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WebAssembly native dependency builds incrementalism is still slow #60245

Description

@SteveSandersonMS

Description

The new native dependencies feature is great, but does come at a cost to build times even in cases where it seems like it shouldn't need to.

Once a Blazor WebAssembly application has a <NativeDependency>, each build takes an extra 3.5s even when nothing related to native dependencies has changed. In the case of a simple project, on my machine this means the build takes 3x as long (5.3s vs 1.7s without the native dependency).

Looking at the timeline in MSBuild structured log viewer, the expensive steps are:

  • _CheckEmccIsExpectedVersion - 0.6s
  • _GeneratePInvokeTable - 1.05s
  • _GenerateICallTable - 1.3s
  • _WasmCompileNativeFiles - 0.65s

For a simple project, these completely dominate the overall build time.

Reproduction Steps

Create a Blazor WebAssembly application, e.g. using SDK 6.0.100-rtm.21508.19, and add any NativeDependency, e.g., a .c file called factorial.c containing:

int factorial(int n)
{
if (n == 0) return 1;
return n * factorial(n - 1);
}

... plus an itemgroup entry <NativeFileReference Include="factorial.c" />.

Build with dotnet build --no-restore --no-dependencies. Run this a couple of times to get the incremental state and warmed cache.

Compare again without the <NativeFileReference> (again, after a couple of builds to get the incremental state)

Expected behavior

When nothing has changed among the native file references, I would expect the build incrementalism to skip any nontrivial step. It does already skip calling emcc, but that's not the only expensive part. Even checking the emcc version is expensive.

I understand that you might still need to call _GeneratePInvokeTable since maybe the developer has added new DllImports. But once you see they haven't done so, it seems like it shouldn't be necessary to re-invoke anything else related to the native build.

Actual behavior

Re-runs build steps listed above.

Regression?

No response

Known Workarounds

No response

Configuration

No response

Other information

No response

TODO:

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WebAssembly native dependency builds incrementalism is still slow · Issue #60245 · dotnet/runtime · GitHub
Skip to content

WebAssembly native dependency builds incrementalism is still slow #60245

Description

@SteveSandersonMS

Description

The new native dependencies feature is great, but does come at a cost to build times even in cases where it seems like it shouldn't need to.

Once a Blazor WebAssembly application has a <NativeDependency>, each build takes an extra 3.5s even when nothing related to native dependencies has changed. In the case of a simple project, on my machine this means the build takes 3x as long (5.3s vs 1.7s without the native dependency).

Looking at the timeline in MSBuild structured log viewer, the expensive steps are:

  • _CheckEmccIsExpectedVersion - 0.6s
  • _GeneratePInvokeTable - 1.05s
  • _GenerateICallTable - 1.3s
  • _WasmCompileNativeFiles - 0.65s

For a simple project, these completely dominate the overall build time.

Reproduction Steps

Create a Blazor WebAssembly application, e.g. using SDK 6.0.100-rtm.21508.19, and add any NativeDependency, e.g., a .c file called factorial.c containing:

int factorial(int n)
{
if (n == 0) return 1;
return n * factorial(n - 1);
}

... plus an itemgroup entry <NativeFileReference Include="factorial.c" />.

Build with dotnet build --no-restore --no-dependencies. Run this a couple of times to get the incremental state and warmed cache.

Compare again without the <NativeFileReference> (again, after a couple of builds to get the incremental state)

Expected behavior

When nothing has changed among the native file references, I would expect the build incrementalism to skip any nontrivial step. It does already skip calling emcc, but that's not the only expensive part. Even checking the emcc version is expensive.

I understand that you might still need to call _GeneratePInvokeTable since maybe the developer has added new DllImports. But once you see they haven't done so, it seems like it shouldn't be necessary to re-invoke anything else related to the native build.

Actual behavior

Re-runs build steps listed above.

Regression?

No response

Known Workarounds

No response

Configuration

No response

Other information

No response

TODO:

Metadata

Metadata

Assignees

Type

No type

Projects

No projects

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None yet

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' WebAssembly native dependency builds incrementalism is still slow · Issue #60245 · dotnet/runtime · GitHub
Skip to content

WebAssembly native dependency builds incrementalism is still slow #60245

Description

@SteveSandersonMS

Description

The new native dependencies feature is great, but does come at a cost to build times even in cases where it seems like it shouldn't need to.

Once a Blazor WebAssembly application has a <NativeDependency>, each build takes an extra 3.5s even when nothing related to native dependencies has changed. In the case of a simple project, on my machine this means the build takes 3x as long (5.3s vs 1.7s without the native dependency).

Looking at the timeline in MSBuild structured log viewer, the expensive steps are:

  • _CheckEmccIsExpectedVersion - 0.6s
  • _GeneratePInvokeTable - 1.05s
  • _GenerateICallTable - 1.3s
  • _WasmCompileNativeFiles - 0.65s

For a simple project, these completely dominate the overall build time.

