UnixBuildInstructions

Daniel Ayres edited this page Apr 15, 2015 · 1 revision

Prerequisites

You will need the following software to build beagle:

  • gcc
  • autotools (autoconf, automake, etc)
  • pkg-config
  • subversion
  • Nvidia Toolkit
  • Optional: Nvidia CUDA SDK

To use BEAGLE with NVidia graphics cards you will need to download and install the CUDA driver and tools from http://www.nvidia.com/object/cuda_get.html.

Build from the source repository

svn checkout http://beagle-lib.googlecode.com/svn/trunk/ beagle-lib-read-only
cd beagle-lib-read-only
./autogen.sh
./configure --prefix=$HOME
make install

Using the installed beagle library

If you followed the instructions above, then beagle was installed to your home directory. You'll need to tell other programs to find the beagle library in your home directory by setting the LD_LIBRARY_PATH environment variable:

export LD_LIBRARY_PATH=$HOME/lib:$LD_LIBRARY_PATH

Or if using tcsh:

setenv LD_LIBRARY_PATH $HOME/lib:$LD_LIBRARY_PATH

That command will need to be run every time you log in, so it's best to put it in a login script such as .bashrc or .profile or .cshrc, etc.

If you plan to build other applications that depend on beagle, you'll also need be sure beagle is in your pkg-config path:

export PKG_CONFIG_PATH=$HOME/lib/pkgconfig:$PKG_CONFIG_PATH

This too can be put in a login script.

Notes on prerequisite software

The prerequisite software should be fairly easy to install. On Mac OS X you'll need to install the Xcode Developer Tools, then build and install pkg-config from source. On Ubuntu, the requisite software can be obtained via apt-get:

sudo apt-get install automake
sudo apt-get install pkg-config

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

UnixBuildInstructions

Daniel Ayres edited this page Apr 15, 2015 · 1 revision

Prerequisites

You will need the following software to build beagle:

  • gcc
  • autotools (autoconf, automake, etc)
  • pkg-config
  • subversion
  • Nvidia Toolkit
  • Optional: Nvidia CUDA SDK

To use BEAGLE with NVidia graphics cards you will need to download and install the CUDA driver and tools from http://www.nvidia.com/object/cuda_get.html.

Build from the source repository

svn checkout http://beagle-lib.googlecode.com/svn/trunk/ beagle-lib-read-only
cd beagle-lib-read-only
./autogen.sh
./configure --prefix=$HOME
make install

Using the installed beagle library

If you followed the instructions above, then beagle was installed to your home directory. You'll need to tell other programs to find the beagle library in your home directory by setting the LD_LIBRARY_PATH environment variable:

export LD_LIBRARY_PATH=$HOME/lib:$LD_LIBRARY_PATH

Or if using tcsh:

setenv LD_LIBRARY_PATH $HOME/lib:$LD_LIBRARY_PATH

That command will need to be run every time you log in, so it's best to put it in a login script such as .bashrc or .profile or .cshrc, etc.

If you plan to build other applications that depend on beagle, you'll also need be sure beagle is in your pkg-config path:

export PKG_CONFIG_PATH=$HOME/lib/pkgconfig:$PKG_CONFIG_PATH

This too can be put in a login script.

Notes on prerequisite software

The prerequisite software should be fairly easy to install. On Mac OS X you'll need to install the Xcode Developer Tools, then build and install pkg-config from source. On Ubuntu, the requisite software can be obtained via apt-get:

sudo apt-get install automake
sudo apt-get install pkg-config

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

UnixBuildInstructions

Daniel Ayres edited this page Apr 15, 2015 · 1 revision

Prerequisites

You will need the following software to build beagle:

  • gcc
  • autotools (autoconf, automake, etc)
  • pkg-config
  • subversion
  • Nvidia Toolkit
  • Optional: Nvidia CUDA SDK

To use BEAGLE with NVidia graphics cards you will need to download and install the CUDA driver and tools from http://www.nvidia.com/object/cuda_get.html.

Build from the source repository

svn checkout http://beagle-lib.googlecode.com/svn/trunk/ beagle-lib-read-only
cd beagle-lib-read-only
./autogen.sh
./configure --prefix=$HOME
make install

Using the installed beagle library

If you followed the instructions above, then beagle was installed to your home directory. You'll need to tell other programs to find the beagle library in your home directory by setting the LD_LIBRARY_PATH environment variable:

export LD_LIBRARY_PATH=$HOME/lib:$LD_LIBRARY_PATH

Or if using tcsh:

setenv LD_LIBRARY_PATH $HOME/lib:$LD_LIBRARY_PATH

That command will need to be run every time you log in, so it's best to put it in a login script such as .bashrc or .profile or .cshrc, etc.

