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[codex] PR_26175_ALFA_001-002 toolbox status bar - #119

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ToolboxAid merged 2 commits into
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codex/pr-26175-alfa-001-toolbox-selected-game-status-bar
Jun 23, 2026
Merged

[codex] PR_26175_ALFA_001-002 toolbox status bar#119
ToolboxAid merged 2 commits into
mainfrom
codex/pr-26175-alfa-001-toolbox-selected-game-status-bar

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@ToolboxAid

@ToolboxAidToolboxAid commented Jun 23, 2026

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Summary

  • Added the shared Theme V2 toolbox selected-game status bar for toolbox pages.
  • Preserved Game Hub ownership of selected-game context and Idea Board selected-game filtering exclusion.
  • Polished the status bar context display so the left side shows selected game name/purpose and the center shows tool action, save state, validation, warning, or error context.
  • Kept environment details out of the status bar because the platform banner owns that context.
  • Added ALFA_001 and ALFA_002 reports plus repo-structured delta ZIP artifacts under tmp/.

Validation

  • npx playwright test tests/playwright/tools/ToolboxSelectedGameStatusBar.spec.mjs --workers=1 - PASS, 6 passed
  • rg -n "<style|style=" assets/theme-v2/js/toolbox-status-bar.js assets/theme-v2/css/status.css tests/playwright/tools/ToolboxSelectedGameStatusBar.spec.mjs - PASS, no matches
  • git diff --cached --check before ALFA_002 commit - PASS

Artifacts

  • tmp/PR_26175_ALFA_001-toolbox-selected-game-status-bar_delta.zip
  • tmp/PR_26175_ALFA_002-toolbox-status-bar-context-polish_delta.zip

Commits

  • ALFA_001: 359d48c50
  • ALFA_002: 3557b13e8

@ToolboxAidToolboxAid changed the title [codex] PR_26175_ALFA_001 toolbox selected game status bar[codex] PR_26175_ALFA_001-002 toolbox status barJun 23, 2026
@ToolboxAid
ToolboxAid marked this pull request as ready for review June 23, 2026 20:36
@ToolboxAid
ToolboxAid merged commit 6d94477 into mainJun 23, 2026

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💡 Codex Review

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Reviewed commit:3557b13e88

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Your team has set up Codex to review pull requests in this repo. Reviews are triggered when you

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Comment on lines +1053 to +1054
if (pagePath.indexOf("toolbox/") !== 0) {
return;

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P2 Badge Mount the bar on the toolbox clean URL

When the toolbox landing is opened as /toolbox/ or /toolbox (the common directory-index URL), currentPagePath() returns toolbox, so this guard returns before loading the shared status bar. That leaves the toolbox index without the new selected-game/context UI even though /toolbox/index.html gets it; normalize the exact toolbox path to the index page or allow it here.

Useful? React with 👍 / 👎.

Comment on lines +175 to +178
const prioritized = messages
.filter((entry) => entry.priority > 0)
.pop();
return prioritized?.text || messages[messages.length - 1]?.text || "";

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P2 Badge Select the status that changed instead of the last one

When a toolbox page has several data-backed status regions, this always picks the last data-status in DOM order rather than the status that actually changed. For example, Game Journey's note/type/editor status nodes appear before data-journey-target-status, so saving or adding a note updates data-journey-note-status but the shared bar keeps showing the recommended-target status instead of the actual tool action/save message.

Useful? React with 👍 / 👎.

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@ToolboxAid
, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
[codex] PR_26175_ALFA_001-002 toolbox status bar by ToolboxAid · Pull Request #119 · ToolboxAid/HTML-JavaScript-Gaming · GitHub
Skip to content

[codex] PR_26175_ALFA_001-002 toolbox status bar - #119

Merged
ToolboxAid merged 2 commits into
mainfrom
codex/pr-26175-alfa-001-toolbox-selected-game-status-bar
Jun 23, 2026
Merged

[codex] PR_26175_ALFA_001-002 toolbox status bar#119
ToolboxAid merged 2 commits into
mainfrom
codex/pr-26175-alfa-001-toolbox-selected-game-status-bar

Conversation

@ToolboxAid

@ToolboxAidToolboxAid commented Jun 23, 2026

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Owner

Summary

  • Added the shared Theme V2 toolbox selected-game status bar for toolbox pages.
  • Preserved Game Hub ownership of selected-game context and Idea Board selected-game filtering exclusion.
  • Polished the status bar context display so the left side shows selected game name/purpose and the center shows tool action, save state, validation, warning, or error context.
  • Kept environment details out of the status bar because the platform banner owns that context.
  • Added ALFA_001 and ALFA_002 reports plus repo-structured delta ZIP artifacts under tmp/.

