Repository files navigation

WPR 0.0.7-alpha :: DEVELOPER EDITION ::

WPR is a WP7-8 XNA app runner. This is only fork of WPR, not the original.

This is only my little "Avalonia Android/Desktop framework" research + micro-development (or re-development?)))

"User" Features

  • Installing WP7-8 decrypted XNA XAPs locally on your machine. Most encripted XAP files are unusable :(
  • Earning achievements locally for Xbox Live games, with a pop-up appear everytime achievement is unlocked. :)

"Dev" Features

  • Extended error logging (sorry, there an no any "Dev UI" switch-offs at now!)
  • Some code stability improved
  • System.Security.Cryptography "emulation" added (I noticed it needed for Countre Jour game...)
  • Microsoft.Xna.Framework.GamerServicesExtensions project started (my experimentation without any documentation))

Screenshot(s)

My little RnD / experiments

  • More installed mini-games can start now... but not all... ehhhh! )
  • Last WPR Desktop "dirty bugfixes" transferred (sync-ed) to WPR Android
  • Zuma and Earthworm Jim game running ok at now... but some artifacts still present ;)
  • Feed Me Oil game fixed a little (starts normally... but game process fails when I click the pipe!)
  • Silverlight games exploring (sample: CutTheRope)

Building

Windows (Desktop) target

  • I used the newest VS 2022 Preview to build this src code
  • Add https://pkgs.dev.azure.com/AvaloniaUI/AvaloniaUI/_packaging/avalonia-all/nuget/v3/index.json to Nuget-package list (it allows to auto-download packages Avalonia.xxx v11.0.999-cibuild0023504-beta on the solution rebuilding)
  • Build these libraries and place them under the same folder as the executable
  • Place FFMPEG executable (you can download from their website or make a custom version with WMA->OGG conversion supported)
  • Beside submodules included in this repostiory, this application depends on these native DLLs:
    • FNA3D
    • FAudio
    • libtheorafile

Android target

  • I also used the newest VS 2022 Preview to build this mind-blowing code. Plus I installed "Avalonia" extension from VS Marketplace (maybe, it could help to "auto-bind/auto-recompile java deals".. who knows?)))
  • I "lost" all my code fixes because of I repeat to fork the original WPR (with ALL java bindings). I use this command (at cmd line):
git clone --recursive https://github.com/mediaexplorer74/WPR
  • I specially deleted .gitmodules file for reducing the problems when I'll be upload the result onto GitHub repo.
  • Before building I check that .NET 6 installed (recovered by VS) in my system.

TODO

  • Stabilize app running
  • Add XBOX Live "emulation" to XNA
  • Fix Butterfly patching
  • Fix FeelMeOil & Contre Jour (and other similar games) running because of only "start screen" appearing at now
  • ? (idk what is in your brave mind))

This runner existence :: words from the author/owner/main developer

" It's for fun. If you are nostaglia mostly about achievements earning like me, you can try it out. There are some old games that is not released on Android or iOS, or some games that seems superior than Android or iOS version (I prefer Skulls of the Shogun on WP actually). However, resolution scaling is not yet implemented (game renders either in 480x800 or so...), but it's fun!" :: Lin Yan (8212369)

:: ::

AS IS. No support. Developers / Geeks only. "DIY mode"

::

[m][e] 2023

About

[W]in[P]hone 7-8 Apps [R]unner. Win10 Desktop/Android only (Avalonia-based project)

Resources

Stars

6 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

WPR 0.0.7-alpha :: DEVELOPER EDITION ::

WPR is a WP7-8 XNA app runner. This is only fork of WPR, not the original.

This is only my little "Avalonia Android/Desktop framework" research + micro-development (or re-development?)))

