[Arm64] Implement Store Hardware Intrinsic - #33535

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echesakov merged 12 commits into
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echesakov:Arm64-Store
Mar 19, 2020
Merged

[Arm64] Implement Store Hardware Intrinsic#33535
echesakov merged 12 commits into
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echesakov:Arm64-Store

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@echesakovechesakov commented Mar 12, 2020

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Implements Store Arm64 hardware intrinsic

Fixes#24771

Also addresses Brian's feedback and partly Bruce's feedback received on #33461

I decided to have a separate PR for @BruceForstall suggestions concerning finding a proper names for emitDispVectorElemList and other functions.

@echesakovechesakov added arch-arm64 area-System.Runtime.Intrinsics area-CodeGen-coreclr CLR JIT compiler in src/coreclr/src/jit and related components such as SuperPMI labels Mar 12, 2020
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Note regarding the new-api-needs-documentation label:

This serves as a reminder for when your PR is modifying a ref *.cs file and adding/modifying public APIs, to please make sure the API implementation in the src *.cs file is documented with triple slash comments, so the PR reviewers can sign off that change.

@echesakovechesakov changed the title [Arm64] Implement Store Arm64 Hardware Intrinsic[Arm64] Implement Store Hardware IntrinsicMar 12, 2020
@echesakov
echesakov marked this pull request as ready for review March 17, 2020 00:28
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Comment threadsrc/coreclr/src/jit/hwintrinsic.cpp Outdated
…argument base type in hwintrinsic.cpp"
Also update Compiler::getBaseTypeFromArgIfNeeded and annotate Store* methods in hwintrinsiclistxarch.h with HW_Flag_BaseTypeFromSecondArg
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Any other feedback here?

@TamarChristinaArm

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Any other feedback here?

So for the single element versions of vst1 and vld1 intrinsics we never generate ST1 and LD1 on little-endian. There we always generate str and ldr since they provide more addressing modes.

e.g.

#include <arm_neon.h>
void foo (int32x4_t v, int32_t *a)
{
return vst1q_s32 (a, v);
}

will generate a str q0, [x0]

For big-endian we do generate the ST1 and LD1 though. This is not to say that this patch is wrong or needs changing. but just a headsup that you have less flexibility. and the single structure single reg intrinsics are the most common ones.

@echesakov

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So for the single element versions of vst1 and vld1 intrinsics we never generate ST1 and LD1 on little-endian. There we always generate str and ldr since they provide more addressing modes.

e.g.

#include <arm_neon.h>
void foo (int32x4_t v, int32_t *a)
{
return vst1q_s32 (a, v);
}

will generate a str q0, [x0]

For big-endian we do generate the ST1 and LD1 though. This is not to say that this patch is wrong or needs changing. but just a headsup that you have less flexibility. and the single structure single reg intrinsics are the most common ones.

Thank you for your feedback @TamarChristinaArm
Is there any performance differences between ld1/st1 and ldr/str in this case?

I am leaning towards keeping ld1/st1 for Load/Store. We can always switch to ldr/str if/when we decide to utilize other addressing modes.

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LGTM - nice to see so much of it being table-driven. Most of my time reviewing was reading the manual!

@echesakov
echesakov merged commit beb6a26 into dotnet:masterMar 19, 2020
@echesakov
echesakov deleted the Arm64-Store branch March 19, 2020 01:31
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Thank you for your feedback @TamarChristinaArm
Is there any performance differences between ld1/st1 and ldr/str in this case?

I am leaning towards keeping ld1/st1 for Load/Store. We can always switch to ldr/str if/when we decide to utilize other addressing modes.

No there isn't a performance difference in instructions themselves, so that's fine for now.

@echesakov

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So for the single element versions of vst1 and vld1 intrinsics we never generate ST1 and LD1 on little-endian. There we always generate str and ldr since they provide more addressing modes.

e.g.

#include <arm_neon.h>
void foo (int32x4_t v, int32_t *a)
{
return vst1q_s32 (a, v);
}

will generate a str q0, [x0]

For big-endian we do generate the ST1 and LD1 though. This is not to say that this patch is wrong or needs changing. but just a headsup that you have less flexibility. and the single structure single reg intrinsics are the most common ones.

