Martin Prout edited this page Jun 18, 2013 · 11 revisions

Inspired by Nodebox, Ruby-Processing provides a way to control the instance variables of your sketch with a control panel. You can create sliders, buttons, menus and checkboxes that set instance variables on your sketch. Since ruby-processing-1.0.12 you need to explicitly set the panel visible from the processing sketch (see included examples). Start by loading in the control_panel library, and then define your panel like so:

classPanelTest < Processing::Appload_library"control_panel"defsetupcontrol_paneldo |c|
c.slider:opacityc.slider(:app_width,5..60,20){reset!}c.menu(:options,['one','two','three'],'two'){|m| load_menu_item(m)}c.checkbox:pausedc.button:reset!endend# Rest of the code followsend

This code will create a sketch with a control panel for adjusting the value of the @opacity, @app_width, @options, and @paused instance variables. The button will call the reset! method when clicked (a method defined by you in your sketch). The app_width slider will range from 5 to 60 instead of (the default) 0 to 100. The instance variable will be initialized at 20 when the sketch is loaded. The app_width and options controls have had callbacks attached to them. The callbacks will run, passing in the value of the control, any time the control changes. It all looks like this:

(control_panel replaces the previous has_slider functionality)

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Martin Prout edited this page Jun 18, 2013 · 11 revisions

Inspired by Nodebox, Ruby-Processing provides a way to control the instance variables of your sketch with a control panel. You can create sliders, buttons, menus and checkboxes that set instance variables on your sketch. Since ruby-processing-1.0.12 you need to explicitly set the panel visible from the processing sketch (see included examples). Start by loading in the control_panel library, and then define your panel like so:

classPanelTest < Processing::Appload_library"control_panel"defsetupcontrol_paneldo |c|
c.slider:opacityc.slider(:app_width,5..60,20){reset!}c.menu(:options,['one','two','three'],'two'){|m| load_menu_item(m)}c.checkbox:pausedc.button:reset!endend# Rest of the code followsend

This code will create a sketch with a control panel for adjusting the value of the @opacity, @app_width, @options, and @paused instance variables. The button will call the reset! method when clicked (a method defined by you in your sketch). The app_width slider will range from 5 to 60 instead of (the default) 0 to 100. The instance variable will be initialized at 20 when the sketch is loaded. The app_width and options controls have had callbacks attached to them. The callbacks will run, passing in the value of the control, any time the control changes. It all looks like this:

(control_panel replaces the previous has_slider functionality)

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Martin Prout edited this page Jun 18, 2013 · 11 revisions

Inspired by Nodebox, Ruby-Processing provides a way to control the instance variables of your sketch with a control panel. You can create sliders, buttons, menus and checkboxes that set instance variables on your sketch. Since ruby-processing-1.0.12 you need to explicitly set the panel visible from the processing sketch (see included examples). Start by loading in the control_panel library, and then define your panel like so:

classPanelTest < Processing::Appload_library"control_panel"defsetupcontrol_paneldo |c|
c.slider:opacityc.slider(:app_width,5..60,20){reset!}c.menu(:options,['one','two','three'],'two'){|m| load_menu_item(m)}c.checkbox:pausedc.button:reset!endend# Rest of the code followsend

This code will create a sketch with a control panel for adjusting the value of the @opacity, @app_width, @options, and @paused instance variables. The button will call the reset! method when clicked (a method defined by you in your sketch). The app_width slider will range from 5 to 60 instead of (the default) 0 to 100. The instance variable will be initialized at 20 when the sketch is loaded. The app_width and options controls have had callbacks attached to them. The callbacks will run, passing in the value of the control, any time the control changes. It all looks like this:

(control_panel replaces the previous has_slider functionality)

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Martin Prout edited this page Jun 18, 2013 · 11 revisions

Inspired by Nodebox, Ruby-Processing provides a way to control the instance variables of your sketch with a control panel. You can create sliders, buttons, menus and checkboxes that set instance variables on your sketch. Since ruby-processing-1.0.12 you need to explicitly set the panel visible from the processing sketch (see included examples). Start by loading in the control_panel library, and then define your panel like so:

classPanelTest < Processing::Appload_library"control_panel"defsetupcontrol_paneldo |c|
c.slider:opacityc.slider(:app_width,5..60,20){reset!}c.menu(:options,['one','two','three'],'two'){|m| load_menu_item(m)}c.checkbox:pausedc.button:reset!endend# Rest of the code followsend

This code will create a sketch with a control panel for adjusting the value of the @opacity, @app_width, @options, and @paused instance variables. The button will call the reset! method when clicked (a method defined by you in your sketch). The app_width slider will range from 5 to 60 instead of (the default) 0 to 100. The instance variable will be initialized at 20 when the sketch is loaded. The app_width and options controls have had callbacks attached to them. The callbacks will run, passing in the value of the control, any time the control changes. It all looks like this:

(control_panel replaces the previous has_slider functionality)

