ready for review The Pull Request is finished and ready for review.
#1197 opened Apr 19, 2026 by CopilotAILoading… Version 2.1
Rebuild adjoining room geometry when pasting sectors near portals bug Something isn't working as intended. ready for review The Pull Request is finished and ready for review.
#1195 opened Apr 19, 2026 by CopilotAILoading… Version 2.1
Lua Intellisense enhancement A task which adds something new or improves on existing features. new feature This is a new feature task. ready for review The Pull Request is finished and ready for review.
#1187 opened Apr 11, 2026 by NickelonyCollaboratorLoading… Version 2.1
Update Timers node for tutorial enhancement A task which adds something new or improves on existing features. ready for review The Pull Request is finished and ready for review. Tomb Editor nodes Task specific to TEN Nodes.
#1185 opened Apr 7, 2026 by davidmarrCollaboratorLoading…
Swap skinned mesh from another slot / Unswap skinned mesh ready for review The Pull Request is finished and ready for review. Tomb Editor nodes Task specific to TEN Nodes.
#1168 opened Mar 26, 2026 by Stranger1992MemberLoading…
Fixed GRENADE_ANIM sound effect order to match classic games. easy Should be a quick task. no code Does not involve any changes to C# code. ready for review The Pull Request is finished and ready for review.
#1162 opened Mar 18, 2026 by Stranger1992MemberLoading…
ProTip!no:milestone will show everything without a milestone.
, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Pull requests · TombEngine/Tomb-Editor · GitHub
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Pull requests: TombEngine/Tomb-Editor

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Pull requests list

Add UnlockPage node
#1285 opened Aug 28, 2026 by TrainWrackCollaboratorLoading… Version 2.0
Potentially fix #1269
#1282 opened Aug 23, 2026 by NickelonyCollaboratorLoading…
Numerous fixes and adjustments to Conditional Relight
#1281 opened Aug 23, 2026 by NickelonyCollaboratorLoading…
9 tasks
Add air bubble / blood / weather nodes Tomb Editor nodes Task specific to TEN Nodes.
#1280 opened Aug 18, 2026 by Stranger1992MemberLoading…
Dynamic light nodes updates ready for review The Pull Request is finished and ready for review. Tomb Editor nodes Task specific to TEN Nodes.
#1279 opened Aug 16, 2026 by Stranger1992MemberLoading…
TR5 Wrecking Ball property system Additions to a property system (either TEN or TRX).
#1276 opened Aug 7, 2026 by Stranger1992MemberLoading… Version 2.0
Update PhotoMode nodes
#1274 opened Aug 1, 2026 by TrainWrackCollaboratorLoading… Version 2.0
Add CI, nightly builds and pull request build links
#1273 opened Jul 30, 2026 by rr-Loading…
Property System: PUNA_BOSS property system Additions to a property system (either TEN or TRX).
#1245 opened Jun 7, 2026 by Stranger1992Member Draft
Glow&move lights
#1236 opened Jun 1, 2026 by TrainWrackCollaborator Draft Version 2.1
Import texture names
#1235 opened Jun 1, 2026 by TrainWrackCollaborator Draft Version 2.1
Guard Level Settings static-mesh bindings against missing/stale merge entries bug Something isn't working as intended. ready for review The Pull Request is finished and ready for review.
#1212 opened Apr 20, 2026 by CopilotAILoading… Version 2.1
Move imported geometry GPU resources into per-renderer caches bug Something isn't working as intended. high priority Needs urgent attention. ready for review The Pull Request is finished and ready for review. renderer Renderer related task.
#1211 opened Apr 20, 2026 by CopilotAILoading… Version 2.1
Restrict portal shade interpolation to actual portal-edge vertices bug Something isn't working as intended. ready for review The Pull Request is finished and ready for review.
#1210 opened Apr 20, 2026 by CopilotAILoading… Version 2.1
Flatten diagonal wall QA/WS floordata collision to the exposed triangle bug Something isn't working as intended. ready for review The Pull Request is finished and ready for review.
#1208 opened Apr 20, 2026 by CopilotAILoading… Version 2.1
Prevent animation editor crashes on oversized numeric animation values bug Something isn't working as intended. ready for review The Pull Request is finished and ready for review.
#1201 opened Apr 19, 2026 by CopilotAILoading… Version 2.1
Preserve imported geometry normals when using Vertex Color lighting bug Something isn't working as intended. ready for review The Pull Request is finished and ready for review.
#1197 opened Apr 19, 2026 by CopilotAILoading… Version 2.1
Rebuild adjoining room geometry when pasting sectors near portals bug Something isn't working as intended. ready for review The Pull Request is finished and ready for review.
#1195 opened Apr 19, 2026 by CopilotAILoading… Version 2.1
Lua Intellisense enhancement A task which adds something new or improves on existing features. new feature This is a new feature task. ready for review The Pull Request is finished and ready for review.
#1187 opened Apr 11, 2026 by NickelonyCollaboratorLoading… Version 2.1
Update Timers node for tutorial enhancement A task which adds something new or improves on existing features. ready for review The Pull Request is finished and ready for review. Tomb Editor nodes Task specific to TEN Nodes.
#1185 opened Apr 7, 2026 by davidmarrCollaboratorLoading…
Swap skinned mesh from another slot / Unswap skinned mesh ready for review The Pull Request is finished and ready for review. Tomb Editor nodes Task specific to TEN Nodes.
#1168 opened Mar 26, 2026 by Stranger1992MemberLoading…
Fixed GRENADE_ANIM sound effect order to match classic games. easy Should be a quick task. no code Does not involve any changes to C# code. ready for review The Pull Request is finished and ready for review.
#1162 opened Mar 18, 2026 by Stranger1992MemberLoading…
ProTip!no:milestone will show everything without a milestone.
, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Pull requests · TombEngine/Tomb-Editor · GitHub
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Pull requests: TombEngine/Tomb-Editor

