Using the Processing API

Martin Prout edited this page Aug 11, 2013 · 42 revisions

All of the Processing methods, as explained in the Processing Language API, are available as instance methods on your Processing::App. (frame_rate, ellipse, and the 158 others.) This makes it easy as pie to use them within your sketch ( NB: sketch below is a complete valid sketch, it does not need to be wrapped as a class ).

# Triangles gone wilddefsetupcolor_modeRGB,1.0frame_rate30fill0.8,0.6smoothenddefdrawtriangle(rand(width),rand(height),rand(width),rand(height),rand(width),rand(height))end

Some variables that you might expect to find under their Processing names will be available by more Rubyish monikers, keyPressed becomes key_pressed? and mousePressed becomes mouse_pressed?. The functions keyPressed, mousePressed become key_pressed and mouse_pressed ie without ?. And some things are better done with regular Ruby than with Processing; instead of using load_strings("file.txt") to read in a file, consider File.readlines("file.txt"). For math you should prefer x.to_f and x**3 to Float(x) and pow(x, 3).

Because of this method madness, Processing::Apps have a convenience method for searching through them. $app.find_method("ellipse") will return a list of the method names that may match what you’re looking for: “ellipse”, “ellipseMode”, and “ellipse_mode”.

Including Processing API Methods In Your Own Classes

For classes that are a part of your sketch that are not inheriting from or inside of the main Processing::App class, it is possible to access Processing API methods in two ways.

First, you can call API methods on the $app global variable, like so:

classParticledefinitialize@x= $app.width / 2@y= $app.height / 2endend

Second, you can include the Processing::Proxy mixin in your class, which will give your class direct access to Processing API methods like the Processing::App class has:

classParticleincludeProcessing::Proxydefinitializex,y@v=PVector.newx,yendend

Transliteration vs. Translation

Despite the fact that the entire Processing API is available to you, it’s normally better to use idiomatic Ruby where possible.

For example, if the Processing code was:

// Each line is split into an array of StringString[] values = split(line, ",");

This could be translated to:

values=split(line,",")

But its better to use vanilla Ruby instead:

values=line.split(",")

Let’s do another one. If the original Processing code was:

// code snippet from example 18-3 // of Learning Processing by Daniel ShiffmanString[] data = loadStrings("data.txt");
bubbles = newBubble[data.length]; for (inti = 0; i < bubbles.length; i++) {
float[] values = float(split(data[i], ",")); bubbles[i] = newBubble(values[0], values[1], values[2]); }

A literal translation in Ruby-Processing would be only slightly less clunky:

data=loadStrings("data.txt")bubbles=Array.new(data.length)0.upto(bubbles.length - 1)do |i|
values=float(split(data[i],","))bubbles[i]=Bubble.new(values[0],values[1],values[2])end

Ruby-fying the code above, gives you:

bubbles=[]File.open("data.txt").each_linedo |line|
ifline.size > 1bubbles << Bubbles.new(*line.split(',').map{|num| num.to_f})endend

NB map here is the ruby function, not be confused with processingmap, which you may also see used in examples.
If you feel moved to push some of the samples even more towards the Ruby way, those contributions are warmly welcomed.

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Using the Processing API

Martin Prout edited this page Aug 11, 2013 · 42 revisions

All of the Processing methods, as explained in the Processing Language API, are available as instance methods on your Processing::App. (frame_rate, ellipse, and the 158 others.) This makes it easy as pie to use them within your sketch ( NB: sketch below is a complete valid sketch, it does not need to be wrapped as a class ).

# Triangles gone wilddefsetupcolor_modeRGB,1.0frame_rate30fill0.8,0.6smoothenddefdrawtriangle(rand(width),rand(height),rand(width),rand(height),rand(width),rand(height))end

Some variables that you might expect to find under their Processing names will be available by more Rubyish monikers, keyPressed becomes key_pressed? and mousePressed becomes mouse_pressed?. The functions keyPressed, mousePressed become key_pressed and mouse_pressed ie without ?. And some things are better done with regular Ruby than with Processing; instead of using load_strings("file.txt") to read in a file, consider File.readlines("file.txt"). For math you should prefer x.to_f and x**3 to Float(x) and pow(x, 3).

Because of this method madness, Processing::Apps have a convenience method for searching through them. $app.find_method("ellipse") will return a list of the method names that may match what you’re looking for: “ellipse”, “ellipseMode”, and “ellipse_mode”.

Including Processing API Methods In Your Own Classes

For classes that are a part of your sketch that are not inheriting from or inside of the main Processing::App class, it is possible to access Processing API methods in two ways.

First, you can call API methods on the $app global variable, like so:

classParticledefinitialize@x= $app.width / 2@y= $app.height / 2endend

Second, you can include the Processing::Proxy mixin in your class, which will give your class direct access to Processing API methods like the Processing::App class has:

classParticleincludeProcessing::Proxydefinitializex,y@v=PVector.newx,yendend

Transliteration vs. Translation

Despite the fact that the entire Processing API is available to you, it’s normally better to use idiomatic Ruby where possible.

For example, if the Processing code was:

// Each line is split into an array of StringString[] values = split(line, ",");

This could be translated to:

values=split(line,",")

But its better to use vanilla Ruby instead:

values=line.split(",")

Let’s do another one. If the original Processing code was:

// code snippet from example 18-3 // of Learning Processing by Daniel ShiffmanString[] data = loadStrings("data.txt");
bubbles = newBubble[data.length]; for (inti = 0; i < bubbles.length; i++) {
float[] values = float(split(data[i], ",")); bubbles[i] = newBubble(values[0], values[1], values[2]); }

A literal translation in Ruby-Processing would be only slightly less clunky:

data=loadStrings("data.txt")bubbles=Array.new(data.length)0.upto(bubbles.length - 1)do |i|
values=float(split(data[i],","))bubbles[i]=Bubble.new(values[0],values[1],values[2])end

Ruby-fying the code above, gives you:

bubbles=[]File.open("data.txt").each_linedo |line|
ifline.size > 1bubbles << Bubbles.new(*line.split(',').map{|num| num.to_f})endend

NB map here is the ruby function, not be confused with processingmap, which you may also see used in examples.
If you feel moved to push some of the samples even more towards the Ruby way, those contributions are warmly welcomed.

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Using the Processing API

Martin Prout edited this page Aug 11, 2013 · 42 revisions

All of the Processing methods, as explained in the Processing Language API, are available as instance methods on your Processing::App. (frame_rate, ellipse, and the 158 others.) This makes it easy as pie to use them within your sketch ( NB: sketch below is a complete valid sketch, it does not need to be wrapped as a class ).

# Triangles gone wilddefsetupcolor_modeRGB,1.0frame_rate30fill0.8,0.6smoothenddefdrawtriangle(rand(width),rand(height),rand(width),rand(height),rand(width),rand(height))end

Some variables that you might expect to find under their Processing names will be available by more Rubyish monikers, keyPressed becomes key_pressed? and mousePressed becomes mouse_pressed?. The functions keyPressed, mousePressed become key_pressed and mouse_pressed ie without ?. And some things are better done with regular Ruby than with Processing; instead of using load_strings("file.txt") to read in a file, consider File.readlines("file.txt"). For math you should prefer x.to_f and x**3 to Float(x) and pow(x, 3).

Because of this method madness, Processing::Apps have a convenience method for searching through them. $app.find_method("ellipse") will return a list of the method names that may match what you’re looking for: “ellipse”, “ellipseMode”, and “ellipse_mode”.

Including Processing API Methods In Your Own Classes

For classes that are a part of your sketch that are not inheriting from or inside of the main Processing::App class, it is possible to access Processing API methods in two ways.

First, you can call API methods on the $app global variable, like so:

classParticledefinitialize@x= $app.width / 2@y= $app.height / 2endend

Second, you can include the Processing::Proxy mixin in your class, which will give your class direct access to Processing API methods like the Processing::App class has:

classParticleincludeProcessing::Proxydefinitializex,y@v=PVector.newx,yendend

Transliteration vs. Translation

Despite the fact that the entire Processing API is available to you, it’s normally better to use idiomatic Ruby where possible.

For example, if the Processing code was:

// Each line is split into an array of StringString[] values = split(line, ",");

This could be translated to:

values=split(line,",")

But its better to use vanilla Ruby instead:

values=line.split(",")

Let’s do another one. If the original Processing code was:

// code snippet from example 18-3 // of Learning Processing by Daniel ShiffmanString[] data = loadStrings("data.txt");
bubbles = newBubble[data.length]; for (inti = 0; i < bubbles.length; i++) {
float[] values = float(split(data[i], ",")); bubbles[i] = newBubble(values[0], values[1], values[2]); }

A literal translation in Ruby-Processing would be only slightly less clunky:

data=loadStrings("data.txt")bubbles=Array.new(data.length)0.upto(bubbles.length - 1)do |i|
values=float(split(data[i],","))bubbles[i]=Bubble.new(values[0],values[1],values[2])end

Ruby-fying the code above, gives you:

bubbles=[]File.open("data.txt").each_linedo |line|
ifline.size > 1bubbles << Bubbles.new(*line.split(',').map{|num| num.to_f})endend

NB map here is the ruby function, not be confused with processingmap, which you may also see used in examples.
If you feel moved to push some of the samples even more towards the Ruby way, those contributions are warmly welcomed.

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Using the Processing API

Martin Prout edited this page Aug 11, 2013 · 42 revisions

All of the Processing methods, as explained in the Processing Language API, are available as instance methods on your Processing::App. (frame_rate, ellipse, and the 158 others.) This makes it easy as pie to use them within your sketch ( NB: sketch below is a complete valid sketch, it does not need to be wrapped as a class ).

# Triangles gone wilddefsetupcolor_modeRGB,1.0frame_rate30fill0.8,0.6smoothenddefdrawtriangle(rand(width),rand(height),rand(width),rand(height),rand(width),rand(height))end

Some variables that you might expect to find under their Processing names will be available by more Rubyish monikers, keyPressed becomes key_pressed? and mousePressed becomes mouse_pressed?. The functions keyPressed, mousePressed become key_pressed and mouse_pressed ie without ?. And some things are better done with regular Ruby than with Processing; instead of using load_strings("file.txt") to read in a file, consider File.readlines("file.txt"). For math you should prefer x.to_f and x**3 to Float(x) and pow(x, 3).

Because of this method madness, Processing::Apps have a convenience method for searching through them. $app.find_method("ellipse") will return a list of the method names that may match what you’re looking for: “ellipse”, “ellipseMode”, and “ellipse_mode”.

Including Processing API Methods In Your Own Classes

For classes that are a part of your sketch that are not inheriting from or inside of the main Processing::App class, it is possible to access Processing API methods in two ways.

First, you can call API methods on the $app global variable, like so:

classParticledefinitialize@x= $app.width / 2@y= $app.height / 2endend

Second, you can include the Processing::Proxy mixin in your class, which will give your class direct access to Processing API methods like the Processing::App class has:

classParticleincludeProcessing::Proxydefinitializex,y@v=PVector.newx,yendend

Transliteration vs. Translation

Despite the fact that the entire Processing API is available to you, it’s normally better to use idiomatic Ruby where possible.

For example, if the Processing code was:

// Each line is split into an array of StringString[] values = split(line, ",");

This could be translated to:

values=split(line,",")

But its better to use vanilla Ruby instead:

values=line.split(",")

Let’s do another one. If the original Processing code was:

// code snippet from example 18-3 // of Learning Processing by Daniel ShiffmanString[] data = loadStrings("data.txt");
bubbles = newBubble[data.length]; for (inti = 0; i < bubbles.length; i++) {
float[] values = float(split(data[i], ",")); bubbles[i] = newBubble(values[0], values[1], values[2]); }

A literal translation in Ruby-Processing would be only slightly less clunky:

data=loadStrings("data.txt")bubbles=Array.new(data.length)0.upto(bubbles.length - 1)do |i|
values=float(split(data[i],","))bubbles[i]=Bubble.new(values[0],values[1],values[2])end

Ruby-fying the code above, gives you:

bubbles=[]File.open("data.txt").each_linedo |line|
ifline.size > 1bubbles << Bubbles.new(*line.split(',').map{|num| num.to_f})endend

NB map here is the ruby function, not be confused with processingmap, which you may also see used in examples.
If you feel moved to push some of the samples even more towards the Ruby way, those contributions are warmly welcomed.

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Using the Processing API

Martin Prout edited this page Aug 11, 2013 · 42 revisions

All of the Processing methods, as explained in the Processing Language API, are available as instance methods on your Processing::App. (frame_rate, ellipse, and the 158 others.) This makes it easy as pie to use them within your sketch ( NB: sketch below is a complete valid sketch, it does not need to be wrapped as a class ).

# Triangles gone wilddefsetupcolor_modeRGB,1.0frame_rate30fill0.8,0.6smoothenddefdrawtriangle(rand(width),rand(height),rand(width),rand(height),rand(width),rand(height))end

Some variables that you might expect to find under their Processing names will be available by more Rubyish monikers, keyPressed becomes key_pressed? and mousePressed becomes mouse_pressed?. The functions keyPressed, mousePressed become key_pressed and mouse_pressed ie without ?. And some things are better done with regular Ruby than with Processing; instead of using load_strings("file.txt") to read in a file, consider File.readlines("file.txt"). For math you should prefer x.to_f and x**3 to Float(x) and pow(x, 3).

Because of this method madness, Processing::Apps have a convenience method for searching through them. $app.find_method("ellipse") will return a list of the method names that may match what you’re looking for: “ellipse”, “ellipseMode”, and “ellipse_mode”.

Including Processing API Methods In Your Own Classes

For classes that are a part of your sketch that are not inheriting from or inside of the main Processing::App class, it is possible to access Processing API methods in two ways.

First, you can call API methods on the $app global variable, like so:

classParticledefinitialize@x= $app.width / 2@y= $app.height / 2endend

Second, you can include the Processing::Proxy mixin in your class, which will give your class direct access to Processing API methods like the Processing::App class has:

classParticleincludeProcessing::Proxydefinitializex,y@v=PVector.newx,yendend

Transliteration vs. Translation

Despite the fact that the entire Processing API is available to you, it’s normally better to use idiomatic Ruby where possible.

For example, if the Processing code was:

// Each line is split into an array of StringString[] values = split(line, ",");

This could be translated to:

values=split(line,",")

But its better to use vanilla Ruby instead:

values=line.split(",")

Let’s do another one. If the original Processing code was:

// code snippet from example 18-3 // of Learning Processing by Daniel ShiffmanString[] data = loadStrings("data.txt");
bubbles = newBubble[data.length]; for (inti = 0; i < bubbles.length; i++) {
float[] values = float(split(data[i], ",")); bubbles[i] = newBubble(values[0], values[1], values[2]); }

A literal translation in Ruby-Processing would be only slightly less clunky:

data=loadStrings("data.txt")bubbles=Array.new(data.length)0.upto(bubbles.length - 1)do |i|
values=float(split(data[i],","))bubbles[i]=Bubble.new(values[0],values[1],values[2])end

Ruby-fying the code above, gives you:

bubbles=[]File.open("data.txt").each_linedo |line|
ifline.size > 1bubbles << Bubbles.new(*line.split(',').map{|num| num.to_f})endend

NB map here is the ruby function, not be confused with processingmap, which you may also see used in examples.
If you feel moved to push some of the samples even more towards the Ruby way, those contributions are warmly welcomed.

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Using the Processing API

Martin Prout edited this page Aug 11, 2013 · 42 revisions

All of the Processing methods, as explained in the Processing Language API, are available as instance methods on your Processing::App. (frame_rate, ellipse, and the 158 others.) This makes it easy as pie to use them within your sketch ( NB: sketch below is a complete valid sketch, it does not need to be wrapped as a class ).

# Triangles gone wilddefsetupcolor_modeRGB,1.0frame_rate30fill0.8,0.6smoothenddefdrawtriangle(rand(width),rand(height),rand(width),rand(height),rand(width),rand(height))end

Some variables that you might expect to find under their Processing names will be available by more Rubyish monikers, keyPressed becomes key_pressed? and mousePressed becomes mouse_pressed?. The functions keyPressed, mousePressed become key_pressed and mouse_pressed ie without ?. And some things are better done with regular Ruby than with Processing; instead of using load_strings("file.txt") to read in a file, consider File.readlines("file.txt"). For math you should prefer x.to_f and x**3 to Float(x) and pow(x, 3).

Because of this method madness, Processing::Apps have a convenience method for searching through them. $app.find_method("ellipse") will return a list of the method names that may match what you’re looking for: “ellipse”, “ellipseMode”, and “ellipse_mode”.

Including Processing API Methods In Your Own Classes

For classes that are a part of your sketch that are not inheriting from or inside of the main Processing::App class, it is possible to access Processing API methods in two ways.

First, you can call API methods on the $app global variable, like so:

classParticledefinitialize@x= $app.width / 2@y= $app.height / 2endend

Second, you can include the Processing::Proxy mixin in your class, which will give your class direct access to Processing API methods like the Processing::App class has:

classParticleincludeProcessing::Proxydefinitializex,y@v=PVector.newx,yendend

Transliteration vs. Translation

Despite the fact that the entire Processing API is available to you, it’s normally better to use idiomatic Ruby where possible.

For example, if the Processing code was:

// Each line is split into an array of StringString[] values = split(line, ",");

This could be translated to:

values=split(line,",")

But its better to use vanilla Ruby instead:

values=line.split(",")

Let’s do another one. If the original Processing code was:

// code snippet from example 18-3 // of Learning Processing by Daniel ShiffmanString[] data = loadStrings("data.txt");
bubbles = newBubble[data.length]; for (inti = 0; i < bubbles.length; i++) {
float[] values = float(split(data[i], ",")); bubbles[i] = newBubble(values[0], values[1], values[2]); }

A literal translation in Ruby-Processing would be only slightly less clunky:

data=loadStrings("data.txt")bubbles=Array.new(data.length)0.upto(bubbles.length - 1)do |i|
values=float(split(data[i],","))bubbles[i]=Bubble.new(values[0],values[1],values[2])end

Ruby-fying the code above, gives you:

bubbles=[]File.open("data.txt").each_linedo |line|
ifline.size > 1bubbles << Bubbles.new(*line.split(',').map{|num| num.to_f})endend

NB map here is the ruby function, not be confused with processingmap, which you may also see used in examples.
If you feel moved to push some of the samples even more towards the Ruby way, those contributions are warmly welcomed.

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Using the Processing API

Martin Prout edited this page Aug 11, 2013 · 42 revisions

All of the Processing methods, as explained in the Processing Language API, are available as instance methods on your Processing::App. (frame_rate, ellipse, and the 158 others.) This makes it easy as pie to use them within your sketch ( NB: sketch below is a complete valid sketch, it does not need to be wrapped as a class ).

# Triangles gone wilddefsetupcolor_modeRGB,1.0frame_rate30fill0.8,0.6smoothenddefdrawtriangle(rand(width),rand(height),rand(width),rand(height),rand(width),rand(height))end

Some variables that you might expect to find under their Processing names will be available by more Rubyish monikers, keyPressed becomes key_pressed? and mousePressed becomes mouse_pressed?. The functions keyPressed, mousePressed become key_pressed and mouse_pressed ie without ?. And some things are better done with regular Ruby than with Processing; instead of using load_strings("file.txt") to read in a file, consider File.readlines("file.txt"). For math you should prefer x.to_f and x**3 to Float(x) and pow(x, 3).

Because of this method madness, Processing::Apps have a convenience method for searching through them. $app.find_method("ellipse") will return a list of the method names that may match what you’re looking for: “ellipse”, “ellipseMode”, and “ellipse_mode”.

Including Processing API Methods In Your Own Classes

For classes that are a part of your sketch that are not inheriting from or inside of the main Processing::App class, it is possible to access Processing API methods in two ways.

First, you can call API methods on the $app global variable, like so:

classParticledefinitialize@x= $app.width / 2@y= $app.height / 2endend

Second, you can include the Processing::Proxy mixin in your class, which will give your class direct access to Processing API methods like the Processing::App class has:

classParticleincludeProcessing::Proxydefinitializex,y@v=PVector.newx,yendend

Transliteration vs. Translation

Despite the fact that the entire Processing API is available to you, it’s normally better to use idiomatic Ruby where possible.

For example, if the Processing code was:

// Each line is split into an array of StringString[] values = split(line, ",");

This could be translated to:

values=split(line,",")

But its better to use vanilla Ruby instead:

values=line.split(",")

Let’s do another one. If the original Processing code was:

// code snippet from example 18-3 // of Learning Processing by Daniel ShiffmanString[] data = loadStrings("data.txt");
bubbles = newBubble[data.length]; for (inti = 0; i < bubbles.length; i++) {
float[] values = float(split(data[i], ",")); bubbles[i] = newBubble(values[0], values[1], values[2]); }

A literal translation in Ruby-Processing would be only slightly less clunky:

data=loadStrings("data.txt")bubbles=Array.new(data.length)0.upto(bubbles.length - 1)do |i|
values=float(split(data[i],","))bubbles[i]=Bubble.new(values[0],values[1],values[2])end

Ruby-fying the code above, gives you:

bubbles=[]File.open("data.txt").each_linedo |line|
ifline.size > 1bubbles << Bubbles.new(*line.split(',').map{|num| num.to_f})endend

NB map here is the ruby function, not be confused with processingmap, which you may also see used in examples.
If you feel moved to push some of the samples even more towards the Ruby way, those contributions are warmly welcomed.

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Using the Processing API

Martin Prout edited this page Aug 11, 2013 · 42 revisions

All of the Processing methods, as explained in the Processing Language API, are available as instance methods on your Processing::App. (frame_rate, ellipse, and the 158 others.) This makes it easy as pie to use them within your sketch ( NB: sketch below is a complete valid sketch, it does not need to be wrapped as a class ).

# Triangles gone wilddefsetupcolor_modeRGB,1.0frame_rate30fill0.8,0.6smoothenddefdrawtriangle(rand(width),rand(height),rand(width),rand(height),rand(width),rand(height))end

Some variables that you might expect to find under their Processing names will be available by more Rubyish monikers, keyPressed becomes key_pressed? and mousePressed becomes mouse_pressed?. The functions keyPressed, mousePressed become key_pressed and mouse_pressed ie without ?. And some things are better done with regular Ruby than with Processing; instead of using load_strings("file.txt") to read in a file, consider File.readlines("file.txt"). For math you should prefer x.to_f and x**3 to Float(x) and pow(x, 3).

Because of this method madness, Processing::Apps have a convenience method for searching through them. $app.find_method("ellipse") will return a list of the method names that may match what you’re looking for: “ellipse”, “ellipseMode”, and “ellipse_mode”.

Including Processing API Methods In Your Own Classes

For classes that are a part of your sketch that are not inheriting from or inside of the main Processing::App class, it is possible to access Processing API methods in two ways.

First, you can call API methods on the $app global variable, like so:

classParticledefinitialize@x= $app.width / 2@y= $app.height / 2endend

Second, you can include the Processing::Proxy mixin in your class, which will give your class direct access to Processing API methods like the Processing::App class has:

classParticleincludeProcessing::Proxydefinitializex,y@v=PVector.newx,yendend

Transliteration vs. Translation

Despite the fact that the entire Processing API is available to you, it’s normally better to use idiomatic Ruby where possible.

For example, if the Processing code was:

// Each line is split into an array of StringString[] values = split(line, ",");

This could be translated to:

values=split(line,",")

But its better to use vanilla Ruby instead:

values=line.split(",")

Let’s do another one. If the original Processing code was:

// code snippet from example 18-3 // of Learning Processing by Daniel ShiffmanString[] data = loadStrings("data.txt");
bubbles = newBubble[data.length]; for (inti = 0; i < bubbles.length; i++) {
float[] values = float(split(data[i], ",")); bubbles[i] = newBubble(values[0], values[1], values[2]); }

A literal translation in Ruby-Processing would be only slightly less clunky:

data=loadStrings("data.txt")bubbles=Array.new(data.length)0.upto(bubbles.length - 1)do |i|
values=float(split(data[i],","))bubbles[i]=Bubble.new(values[0],values[1],values[2])end

Ruby-fying the code above, gives you:

bubbles=[]File.open("data.txt").each_linedo |line|
ifline.size > 1bubbles << Bubbles.new(*line.split(',').map{|num| num.to_f})endend

NB map here is the ruby function, not be confused with processingmap, which you may also see used in examples.
If you feel moved to push some of the samples even more towards the Ruby way, those contributions are warmly welcomed.

Clone this wiki locally