Prefer target-os when detecting the default binary-format - #335

Merged
olk merged 3 commits into
boostorg:developfrom
uilianries:enhancement/target-os-bin-format
Jul 23, 2026
Merged

Prefer target-os when detecting the default binary-format#335
olk merged 3 commits into
boostorg:developfrom
uilianries:enhancement/target-os-bin-format

Conversation

@uilianries

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Greetings! 👋

Companion fix to #334, which fixeds <abi> default to derive
from the deduced target architecture instead of the host CPU, the <binary-format>
has the same class of problem: its default is derived purely from the host
[ os.name ], never from the deduced target, and passing target-os does not
correct it.

This breaks cross-OS builds - for instance building from a macOS or Windows
host to Android/Linux. Instead of a b2 "No best alternative" message, the
wrong-but-existing <toolset>clang alternative is picked anyway and fails at
the assembler/linker stage, e.g.:

ld.lld: error: bin.v2/libs/context/.../asm/make_arm64_aapcs_macho_gas.o: unknown file type> ld.lld: error: bin.v2/libs/context/.../asm/jump_arm64_aapcs_macho_gas.o: unknown file type
ld.lld: error: bin.v2/libs/context/.../asm/ontop_arm64_aapcs_macho_gas.o: unknown file type
clang++: error: linker command failed with exit code 1

You can check the full build log with the error, cross-building from Mac M1 to Android here boost-1.91.0-darwin-android.log

This happens because binary-format defaulted to mach-o on a macOS host
(or pe on a Windows host) regardless of target-os=android, so Context
picked make_arm64_aapcs_macho_gas.S / *_pe_armclang.S instead of the
ELF variant expected by the Android NDK's clang.


This PR makes b2 derive Context's binary-format from the deduced
<target-os>, but preserves the current implementation as fallback for native builds.

With this change, Context picks the expected and correct files like
make_arm64_aapcs_elf_gas.S and jump_arm64_aapcs_elf_gas.S. The built libboost_context.so is a valid ELF shared object for the target:

$ file libboost_context.so
libboost_context.so: ELF 64-bit LSB shared object, ARM aarch64, version 1 (SYSV), dynamically linked, not stripped

You can check the same build as before, but using this proposed patch. It builds Boost Context with success now: boost-1.91.0-darwin-android-patched.log

Steps to Reproduce

export CXX=".../ndk/<version>/toolchains/llvm/prebuilt/darwin-x86_64/bin/aarch64-linux-android21-clang++"
export CXXFLAGS="--sysroot=.../ndk/<version>/toolchains/llvm/prebuilt/darwin-x86_64/sysroot"
export LDFLAGS="--sysroot=.../ndk/<version>/toolchains/llvm/prebuilt/darwin-x86_64/sysroot"
b2 install --prefix=/tmp/boost-install --user-config=user-config.jam toolset=clang target-os=android architecture=arm address-model=64 abi=aapcs --with-context
  • user-config.jam:
import os ;
local cflags = [ os.environ CFLAGS ] ;
local cxxflags = [ os.environ CXXFLAGS ] ;
local ldflags = [ os.environ LDFLAGS ] ;
using clang : : [ os.environ CXX ] : <compileflags>$(cflags) <cxxflags>$(cxxflags) <linkflags>$(ldflags) ;

On my local machine, I'm using /Users/uilian/Library/Android/sdk/ndk/30.0.15729638/toolchains/llvm/prebuilt/darwin-x86_64/bin/aarch64-linux-android21-clang++, just to let you know. My NDK is installed via Android Studio to avoid any mistakes.

Let me know if you need more information about this case or about this proposal. Regards!