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Pull requests list

Add UnlockPage node
#1285 opened Aug 28, 2026 by TrainWrackCollaboratorLoading… Version 2.0
Potentially fix #1269
#1282 opened Aug 23, 2026 by NickelonyCollaboratorLoading…
Numerous fixes and adjustments to Conditional Relight
#1281 opened Aug 23, 2026 by NickelonyCollaboratorLoading…
9 tasks
Add air bubble / blood / weather nodes Tomb Editor nodes Task specific to TEN Nodes.
#1280 opened Aug 18, 2026 by Stranger1992MemberLoading…
Dynamic light nodes updates ready for review The Pull Request is finished and ready for review. Tomb Editor nodes Task specific to TEN Nodes.
#1279 opened Aug 16, 2026 by Stranger1992MemberLoading…
TR5 Wrecking Ball property system Additions to a property system (either TEN or TRX).
#1276 opened Aug 7, 2026 by Stranger1992MemberLoading… Version 2.0
Update PhotoMode nodes
#1274 opened Aug 1, 2026 by TrainWrackCollaboratorLoading… Version 2.0
Add CI, nightly builds and pull request build links
#1273 opened Jul 30, 2026 by rr-Loading…
Property System: PUNA_BOSS property system Additions to a property system (either TEN or TRX).
#1245 opened Jun 7, 2026 by Stranger1992Member Draft
Glow&move lights
#1236 opened Jun 1, 2026 by TrainWrackCollaborator Draft Version 2.1
Import texture names
#1235 opened Jun 1, 2026 by TrainWrackCollaborator Draft Version 2.1
Guard Level Settings static-mesh bindings against missing/stale merge entries bug Something isn't working as intended. ready for review The Pull Request is finished and ready for review.
#1212 opened Apr 20, 2026 by CopilotAILoading… Version 2.1
Move imported geometry GPU resources into per-renderer caches bug Something isn't working as intended. high priority Needs urgent attention. ready for review The Pull Request is finished and ready for review. renderer Renderer related task.
#1211 opened Apr 20, 2026 by CopilotAILoading… Version 2.1
Restrict portal shade interpolation to actual portal-edge vertices bug Something isn't working as intended. ready for review The Pull Request is finished and ready for review.
#1210 opened Apr 20, 2026 by CopilotAILoading… Version 2.1
Flatten diagonal wall QA/WS floordata collision to the exposed triangle bug Something isn't working as intended. ready for review The Pull Request is finished and ready for review.
#1208 opened Apr 20, 2026 by CopilotAILoading… Version 2.1
Prevent animation editor crashes on oversized numeric animation values bug Something isn't working as intended. ready for review The Pull Request is finished and ready for review.
#1201 opened Apr 19, 2026 by CopilotAILoading… Version 2.1
Preserve imported geometry normals when using Vertex Color lighting bug Something isn't working as intended. ready for review The Pull Request is finished and ready for review.
#1197 opened Apr 19, 2026 by CopilotAILoading… Version 2.1
Rebuild adjoining room geometry when pasting sectors near portals bug Something isn't working as intended. ready for review The Pull Request is finished and ready for review.
#1195 opened Apr 19, 2026 by CopilotAILoading… Version 2.1
Lua Intellisense enhancement A task which adds something new or improves on existing features. new feature This is a new feature task. ready for review The Pull Request is finished and ready for review.
#1187 opened Apr 11, 2026 by NickelonyCollaboratorLoading… Version 2.1
Update Timers node for tutorial enhancement A task which adds something new or improves on existing features. ready for review The Pull Request is finished and ready for review. Tomb Editor nodes Task specific to TEN Nodes.
#1185 opened Apr 7, 2026 by davidmarrCollaboratorLoading…
Swap skinned mesh from another slot / Unswap skinned mesh ready for review The Pull Request is finished and ready for review. Tomb Editor nodes Task specific to TEN Nodes.
#1168 opened Mar 26, 2026 by Stranger1992MemberLoading…
Fixed GRENADE_ANIM sound effect order to match classic games. easy Should be a quick task. no code Does not involve any changes to C# code. ready for review The Pull Request is finished and ready for review.
#1162 opened Mar 18, 2026 by Stranger1992MemberLoading…
ProTip!no:milestone will show everything without a milestone.
, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); Pull requests · TombEngine/Tomb-Editor · GitHub
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Pull requests: TombEngine/Tomb-Editor

