Add Java CLI for converting Android AVD skins to Codename One - #1

Merged
shai-almog merged 9 commits into
masterfrom
codex/create-java-command-line-tool-for-skin-generation
Nov 6, 2025
Merged

Add Java CLI for converting Android AVD skins to Codename One#1
shai-almog merged 9 commits into
masterfrom
codex/create-java-command-line-tool-for-skin-generation

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Summary

  • add a Java 21 single-file CLI that transforms Android AVD skins into Codename One skin archives
  • parse emulator layout and hardware metadata to determine display bounds, density, and device classification
  • generate Codename One skin images and property files from the AVD resources

Testing

  • javac AvdSkinToCodenameOneSkin.java

https://chatgpt.com/codex/tasks/task_e_6908b13431648331bc862c2a1db5c9a3

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  • Mark a draft as ready
  • Comment "@codex review".

If Codex has suggestions, it will comment; otherwise it will react with 👍.

Codex can also answer questions or update the PR. Try commenting "@codex address that feedback".

Comment on lines +251 to +270
private void handleKeyValue(String line) {
Context ctx = contextStack.peek();
if (ctx == null) {
return;
}
OrientationType orientation = findCurrentOrientation();
if (orientation == null) {
return;
}
OrientationInfoBuilder builder = builders.computeIfAbsent(orientation, o -> new OrientationInfoBuilder());
String[] parts = splitKeyValue(line);
if (parts == null) {
return;
}
String key = parts[0];
String value = parts[1];
String ctxName = ctx.name.toLowerCase(Locale.ROOT);
if (ctxName.contains("image") && key.equalsIgnoreCase("name")) {
builder.imageName = value;
} else if (ctxName.contains("display")) {

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P1 Badge Track the main orientation image instead of the last image seen

While parsing the layout file, imageName is overwritten every time the parser encounters any image block inside an orientation. In typical AVD layouts each orientation declares many images (frame, button highlights, power icons, etc.), so whichever image appears last becomes the one used to build the skin. That often points to a tiny control graphic instead of the full device frame, leaving the generated skin.png unrelated to the display bounds and producing a useless skin. The parser should recognise and keep only the frame image (e.g., by selecting the largest image or by limiting matches to the appropriate section) instead of blindly overwriting imageName for every image block.

Useful? React with 👍 / 👎.

@shai-almog
shai-almog merged commit 961bcbe into masterNov 6, 2025
1 check passed
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Add Java CLI for converting Android AVD skins to Codename One - #1

Merged
shai-almog merged 9 commits into
masterfrom
codex/create-java-command-line-tool-for-skin-generation
Nov 6, 2025
Merged

Add Java CLI for converting Android AVD skins to Codename One#1
shai-almog merged 9 commits into
masterfrom
codex/create-java-command-line-tool-for-skin-generation

Conversation

@shai-almog

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Summary

  • add a Java 21 single-file CLI that transforms Android AVD skins into Codename One skin archives
  • parse emulator layout and hardware metadata to determine display bounds, density, and device classification
  • generate Codename One skin images and property files from the AVD resources

Testing

  • javac AvdSkinToCodenameOneSkin.java

https://chatgpt.com/codex/tasks/task_e_6908b13431648331bc862c2a1db5c9a3

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💡 Codex Review

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ℹ️ About Codex in GitHub

Your team has set up Codex to review pull requests in this repo. Reviews are triggered when you

  • Open a pull request for review
  • Mark a draft as ready
  • Comment "@codex review".

If Codex has suggestions, it will comment; otherwise it will react with 👍.

Codex can also answer questions or update the PR. Try commenting "@codex address that feedback".

Comment on lines +251 to +270
private void handleKeyValue(String line) {
Context ctx = contextStack.peek();
if (ctx == null) {
return;
}
OrientationType orientation = findCurrentOrientation();
if (orientation == null) {
return;
}
OrientationInfoBuilder builder = builders.computeIfAbsent(orientation, o -> new OrientationInfoBuilder());
String[] parts = splitKeyValue(line);
if (parts == null) {
return;
}
String key = parts[0];
String value = parts[1];
String ctxName = ctx.name.toLowerCase(Locale.ROOT);
if (ctxName.contains("image") && key.equalsIgnoreCase("name")) {
builder.imageName = value;
} else if (ctxName.contains("display")) {

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P1 Badge Track the main orientation image instead of the last image seen

While parsing the layout file, imageName is overwritten every time the parser encounters any image block inside an orientation. In typical AVD layouts each orientation declares many images (frame, button highlights, power icons, etc.), so whichever image appears last becomes the one used to build the skin. That often points to a tiny control graphic instead of the full device frame, leaving the generated skin.png unrelated to the display bounds and producing a useless skin. The parser should recognise and keep only the frame image (e.g., by selecting the largest image or by limiting matches to the appropriate section) instead of blindly overwriting imageName for every image block.