Reproduction Steps

Create a Blazor WebAssembly application, e.g. using SDK 6.0.100-rtm.21508.19, and add any NativeDependency, e.g., a .c file called factorial.c containing:

int factorial(int n)
{
if (n == 0) return 1;
return n * factorial(n - 1);
}

... plus an itemgroup entry <NativeFileReference Include="factorial.c" />.

Build with dotnet build --no-restore --no-dependencies. Run this a couple of times to get the incremental state and warmed cache.

Compare again without the <NativeFileReference> (again, after a couple of builds to get the incremental state)

Expected behavior

When nothing has changed among the native file references, I would expect the build incrementalism to skip any nontrivial step. It does already skip calling emcc, but that's not the only expensive part. Even checking the emcc version is expensive.

I understand that you might still need to call _GeneratePInvokeTable since maybe the developer has added new DllImports. But once you see they haven't done so, it seems like it shouldn't be necessary to re-invoke anything else related to the native build.

Actual behavior

Re-runs build steps listed above.

Regression?

No response

Known Workarounds

No response

Configuration

No response

Other information

No response

TODO:

Metadata

Metadata

Assignees

Type

No type

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No projects

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' WebAssembly native dependency builds incrementalism is still slow · Issue #60245 · dotnet/runtime · GitHub
Skip to content

WebAssembly native dependency builds incrementalism is still slow #60245

Description

@SteveSandersonMS

Description

The new native dependencies feature is great, but does come at a cost to build times even in cases where it seems like it shouldn't need to.

Once a Blazor WebAssembly application has a <NativeDependency>, each build takes an extra 3.5s even when nothing related to native dependencies has changed. In the case of a simple project, on my machine this means the build takes 3x as long (5.3s vs 1.7s without the native dependency).

Looking at the timeline in MSBuild structured log viewer, the expensive steps are:

  • _CheckEmccIsExpectedVersion - 0.6s
  • _GeneratePInvokeTable - 1.05s
  • _GenerateICallTable - 1.3s
  • _WasmCompileNativeFiles - 0.65s

For a simple project, these completely dominate the overall build time.

Reproduction Steps

Create a Blazor WebAssembly application, e.g. using SDK 6.0.100-rtm.21508.19, and add any NativeDependency, e.g., a .c file called factorial.c containing:

int factorial(int n)
{
if (n == 0) return 1;
return n * factorial(n - 1);
}

... plus an itemgroup entry <NativeFileReference Include="factorial.c" />.

Build with dotnet build --no-restore --no-dependencies. Run this a couple of times to get the incremental state and warmed cache.

Compare again without the <NativeFileReference> (again, after a couple of builds to get the incremental state)

Expected behavior

When nothing has changed among the native file references, I would expect the build incrementalism to skip any nontrivial step. It does already skip calling emcc, but that's not the only expensive part. Even checking the emcc version is expensive.

I understand that you might still need to call _GeneratePInvokeTable since maybe the developer has added new DllImports. But once you see they haven't done so, it seems like it shouldn't be necessary to re-invoke anything else related to the native build.

Actual behavior

Re-runs build steps listed above.

Regression?

No response

Known Workarounds

No response

Configuration

No response

Other information

No response

TODO:

Metadata

Metadata

Assignees

Type

No type

Projects

No projects

Milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' WebAssembly native dependency builds incrementalism is still slow · Issue #60245 · dotnet/runtime · GitHub
Skip to content

WebAssembly native dependency builds incrementalism is still slow #60245

Description

@SteveSandersonMS

Description

The new native dependencies feature is great, but does come at a cost to build times even in cases where it seems like it shouldn't need to.

Once a Blazor WebAssembly application has a <NativeDependency>, each build takes an extra 3.5s even when nothing related to native dependencies has changed. In the case of a simple project, on my machine this means the build takes 3x as long (5.3s vs 1.7s without the native dependency).

Looking at the timeline in MSBuild structured log viewer, the expensive steps are:

  • _CheckEmccIsExpectedVersion - 0.6s
  • _GeneratePInvokeTable - 1.05s
  • _GenerateICallTable - 1.3s
  • _WasmCompileNativeFiles - 0.65s

For a simple project, these completely dominate the overall build time.

Reproduction Steps

Create a Blazor WebAssembly application, e.g. using SDK 6.0.100-rtm.21508.19, and add any NativeDependency, e.g., a .c file called factorial.c containing:

int factorial(int n)
{
if (n == 0) return 1;
return n * factorial(n - 1);
}

... plus an itemgroup entry <NativeFileReference Include="factorial.c" />.

Build with dotnet build --no-restore --no-dependencies. Run this a couple of times to get the incremental state and warmed cache.

Compare again without the <NativeFileReference> (again, after a couple of builds to get the incremental state)

Expected behavior

When nothing has changed among the native file references, I would expect the build incrementalism to skip any nontrivial step. It does already skip calling emcc, but that's not the only expensive part. Even checking the emcc version is expensive.

I understand that you might still need to call _GeneratePInvokeTable since maybe the developer has added new DllImports. But once you see they haven't done so, it seems like it shouldn't be necessary to re-invoke anything else related to the native build.

Actual behavior

Re-runs build steps listed above.

Regression?

No response

Known Workarounds

No response

Configuration

No response

Other information

No response

TODO:

Metadata

Metadata

Assignees

Type

No type

Projects

No projects

Milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' WebAssembly native dependency builds incrementalism is still slow · Issue #60245 · dotnet/runtime · GitHub
Skip to content

WebAssembly native dependency builds incrementalism is still slow #60245

Description

@SteveSandersonMS

Description

The new native dependencies feature is great, but does come at a cost to build times even in cases where it seems like it shouldn't need to.

Once a Blazor WebAssembly application has a <NativeDependency>, each build takes an extra 3.5s even when nothing related to native dependencies has changed. In the case of a simple project, on my machine this means the build takes 3x as long (5.3s vs 1.7s without the native dependency).

Looking at the timeline in MSBuild structured log viewer, the expensive steps are:

  • _CheckEmccIsExpectedVersion - 0.6s
  • _GeneratePInvokeTable - 1.05s
  • _GenerateICallTable - 1.3s
  • _WasmCompileNativeFiles - 0.65s

For a simple project, these completely dominate the overall build time.

Reproduction Steps

Create a Blazor WebAssembly application, e.g. using SDK 6.0.100-rtm.21508.19, and add any NativeDependency, e.g., a .c file called factorial.c containing:

int factorial(int n)
{
if (n == 0) return 1;
return n * factorial(n - 1);
}

... plus an itemgroup entry <NativeFileReference Include="factorial.c" />.

Build with dotnet build --no-restore --no-dependencies. Run this a couple of times to get the incremental state and warmed cache.

Compare again without the <NativeFileReference> (again, after a couple of builds to get the incremental state)

Expected behavior

When nothing has changed among the native file references, I would expect the build incrementalism to skip any nontrivial step. It does already skip calling emcc, but that's not the only expensive part. Even checking the emcc version is expensive.

I understand that you might still need to call _GeneratePInvokeTable since maybe the developer has added new DllImports. But once you see they haven't done so, it seems like it shouldn't be necessary to re-invoke anything else related to the native build.

Actual behavior

Re-runs build steps listed above.

Regression?

No response

Known Workarounds

No response

Configuration

No response

Other information

No response

TODO:

Metadata

Metadata

Assignees

Type

No type

Projects

No projects

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None yet

Development

No branches or pull requests

Issue actions

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); })(); WebAssembly native dependency builds incrementalism is still slow · Issue #60245 · dotnet/runtime · GitHub
Skip to content

WebAssembly native dependency builds incrementalism is still slow #60245

Description

@SteveSandersonMS

Description

The new native dependencies feature is great, but does come at a cost to build times even in cases where it seems like it shouldn't need to.

Once a Blazor WebAssembly application has a <NativeDependency>, each build takes an extra 3.5s even when nothing related to native dependencies has changed. In the case of a simple project, on my machine this means the build takes 3x as long (5.3s vs 1.7s without the native dependency).

Looking at the timeline in MSBuild structured log viewer, the expensive steps are:

  • _CheckEmccIsExpectedVersion - 0.6s
  • _GeneratePInvokeTable - 1.05s
  • _GenerateICallTable - 1.3s
  • _WasmCompileNativeFiles - 0.65s

For a simple project, these completely dominate the overall build time.

Reproduction Steps

Create a Blazor WebAssembly application, e.g. using SDK 6.0.100-rtm.21508.19, and add any NativeDependency, e.g., a .c file called factorial.c containing:

int factorial(int n)
{
if (n == 0) return 1;
return n * factorial(n - 1);
}

... plus an itemgroup entry <NativeFileReference Include="factorial.c" />.

Build with dotnet build --no-restore --no-dependencies. Run this a couple of times to get the incremental state and warmed cache.

Compare again without the <NativeFileReference> (again, after a couple of builds to get the incremental state)

Expected behavior

When nothing has changed among the native file references, I would expect the build incrementalism to skip any nontrivial step. It does already skip calling emcc, but that's not the only expensive part. Even checking the emcc version is expensive.

I understand that you might still need to call _GeneratePInvokeTable since maybe the developer has added new DllImports. But once you see they haven't done so, it seems like it shouldn't be necessary to re-invoke anything else related to the native build.

Actual behavior

Re-runs build steps listed above.

Regression?

No response

Known Workarounds

No response

Configuration

No response

Other information

No response

TODO:

Metadata

Metadata

Assignees

Type

No type

Projects

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Development

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Issue actions