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Pull requests list

Add UnlockPage node
#1285 opened Aug 28, 2026 by TrainWrackCollaboratorLoading… Version 2.0
Potentially fix #1269
#1282 opened Aug 23, 2026 by NickelonyCollaboratorLoading…
Numerous fixes and adjustments to Conditional Relight
#1281 opened Aug 23, 2026 by NickelonyCollaboratorLoading…
9 tasks
Add air bubble / blood / weather nodes Tomb Editor nodes Task specific to TEN Nodes.
#1280 opened Aug 18, 2026 by Stranger1992MemberLoading…
Dynamic light nodes updates ready for review The Pull Request is finished and ready for review. Tomb Editor nodes Task specific to TEN Nodes.
#1279 opened Aug 16, 2026 by Stranger1992MemberLoading…
TR5 Wrecking Ball property system Additions to a property system (either TEN or TRX).
#1276 opened Aug 7, 2026 by Stranger1992MemberLoading… Version 2.0
Update PhotoMode nodes
#1274 opened Aug 1, 2026 by TrainWrackCollaboratorLoading… Version 2.0
Add CI, nightly builds and pull request build links
#1273 opened Jul 30, 2026 by rr-Loading…
Property System: PUNA_BOSS property system Additions to a property system (either TEN or TRX).
#1245 opened Jun 7, 2026 by Stranger1992Member Draft
Glow&move lights
#1236 opened Jun 1, 2026 by TrainWrackCollaborator Draft Version 2.1
Import texture names
#1235 opened Jun 1, 2026 by TrainWrackCollaborator Draft Version 2.1
Guard Level Settings static-mesh bindings against missing/stale merge entries bug Something isn't working as intended. ready for review The Pull Request is finished and ready for review.
#1212 opened Apr 20, 2026 by CopilotAILoading… Version 2.1
Move imported geometry GPU resources into per-renderer caches bug Something isn't working as intended. high priority Needs urgent attention. ready for review The Pull Request is finished and ready for review. renderer Renderer related task.
#1211 opened Apr 20, 2026 by CopilotAILoading… Version 2.1
Restrict portal shade interpolation to actual portal-edge vertices bug Something isn't working as intended. ready for review The Pull Request is finished and ready for review.
#1210 opened Apr 20, 2026 by CopilotAILoading… Version 2.1
Flatten diagonal wall QA/WS floordata collision to the exposed triangle bug Something isn't working as intended. ready for review The Pull Request is finished and ready for review.
#1208 opened Apr 20, 2026 by CopilotAILoading… Version 2.1
Prevent animation editor crashes on oversized numeric animation values bug Something isn't working as intended. ready for review The Pull Request is finished and ready for review.
#1201 opened Apr 19, 2026 by CopilotAILoading… Version 2.1
Preserve imported geometry normals when using Vertex Color lighting bug Something isn't working as intended. ready for review The Pull Request is finished and ready for review.
#1197 opened Apr 19, 2026 by CopilotAILoading… Version 2.1
Rebuild adjoining room geometry when pasting sectors near portals bug Something isn't working as intended. ready for review The Pull Request is finished and ready for review.
#1195 opened Apr 19, 2026 by CopilotAILoading… Version 2.1
Lua Intellisense enhancement A task which adds something new or improves on existing features. new feature This is a new feature task. ready for review The Pull Request is finished and ready for review.
#1187 opened Apr 11, 2026 by NickelonyCollaboratorLoading… Version 2.1
Update Timers node for tutorial enhancement A task which adds something new or improves on existing features. ready for review The Pull Request is finished and ready for review. Tomb Editor nodes Task specific to TEN Nodes.
#1185 opened Apr 7, 2026 by davidmarrCollaboratorLoading…
Swap skinned mesh from another slot / Unswap skinned mesh ready for review The Pull Request is finished and ready for review. Tomb Editor nodes Task specific to TEN Nodes.
#1168 opened Mar 26, 2026 by Stranger1992MemberLoading…
Fixed GRENADE_ANIM sound effect order to match classic games. easy Should be a quick task. no code Does not involve any changes to C# code. ready for review The Pull Request is finished and ready for review.
#1162 opened Mar 18, 2026 by Stranger1992MemberLoading…
ProTip!no:milestone will show everything without a milestone.