Useful? React with 👍 / 👎.

@shai-almog
shai-almog merged commit 961bcbe into masterNov 6, 2025
1 check passed
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Add Java CLI for converting Android AVD skins to Codename One - #1

Merged
shai-almog merged 9 commits into
masterfrom
codex/create-java-command-line-tool-for-skin-generation
Nov 6, 2025
Merged

Add Java CLI for converting Android AVD skins to Codename One#1
shai-almog merged 9 commits into
masterfrom
codex/create-java-command-line-tool-for-skin-generation

Conversation

@shai-almog

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Summary

  • add a Java 21 single-file CLI that transforms Android AVD skins into Codename One skin archives
  • parse emulator layout and hardware metadata to determine display bounds, density, and device classification
  • generate Codename One skin images and property files from the AVD resources

Testing

  • javac AvdSkinToCodenameOneSkin.java

https://chatgpt.com/codex/tasks/task_e_6908b13431648331bc862c2a1db5c9a3

@chatgpt-codex-connectorchatgpt-codex-connectorBot left a comment

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💡 Codex Review

Here are some automated review suggestions for this pull request.

ℹ️ About Codex in GitHub

Your team has set up Codex to review pull requests in this repo. Reviews are triggered when you

  • Open a pull request for review
  • Mark a draft as ready
  • Comment "@codex review".

If Codex has suggestions, it will comment; otherwise it will react with 👍.

Codex can also answer questions or update the PR. Try commenting "@codex address that feedback".

Comment on lines +251 to +270
private void handleKeyValue(String line) {
Context ctx = contextStack.peek();
if (ctx == null) {
return;
}
OrientationType orientation = findCurrentOrientation();
if (orientation == null) {
return;
}
OrientationInfoBuilder builder = builders.computeIfAbsent(orientation, o -> new OrientationInfoBuilder());
String[] parts = splitKeyValue(line);
if (parts == null) {
return;
}
String key = parts[0];
String value = parts[1];
String ctxName = ctx.name.toLowerCase(Locale.ROOT);
if (ctxName.contains("image") && key.equalsIgnoreCase("name")) {
builder.imageName = value;
} else if (ctxName.contains("display")) {

Copy link
Copy Markdown

Choose a reason for hiding this comment

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P1 Badge Track the main orientation image instead of the last image seen

While parsing the layout file, imageName is overwritten every time the parser encounters any image block inside an orientation. In typical AVD layouts each orientation declares many images (frame, button highlights, power icons, etc.), so whichever image appears last becomes the one used to build the skin. That often points to a tiny control graphic instead of the full device frame, leaving the generated skin.png unrelated to the display bounds and producing a useless skin. The parser should recognise and keep only the frame image (e.g., by selecting the largest image or by limiting matches to the appropriate section) instead of blindly overwriting imageName for every image block.

Useful? React with 👍 / 👎.

@shai-almog
shai-almog merged commit 961bcbe into masterNov 6, 2025
1 check passed
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1 participant

@shai-almog
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Add Java CLI for converting Android AVD skins to Codename One - #1

Merged
shai-almog merged 9 commits into
masterfrom
codex/create-java-command-line-tool-for-skin-generation
Nov 6, 2025
Merged

Add Java CLI for converting Android AVD skins to Codename One#1
shai-almog merged 9 commits into
masterfrom
codex/create-java-command-line-tool-for-skin-generation

Conversation

@shai-almog

Copy link
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Contributor

Summary

  • add a Java 21 single-file CLI that transforms Android AVD skins into Codename One skin archives
  • parse emulator layout and hardware metadata to determine display bounds, density, and device classification
  • generate Codename One skin images and property files from the AVD resources

Testing

  • javac AvdSkinToCodenameOneSkin.java

https://chatgpt.com/codex/tasks/task_e_6908b13431648331bc862c2a1db5c9a3

@chatgpt-codex-connectorchatgpt-codex-connectorBot left a comment

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💡 Codex Review

Here are some automated review suggestions for this pull request.