@olk
olk merged commit 0d056b4 into boostorg:developJul 23, 2026
21 of 26 checks passed
@olk

olk commented Jul 23, 2026

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@olk Thank you for reviewing! 👋

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Prefer target-os when detecting the default binary-format - #335

Merged
olk merged 3 commits into
boostorg:developfrom
uilianries:enhancement/target-os-bin-format
Jul 23, 2026
Merged

Prefer target-os when detecting the default binary-format#335
olk merged 3 commits into
boostorg:developfrom
uilianries:enhancement/target-os-bin-format

Conversation

@uilianries

Copy link
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Contributor

Greetings! 👋

Companion fix to #334, which fixeds <abi> default to derive
from the deduced target architecture instead of the host CPU, the <binary-format>
has the same class of problem: its default is derived purely from the host
[ os.name ], never from the deduced target, and passing target-os does not
correct it.

This breaks cross-OS builds - for instance building from a macOS or Windows
host to Android/Linux. Instead of a b2 "No best alternative" message, the
wrong-but-existing <toolset>clang alternative is picked anyway and fails at
the assembler/linker stage, e.g.:

ld.lld: error: bin.v2/libs/context/.../asm/make_arm64_aapcs_macho_gas.o: unknown file type> ld.lld: error: bin.v2/libs/context/.../asm/jump_arm64_aapcs_macho_gas.o: unknown file type
ld.lld: error: bin.v2/libs/context/.../asm/ontop_arm64_aapcs_macho_gas.o: unknown file type
clang++: error: linker command failed with exit code 1

You can check the full build log with the error, cross-building from Mac M1 to Android here boost-1.91.0-darwin-android.log

This happens because binary-format defaulted to mach-o on a macOS host
(or pe on a Windows host) regardless of target-os=android, so Context
picked make_arm64_aapcs_macho_gas.S / *_pe_armclang.S instead of the
ELF variant expected by the Android NDK's clang.


This PR makes b2 derive Context's binary-format from the deduced
<target-os>, but preserves the current implementation as fallback for native builds.

With this change, Context picks the expected and correct files like
make_arm64_aapcs_elf_gas.S and jump_arm64_aapcs_elf_gas.S. The built libboost_context.so is a valid ELF shared object for the target:

$ file libboost_context.so
libboost_context.so: ELF 64-bit LSB shared object, ARM aarch64, version 1 (SYSV), dynamically linked, not stripped

You can check the same build as before, but using this proposed patch. It builds Boost Context with success now: boost-1.91.0-darwin-android-patched.log

Steps to Reproduce

export CXX=".../ndk/<version>/toolchains/llvm/prebuilt/darwin-x86_64/bin/aarch64-linux-android21-clang++"
export CXXFLAGS="--sysroot=.../ndk/<version>/toolchains/llvm/prebuilt/darwin-x86_64/sysroot"
export LDFLAGS="--sysroot=.../ndk/<version>/toolchains/llvm/prebuilt/darwin-x86_64/sysroot"
b2 install --prefix=/tmp/boost-install --user-config=user-config.jam toolset=clang target-os=android architecture=arm address-model=64 abi=aapcs --with-context
  • user-config.jam:
import os ;
local cflags = [ os.environ CFLAGS ] ;
local cxxflags = [ os.environ CXXFLAGS ] ;
local ldflags = [ os.environ LDFLAGS ] ;
using clang : : [ os.environ CXX ] : <compileflags>$(cflags) <cxxflags>$(cxxflags) <linkflags>$(ldflags) ;

On my local machine, I'm using /Users/uilian/Library/Android/sdk/ndk/30.0.15729638/toolchains/llvm/prebuilt/darwin-x86_64/bin/aarch64-linux-android21-clang++, just to let you know. My NDK is installed via Android Studio to avoid any mistakes.

Let me know if you need more information about this case or about this proposal. Regards!