"User" Features

  • Installing WP7-8 decrypted XNA XAPs locally on your machine. Most encripted XAP files are unusable :(
  • Earning achievements locally for Xbox Live games, with a pop-up appear everytime achievement is unlocked. :)

"Dev" Features

  • Extended error logging (sorry, there an no any "Dev UI" switch-offs at now!)
  • Some code stability improved
  • System.Security.Cryptography "emulation" added (I noticed it needed for Countre Jour game...)
  • Microsoft.Xna.Framework.GamerServicesExtensions project started (my experimentation without any documentation))

Screenshot(s)

My little RnD / experiments

  • More installed mini-games can start now... but not all... ehhhh! )
  • Last WPR Desktop "dirty bugfixes" transferred (sync-ed) to WPR Android
  • Zuma and Earthworm Jim game running ok at now... but some artifacts still present ;)
  • Feed Me Oil game fixed a little (starts normally... but game process fails when I click the pipe!)
  • Silverlight games exploring (sample: CutTheRope)

Building

Windows (Desktop) target

  • I used the newest VS 2022 Preview to build this src code
  • Add https://pkgs.dev.azure.com/AvaloniaUI/AvaloniaUI/_packaging/avalonia-all/nuget/v3/index.json to Nuget-package list (it allows to auto-download packages Avalonia.xxx v11.0.999-cibuild0023504-beta on the solution rebuilding)
  • Build these libraries and place them under the same folder as the executable
  • Place FFMPEG executable (you can download from their website or make a custom version with WMA->OGG conversion supported)
  • Beside submodules included in this repostiory, this application depends on these native DLLs:
    • FNA3D
    • FAudio
    • libtheorafile

Android target

  • I also used the newest VS 2022 Preview to build this mind-blowing code. Plus I installed "Avalonia" extension from VS Marketplace (maybe, it could help to "auto-bind/auto-recompile java deals".. who knows?)))
  • I "lost" all my code fixes because of I repeat to fork the original WPR (with ALL java bindings). I use this command (at cmd line):
git clone --recursive https://github.com/mediaexplorer74/WPR
  • I specially deleted .gitmodules file for reducing the problems when I'll be upload the result onto GitHub repo.
  • Before building I check that .NET 6 installed (recovered by VS) in my system.

TODO

  • Stabilize app running
  • Add XBOX Live "emulation" to XNA
  • Fix Butterfly patching
  • Fix FeelMeOil & Contre Jour (and other similar games) running because of only "start screen" appearing at now
  • ? (idk what is in your brave mind))

This runner existence :: words from the author/owner/main developer

" It's for fun. If you are nostaglia mostly about achievements earning like me, you can try it out. There are some old games that is not released on Android or iOS, or some games that seems superior than Android or iOS version (I prefer Skulls of the Shogun on WP actually). However, resolution scaling is not yet implemented (game renders either in 480x800 or so...), but it's fun!" :: Lin Yan (8212369)

:: ::

AS IS. No support. Developers / Geeks only. "DIY mode"

::

[m][e] 2023

About

[W]in[P]hone 7-8 Apps [R]unner. Win10 Desktop/Android only (Avalonia-based project)

Resources

Stars

6 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

WPR 0.0.7-alpha :: DEVELOPER EDITION ::

WPR is a WP7-8 XNA app runner. This is only fork of WPR, not the original.

This is only my little "Avalonia Android/Desktop framework" research + micro-development (or re-development?)))

"User" Features

  • Installing WP7-8 decrypted XNA XAPs locally on your machine. Most encripted XAP files are unusable :(
  • Earning achievements locally for Xbox Live games, with a pop-up appear everytime achievement is unlocked. :)

"Dev" Features

  • Extended error logging (sorry, there an no any "Dev UI" switch-offs at now!)
  • Some code stability improved
  • System.Security.Cryptography "emulation" added (I noticed it needed for Countre Jour game...)
  • Microsoft.Xna.Framework.GamerServicesExtensions project started (my experimentation without any documentation))

Screenshot(s)