ℹ️ About Codex in GitHub

Your team has set up Codex to review pull requests in this repo. Reviews are triggered when you

  • Open a pull request for review
  • Mark a draft as ready
  • Comment "@codex review".

If Codex has suggestions, it will comment; otherwise it will react with 👍.

Codex can also answer questions or update the PR. Try commenting "@codex address that feedback".

Comment on lines +251 to +270
private void handleKeyValue(String line) {
Context ctx = contextStack.peek();
if (ctx == null) {
return;
}
OrientationType orientation = findCurrentOrientation();
if (orientation == null) {
return;
}
OrientationInfoBuilder builder = builders.computeIfAbsent(orientation, o -> new OrientationInfoBuilder());
String[] parts = splitKeyValue(line);
if (parts == null) {
return;
}
String key = parts[0];
String value = parts[1];
String ctxName = ctx.name.toLowerCase(Locale.ROOT);
if (ctxName.contains("image") && key.equalsIgnoreCase("name")) {
builder.imageName = value;
} else if (ctxName.contains("display")) {

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

P1 Badge Track the main orientation image instead of the last image seen

While parsing the layout file, imageName is overwritten every time the parser encounters any image block inside an orientation. In typical AVD layouts each orientation declares many images (frame, button highlights, power icons, etc.), so whichever image appears last becomes the one used to build the skin. That often points to a tiny control graphic instead of the full device frame, leaving the generated skin.png unrelated to the display bounds and producing a useless skin. The parser should recognise and keep only the frame image (e.g., by selecting the largest image or by limiting matches to the appropriate section) instead of blindly overwriting imageName for every image block.

Useful? React with 👍 / 👎.

@shai-almog
shai-almog merged commit 961bcbe into masterNov 6, 2025
1 check passed
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1 participant

@shai-almog
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Add Java CLI for converting Android AVD skins to Codename One - #1

Merged
shai-almog merged 9 commits into
masterfrom
codex/create-java-command-line-tool-for-skin-generation
Nov 6, 2025
Merged

Add Java CLI for converting Android AVD skins to Codename One#1
shai-almog merged 9 commits into
masterfrom
codex/create-java-command-line-tool-for-skin-generation

Conversation

@shai-almog

Copy link
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Contributor

Summary

  • add a Java 21 single-file CLI that transforms Android AVD skins into Codename One skin archives
  • parse emulator layout and hardware metadata to determine display bounds, density, and device classification
  • generate Codename One skin images and property files from the AVD resources

Testing

  • javac AvdSkinToCodenameOneSkin.java

https://chatgpt.com/codex/tasks/task_e_6908b13431648331bc862c2a1db5c9a3

@chatgpt-codex-connectorchatgpt-codex-connectorBot left a comment

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💡 Codex Review

Here are some automated review suggestions for this pull request.

ℹ️ About Codex in GitHub

Your team has set up Codex to review pull requests in this repo. Reviews are triggered when you

  • Open a pull request for review
  • Mark a draft as ready
  • Comment "@codex review".

If Codex has suggestions, it will comment; otherwise it will react with 👍.

Codex can also answer questions or update the PR. Try commenting "@codex address that feedback".

Comment on lines +251 to +270
private void handleKeyValue(String line) {
Context ctx = contextStack.peek();
if (ctx == null) {
return;
}
OrientationType orientation = findCurrentOrientation();
if (orientation == null) {
return;
}
OrientationInfoBuilder builder = builders.computeIfAbsent(orientation, o -> new OrientationInfoBuilder());
String[] parts = splitKeyValue(line);
if (parts == null) {
return;
}
String key = parts[0];
String value = parts[1];
String ctxName = ctx.name.toLowerCase(Locale.ROOT);
if (ctxName.contains("image") && key.equalsIgnoreCase("name")) {
builder.imageName = value;
} else if (ctxName.contains("display")) {

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Copy Markdown

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P1 Badge Track the main orientation image instead of the last image seen

While parsing the layout file, imageName is overwritten every time the parser encounters any image block inside an orientation. In typical AVD layouts each orientation declares many images (frame, button highlights, power icons, etc.), so whichever image appears last becomes the one used to build the skin. That often points to a tiny control graphic instead of the full device frame, leaving the generated skin.png unrelated to the display bounds and producing a useless skin. The parser should recognise and keep only the frame image (e.g., by selecting the largest image or by limiting matches to the appropriate section) instead of blindly overwriting imageName for every image block.