@olk
olk merged commit 0d056b4 into boostorg:developJul 23, 2026
21 of 26 checks passed
@olk

olk commented Jul 23, 2026

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ty

@uilianries

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@olk Thank you for reviewing! 👋

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2 participants

@uilianries@olk
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Prefer target-os when detecting the default binary-format - #335

Merged
olk merged 3 commits into
boostorg:developfrom
uilianries:enhancement/target-os-bin-format
Jul 23, 2026
Merged

Prefer target-os when detecting the default binary-format#335
olk merged 3 commits into
boostorg:developfrom
uilianries:enhancement/target-os-bin-format

Conversation

@uilianries

Copy link
Copy Markdown
Contributor

Greetings! 👋

Companion fix to #334, which fixeds <abi> default to derive
from the deduced target architecture instead of the host CPU, the <binary-format>
has the same class of problem: its default is derived purely from the host
[ os.name ], never from the deduced target, and passing target-os does not
correct it.

This breaks cross-OS builds - for instance building from a macOS or Windows
host to Android/Linux. Instead of a b2 "No best alternative" message, the
wrong-but-existing <toolset>clang alternative is picked anyway and fails at
the assembler/linker stage, e.g.:

ld.lld: error: bin.v2/libs/context/.../asm/make_arm64_aapcs_macho_gas.o: unknown file type> ld.lld: error: bin.v2/libs/context/.../asm/jump_arm64_aapcs_macho_gas.o: unknown file type
ld.lld: error: bin.v2/libs/context/.../asm/ontop_arm64_aapcs_macho_gas.o: unknown file type
clang++: error: linker command failed with exit code 1

You can check the full build log with the error, cross-building from Mac M1 to Android here boost-1.91.0-darwin-android.log

This happens because binary-format defaulted to mach-o on a macOS host
(or pe on a Windows host) regardless of target-os=android, so Context
picked make_arm64_aapcs_macho_gas.S / *_pe_armclang.S instead of the
ELF variant expected by the Android NDK's clang.


This PR makes b2 derive Context's binary-format from the deduced
<target-os>, but preserves the current implementation as fallback for native builds.

With this change, Context picks the expected and correct files like
make_arm64_aapcs_elf_gas.S and jump_arm64_aapcs_elf_gas.S. The built libboost_context.so is a valid ELF shared object for the target:

$ file libboost_context.so
libboost_context.so: ELF 64-bit LSB shared object, ARM aarch64, version 1 (SYSV), dynamically linked, not stripped

You can check the same build as before, but using this proposed patch. It builds Boost Context with success now: boost-1.91.0-darwin-android-patched.log

Steps to Reproduce

export CXX=".../ndk/<version>/toolchains/llvm/prebuilt/darwin-x86_64/bin/aarch64-linux-android21-clang++"
export CXXFLAGS="--sysroot=.../ndk/<version>/toolchains/llvm/prebuilt/darwin-x86_64/sysroot"
export LDFLAGS="--sysroot=.../ndk/<version>/toolchains/llvm/prebuilt/darwin-x86_64/sysroot"
b2 install --prefix=/tmp/boost-install --user-config=user-config.jam toolset=clang target-os=android architecture=arm address-model=64 abi=aapcs --with-context
  • user-config.jam:
import os ;
local cflags = [ os.environ CFLAGS ] ;
local cxxflags = [ os.environ CXXFLAGS ] ;
local ldflags = [ os.environ LDFLAGS ] ;
using clang : : [ os.environ CXX ] : <compileflags>$(cflags) <cxxflags>$(cxxflags) <linkflags>$(ldflags) ;

On my local machine, I'm using /Users/uilian/Library/Android/sdk/ndk/30.0.15729638/toolchains/llvm/prebuilt/darwin-x86_64/bin/aarch64-linux-android21-clang++, just to let you know. My NDK is installed via Android Studio to avoid any mistakes.

Let me know if you need more information about this case or about this proposal. Regards!

