Repository files navigation

Orion UI Framework

Orion Form Editor showing the SocialFeed project

Orion is a standalone C11 UI framework for desktop applications and tools. It uses WinAPI-style windows, messages, commands, and controls with snake_case APIs, native Platform backends, and hardware-accelerated rendering.

The framework includes:

  • Windows, nested input routing, message queues, accelerators, and dialogs
  • Reusable controls, auto-layout containers, menus, toolbars, and scrollbars
  • Declarative .orion resources compiled into typed C definitions
  • Database-bound forms and table views
  • Standalone applications and loadable GEM modules from the same source
  • Native macOS, Linux, and Windows support
  • JPEG screenshot capture for documentation and automated presentation

Quick Start

git clone https://github.com/corepunch/orion-ui.git
cd orion-ui
git submodule update --init --recursive
make apps
make test

Build individual programs or loadable modules:

make build/bin/helloworld
make build/bin/shell
make build/gem/helloworld.gem
build/bin/helloworld
build/bin/shell

Build the framework libraries with make library, or install the complete suite under /opt/orion with make install.

First Application

Applications expose a gem_init entry point and use the standard launcher to produce both a standalone executable and a loadable GEM:

#include<orion/ui.h>#include<orion/gem.h>staticwindow_t*g_main_win;
staticresult_tmain_proc(window_t*win, uint32_tmsg,
uint32_twparam, void*lparam) {
switch (msg) {
caseevCreate: return true;
caseevPaint:
draw_text_small("Hello from Orion", 16, 16, get_sys_color(brTextNormal));
return true;
caseevDestroy:
if (win==g_main_win) ui_request_quit();
return true;
default: return false;
}
}
staticboolgem_init(intargc, char**argv, hinstance_thinstance) {
(void)argc;
(void)argv;
g_main_win=create_window("Hello", 0, MAKERECT(40, 40, 320, 180),
NULL, main_proc, hinstance, NULL);
returng_main_win!=NULL;
}
staticvoidgem_shutdown(void) {
if (g_main_win) destroy_window(g_main_win);
g_main_win=NULL;
}
GEM_DEFINE("Hello", "1.0", gem_init, gem_shutdown, NULL)
GEM_STANDALONE_MAIN("Hello", UI_INIT_DESKTOP, 640, 480, NULL, NULL)

See Getting Started for the complete source and build setup, including declarative forms and SDK compiler flags.

Architecture

apps/ Applications, resources, components, and app-specific tests
orion/user/ Windows, messages, input, drawing, forms, and resources
orion/kernel/ Runtime services, graphics lifecycle, and rendering
orion/commctl/ Reusable controls and layout containers
orion/commdlg/ Modal dialogs and common pickers
platform/ Native windows, events, filesystems, processes, and networking
share/ Framework fonts, icons, shaders, and deployable assets
tests/ Framework behavior and integration tests
tools/ Resource compilers, generators, and release utilities

Platform events become Orion messages. Window procedures handle lifecycle and input, controls notify their root with evCommand, controllers mutate application state, and invalidated windows draw during evPaint.

Read Architecture for layer ownership, coordinate spaces, message flow, resource compilation, application boundaries, and debugging.

Declarative Resources

.orion XML is the canonical source for forms, menus, toolbars, accelerators, and database metadata. orionc compiles it into typed C headers during the build. Database forms identify resources with full paths such as field="db.authors.name"; after registering db, the form resolves and saves records without receiving a database pointer from its caller.

show_db_dialog(&myapp_edit_author_form, "Edit Author", parent, author_id);

See Database Forms and Dialogs & DDX.

Applications

The bundled apps are usable programs and architectural references:

  • Form Editor: declarative UI authoring, plugins, inspectors, and live views
  • Image Editor: MDI, canvas rendering, tools, layers, palettes, and animation
  • Git Client: tabs, report views, staging, history, GitHub data, and diffs
  • Social Feed: database-bound forms, tables, and MVC boundaries
  • Task Manager: project data, commands, table views, and dialogs
  • Vibe Office: desktop-style custom controls and process-backed state
  • Scener: scene editing plus headless and CLI rendering

Browse screenshots and learning notes in the Application Gallery. App contributors should also read apps/README.md.

Screenshots

Press F12 for an interactive JPEG capture. Standalone apps using GEM_STANDALONE_MAIN can capture the first fully painted frame and exit:

build/bin/imageeditor images/logo.png \
--screenshot docs/screenshots/imageeditor_orion.jpg

See Presenting an Application for screenshot and app documentation standards.

Documentation

The documentation site is published with GitHub Pages from docs/.

About

Orion is a retro-styled, cross-platform UI framework written in C. The framework is not embedded or mobile-targeted — it is a desktop GUI framework designed for Linux, macOS, and Windows. Its central design philosophy is to faithfully reproduce the Windows API (Win32) message-based programming model in a portable, hardware-accelerated context.