Useful? React with 👍 / 👎.

@shai-almog
shai-almog merged commit 961bcbe into masterNov 6, 2025
1 check passed
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Successfully merging this pull request may close these issues.

1 participant

@shai-almog
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Add Java CLI for converting Android AVD skins to Codename One - #1

Merged
shai-almog merged 9 commits into
masterfrom
codex/create-java-command-line-tool-for-skin-generation
Nov 6, 2025
Merged

Add Java CLI for converting Android AVD skins to Codename One#1
shai-almog merged 9 commits into
masterfrom
codex/create-java-command-line-tool-for-skin-generation

Conversation

@shai-almog

Copy link
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Contributor

Summary

  • add a Java 21 single-file CLI that transforms Android AVD skins into Codename One skin archives
  • parse emulator layout and hardware metadata to determine display bounds, density, and device classification
  • generate Codename One skin images and property files from the AVD resources

Testing

  • javac AvdSkinToCodenameOneSkin.java

https://chatgpt.com/codex/tasks/task_e_6908b13431648331bc862c2a1db5c9a3

@chatgpt-codex-connectorchatgpt-codex-connectorBot left a comment

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💡 Codex Review

Here are some automated review suggestions for this pull request.

ℹ️ About Codex in GitHub

Your team has set up Codex to review pull requests in this repo. Reviews are triggered when you

  • Open a pull request for review
  • Mark a draft as ready
  • Comment "@codex review".

If Codex has suggestions, it will comment; otherwise it will react with 👍.

Codex can also answer questions or update the PR. Try commenting "@codex address that feedback".

Comment on lines +251 to +270
private void handleKeyValue(String line) {
Context ctx = contextStack.peek();
if (ctx == null) {
return;
}
OrientationType orientation = findCurrentOrientation();
if (orientation == null) {
return;
}
OrientationInfoBuilder builder = builders.computeIfAbsent(orientation, o -> new OrientationInfoBuilder());
String[] parts = splitKeyValue(line);
if (parts == null) {
return;
}
String key = parts[0];
String value = parts[1];
String ctxName = ctx.name.toLowerCase(Locale.ROOT);
if (ctxName.contains("image") && key.equalsIgnoreCase("name")) {
builder.imageName = value;
} else if (ctxName.contains("display")) {

Copy link
Copy Markdown

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P1 Badge Track the main orientation image instead of the last image seen

While parsing the layout file, imageName is overwritten every time the parser encounters any image block inside an orientation. In typical AVD layouts each orientation declares many images (frame, button highlights, power icons, etc.), so whichever image appears last becomes the one used to build the skin. That often points to a tiny control graphic instead of the full device frame, leaving the generated skin.png unrelated to the display bounds and producing a useless skin. The parser should recognise and keep only the frame image (e.g., by selecting the largest image or by limiting matches to the appropriate section) instead of blindly overwriting imageName for every image block.

Useful? React with 👍 / 👎.

@shai-almog
shai-almog merged commit 961bcbe into masterNov 6, 2025
1 check passed
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Development

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Add Java CLI for converting Android AVD skins to Codename One - #1

Merged
shai-almog merged 9 commits into
masterfrom
codex/create-java-command-line-tool-for-skin-generation
Nov 6, 2025
Merged

Add Java CLI for converting Android AVD skins to Codename One#1
shai-almog merged 9 commits into
masterfrom
codex/create-java-command-line-tool-for-skin-generation

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@shai-almog

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Summary

  • add a Java 21 single-file CLI that transforms Android AVD skins into Codename One skin archives
  • parse emulator layout and hardware metadata to determine display bounds, density, and device classification
  • generate Codename One skin images and property files from the AVD resources

Testing

  • javac AvdSkinToCodenameOneSkin.java

https://chatgpt.com/codex/tasks/task_e_6908b13431648331bc862c2a1db5c9a3

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💡 Codex Review

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ℹ️ About Codex in GitHub

Your team has set up Codex to review pull requests in this repo. Reviews are triggered when you

  • Open a pull request for review
  • Mark a draft as ready
  • Comment "@codex review".

If Codex has suggestions, it will comment; otherwise it will react with 👍.