@olk
olk merged commit 0d056b4 into boostorg:developJul 23, 2026
21 of 26 checks passed
@olk

olk commented Jul 23, 2026

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ty

@uilianries

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@olk Thank you for reviewing! 👋

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@uilianries@olk
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Prefer target-os when detecting the default binary-format - #335

Merged
olk merged 3 commits into
boostorg:developfrom
uilianries:enhancement/target-os-bin-format
Jul 23, 2026
Merged

Prefer target-os when detecting the default binary-format#335
olk merged 3 commits into
boostorg:developfrom
uilianries:enhancement/target-os-bin-format

Conversation

@uilianries

Copy link
Copy Markdown
Contributor

Greetings! 👋

Companion fix to #334, which fixeds <abi> default to derive
from the deduced target architecture instead of the host CPU, the <binary-format>
has the same class of problem: its default is derived purely from the host
[ os.name ], never from the deduced target, and passing target-os does not
correct it.

This breaks cross-OS builds - for instance building from a macOS or Windows
host to Android/Linux. Instead of a b2 "No best alternative" message, the
wrong-but-existing <toolset>clang alternative is picked anyway and fails at
the assembler/linker stage, e.g.:

ld.lld: error: bin.v2/libs/context/.../asm/make_arm64_aapcs_macho_gas.o: unknown file type> ld.lld: error: bin.v2/libs/context/.../asm/jump_arm64_aapcs_macho_gas.o: unknown file type
ld.lld: error: bin.v2/libs/context/.../asm/ontop_arm64_aapcs_macho_gas.o: unknown file type
clang++: error: linker command failed with exit code 1

You can check the full build log with the error, cross-building from Mac M1 to Android here boost-1.91.0-darwin-android.log

This happens because binary-format defaulted to mach-o on a macOS host
(or pe on a Windows host) regardless of target-os=android, so Context
picked make_arm64_aapcs_macho_gas.S / *_pe_armclang.S instead of the
ELF variant expected by the Android NDK's clang.


This PR makes b2 derive Context's binary-format from the deduced
<target-os>, but preserves the current implementation as fallback for native builds.

With this change, Context picks the expected and correct files like
make_arm64_aapcs_elf_gas.S and jump_arm64_aapcs_elf_gas.S. The built libboost_context.so is a valid ELF shared object for the target:

$ file libboost_context.so
libboost_context.so: ELF 64-bit LSB shared object, ARM aarch64, version 1 (SYSV), dynamically linked, not stripped

You can check the same build as before, but using this proposed patch. It builds Boost Context with success now: boost-1.91.0-darwin-android-patched.log

Steps to Reproduce

export CXX=".../ndk/<version>/toolchains/llvm/prebuilt/darwin-x86_64/bin/aarch64-linux-android21-clang++"
export CXXFLAGS="--sysroot=.../ndk/<version>/toolchains/llvm/prebuilt/darwin-x86_64/sysroot"
export LDFLAGS="--sysroot=.../ndk/<version>/toolchains/llvm/prebuilt/darwin-x86_64/sysroot"
b2 install --prefix=/tmp/boost-install --user-config=user-config.jam toolset=clang target-os=android architecture=arm address-model=64 abi=aapcs --with-context
  • user-config.jam:
import os ;
local cflags = [ os.environ CFLAGS ] ;
local cxxflags = [ os.environ CXXFLAGS ] ;
local ldflags = [ os.environ LDFLAGS ] ;
using clang : : [ os.environ CXX ] : <compileflags>$(cflags) <cxxflags>$(cxxflags) <linkflags>$(ldflags) ;

On my local machine, I'm using /Users/uilian/Library/Android/sdk/ndk/30.0.15729638/toolchains/llvm/prebuilt/darwin-x86_64/bin/aarch64-linux-android21-clang++, just to let you know. My NDK is installed via Android Studio to avoid any mistakes.

Let me know if you need more information about this case or about this proposal. Regards!

@olk
olk merged commit 0d056b4 into boostorg:developJul 23, 2026
21 of 26 checks passed
@olk

olk commented Jul 23, 2026

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ty

@uilianries

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ContributorAuthor

@olk Thank you for reviewing! 👋

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Successfully merging this pull request may close these issues.