Topics

Resources

Contributing

Stars

2 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

Orion UI Framework

Orion Form Editor showing the SocialFeed project

Orion is a standalone C11 UI framework for desktop applications and tools. It uses WinAPI-style windows, messages, commands, and controls with snake_case APIs, native Platform backends, and hardware-accelerated rendering.

The framework includes:

  • Windows, nested input routing, message queues, accelerators, and dialogs
  • Reusable controls, auto-layout containers, menus, toolbars, and scrollbars
  • Declarative .orion resources compiled into typed C definitions
  • Database-bound forms and table views
  • Standalone applications and loadable GEM modules from the same source
  • Native macOS, Linux, and Windows support
  • JPEG screenshot capture for documentation and automated presentation

Quick Start

git clone https://github.com/corepunch/orion-ui.git
cd orion-ui
git submodule update --init --recursive
make apps
make test

Build individual programs or loadable modules:

make build/bin/helloworld
make build/bin/shell
make build/gem/helloworld.gem
build/bin/helloworld
build/bin/shell

Build the framework libraries with make library, or install the complete suite under /opt/orion with make install.

First Application

Applications expose a gem_init entry point and use the standard launcher to produce both a standalone executable and a loadable GEM:

#include<orion/ui.h>#include<orion/gem.h>staticwindow_t*g_main_win;
staticresult_tmain_proc(window_t*win, uint32_tmsg,
uint32_twparam, void*lparam) {
switch (msg) {
caseevCreate: return true;
caseevPaint:
draw_text_small("Hello from Orion", 16, 16, get_sys_color(brTextNormal));
return true;
caseevDestroy:
if (win==g_main_win) ui_request_quit();
return true;
default: return false;
}
}
staticboolgem_init(intargc, char**argv, hinstance_thinstance) {
(void)argc;
(void)argv;
g_main_win=create_window("Hello", 0, MAKERECT(40, 40, 320, 180),
NULL, main_proc, hinstance, NULL);
returng_main_win!=NULL;
}
staticvoidgem_shutdown(void) {
if (g_main_win) destroy_window(g_main_win);
g_main_win=NULL;
}
GEM_DEFINE("Hello", "1.0", gem_init, gem_shutdown, NULL)
GEM_STANDALONE_MAIN("Hello", UI_INIT_DESKTOP, 640, 480, NULL, NULL)

See Getting Started for the complete source and build setup, including declarative forms and SDK compiler flags.

Architecture

apps/ Applications, resources, components, and app-specific tests
orion/user/ Windows, messages, input, drawing, forms, and resources
orion/kernel/ Runtime services, graphics lifecycle, and rendering
orion/commctl/ Reusable controls and layout containers
orion/commdlg/ Modal dialogs and common pickers
platform/ Native windows, events, filesystems, processes, and networking
share/ Framework fonts, icons, shaders, and deployable assets
tests/ Framework behavior and integration tests
tools/ Resource compilers, generators, and release utilities

Platform events become Orion messages. Window procedures handle lifecycle and input, controls notify their root with evCommand, controllers mutate application state, and invalidated windows draw during evPaint.

Read Architecture for layer ownership, coordinate spaces, message flow, resource compilation, application boundaries, and debugging.

Declarative Resources

.orion XML is the canonical source for forms, menus, toolbars, accelerators, and database metadata. orionc compiles it into typed C headers during the build. Database forms identify resources with full paths such as field="db.authors.name"; after registering db, the form resolves and saves records without receiving a database pointer from its caller.

show_db_dialog(&myapp_edit_author_form, "Edit Author", parent, author_id);

See Database Forms and Dialogs & DDX.

Applications

The bundled apps are usable programs and architectural references:

  • Form Editor: declarative UI authoring, plugins, inspectors, and live views
  • Image Editor: MDI, canvas rendering, tools, layers, palettes, and animation
  • Git Client: tabs, report views, staging, history, GitHub data, and diffs
  • Social Feed: database-bound forms, tables, and MVC boundaries
  • Task Manager: project data, commands, table views, and dialogs
  • Vibe Office: desktop-style custom controls and process-backed state
  • Scener: scene editing plus headless and CLI rendering

Browse screenshots and learning notes in the Application Gallery. App contributors should also read apps/README.md.

Screenshots

Press F12 for an interactive JPEG capture. Standalone apps using GEM_STANDALONE_MAIN can capture the first fully painted frame and exit:

build/bin/imageeditor images/logo.png \
--screenshot docs/screenshots/imageeditor_orion.jpg

See Presenting an Application for screenshot and app documentation standards.

Documentation

The documentation site is published with GitHub Pages from docs/.

About

Orion is a retro-styled, cross-platform UI framework written in C. The framework is not embedded or mobile-targeted — it is a desktop GUI framework designed for Linux, macOS, and Windows. Its central design philosophy is to faithfully reproduce the Windows API (Win32) message-based programming model in a portable, hardware-accelerated context.