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content
Martin Prout edited this page Jun 18, 2013 · 11 revisions

Inspired by Nodebox, Ruby-Processing provides a way to control the instance variables of your sketch with a control panel. You can create sliders, buttons, menus and checkboxes that set instance variables on your sketch. Since ruby-processing-1.0.12 you need to explicitly set the panel visible from the processing sketch (see included examples). Start by loading in the control_panel library, and then define your panel like so:

classPanelTest < Processing::Appload_library"control_panel"defsetupcontrol_paneldo |c|
c.slider:opacityc.slider(:app_width,5..60,20){reset!}c.menu(:options,['one','two','three'],'two'){|m| load_menu_item(m)}c.checkbox:pausedc.button:reset!endend# Rest of the code followsend

This code will create a sketch with a control panel for adjusting the value of the @opacity, @app_width, @options, and @paused instance variables. The button will call the reset! method when clicked (a method defined by you in your sketch). The app_width slider will range from 5 to 60 instead of (the default) 0 to 100. The instance variable will be initialized at 20 when the sketch is loaded. The app_width and options controls have had callbacks attached to them. The callbacks will run, passing in the value of the control, any time the control changes. It all looks like this:

(control_panel replaces the previous has_slider functionality)

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Martin Prout edited this page Jun 18, 2013 · 11 revisions

Inspired by Nodebox, Ruby-Processing provides a way to control the instance variables of your sketch with a control panel. You can create sliders, buttons, menus and checkboxes that set instance variables on your sketch. Since ruby-processing-1.0.12 you need to explicitly set the panel visible from the processing sketch (see included examples). Start by loading in the control_panel library, and then define your panel like so:

classPanelTest < Processing::Appload_library"control_panel"defsetupcontrol_paneldo |c|
c.slider:opacityc.slider(:app_width,5..60,20){reset!}c.menu(:options,['one','two','three'],'two'){|m| load_menu_item(m)}c.checkbox:pausedc.button:reset!endend# Rest of the code followsend

This code will create a sketch with a control panel for adjusting the value of the @opacity, @app_width, @options, and @paused instance variables. The button will call the reset! method when clicked (a method defined by you in your sketch). The app_width slider will range from 5 to 60 instead of (the default) 0 to 100. The instance variable will be initialized at 20 when the sketch is loaded. The app_width and options controls have had callbacks attached to them. The callbacks will run, passing in the value of the control, any time the control changes. It all looks like this:

(control_panel replaces the previous has_slider functionality)

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Martin Prout edited this page Jun 18, 2013 · 11 revisions

Inspired by Nodebox, Ruby-Processing provides a way to control the instance variables of your sketch with a control panel. You can create sliders, buttons, menus and checkboxes that set instance variables on your sketch. Since ruby-processing-1.0.12 you need to explicitly set the panel visible from the processing sketch (see included examples). Start by loading in the control_panel library, and then define your panel like so:

classPanelTest < Processing::Appload_library"control_panel"defsetupcontrol_paneldo |c|
c.slider:opacityc.slider(:app_width,5..60,20){reset!}c.menu(:options,['one','two','three'],'two'){|m| load_menu_item(m)}c.checkbox:pausedc.button:reset!endend# Rest of the code followsend

This code will create a sketch with a control panel for adjusting the value of the @opacity, @app_width, @options, and @paused instance variables. The button will call the reset! method when clicked (a method defined by you in your sketch). The app_width slider will range from 5 to 60 instead of (the default) 0 to 100. The instance variable will be initialized at 20 when the sketch is loaded. The app_width and options controls have had callbacks attached to them. The callbacks will run, passing in the value of the control, any time the control changes. It all looks like this:

(control_panel replaces the previous has_slider functionality)

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Martin Prout edited this page Jun 18, 2013 · 11 revisions

Inspired by Nodebox, Ruby-Processing provides a way to control the instance variables of your sketch with a control panel. You can create sliders, buttons, menus and checkboxes that set instance variables on your sketch. Since ruby-processing-1.0.12 you need to explicitly set the panel visible from the processing sketch (see included examples). Start by loading in the control_panel library, and then define your panel like so:

classPanelTest < Processing::Appload_library"control_panel"defsetupcontrol_paneldo |c|
c.slider:opacityc.slider(:app_width,5..60,20){reset!}c.menu(:options,['one','two','three'],'two'){|m| load_menu_item(m)}c.checkbox:pausedc.button:reset!endend# Rest of the code followsend

This code will create a sketch with a control panel for adjusting the value of the @opacity, @app_width, @options, and @paused instance variables. The button will call the reset! method when clicked (a method defined by you in your sketch). The app_width slider will range from 5 to 60 instead of (the default) 0 to 100. The instance variable will be initialized at 20 when the sketch is loaded. The app_width and options controls have had callbacks attached to them. The callbacks will run, passing in the value of the control, any time the control changes. It all looks like this:

(control_panel replaces the previous has_slider functionality)

Clone this wiki locally