2 participants

@uilianries@olk
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Prefer target-os when detecting the default binary-format - #335

Merged
olk merged 3 commits into
boostorg:developfrom
uilianries:enhancement/target-os-bin-format
Jul 23, 2026
Merged

Prefer target-os when detecting the default binary-format#335
olk merged 3 commits into
boostorg:developfrom
uilianries:enhancement/target-os-bin-format

Conversation

@uilianries

Copy link
Copy Markdown
Contributor

Greetings! 👋

Companion fix to #334, which fixeds <abi> default to derive
from the deduced target architecture instead of the host CPU, the <binary-format>
has the same class of problem: its default is derived purely from the host
[ os.name ], never from the deduced target, and passing target-os does not
correct it.

This breaks cross-OS builds - for instance building from a macOS or Windows
host to Android/Linux. Instead of a b2 "No best alternative" message, the
wrong-but-existing <toolset>clang alternative is picked anyway and fails at
the assembler/linker stage, e.g.:

ld.lld: error: bin.v2/libs/context/.../asm/make_arm64_aapcs_macho_gas.o: unknown file type> ld.lld: error: bin.v2/libs/context/.../asm/jump_arm64_aapcs_macho_gas.o: unknown file type
ld.lld: error: bin.v2/libs/context/.../asm/ontop_arm64_aapcs_macho_gas.o: unknown file type
clang++: error: linker command failed with exit code 1

You can check the full build log with the error, cross-building from Mac M1 to Android here boost-1.91.0-darwin-android.log

This happens because binary-format defaulted to mach-o on a macOS host
(or pe on a Windows host) regardless of target-os=android, so Context
picked make_arm64_aapcs_macho_gas.S / *_pe_armclang.S instead of the
ELF variant expected by the Android NDK's clang.


This PR makes b2 derive Context's binary-format from the deduced
<target-os>, but preserves the current implementation as fallback for native builds.

With this change, Context picks the expected and correct files like
make_arm64_aapcs_elf_gas.S and jump_arm64_aapcs_elf_gas.S. The built libboost_context.so is a valid ELF shared object for the target:

$ file libboost_context.so
libboost_context.so: ELF 64-bit LSB shared object, ARM aarch64, version 1 (SYSV), dynamically linked, not stripped

You can check the same build as before, but using this proposed patch. It builds Boost Context with success now: boost-1.91.0-darwin-android-patched.log

Steps to Reproduce

export CXX=".../ndk/<version>/toolchains/llvm/prebuilt/darwin-x86_64/bin/aarch64-linux-android21-clang++"
export CXXFLAGS="--sysroot=.../ndk/<version>/toolchains/llvm/prebuilt/darwin-x86_64/sysroot"
export LDFLAGS="--sysroot=.../ndk/<version>/toolchains/llvm/prebuilt/darwin-x86_64/sysroot"
b2 install --prefix=/tmp/boost-install --user-config=user-config.jam toolset=clang target-os=android architecture=arm address-model=64 abi=aapcs --with-context
  • user-config.jam:
import os ;
local cflags = [ os.environ CFLAGS ] ;
local cxxflags = [ os.environ CXXFLAGS ] ;
local ldflags = [ os.environ LDFLAGS ] ;
using clang : : [ os.environ CXX ] : <compileflags>$(cflags) <cxxflags>$(cxxflags) <linkflags>$(ldflags) ;

On my local machine, I'm using /Users/uilian/Library/Android/sdk/ndk/30.0.15729638/toolchains/llvm/prebuilt/darwin-x86_64/bin/aarch64-linux-android21-clang++, just to let you know. My NDK is installed via Android Studio to avoid any mistakes.

Let me know if you need more information about this case or about this proposal. Regards!