Topics

Resources

Contributing

Stars

2 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Orion UI Framework

Orion Form Editor showing the SocialFeed project

Orion is a standalone C11 UI framework for desktop applications and tools. It uses WinAPI-style windows, messages, commands, and controls with snake_case APIs, native Platform backends, and hardware-accelerated rendering.

The framework includes:

  • Windows, nested input routing, message queues, accelerators, and dialogs
  • Reusable controls, auto-layout containers, menus, toolbars, and scrollbars
  • Declarative .orion resources compiled into typed C definitions
  • Database-bound forms and table views
  • Standalone applications and loadable GEM modules from the same source
  • Native macOS, Linux, and Windows support
  • JPEG screenshot capture for documentation and automated presentation

Quick Start

git clone https://github.com/corepunch/orion-ui.git
cd orion-ui
git submodule update --init --recursive
make apps
make test

Build individual programs or loadable modules:

make build/bin/helloworld
make build/bin/shell
make build/gem/helloworld.gem
build/bin/helloworld
build/bin/shell

Build the framework libraries with make library, or install the complete suite under /opt/orion with make install.

First Application

Applications expose a gem_init entry point and use the standard launcher to produce both a standalone executable and a loadable GEM:

#include<orion/ui.h>#include<orion/gem.h>staticwindow_t*g_main_win;
staticresult_tmain_proc(window_t*win, uint32_tmsg,
uint32_twparam, void*lparam) {
switch (msg) {
caseevCreate: return true;
caseevPaint:
draw_text_small("Hello from Orion", 16, 16, get_sys_color(brTextNormal));
return true;
caseevDestroy:
if (win==g_main_win) ui_request_quit();
return true;
default: return false;
}
}
staticboolgem_init(intargc, char**argv, hinstance_thinstance) {
(void)argc;
(void)argv;
g_main_win=create_window("Hello", 0, MAKERECT(40, 40, 320, 180),
NULL, main_proc, hinstance, NULL);
returng_main_win!=NULL;
}
staticvoidgem_shutdown(void) {
if (g_main_win) destroy_window(g_main_win);
g_main_win=NULL;
}
GEM_DEFINE("Hello", "1.0", gem_init, gem_shutdown, NULL)
GEM_STANDALONE_MAIN("Hello", UI_INIT_DESKTOP, 640, 480, NULL, NULL)

See Getting Started for the complete source and build setup, including declarative forms and SDK compiler flags.

Architecture

apps/ Applications, resources, components, and app-specific tests
orion/user/ Windows, messages, input, drawing, forms, and resources
orion/kernel/ Runtime services, graphics lifecycle, and rendering
orion/commctl/ Reusable controls and layout containers
orion/commdlg/ Modal dialogs and common pickers
platform/ Native windows, events, filesystems, processes, and networking
share/ Framework fonts, icons, shaders, and deployable assets
tests/ Framework behavior and integration tests
tools/ Resource compilers, generators, and release utilities

Platform events become Orion messages. Window procedures handle lifecycle and input, controls notify their root with evCommand, controllers mutate application state, and invalidated windows draw during evPaint.

Read Architecture for layer ownership, coordinate spaces, message flow, resource compilation, application boundaries, and debugging.

Declarative Resources

.orion XML is the canonical source for forms, menus, toolbars, accelerators, and database metadata. orionc compiles it into typed C headers during the build. Database forms identify resources with full paths such as field="db.authors.name"; after registering db, the form resolves and saves records without receiving a database pointer from its caller.

show_db_dialog(&myapp_edit_author_form, "Edit Author", parent, author_id);

See Database Forms and Dialogs & DDX.

Applications

The bundled apps are usable programs and architectural references:

  • Form Editor: declarative UI authoring, plugins, inspectors, and live views
  • Image Editor: MDI, canvas rendering, tools, layers, palettes, and animation
  • Git Client: tabs, report views, staging, history, GitHub data, and diffs
  • Social Feed: database-bound forms, tables, and MVC boundaries
  • Task Manager: project data, commands, table views, and dialogs
  • Vibe Office: desktop-style custom controls and process-backed state
  • Scener: scene editing plus headless and CLI rendering

Browse screenshots and learning notes in the Application Gallery. App contributors should also read apps/README.md.

Screenshots

Press F12 for an interactive JPEG capture. Standalone apps using GEM_STANDALONE_MAIN can capture the first fully painted frame and exit:

build/bin/imageeditor images/logo.png \
--screenshot docs/screenshots/imageeditor_orion.jpg

See Presenting an Application for screenshot and app documentation standards.

Documentation

The documentation site is published with GitHub Pages from docs/.

About

Orion is a retro-styled, cross-platform UI framework written in C. The framework is not embedded or mobile-targeted — it is a desktop GUI framework designed for Linux, macOS, and Windows. Its central design philosophy is to faithfully reproduce the Windows API (Win32) message-based programming model in a portable, hardware-accelerated context.

Topics

Resources

Contributing

Stars

2 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Orion UI Framework

Orion Form Editor showing the SocialFeed project

Orion is a standalone C11 UI framework for desktop applications and tools. It uses WinAPI-style windows, messages, commands, and controls with snake_case APIs, native Platform backends, and hardware-accelerated rendering.

The framework includes:

  • Windows, nested input routing, message queues, accelerators, and dialogs
  • Reusable controls, auto-layout containers, menus, toolbars, and scrollbars
  • Declarative .orion resources compiled into typed C definitions
  • Database-bound forms and table views
  • Standalone applications and loadable GEM modules from the same source
  • Native macOS, Linux, and Windows support
  • JPEG screenshot capture for documentation and automated presentation

Quick Start

git clone https://github.com/corepunch/orion-ui.git
cd orion-ui
git submodule update --init --recursive
make apps
make test

Build individual programs or loadable modules:

make build/bin/helloworld
make build/bin/shell
make build/gem/helloworld.gem
build/bin/helloworld
build/bin/shell

Build the framework libraries with make library, or install the complete suite under /opt/orion with make install.

First Application

Applications expose a gem_init entry point and use the standard launcher to produce both a standalone executable and a loadable GEM:

#include<orion/ui.h>#include<orion/gem.h>staticwindow_t*g_main_win;
staticresult_tmain_proc(window_t*win, uint32_tmsg,
uint32_twparam, void*lparam) {
switch (msg) {
caseevCreate: return true;
caseevPaint:
draw_text_small("Hello from Orion", 16, 16, get_sys_color(brTextNormal));
return true;
caseevDestroy:
if (win==g_main_win) ui_request_quit();
return true;
default: return false;
}
}
staticboolgem_init(intargc, char**argv, hinstance_thinstance) {
(void)argc;
(void)argv;
g_main_win=create_window("Hello", 0, MAKERECT(40, 40, 320, 180),
NULL, main_proc, hinstance, NULL);
returng_main_win!=NULL;
}
staticvoidgem_shutdown(void) {
if (g_main_win) destroy_window(g_main_win);
g_main_win=NULL;
}
GEM_DEFINE("Hello", "1.0", gem_init, gem_shutdown, NULL)
GEM_STANDALONE_MAIN("Hello", UI_INIT_DESKTOP, 640, 480, NULL, NULL)

See Getting Started for the complete source and build setup, including declarative forms and SDK compiler flags.

Architecture

apps/ Applications, resources, components, and app-specific tests
orion/user/ Windows, messages, input, drawing, forms, and resources
orion/kernel/ Runtime services, graphics lifecycle, and rendering
orion/commctl/ Reusable controls and layout containers
orion/commdlg/ Modal dialogs and common pickers
platform/ Native windows, events, filesystems, processes, and networking
share/ Framework fonts, icons, shaders, and deployable assets
tests/ Framework behavior and integration tests
tools/ Resource compilers, generators, and release utilities

Platform events become Orion messages. Window procedures handle lifecycle and input, controls notify their root with evCommand, controllers mutate application state, and invalidated windows draw during evPaint.

Read Architecture for layer ownership, coordinate spaces, message flow, resource compilation, application boundaries, and debugging.

Declarative Resources

.orion XML is the canonical source for forms, menus, toolbars, accelerators, and database metadata. orionc compiles it into typed C headers during the build. Database forms identify resources with full paths such as field="db.authors.name"; after registering db, the form resolves and saves records without receiving a database pointer from its caller.

show_db_dialog(&myapp_edit_author_form, "Edit Author", parent, author_id);

See Database Forms and Dialogs & DDX.

Applications

The bundled apps are usable programs and architectural references:

  • Form Editor: declarative UI authoring, plugins, inspectors, and live views
  • Image Editor: MDI, canvas rendering, tools, layers, palettes, and animation
  • Git Client: tabs, report views, staging, history, GitHub data, and diffs
  • Social Feed: database-bound forms, tables, and MVC boundaries
  • Task Manager: project data, commands, table views, and dialogs
  • Vibe Office: desktop-style custom controls and process-backed state
  • Scener: scene editing plus headless and CLI rendering

Browse screenshots and learning notes in the Application Gallery. App contributors should also read apps/README.md.

Screenshots

Press F12 for an interactive JPEG capture. Standalone apps using GEM_STANDALONE_MAIN can capture the first fully painted frame and exit:

build/bin/imageeditor images/logo.png \
--screenshot docs/screenshots/imageeditor_orion.jpg

See Presenting an Application for screenshot and app documentation standards.

Documentation

The documentation site is published with GitHub Pages from docs/.

About

Orion is a retro-styled, cross-platform UI framework written in C. The framework is not embedded or mobile-targeted — it is a desktop GUI framework designed for Linux, macOS, and Windows. Its central design philosophy is to faithfully reproduce the Windows API (Win32) message-based programming model in a portable, hardware-accelerated context.

Topics

Resources

Contributing

Stars

2 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

Orion UI Framework

Orion Form Editor showing the SocialFeed project

Orion is a standalone C11 UI framework for desktop applications and tools. It uses WinAPI-style windows, messages, commands, and controls with snake_case APIs, native Platform backends, and hardware-accelerated rendering.

The framework includes:

  • Windows, nested input routing, message queues, accelerators, and dialogs
  • Reusable controls, auto-layout containers, menus, toolbars, and scrollbars
  • Declarative .orion resources compiled into typed C definitions
  • Database-bound forms and table views
  • Standalone applications and loadable GEM modules from the same source
  • Native macOS, Linux, and Windows support
  • JPEG screenshot capture for documentation and automated presentation

Quick Start

git clone https://github.com/corepunch/orion-ui.git
cd orion-ui
git submodule update --init --recursive
make apps
make test

Build individual programs or loadable modules:

make build/bin/helloworld
make build/bin/shell
make build/gem/helloworld.gem
build/bin/helloworld
build/bin/shell

Build the framework libraries with make library, or install the complete suite under /opt/orion with make install.

First Application

Applications expose a gem_init entry point and use the standard launcher to produce both a standalone executable and a loadable GEM:

#include<orion/ui.h>#include<orion/gem.h>staticwindow_t*g_main_win;
staticresult_tmain_proc(window_t*win, uint32_tmsg,
uint32_twparam, void*lparam) {
switch (msg) {
caseevCreate: return true;
caseevPaint:
draw_text_small("Hello from Orion", 16, 16, get_sys_color(brTextNormal));
return true;
caseevDestroy:
if (win==g_main_win) ui_request_quit();
return true;
default: return false;
}
}
staticboolgem_init(intargc, char**argv, hinstance_thinstance) {
(void)argc;
(void)argv;
g_main_win=create_window("Hello", 0, MAKERECT(40, 40, 320, 180),
NULL, main_proc, hinstance, NULL);
returng_main_win!=NULL;
}
staticvoidgem_shutdown(void) {
if (g_main_win) destroy_window(g_main_win);
g_main_win=NULL;
}
GEM_DEFINE("Hello", "1.0", gem_init, gem_shutdown, NULL)
GEM_STANDALONE_MAIN("Hello", UI_INIT_DESKTOP, 640, 480, NULL, NULL)

See Getting Started for the complete source and build setup, including declarative forms and SDK compiler flags.

Architecture

apps/ Applications, resources, components, and app-specific tests
orion/user/ Windows, messages, input, drawing, forms, and resources
orion/kernel/ Runtime services, graphics lifecycle, and rendering
orion/commctl/ Reusable controls and layout containers
orion/commdlg/ Modal dialogs and common pickers
platform/ Native windows, events, filesystems, processes, and networking
share/ Framework fonts, icons, shaders, and deployable assets
tests/ Framework behavior and integration tests
tools/ Resource compilers, generators, and release utilities

Platform events become Orion messages. Window procedures handle lifecycle and input, controls notify their root with evCommand, controllers mutate application state, and invalidated windows draw during evPaint.

Read Architecture for layer ownership, coordinate spaces, message flow, resource compilation, application boundaries, and debugging.

Declarative Resources

.orion XML is the canonical source for forms, menus, toolbars, accelerators, and database metadata. orionc compiles it into typed C headers during the build. Database forms identify resources with full paths such as field="db.authors.name"; after registering db, the form resolves and saves records without receiving a database pointer from its caller.

show_db_dialog(&myapp_edit_author_form, "Edit Author", parent, author_id);

See Database Forms and Dialogs & DDX.

Applications

The bundled apps are usable programs and architectural references:

  • Form Editor: declarative UI authoring, plugins, inspectors, and live views
  • Image Editor: MDI, canvas rendering, tools, layers, palettes, and animation
  • Git Client: tabs, report views, staging, history, GitHub data, and diffs
  • Social Feed: database-bound forms, tables, and MVC boundaries
  • Task Manager: project data, commands, table views, and dialogs
  • Vibe Office: desktop-style custom controls and process-backed state
  • Scener: scene editing plus headless and CLI rendering

Browse screenshots and learning notes in the Application Gallery. App contributors should also read apps/README.md.

Screenshots

Press F12 for an interactive JPEG capture. Standalone apps using GEM_STANDALONE_MAIN can capture the first fully painted frame and exit:

build/bin/imageeditor images/logo.png \
--screenshot docs/screenshots/imageeditor_orion.jpg

See Presenting an Application for screenshot and app documentation standards.

Documentation

The documentation site is published with GitHub Pages from docs/.

About

Orion is a retro-styled, cross-platform UI framework written in C. The framework is not embedded or mobile-targeted — it is a desktop GUI framework designed for Linux, macOS, and Windows. Its central design philosophy is to faithfully reproduce the Windows API (Win32) message-based programming model in a portable, hardware-accelerated context.

Topics

Resources

Contributing

Stars

2 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Orion UI Framework

Orion Form Editor showing the SocialFeed project

Orion is a standalone C11 UI framework for desktop applications and tools. It uses WinAPI-style windows, messages, commands, and controls with snake_case APIs, native Platform backends, and hardware-accelerated rendering.

The framework includes:

  • Windows, nested input routing, message queues, accelerators, and dialogs
  • Reusable controls, auto-layout containers, menus, toolbars, and scrollbars
  • Declarative .orion resources compiled into typed C definitions
  • Database-bound forms and table views
  • Standalone applications and loadable GEM modules from the same source
  • Native macOS, Linux, and Windows support
  • JPEG screenshot capture for documentation and automated presentation

Quick Start

git clone https://github.com/corepunch/orion-ui.git
cd orion-ui
git submodule update --init --recursive
make apps
make test

Build individual programs or loadable modules:

make build/bin/helloworld
make build/bin/shell
make build/gem/helloworld.gem
build/bin/helloworld
build/bin/shell

Build the framework libraries with make library, or install the complete suite under /opt/orion with make install.

First Application

Applications expose a gem_init entry point and use the standard launcher to produce both a standalone executable and a loadable GEM:

#include<orion/ui.h>#include<orion/gem.h>staticwindow_t*g_main_win;
staticresult_tmain_proc(window_t*win, uint32_tmsg,
uint32_twparam, void*lparam) {
switch (msg) {
caseevCreate: return true;
caseevPaint:
draw_text_small("Hello from Orion", 16, 16, get_sys_color(brTextNormal));
return true;
caseevDestroy:
if (win==g_main_win) ui_request_quit();
return true;
default: return false;
}
}
staticboolgem_init(intargc, char**argv, hinstance_thinstance) {
(void)argc;
(void)argv;
g_main_win=create_window("Hello", 0, MAKERECT(40, 40, 320, 180),
NULL, main_proc, hinstance, NULL);
returng_main_win!=NULL;
}
staticvoidgem_shutdown(void) {
if (g_main_win) destroy_window(g_main_win);
g_main_win=NULL;
}
GEM_DEFINE("Hello", "1.0", gem_init, gem_shutdown, NULL)
GEM_STANDALONE_MAIN("Hello", UI_INIT_DESKTOP, 640, 480, NULL, NULL)

See Getting Started for the complete source and build setup, including declarative forms and SDK compiler flags.

Architecture

apps/ Applications, resources, components, and app-specific tests
orion/user/ Windows, messages, input, drawing, forms, and resources
orion/kernel/ Runtime services, graphics lifecycle, and rendering
orion/commctl/ Reusable controls and layout containers
orion/commdlg/ Modal dialogs and common pickers
platform/ Native windows, events, filesystems, processes, and networking
share/ Framework fonts, icons, shaders, and deployable assets
tests/ Framework behavior and integration tests
tools/ Resource compilers, generators, and release utilities

Platform events become Orion messages. Window procedures handle lifecycle and input, controls notify their root with evCommand, controllers mutate application state, and invalidated windows draw during evPaint.

Read Architecture for layer ownership, coordinate spaces, message flow, resource compilation, application boundaries, and debugging.

Declarative Resources

.orion XML is the canonical source for forms, menus, toolbars, accelerators, and database metadata. orionc compiles it into typed C headers during the build. Database forms identify resources with full paths such as field="db.authors.name"; after registering db, the form resolves and saves records without receiving a database pointer from its caller.

show_db_dialog(&myapp_edit_author_form, "Edit Author", parent, author_id);

See Database Forms and Dialogs & DDX.

Applications

The bundled apps are usable programs and architectural references:

  • Form Editor: declarative UI authoring, plugins, inspectors, and live views
  • Image Editor: MDI, canvas rendering, tools, layers, palettes, and animation
  • Git Client: tabs, report views, staging, history, GitHub data, and diffs
  • Social Feed: database-bound forms, tables, and MVC boundaries
  • Task Manager: project data, commands, table views, and dialogs
  • Vibe Office: desktop-style custom controls and process-backed state
  • Scener: scene editing plus headless and CLI rendering

Browse screenshots and learning notes in the Application Gallery. App contributors should also read apps/README.md.

Screenshots

Press F12 for an interactive JPEG capture. Standalone apps using GEM_STANDALONE_MAIN can capture the first fully painted frame and exit:

build/bin/imageeditor images/logo.png \
--screenshot docs/screenshots/imageeditor_orion.jpg

See Presenting an Application for screenshot and app documentation standards.

Documentation

The documentation site is published with GitHub Pages from docs/.

About

Orion is a retro-styled, cross-platform UI framework written in C. The framework is not embedded or mobile-targeted — it is a desktop GUI framework designed for Linux, macOS, and Windows. Its central design philosophy is to faithfully reproduce the Windows API (Win32) message-based programming model in a portable, hardware-accelerated context.