Validation

  • npx playwright test tests/playwright/tools/ToolboxSelectedGameStatusBar.spec.mjs --workers=1 - PASS, 6 passed
  • rg -n "<style|style=" assets/theme-v2/js/toolbox-status-bar.js assets/theme-v2/css/status.css tests/playwright/tools/ToolboxSelectedGameStatusBar.spec.mjs - PASS, no matches
  • git diff --cached --check before ALFA_002 commit - PASS

Artifacts

  • tmp/PR_26175_ALFA_001-toolbox-selected-game-status-bar_delta.zip
  • tmp/PR_26175_ALFA_002-toolbox-status-bar-context-polish_delta.zip

Commits

  • ALFA_001: 359d48c50
  • ALFA_002: 3557b13e8

@ToolboxAidToolboxAid changed the title [codex] PR_26175_ALFA_001 toolbox selected game status bar[codex] PR_26175_ALFA_001-002 toolbox status barJun 23, 2026
@ToolboxAid
ToolboxAid marked this pull request as ready for review June 23, 2026 20:36
@ToolboxAid
ToolboxAid merged commit 6d94477 into mainJun 23, 2026

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💡 Codex Review

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Reviewed commit:3557b13e88

ℹ️ About Codex in GitHub

Your team has set up Codex to review pull requests in this repo. Reviews are triggered when you

  • Open a pull request for review
  • Mark a draft as ready
  • Comment "@codex review".

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Comment on lines +1053 to +1054
if (pagePath.indexOf("toolbox/") !== 0) {
return;

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P2 Badge Mount the bar on the toolbox clean URL

When the toolbox landing is opened as /toolbox/ or /toolbox (the common directory-index URL), currentPagePath() returns toolbox, so this guard returns before loading the shared status bar. That leaves the toolbox index without the new selected-game/context UI even though /toolbox/index.html gets it; normalize the exact toolbox path to the index page or allow it here.

Useful? React with 👍 / 👎.

Comment on lines +175 to +178
const prioritized = messages
.filter((entry) => entry.priority > 0)
.pop();
return prioritized?.text || messages[messages.length - 1]?.text || "";

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P2 Badge Select the status that changed instead of the last one

When a toolbox page has several data-backed status regions, this always picks the last data-status in DOM order rather than the status that actually changed. For example, Game Journey's note/type/editor status nodes appear before data-journey-target-status, so saving or adding a note updates data-journey-note-status but the shared bar keeps showing the recommended-target status instead of the actual tool action/save message.

Useful? React with 👍 / 👎.

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@ToolboxAid
, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' [codex] PR_26175_ALFA_001-002 toolbox status bar by ToolboxAid · Pull Request #119 · ToolboxAid/HTML-JavaScript-Gaming · GitHub
Skip to content

[codex] PR_26175_ALFA_001-002 toolbox status bar - #119

Merged
ToolboxAid merged 2 commits into
mainfrom
codex/pr-26175-alfa-001-toolbox-selected-game-status-bar
Jun 23, 2026
Merged

[codex] PR_26175_ALFA_001-002 toolbox status bar#119
ToolboxAid merged 2 commits into
mainfrom
codex/pr-26175-alfa-001-toolbox-selected-game-status-bar

Conversation

@ToolboxAid

@ToolboxAidToolboxAid commented Jun 23, 2026

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Owner

Summary

  • Added the shared Theme V2 toolbox selected-game status bar for toolbox pages.
  • Preserved Game Hub ownership of selected-game context and Idea Board selected-game filtering exclusion.
  • Polished the status bar context display so the left side shows selected game name/purpose and the center shows tool action, save state, validation, warning, or error context.
  • Kept environment details out of the status bar because the platform banner owns that context.
  • Added ALFA_001 and ALFA_002 reports plus repo-structured delta ZIP artifacts under tmp/.