@olk
olk merged commit 0d056b4 into boostorg:developJul 23, 2026
21 of 26 checks passed
@olk

olk commented Jul 23, 2026

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@olk Thank you for reviewing! 👋

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Prefer target-os when detecting the default binary-format - #335

Merged
olk merged 3 commits into
boostorg:developfrom
uilianries:enhancement/target-os-bin-format
Jul 23, 2026
Merged

Prefer target-os when detecting the default binary-format#335
olk merged 3 commits into
boostorg:developfrom
uilianries:enhancement/target-os-bin-format

Conversation

@uilianries

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Greetings! 👋

Companion fix to #334, which fixeds <abi> default to derive
from the deduced target architecture instead of the host CPU, the <binary-format>
has the same class of problem: its default is derived purely from the host
[ os.name ], never from the deduced target, and passing target-os does not
correct it.

This breaks cross-OS builds - for instance building from a macOS or Windows
host to Android/Linux. Instead of a b2 "No best alternative" message, the
wrong-but-existing <toolset>clang alternative is picked anyway and fails at
the assembler/linker stage, e.g.:

ld.lld: error: bin.v2/libs/context/.../asm/make_arm64_aapcs_macho_gas.o: unknown file type> ld.lld: error: bin.v2/libs/context/.../asm/jump_arm64_aapcs_macho_gas.o: unknown file type
ld.lld: error: bin.v2/libs/context/.../asm/ontop_arm64_aapcs_macho_gas.o: unknown file type
clang++: error: linker command failed with exit code 1

You can check the full build log with the error, cross-building from Mac M1 to Android here boost-1.91.0-darwin-android.log

This happens because binary-format defaulted to mach-o on a macOS host
(or pe on a Windows host) regardless of target-os=android, so Context
picked make_arm64_aapcs_macho_gas.S / *_pe_armclang.S instead of the
ELF variant expected by the Android NDK's clang.


This PR makes b2 derive Context's binary-format from the deduced
<target-os>, but preserves the current implementation as fallback for native builds.

With this change, Context picks the expected and correct files like
make_arm64_aapcs_elf_gas.S and jump_arm64_aapcs_elf_gas.S. The built libboost_context.so is a valid ELF shared object for the target:

$ file libboost_context.so
libboost_context.so: ELF 64-bit LSB shared object, ARM aarch64, version 1 (SYSV), dynamically linked, not stripped

You can check the same build as before, but using this proposed patch. It builds Boost Context with success now: boost-1.91.0-darwin-android-patched.log

Steps to Reproduce

export CXX=".../ndk/<version>/toolchains/llvm/prebuilt/darwin-x86_64/bin/aarch64-linux-android21-clang++"
export CXXFLAGS="--sysroot=.../ndk/<version>/toolchains/llvm/prebuilt/darwin-x86_64/sysroot"
export LDFLAGS="--sysroot=.../ndk/<version>/toolchains/llvm/prebuilt/darwin-x86_64/sysroot"
b2 install --prefix=/tmp/boost-install --user-config=user-config.jam toolset=clang target-os=android architecture=arm address-model=64 abi=aapcs --with-context
  • user-config.jam:
import os ;
local cflags = [ os.environ CFLAGS ] ;
local cxxflags = [ os.environ CXXFLAGS ] ;
local ldflags = [ os.environ LDFLAGS ] ;
using clang : : [ os.environ CXX ] : <compileflags>$(cflags) <cxxflags>$(cxxflags) <linkflags>$(ldflags) ;

On my local machine, I'm using /Users/uilian/Library/Android/sdk/ndk/30.0.15729638/toolchains/llvm/prebuilt/darwin-x86_64/bin/aarch64-linux-android21-clang++, just to let you know. My NDK is installed via Android Studio to avoid any mistakes.

Let me know if you need more information about this case or about this proposal. Regards!