Topics

Resources

Contributing

Stars

2 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Orion UI Framework

Orion Form Editor showing the SocialFeed project

Orion is a standalone C11 UI framework for desktop applications and tools. It uses WinAPI-style windows, messages, commands, and controls with snake_case APIs, native Platform backends, and hardware-accelerated rendering.

The framework includes:

  • Windows, nested input routing, message queues, accelerators, and dialogs
  • Reusable controls, auto-layout containers, menus, toolbars, and scrollbars
  • Declarative .orion resources compiled into typed C definitions
  • Database-bound forms and table views
  • Standalone applications and loadable GEM modules from the same source
  • Native macOS, Linux, and Windows support
  • JPEG screenshot capture for documentation and automated presentation

Quick Start

git clone https://github.com/corepunch/orion-ui.git
cd orion-ui
git submodule update --init --recursive
make apps
make test

Build individual programs or loadable modules:

make build/bin/helloworld
make build/bin/shell
make build/gem/helloworld.gem
build/bin/helloworld
build/bin/shell

Build the framework libraries with make library, or install the complete suite under /opt/orion with make install.

First Application

Applications expose a gem_init entry point and use the standard launcher to produce both a standalone executable and a loadable GEM:

#include<orion/ui.h>#include<orion/gem.h>staticwindow_t*g_main_win;
staticresult_tmain_proc(window_t*win, uint32_tmsg,
uint32_twparam, void*lparam) {
switch (msg) {
caseevCreate: return true;
caseevPaint:
draw_text_small("Hello from Orion", 16, 16, get_sys_color(brTextNormal));
return true;
caseevDestroy:
if (win==g_main_win) ui_request_quit();
return true;
default: return false;
}
}
staticboolgem_init(intargc, char**argv, hinstance_thinstance) {
(void)argc;
(void)argv;
g_main_win=create_window("Hello", 0, MAKERECT(40, 40, 320, 180),
NULL, main_proc, hinstance, NULL);
returng_main_win!=NULL;
}
staticvoidgem_shutdown(void) {
if (g_main_win) destroy_window(g_main_win);
g_main_win=NULL;
}
GEM_DEFINE("Hello", "1.0", gem_init, gem_shutdown, NULL)
GEM_STANDALONE_MAIN("Hello", UI_INIT_DESKTOP, 640, 480, NULL, NULL)

See Getting Started for the complete source and build setup, including declarative forms and SDK compiler flags.

Architecture

apps/ Applications, resources, components, and app-specific tests
orion/user/ Windows, messages, input, drawing, forms, and resources
orion/kernel/ Runtime services, graphics lifecycle, and rendering
orion/commctl/ Reusable controls and layout containers
orion/commdlg/ Modal dialogs and common pickers
platform/ Native windows, events, filesystems, processes, and networking
share/ Framework fonts, icons, shaders, and deployable assets
tests/ Framework behavior and integration tests
tools/ Resource compilers, generators, and release utilities

Platform events become Orion messages. Window procedures handle lifecycle and input, controls notify their root with evCommand, controllers mutate application state, and invalidated windows draw during evPaint.

Read Architecture for layer ownership, coordinate spaces, message flow, resource compilation, application boundaries, and debugging.

Declarative Resources

.orion XML is the canonical source for forms, menus, toolbars, accelerators, and database metadata. orionc compiles it into typed C headers during the build. Database forms identify resources with full paths such as field="db.authors.name"; after registering db, the form resolves and saves records without receiving a database pointer from its caller.

show_db_dialog(&myapp_edit_author_form, "Edit Author", parent, author_id);

See Database Forms and Dialogs & DDX.

Applications

The bundled apps are usable programs and architectural references:

  • Form Editor: declarative UI authoring, plugins, inspectors, and live views
  • Image Editor: MDI, canvas rendering, tools, layers, palettes, and animation
  • Git Client: tabs, report views, staging, history, GitHub data, and diffs
  • Social Feed: database-bound forms, tables, and MVC boundaries
  • Task Manager: project data, commands, table views, and dialogs
  • Vibe Office: desktop-style custom controls and process-backed state
  • Scener: scene editing plus headless and CLI rendering

Browse screenshots and learning notes in the Application Gallery. App contributors should also read apps/README.md.

Screenshots

Press F12 for an interactive JPEG capture. Standalone apps using GEM_STANDALONE_MAIN can capture the first fully painted frame and exit:

build/bin/imageeditor images/logo.png \
--screenshot docs/screenshots/imageeditor_orion.jpg

See Presenting an Application for screenshot and app documentation standards.

Documentation

The documentation site is published with GitHub Pages from docs/.

About

Orion is a retro-styled, cross-platform UI framework written in C. The framework is not embedded or mobile-targeted — it is a desktop GUI framework designed for Linux, macOS, and Windows. Its central design philosophy is to faithfully reproduce the Windows API (Win32) message-based programming model in a portable, hardware-accelerated context.

