For consistent JavaScript across BigchainDB-related repos.
At ascribe we write a lot of JavaScript and value quality code. Since all of us liked Airbnb's JavaScript Style Guide, we figured that we can just fork it and change it to our needs.
Use the provided ESlint packages under packages/ and refer to their documentation for detailed usage:
- Types
- References
- Objects
- Arrays
- Destructuring
- Strings
- Functions
- Arrow Functions
- Constructors
- Modules
- Iterators and Generators
- Properties
- Variables
- Hoisting
- Comparison Operators & Equality
- Blocks
- Comments
- Whitespace
- Commas
- Semicolons
- Type Casting & Coercion
- Naming Conventions
- Accessors
- Events
- jQuery
- ECMAScript 5 Compatibility
- ECMAScript 6 Styles
- Testing
- Performance
- Resources
- In the Wild
- Contributors
- License
1.1Primitives: When you access a primitive type you work directly on its value.
stringnumberbooleannullundefined
constfoo=1;letbar=foo;bar=9;console.log(foo,bar);// => 1, 9
1.2Complex: When you access a complex type you work on a reference to its value.
objectarrayfunction
constfoo=[1,2];constbar=foo;bar[0]=9;console.log(foo[0],bar[0]);// => 9, 9
2.1 Use
constfor all of your references; avoid usingvar.Why? This ensures that you can't reassign your references (mutation), which can lead to bugs and difficult to comprehend code.
// badvara=1;varb=2;// goodconsta=1;constb=2;
2.2 If you must mutate references, use
letinstead ofvar.Why?
letis block-scoped rather than function-scoped likevar.// badvarcount=1;if(true){count+=1;}// good, use the let.letcount=1;if(true){count+=1;}
2.3 Note that both
letandconstare block-scoped.// const and let only exist in the blocks they are defined in.{leta=1;constb=1;}console.log(a);// ReferenceErrorconsole.log(b);// ReferenceError
3.1 Use the literal syntax for object creation.
// badconstitem=newObject();// goodconstitem={};
3.2 If your code will be executed in browsers in script context, don't use reserved words as keys. It won't work in IE8. More info. It’s OK to use them in ES6 modules and server-side code.
// badconstsuperman={default: {clark: 'kent'},private: true,};// goodconstsuperman={defaults: {clark: 'kent'},hidden: true,};
3.3 Use readable synonyms in place of reserved words.
// badconstsuperman={class: 'alien',};// badconstsuperman={klass: 'alien',};// goodconstsuperman={type: 'alien',};
3.4 Use computed property names when creating objects with dynamic property names.
Why? They allow you to define all the properties of an object in one place.
functiongetKey(k){return`a key named ${k}`;}// badconstobj={id: 5,name: 'Berlin',};obj[getKey('enabled')]=true;// goodconstobj={id: 5,name: 'Berlin',[getKey('enabled')]: true,};
3.5 Use object method shorthand.
// badconstatom={value: 1,addValue: function(value){returnatom.value+value;},};// goodconstatom={value: 1,addValue(value){returnatom.value+value;},};
3.6 Use property value shorthand.
Why? It is shorter to write and descriptive.
constlukeSkywalker='Luke Skywalker';// badconstobj={lukeSkywalker: lukeSkywalker,};// goodconstobj={ lukeSkywalker,};
3.7 Group your shorthand properties at the beginning of your object declaration.
Why? It's easier to tell which properties are using the shorthand.
constanakinSkywalker='Anakin Skywalker';constlukeSkywalker='Luke Skywalker';// badconstobj={episodeOne: 1,twoJediWalkIntoACantina: 2, lukeSkywalker,episodeThree: 3,mayTheFourth: 4, anakinSkywalker,};// goodconstobj={ lukeSkywalker, anakinSkywalker,episodeOne: 1,twoJediWalkIntoACantina: 2,episodeThree: 3,mayTheFourth: 4,};
3.8 Prefer quoting only properties that are invalid identifiers, but always ensure that all properties are consistently quoted.
Why? In general we consider it subjectively easier to read. It improves syntax highlighting, and is also more easily optimized by many javascript engines.
// badconstbad={foo: 3,bar: 4,'data-blah': 5};// goodconstgood={'foo': 3,'bar': 4,'data-blah': 5};// betterconstbetter={foo: 3,bar: 4,dataBlah: 5};
4.1 Use the literal syntax for array creation.
// badconstitems=newArray();// goodconstitems=[];
4.2 Use Array#push instead of direct assignment to add items to an array.
constsomeStack=[];// badsomeStack[someStack.length]='abracadabra';// goodsomeStack.push('abracadabra');
4.3 Use array spreads
...to copy arrays.// badconstlen=items.length;constitemsCopy=[];leti;for(i=0;i<len;i++){itemsCopy[i]=items[i];}// goodconstitemsCopy=[...items];
4.4 To convert an array-like object to an array, use Array#from.
constfoo=document.querySelectorAll('.foo');constnodes=Array.from(foo);
5.1 Use object destructuring when accessing and using multiple properties of an object.
Why? Destructuring saves you from creating temporary references for those properties.
// badfunctiongetFullName(user){constfirstName=user.firstName;constlastName=user.lastName;return`${firstName}${lastName}`;}// goodfunctiongetFullName(obj){const{ firstName, lastName }=obj;return`${firstName}${lastName}`;}// bestfunctiongetFullName({ firstName, lastName }){return`${firstName}${lastName}`;}
5.2 When destructuring requires multiple lines, follow formatting rules for objects:
// badconst{first: { nested }, second }=obj;// badconst{first: { nested }, second }=obj;// goodconst{first: { nested }, second }=obj;
5.3 Use array destructuring.
constarr=[1,2,3,4];// badconstfirst=arr[0];constsecond=arr[1];// goodconst[first,second]=arr;
5.4 Use object destructuring for multiple return values, not array destructuring.
Why? You can add new properties over time or change the order of things without breaking call sites.
// badfunctionprocessInput(input){// then a miracle occursreturn[left,right,top,bottom];}// the caller needs to think about the order of return dataconst[left,__,top]=processInput(input);// goodfunctionprocessInput(input){// then a miracle occursreturn{ left, right, top, bottom };}// the caller selects only the data they needconst{ left, right }=processInput(input);
5.5 You can use destructuring and an object spread operator to filter out specific properties while keeping the other properties in a new object.
// badconstval=obj.value;deleteobj.value;// goodconst{value: val, ...otherObj}=obj;// otherObj will hold all other properties of obj except for value
6.1 Use single quotes
''for strings.// badconstname="Capt. Janeway";// goodconstname='Capt. Janeway';
6.2 When using (single- or double) quotes in a string, use the other literal (
''or"").// badconstname="What a \"nice\" day!";// badconstname='Let\'s go to Rosi\'s!';// goodconstname='What a "nice" day!';// goodconstname="Let's go to Rosi's!";
6.3 Strings longer than 100 characters should be written across multiple lines using string concatenation.
// badconsterrorMessage='This is a super long error that was thrown because of Batman. When you stop to think about how Batman had anything to do with this, you would get nowhere fast.';// badconsterrorMessage='This is a super long error that was thrown because \of Batman. When you stop to think about how Batman had anything to do \with this, you would get nowhere \fast.';// goodconsterrorMessage='This is a super long error that was thrown because '+'of Batman. When you stop to think about how Batman had anything to do '+'with this, you would get nowhere fast.';
6.4 Note: If overused, long strings with concatenation could impact performance. jsPerf & Discussion.
6.5 When programmatically building up strings, use template strings instead of concatenation.
Why? Template strings give you a readable, concise syntax with proper newlines and string interpolation features.
// badfunctionsayHi(name){return'How are you, '+name+'?';}// badfunctionsayHi(name){return['How are you, ',name,'?'].join();}// goodfunctionsayHi(name){return`How are you, ${name}?`;}
6.6NEVER use eval() on a string, it opens too many vulnerabilities.
7.1 Use function declarations instead of function expressions.
Why? Function declarations are named, so they're easier to identify in call stacks. Also, the whole body of a function declaration is hoisted, whereas only the reference of a function expression is hoisted. This rule makes it possible to always use Arrow Functions in place of function expressions.
// badconstfoo=function(){};// goodfunctionfoo(){}
7.2 Immediately-invoked function expressions should use arrow functions as opposed to traditional functions:
// immediately-invoked function expression (IIFE)(()=>{console.log('Welcome to the Internet. Please follow me.');})();
7.3NEVER declare a function in a non-function block (if, while, etc). Assign the function to a variable instead. Browsers will allow you to do it, but they all interpret it differently, which is bad news bears.
7.4Note: ECMA-262 defines a
blockas a list of statements. A function declaration is not a statement. Read ECMA-262's note on this issue.// badif(currentUser){functiontest(){console.log('Nope.');}}// goodlettest;if(currentUser){test=()=>{console.log('Yup.');};}
7.5NEVER name a parameter
arguments. This will take precedence over theargumentsobject that is given to every function scope.// badfunctionnope(name,options,arguments){// ...stuff...}// goodfunctionyup(name,options,args){// ...stuff...}
7.6NEVER use
arguments, opt to use rest syntax...instead.Why?
...is explicit about which arguments you want pulled. Plus rest arguments are a real Array and not Array-like likearguments.// badfunctionconcatenateAll(){constargs=Array.prototype.slice.call(arguments);returnargs.join('');}// goodfunctionconcatenateAll(...args){returnargs.join('');}
7.7 Use default parameter syntax rather than mutating function arguments.
// really badfunctionhandleThings(opts){// No! We shouldn't mutate function arguments.// Double bad: if opts is falsy it'll be set to an object which may// be what you want but it can introduce subtle bugs.opts=opts||{};// ...}// still badfunctionhandleThings(opts){if(opts===void0){opts={};}// ...}// goodfunctionhandleThings(opts={}){// ...}
7.8 Avoid side effects with default parameters.
Why? They are confusing to reason about.
varb=1;// badfunctioncount(a=b++){console.log(a);}count();// 1count();// 2count(3);// 3count();// 3
7.9 Always put default parameters last.
// badfunctionhandleThings(opts={},name){// ...}// goodfunctionhandleThings(name,opts={}){// ...}
7.10NEVER use the Function constructor to create a new function.
Why? Creating a function in this way evaluates a string similarly to eval(), which opens vulnerabilities.
// badvaradd=newFunction('a','b','return a + b');// still badvarsubtract=Function('a','b','return a - b');
8.1 When you must use function expressions (as when passing an anonymous function), use arrow function notation.
Why? It creates a version of the function that executes in the context of
this, which is usually what you want, and is a more concise syntax.Why not? If you have a fairly complicated function, you might move that logic out into its own function declaration.
// bad[1,2,3].map(function(x){consty=x+1;returnx*y;});// good[1,2,3].map((x)=>{consty=x+1;returnx*y;});
8.2 If the function body consists of a single expression, feel free to omit the braces and use the implicit return. Otherwise use a
returnstatement.Why? Syntactic sugar. It reads well when multiple functions are chained together.
Why not? If you plan on returning an object.
// good[1,2,3].map(number=>`A string containing the ${number}.`);// bad[1,2,3].map(number=>{constnextNumber=number+1;`A string containing the ${nextNumber}.`;});// good[1,2,3].map(number=>{constnextNumber=number+1;return`A string containing the ${nextNumber}.`;});
8.3 In case the expression spans over multiple lines, wrap it in parentheses for better readability.
Why? It shows clearly where the function starts and ends.
// bad[1,2,3].map(number=>'As time went by, the string containing the '+`${number} became much longer. So we needed to break it over multiple `+'lines.');// good[1,2,3].map(number=>(`As time went by, the string containing the ${number} became much `+'longer. So we needed to break it over multiple lines.'));
8.4 If your function only takes a single argument, feel free to omit the parentheses.
Why? Less visual clutter.
// good[1,2,3].map(x=>x*x);// good[1,2,3].reduce((y,x)=>x+y);
9.1 Always use
class. Avoid manipulatingprototypedirectly.Why?
classsyntax is more concise and easier to reason about.// badfunctionQueue(contents=[]){this._queue=[...contents];}Queue.prototype.pop=function(){constvalue=this._queue[0];this._queue.splice(0,1);returnvalue;}// goodclassQueue{constructor(contents=[]){this._queue=[...contents];}pop(){constvalue=this._queue[0];this._queue.splice(0,1);returnvalue;}}
9.2 Use
extendsfor inheritance.Why? It is a built-in way to inherit prototype functionality without breaking
instanceof.// badconstinherits=require('inherits');functionPeekableQueue(contents){Queue.apply(this,contents);}inherits(PeekableQueue,Queue);PeekableQueue.prototype.peek=function(){returnthis._queue[0];}// goodclassPeekableQueueextendsQueue{peek(){returnthis._queue[0];}}
9.3 Methods can return
thisto help with method chaining.// badJedi.prototype.jump=function(){this.jumping=true;returntrue;};Jedi.prototype.setHeight=function(height){this.height=height;};constluke=newJedi();luke.jump();// => trueluke.setHeight(20);// => undefined// goodclassJedi{jump(){this.jumping=true;returnthis;}setHeight(height){this.height=height;returnthis;}}constluke=newJedi();luke.jump().setHeight(20);
9.4 It's okay to write a custom toString() method, just make sure it works successfully and causes no side effects.
classJedi{constructor({ name ='no name'}={}){this.name=name;}getName(){returnthis.name;}toString(){return`Jedi - ${this.getName()}`;}}
10.1 Always use modules (
import/export) over a non-standard module system. You can always transpile to your preferred module system.Why? Modules are the future, let's start using the future now.
// badconstAirbnbStyleGuide=require('./AirbnbStyleGuide');module.exports=AirbnbStyleGuide.es6;// okimportAirbnbStyleGuidefrom'./AirbnbStyleGuide';exportdefaultAirbnbStyleGuide.es6;// bestimport{es6}from'./AirbnbStyleGuide';exportdefaultes6;
10.2 Do not use wildcard imports.
Why? This makes sure you have a single default export.
// badimport*asAirbnbStyleGuidefrom'./AirbnbStyleGuide';// goodimportAirbnbStyleGuidefrom'./AirbnbStyleGuide';
10.3And do not export directly from an import.
Why? Although the one-liner is concise, having one clear way to import and one clear way to export makes things consistent.
// bad// filename es6.jsexport{es6asdefault}from'./airbnbStyleGuide';// good// filename es6.jsimport{es6}from'./AirbnbStyleGuide';exportdefaultes6;
11.1 Prefer JavaScript's higher-order functions like
map()andreduce()instead of loops likefor-ofunless there is a substantial performance disadvantage by doing so.Why? This enforces our immutable rule. Dealing with pure functions that return values is easier to reason about than side-effects.
constnumbers=[1,2,3,4,5];// badletsum=0;for(letnumofnumbers){sum+=num;}sum===15;// goodletsum=0;numbers.forEach((num)=>sum+=num);sum===15;// best (use the functional force, Luke)constsum=numbers.reduce((total,num)=>total+num,0);sum===15;
11.2 Only use
for-inif you know exactly what you're doing. If unsure, prefer the options given in 11.1.11.3 Don't use generators for now.
Why? They don't transpile well to ES5.
12.1 Use dot notation when accessing properties.
constluke={jedi: true,age: 28,};// badconstisJedi=luke['jedi'];// goodconstisJedi=luke.jedi;
12.2 Use subscript notation
[]when accessing properties with a variable.constluke={jedi: true,age: 28,};functiongetProp(prop){returnluke[prop];}constisJedi=getProp('jedi');
13.1 Always use
constorletto declare variables. Not doing so will result in global variables. We want to avoid polluting the global namespace. Captain Planet warned us of that.// badsuperPower=newSuperPower();// goodconstsuperPower=newSuperPower();
13.2 Use one
constorletdeclaration per variable.Why? It's easier to add new variable declarations this way, and you never have to worry about swapping out a
;for a,or introducing punctuation-only diffs.// badconstitems=getItems(),goSportsTeam=true,dragonball='z';// bad// (compare to above, and try to spot the mistake)constitems=getItems(),goSportsTeam=true;dragonball='z';// goodconstitems=getItems();constgoSportsTeam=true;constdragonball='z';
13.3 Group all your
consts and then group all yourlets.Why? This is helpful when later on you might need to assign a variable depending on one of the previous assigned variables.
// badleti,len,dragonball,items=getItems(),goSportsTeam=true;// badleti;constitems=getItems();letdragonball;constgoSportsTeam=true;letlen;// goodconstgoSportsTeam=true;constitems=getItems();letdragonball;leti;letlength;
13.4 Assign variables where you need them, but place them in a reasonable place.
Why?
letandconstare block scoped and not function scoped.// goodfunction(){test();console.log('doing stuff..');//..other stuff..constname=getName();if(name==='test'){returnfalse;}returnname;}// bad - unnecessary function callfunction(hasName){constname=getName();if(!hasName){returnfalse;}this.setFirstName(name);returntrue;}// goodfunction(hasName){if(!hasName){returnfalse;}constname=getName();this.setFirstName(name);returntrue;}
Note that referencing a variable declared by
letorconstbefore they are set results in a reference error, including typeof (see Whytypeofis no longer "safe")if(condition){console.log(typeofvalue);// ReferenceError!letvalue="blue";}
13.5 Avoid declaring unused variables, however the cases where it can be convenient (such as filtering some properties out of an object or destructuring an array, for example), prefix the variable name with
ignored:// badconst{ first,// ignored second,// ignored third }=winners;// goodconst{first: ignoredFirst,// ignoredsecond: ignoredSecond,// ignored third }=winners;
Note that our ESLint configuration is set up to error on any unused variable unless it is prefixed by
ignored. An exception to this is argument names; any arguments listed before the first one used is OK:// bad -- `second` is unusedfunction(first,second){returnfirst;}// good -- `first` is listed before the used `second` argumentfunction(first,second){returnsecond;}
14.1
vardeclarations get hoisted to the top of their scope, their assignment does not.constandletdeclarations are blessed with a new concept called Temporal Dead Zones (TDZ). It's important to know why typeof is no longer safe.// we know this wouldn't work (assuming there// is no notDefined global variable)functionexample(){console.log(notDefined);// => throws a ReferenceError}// creating a variable declaration after you// reference the variable will work due to// variable hoisting. Note: the assignment// value of `true` is not hoisted.functionexample(){console.log(declaredButNotAssigned);// => undefinedvardeclaredButNotAssigned=true;}// The interpreter is hoisting the variable// declaration to the top of the scope,// which means our example could be rewritten as:functionexample(){letdeclaredButNotAssigned;console.log(declaredButNotAssigned);// => undefineddeclaredButNotAssigned=true;}// using const and letfunctionexample(){console.log(declaredButNotAssigned);// => throws a ReferenceErrorconsole.log(typeofdeclaredButNotAssigned);// => throws a ReferenceErrorconstdeclaredButNotAssigned=true;}
14.2 Anonymous function expressions hoist their variable name, but not the function assignment.
functionexample(){console.log(anonymous);// => undefinedanonymous();// => TypeError anonymous is not a functionvaranonymous=function(){console.log('anonymous function expression');};}
14.3 Named function expressions hoist the variable name, not the function name or the function body.
functionexample(){console.log(named);// => undefinednamed();// => TypeError named is not a functionsuperPower();// => ReferenceError superPower is not definedvarnamed=functionsuperPower(){console.log('Flying');};}// the same is true when the function name// is the same as the variable name.functionexample(){console.log(named);// => undefinednamed();// => TypeError named is not a functionvarnamed=functionnamed(){console.log('named');}}
14.4 Function declarations hoist their name and the function body.
functionexample(){superPower();// => FlyingfunctionsuperPower(){console.log('Flying');}}
14.5 ES6
imports are hoisted to the beginning of their module while modules imported throughrequires (ie. CommonJS modules) are not.// This worksfoo();import{foo}from'my_module';// This will import 'imported_module' before 'required_module'require('required_module');import'imported_module';
For more information refer to JavaScript Scoping & Hoisting by Ben Cherry.
15.1 Use
===and!==over==and!=. Avoid==and!=because they are 'loose' equality comparisons, only evaluating equality after coercing both values following confusing and difficult to remember rules (see MDN).15.2 Conditional statements such as the
ifstatement evaluate their expression using coercion with theToBooleanabstract method and always follow these simple rules:- Objects evaluate to true
- Undefined evaluates to false
- Null evaluates to false
- Booleans evaluate to the value of the boolean
- Numbers evaluate to false if +0, -0, or NaN, otherwise true
- Strings evaluate to false if an empty string
'', otherwise true
if([]){// true// An array is an object, objects evaluate to true}
15.3 Use shortcuts.
// badif(name!==''){// ...stuff...}// goodif(name){// ...stuff...}// badif(collection.length>0){// ...stuff...}// goodif(collection.length){// ...stuff...}
15.4 For more information see Truth Equality and JavaScript by Angus Croll.
15.5 Use braces to create blocks in
caseanddefaultclauses that contain lexical declarations (e.g.let,const,function, andclass).Why? Lexical declarations are visible in the entire
switchblock but only get initialized when assigned, which only happens when itscaseis reached. This causes problems when multiplecaseclauses attempt to define the same thing.// badswitch(foo){case1: letx=1;break;case2: consty=2;break;case3: functionf(){}break;default: classC{}}// goodswitch(foo){case1: {letx=1;break;}case2: {consty=2;break;}case3: {functionf(){}break;}case4: bar();break;default: {classC{}}}
15.6 Indent one full level for case statements.
// badswitch(foo){case1: break;default: break;}// badswitch(foo){case1: break;default: break;}// goodswitch(foo){case1: break;default: break;}
15.7 Ternaries should not be nested and generally be single line expressions.
// badconstfoo=maybe1>maybe2 ? "bar" : value1>value2 ? "baz" : null;// betterconstmaybeNull=value1>value2 ? 'baz' : null;constfoo=maybe1>maybe2 ? 'bar' : maybeNull;// bestconstmaybeNull=value1>value2 ? 'baz' : null;constfoo=maybe1>maybe2 ? 'bar' : maybeNull;
15.8 Avoid unneeded ternary statements.
// badconstfoo=a ? a : b;constbar=c ? true : false;constbaz=c ? false : true;// goodconstfoo=a||b;constbar=!!c;constbaz=!c;
15.9 Use any of the following styles for multi-line ternary statements:
// goodconstfoo=thisisasuperlongexpression ? value : otherValue;// goodconstfoo=thisisasuperlongexpression ? value : otherValue;// goodconstfoo=thisisasuperlongexpression ? value : otherValue;
16.1 Use braces with all multi-line blocks.
// badif(test)returnfalse;// goodif(test)returnfalse;// goodif(test){returnfalse;}// badfunction(){returnfalse;}// goodfunction(){returnfalse;}
16.2 If you're using multi-line blocks with
ifandelse, putelseon the same line as yourifblock's closing brace.// badif(test){thing1();thing2();}else{thing3();}// goodif(test){thing1();thing2();}else{thing3();}
17.1 Use
/** ... */for multi-line comments. Include a description, specify types and values for all parameters and return values by using JSDoc.// bad// make() returns a new element// based on the passed in tag name//// @param {String} tag// @return {Element} elementfunctionmake(tag){// ...stuff...returnelement;}// good/** * make() returns a new element * based on the passed in tag name * * @param {String} tag * @return {Element} element */functionmake(tag){// ...stuff...returnelement;}
17.2 Use
//for single line comments. Place single line comments on a newline above the subject of the comment. Put an empty line before the comment.// badconstactive=true;// is current tab// good// is current tabconstactive=true;// badfunctiongetType(){console.log('fetching type...');// set the default type to 'no type'consttype=this._type||'no type';returntype;}// goodfunctiongetType(){console.log('fetching type...');// set the default type to 'no type'consttype=this._type||'no type';returntype;}
17.3 Always put a single space between where your comment starts (ie.
/*,/**, or//) and the comment.17.4 Prefixing your comments with
FIXMEorTODOhelps other developers quickly understand if you're pointing out a problem that needs to be revisited, or if you're suggesting a solution to the problem that needs to be implemented. These are different than regular comments because they are actionable. The actions areFIXME -- need to figure this outorTODO -- need to implement.17.5 Use
// FIXME:to annotate problems.classCalculatorextendsAbacus{constructor(){super();// FIXME: shouldn't use a global heretotal=0;}}
17.6 Use
// TODO:to annotate solutions to problems.classCalculatorextendsAbacus{constructor(){super();// TODO: total should be configurable by an options paramthis.total=0;}}
18.1 Use soft tabs set to 4 spaces.
// goodfunction(){∙∙∙∙constname;}// badfunction(){∙constname;}// badfunction(){∙∙constname;}
18.2 Place 1 space before the leading brace.
// badfunctiontest(){console.log('test');}// goodfunctiontest(){console.log('test');}// baddog.set('attr',{age: '1 year',breed: 'Bernese Mountain Dog',});// gooddog.set('attr',{age: '1 year',breed: 'Bernese Mountain Dog',});
18.3 Place 1 space before the opening parenthesis in control statements (
if,whileetc.) and anonymous function declarations. Place no space before the argument list in function calls and named declarations.// badif(isJedi){fight();}// goodif(isJedi){fight();}// badfunction(){console.log('Anonymous');}// good -- easier to tell this is a function decarlation rather than function callfunction(){console.log('Anonymous');}// badfunctionfight(){console.log('Swooosh!');}// goodfunctionfight(){console.log('Swooosh!');}
18.4 Set off operators with spaces.
// badconstx=y+5;// goodconstx=y+5;
18.5 End files with a single newline character.
// bad(function(global){// ...stuff...})(this);
// bad(function(global){// ...stuff...})(this);↵↵
// good(function(global){// ...stuff...})(this);↵
18.6 Use indentation when making long method chains. Use a leading dot, which emphasizes that the line is a method call, not a new statement.
// bad$('#items').find('.selected').highlight().end().find('.open').updateCount();// bad$('#items').find('.selected').highlight().end().find('.open').updateCount();// good$('#items').find('.selected').highlight().end().find('.open').updateCount();// badconstrequest=fetch('/users').then(...).catch(...).finally(...);// goodconstrequest=fetch('/users').then(...).catch(...).finally(...);
18.7 Leave a blank line after blocks and before the next statement.
// badif(foo){returnbar;}returnbaz;// goodif(foo){returnbar;}returnbaz;// badconstobj={foo(){},bar(){},};returnobj;// goodconstobj={foo(){},bar(){},};returnobj;// badconstarr=[functionfoo(){},functionbar(){},];returnarr;// goodconstarr=[functionfoo(){},functionbar(){},];returnarr;
18.8 Break long logical operations into multiple lines, leaving operators at the end of the line and intenting the later lines to the first line's first operand.
// badif(aReallyReallyLongExpr&&anotherSuperLongExpr&&wowSoManyExpr&&longExprToCheckTheWorldIsOk){ ... }// goodif(aReallyReallyLongExpr&&anotherSuperLongExpr&&wowSoManyExpr&&longExprToCheckTheWorldIsOk){ ... }// goodwhile(aReallyReallyLongExpr&&anotherSuperLongExpr&&wowSoManyExpr&&longExprToCheckTheWorldIsOk){ ... }
18.9 Do not pad your blocks with blank lines.
// badfunctionbar(){console.log(foo);}// also badif(baz){console.log(qux);}else{console.log(foo);}// goodfunctionbar(){console.log(foo);}// goodif(baz){console.log(qux);}else{console.log(foo);}
18.10 Do not add spaces inside parentheses.
// badfunctionbar(foo){returnfoo;}// goodfunctionbar(foo){returnfoo;}// badif(foo){console.log(foo);}// goodif(foo){console.log(foo);}
18.11 Do not add spaces inside brackets.
// badconstfoo=[1,2,3];console.log(foo[0]);// goodconstfoo=[1,2,3];console.log(foo[0]);
18.12 Add spaces inside curly braces.
// badconstfoo={clark: 'kent'};// goodconstfoo={clark: 'kent'};
18.13 Avoid having lines of code that are longer than 100 characters (including whitespace).
Why? This ensures readability and maintainability.
// badconstfoo='Whatever national crop flips the window. The cartoon reverts within the screw. Whatever wizard constrains a helpful ally. The counterpart ascends!';// bad$.ajax({method: 'POST',url: 'https://airbnb.com/',data: {name: 'John'}}).done(()=>console.log('Congratulations!')).fail(()=>console.log('You have failed this city.'));// goodconstfoo='Whatever national crop flips the window. The cartoon reverts within the screw. '+'Whatever wizard constrains a helpful ally. The counterpart ascends!';// good$.ajax({method: 'POST',url: 'https://airbnb.com/',data: {name: 'John'},}).done(()=>console.log('Congratulations!')).fail(()=>console.log('You have failed this city.'));
In some cases, you can go slightly over the limit (urls, code that's just slightly over), but our ESLint configuration is set up to warn on code lines that are over 105 characters.
18.14 When a function call needs to be broken up into multiple lines, put arguments on a separate line, indented four spaces:
// badconstfoo=funcCall(this,is,a,really,reallllyyyyyyy,long,function,call);// goodconstfoo=funcCall(this,is,a,really,reallllyyyyyyy,long,function,call);
19.1 Leading commas: Nope.
// badconststory=[once,upon,aTime];// goodconststory=[once,upon,aTime,];// badconsthero={firstName: 'Ada',lastName: 'Lovelace',birthYear: 1815,superPower: 'computers'};// goodconsthero={firstName: 'Ada',lastName: 'Lovelace',birthYear: 1815,superPower: 'computers',};
19.2 Additional trailing comma: Yup.
Why? This leads to cleaner git diffs. Also, transpilers like Babel will remove the additional trailing comma in the transpiled code which means you don't have to worry about the trailing comma problem in legacy browsers.
// bad - git diff without trailing commaconsthero={firstName: 'Florence',-lastName: 'Nightingale'+lastName: 'Nightingale',+inventorOf: ['coxcomb graph','modern nursing']};// good - git diff with trailing commaconsthero={firstName: 'Florence',lastName: 'Nightingale',+inventorOf: ['coxcomb chart','modern nursing'],};// badconsthero={firstName: 'Dana',lastName: 'Scully'};constheroes=['Batman','Superman'];// goodconsthero={firstName: 'Dana',lastName: 'Scully',};constheroes=['Batman','Superman',];
20.1Nope.
// bad(function(){constname='Skywalker';returnname;})();// good(()=>{constname='Skywalker'returnname})()
21.1 Perform type coercion at the beginning of the statement.
21.2 Strings:
// => this.reviewScore = 9;// badconsttotalScore=this.reviewScore+'';// goodconsttotalScore=String(this.reviewScore);
21.3 Numbers: Use
Numberfor type casting andparseIntalways with a radix.constinputValue='4';// badconstval=newNumber(inputValue);// badconstval=+inputValue;// badconstval=inputValue>>0;// badconstval=parseInt(inputValue);// goodconstval=Number(inputValue);// goodconstval=parseInt(inputValue,10);
21.4 If for whatever reason you are doing something wild and
parseIntis your bottleneck and need to use Bitshift for performance reasons, leave a comment explaining why and what you're doing.// good/** * parseInt was the reason my code was slow. * Bitshifting the String to coerce it to a * Number made it a lot faster. */constval=inputValue>>0;
21.5Note: Be careful when using bitshift operations. Numbers are represented as 64-bit values, but Bitshift operations always return a 32-bit integer (source). Bitshift can lead to unexpected behavior for integer values larger than 32 bits. Discussion. Largest signed 32-bit Int is 2,147,483,647:
2147483647>>0//=> 21474836472147483648>>0//=> -21474836482147483649>>0//=> -2147483647
21.6 Booleans:
constage=0;// badconsthasAge=newBoolean(age);// goodconsthasAge=Boolean(age);// goodconsthasAge=!!age;
22.1 Avoid single letter names. Be descriptive with your naming.
// badfunctionq(){// ...stuff...}// goodfunctionquery(){// ..stuff..}
22.2 Use camelCase when naming objects, functions, and instances.
// badconstOBJEcttsssss={};constthis_is_my_object={};functionc(){}// goodconstthisIsMyObject={};functionthisIsMyFunction(){}
22.3 Use PascalCase when naming constructors or classes.
// badfunctionuser(options){this.name=options.name;}constbad=newuser({name: 'nope',});// goodclassUserPascalCase{constructor(options){this.name=options.name;}}constgood=newUserPascalCase({name: 'yup',});
22.4 Use a leading underscore
_when naming private properties.// badthis.__firstName__='Panda';this.firstName_='Panda';// goodthis._firstName='Panda';
22.5 Don't save references to
this. Use arrow functions or Function#bind.// badfunctionfoo(){constself=this;returnfunction(){console.log(self);};}// badfunctionfoo(){constthat=this;returnfunction(){console.log(that);};}// goodfunctionfoo(){return()=>{console.log(this);};}// goodfunctionfoo(){return(function(){console.log(this);}).bind(this);}
22.6 If your file exports a single class, your filename should be exactly the name of the class, converted from PascalCase to snake_case.
// file contentsclassCheckBox{// ...}exportdefaultCheckBox;// in some other file// badimportCheckBoxfrom'./checkBox';// badimportCheckBoxfrom'./CheckBox';// goodimportCheckBoxfrom'./check_box';
22.7 Use camelCase when you export-default a function. Your filename should be identical to your function's name.
functionmakeStyleGuide(){}exportdefaultmakeStyleGuide;
22.8 Use PascalCase when you export a singleton / function library / bare object.
constAirbnbStyleGuide={es6: {}};exportdefaultAirbnbStyleGuide;
23.1 Accessor functions for properties are not required.
23.2 If you do make accessor functions use getVal() and setVal('hello').
// baddragon.age();// gooddragon.getAge();// baddragon.age(25);// gooddragon.setAge(25);
23.3 If the property is a
boolean, useisVal()orhasVal().// badif(!dragon.age()){returnfalse;}// goodif(!dragon.hasAge()){returnfalse;}
23.4 It's okay to create get() and set() functions, but be consistent.
classJedi{constructor(options={}){constlightsaber=options.lightsaber||'blue';this.set('lightsaber',lightsaber);}set(key,val){this[key]=val;}get(key){returnthis[key];}}
24.1 When attaching data payloads to events (whether DOM events or something more proprietary like Backbone events), pass a hash instead of a raw value. This allows a subsequent contributor to add more data to the event payload without finding and updating every handler for the event. For example, instead of:
// bad$(this).trigger('listingUpdated',listing.id); ... $(this).on('listingUpdated',function(e,listingId){// do something with listingId});
prefer:
// good$(this).trigger('listingUpdated',{listingId: listing.id}); ... $(this).on('listingUpdated',function(e,data){// do something with data.listingId});
25.1 Prefix jQuery object variables with a
$.// badconstsidebar=$('.sidebar');// goodconst$sidebar=$('.sidebar');// goodconst$sidebarBtn=$('.sidebar-btn');
25.2 Cache jQuery lookups.
// badfunctionsetSidebar(){$('.sidebar').hide();// ...stuff...$('.sidebar').css({'background-color': 'pink'});}// goodfunctionsetSidebar(){const$sidebar=$('.sidebar');$sidebar.hide();// ...stuff...$sidebar.css({'background-color': 'pink'});}
25.3 For DOM queries use Cascading
$('.sidebar ul')or parent > child$('.sidebar > ul'). jsPerf25.4 Use
findwith scoped jQuery object queries.// bad$('ul','.sidebar').hide();// bad$('.sidebar').find('ul').hide();// good$('.sidebar ul').hide();// good$('.sidebar > ul').hide();// good$sidebar.find('ul').hide();
- 26.1 Refer to Kangax's ES5 compatibility table.
27.1 This is a collection of links to the various es6 features.
27.2 Khan Academy has a nice section in their Javascript styleguide that discusses various ways to accomplish tasks in ES6 rather than using underscore/lodash.
28.1Yup.
function(){returntrue;}
- On Layout & Web Performance
- String vs Array Concat
- Try/Catch Cost In a Loop
- Bang Function
- jQuery Find vs Context, Selector
- innerHTML vs textContent for script text
- Long String Concatenation
- Loading...
Learning ES6
Read This
Tools
- Code Style Linters
Other Style Guides
- Google JavaScript Style Guide
- jQuery Core Style Guidelines
- Principles of Writing Consistent, Idiomatic JavaScript
Other Styles
- Naming this in nested functions - Christian Johansen
- Conditional Callbacks - Ross Allen
- Popular JavaScript Coding Conventions on Github - JeongHoon Byun
- Multiple var statements in JavaScript, not superfluous - Ben Alman
Further Reading
- Understanding JavaScript Closures - Angus Croll
- Basic JavaScript for the impatient programmer - Dr. Axel Rauschmayer
- You Might Not Need jQuery - Zack Bloom & Adam Schwartz
- ES6 Features - Luke Hoban
- Frontend Guidelines - Benjamin De Cock
Books
- JavaScript: The Good Parts - Douglas Crockford
- JavaScript Patterns - Stoyan Stefanov
- Pro JavaScript Design Patterns - Ross Harmes and Dustin Diaz
- High Performance Web Sites: Essential Knowledge for Front-End Engineers - Steve Souders
- Maintainable JavaScript - Nicholas C. Zakas
- JavaScript Web Applications - Alex MacCaw
- Pro JavaScript Techniques - John Resig
- Smashing Node.js: JavaScript Everywhere - Guillermo Rauch
- Secrets of the JavaScript Ninja - John Resig and Bear Bibeault
- Human JavaScript - Henrik Joreteg
- Superhero.js - Kim Joar Bekkelund, Mads Mobæk, & Olav Bjorkoy
- JSBooks - Julien Bouquillon
- Third Party JavaScript - Ben Vinegar and Anton Kovalyov
- Effective JavaScript: 68 Specific Ways to Harness the Power of JavaScript - David Herman
- Eloquent JavaScript - Marijn Haverbeke
- You Don't Know JS: ES6 & Beyond - Kyle Simpson
Blogs
- DailyJS
- JavaScript Weekly
- JavaScript, JavaScript...
- Bocoup Weblog
- Adequately Good
- NCZOnline
- Perfection Kills
- Ben Alman
- Dmitry Baranovskiy
- Dustin Diaz
- nettuts
Podcasts
This is a list of organizations that are using this style guide. Send us a pull request and we'll add you to the list.
- Aan Zee: AanZee/javascript
- Adult Swim: adult-swim/javascript
- Airbnb: airbnb/javascript
- Apartmint: apartmint/javascript
- Ascribe: You're reading it!
- Avalara: avalara/javascript
- Billabong: billabong/javascript
- Blendle: blendle/javascript
- ComparaOnline: comparaonline/javascript
- Compass Learning: compasslearning/javascript-style-guide
- DailyMotion: dailymotion/javascript
- Digitpaintdigitpaint/javascript
- Ecosia: ecosia/javascript
- Evernote: evernote/javascript-style-guide
- ExactTarget: ExactTarget/javascript
- ExpensifyExpensify/Style-Guide
- Flexberry: Flexberry/javascript-style-guide
- Gawker Media: gawkermedia/javascript
- General Electric: GeneralElectric/javascript
- GoodData: gooddata/gdc-js-style
- Grooveshark: grooveshark/javascript
- How About We: howaboutwe/javascript
- Huballin: huballin/javascript
- HubSpot: HubSpot/javascript
- Hyper: hyperoslo/javascript-playbook
- InfoJobs: InfoJobs/JavaScript-Style-Guide
- Intent Media: intentmedia/javascript
- Jam3: Jam3/Javascript-Code-Conventions
- JSSolutions: JSSolutions/javascript
- Kinetica Solutions: kinetica/javascript
- Mighty Spring: mightyspring/javascript
- MinnPost: MinnPost/javascript
- MitocGroup: MitocGroup/javascript
- ModCloth: modcloth/javascript
- Money Advice Service: moneyadviceservice/javascript
- Muber: muber/javascript
- National Geographic: natgeo/javascript
- National Park Service: nationalparkservice/javascript
- Nimbl3: nimbl3/javascript
- Orion Health: orionhealth/javascript
- Peerby: Peerby/javascript
- Razorfish: razorfish/javascript-style-guide
- reddit: reddit/styleguide/javascript
- REI: reidev/js-style-guide
- Ripple: ripple/javascript-style-guide
- SeekingAlpha: seekingalpha/javascript-style-guide
- Shutterfly: shutterfly/javascript
- Springload: springload/javascript
- StudentSphere: studentsphere/javascript
- Target: target/javascript
- TheLadders: TheLadders/javascript
- T4R Technology: T4R-Technology/javascript
- VoxFeed: VoxFeed/javascript-style-guide
- Weggo: Weggo/javascript
- Zillow: zillow/javascript
- ZocDoc: ZocDoc/javascript
(The MIT License)
Copyright (c) 2014 Airbnb
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the 'Software'), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
We encourage you to fork this guide and change the rules to fit your team's style guide. Below, you may list some amendments to the style guide. This allows you to periodically update your style guide without having to deal with merge conflicts.