My little RnD / experiments

  • More installed mini-games can start now... but not all... ehhhh! )
  • Last WPR Desktop "dirty bugfixes" transferred (sync-ed) to WPR Android
  • Zuma and Earthworm Jim game running ok at now... but some artifacts still present ;)
  • Feed Me Oil game fixed a little (starts normally... but game process fails when I click the pipe!)
  • Silverlight games exploring (sample: CutTheRope)

Building

Windows (Desktop) target

  • I used the newest VS 2022 Preview to build this src code
  • Add https://pkgs.dev.azure.com/AvaloniaUI/AvaloniaUI/_packaging/avalonia-all/nuget/v3/index.json to Nuget-package list (it allows to auto-download packages Avalonia.xxx v11.0.999-cibuild0023504-beta on the solution rebuilding)
  • Build these libraries and place them under the same folder as the executable
  • Place FFMPEG executable (you can download from their website or make a custom version with WMA->OGG conversion supported)
  • Beside submodules included in this repostiory, this application depends on these native DLLs:
    • FNA3D
    • FAudio
    • libtheorafile

Android target

  • I also used the newest VS 2022 Preview to build this mind-blowing code. Plus I installed "Avalonia" extension from VS Marketplace (maybe, it could help to "auto-bind/auto-recompile java deals".. who knows?)))
  • I "lost" all my code fixes because of I repeat to fork the original WPR (with ALL java bindings). I use this command (at cmd line):
git clone --recursive https://github.com/mediaexplorer74/WPR
  • I specially deleted .gitmodules file for reducing the problems when I'll be upload the result onto GitHub repo.
  • Before building I check that .NET 6 installed (recovered by VS) in my system.

TODO

  • Stabilize app running
  • Add XBOX Live "emulation" to XNA
  • Fix Butterfly patching
  • Fix FeelMeOil & Contre Jour (and other similar games) running because of only "start screen" appearing at now
  • ? (idk what is in your brave mind))

This runner existence :: words from the author/owner/main developer

" It's for fun. If you are nostaglia mostly about achievements earning like me, you can try it out. There are some old games that is not released on Android or iOS, or some games that seems superior than Android or iOS version (I prefer Skulls of the Shogun on WP actually). However, resolution scaling is not yet implemented (game renders either in 480x800 or so...), but it's fun!" :: Lin Yan (8212369)

:: ::

AS IS. No support. Developers / Geeks only. "DIY mode"

::

[m][e] 2023

About

[W]in[P]hone 7-8 Apps [R]unner. Win10 Desktop/Android only (Avalonia-based project)

Resources

Stars

6 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

WPR 0.0.7-alpha :: DEVELOPER EDITION ::

WPR is a WP7-8 XNA app runner. This is only fork of WPR, not the original.

This is only my little "Avalonia Android/Desktop framework" research + micro-development (or re-development?)))

"User" Features

  • Installing WP7-8 decrypted XNA XAPs locally on your machine. Most encripted XAP files are unusable :(
  • Earning achievements locally for Xbox Live games, with a pop-up appear everytime achievement is unlocked. :)

"Dev" Features

  • Extended error logging (sorry, there an no any "Dev UI" switch-offs at now!)
  • Some code stability improved
  • System.Security.Cryptography "emulation" added (I noticed it needed for Countre Jour game...)
  • Microsoft.Xna.Framework.GamerServicesExtensions project started (my experimentation without any documentation))

Screenshot(s)

My little RnD / experiments

  • More installed mini-games can start now... but not all... ehhhh! )
  • Last WPR Desktop "dirty bugfixes" transferred (sync-ed) to WPR Android
  • Zuma and Earthworm Jim game running ok at now... but some artifacts still present ;)
  • Feed Me Oil game fixed a little (starts normally... but game process fails when I click the pipe!)
  • Silverlight games exploring (sample: CutTheRope)

Building

Windows (Desktop) target

  • I used the newest VS 2022 Preview to build this src code
  • Add https://pkgs.dev.azure.com/AvaloniaUI/AvaloniaUI/_packaging/avalonia-all/nuget/v3/index.json to Nuget-package list (it allows to auto-download packages Avalonia.xxx v11.0.999-cibuild0023504-beta on the solution rebuilding)
  • Build these libraries and place them under the same folder as the executable
  • Place FFMPEG executable (you can download from their website or make a custom version with WMA->OGG conversion supported)
  • Beside submodules included in this repostiory, this application depends on these native DLLs:
    • FNA3D
    • FAudio
    • libtheorafile

Android target

  • I also used the newest VS 2022 Preview to build this mind-blowing code. Plus I installed "Avalonia" extension from VS Marketplace (maybe, it could help to "auto-bind/auto-recompile java deals".. who knows?)))
  • I "lost" all my code fixes because of I repeat to fork the original WPR (with ALL java bindings). I use this command (at cmd line):
git clone --recursive https://github.com/mediaexplorer74/WPR
  • I specially deleted .gitmodules file for reducing the problems when I'll be upload the result onto GitHub repo.
  • Before building I check that .NET 6 installed (recovered by VS) in my system.

TODO

  • Stabilize app running
  • Add XBOX Live "emulation" to XNA
  • Fix Butterfly patching
  • Fix FeelMeOil & Contre Jour (and other similar games) running because of only "start screen" appearing at now
  • ? (idk what is in your brave mind))

This runner existence :: words from the author/owner/main developer

" It's for fun. If you are nostaglia mostly about achievements earning like me, you can try it out. There are some old games that is not released on Android or iOS, or some games that seems superior than Android or iOS version (I prefer Skulls of the Shogun on WP actually). However, resolution scaling is not yet implemented (game renders either in 480x800 or so...), but it's fun!" :: Lin Yan (8212369)

:: ::

AS IS. No support. Developers / Geeks only. "DIY mode"

::

[m][e] 2023

About

[W]in[P]hone 7-8 Apps [R]unner. Win10 Desktop/Android only (Avalonia-based project)

Resources

Stars

6 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

WPR 0.0.7-alpha :: DEVELOPER EDITION ::

WPR is a WP7-8 XNA app runner. This is only fork of WPR, not the original.

This is only my little "Avalonia Android/Desktop framework" research + micro-development (or re-development?)))

"User" Features

  • Installing WP7-8 decrypted XNA XAPs locally on your machine. Most encripted XAP files are unusable :(
  • Earning achievements locally for Xbox Live games, with a pop-up appear everytime achievement is unlocked. :)

"Dev" Features

  • Extended error logging (sorry, there an no any "Dev UI" switch-offs at now!)
  • Some code stability improved
  • System.Security.Cryptography "emulation" added (I noticed it needed for Countre Jour game...)
  • Microsoft.Xna.Framework.GamerServicesExtensions project started (my experimentation without any documentation))

Screenshot(s)

My little RnD / experiments

  • More installed mini-games can start now... but not all... ehhhh! )
  • Last WPR Desktop "dirty bugfixes" transferred (sync-ed) to WPR Android
  • Zuma and Earthworm Jim game running ok at now... but some artifacts still present ;)
  • Feed Me Oil game fixed a little (starts normally... but game process fails when I click the pipe!)
  • Silverlight games exploring (sample: CutTheRope)

Building

Windows (Desktop) target

  • I used the newest VS 2022 Preview to build this src code
  • Add https://pkgs.dev.azure.com/AvaloniaUI/AvaloniaUI/_packaging/avalonia-all/nuget/v3/index.json to Nuget-package list (it allows to auto-download packages Avalonia.xxx v11.0.999-cibuild0023504-beta on the solution rebuilding)
  • Build these libraries and place them under the same folder as the executable
  • Place FFMPEG executable (you can download from their website or make a custom version with WMA->OGG conversion supported)
  • Beside submodules included in this repostiory, this application depends on these native DLLs:
    • FNA3D
    • FAudio
    • libtheorafile

Android target

  • I also used the newest VS 2022 Preview to build this mind-blowing code. Plus I installed "Avalonia" extension from VS Marketplace (maybe, it could help to "auto-bind/auto-recompile java deals".. who knows?)))
  • I "lost" all my code fixes because of I repeat to fork the original WPR (with ALL java bindings). I use this command (at cmd line):
git clone --recursive https://github.com/mediaexplorer74/WPR
  • I specially deleted .gitmodules file for reducing the problems when I'll be upload the result onto GitHub repo.
  • Before building I check that .NET 6 installed (recovered by VS) in my system.

TODO

  • Stabilize app running
  • Add XBOX Live "emulation" to XNA
  • Fix Butterfly patching
  • Fix FeelMeOil & Contre Jour (and other similar games) running because of only "start screen" appearing at now
  • ? (idk what is in your brave mind))

This runner existence :: words from the author/owner/main developer

" It's for fun. If you are nostaglia mostly about achievements earning like me, you can try it out. There are some old games that is not released on Android or iOS, or some games that seems superior than Android or iOS version (I prefer Skulls of the Shogun on WP actually). However, resolution scaling is not yet implemented (game renders either in 480x800 or so...), but it's fun!" :: Lin Yan (8212369)

:: ::

AS IS. No support. Developers / Geeks only. "DIY mode"

::

[m][e] 2023

About

[W]in[P]hone 7-8 Apps [R]unner. Win10 Desktop/Android only (Avalonia-based project)

Resources

Stars

6 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

WPR 0.0.7-alpha :: DEVELOPER EDITION ::

WPR is a WP7-8 XNA app runner. This is only fork of WPR, not the original.

This is only my little "Avalonia Android/Desktop framework" research + micro-development (or re-development?)))

"User" Features

  • Installing WP7-8 decrypted XNA XAPs locally on your machine. Most encripted XAP files are unusable :(
  • Earning achievements locally for Xbox Live games, with a pop-up appear everytime achievement is unlocked. :)

"Dev" Features

  • Extended error logging (sorry, there an no any "Dev UI" switch-offs at now!)
  • Some code stability improved
  • System.Security.Cryptography "emulation" added (I noticed it needed for Countre Jour game...)
  • Microsoft.Xna.Framework.GamerServicesExtensions project started (my experimentation without any documentation))

Screenshot(s)

My little RnD / experiments

  • More installed mini-games can start now... but not all... ehhhh! )
  • Last WPR Desktop "dirty bugfixes" transferred (sync-ed) to WPR Android
  • Zuma and Earthworm Jim game running ok at now... but some artifacts still present ;)
  • Feed Me Oil game fixed a little (starts normally... but game process fails when I click the pipe!)
  • Silverlight games exploring (sample: CutTheRope)

Building

Windows (Desktop) target

  • I used the newest VS 2022 Preview to build this src code
  • Add https://pkgs.dev.azure.com/AvaloniaUI/AvaloniaUI/_packaging/avalonia-all/nuget/v3/index.json to Nuget-package list (it allows to auto-download packages Avalonia.xxx v11.0.999-cibuild0023504-beta on the solution rebuilding)
  • Build these libraries and place them under the same folder as the executable
  • Place FFMPEG executable (you can download from their website or make a custom version with WMA->OGG conversion supported)
  • Beside submodules included in this repostiory, this application depends on these native DLLs:
    • FNA3D
    • FAudio
    • libtheorafile

Android target

  • I also used the newest VS 2022 Preview to build this mind-blowing code. Plus I installed "Avalonia" extension from VS Marketplace (maybe, it could help to "auto-bind/auto-recompile java deals".. who knows?)))
  • I "lost" all my code fixes because of I repeat to fork the original WPR (with ALL java bindings). I use this command (at cmd line):
git clone --recursive https://github.com/mediaexplorer74/WPR
  • I specially deleted .gitmodules file for reducing the problems when I'll be upload the result onto GitHub repo.
  • Before building I check that .NET 6 installed (recovered by VS) in my system.

TODO

  • Stabilize app running
  • Add XBOX Live "emulation" to XNA
  • Fix Butterfly patching
  • Fix FeelMeOil & Contre Jour (and other similar games) running because of only "start screen" appearing at now
  • ? (idk what is in your brave mind))

This runner existence :: words from the author/owner/main developer

" It's for fun. If you are nostaglia mostly about achievements earning like me, you can try it out. There are some old games that is not released on Android or iOS, or some games that seems superior than Android or iOS version (I prefer Skulls of the Shogun on WP actually). However, resolution scaling is not yet implemented (game renders either in 480x800 or so...), but it's fun!" :: Lin Yan (8212369)

:: ::

AS IS. No support. Developers / Geeks only. "DIY mode"

::

[m][e] 2023

About

[W]in[P]hone 7-8 Apps [R]unner. Win10 Desktop/Android only (Avalonia-based project)

Resources

Stars

6 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

WPR 0.0.7-alpha :: DEVELOPER EDITION ::

WPR is a WP7-8 XNA app runner. This is only fork of WPR, not the original.

This is only my little "Avalonia Android/Desktop framework" research + micro-development (or re-development?)))

"User" Features

  • Installing WP7-8 decrypted XNA XAPs locally on your machine. Most encripted XAP files are unusable :(
  • Earning achievements locally for Xbox Live games, with a pop-up appear everytime achievement is unlocked. :)

"Dev" Features

  • Extended error logging (sorry, there an no any "Dev UI" switch-offs at now!)
  • Some code stability improved
  • System.Security.Cryptography "emulation" added (I noticed it needed for Countre Jour game...)
  • Microsoft.Xna.Framework.GamerServicesExtensions project started (my experimentation without any documentation))

Screenshot(s)

My little RnD / experiments

  • More installed mini-games can start now... but not all... ehhhh! )
  • Last WPR Desktop "dirty bugfixes" transferred (sync-ed) to WPR Android
  • Zuma and Earthworm Jim game running ok at now... but some artifacts still present ;)
  • Feed Me Oil game fixed a little (starts normally... but game process fails when I click the pipe!)
  • Silverlight games exploring (sample: CutTheRope)

Building

Windows (Desktop) target

  • I used the newest VS 2022 Preview to build this src code
  • Add https://pkgs.dev.azure.com/AvaloniaUI/AvaloniaUI/_packaging/avalonia-all/nuget/v3/index.json to Nuget-package list (it allows to auto-download packages Avalonia.xxx v11.0.999-cibuild0023504-beta on the solution rebuilding)
  • Build these libraries and place them under the same folder as the executable
  • Place FFMPEG executable (you can download from their website or make a custom version with WMA->OGG conversion supported)
  • Beside submodules included in this repostiory, this application depends on these native DLLs:
    • FNA3D
    • FAudio
    • libtheorafile

Android target

  • I also used the newest VS 2022 Preview to build this mind-blowing code. Plus I installed "Avalonia" extension from VS Marketplace (maybe, it could help to "auto-bind/auto-recompile java deals".. who knows?)))
  • I "lost" all my code fixes because of I repeat to fork the original WPR (with ALL java bindings). I use this command (at cmd line):
git clone --recursive https://github.com/mediaexplorer74/WPR
  • I specially deleted .gitmodules file for reducing the problems when I'll be upload the result onto GitHub repo.
  • Before building I check that .NET 6 installed (recovered by VS) in my system.

TODO

  • Stabilize app running
  • Add XBOX Live "emulation" to XNA
  • Fix Butterfly patching
  • Fix FeelMeOil & Contre Jour (and other similar games) running because of only "start screen" appearing at now
  • ? (idk what is in your brave mind))

This runner existence :: words from the author/owner/main developer

" It's for fun. If you are nostaglia mostly about achievements earning like me, you can try it out. There are some old games that is not released on Android or iOS, or some games that seems superior than Android or iOS version (I prefer Skulls of the Shogun on WP actually). However, resolution scaling is not yet implemented (game renders either in 480x800 or so...), but it's fun!" :: Lin Yan (8212369)

:: ::

AS IS. No support. Developers / Geeks only. "DIY mode"

::

[m][e] 2023

About

[W]in[P]hone 7-8 Apps [R]unner. Win10 Desktop/Android only (Avalonia-based project)

Resources

Stars

6 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

WPR 0.0.7-alpha :: DEVELOPER EDITION ::

WPR is a WP7-8 XNA app runner. This is only fork of WPR, not the original.

This is only my little "Avalonia Android/Desktop framework" research + micro-development (or re-development?)))

"User" Features

  • Installing WP7-8 decrypted XNA XAPs locally on your machine. Most encripted XAP files are unusable :(
  • Earning achievements locally for Xbox Live games, with a pop-up appear everytime achievement is unlocked. :)

"Dev" Features

  • Extended error logging (sorry, there an no any "Dev UI" switch-offs at now!)
  • Some code stability improved
  • System.Security.Cryptography "emulation" added (I noticed it needed for Countre Jour game...)
  • Microsoft.Xna.Framework.GamerServicesExtensions project started (my experimentation without any documentation))

Screenshot(s)

My little RnD / experiments

  • More installed mini-games can start now... but not all... ehhhh! )
  • Last WPR Desktop "dirty bugfixes" transferred (sync-ed) to WPR Android
  • Zuma and Earthworm Jim game running ok at now... but some artifacts still present ;)
  • Feed Me Oil game fixed a little (starts normally... but game process fails when I click the pipe!)
  • Silverlight games exploring (sample: CutTheRope)

Building

Windows (Desktop) target

  • I used the newest VS 2022 Preview to build this src code
  • Add https://pkgs.dev.azure.com/AvaloniaUI/AvaloniaUI/_packaging/avalonia-all/nuget/v3/index.json to Nuget-package list (it allows to auto-download packages Avalonia.xxx v11.0.999-cibuild0023504-beta on the solution rebuilding)
  • Build these libraries and place them under the same folder as the executable
  • Place FFMPEG executable (you can download from their website or make a custom version with WMA->OGG conversion supported)
  • Beside submodules included in this repostiory, this application depends on these native DLLs:
    • FNA3D
    • FAudio
    • libtheorafile

Android target

  • I also used the newest VS 2022 Preview to build this mind-blowing code. Plus I installed "Avalonia" extension from VS Marketplace (maybe, it could help to "auto-bind/auto-recompile java deals".. who knows?)))
  • I "lost" all my code fixes because of I repeat to fork the original WPR (with ALL java bindings). I use this command (at cmd line):
git clone --recursive https://github.com/mediaexplorer74/WPR
  • I specially deleted .gitmodules file for reducing the problems when I'll be upload the result onto GitHub repo.
  • Before building I check that .NET 6 installed (recovered by VS) in my system.

TODO

  • Stabilize app running
  • Add XBOX Live "emulation" to XNA
  • Fix Butterfly patching
  • Fix FeelMeOil & Contre Jour (and other similar games) running because of only "start screen" appearing at now
  • ? (idk what is in your brave mind))

This runner existence :: words from the author/owner/main developer

" It's for fun. If you are nostaglia mostly about achievements earning like me, you can try it out. There are some old games that is not released on Android or iOS, or some games that seems superior than Android or iOS version (I prefer Skulls of the Shogun on WP actually). However, resolution scaling is not yet implemented (game renders either in 480x800 or so...), but it's fun!" :: Lin Yan (8212369)

:: ::

AS IS. No support. Developers / Geeks only. "DIY mode"

::

[m][e] 2023

About

[W]in[P]hone 7-8 Apps [R]unner. Win10 Desktop/Android only (Avalonia-based project)

Resources

Stars

6 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages