Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
126 changes: 126 additions & 0 deletions assets/theme-v2/css/status.css
Original file line numberDiff line numberDiff line change
Expand Up@@ -35,6 +35,119 @@
line-height: var(--line-height-copy)
}

.toolbox-status-bar {
width: 100%;
border-block: var(--border-standard);
background: var(--panel-overlay-strong);
color: var(--text)
}

.toolbox-status-bar__inner {
width: var(--container-width);
margin: var(--space-0) auto;
padding: var(--space-10) var(--space-0);
display: grid;
grid-template-columns: minmax(var(--space-0), 1fr) minmax(var(--space-0), 2fr);
gap: var(--space-16);
align-items: center
}

.toolbox-status-bar__game {
min-width: var(--space-0);
display: flex;
align-items: center;
flex-wrap: wrap;
gap: var(--space-14);
text-align: left
}

.toolbox-status-bar__field {
min-width: var(--space-0);
display: grid;
gap: var(--space-3)
}

.toolbox-status-bar__label {
color: var(--muted);
font-size: var(--font-size-xs);
font-weight: var(--font-weight-heavy);
letter-spacing: var(--letter-spacing-kicker);
text-transform: uppercase
}

.toolbox-status-bar__game-name {
color: var(--text);
font-size: var(--font-size-base);
overflow-wrap: anywhere
}

.toolbox-status-bar__purpose {
color: var(--muted);
font-size: var(--font-size-sm);
overflow-wrap: anywhere
}

.toolbox-status-bar__center {
min-width: var(--space-0);
display: flex;
align-items: center;
justify-content: center;
flex-wrap: wrap;
gap: var(--space-10);
text-align: center
}

.toolbox-status-bar__context-type {
flex: 0 0 auto
}

.toolbox-status-bar__message {
margin: var(--space-0);
max-width: var(--measure-lg);
overflow-wrap: anywhere
}

.toolbox-status-bar__action {
flex: 0 0 auto
}

.toolbox-status-bar[data-selected-game-state="active"] {
border-color: color-mix(in srgb, var(--green) 52%, var(--line))
}

.toolbox-status-bar[data-selected-game-state="missing"] {
border-color: var(--gold-border-muted)
}

.toolbox-status-bar[data-selected-game-state="error"] {
border-color: color-mix(in srgb, var(--red) 52%, var(--line))
}

.toolbox-status-bar[data-toolbox-status-context-kind="error"] .toolbox-status-bar__context-type {
border-color: color-mix(in srgb, var(--red) 62%, var(--line));
color: var(--red)
}

.toolbox-status-bar[data-toolbox-status-context-kind="warning"] .toolbox-status-bar__context-type,
.toolbox-status-bar[data-toolbox-status-context-kind="validation"] .toolbox-status-bar__context-type {
border-color: var(--gold-border-muted);
color: var(--gold)
}

.toolbox-status-bar[data-toolbox-status-context-kind="save"] .toolbox-status-bar__context-type {
border-color: color-mix(in srgb, var(--green) 62%, var(--line));
color: var(--green)
}

body.tool-focus-mode .toolbox-status-bar {
position: fixed;
inset-block-end: var(--space-0);
inset-inline: var(--space-0);
z-index: var(--z-index-lg);
border-block-end: var(--space-0);
box-shadow: var(--shadow-md)
}

.platform-banner {
width: 100%;
border-bottom: var(--border-standard);
Expand DownExpand Up@@ -144,3 +257,16 @@
color: var(--bg);
text-shadow: none
}

@media (max-width: 720px) {
.toolbox-status-bar__inner {
width: var(--container-width);
grid-template-columns: 1fr;
text-align: center
}

.toolbox-status-bar__game {
justify-content: center;
text-align: center
}
}
30 changes: 28 additions & 2 deletions assets/theme-v2/js/gamefoundry-partials.js
Original file line numberDiff line numberDiff line change
Expand Up@@ -1048,6 +1048,32 @@
}
}

async function renderToolboxStatusBar() {
const pagePath = currentPagePath() || "";
if (pagePath.indexOf("toolbox/") !== 0) {
return;
Comment on lines +1053 to +1054

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

P2 Badge Mount the bar on the toolbox clean URL

When the toolbox landing is opened as /toolbox/ or /toolbox (the common directory-index URL), currentPagePath() returns toolbox, so this guard returns before loading the shared status bar. That leaves the toolbox index without the new selected-game/context UI even though /toolbox/index.html gets it; normalize the exact toolbox path to the index page or allow it here.

Useful? React with 👍 / 👎.

}
try {
const module = await import(assetUrl("js/toolbox-status-bar.js"));
if (typeof module.mountToolboxStatusBar === "function") {
module.mountToolboxStatusBar({
gameHubHref: routeHref("game-hub"),
pagePath
});
}
} catch (error) {
console.warn("[toolbox/status] Shared status bar could not be loaded.", error);
}
}

function refreshSharedSurfaces() {
renderPlatformBanner()
.then(renderToolboxStatusBar)
.catch(function (error) {
console.error(error);
});
}

enforcePageProtection();
document.addEventListener("DOMContentLoaded", function () {
enforcePageProtection();
Expand All@@ -1056,11 +1082,11 @@
replaceExisting("header-nav", "header.site-header"),
replaceExisting("footer", "footer.footer")
];
Promise.all(tasks).then(renderPlatformBanner).catch(function (error) {
Promise.all(tasks).then(refreshSharedSurfaces).catch(function (error) {
console.error(error);
});
});
window.addEventListener("gamefoundry:session-user-changed", refreshHeaderLoginState);
window.addEventListener("gamefoundry:data-changed", refreshHeaderOnly);
window.addEventListener("gamefoundry:platform-settings-changed", renderPlatformBanner);
window.addEventListener("gamefoundry:platform-settings-changed", refreshSharedSurfaces);
}());
Loading
, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
[codex] PR_26175_ALFA_001-002 toolbox status bar by ToolboxAid · Pull Request #119 · ToolboxAid/HTML-JavaScript-Gaming · GitHub
Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
126 changes: 126 additions & 0 deletions assets/theme-v2/css/status.css
Original file line numberDiff line numberDiff line change
Expand Up@@ -35,6 +35,119 @@
line-height: var(--line-height-copy)
}