Topics

Resources

Contributing

Stars

2 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

Orion UI Framework

Orion Form Editor showing the SocialFeed project

Orion is a standalone C11 UI framework for desktop applications and tools. It uses WinAPI-style windows, messages, commands, and controls with snake_case APIs, native Platform backends, and hardware-accelerated rendering.

The framework includes:

  • Windows, nested input routing, message queues, accelerators, and dialogs
  • Reusable controls, auto-layout containers, menus, toolbars, and scrollbars
  • Declarative .orion resources compiled into typed C definitions
  • Database-bound forms and table views
  • Standalone applications and loadable GEM modules from the same source
  • Native macOS, Linux, and Windows support
  • JPEG screenshot capture for documentation and automated presentation

Quick Start

git clone https://github.com/corepunch/orion-ui.git
cd orion-ui
git submodule update --init --recursive
make apps
make test

Build individual programs or loadable modules:

make build/bin/helloworld
make build/bin/shell
make build/gem/helloworld.gem
build/bin/helloworld
build/bin/shell

Build the framework libraries with make library, or install the complete suite under /opt/orion with make install.

First Application

Applications expose a gem_init entry point and use the standard launcher to produce both a standalone executable and a loadable GEM:

#include<orion/ui.h>#include<orion/gem.h>staticwindow_t*g_main_win;
staticresult_tmain_proc(window_t*win, uint32_tmsg,
uint32_twparam, void*lparam) {
switch (msg) {
caseevCreate: return true;
caseevPaint:
draw_text_small("Hello from Orion", 16, 16, get_sys_color(brTextNormal));
return true;
caseevDestroy:
if (win==g_main_win) ui_request_quit();
return true;
default: return false;
}
}
staticboolgem_init(intargc, char**argv, hinstance_thinstance) {
(void)argc;
(void)argv;
g_main_win=create_window("Hello", 0, MAKERECT(40, 40, 320, 180),
NULL, main_proc, hinstance, NULL);
returng_main_win!=NULL;
}
staticvoidgem_shutdown(void) {
if (g_main_win) destroy_window(g_main_win);
g_main_win=NULL;
}
GEM_DEFINE("Hello", "1.0", gem_init, gem_shutdown, NULL)
GEM_STANDALONE_MAIN("Hello", UI_INIT_DESKTOP, 640, 480, NULL, NULL)

See Getting Started for the complete source and build setup, including declarative forms and SDK compiler flags.

Architecture

apps/ Applications, resources, components, and app-specific tests
orion/user/ Windows, messages, input, drawing, forms, and resources
orion/kernel/ Runtime services, graphics lifecycle, and rendering
orion/commctl/ Reusable controls and layout containers
orion/commdlg/ Modal dialogs and common pickers
platform/ Native windows, events, filesystems, processes, and networking
share/ Framework fonts, icons, shaders, and deployable assets
tests/ Framework behavior and integration tests
tools/ Resource compilers, generators, and release utilities

Platform events become Orion messages. Window procedures handle lifecycle and input, controls notify their root with evCommand, controllers mutate application state, and invalidated windows draw during evPaint.

Read Architecture for layer ownership, coordinate spaces, message flow, resource compilation, application boundaries, and debugging.

Declarative Resources

.orion XML is the canonical source for forms, menus, toolbars, accelerators, and database metadata. orionc compiles it into typed C headers during the build. Database forms identify resources with full paths such as field="db.authors.name"; after registering db, the form resolves and saves records without receiving a database pointer from its caller.

show_db_dialog(&myapp_edit_author_form, "Edit Author", parent, author_id);

See Database Forms and Dialogs & DDX.

Applications

The bundled apps are usable programs and architectural references:

  • Form Editor: declarative UI authoring, plugins, inspectors, and live views
  • Image Editor: MDI, canvas rendering, tools, layers, palettes, and animation
  • Git Client: tabs, report views, staging, history, GitHub data, and diffs
  • Social Feed: database-bound forms, tables, and MVC boundaries
  • Task Manager: project data, commands, table views, and dialogs
  • Vibe Office: desktop-style custom controls and process-backed state
  • Scener: scene editing plus headless and CLI rendering

Browse screenshots and learning notes in the Application Gallery. App contributors should also read apps/README.md.

Screenshots

Press F12 for an interactive JPEG capture. Standalone apps using GEM_STANDALONE_MAIN can capture the first fully painted frame and exit:

build/bin/imageeditor images/logo.png \
--screenshot docs/screenshots/imageeditor_orion.jpg

See Presenting an Application for screenshot and app documentation standards.

Documentation

The documentation site is published with GitHub Pages from docs/.

About

Orion is a retro-styled, cross-platform UI framework written in C. The framework is not embedded or mobile-targeted — it is a desktop GUI framework designed for Linux, macOS, and Windows. Its central design philosophy is to faithfully reproduce the Windows API (Win32) message-based programming model in a portable, hardware-accelerated context.

Topics

Resources

Contributing

Stars

2 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages