Repository files navigation

WPR 0.0.17.5 :: dev branch

WPR is a WP7-8 XNA app runner. This is only my fork of WPR, not the original.

NOTE: previous dev branch copied to "experimental" one. In my new "dev" branch I cancelled my "iOS / XBox" dream (not enough skills, heh!) and returned to Avalonia………

CAUTION: dev branch may not build / run normally. This is work-in-progress!

Screenshots

What's new in dev?

  • Developed a merger strategy based on compatibility with .NET 8 and Avalonia 11.3.9
  • Merged (almost?) all functions from version 0.0.12
  • Added explicit logging of Avalonia initialization for launching and displaying in the main window
  • Added a small health check window to confirm the creation of a UI thread and window
  • Fixed all critical errors that interfere with the build.:
  • Fixed bugs related to AudioCompabilityConverter
  • Fixed errors related to MessageBox and namespaces
  • Fixed bugs related to ViewLocator and Avalonia
  • Performed a test build for Android target using MSBuild, which was successful without errors (warnings only)

Status

  • Build ok... I started experimenting with .NET 8 & Avalonia 11.3.9. I started to repair Android part of solution & Desktop (Windows) part of solution too. So, avalonia branch consists of 2 targets: Windows & Android at now :)
  • With help of Trial mode of WindSurf (and ChatGPT 4 AI) I partially repaired Android-related parts of WPR code... But this is still work-in-progress: 100500 new errors (because of Avalonia 11 incompatibility with Avalonia 9 / 10), and many game "patches" lost!
  • Experimental "UI improvements applied ("Two small Run and Uninstall" icons added to main/larg icon in app/game list) lost. No "Run & App at popup/context menu".
  • All AI-generated things not tested yet
  • For Android target, I changed Min. Supported Android Api version from 21 to 26 in project (.csproj) files.
  • Exploring some "game run failed" bugs (Penguins Can't Fly, Acedia Horror, etc.)

Tech. details

  • Newest VS 2022 or above must be used to "assemble" (build) this avalonia branch
  • WPR 0.0.17 "avalonia edition" may be incompatible with Windows 10 because of .NET 8... So, fresh Windows 11 OS recommender to run WPR.UI.Desktop (however, some reduced Windows 11 Tiny is good choice even for some very retro-notebooks!).

TODO

  • Solve Desktop (Windows) game start bugs (after .NET 8 / Avalonia 11.3 upgrade)
  • Solve "White screen instead of App UI" bug for Android target
  • Repair lost game patches (use "avalonia-win" branch)
  • Test Desktop (Windows) target
  • Test Android target
  • Actualize Wiki section
  • Transtale Readme to RU and CN
  • Fix Zuma "game screen" scaling...
  • Try to port this "app creature" (in)to modern "multi-platform engine" such as MAUI (far future)

Test Plan Steps

  • run build
  • inspect build errors
  • open files reported in errors
  • apply minimal code fixes to each file
  • run build to verify fixes
  • repeat until build succeeds or errors blocked

Credits / Thanks ()

Another cool forks I noticed over 3 years

:: ::

AS IS. No support. Developers / Geeks only. "DIY mode"

::

[m][e] 2026

About

[W]in[P]hone 7-8 Apps [R]unner. Win11 Desktop/Android only (Avalonia-based experimental/research project)

Topics

Resources

Stars

81 stars

Watchers

11 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

WPR 0.0.17.5 :: dev branch

WPR is a WP7-8 XNA app runner. This is only my fork of WPR, not the original.

NOTE: previous dev branch copied to "experimental" one. In my new "dev" branch I cancelled my "iOS / XBox" dream (not enough skills, heh!) and returned to Avalonia………

CAUTION: dev branch may not build / run normally. This is work-in-progress!

Screenshots

What's new in dev?

  • Developed a merger strategy based on compatibility with .NET 8 and Avalonia 11.3.9
  • Merged (almost?) all functions from version 0.0.12
  • Added explicit logging of Avalonia initialization for launching and displaying in the main window
  • Added a small health check window to confirm the creation of a UI thread and window
  • Fixed all critical errors that interfere with the build.:
  • Fixed bugs related to AudioCompabilityConverter
  • Fixed errors related to MessageBox and namespaces
  • Fixed bugs related to ViewLocator and Avalonia
  • Performed a test build for Android target using MSBuild, which was successful without errors (warnings only)

Status

  • Build ok... I started experimenting with .NET 8 & Avalonia 11.3.9. I started to repair Android part of solution & Desktop (Windows) part of solution too. So, avalonia branch consists of 2 targets: Windows & Android at now :)
  • With help of Trial mode of WindSurf (and ChatGPT 4 AI) I partially repaired Android-related parts of WPR code... But this is still work-in-progress: 100500 new errors (because of Avalonia 11 incompatibility with Avalonia 9 / 10), and many game "patches" lost!
  • Experimental "UI improvements applied ("Two small Run and Uninstall" icons added to main/larg icon in app/game list) lost. No "Run & App at popup/context menu".
  • All AI-generated things not tested yet
  • For Android target, I changed Min. Supported Android Api version from 21 to 26 in project (.csproj) files.
  • Exploring some "game run failed" bugs (Penguins Can't Fly, Acedia Horror, etc.)

Tech. details

  • Newest VS 2022 or above must be used to "assemble" (build) this avalonia branch
  • WPR 0.0.17 "avalonia edition" may be incompatible with Windows 10 because of .NET 8... So, fresh Windows 11 OS recommender to run WPR.UI.Desktop (however, some reduced Windows 11 Tiny is good choice even for some very retro-notebooks!).

TODO

  • Solve Desktop (Windows) game start bugs (after .NET 8 / Avalonia 11.3 upgrade)
  • Solve "White screen instead of App UI" bug for Android target
  • Repair lost game patches (use "avalonia-win" branch)
  • Test Desktop (Windows) target
  • Test Android target
  • Actualize Wiki section
  • Transtale Readme to RU and CN
  • Fix Zuma "game screen" scaling...
  • Try to port this "app creature" (in)to modern "multi-platform engine" such as MAUI (far future)

Test Plan Steps

  • run build
  • inspect build errors
  • open files reported in errors
  • apply minimal code fixes to each file
  • run build to verify fixes
  • repeat until build succeeds or errors blocked

Credits / Thanks ()

Another cool forks I noticed over 3 years

:: ::

AS IS. No support. Developers / Geeks only. "DIY mode"

::

[m][e] 2026

About

[W]in[P]hone 7-8 Apps [R]unner. Win11 Desktop/Android only (Avalonia-based experimental/research project)

Topics

Resources

Stars

81 stars

Watchers

11 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

WPR 0.0.17.5 :: dev branch

WPR is a WP7-8 XNA app runner. This is only my fork of WPR, not the original.

NOTE: previous dev branch copied to "experimental" one. In my new "dev" branch I cancelled my "iOS / XBox" dream (not enough skills, heh!) and returned to Avalonia………

CAUTION: dev branch may not build / run normally. This is work-in-progress!

Screenshots

What's new in dev?

  • Developed a merger strategy based on compatibility with .NET 8 and Avalonia 11.3.9
  • Merged (almost?) all functions from version 0.0.12
  • Added explicit logging of Avalonia initialization for launching and displaying in the main window
  • Added a small health check window to confirm the creation of a UI thread and window
  • Fixed all critical errors that interfere with the build.:
  • Fixed bugs related to AudioCompabilityConverter
  • Fixed errors related to MessageBox and namespaces
  • Fixed bugs related to ViewLocator and Avalonia
  • Performed a test build for Android target using MSBuild, which was successful without errors (warnings only)

Status

  • Build ok... I started experimenting with .NET 8 & Avalonia 11.3.9. I started to repair Android part of solution & Desktop (Windows) part of solution too. So, avalonia branch consists of 2 targets: Windows & Android at now :)
  • With help of Trial mode of WindSurf (and ChatGPT 4 AI) I partially repaired Android-related parts of WPR code... But this is still work-in-progress: 100500 new errors (because of Avalonia 11 incompatibility with Avalonia 9 / 10), and many game "patches" lost!
  • Experimental "UI improvements applied ("Two small Run and Uninstall" icons added to main/larg icon in app/game list) lost. No "Run & App at popup/context menu".
  • All AI-generated things not tested yet
  • For Android target, I changed Min. Supported Android Api version from 21 to 26 in project (.csproj) files.
  • Exploring some "game run failed" bugs (Penguins Can't Fly, Acedia Horror, etc.)

Tech. details

  • Newest VS 2022 or above must be used to "assemble" (build) this avalonia branch
  • WPR 0.0.17 "avalonia edition" may be incompatible with Windows 10 because of .NET 8... So, fresh Windows 11 OS recommender to run WPR.UI.Desktop (however, some reduced Windows 11 Tiny is good choice even for some very retro-notebooks!).

TODO

  • Solve Desktop (Windows) game start bugs (after .NET 8 / Avalonia 11.3 upgrade)
  • Solve "White screen instead of App UI" bug for Android target
  • Repair lost game patches (use "avalonia-win" branch)
  • Test Desktop (Windows) target
  • Test Android target
  • Actualize Wiki section
  • Transtale Readme to RU and CN
  • Fix Zuma "game screen" scaling...
  • Try to port this "app creature" (in)to modern "multi-platform engine" such as MAUI (far future)

Test Plan Steps

  • run build
  • inspect build errors
  • open files reported in errors
  • apply minimal code fixes to each file
  • run build to verify fixes
  • repeat until build succeeds or errors blocked

Credits / Thanks ()

Another cool forks I noticed over 3 years

:: ::

AS IS. No support. Developers / Geeks only. "DIY mode"

::

[m][e] 2026

About

[W]in[P]hone 7-8 Apps [R]unner. Win11 Desktop/Android only (Avalonia-based experimental/research project)

Topics

Resources

Stars

81 stars

Watchers

11 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

WPR 0.0.17.5 :: dev branch

WPR is a WP7-8 XNA app runner. This is only my fork of WPR, not the original.

NOTE: previous dev branch copied to "experimental" one. In my new "dev" branch I cancelled my "iOS / XBox" dream (not enough skills, heh!) and returned to Avalonia………

CAUTION: dev branch may not build / run normally. This is work-in-progress!

Screenshots

What's new in dev?

  • Developed a merger strategy based on compatibility with .NET 8 and Avalonia 11.3.9
  • Merged (almost?) all functions from version 0.0.12
  • Added explicit logging of Avalonia initialization for launching and displaying in the main window
  • Added a small health check window to confirm the creation of a UI thread and window
  • Fixed all critical errors that interfere with the build.:
  • Fixed bugs related to AudioCompabilityConverter
  • Fixed errors related to MessageBox and namespaces
  • Fixed bugs related to ViewLocator and Avalonia
  • Performed a test build for Android target using MSBuild, which was successful without errors (warnings only)

Status

  • Build ok... I started experimenting with .NET 8 & Avalonia 11.3.9. I started to repair Android part of solution & Desktop (Windows) part of solution too. So, avalonia branch consists of 2 targets: Windows & Android at now :)
  • With help of Trial mode of WindSurf (and ChatGPT 4 AI) I partially repaired Android-related parts of WPR code... But this is still work-in-progress: 100500 new errors (because of Avalonia 11 incompatibility with Avalonia 9 / 10), and many game "patches" lost!
  • Experimental "UI improvements applied ("Two small Run and Uninstall" icons added to main/larg icon in app/game list) lost. No "Run & App at popup/context menu".
  • All AI-generated things not tested yet
  • For Android target, I changed Min. Supported Android Api version from 21 to 26 in project (.csproj) files.
  • Exploring some "game run failed" bugs (Penguins Can't Fly, Acedia Horror, etc.)

Tech. details

  • Newest VS 2022 or above must be used to "assemble" (build) this avalonia branch
  • WPR 0.0.17 "avalonia edition" may be incompatible with Windows 10 because of .NET 8... So, fresh Windows 11 OS recommender to run WPR.UI.Desktop (however, some reduced Windows 11 Tiny is good choice even for some very retro-notebooks!).

TODO

  • Solve Desktop (Windows) game start bugs (after .NET 8 / Avalonia 11.3 upgrade)
  • Solve "White screen instead of App UI" bug for Android target
  • Repair lost game patches (use "avalonia-win" branch)
  • Test Desktop (Windows) target
  • Test Android target
  • Actualize Wiki section
  • Transtale Readme to RU and CN
  • Fix Zuma "game screen" scaling...
  • Try to port this "app creature" (in)to modern "multi-platform engine" such as MAUI (far future)

Test Plan Steps

  • run build
  • inspect build errors
  • open files reported in errors
  • apply minimal code fixes to each file
  • run build to verify fixes
  • repeat until build succeeds or errors blocked

Credits / Thanks ()

Another cool forks I noticed over 3 years

:: ::

AS IS. No support. Developers / Geeks only. "DIY mode"

::

[m][e] 2026

About

[W]in[P]hone 7-8 Apps [R]unner. Win11 Desktop/Android only (Avalonia-based experimental/research project)

Topics

Resources

Stars

81 stars

Watchers

11 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

WPR 0.0.17.5 :: dev branch

WPR is a WP7-8 XNA app runner. This is only my fork of WPR, not the original.

NOTE: previous dev branch copied to "experimental" one. In my new "dev" branch I cancelled my "iOS / XBox" dream (not enough skills, heh!) and returned to Avalonia………

CAUTION: dev branch may not build / run normally. This is work-in-progress!

Screenshots

What's new in dev?

  • Developed a merger strategy based on compatibility with .NET 8 and Avalonia 11.3.9
  • Merged (almost?) all functions from version 0.0.12
  • Added explicit logging of Avalonia initialization for launching and displaying in the main window
  • Added a small health check window to confirm the creation of a UI thread and window
  • Fixed all critical errors that interfere with the build.:
  • Fixed bugs related to AudioCompabilityConverter
  • Fixed errors related to MessageBox and namespaces
  • Fixed bugs related to ViewLocator and Avalonia
  • Performed a test build for Android target using MSBuild, which was successful without errors (warnings only)

Status

  • Build ok... I started experimenting with .NET 8 & Avalonia 11.3.9. I started to repair Android part of solution & Desktop (Windows) part of solution too. So, avalonia branch consists of 2 targets: Windows & Android at now :)
  • With help of Trial mode of WindSurf (and ChatGPT 4 AI) I partially repaired Android-related parts of WPR code... But this is still work-in-progress: 100500 new errors (because of Avalonia 11 incompatibility with Avalonia 9 / 10), and many game "patches" lost!
  • Experimental "UI improvements applied ("Two small Run and Uninstall" icons added to main/larg icon in app/game list) lost. No "Run & App at popup/context menu".
  • All AI-generated things not tested yet
  • For Android target, I changed Min. Supported Android Api version from 21 to 26 in project (.csproj) files.
  • Exploring some "game run failed" bugs (Penguins Can't Fly, Acedia Horror, etc.)

Tech. details

  • Newest VS 2022 or above must be used to "assemble" (build) this avalonia branch
  • WPR 0.0.17 "avalonia edition" may be incompatible with Windows 10 because of .NET 8... So, fresh Windows 11 OS recommender to run WPR.UI.Desktop (however, some reduced Windows 11 Tiny is good choice even for some very retro-notebooks!).

TODO

  • Solve Desktop (Windows) game start bugs (after .NET 8 / Avalonia 11.3 upgrade)
  • Solve "White screen instead of App UI" bug for Android target
  • Repair lost game patches (use "avalonia-win" branch)
  • Test Desktop (Windows) target
  • Test Android target
  • Actualize Wiki section
  • Transtale Readme to RU and CN
  • Fix Zuma "game screen" scaling...
  • Try to port this "app creature" (in)to modern "multi-platform engine" such as MAUI (far future)

Test Plan Steps

  • run build
  • inspect build errors
  • open files reported in errors
  • apply minimal code fixes to each file
  • run build to verify fixes
  • repeat until build succeeds or errors blocked

Credits / Thanks ()

Another cool forks I noticed over 3 years

:: ::

AS IS. No support. Developers / Geeks only. "DIY mode"

::

[m][e] 2026

About

[W]in[P]hone 7-8 Apps [R]unner. Win11 Desktop/Android only (Avalonia-based experimental/research project)

Topics

Resources

Stars

81 stars

Watchers

11 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

WPR 0.0.17.5 :: dev branch

WPR is a WP7-8 XNA app runner. This is only my fork of WPR, not the original.

NOTE: previous dev branch copied to "experimental" one. In my new "dev" branch I cancelled my "iOS / XBox" dream (not enough skills, heh!) and returned to Avalonia………

CAUTION: dev branch may not build / run normally. This is work-in-progress!

Screenshots

What's new in dev?

  • Developed a merger strategy based on compatibility with .NET 8 and Avalonia 11.3.9
  • Merged (almost?) all functions from version 0.0.12
  • Added explicit logging of Avalonia initialization for launching and displaying in the main window
  • Added a small health check window to confirm the creation of a UI thread and window
  • Fixed all critical errors that interfere with the build.:
  • Fixed bugs related to AudioCompabilityConverter
  • Fixed errors related to MessageBox and namespaces
  • Fixed bugs related to ViewLocator and Avalonia
  • Performed a test build for Android target using MSBuild, which was successful without errors (warnings only)

Status

  • Build ok... I started experimenting with .NET 8 & Avalonia 11.3.9. I started to repair Android part of solution & Desktop (Windows) part of solution too. So, avalonia branch consists of 2 targets: Windows & Android at now :)
  • With help of Trial mode of WindSurf (and ChatGPT 4 AI) I partially repaired Android-related parts of WPR code... But this is still work-in-progress: 100500 new errors (because of Avalonia 11 incompatibility with Avalonia 9 / 10), and many game "patches" lost!
  • Experimental "UI improvements applied ("Two small Run and Uninstall" icons added to main/larg icon in app/game list) lost. No "Run & App at popup/context menu".
  • All AI-generated things not tested yet
  • For Android target, I changed Min. Supported Android Api version from 21 to 26 in project (.csproj) files.
  • Exploring some "game run failed" bugs (Penguins Can't Fly, Acedia Horror, etc.)

Tech. details

  • Newest VS 2022 or above must be used to "assemble" (build) this avalonia branch
  • WPR 0.0.17 "avalonia edition" may be incompatible with Windows 10 because of .NET 8... So, fresh Windows 11 OS recommender to run WPR.UI.Desktop (however, some reduced Windows 11 Tiny is good choice even for some very retro-notebooks!).

TODO

  • Solve Desktop (Windows) game start bugs (after .NET 8 / Avalonia 11.3 upgrade)
  • Solve "White screen instead of App UI" bug for Android target
  • Repair lost game patches (use "avalonia-win" branch)
  • Test Desktop (Windows) target
  • Test Android target
  • Actualize Wiki section
  • Transtale Readme to RU and CN
  • Fix Zuma "game screen" scaling...
  • Try to port this "app creature" (in)to modern "multi-platform engine" such as MAUI (far future)

Test Plan Steps

  • run build
  • inspect build errors
  • open files reported in errors
  • apply minimal code fixes to each file
  • run build to verify fixes
  • repeat until build succeeds or errors blocked

Credits / Thanks ()

Another cool forks I noticed over 3 years

:: ::

AS IS. No support. Developers / Geeks only. "DIY mode"

::

[m][e] 2026

About

[W]in[P]hone 7-8 Apps [R]unner. Win11 Desktop/Android only (Avalonia-based experimental/research project)

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81 stars

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11 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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WPR 0.0.17.5 :: dev branch

WPR is a WP7-8 XNA app runner. This is only my fork of WPR, not the original.

NOTE: previous dev branch copied to "experimental" one. In my new "dev" branch I cancelled my "iOS / XBox" dream (not enough skills, heh!) and returned to Avalonia………

CAUTION: dev branch may not build / run normally. This is work-in-progress!

Screenshots

What's new in dev?

  • Developed a merger strategy based on compatibility with .NET 8 and Avalonia 11.3.9
  • Merged (almost?) all functions from version 0.0.12
  • Added explicit logging of Avalonia initialization for launching and displaying in the main window
  • Added a small health check window to confirm the creation of a UI thread and window
  • Fixed all critical errors that interfere with the build.:
  • Fixed bugs related to AudioCompabilityConverter
  • Fixed errors related to MessageBox and namespaces
  • Fixed bugs related to ViewLocator and Avalonia
  • Performed a test build for Android target using MSBuild, which was successful without errors (warnings only)

Status

  • Build ok... I started experimenting with .NET 8 & Avalonia 11.3.9. I started to repair Android part of solution & Desktop (Windows) part of solution too. So, avalonia branch consists of 2 targets: Windows & Android at now :)
  • With help of Trial mode of WindSurf (and ChatGPT 4 AI) I partially repaired Android-related parts of WPR code... But this is still work-in-progress: 100500 new errors (because of Avalonia 11 incompatibility with Avalonia 9 / 10), and many game "patches" lost!
  • Experimental "UI improvements applied ("Two small Run and Uninstall" icons added to main/larg icon in app/game list) lost. No "Run & App at popup/context menu".
  • All AI-generated things not tested yet
  • For Android target, I changed Min. Supported Android Api version from 21 to 26 in project (.csproj) files.
  • Exploring some "game run failed" bugs (Penguins Can't Fly, Acedia Horror, etc.)

Tech. details

  • Newest VS 2022 or above must be used to "assemble" (build) this avalonia branch
  • WPR 0.0.17 "avalonia edition" may be incompatible with Windows 10 because of .NET 8... So, fresh Windows 11 OS recommender to run WPR.UI.Desktop (however, some reduced Windows 11 Tiny is good choice even for some very retro-notebooks!).

TODO

  • Solve Desktop (Windows) game start bugs (after .NET 8 / Avalonia 11.3 upgrade)
  • Solve "White screen instead of App UI" bug for Android target
  • Repair lost game patches (use "avalonia-win" branch)
  • Test Desktop (Windows) target
  • Test Android target
  • Actualize Wiki section
  • Transtale Readme to RU and CN
  • Fix Zuma "game screen" scaling...
  • Try to port this "app creature" (in)to modern "multi-platform engine" such as MAUI (far future)

Test Plan Steps

  • run build
  • inspect build errors
  • open files reported in errors
  • apply minimal code fixes to each file
  • run build to verify fixes
  • repeat until build succeeds or errors blocked

Credits / Thanks ()

Another cool forks I noticed over 3 years

:: ::

AS IS. No support. Developers / Geeks only. "DIY mode"

::

[m][e] 2026

About

[W]in[P]hone 7-8 Apps [R]unner. Win11 Desktop/Android only (Avalonia-based experimental/research project)

Topics

Resources

Stars

81 stars

Watchers

11 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

WPR 0.0.17.5 :: dev branch

WPR is a WP7-8 XNA app runner. This is only my fork of WPR, not the original.

NOTE: previous dev branch copied to "experimental" one. In my new "dev" branch I cancelled my "iOS / XBox" dream (not enough skills, heh!) and returned to Avalonia………

CAUTION: dev branch may not build / run normally. This is work-in-progress!

Screenshots

What's new in dev?

  • Developed a merger strategy based on compatibility with .NET 8 and Avalonia 11.3.9
  • Merged (almost?) all functions from version 0.0.12
  • Added explicit logging of Avalonia initialization for launching and displaying in the main window
  • Added a small health check window to confirm the creation of a UI thread and window
  • Fixed all critical errors that interfere with the build.:
  • Fixed bugs related to AudioCompabilityConverter
  • Fixed errors related to MessageBox and namespaces
  • Fixed bugs related to ViewLocator and Avalonia
  • Performed a test build for Android target using MSBuild, which was successful without errors (warnings only)

Status

  • Build ok... I started experimenting with .NET 8 & Avalonia 11.3.9. I started to repair Android part of solution & Desktop (Windows) part of solution too. So, avalonia branch consists of 2 targets: Windows & Android at now :)
  • With help of Trial mode of WindSurf (and ChatGPT 4 AI) I partially repaired Android-related parts of WPR code... But this is still work-in-progress: 100500 new errors (because of Avalonia 11 incompatibility with Avalonia 9 / 10), and many game "patches" lost!
  • Experimental "UI improvements applied ("Two small Run and Uninstall" icons added to main/larg icon in app/game list) lost. No "Run & App at popup/context menu".
  • All AI-generated things not tested yet
  • For Android target, I changed Min. Supported Android Api version from 21 to 26 in project (.csproj) files.
  • Exploring some "game run failed" bugs (Penguins Can't Fly, Acedia Horror, etc.)

Tech. details

  • Newest VS 2022 or above must be used to "assemble" (build) this avalonia branch
  • WPR 0.0.17 "avalonia edition" may be incompatible with Windows 10 because of .NET 8... So, fresh Windows 11 OS recommender to run WPR.UI.Desktop (however, some reduced Windows 11 Tiny is good choice even for some very retro-notebooks!).

TODO

  • Solve Desktop (Windows) game start bugs (after .NET 8 / Avalonia 11.3 upgrade)
  • Solve "White screen instead of App UI" bug for Android target
  • Repair lost game patches (use "avalonia-win" branch)
  • Test Desktop (Windows) target
  • Test Android target
  • Actualize Wiki section
  • Transtale Readme to RU and CN
  • Fix Zuma "game screen" scaling...
  • Try to port this "app creature" (in)to modern "multi-platform engine" such as MAUI (far future)

Test Plan Steps

  • run build
  • inspect build errors
  • open files reported in errors
  • apply minimal code fixes to each file
  • run build to verify fixes
  • repeat until build succeeds or errors blocked

Credits / Thanks ()

Another cool forks I noticed over 3 years

:: ::

AS IS. No support. Developers / Geeks only. "DIY mode"

::

[m][e] 2026

About

[W]in[P]hone 7-8 Apps [R]unner. Win11 Desktop/Android only (Avalonia-based experimental/research project)

Topics

Resources

Stars

81 stars

Watchers

11 watching

Forks

Releases

Contributors

Languages