@olk
olk merged commit 0d056b4 into boostorg:developJul 23, 2026
21 of 26 checks passed
@olk

olk commented Jul 23, 2026

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@olk Thank you for reviewing! 👋

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Prefer target-os when detecting the default binary-format - #335

Merged
olk merged 3 commits into
boostorg:developfrom
uilianries:enhancement/target-os-bin-format
Jul 23, 2026
Merged

Prefer target-os when detecting the default binary-format#335
olk merged 3 commits into
boostorg:developfrom
uilianries:enhancement/target-os-bin-format

Conversation

@uilianries

Copy link
Copy Markdown
Contributor

Greetings! 👋

Companion fix to #334, which fixeds <abi> default to derive
from the deduced target architecture instead of the host CPU, the <binary-format>
has the same class of problem: its default is derived purely from the host
[ os.name ], never from the deduced target, and passing target-os does not
correct it.

This breaks cross-OS builds - for instance building from a macOS or Windows
host to Android/Linux. Instead of a b2 "No best alternative" message, the
wrong-but-existing <toolset>clang alternative is picked anyway and fails at
the assembler/linker stage, e.g.:

ld.lld: error: bin.v2/libs/context/.../asm/make_arm64_aapcs_macho_gas.o: unknown file type> ld.lld: error: bin.v2/libs/context/.../asm/jump_arm64_aapcs_macho_gas.o: unknown file type
ld.lld: error: bin.v2/libs/context/.../asm/ontop_arm64_aapcs_macho_gas.o: unknown file type
clang++: error: linker command failed with exit code 1

You can check the full build log with the error, cross-building from Mac M1 to Android here boost-1.91.0-darwin-android.log

This happens because binary-format defaulted to mach-o on a macOS host
(or pe on a Windows host) regardless of target-os=android, so Context
picked make_arm64_aapcs_macho_gas.S / *_pe_armclang.S instead of the
ELF variant expected by the Android NDK's clang.


This PR makes b2 derive Context's binary-format from the deduced
<target-os>, but preserves the current implementation as fallback for native builds.

With this change, Context picks the expected and correct files like
make_arm64_aapcs_elf_gas.S and jump_arm64_aapcs_elf_gas.S. The built libboost_context.so is a valid ELF shared object for the target:

$ file libboost_context.so
libboost_context.so: ELF 64-bit LSB shared object, ARM aarch64, version 1 (SYSV), dynamically linked, not stripped

You can check the same build as before, but using this proposed patch. It builds Boost Context with success now: boost-1.91.0-darwin-android-patched.log

Steps to Reproduce

export CXX=".../ndk/<version>/toolchains/llvm/prebuilt/darwin-x86_64/bin/aarch64-linux-android21-clang++"
export CXXFLAGS="--sysroot=.../ndk/<version>/toolchains/llvm/prebuilt/darwin-x86_64/sysroot"
export LDFLAGS="--sysroot=.../ndk/<version>/toolchains/llvm/prebuilt/darwin-x86_64/sysroot"
b2 install --prefix=/tmp/boost-install --user-config=user-config.jam toolset=clang target-os=android architecture=arm address-model=64 abi=aapcs --with-context
  • user-config.jam:
import os ;
local cflags = [ os.environ CFLAGS ] ;
local cxxflags = [ os.environ CXXFLAGS ] ;
local ldflags = [ os.environ LDFLAGS ] ;
using clang : : [ os.environ CXX ] : <compileflags>$(cflags) <cxxflags>$(cxxflags) <linkflags>$(ldflags) ;

On my local machine, I'm using /Users/uilian/Library/Android/sdk/ndk/30.0.15729638/toolchains/llvm/prebuilt/darwin-x86_64/bin/aarch64-linux-android21-clang++, just to let you know. My NDK is installed via Android Studio to avoid any mistakes.

Let me know if you need more information about this case or about this proposal. Regards!

@olk
olk merged commit 0d056b4 into boostorg:developJul 23, 2026
21 of 26 checks passed
@olk

olk commented Jul 23, 2026

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ty

@uilianries

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@olk Thank you for reviewing! 👋

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Successfully merging this pull request may close these issues.

2 participants

@uilianries@olk
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Prefer target-os when detecting the default binary-format - #335

Merged
olk merged 3 commits into
boostorg:developfrom
uilianries:enhancement/target-os-bin-format
Jul 23, 2026
Merged

Prefer target-os when detecting the default binary-format#335
olk merged 3 commits into
boostorg:developfrom
uilianries:enhancement/target-os-bin-format

Conversation

@uilianries

Copy link
Copy Markdown
Contributor

Greetings! 👋

Companion fix to #334, which fixeds <abi> default to derive
from the deduced target architecture instead of the host CPU, the <binary-format>
has the same class of problem: its default is derived purely from the host
[ os.name ], never from the deduced target, and passing target-os does not
correct it.

This breaks cross-OS builds - for instance building from a macOS or Windows
host to Android/Linux. Instead of a b2 "No best alternative" message, the
wrong-but-existing <toolset>clang alternative is picked anyway and fails at
the assembler/linker stage, e.g.:

ld.lld: error: bin.v2/libs/context/.../asm/make_arm64_aapcs_macho_gas.o: unknown file type> ld.lld: error: bin.v2/libs/context/.../asm/jump_arm64_aapcs_macho_gas.o: unknown file type
ld.lld: error: bin.v2/libs/context/.../asm/ontop_arm64_aapcs_macho_gas.o: unknown file type
clang++: error: linker command failed with exit code 1

You can check the full build log with the error, cross-building from Mac M1 to Android here boost-1.91.0-darwin-android.log

This happens because binary-format defaulted to mach-o on a macOS host
(or pe on a Windows host) regardless of target-os=android, so Context
picked make_arm64_aapcs_macho_gas.S / *_pe_armclang.S instead of the
ELF variant expected by the Android NDK's clang.


This PR makes b2 derive Context's binary-format from the deduced
<target-os>, but preserves the current implementation as fallback for native builds.

With this change, Context picks the expected and correct files like
make_arm64_aapcs_elf_gas.S and jump_arm64_aapcs_elf_gas.S. The built libboost_context.so is a valid ELF shared object for the target:

$ file libboost_context.so
libboost_context.so: ELF 64-bit LSB shared object, ARM aarch64, version 1 (SYSV), dynamically linked, not stripped

You can check the same build as before, but using this proposed patch. It builds Boost Context with success now: boost-1.91.0-darwin-android-patched.log

Steps to Reproduce

export CXX=".../ndk/<version>/toolchains/llvm/prebuilt/darwin-x86_64/bin/aarch64-linux-android21-clang++"
export CXXFLAGS="--sysroot=.../ndk/<version>/toolchains/llvm/prebuilt/darwin-x86_64/sysroot"
export LDFLAGS="--sysroot=.../ndk/<version>/toolchains/llvm/prebuilt/darwin-x86_64/sysroot"
b2 install --prefix=/tmp/boost-install --user-config=user-config.jam toolset=clang target-os=android architecture=arm address-model=64 abi=aapcs --with-context
  • user-config.jam:
import os ;
local cflags = [ os.environ CFLAGS ] ;
local cxxflags = [ os.environ CXXFLAGS ] ;
local ldflags = [ os.environ LDFLAGS ] ;
using clang : : [ os.environ CXX ] : <compileflags>$(cflags) <cxxflags>$(cxxflags) <linkflags>$(ldflags) ;

On my local machine, I'm using /Users/uilian/Library/Android/sdk/ndk/30.0.15729638/toolchains/llvm/prebuilt/darwin-x86_64/bin/aarch64-linux-android21-clang++, just to let you know. My NDK is installed via Android Studio to avoid any mistakes.

Let me know if you need more information about this case or about this proposal. Regards!

@olk
olk merged commit 0d056b4 into boostorg:developJul 23, 2026
21 of 26 checks passed
@olk

olk commented Jul 23, 2026

Copy link
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Member

ty

@uilianries

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ContributorAuthor

@olk Thank you for reviewing! 👋

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Successfully merging this pull request may close these issues.

2 participants

@uilianries@olk