Codex can also answer questions or update the PR. Try commenting "@codex address that feedback".

Comment on lines +251 to +270
private void handleKeyValue(String line) {
Context ctx = contextStack.peek();
if (ctx == null) {
return;
}
OrientationType orientation = findCurrentOrientation();
if (orientation == null) {
return;
}
OrientationInfoBuilder builder = builders.computeIfAbsent(orientation, o -> new OrientationInfoBuilder());
String[] parts = splitKeyValue(line);
if (parts == null) {
return;
}
String key = parts[0];
String value = parts[1];
String ctxName = ctx.name.toLowerCase(Locale.ROOT);
if (ctxName.contains("image") && key.equalsIgnoreCase("name")) {
builder.imageName = value;
} else if (ctxName.contains("display")) {

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P1 Badge Track the main orientation image instead of the last image seen

While parsing the layout file, imageName is overwritten every time the parser encounters any image block inside an orientation. In typical AVD layouts each orientation declares many images (frame, button highlights, power icons, etc.), so whichever image appears last becomes the one used to build the skin. That often points to a tiny control graphic instead of the full device frame, leaving the generated skin.png unrelated to the display bounds and producing a useless skin. The parser should recognise and keep only the frame image (e.g., by selecting the largest image or by limiting matches to the appropriate section) instead of blindly overwriting imageName for every image block.

Useful? React with 👍 / 👎.

@shai-almog
shai-almog merged commit 961bcbe into masterNov 6, 2025
1 check passed
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Add Java CLI for converting Android AVD skins to Codename One - #1

Merged
shai-almog merged 9 commits into
masterfrom
codex/create-java-command-line-tool-for-skin-generation
Nov 6, 2025
Merged

Add Java CLI for converting Android AVD skins to Codename One#1
shai-almog merged 9 commits into
masterfrom
codex/create-java-command-line-tool-for-skin-generation

Conversation

@shai-almog

Copy link
Copy Markdown
Contributor

Summary

  • add a Java 21 single-file CLI that transforms Android AVD skins into Codename One skin archives
  • parse emulator layout and hardware metadata to determine display bounds, density, and device classification
  • generate Codename One skin images and property files from the AVD resources

Testing

  • javac AvdSkinToCodenameOneSkin.java

https://chatgpt.com/codex/tasks/task_e_6908b13431648331bc862c2a1db5c9a3

@chatgpt-codex-connectorchatgpt-codex-connectorBot left a comment

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💡 Codex Review

Here are some automated review suggestions for this pull request.

ℹ️ About Codex in GitHub

Your team has set up Codex to review pull requests in this repo. Reviews are triggered when you

  • Open a pull request for review
  • Mark a draft as ready
  • Comment "@codex review".

If Codex has suggestions, it will comment; otherwise it will react with 👍.

Codex can also answer questions or update the PR. Try commenting "@codex address that feedback".

Comment on lines +251 to +270
private void handleKeyValue(String line) {
Context ctx = contextStack.peek();
if (ctx == null) {
return;
}
OrientationType orientation = findCurrentOrientation();
if (orientation == null) {
return;
}
OrientationInfoBuilder builder = builders.computeIfAbsent(orientation, o -> new OrientationInfoBuilder());
String[] parts = splitKeyValue(line);
if (parts == null) {
return;
}
String key = parts[0];
String value = parts[1];
String ctxName = ctx.name.toLowerCase(Locale.ROOT);
if (ctxName.contains("image") && key.equalsIgnoreCase("name")) {
builder.imageName = value;
} else if (ctxName.contains("display")) {

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

P1 Badge Track the main orientation image instead of the last image seen

While parsing the layout file, imageName is overwritten every time the parser encounters any image block inside an orientation. In typical AVD layouts each orientation declares many images (frame, button highlights, power icons, etc.), so whichever image appears last becomes the one used to build the skin. That often points to a tiny control graphic instead of the full device frame, leaving the generated skin.png unrelated to the display bounds and producing a useless skin. The parser should recognise and keep only the frame image (e.g., by selecting the largest image or by limiting matches to the appropriate section) instead of blindly overwriting imageName for every image block.

Useful? React with 👍 / 👎.

@shai-almog
shai-almog merged commit 961bcbe into masterNov 6, 2025
1 check passed
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Labels

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Development

Successfully merging this pull request may close these issues.

1 participant

@shai-almog