Validation

  • npx playwright test tests/playwright/tools/ToolboxSelectedGameStatusBar.spec.mjs --workers=1 - PASS, 6 passed
  • rg -n "<style|style=" assets/theme-v2/js/toolbox-status-bar.js assets/theme-v2/css/status.css tests/playwright/tools/ToolboxSelectedGameStatusBar.spec.mjs - PASS, no matches
  • git diff --cached --check before ALFA_002 commit - PASS

Artifacts

  • tmp/PR_26175_ALFA_001-toolbox-selected-game-status-bar_delta.zip
  • tmp/PR_26175_ALFA_002-toolbox-status-bar-context-polish_delta.zip

Commits

  • ALFA_001: 359d48c50
  • ALFA_002: 3557b13e8

@ToolboxAidToolboxAid changed the title [codex] PR_26175_ALFA_001 toolbox selected game status bar[codex] PR_26175_ALFA_001-002 toolbox status barJun 23, 2026
@ToolboxAid
ToolboxAid marked this pull request as ready for review June 23, 2026 20:36
@ToolboxAid
ToolboxAid merged commit 6d94477 into mainJun 23, 2026

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💡 Codex Review

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Reviewed commit:3557b13e88

ℹ️ About Codex in GitHub

Your team has set up Codex to review pull requests in this repo. Reviews are triggered when you

  • Open a pull request for review
  • Mark a draft as ready
  • Comment "@codex review".

If Codex has suggestions, it will comment; otherwise it will react with 👍.

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Comment on lines +1053 to +1054
if (pagePath.indexOf("toolbox/") !== 0) {
return;

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P2 Badge Mount the bar on the toolbox clean URL

When the toolbox landing is opened as /toolbox/ or /toolbox (the common directory-index URL), currentPagePath() returns toolbox, so this guard returns before loading the shared status bar. That leaves the toolbox index without the new selected-game/context UI even though /toolbox/index.html gets it; normalize the exact toolbox path to the index page or allow it here.

Useful? React with 👍 / 👎.

Comment on lines +175 to +178
const prioritized = messages
.filter((entry) => entry.priority > 0)
.pop();
return prioritized?.text || messages[messages.length - 1]?.text || "";

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

P2 Badge Select the status that changed instead of the last one

When a toolbox page has several data-backed status regions, this always picks the last data-status in DOM order rather than the status that actually changed. For example, Game Journey's note/type/editor status nodes appear before data-journey-target-status, so saving or adding a note updates data-journey-note-status but the shared bar keeps showing the recommended-target status instead of the actual tool action/save message.

Useful? React with 👍 / 👎.

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@ToolboxAid
, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' [codex] PR_26175_ALFA_001-002 toolbox status bar by ToolboxAid · Pull Request #119 · ToolboxAid/HTML-JavaScript-Gaming · GitHub
Skip to content

[codex] PR_26175_ALFA_001-002 toolbox status bar - #119

Merged
ToolboxAid merged 2 commits into
mainfrom
codex/pr-26175-alfa-001-toolbox-selected-game-status-bar
Jun 23, 2026
Merged

[codex] PR_26175_ALFA_001-002 toolbox status bar#119
ToolboxAid merged 2 commits into
mainfrom
codex/pr-26175-alfa-001-toolbox-selected-game-status-bar

Conversation

@ToolboxAid

@ToolboxAidToolboxAid commented Jun 23, 2026

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Owner

Summary

  • Added the shared Theme V2 toolbox selected-game status bar for toolbox pages.
  • Preserved Game Hub ownership of selected-game context and Idea Board selected-game filtering exclusion.
  • Polished the status bar context display so the left side shows selected game name/purpose and the center shows tool action, save state, validation, warning, or error context.
  • Kept environment details out of the status bar because the platform banner owns that context.
  • Added ALFA_001 and ALFA_002 reports plus repo-structured delta ZIP artifacts under tmp/.

Validation

  • npx playwright test tests/playwright/tools/ToolboxSelectedGameStatusBar.spec.mjs --workers=1 - PASS, 6 passed
  • rg -n "<style|style=" assets/theme-v2/js/toolbox-status-bar.js assets/theme-v2/css/status.css tests/playwright/tools/ToolboxSelectedGameStatusBar.spec.mjs - PASS, no matches
  • git diff --cached --check before ALFA_002 commit - PASS

Artifacts

  • tmp/PR_26175_ALFA_001-toolbox-selected-game-status-bar_delta.zip
  • tmp/PR_26175_ALFA_002-toolbox-status-bar-context-polish_delta.zip

Commits

  • ALFA_001: 359d48c50
  • ALFA_002: 3557b13e8

@ToolboxAidToolboxAid changed the title [codex] PR_26175_ALFA_001 toolbox selected game status bar[codex] PR_26175_ALFA_001-002 toolbox status barJun 23, 2026
@ToolboxAid
ToolboxAid marked this pull request as ready for review June 23, 2026 20:36
@ToolboxAid
ToolboxAid merged commit 6d94477 into mainJun 23, 2026

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Reviewed commit:3557b13e88

ℹ️ About Codex in GitHub

Your team has set up Codex to review pull requests in this repo. Reviews are triggered when you

  • Open a pull request for review
  • Mark a draft as ready
  • Comment "@codex review".

If Codex has suggestions, it will comment; otherwise it will react with 👍.

Codex can also answer questions or update the PR. Try commenting "@codex address that feedback".

Comment on lines +1053 to +1054
if (pagePath.indexOf("toolbox/") !== 0) {
return;

Copy link
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P2 Badge Mount the bar on the toolbox clean URL

When the toolbox landing is opened as /toolbox/ or /toolbox (the common directory-index URL), currentPagePath() returns toolbox, so this guard returns before loading the shared status bar. That leaves the toolbox index without the new selected-game/context UI even though /toolbox/index.html gets it; normalize the exact toolbox path to the index page or allow it here.

Useful? React with 👍 / 👎.

Comment on lines +175 to +178
const prioritized = messages
.filter((entry) => entry.priority > 0)
.pop();
return prioritized?.text || messages[messages.length - 1]?.text || "";

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

P2 Badge Select the status that changed instead of the last one

When a toolbox page has several data-backed status regions, this always picks the last data-status in DOM order rather than the status that actually changed. For example, Game Journey's note/type/editor status nodes appear before data-journey-target-status, so saving or adding a note updates data-journey-note-status but the shared bar keeps showing the recommended-target status instead of the actual tool action/save message.

Useful? React with 👍 / 👎.

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Labels

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Successfully merging this pull request may close these issues.

1 participant

@ToolboxAid
, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' [codex] PR_26175_ALFA_001-002 toolbox status bar by ToolboxAid · Pull Request #119 · ToolboxAid/HTML-JavaScript-Gaming · GitHub
Skip to content

[codex] PR_26175_ALFA_001-002 toolbox status bar - #119

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ToolboxAid merged 2 commits into
mainfrom
codex/pr-26175-alfa-001-toolbox-selected-game-status-bar
Jun 23, 2026
Merged

[codex] PR_26175_ALFA_001-002 toolbox status bar#119
ToolboxAid merged 2 commits into
mainfrom
codex/pr-26175-alfa-001-toolbox-selected-game-status-bar

Conversation

@ToolboxAid

@ToolboxAidToolboxAid commented Jun 23, 2026

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Owner

Summary

  • Added the shared Theme V2 toolbox selected-game status bar for toolbox pages.
  • Preserved Game Hub ownership of selected-game context and Idea Board selected-game filtering exclusion.
  • Polished the status bar context display so the left side shows selected game name/purpose and the center shows tool action, save state, validation, warning, or error context.
  • Kept environment details out of the status bar because the platform banner owns that context.
  • Added ALFA_001 and ALFA_002 reports plus repo-structured delta ZIP artifacts under tmp/.

Validation

  • npx playwright test tests/playwright/tools/ToolboxSelectedGameStatusBar.spec.mjs --workers=1 - PASS, 6 passed
  • rg -n "<style|style=" assets/theme-v2/js/toolbox-status-bar.js assets/theme-v2/css/status.css tests/playwright/tools/ToolboxSelectedGameStatusBar.spec.mjs - PASS, no matches
  • git diff --cached --check before ALFA_002 commit - PASS

Artifacts

  • tmp/PR_26175_ALFA_001-toolbox-selected-game-status-bar_delta.zip
  • tmp/PR_26175_ALFA_002-toolbox-status-bar-context-polish_delta.zip

Commits

  • ALFA_001: 359d48c50
  • ALFA_002: 3557b13e8

@ToolboxAidToolboxAid changed the title [codex] PR_26175_ALFA_001 toolbox selected game status bar[codex] PR_26175_ALFA_001-002 toolbox status barJun 23, 2026
@ToolboxAid
ToolboxAid marked this pull request as ready for review June 23, 2026 20:36
@ToolboxAid
ToolboxAid merged commit 6d94477 into mainJun 23, 2026

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Reviewed commit:3557b13e88

ℹ️ About Codex in GitHub

Your team has set up Codex to review pull requests in this repo. Reviews are triggered when you

  • Open a pull request for review
  • Mark a draft as ready
  • Comment "@codex review".

If Codex has suggestions, it will comment; otherwise it will react with 👍.

Codex can also answer questions or update the PR. Try commenting "@codex address that feedback".

Comment on lines +1053 to +1054
if (pagePath.indexOf("toolbox/") !== 0) {
return;

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P2 Badge Mount the bar on the toolbox clean URL

When the toolbox landing is opened as /toolbox/ or /toolbox (the common directory-index URL), currentPagePath() returns toolbox, so this guard returns before loading the shared status bar. That leaves the toolbox index without the new selected-game/context UI even though /toolbox/index.html gets it; normalize the exact toolbox path to the index page or allow it here.

Useful? React with 👍 / 👎.

Comment on lines +175 to +178
const prioritized = messages
.filter((entry) => entry.priority > 0)
.pop();
return prioritized?.text || messages[messages.length - 1]?.text || "";

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P2 Badge Select the status that changed instead of the last one

When a toolbox page has several data-backed status regions, this always picks the last data-status in DOM order rather than the status that actually changed. For example, Game Journey's note/type/editor status nodes appear before data-journey-target-status, so saving or adding a note updates data-journey-note-status but the shared bar keeps showing the recommended-target status instead of the actual tool action/save message.

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' [codex] PR_26175_ALFA_001-002 toolbox status bar by ToolboxAid · Pull Request #119 · ToolboxAid/HTML-JavaScript-Gaming · GitHub
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[codex] PR_26175_ALFA_001-002 toolbox status bar - #119

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ToolboxAid merged 2 commits into
mainfrom
codex/pr-26175-alfa-001-toolbox-selected-game-status-bar
Jun 23, 2026
Merged

[codex] PR_26175_ALFA_001-002 toolbox status bar#119
ToolboxAid merged 2 commits into
mainfrom
codex/pr-26175-alfa-001-toolbox-selected-game-status-bar

Conversation

@ToolboxAid

@ToolboxAidToolboxAid commented Jun 23, 2026

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Summary

  • Added the shared Theme V2 toolbox selected-game status bar for toolbox pages.
  • Preserved Game Hub ownership of selected-game context and Idea Board selected-game filtering exclusion.
  • Polished the status bar context display so the left side shows selected game name/purpose and the center shows tool action, save state, validation, warning, or error context.
  • Kept environment details out of the status bar because the platform banner owns that context.
  • Added ALFA_001 and ALFA_002 reports plus repo-structured delta ZIP artifacts under tmp/.

Validation

  • npx playwright test tests/playwright/tools/ToolboxSelectedGameStatusBar.spec.mjs --workers=1 - PASS, 6 passed
  • rg -n "<style|style=" assets/theme-v2/js/toolbox-status-bar.js assets/theme-v2/css/status.css tests/playwright/tools/ToolboxSelectedGameStatusBar.spec.mjs - PASS, no matches
  • git diff --cached --check before ALFA_002 commit - PASS

Artifacts

  • tmp/PR_26175_ALFA_001-toolbox-selected-game-status-bar_delta.zip
  • tmp/PR_26175_ALFA_002-toolbox-status-bar-context-polish_delta.zip

Commits

  • ALFA_001: 359d48c50
  • ALFA_002: 3557b13e8

@ToolboxAidToolboxAid changed the title [codex] PR_26175_ALFA_001 toolbox selected game status bar[codex] PR_26175_ALFA_001-002 toolbox status barJun 23, 2026
@ToolboxAid
ToolboxAid marked this pull request as ready for review June 23, 2026 20:36
@ToolboxAid
ToolboxAid merged commit 6d94477 into mainJun 23, 2026

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💡 Codex Review

Here are some automated review suggestions for this pull request.

Reviewed commit:3557b13e88

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Your team has set up Codex to review pull requests in this repo. Reviews are triggered when you

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Comment on lines +1053 to +1054
if (pagePath.indexOf("toolbox/") !== 0) {
return;

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P2 Badge Mount the bar on the toolbox clean URL

When the toolbox landing is opened as /toolbox/ or /toolbox (the common directory-index URL), currentPagePath() returns toolbox, so this guard returns before loading the shared status bar. That leaves the toolbox index without the new selected-game/context UI even though /toolbox/index.html gets it; normalize the exact toolbox path to the index page or allow it here.

Useful? React with 👍 / 👎.

Comment on lines +175 to +178
const prioritized = messages
.filter((entry) => entry.priority > 0)
.pop();
return prioritized?.text || messages[messages.length - 1]?.text || "";

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P2 Badge Select the status that changed instead of the last one

When a toolbox page has several data-backed status regions, this always picks the last data-status in DOM order rather than the status that actually changed. For example, Game Journey's note/type/editor status nodes appear before data-journey-target-status, so saving or adding a note updates data-journey-note-status but the shared bar keeps showing the recommended-target status instead of the actual tool action/save message.

Useful? React with 👍 / 👎.

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@ToolboxAid
, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' [codex] PR_26175_ALFA_001-002 toolbox status bar by ToolboxAid · Pull Request #119 · ToolboxAid/HTML-JavaScript-Gaming · GitHub
Skip to content

[codex] PR_26175_ALFA_001-002 toolbox status bar - #119

Merged
ToolboxAid merged 2 commits into
mainfrom
codex/pr-26175-alfa-001-toolbox-selected-game-status-bar
Jun 23, 2026
Merged

[codex] PR_26175_ALFA_001-002 toolbox status bar#119
ToolboxAid merged 2 commits into
mainfrom
codex/pr-26175-alfa-001-toolbox-selected-game-status-bar

Conversation

@ToolboxAid

@ToolboxAidToolboxAid commented Jun 23, 2026

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Owner

Summary

  • Added the shared Theme V2 toolbox selected-game status bar for toolbox pages.
  • Preserved Game Hub ownership of selected-game context and Idea Board selected-game filtering exclusion.
  • Polished the status bar context display so the left side shows selected game name/purpose and the center shows tool action, save state, validation, warning, or error context.
  • Kept environment details out of the status bar because the platform banner owns that context.
  • Added ALFA_001 and ALFA_002 reports plus repo-structured delta ZIP artifacts under tmp/.

Validation

  • npx playwright test tests/playwright/tools/ToolboxSelectedGameStatusBar.spec.mjs --workers=1 - PASS, 6 passed
  • rg -n "<style|style=" assets/theme-v2/js/toolbox-status-bar.js assets/theme-v2/css/status.css tests/playwright/tools/ToolboxSelectedGameStatusBar.spec.mjs - PASS, no matches
  • git diff --cached --check before ALFA_002 commit - PASS

Artifacts

  • tmp/PR_26175_ALFA_001-toolbox-selected-game-status-bar_delta.zip
  • tmp/PR_26175_ALFA_002-toolbox-status-bar-context-polish_delta.zip

Commits

  • ALFA_001: 359d48c50
  • ALFA_002: 3557b13e8

@ToolboxAidToolboxAid changed the title [codex] PR_26175_ALFA_001 toolbox selected game status bar[codex] PR_26175_ALFA_001-002 toolbox status barJun 23, 2026
@ToolboxAid
ToolboxAid marked this pull request as ready for review June 23, 2026 20:36
@ToolboxAid
ToolboxAid merged commit 6d94477 into mainJun 23, 2026

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Reviewed commit:3557b13e88

ℹ️ About Codex in GitHub

Your team has set up Codex to review pull requests in this repo. Reviews are triggered when you

  • Open a pull request for review
  • Mark a draft as ready
  • Comment "@codex review".

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Comment on lines +1053 to +1054
if (pagePath.indexOf("toolbox/") !== 0) {
return;

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P2 Badge Mount the bar on the toolbox clean URL

When the toolbox landing is opened as /toolbox/ or /toolbox (the common directory-index URL), currentPagePath() returns toolbox, so this guard returns before loading the shared status bar. That leaves the toolbox index without the new selected-game/context UI even though /toolbox/index.html gets it; normalize the exact toolbox path to the index page or allow it here.

Useful? React with 👍 / 👎.

Comment on lines +175 to +178
const prioritized = messages
.filter((entry) => entry.priority > 0)
.pop();
return prioritized?.text || messages[messages.length - 1]?.text || "";

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

P2 Badge Select the status that changed instead of the last one

When a toolbox page has several data-backed status regions, this always picks the last data-status in DOM order rather than the status that actually changed. For example, Game Journey's note/type/editor status nodes appear before data-journey-target-status, so saving or adding a note updates data-journey-note-status but the shared bar keeps showing the recommended-target status instead of the actual tool action/save message.

Useful? React with 👍 / 👎.

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@ToolboxAid
, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); [codex] PR_26175_ALFA_001-002 toolbox status bar by ToolboxAid · Pull Request #119 · ToolboxAid/HTML-JavaScript-Gaming · GitHub
Skip to content

[codex] PR_26175_ALFA_001-002 toolbox status bar - #119

Merged
ToolboxAid merged 2 commits into
mainfrom
codex/pr-26175-alfa-001-toolbox-selected-game-status-bar
Jun 23, 2026
Merged

[codex] PR_26175_ALFA_001-002 toolbox status bar#119
ToolboxAid merged 2 commits into
mainfrom
codex/pr-26175-alfa-001-toolbox-selected-game-status-bar

Conversation

@ToolboxAid

@ToolboxAidToolboxAid commented Jun 23, 2026

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Owner

Summary

  • Added the shared Theme V2 toolbox selected-game status bar for toolbox pages.
  • Preserved Game Hub ownership of selected-game context and Idea Board selected-game filtering exclusion.
  • Polished the status bar context display so the left side shows selected game name/purpose and the center shows tool action, save state, validation, warning, or error context.
  • Kept environment details out of the status bar because the platform banner owns that context.
  • Added ALFA_001 and ALFA_002 reports plus repo-structured delta ZIP artifacts under tmp/.

Validation

  • npx playwright test tests/playwright/tools/ToolboxSelectedGameStatusBar.spec.mjs --workers=1 - PASS, 6 passed
  • rg -n "<style|style=" assets/theme-v2/js/toolbox-status-bar.js assets/theme-v2/css/status.css tests/playwright/tools/ToolboxSelectedGameStatusBar.spec.mjs - PASS, no matches
  • git diff --cached --check before ALFA_002 commit - PASS

Artifacts

  • tmp/PR_26175_ALFA_001-toolbox-selected-game-status-bar_delta.zip
  • tmp/PR_26175_ALFA_002-toolbox-status-bar-context-polish_delta.zip

Commits

  • ALFA_001: 359d48c50
  • ALFA_002: 3557b13e8

@ToolboxAidToolboxAid changed the title [codex] PR_26175_ALFA_001 toolbox selected game status bar[codex] PR_26175_ALFA_001-002 toolbox status barJun 23, 2026
@ToolboxAid
ToolboxAid marked this pull request as ready for review June 23, 2026 20:36
@ToolboxAid
ToolboxAid merged commit 6d94477 into mainJun 23, 2026

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Reviewed commit:3557b13e88

ℹ️ About Codex in GitHub

Your team has set up Codex to review pull requests in this repo. Reviews are triggered when you

  • Open a pull request for review
  • Mark a draft as ready
  • Comment "@codex review".

If Codex has suggestions, it will comment; otherwise it will react with 👍.

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Comment on lines +1053 to +1054
if (pagePath.indexOf("toolbox/") !== 0) {
return;

Copy link
Copy Markdown

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P2 Badge Mount the bar on the toolbox clean URL

When the toolbox landing is opened as /toolbox/ or /toolbox (the common directory-index URL), currentPagePath() returns toolbox, so this guard returns before loading the shared status bar. That leaves the toolbox index without the new selected-game/context UI even though /toolbox/index.html gets it; normalize the exact toolbox path to the index page or allow it here.

Useful? React with 👍 / 👎.

Comment on lines +175 to +178
const prioritized = messages
.filter((entry) => entry.priority > 0)
.pop();
return prioritized?.text || messages[messages.length - 1]?.text || "";

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

P2 Badge Select the status that changed instead of the last one

When a toolbox page has several data-backed status regions, this always picks the last data-status in DOM order rather than the status that actually changed. For example, Game Journey's note/type/editor status nodes appear before data-journey-target-status, so saving or adding a note updates data-journey-note-status but the shared bar keeps showing the recommended-target status instead of the actual tool action/save message.

Useful? React with 👍 / 👎.

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@ToolboxAid