If you plan to build other applications that depend on beagle, you'll also need be sure beagle is in your pkg-config path:

export PKG_CONFIG_PATH=$HOME/lib/pkgconfig:$PKG_CONFIG_PATH

This too can be put in a login script.

Notes on prerequisite software

The prerequisite software should be fairly easy to install. On Mac OS X you'll need to install the Xcode Developer Tools, then build and install pkg-config from source. On Ubuntu, the requisite software can be obtained via apt-get:

sudo apt-get install automake
sudo apt-get install pkg-config

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

UnixBuildInstructions

Daniel Ayres edited this page Apr 15, 2015 · 1 revision

Prerequisites

You will need the following software to build beagle:

  • gcc
  • autotools (autoconf, automake, etc)
  • pkg-config
  • subversion
  • Nvidia Toolkit
  • Optional: Nvidia CUDA SDK

To use BEAGLE with NVidia graphics cards you will need to download and install the CUDA driver and tools from http://www.nvidia.com/object/cuda_get.html.

Build from the source repository

svn checkout http://beagle-lib.googlecode.com/svn/trunk/ beagle-lib-read-only
cd beagle-lib-read-only
./autogen.sh
./configure --prefix=$HOME
make install

Using the installed beagle library

If you followed the instructions above, then beagle was installed to your home directory. You'll need to tell other programs to find the beagle library in your home directory by setting the LD_LIBRARY_PATH environment variable:

export LD_LIBRARY_PATH=$HOME/lib:$LD_LIBRARY_PATH

Or if using tcsh:

setenv LD_LIBRARY_PATH $HOME/lib:$LD_LIBRARY_PATH

That command will need to be run every time you log in, so it's best to put it in a login script such as .bashrc or .profile or .cshrc, etc.

If you plan to build other applications that depend on beagle, you'll also need be sure beagle is in your pkg-config path:

export PKG_CONFIG_PATH=$HOME/lib/pkgconfig:$PKG_CONFIG_PATH

This too can be put in a login script.

Notes on prerequisite software

The prerequisite software should be fairly easy to install. On Mac OS X you'll need to install the Xcode Developer Tools, then build and install pkg-config from source. On Ubuntu, the requisite software can be obtained via apt-get:

sudo apt-get install automake
sudo apt-get install pkg-config

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

UnixBuildInstructions

Daniel Ayres edited this page Apr 15, 2015 · 1 revision

Prerequisites

You will need the following software to build beagle:

  • gcc
  • autotools (autoconf, automake, etc)
  • pkg-config
  • subversion
  • Nvidia Toolkit
  • Optional: Nvidia CUDA SDK

To use BEAGLE with NVidia graphics cards you will need to download and install the CUDA driver and tools from http://www.nvidia.com/object/cuda_get.html.

Build from the source repository

svn checkout http://beagle-lib.googlecode.com/svn/trunk/ beagle-lib-read-only
cd beagle-lib-read-only
./autogen.sh
./configure --prefix=$HOME
make install

Using the installed beagle library

If you followed the instructions above, then beagle was installed to your home directory. You'll need to tell other programs to find the beagle library in your home directory by setting the LD_LIBRARY_PATH environment variable:

export LD_LIBRARY_PATH=$HOME/lib:$LD_LIBRARY_PATH

Or if using tcsh:

setenv LD_LIBRARY_PATH $HOME/lib:$LD_LIBRARY_PATH

That command will need to be run every time you log in, so it's best to put it in a login script such as .bashrc or .profile or .cshrc, etc.

If you plan to build other applications that depend on beagle, you'll also need be sure beagle is in your pkg-config path:

export PKG_CONFIG_PATH=$HOME/lib/pkgconfig:$PKG_CONFIG_PATH

This too can be put in a login script.

Notes on prerequisite software

The prerequisite software should be fairly easy to install. On Mac OS X you'll need to install the Xcode Developer Tools, then build and install pkg-config from source. On Ubuntu, the requisite software can be obtained via apt-get:

sudo apt-get install automake
sudo apt-get install pkg-config

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

UnixBuildInstructions

Daniel Ayres edited this page Apr 15, 2015 · 1 revision

Prerequisites

You will need the following software to build beagle:

  • gcc
  • autotools (autoconf, automake, etc)
  • pkg-config
  • subversion
  • Nvidia Toolkit
  • Optional: Nvidia CUDA SDK

To use BEAGLE with NVidia graphics cards you will need to download and install the CUDA driver and tools from http://www.nvidia.com/object/cuda_get.html.

Build from the source repository

svn checkout http://beagle-lib.googlecode.com/svn/trunk/ beagle-lib-read-only
cd beagle-lib-read-only
./autogen.sh
./configure --prefix=$HOME
make install

Using the installed beagle library

If you followed the instructions above, then beagle was installed to your home directory. You'll need to tell other programs to find the beagle library in your home directory by setting the LD_LIBRARY_PATH environment variable:

export LD_LIBRARY_PATH=$HOME/lib:$LD_LIBRARY_PATH

Or if using tcsh:

setenv LD_LIBRARY_PATH $HOME/lib:$LD_LIBRARY_PATH

That command will need to be run every time you log in, so it's best to put it in a login script such as .bashrc or .profile or .cshrc, etc.

If you plan to build other applications that depend on beagle, you'll also need be sure beagle is in your pkg-config path:

export PKG_CONFIG_PATH=$HOME/lib/pkgconfig:$PKG_CONFIG_PATH

This too can be put in a login script.

Notes on prerequisite software

The prerequisite software should be fairly easy to install. On Mac OS X you'll need to install the Xcode Developer Tools, then build and install pkg-config from source. On Ubuntu, the requisite software can be obtained via apt-get:

sudo apt-get install automake
sudo apt-get install pkg-config

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

UnixBuildInstructions

Daniel Ayres edited this page Apr 15, 2015 · 1 revision

Prerequisites

You will need the following software to build beagle:

  • gcc
  • autotools (autoconf, automake, etc)
  • pkg-config
  • subversion
  • Nvidia Toolkit
  • Optional: Nvidia CUDA SDK

To use BEAGLE with NVidia graphics cards you will need to download and install the CUDA driver and tools from http://www.nvidia.com/object/cuda_get.html.

Build from the source repository

svn checkout http://beagle-lib.googlecode.com/svn/trunk/ beagle-lib-read-only
cd beagle-lib-read-only
./autogen.sh
./configure --prefix=$HOME
make install

Using the installed beagle library

If you followed the instructions above, then beagle was installed to your home directory. You'll need to tell other programs to find the beagle library in your home directory by setting the LD_LIBRARY_PATH environment variable:

export LD_LIBRARY_PATH=$HOME/lib:$LD_LIBRARY_PATH

Or if using tcsh:

setenv LD_LIBRARY_PATH $HOME/lib:$LD_LIBRARY_PATH

That command will need to be run every time you log in, so it's best to put it in a login script such as .bashrc or .profile or .cshrc, etc.

If you plan to build other applications that depend on beagle, you'll also need be sure beagle is in your pkg-config path:

export PKG_CONFIG_PATH=$HOME/lib/pkgconfig:$PKG_CONFIG_PATH

This too can be put in a login script.

Notes on prerequisite software

The prerequisite software should be fairly easy to install. On Mac OS X you'll need to install the Xcode Developer Tools, then build and install pkg-config from source. On Ubuntu, the requisite software can be obtained via apt-get:

sudo apt-get install automake
sudo apt-get install pkg-config

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

UnixBuildInstructions

Daniel Ayres edited this page Apr 15, 2015 · 1 revision

Prerequisites

You will need the following software to build beagle:

  • gcc
  • autotools (autoconf, automake, etc)
  • pkg-config
  • subversion
  • Nvidia Toolkit
  • Optional: Nvidia CUDA SDK

To use BEAGLE with NVidia graphics cards you will need to download and install the CUDA driver and tools from http://www.nvidia.com/object/cuda_get.html.

Build from the source repository

svn checkout http://beagle-lib.googlecode.com/svn/trunk/ beagle-lib-read-only
cd beagle-lib-read-only
./autogen.sh
./configure --prefix=$HOME
make install

Using the installed beagle library

If you followed the instructions above, then beagle was installed to your home directory. You'll need to tell other programs to find the beagle library in your home directory by setting the LD_LIBRARY_PATH environment variable:

export LD_LIBRARY_PATH=$HOME/lib:$LD_LIBRARY_PATH

Or if using tcsh:

setenv LD_LIBRARY_PATH $HOME/lib:$LD_LIBRARY_PATH

That command will need to be run every time you log in, so it's best to put it in a login script such as .bashrc or .profile or .cshrc, etc.

If you plan to build other applications that depend on beagle, you'll also need be sure beagle is in your pkg-config path:

export PKG_CONFIG_PATH=$HOME/lib/pkgconfig:$PKG_CONFIG_PATH

This too can be put in a login script.

Notes on prerequisite software

The prerequisite software should be fairly easy to install. On Mac OS X you'll need to install the Xcode Developer Tools, then build and install pkg-config from source. On Ubuntu, the requisite software can be obtained via apt-get:

sudo apt-get install automake
sudo apt-get install pkg-config

Clone this wiki locally