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    1. open-realmopen-realmPublic

      Open-source reimplementation of the Warcraft III (as well as World of Warcraft and Starcraft II) game engine, written in C. Loads and renders original game assets directly from MPQ files, targeting…

      C 264 37

    2. armvmarmvmPublic

      armv7 compiler (from asm) and virtual machine project

      C 6 1

    3. doom-eddoom-edPublic

      Proof of concept for doom editor within the game itself

      C

    4. zilscriptzilscriptPublic

      ZIL language implementation (both compiler and runtime in one)

      ZIL

    5. orion-uiorion-uiPublic

      Orion is a retro-styled, cross-platform UI framework written in C. The framework is not embedded or mobile-targeted — it is a desktop GUI framework designed for Linux, macOS, and Windows. Its centr…

      C 2

    6. orcaorcaPublic

      Modern UI framework for Lua: declarative components, routing, Tailwind-style utilities, and cross-platform rendering. Write less code with MoonScript or XML.

      C 4

    , 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
     blocks
    (function() {
    function addCopyButtons() {
    document.querySelectorAll('pre code').forEach(function(codeBlock) {
    if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
    codeBlock.parentElement.setAttribute('data-copy-added', 'true');
    var btn = document.createElement('button');
    btn.textContent = 'Copy';
    btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
    btn.onmouseover = function() { this.style.opacity = '1'; };
    btn.onmouseout = function() { this.style.opacity = '0.7'; };
    btn.onclick = function() {
    navigator.clipboard.writeText(codeBlock.textContent).then(function() {
    btn.textContent = 'Copied!';
    setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
    });
    };
    codeBlock.parentElement.style.position = 'relative';
    codeBlock.parentElement.appendChild(btn);
    });
    }
    addCopyButtons();
    // Re-run on dynamic content
    var observer = new MutationObserver(addCopyButtons);
    observer.observe(document.body, { childList: true, subtree: true });
    })();
    }
    } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
    })();
    (function(){
    try {
    var __m = "github.com";
    var __re = new RegExp('^' + "github\\.com" + '
    corepunch (corepunch game studio) · GitHub
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      Pinned Loading

      1. open-realmopen-realmPublic

        Open-source reimplementation of the Warcraft III (as well as World of Warcraft and Starcraft II) game engine, written in C. Loads and renders original game assets directly from MPQ files, targeting…

        C 264 37

      2. armvmarmvmPublic

        armv7 compiler (from asm) and virtual machine project

        C 6 1

      3. doom-eddoom-edPublic

        Proof of concept for doom editor within the game itself

        C

      4. zilscriptzilscriptPublic

        ZIL language implementation (both compiler and runtime in one)

        ZIL

      5. orion-uiorion-uiPublic

        Orion is a retro-styled, cross-platform UI framework written in C. The framework is not embedded or mobile-targeted — it is a desktop GUI framework designed for Linux, macOS, and Windows. Its centr…

        C 2

      6. orcaorcaPublic

        Modern UI framework for Lua: declarative components, routing, Tailwind-style utilities, and cross-platform rendering. Write less code with MoonScript or XML.

        C 4

      , 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' corepunch (corepunch game studio) · GitHub
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        Pinned Loading

        1. open-realmopen-realmPublic

          Open-source reimplementation of the Warcraft III (as well as World of Warcraft and Starcraft II) game engine, written in C. Loads and renders original game assets directly from MPQ files, targeting…

          C 264 37

        2. armvmarmvmPublic

          armv7 compiler (from asm) and virtual machine project

          C 6 1

        3. doom-eddoom-edPublic

          Proof of concept for doom editor within the game itself

          C

        4. zilscriptzilscriptPublic

          ZIL language implementation (both compiler and runtime in one)

          ZIL

        5. orion-uiorion-uiPublic

          Orion is a retro-styled, cross-platform UI framework written in C. The framework is not embedded or mobile-targeted — it is a desktop GUI framework designed for Linux, macOS, and Windows. Its centr…

          C 2

        6. orcaorcaPublic

          Modern UI framework for Lua: declarative components, routing, Tailwind-style utilities, and cross-platform rendering. Write less code with MoonScript or XML.

          C 4

        , 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' corepunch (corepunch game studio) · GitHub
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          Pinned Loading

          1. open-realmopen-realmPublic

            Open-source reimplementation of the Warcraft III (as well as World of Warcraft and Starcraft II) game engine, written in C. Loads and renders original game assets directly from MPQ files, targeting…

            C 264 37

          2. armvmarmvmPublic

            armv7 compiler (from asm) and virtual machine project

            C 6 1

          3. doom-eddoom-edPublic

            Proof of concept for doom editor within the game itself

            C

          4. zilscriptzilscriptPublic

            ZIL language implementation (both compiler and runtime in one)

            ZIL

          5. orion-uiorion-uiPublic

            Orion is a retro-styled, cross-platform UI framework written in C. The framework is not embedded or mobile-targeted — it is a desktop GUI framework designed for Linux, macOS, and Windows. Its centr…

            C 2

          6. orcaorcaPublic

            Modern UI framework for Lua: declarative components, routing, Tailwind-style utilities, and cross-platform rendering. Write less code with MoonScript or XML.

            C 4

          , 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' corepunch (corepunch game studio) · GitHub
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            Pinned Loading

            1. open-realmopen-realmPublic

              Open-source reimplementation of the Warcraft III (as well as World of Warcraft and Starcraft II) game engine, written in C. Loads and renders original game assets directly from MPQ files, targeting…

              C 264 37

            2. armvmarmvmPublic

              armv7 compiler (from asm) and virtual machine project

              C 6 1

            3. doom-eddoom-edPublic

              Proof of concept for doom editor within the game itself

              C

            4. zilscriptzilscriptPublic

              ZIL language implementation (both compiler and runtime in one)

              ZIL

            5. orion-uiorion-uiPublic

              Orion is a retro-styled, cross-platform UI framework written in C. The framework is not embedded or mobile-targeted — it is a desktop GUI framework designed for Linux, macOS, and Windows. Its centr…

              C 2

            6. orcaorcaPublic

              Modern UI framework for Lua: declarative components, routing, Tailwind-style utilities, and cross-platform rendering. Write less code with MoonScript or XML.

              C 4

            , 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' corepunch (corepunch game studio) · GitHub
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              Pinned Loading

              1. open-realmopen-realmPublic

                Open-source reimplementation of the Warcraft III (as well as World of Warcraft and Starcraft II) game engine, written in C. Loads and renders original game assets directly from MPQ files, targeting…

                C 264 37

              2. armvmarmvmPublic

                armv7 compiler (from asm) and virtual machine project

                C 6 1

              3. doom-eddoom-edPublic

                Proof of concept for doom editor within the game itself

                C

              4. zilscriptzilscriptPublic

                ZIL language implementation (both compiler and runtime in one)

                ZIL

              5. orion-uiorion-uiPublic

                Orion is a retro-styled, cross-platform UI framework written in C. The framework is not embedded or mobile-targeted — it is a desktop GUI framework designed for Linux, macOS, and Windows. Its centr…

                C 2

              6. orcaorcaPublic

                Modern UI framework for Lua: declarative components, routing, Tailwind-style utilities, and cross-platform rendering. Write less code with MoonScript or XML.

                C 4

              , 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' corepunch (corepunch game studio) · GitHub
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                Pinned Loading

                1. open-realmopen-realmPublic

                  Open-source reimplementation of the Warcraft III (as well as World of Warcraft and Starcraft II) game engine, written in C. Loads and renders original game assets directly from MPQ files, targeting…

                  C 264 37

                2. armvmarmvmPublic

                  armv7 compiler (from asm) and virtual machine project

                  C 6 1

                3. doom-eddoom-edPublic

                  Proof of concept for doom editor within the game itself

                  C

                4. zilscriptzilscriptPublic

                  ZIL language implementation (both compiler and runtime in one)

                  ZIL

                5. orion-uiorion-uiPublic

                  Orion is a retro-styled, cross-platform UI framework written in C. The framework is not embedded or mobile-targeted — it is a desktop GUI framework designed for Linux, macOS, and Windows. Its centr…

                  C 2

                6. orcaorcaPublic

                  Modern UI framework for Lua: declarative components, routing, Tailwind-style utilities, and cross-platform rendering. Write less code with MoonScript or XML.

                  C 4

                , 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); corepunch (corepunch game studio) · GitHub
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                  Pinned Loading

                  1. open-realmopen-realmPublic

                    Open-source reimplementation of the Warcraft III (as well as World of Warcraft and Starcraft II) game engine, written in C. Loads and renders original game assets directly from MPQ files, targeting…

                    C 264 37

                  2. armvmarmvmPublic

                    armv7 compiler (from asm) and virtual machine project

                    C 6 1

                  3. doom-eddoom-edPublic

                    Proof of concept for doom editor within the game itself

                    C

                  4. zilscriptzilscriptPublic

                    ZIL language implementation (both compiler and runtime in one)

                    ZIL

                  5. orion-uiorion-uiPublic

                    Orion is a retro-styled, cross-platform UI framework written in C. The framework is not embedded or mobile-targeted — it is a desktop GUI framework designed for Linux, macOS, and Windows. Its centr…

                    C 2

                  6. orcaorcaPublic

                    Modern UI framework for Lua: declarative components, routing, Tailwind-style utilities, and cross-platform rendering. Write less code with MoonScript or XML.

                    C 4