.toolbox-status-bar {
width: 100%;
border-block: var(--border-standard);
background: var(--panel-overlay-strong);
color: var(--text)
}

.toolbox-status-bar__inner {
width: var(--container-width);
margin: var(--space-0) auto;
padding: var(--space-10) var(--space-0);
display: grid;
grid-template-columns: minmax(var(--space-0), 1fr) minmax(var(--space-0), 2fr);
gap: var(--space-16);
align-items: center
}

.toolbox-status-bar__game {
min-width: var(--space-0);
display: flex;
align-items: center;
flex-wrap: wrap;
gap: var(--space-14);
text-align: left
}

.toolbox-status-bar__field {
min-width: var(--space-0);
display: grid;
gap: var(--space-3)
}

.toolbox-status-bar__label {
color: var(--muted);
font-size: var(--font-size-xs);
font-weight: var(--font-weight-heavy);
letter-spacing: var(--letter-spacing-kicker);
text-transform: uppercase
}

.toolbox-status-bar__game-name {
color: var(--text);
font-size: var(--font-size-base);
overflow-wrap: anywhere
}

.toolbox-status-bar__purpose {
color: var(--muted);
font-size: var(--font-size-sm);
overflow-wrap: anywhere
}

.toolbox-status-bar__center {
min-width: var(--space-0);
display: flex;
align-items: center;
justify-content: center;
flex-wrap: wrap;
gap: var(--space-10);
text-align: center
}

.toolbox-status-bar__context-type {
flex: 0 0 auto
}

.toolbox-status-bar__message {
margin: var(--space-0);
max-width: var(--measure-lg);
overflow-wrap: anywhere
}

.toolbox-status-bar__action {
flex: 0 0 auto
}

.toolbox-status-bar[data-selected-game-state="active"] {
border-color: color-mix(in srgb, var(--green) 52%, var(--line))
}

.toolbox-status-bar[data-selected-game-state="missing"] {
border-color: var(--gold-border-muted)
}

.toolbox-status-bar[data-selected-game-state="error"] {
border-color: color-mix(in srgb, var(--red) 52%, var(--line))
}

.toolbox-status-bar[data-toolbox-status-context-kind="error"] .toolbox-status-bar__context-type {
border-color: color-mix(in srgb, var(--red) 62%, var(--line));
color: var(--red)
}

.toolbox-status-bar[data-toolbox-status-context-kind="warning"] .toolbox-status-bar__context-type,
.toolbox-status-bar[data-toolbox-status-context-kind="validation"] .toolbox-status-bar__context-type {
border-color: var(--gold-border-muted);
color: var(--gold)
}

.toolbox-status-bar[data-toolbox-status-context-kind="save"] .toolbox-status-bar__context-type {
border-color: color-mix(in srgb, var(--green) 62%, var(--line));
color: var(--green)
}

body.tool-focus-mode .toolbox-status-bar {
position: fixed;
inset-block-end: var(--space-0);
inset-inline: var(--space-0);
z-index: var(--z-index-lg);
border-block-end: var(--space-0);
box-shadow: var(--shadow-md)
}

.platform-banner {
width: 100%;
border-bottom: var(--border-standard);
Expand DownExpand Up@@ -144,3 +257,16 @@
color: var(--bg);
text-shadow: none
}

@media (max-width: 720px) {
.toolbox-status-bar__inner {
width: var(--container-width);
grid-template-columns: 1fr;
text-align: center
}

.toolbox-status-bar__game {
justify-content: center;
text-align: center
}
}
30 changes: 28 additions & 2 deletions assets/theme-v2/js/gamefoundry-partials.js
Original file line numberDiff line numberDiff line change
Expand Up@@ -1048,6 +1048,32 @@
}
}

async function renderToolboxStatusBar() {
const pagePath = currentPagePath() || "";
if (pagePath.indexOf("toolbox/") !== 0) {
return;
Comment on lines +1053 to +1054

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

P2 Badge Mount the bar on the toolbox clean URL

When the toolbox landing is opened as /toolbox/ or /toolbox (the common directory-index URL), currentPagePath() returns toolbox, so this guard returns before loading the shared status bar. That leaves the toolbox index without the new selected-game/context UI even though /toolbox/index.html gets it; normalize the exact toolbox path to the index page or allow it here.

Useful? React with 👍 / 👎.

}
try {
const module = await import(assetUrl("js/toolbox-status-bar.js"));
if (typeof module.mountToolboxStatusBar === "function") {
module.mountToolboxStatusBar({
gameHubHref: routeHref("game-hub"),
pagePath
});
}
} catch (error) {
console.warn("[toolbox/status] Shared status bar could not be loaded.", error);
}
}

function refreshSharedSurfaces() {
renderPlatformBanner()
.then(renderToolboxStatusBar)
.catch(function (error) {
console.error(error);
});
}

enforcePageProtection();
document.addEventListener("DOMContentLoaded", function () {
enforcePageProtection();
Expand All@@ -1056,11 +1082,11 @@
replaceExisting("header-nav", "header.site-header"),
replaceExisting("footer", "footer.footer")
];
Promise.all(tasks).then(renderPlatformBanner).catch(function (error) {
Promise.all(tasks).then(refreshSharedSurfaces).catch(function (error) {
console.error(error);
});
});
window.addEventListener("gamefoundry:session-user-changed", refreshHeaderLoginState);
window.addEventListener("gamefoundry:data-changed", refreshHeaderOnly);
window.addEventListener("gamefoundry:platform-settings-changed", renderPlatformBanner);
window.addEventListener("gamefoundry:platform-settings-changed", refreshSharedSurfaces);
}());
Loading
, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' [codex] PR_26175_ALFA_001-002 toolbox status bar by ToolboxAid · Pull Request #119 · ToolboxAid/HTML-JavaScript-Gaming · GitHub
Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
126 changes: 126 additions & 0 deletions assets/theme-v2/css/status.css
Original file line numberDiff line numberDiff line change
Expand Up@@ -35,6 +35,119 @@
line-height: var(--line-height-copy)
}

.toolbox-status-bar {
width: 100%;
border-block: var(--border-standard);
background: var(--panel-overlay-strong);
color: var(--text)
}

.toolbox-status-bar__inner {
width: var(--container-width);
margin: var(--space-0) auto;
padding: var(--space-10) var(--space-0);
display: grid;
grid-template-columns: minmax(var(--space-0), 1fr) minmax(var(--space-0), 2fr);
gap: var(--space-16);
align-items: center
}

.toolbox-status-bar__game {
min-width: var(--space-0);
display: flex;
align-items: center;
flex-wrap: wrap;
gap: var(--space-14);
text-align: left
}

.toolbox-status-bar__field {
min-width: var(--space-0);
display: grid;
gap: var(--space-3)
}

.toolbox-status-bar__label {
color: var(--muted);
font-size: var(--font-size-xs);
font-weight: var(--font-weight-heavy);
letter-spacing: var(--letter-spacing-kicker);
text-transform: uppercase
}

.toolbox-status-bar__game-name {
color: var(--text);
font-size: var(--font-size-base);
overflow-wrap: anywhere
}

.toolbox-status-bar__purpose {
color: var(--muted);
font-size: var(--font-size-sm);
overflow-wrap: anywhere
}

.toolbox-status-bar__center {
min-width: var(--space-0);
display: flex;
align-items: center;
justify-content: center;
flex-wrap: wrap;
gap: var(--space-10);
text-align: center
}

.toolbox-status-bar__context-type {
flex: 0 0 auto
}

.toolbox-status-bar__message {
margin: var(--space-0);
max-width: var(--measure-lg);
overflow-wrap: anywhere
}

.toolbox-status-bar__action {
flex: 0 0 auto
}

.toolbox-status-bar[data-selected-game-state="active"] {
border-color: color-mix(in srgb, var(--green) 52%, var(--line))
}

.toolbox-status-bar[data-selected-game-state="missing"] {
border-color: var(--gold-border-muted)
}

.toolbox-status-bar[data-selected-game-state="error"] {
border-color: color-mix(in srgb, var(--red) 52%, var(--line))
}

.toolbox-status-bar[data-toolbox-status-context-kind="error"] .toolbox-status-bar__context-type {
border-color: color-mix(in srgb, var(--red) 62%, var(--line));
color: var(--red)
}

.toolbox-status-bar[data-toolbox-status-context-kind="warning"] .toolbox-status-bar__context-type,
.toolbox-status-bar[data-toolbox-status-context-kind="validation"] .toolbox-status-bar__context-type {
border-color: var(--gold-border-muted);
color: var(--gold)
}

.toolbox-status-bar[data-toolbox-status-context-kind="save"] .toolbox-status-bar__context-type {
border-color: color-mix(in srgb, var(--green) 62%, var(--line));
color: var(--green)
}

body.tool-focus-mode .toolbox-status-bar {
position: fixed;
inset-block-end: var(--space-0);
inset-inline: var(--space-0);
z-index: var(--z-index-lg);
border-block-end: var(--space-0);
box-shadow: var(--shadow-md)
}

.platform-banner {
width: 100%;
border-bottom: var(--border-standard);
Expand DownExpand Up@@ -144,3 +257,16 @@
color: var(--bg);
text-shadow: none
}

@media (max-width: 720px) {
.toolbox-status-bar__inner {
width: var(--container-width);
grid-template-columns: 1fr;
text-align: center
}

.toolbox-status-bar__game {
justify-content: center;
text-align: center
}
}
30 changes: 28 additions & 2 deletions assets/theme-v2/js/gamefoundry-partials.js
Original file line numberDiff line numberDiff line change
Expand Up@@ -1048,6 +1048,32 @@
}
}

async function renderToolboxStatusBar() {
const pagePath = currentPagePath() || "";
if (pagePath.indexOf("toolbox/") !== 0) {
return;
Comment on lines +1053 to +1054

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

P2 Badge Mount the bar on the toolbox clean URL

When the toolbox landing is opened as /toolbox/ or /toolbox (the common directory-index URL), currentPagePath() returns toolbox, so this guard returns before loading the shared status bar. That leaves the toolbox index without the new selected-game/context UI even though /toolbox/index.html gets it; normalize the exact toolbox path to the index page or allow it here.

Useful? React with 👍 / 👎.

}
try {
const module = await import(assetUrl("js/toolbox-status-bar.js"));
if (typeof module.mountToolboxStatusBar === "function") {
module.mountToolboxStatusBar({
gameHubHref: routeHref("game-hub"),
pagePath
});
}
} catch (error) {
console.warn("[toolbox/status] Shared status bar could not be loaded.", error);
}
}

function refreshSharedSurfaces() {
renderPlatformBanner()
.then(renderToolboxStatusBar)
.catch(function (error) {
console.error(error);
});
}

enforcePageProtection();
document.addEventListener("DOMContentLoaded", function () {
enforcePageProtection();
Expand All@@ -1056,11 +1082,11 @@
replaceExisting("header-nav", "header.site-header"),
replaceExisting("footer", "footer.footer")
];
Promise.all(tasks).then(renderPlatformBanner).catch(function (error) {
Promise.all(tasks).then(refreshSharedSurfaces).catch(function (error) {
console.error(error);
});
});
window.addEventListener("gamefoundry:session-user-changed", refreshHeaderLoginState);
window.addEventListener("gamefoundry:data-changed", refreshHeaderOnly);
window.addEventListener("gamefoundry:platform-settings-changed", renderPlatformBanner);
window.addEventListener("gamefoundry:platform-settings-changed", refreshSharedSurfaces);
}());
Loading
, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' [codex] PR_26175_ALFA_001-002 toolbox status bar by ToolboxAid · Pull Request #119 · ToolboxAid/HTML-JavaScript-Gaming · GitHub
Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
126 changes: 126 additions & 0 deletions assets/theme-v2/css/status.css
Original file line numberDiff line numberDiff line change
Expand Up@@ -35,6 +35,119 @@
line-height: var(--line-height-copy)
}

.toolbox-status-bar {
width: 100%;
border-block: var(--border-standard);
background: var(--panel-overlay-strong);
color: var(--text)
}

.toolbox-status-bar__inner {
width: var(--container-width);
margin: var(--space-0) auto;
padding: var(--space-10) var(--space-0);
display: grid;
grid-template-columns: minmax(var(--space-0), 1fr) minmax(var(--space-0), 2fr);
gap: var(--space-16);
align-items: center
}

.toolbox-status-bar__game {
min-width: var(--space-0);
display: flex;
align-items: center;
flex-wrap: wrap;
gap: var(--space-14);
text-align: left
}

.toolbox-status-bar__field {
min-width: var(--space-0);
display: grid;
gap: var(--space-3)
}

.toolbox-status-bar__label {
color: var(--muted);
font-size: var(--font-size-xs);
font-weight: var(--font-weight-heavy);
letter-spacing: var(--letter-spacing-kicker);
text-transform: uppercase
}

.toolbox-status-bar__game-name {
color: var(--text);
font-size: var(--font-size-base);
overflow-wrap: anywhere
}

.toolbox-status-bar__purpose {
color: var(--muted);
font-size: var(--font-size-sm);
overflow-wrap: anywhere
}

.toolbox-status-bar__center {
min-width: var(--space-0);
display: flex;
align-items: center;
justify-content: center;
flex-wrap: wrap;
gap: var(--space-10);
text-align: center
}

.toolbox-status-bar__context-type {
flex: 0 0 auto
}

.toolbox-status-bar__message {
margin: var(--space-0);
max-width: var(--measure-lg);
overflow-wrap: anywhere
}

.toolbox-status-bar__action {
flex: 0 0 auto
}

.toolbox-status-bar[data-selected-game-state="active"] {
border-color: color-mix(in srgb, var(--green) 52%, var(--line))
}

.toolbox-status-bar[data-selected-game-state="missing"] {
border-color: var(--gold-border-muted)
}

.toolbox-status-bar[data-selected-game-state="error"] {
border-color: color-mix(in srgb, var(--red) 52%, var(--line))
}

.toolbox-status-bar[data-toolbox-status-context-kind="error"] .toolbox-status-bar__context-type {
border-color: color-mix(in srgb, var(--red) 62%, var(--line));
color: var(--red)
}

.toolbox-status-bar[data-toolbox-status-context-kind="warning"] .toolbox-status-bar__context-type,
.toolbox-status-bar[data-toolbox-status-context-kind="validation"] .toolbox-status-bar__context-type {
border-color: var(--gold-border-muted);
color: var(--gold)
}

.toolbox-status-bar[data-toolbox-status-context-kind="save"] .toolbox-status-bar__context-type {
border-color: color-mix(in srgb, var(--green) 62%, var(--line));
color: var(--green)
}

body.tool-focus-mode .toolbox-status-bar {
position: fixed;
inset-block-end: var(--space-0);
inset-inline: var(--space-0);
z-index: var(--z-index-lg);
border-block-end: var(--space-0);
box-shadow: var(--shadow-md)
}

.platform-banner {
width: 100%;
border-bottom: var(--border-standard);
Expand DownExpand Up@@ -144,3 +257,16 @@
color: var(--bg);
text-shadow: none
}

@media (max-width: 720px) {
.toolbox-status-bar__inner {
width: var(--container-width);
grid-template-columns: 1fr;
text-align: center
}

.toolbox-status-bar__game {
justify-content: center;
text-align: center
}
}
30 changes: 28 additions & 2 deletions assets/theme-v2/js/gamefoundry-partials.js
Original file line numberDiff line numberDiff line change
Expand Up@@ -1048,6 +1048,32 @@
}
}

async function renderToolboxStatusBar() {
const pagePath = currentPagePath() || "";
if (pagePath.indexOf("toolbox/") !== 0) {
return;
Comment on lines +1053 to +1054

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

P2 Badge Mount the bar on the toolbox clean URL

When the toolbox landing is opened as /toolbox/ or /toolbox (the common directory-index URL), currentPagePath() returns toolbox, so this guard returns before loading the shared status bar. That leaves the toolbox index without the new selected-game/context UI even though /toolbox/index.html gets it; normalize the exact toolbox path to the index page or allow it here.

Useful? React with 👍 / 👎.

}
try {
const module = await import(assetUrl("js/toolbox-status-bar.js"));
if (typeof module.mountToolboxStatusBar === "function") {
module.mountToolboxStatusBar({
gameHubHref: routeHref("game-hub"),
pagePath
});
}
} catch (error) {
console.warn("[toolbox/status] Shared status bar could not be loaded.", error);
}
}

function refreshSharedSurfaces() {
renderPlatformBanner()
.then(renderToolboxStatusBar)
.catch(function (error) {
console.error(error);
});
}

enforcePageProtection();
document.addEventListener("DOMContentLoaded", function () {
enforcePageProtection();
Expand All@@ -1056,11 +1082,11 @@
replaceExisting("header-nav", "header.site-header"),
replaceExisting("footer", "footer.footer")
];
Promise.all(tasks).then(renderPlatformBanner).catch(function (error) {
Promise.all(tasks).then(refreshSharedSurfaces).catch(function (error) {
console.error(error);
});
});
window.addEventListener("gamefoundry:session-user-changed", refreshHeaderLoginState);
window.addEventListener("gamefoundry:data-changed", refreshHeaderOnly);
window.addEventListener("gamefoundry:platform-settings-changed", renderPlatformBanner);
window.addEventListener("gamefoundry:platform-settings-changed", refreshSharedSurfaces);
}());
Loading
, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' [codex] PR_26175_ALFA_001-002 toolbox status bar by ToolboxAid · Pull Request #119 · ToolboxAid/HTML-JavaScript-Gaming · GitHub
Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
126 changes: 126 additions & 0 deletions assets/theme-v2/css/status.css
Original file line numberDiff line numberDiff line change
Expand Up@@ -35,6 +35,119 @@
line-height: var(--line-height-copy)
}

.toolbox-status-bar {
width: 100%;
border-block: var(--border-standard);
background: var(--panel-overlay-strong);
color: var(--text)
}

.toolbox-status-bar__inner {
width: var(--container-width);
margin: var(--space-0) auto;
padding: var(--space-10) var(--space-0);
display: grid;
grid-template-columns: minmax(var(--space-0), 1fr) minmax(var(--space-0), 2fr);
gap: var(--space-16);
align-items: center
}

.toolbox-status-bar__game {
min-width: var(--space-0);
display: flex;
align-items: center;
flex-wrap: wrap;
gap: var(--space-14);
text-align: left
}

.toolbox-status-bar__field {
min-width: var(--space-0);
display: grid;
gap: var(--space-3)
}

.toolbox-status-bar__label {
color: var(--muted);
font-size: var(--font-size-xs);
font-weight: var(--font-weight-heavy);
letter-spacing: var(--letter-spacing-kicker);
text-transform: uppercase
}

.toolbox-status-bar__game-name {
color: var(--text);
font-size: var(--font-size-base);
overflow-wrap: anywhere
}

.toolbox-status-bar__purpose {
color: var(--muted);
font-size: var(--font-size-sm);
overflow-wrap: anywhere
}

.toolbox-status-bar__center {
min-width: var(--space-0);
display: flex;
align-items: center;
justify-content: center;
flex-wrap: wrap;
gap: var(--space-10);
text-align: center
}

.toolbox-status-bar__context-type {
flex: 0 0 auto
}

.toolbox-status-bar__message {
margin: var(--space-0);
max-width: var(--measure-lg);
overflow-wrap: anywhere
}

.toolbox-status-bar__action {
flex: 0 0 auto
}

.toolbox-status-bar[data-selected-game-state="active"] {
border-color: color-mix(in srgb, var(--green) 52%, var(--line))
}

.toolbox-status-bar[data-selected-game-state="missing"] {
border-color: var(--gold-border-muted)
}

.toolbox-status-bar[data-selected-game-state="error"] {
border-color: color-mix(in srgb, var(--red) 52%, var(--line))
}

.toolbox-status-bar[data-toolbox-status-context-kind="error"] .toolbox-status-bar__context-type {
border-color: color-mix(in srgb, var(--red) 62%, var(--line));
color: var(--red)
}

.toolbox-status-bar[data-toolbox-status-context-kind="warning"] .toolbox-status-bar__context-type,
.toolbox-status-bar[data-toolbox-status-context-kind="validation"] .toolbox-status-bar__context-type {
border-color: var(--gold-border-muted);
color: var(--gold)
}

.toolbox-status-bar[data-toolbox-status-context-kind="save"] .toolbox-status-bar__context-type {
border-color: color-mix(in srgb, var(--green) 62%, var(--line));
color: var(--green)
}

body.tool-focus-mode .toolbox-status-bar {
position: fixed;
inset-block-end: var(--space-0);
inset-inline: var(--space-0);
z-index: var(--z-index-lg);
border-block-end: var(--space-0);
box-shadow: var(--shadow-md)
}

.platform-banner {
width: 100%;
border-bottom: var(--border-standard);
Expand DownExpand Up@@ -144,3 +257,16 @@
color: var(--bg);
text-shadow: none
}

@media (max-width: 720px) {
.toolbox-status-bar__inner {
width: var(--container-width);
grid-template-columns: 1fr;
text-align: center
}

.toolbox-status-bar__game {
justify-content: center;
text-align: center
}
}
30 changes: 28 additions & 2 deletions assets/theme-v2/js/gamefoundry-partials.js
Original file line numberDiff line numberDiff line change
Expand Up@@ -1048,6 +1048,32 @@
}
}

async function renderToolboxStatusBar() {
const pagePath = currentPagePath() || "";
if (pagePath.indexOf("toolbox/") !== 0) {
return;
Comment on lines +1053 to +1054

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

P2 Badge Mount the bar on the toolbox clean URL

When the toolbox landing is opened as /toolbox/ or /toolbox (the common directory-index URL), currentPagePath() returns toolbox, so this guard returns before loading the shared status bar. That leaves the toolbox index without the new selected-game/context UI even though /toolbox/index.html gets it; normalize the exact toolbox path to the index page or allow it here.

Useful? React with 👍 / 👎.

}
try {
const module = await import(assetUrl("js/toolbox-status-bar.js"));
if (typeof module.mountToolboxStatusBar === "function") {
module.mountToolboxStatusBar({
gameHubHref: routeHref("game-hub"),
pagePath
});
}
} catch (error) {
console.warn("[toolbox/status] Shared status bar could not be loaded.", error);
}
}

function refreshSharedSurfaces() {
renderPlatformBanner()
.then(renderToolboxStatusBar)
.catch(function (error) {
console.error(error);
});
}

enforcePageProtection();
document.addEventListener("DOMContentLoaded", function () {
enforcePageProtection();
Expand All@@ -1056,11 +1082,11 @@
replaceExisting("header-nav", "header.site-header"),
replaceExisting("footer", "footer.footer")
];
Promise.all(tasks).then(renderPlatformBanner).catch(function (error) {
Promise.all(tasks).then(refreshSharedSurfaces).catch(function (error) {
console.error(error);
});
});
window.addEventListener("gamefoundry:session-user-changed", refreshHeaderLoginState);
window.addEventListener("gamefoundry:data-changed", refreshHeaderOnly);
window.addEventListener("gamefoundry:platform-settings-changed", renderPlatformBanner);
window.addEventListener("gamefoundry:platform-settings-changed", refreshSharedSurfaces);
}());
Loading
, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' [codex] PR_26175_ALFA_001-002 toolbox status bar by ToolboxAid · Pull Request #119 · ToolboxAid/HTML-JavaScript-Gaming · GitHub
Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
126 changes: 126 additions & 0 deletions assets/theme-v2/css/status.css
Original file line numberDiff line numberDiff line change
Expand Up@@ -35,6 +35,119 @@
line-height: var(--line-height-copy)
}

.toolbox-status-bar {
width: 100%;
border-block: var(--border-standard);
background: var(--panel-overlay-strong);
color: var(--text)
}

.toolbox-status-bar__inner {
width: var(--container-width);
margin: var(--space-0) auto;
padding: var(--space-10) var(--space-0);
display: grid;
grid-template-columns: minmax(var(--space-0), 1fr) minmax(var(--space-0), 2fr);
gap: var(--space-16);
align-items: center
}

.toolbox-status-bar__game {
min-width: var(--space-0);
display: flex;
align-items: center;
flex-wrap: wrap;
gap: var(--space-14);
text-align: left
}

.toolbox-status-bar__field {
min-width: var(--space-0);
display: grid;
gap: var(--space-3)
}

.toolbox-status-bar__label {
color: var(--muted);
font-size: var(--font-size-xs);
font-weight: var(--font-weight-heavy);
letter-spacing: var(--letter-spacing-kicker);
text-transform: uppercase
}

.toolbox-status-bar__game-name {
color: var(--text);
font-size: var(--font-size-base);
overflow-wrap: anywhere
}

.toolbox-status-bar__purpose {
color: var(--muted);
font-size: var(--font-size-sm);
overflow-wrap: anywhere
}

.toolbox-status-bar__center {
min-width: var(--space-0);
display: flex;
align-items: center;
justify-content: center;
flex-wrap: wrap;
gap: var(--space-10);
text-align: center
}

.toolbox-status-bar__context-type {
flex: 0 0 auto
}

.toolbox-status-bar__message {
margin: var(--space-0);
max-width: var(--measure-lg);
overflow-wrap: anywhere
}

.toolbox-status-bar__action {
flex: 0 0 auto
}

.toolbox-status-bar[data-selected-game-state="active"] {
border-color: color-mix(in srgb, var(--green) 52%, var(--line))
}

.toolbox-status-bar[data-selected-game-state="missing"] {
border-color: var(--gold-border-muted)
}

.toolbox-status-bar[data-selected-game-state="error"] {
border-color: color-mix(in srgb, var(--red) 52%, var(--line))
}

.toolbox-status-bar[data-toolbox-status-context-kind="error"] .toolbox-status-bar__context-type {
border-color: color-mix(in srgb, var(--red) 62%, var(--line));
color: var(--red)
}

.toolbox-status-bar[data-toolbox-status-context-kind="warning"] .toolbox-status-bar__context-type,
.toolbox-status-bar[data-toolbox-status-context-kind="validation"] .toolbox-status-bar__context-type {
border-color: var(--gold-border-muted);
color: var(--gold)
}

.toolbox-status-bar[data-toolbox-status-context-kind="save"] .toolbox-status-bar__context-type {
border-color: color-mix(in srgb, var(--green) 62%, var(--line));
color: var(--green)
}

body.tool-focus-mode .toolbox-status-bar {
position: fixed;
inset-block-end: var(--space-0);
inset-inline: var(--space-0);
z-index: var(--z-index-lg);
border-block-end: var(--space-0);
box-shadow: var(--shadow-md)
}

.platform-banner {
width: 100%;
border-bottom: var(--border-standard);
Expand DownExpand Up@@ -144,3 +257,16 @@
color: var(--bg);
text-shadow: none
}

@media (max-width: 720px) {
.toolbox-status-bar__inner {
width: var(--container-width);
grid-template-columns: 1fr;
text-align: center
}

.toolbox-status-bar__game {
justify-content: center;
text-align: center
}
}
30 changes: 28 additions & 2 deletions assets/theme-v2/js/gamefoundry-partials.js
Original file line numberDiff line numberDiff line change
Expand Up@@ -1048,6 +1048,32 @@
}
}

async function renderToolboxStatusBar() {
const pagePath = currentPagePath() || "";
if (pagePath.indexOf("toolbox/") !== 0) {
return;
Comment on lines +1053 to +1054

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

P2 Badge Mount the bar on the toolbox clean URL

When the toolbox landing is opened as /toolbox/ or /toolbox (the common directory-index URL), currentPagePath() returns toolbox, so this guard returns before loading the shared status bar. That leaves the toolbox index without the new selected-game/context UI even though /toolbox/index.html gets it; normalize the exact toolbox path to the index page or allow it here.

Useful? React with 👍 / 👎.

}
try {
const module = await import(assetUrl("js/toolbox-status-bar.js"));
if (typeof module.mountToolboxStatusBar === "function") {
module.mountToolboxStatusBar({
gameHubHref: routeHref("game-hub"),
pagePath
});
}
} catch (error) {
console.warn("[toolbox/status] Shared status bar could not be loaded.", error);
}
}

function refreshSharedSurfaces() {
renderPlatformBanner()
.then(renderToolboxStatusBar)
.catch(function (error) {
console.error(error);
});
}

enforcePageProtection();
document.addEventListener("DOMContentLoaded", function () {
enforcePageProtection();
Expand All@@ -1056,11 +1082,11 @@
replaceExisting("header-nav", "header.site-header"),
replaceExisting("footer", "footer.footer")
];
Promise.all(tasks).then(renderPlatformBanner).catch(function (error) {
Promise.all(tasks).then(refreshSharedSurfaces).catch(function (error) {
console.error(error);
});
});
window.addEventListener("gamefoundry:session-user-changed", refreshHeaderLoginState);
window.addEventListener("gamefoundry:data-changed", refreshHeaderOnly);
window.addEventListener("gamefoundry:platform-settings-changed", renderPlatformBanner);
window.addEventListener("gamefoundry:platform-settings-changed", refreshSharedSurfaces);
}());
Loading
, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' [codex] PR_26175_ALFA_001-002 toolbox status bar by ToolboxAid · Pull Request #119 · ToolboxAid/HTML-JavaScript-Gaming · GitHub
Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
126 changes: 126 additions & 0 deletions assets/theme-v2/css/status.css
Original file line numberDiff line numberDiff line change
Expand Up@@ -35,6 +35,119 @@
line-height: var(--line-height-copy)
}

.toolbox-status-bar {
width: 100%;
border-block: var(--border-standard);
background: var(--panel-overlay-strong);
color: var(--text)
}

.toolbox-status-bar__inner {
width: var(--container-width);
margin: var(--space-0) auto;
padding: var(--space-10) var(--space-0);
display: grid;
grid-template-columns: minmax(var(--space-0), 1fr) minmax(var(--space-0), 2fr);
gap: var(--space-16);
align-items: center
}

.toolbox-status-bar__game {
min-width: var(--space-0);
display: flex;
align-items: center;
flex-wrap: wrap;
gap: var(--space-14);
text-align: left
}

.toolbox-status-bar__field {
min-width: var(--space-0);
display: grid;
gap: var(--space-3)
}

.toolbox-status-bar__label {
color: var(--muted);
font-size: var(--font-size-xs);
font-weight: var(--font-weight-heavy);
letter-spacing: var(--letter-spacing-kicker);
text-transform: uppercase
}

.toolbox-status-bar__game-name {
color: var(--text);
font-size: var(--font-size-base);
overflow-wrap: anywhere
}

.toolbox-status-bar__purpose {
color: var(--muted);
font-size: var(--font-size-sm);
overflow-wrap: anywhere
}

.toolbox-status-bar__center {
min-width: var(--space-0);
display: flex;
align-items: center;
justify-content: center;
flex-wrap: wrap;
gap: var(--space-10);
text-align: center
}

.toolbox-status-bar__context-type {
flex: 0 0 auto
}

.toolbox-status-bar__message {
margin: var(--space-0);
max-width: var(--measure-lg);
overflow-wrap: anywhere
}

.toolbox-status-bar__action {
flex: 0 0 auto
}

.toolbox-status-bar[data-selected-game-state="active"] {
border-color: color-mix(in srgb, var(--green) 52%, var(--line))
}

.toolbox-status-bar[data-selected-game-state="missing"] {
border-color: var(--gold-border-muted)
}

.toolbox-status-bar[data-selected-game-state="error"] {
border-color: color-mix(in srgb, var(--red) 52%, var(--line))
}

.toolbox-status-bar[data-toolbox-status-context-kind="error"] .toolbox-status-bar__context-type {
border-color: color-mix(in srgb, var(--red) 62%, var(--line));
color: var(--red)
}

.toolbox-status-bar[data-toolbox-status-context-kind="warning"] .toolbox-status-bar__context-type,
.toolbox-status-bar[data-toolbox-status-context-kind="validation"] .toolbox-status-bar__context-type {
border-color: var(--gold-border-muted);
color: var(--gold)
}

.toolbox-status-bar[data-toolbox-status-context-kind="save"] .toolbox-status-bar__context-type {
border-color: color-mix(in srgb, var(--green) 62%, var(--line));
color: var(--green)
}

body.tool-focus-mode .toolbox-status-bar {
position: fixed;
inset-block-end: var(--space-0);
inset-inline: var(--space-0);
z-index: var(--z-index-lg);
border-block-end: var(--space-0);
box-shadow: var(--shadow-md)
}

.platform-banner {
width: 100%;
border-bottom: var(--border-standard);
Expand DownExpand Up@@ -144,3 +257,16 @@
color: var(--bg);
text-shadow: none
}

@media (max-width: 720px) {
.toolbox-status-bar__inner {
width: var(--container-width);
grid-template-columns: 1fr;
text-align: center
}

.toolbox-status-bar__game {
justify-content: center;
text-align: center
}
}
30 changes: 28 additions & 2 deletions assets/theme-v2/js/gamefoundry-partials.js
Original file line numberDiff line numberDiff line change
Expand Up@@ -1048,6 +1048,32 @@
}
}

async function renderToolboxStatusBar() {
const pagePath = currentPagePath() || "";
if (pagePath.indexOf("toolbox/") !== 0) {
return;
Comment on lines +1053 to +1054

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

P2 Badge Mount the bar on the toolbox clean URL

When the toolbox landing is opened as /toolbox/ or /toolbox (the common directory-index URL), currentPagePath() returns toolbox, so this guard returns before loading the shared status bar. That leaves the toolbox index without the new selected-game/context UI even though /toolbox/index.html gets it; normalize the exact toolbox path to the index page or allow it here.

Useful? React with 👍 / 👎.

}
try {
const module = await import(assetUrl("js/toolbox-status-bar.js"));
if (typeof module.mountToolboxStatusBar === "function") {
module.mountToolboxStatusBar({
gameHubHref: routeHref("game-hub"),
pagePath
});
}
} catch (error) {
console.warn("[toolbox/status] Shared status bar could not be loaded.", error);
}
}

function refreshSharedSurfaces() {
renderPlatformBanner()
.then(renderToolboxStatusBar)
.catch(function (error) {
console.error(error);
});
}

enforcePageProtection();
document.addEventListener("DOMContentLoaded", function () {
enforcePageProtection();
Expand All@@ -1056,11 +1082,11 @@
replaceExisting("header-nav", "header.site-header"),
replaceExisting("footer", "footer.footer")
];
Promise.all(tasks).then(renderPlatformBanner).catch(function (error) {
Promise.all(tasks).then(refreshSharedSurfaces).catch(function (error) {
console.error(error);
});
});
window.addEventListener("gamefoundry:session-user-changed", refreshHeaderLoginState);
window.addEventListener("gamefoundry:data-changed", refreshHeaderOnly);
window.addEventListener("gamefoundry:platform-settings-changed", renderPlatformBanner);
window.addEventListener("gamefoundry:platform-settings-changed", refreshSharedSurfaces);
}());
Loading
, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); [codex] PR_26175_ALFA_001-002 toolbox status bar by ToolboxAid · Pull Request #119 · ToolboxAid/HTML-JavaScript-Gaming · GitHub
Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
126 changes: 126 additions & 0 deletions assets/theme-v2/css/status.css
Original file line numberDiff line numberDiff line change
Expand Up@@ -35,6 +35,119 @@
line-height: var(--line-height-copy)
}

.toolbox-status-bar {
width: 100%;
border-block: var(--border-standard);
background: var(--panel-overlay-strong);
color: var(--text)
}

.toolbox-status-bar__inner {
width: var(--container-width);
margin: var(--space-0) auto;
padding: var(--space-10) var(--space-0);
display: grid;
grid-template-columns: minmax(var(--space-0), 1fr) minmax(var(--space-0), 2fr);
gap: var(--space-16);
align-items: center
}

.toolbox-status-bar__game {
min-width: var(--space-0);
display: flex;
align-items: center;
flex-wrap: wrap;
gap: var(--space-14);
text-align: left
}

.toolbox-status-bar__field {
min-width: var(--space-0);
display: grid;
gap: var(--space-3)
}

.toolbox-status-bar__label {
color: var(--muted);
font-size: var(--font-size-xs);
font-weight: var(--font-weight-heavy);
letter-spacing: var(--letter-spacing-kicker);
text-transform: uppercase
}

.toolbox-status-bar__game-name {
color: var(--text);
font-size: var(--font-size-base);
overflow-wrap: anywhere
}

.toolbox-status-bar__purpose {
color: var(--muted);
font-size: var(--font-size-sm);
overflow-wrap: anywhere
}

.toolbox-status-bar__center {
min-width: var(--space-0);
display: flex;
align-items: center;
justify-content: center;
flex-wrap: wrap;
gap: var(--space-10);
text-align: center
}

.toolbox-status-bar__context-type {
flex: 0 0 auto
}

.toolbox-status-bar__message {
margin: var(--space-0);
max-width: var(--measure-lg);
overflow-wrap: anywhere
}

.toolbox-status-bar__action {
flex: 0 0 auto
}

.toolbox-status-bar[data-selected-game-state="active"] {
border-color: color-mix(in srgb, var(--green) 52%, var(--line))
}

.toolbox-status-bar[data-selected-game-state="missing"] {
border-color: var(--gold-border-muted)
}

.toolbox-status-bar[data-selected-game-state="error"] {
border-color: color-mix(in srgb, var(--red) 52%, var(--line))
}

.toolbox-status-bar[data-toolbox-status-context-kind="error"] .toolbox-status-bar__context-type {
border-color: color-mix(in srgb, var(--red) 62%, var(--line));
color: var(--red)
}

.toolbox-status-bar[data-toolbox-status-context-kind="warning"] .toolbox-status-bar__context-type,
.toolbox-status-bar[data-toolbox-status-context-kind="validation"] .toolbox-status-bar__context-type {
border-color: var(--gold-border-muted);
color: var(--gold)
}

.toolbox-status-bar[data-toolbox-status-context-kind="save"] .toolbox-status-bar__context-type {
border-color: color-mix(in srgb, var(--green) 62%, var(--line));
color: var(--green)
}

body.tool-focus-mode .toolbox-status-bar {
position: fixed;
inset-block-end: var(--space-0);
inset-inline: var(--space-0);
z-index: var(--z-index-lg);
border-block-end: var(--space-0);
box-shadow: var(--shadow-md)
}

.platform-banner {
width: 100%;
border-bottom: var(--border-standard);
Expand DownExpand Up@@ -144,3 +257,16 @@
color: var(--bg);
text-shadow: none
}

@media (max-width: 720px) {
.toolbox-status-bar__inner {
width: var(--container-width);
grid-template-columns: 1fr;
text-align: center
}

.toolbox-status-bar__game {
justify-content: center;
text-align: center
}
}
30 changes: 28 additions & 2 deletions assets/theme-v2/js/gamefoundry-partials.js
Original file line numberDiff line numberDiff line change
Expand Up@@ -1048,6 +1048,32 @@
}
}

async function renderToolboxStatusBar() {
const pagePath = currentPagePath() || "";
if (pagePath.indexOf("toolbox/") !== 0) {
return;
Comment on lines +1053 to +1054

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

P2 Badge Mount the bar on the toolbox clean URL

When the toolbox landing is opened as /toolbox/ or /toolbox (the common directory-index URL), currentPagePath() returns toolbox, so this guard returns before loading the shared status bar. That leaves the toolbox index without the new selected-game/context UI even though /toolbox/index.html gets it; normalize the exact toolbox path to the index page or allow it here.

Useful? React with 👍 / 👎.

}
try {
const module = await import(assetUrl("js/toolbox-status-bar.js"));
if (typeof module.mountToolboxStatusBar === "function") {
module.mountToolboxStatusBar({
gameHubHref: routeHref("game-hub"),
pagePath
});
}
} catch (error) {
console.warn("[toolbox/status] Shared status bar could not be loaded.", error);
}
}

function refreshSharedSurfaces() {
renderPlatformBanner()
.then(renderToolboxStatusBar)
.catch(function (error) {
console.error(error);
});
}

enforcePageProtection();
document.addEventListener("DOMContentLoaded", function () {
enforcePageProtection();
Expand All@@ -1056,11 +1082,11 @@
replaceExisting("header-nav", "header.site-header"),
replaceExisting("footer", "footer.footer")
];
Promise.all(tasks).then(renderPlatformBanner).catch(function (error) {
Promise.all(tasks).then(refreshSharedSurfaces).catch(function (error) {
console.error(error);
});
});
window.addEventListener("gamefoundry:session-user-changed", refreshHeaderLoginState);
window.addEventListener("gamefoundry:data-changed", refreshHeaderOnly);
window.addEventListener("gamefoundry:platform-settings-changed", renderPlatformBanner);
window.addEventListener("gamefoundry:platform-settings-changed", refreshSharedSurfaces);
}());
Loading