Interestingly, Visual C++ 2019 compiles the following functions

__declspec(noinline)
void foo(int32x4_t v, int32_t* a)
{
returnvst1q_s32(a, v);
}
__declspec(noinline)
void bar(int32x2_t v, int32_t* a)
{
returnvst1_s32(a, v);
}

into

?foo@@YAXT__n128@@PEAH@Z:0000000140001158: 4C007800 st1 {v0.4s},[x0] 000000014000115C: D65F03C0 ret?bar@@YAXT__n64@@PEAH@Z:0000000140001160: 0C007800 st1 {v0.2s},[x0]0000000140001164: D65F03C0 ret

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Interestingly, Visual C++ 2019 compiles the following functions

hmm yeah I only checked armclang and gcc :)

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try {
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[Arm64] Implement Store Hardware Intrinsic - #33535

Merged
echesakov merged 12 commits into
dotnet:masterfrom
echesakov:Arm64-Store
Mar 19, 2020
Merged

[Arm64] Implement Store Hardware Intrinsic#33535
echesakov merged 12 commits into
dotnet:masterfrom
echesakov:Arm64-Store

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@echesakov

@echesakovechesakov commented Mar 12, 2020

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Implements Store Arm64 hardware intrinsic

Fixes#24771

Also addresses Brian's feedback and partly Bruce's feedback received on #33461

I decided to have a separate PR for @BruceForstall suggestions concerning finding a proper names for emitDispVectorElemList and other functions.

@echesakovechesakov added arch-arm64 area-System.Runtime.Intrinsics area-CodeGen-coreclr CLR JIT compiler in src/coreclr/src/jit and related components such as SuperPMI labels Mar 12, 2020
@Dotnet-GitSync-Bot

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Note regarding the new-api-needs-documentation label:

This serves as a reminder for when your PR is modifying a ref *.cs file and adding/modifying public APIs, to please make sure the API implementation in the src *.cs file is documented with triple slash comments, so the PR reviewers can sign off that change.

@echesakovechesakov changed the title [Arm64] Implement Store Arm64 Hardware Intrinsic[Arm64] Implement Store Hardware IntrinsicMar 12, 2020
@echesakov
echesakov marked this pull request as ready for review March 17, 2020 00:28
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Comment threadsrc/coreclr/src/jit/hwintrinsic.cpp Outdated
…argument base type in hwintrinsic.cpp"
Also update Compiler::getBaseTypeFromArgIfNeeded and annotate Store* methods in hwintrinsiclistxarch.h with HW_Flag_BaseTypeFromSecondArg
@echesakov

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Any other feedback here?

@TamarChristinaArm

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Any other feedback here?

So for the single element versions of vst1 and vld1 intrinsics we never generate ST1 and LD1 on little-endian. There we always generate str and ldr since they provide more addressing modes.

e.g.

#include <arm_neon.h>
void foo (int32x4_t v, int32_t *a)
{
return vst1q_s32 (a, v);
}

will generate a str q0, [x0]

For big-endian we do generate the ST1 and LD1 though. This is not to say that this patch is wrong or needs changing. but just a headsup that you have less flexibility. and the single structure single reg intrinsics are the most common ones.

@echesakov

Copy link
Copy Markdown
ContributorAuthor

So for the single element versions of vst1 and vld1 intrinsics we never generate ST1 and LD1 on little-endian. There we always generate str and ldr since they provide more addressing modes.

e.g.

#include <arm_neon.h>
void foo (int32x4_t v, int32_t *a)
{
return vst1q_s32 (a, v);
}

will generate a str q0, [x0]

For big-endian we do generate the ST1 and LD1 though. This is not to say that this patch is wrong or needs changing. but just a headsup that you have less flexibility. and the single structure single reg intrinsics are the most common ones.

Thank you for your feedback @TamarChristinaArm
Is there any performance differences between ld1/st1 and ldr/str in this case?

I am leaning towards keeping ld1/st1 for Load/Store. We can always switch to ldr/str if/when we decide to utilize other addressing modes.

@CarolEidtCarolEidt left a comment

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LGTM - nice to see so much of it being table-driven. Most of my time reviewing was reading the manual!

@echesakov
echesakov merged commit beb6a26 into dotnet:masterMar 19, 2020
@echesakov
echesakov deleted the Arm64-Store branch March 19, 2020 01:31
@TamarChristinaArm

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Thank you for your feedback @TamarChristinaArm
Is there any performance differences between ld1/st1 and ldr/str in this case?

I am leaning towards keeping ld1/st1 for Load/Store. We can always switch to ldr/str if/when we decide to utilize other addressing modes.

No there isn't a performance difference in instructions themselves, so that's fine for now.

@echesakov

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ContributorAuthor

So for the single element versions of vst1 and vld1 intrinsics we never generate ST1 and LD1 on little-endian. There we always generate str and ldr since they provide more addressing modes.

e.g.

#include <arm_neon.h>
void foo (int32x4_t v, int32_t *a)
{
return vst1q_s32 (a, v);
}

will generate a str q0, [x0]

For big-endian we do generate the ST1 and LD1 though. This is not to say that this patch is wrong or needs changing. but just a headsup that you have less flexibility. and the single structure single reg intrinsics are the most common ones.

Interestingly, Visual C++ 2019 compiles the following functions

__declspec(noinline)
void foo(int32x4_t v, int32_t* a)
{
returnvst1q_s32(a, v);
}
__declspec(noinline)
void bar(int32x2_t v, int32_t* a)
{
returnvst1_s32(a, v);
}

into

?foo@@YAXT__n128@@PEAH@Z:0000000140001158: 4C007800 st1 {v0.4s},[x0] 000000014000115C: D65F03C0 ret?bar@@YAXT__n64@@PEAH@Z:0000000140001160: 0C007800 st1 {v0.2s},[x0]0000000140001164: D65F03C0 ret

@TamarChristinaArm

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Interestingly, Visual C++ 2019 compiles the following functions

hmm yeah I only checked armclang and gcc :)

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API Proposal : Arm64 Load & Store

6 participants

@echesakov@Dotnet-GitSync-Bot@TamarChristinaArm@CarolEidt@tannergooding@safern
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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[Arm64] Implement Store Hardware Intrinsic - #33535

Merged
echesakov merged 12 commits into
dotnet:masterfrom
echesakov:Arm64-Store
Mar 19, 2020
Merged

[Arm64] Implement Store Hardware Intrinsic#33535
echesakov merged 12 commits into
dotnet:masterfrom
echesakov:Arm64-Store

Conversation

@echesakov

@echesakovechesakov commented Mar 12, 2020

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Implements Store Arm64 hardware intrinsic

Fixes#24771

Also addresses Brian's feedback and partly Bruce's feedback received on #33461

I decided to have a separate PR for @BruceForstall suggestions concerning finding a proper names for emitDispVectorElemList and other functions.

@echesakovechesakov added arch-arm64 area-System.Runtime.Intrinsics area-CodeGen-coreclr CLR JIT compiler in src/coreclr/src/jit and related components such as SuperPMI labels Mar 12, 2020
@Dotnet-GitSync-Bot

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Note regarding the new-api-needs-documentation label:

This serves as a reminder for when your PR is modifying a ref *.cs file and adding/modifying public APIs, to please make sure the API implementation in the src *.cs file is documented with triple slash comments, so the PR reviewers can sign off that change.

@echesakovechesakov changed the title [Arm64] Implement Store Arm64 Hardware Intrinsic[Arm64] Implement Store Hardware IntrinsicMar 12, 2020
@echesakov
echesakov marked this pull request as ready for review March 17, 2020 00:28
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Comment threadsrc/coreclr/src/jit/hwintrinsic.cpp Outdated
…argument base type in hwintrinsic.cpp"
Also update Compiler::getBaseTypeFromArgIfNeeded and annotate Store* methods in hwintrinsiclistxarch.h with HW_Flag_BaseTypeFromSecondArg
@echesakov

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Any other feedback here?

@TamarChristinaArm

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Any other feedback here?

So for the single element versions of vst1 and vld1 intrinsics we never generate ST1 and LD1 on little-endian. There we always generate str and ldr since they provide more addressing modes.

e.g.

#include <arm_neon.h>
void foo (int32x4_t v, int32_t *a)
{
return vst1q_s32 (a, v);
}

will generate a str q0, [x0]

For big-endian we do generate the ST1 and LD1 though. This is not to say that this patch is wrong or needs changing. but just a headsup that you have less flexibility. and the single structure single reg intrinsics are the most common ones.

@echesakov

Copy link
Copy Markdown
ContributorAuthor

So for the single element versions of vst1 and vld1 intrinsics we never generate ST1 and LD1 on little-endian. There we always generate str and ldr since they provide more addressing modes.

e.g.

#include <arm_neon.h>
void foo (int32x4_t v, int32_t *a)
{
return vst1q_s32 (a, v);
}

will generate a str q0, [x0]

For big-endian we do generate the ST1 and LD1 though. This is not to say that this patch is wrong or needs changing. but just a headsup that you have less flexibility. and the single structure single reg intrinsics are the most common ones.

Thank you for your feedback @TamarChristinaArm
Is there any performance differences between ld1/st1 and ldr/str in this case?

I am leaning towards keeping ld1/st1 for Load/Store. We can always switch to ldr/str if/when we decide to utilize other addressing modes.

@CarolEidtCarolEidt left a comment

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LGTM - nice to see so much of it being table-driven. Most of my time reviewing was reading the manual!

@echesakov
echesakov merged commit beb6a26 into dotnet:masterMar 19, 2020
@echesakov
echesakov deleted the Arm64-Store branch March 19, 2020 01:31
@TamarChristinaArm

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Thank you for your feedback @TamarChristinaArm
Is there any performance differences between ld1/st1 and ldr/str in this case?

I am leaning towards keeping ld1/st1 for Load/Store. We can always switch to ldr/str if/when we decide to utilize other addressing modes.

No there isn't a performance difference in instructions themselves, so that's fine for now.

@echesakov

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ContributorAuthor

So for the single element versions of vst1 and vld1 intrinsics we never generate ST1 and LD1 on little-endian. There we always generate str and ldr since they provide more addressing modes.

e.g.

#include <arm_neon.h>
void foo (int32x4_t v, int32_t *a)
{
return vst1q_s32 (a, v);
}

will generate a str q0, [x0]

For big-endian we do generate the ST1 and LD1 though. This is not to say that this patch is wrong or needs changing. but just a headsup that you have less flexibility. and the single structure single reg intrinsics are the most common ones.

Interestingly, Visual C++ 2019 compiles the following functions

__declspec(noinline)
void foo(int32x4_t v, int32_t* a)
{
returnvst1q_s32(a, v);
}
__declspec(noinline)
void bar(int32x2_t v, int32_t* a)
{
returnvst1_s32(a, v);
}

into

?foo@@YAXT__n128@@PEAH@Z:0000000140001158: 4C007800 st1 {v0.4s},[x0] 000000014000115C: D65F03C0 ret?bar@@YAXT__n64@@PEAH@Z:0000000140001160: 0C007800 st1 {v0.2s},[x0]0000000140001164: D65F03C0 ret

@TamarChristinaArm

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Interestingly, Visual C++ 2019 compiles the following functions

hmm yeah I only checked armclang and gcc :)

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Successfully merging this pull request may close these issues.

API Proposal : Arm64 Load & Store

6 participants

@echesakov@Dotnet-GitSync-Bot@TamarChristinaArm@CarolEidt@tannergooding@safern
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[Arm64] Implement Store Hardware Intrinsic - #33535

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echesakov merged 12 commits into
dotnet:masterfrom
echesakov:Arm64-Store
Mar 19, 2020
Merged

[Arm64] Implement Store Hardware Intrinsic#33535
echesakov merged 12 commits into
dotnet:masterfrom
echesakov:Arm64-Store

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@echesakov

@echesakovechesakov commented Mar 12, 2020

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Implements Store Arm64 hardware intrinsic

Fixes#24771

Also addresses Brian's feedback and partly Bruce's feedback received on #33461

I decided to have a separate PR for @BruceForstall suggestions concerning finding a proper names for emitDispVectorElemList and other functions.

@echesakovechesakov added arch-arm64 area-System.Runtime.Intrinsics area-CodeGen-coreclr CLR JIT compiler in src/coreclr/src/jit and related components such as SuperPMI labels Mar 12, 2020
@Dotnet-GitSync-Bot

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Note regarding the new-api-needs-documentation label:

This serves as a reminder for when your PR is modifying a ref *.cs file and adding/modifying public APIs, to please make sure the API implementation in the src *.cs file is documented with triple slash comments, so the PR reviewers can sign off that change.

@echesakovechesakov changed the title [Arm64] Implement Store Arm64 Hardware Intrinsic[Arm64] Implement Store Hardware IntrinsicMar 12, 2020
@echesakov
echesakov marked this pull request as ready for review March 17, 2020 00:28
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Comment threadsrc/coreclr/src/jit/hwintrinsic.cpp Outdated
…argument base type in hwintrinsic.cpp"
Also update Compiler::getBaseTypeFromArgIfNeeded and annotate Store* methods in hwintrinsiclistxarch.h with HW_Flag_BaseTypeFromSecondArg
@echesakov

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Any other feedback here?

@TamarChristinaArm

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Any other feedback here?

So for the single element versions of vst1 and vld1 intrinsics we never generate ST1 and LD1 on little-endian. There we always generate str and ldr since they provide more addressing modes.

e.g.

#include <arm_neon.h>
void foo (int32x4_t v, int32_t *a)
{
return vst1q_s32 (a, v);
}

will generate a str q0, [x0]

For big-endian we do generate the ST1 and LD1 though. This is not to say that this patch is wrong or needs changing. but just a headsup that you have less flexibility. and the single structure single reg intrinsics are the most common ones.

@echesakov

Copy link
Copy Markdown
ContributorAuthor

So for the single element versions of vst1 and vld1 intrinsics we never generate ST1 and LD1 on little-endian. There we always generate str and ldr since they provide more addressing modes.

e.g.

#include <arm_neon.h>
void foo (int32x4_t v, int32_t *a)
{
return vst1q_s32 (a, v);
}

will generate a str q0, [x0]

For big-endian we do generate the ST1 and LD1 though. This is not to say that this patch is wrong or needs changing. but just a headsup that you have less flexibility. and the single structure single reg intrinsics are the most common ones.

Thank you for your feedback @TamarChristinaArm
Is there any performance differences between ld1/st1 and ldr/str in this case?

I am leaning towards keeping ld1/st1 for Load/Store. We can always switch to ldr/str if/when we decide to utilize other addressing modes.

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LGTM - nice to see so much of it being table-driven. Most of my time reviewing was reading the manual!

@echesakov
echesakov merged commit beb6a26 into dotnet:masterMar 19, 2020
@echesakov
echesakov deleted the Arm64-Store branch March 19, 2020 01:31
@TamarChristinaArm

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Thank you for your feedback @TamarChristinaArm
Is there any performance differences between ld1/st1 and ldr/str in this case?

I am leaning towards keeping ld1/st1 for Load/Store. We can always switch to ldr/str if/when we decide to utilize other addressing modes.

No there isn't a performance difference in instructions themselves, so that's fine for now.

@echesakov

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So for the single element versions of vst1 and vld1 intrinsics we never generate ST1 and LD1 on little-endian. There we always generate str and ldr since they provide more addressing modes.

e.g.

#include <arm_neon.h>
void foo (int32x4_t v, int32_t *a)
{
return vst1q_s32 (a, v);
}

will generate a str q0, [x0]

For big-endian we do generate the ST1 and LD1 though. This is not to say that this patch is wrong or needs changing. but just a headsup that you have less flexibility. and the single structure single reg intrinsics are the most common ones.

Interestingly, Visual C++ 2019 compiles the following functions

__declspec(noinline)
void foo(int32x4_t v, int32_t* a)
{
returnvst1q_s32(a, v);
}
__declspec(noinline)
void bar(int32x2_t v, int32_t* a)
{
returnvst1_s32(a, v);
}

into

?foo@@YAXT__n128@@PEAH@Z:0000000140001158: 4C007800 st1 {v0.4s},[x0] 000000014000115C: D65F03C0 ret?bar@@YAXT__n64@@PEAH@Z:0000000140001160: 0C007800 st1 {v0.2s},[x0]0000000140001164: D65F03C0 ret

@TamarChristinaArm

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Interestingly, Visual C++ 2019 compiles the following functions

hmm yeah I only checked armclang and gcc :)

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API Proposal : Arm64 Load & Store

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@echesakov@Dotnet-GitSync-Bot@TamarChristinaArm@CarolEidt@tannergooding@safern
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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[Arm64] Implement Store Hardware Intrinsic - #33535

Merged
echesakov merged 12 commits into
dotnet:masterfrom
echesakov:Arm64-Store
Mar 19, 2020
Merged

[Arm64] Implement Store Hardware Intrinsic#33535
echesakov merged 12 commits into
dotnet:masterfrom
echesakov:Arm64-Store

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@echesakovechesakov commented Mar 12, 2020

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Implements Store Arm64 hardware intrinsic

Fixes#24771

Also addresses Brian's feedback and partly Bruce's feedback received on #33461

I decided to have a separate PR for @BruceForstall suggestions concerning finding a proper names for emitDispVectorElemList and other functions.

@echesakovechesakov added arch-arm64 area-System.Runtime.Intrinsics area-CodeGen-coreclr CLR JIT compiler in src/coreclr/src/jit and related components such as SuperPMI labels Mar 12, 2020
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Note regarding the new-api-needs-documentation label:

This serves as a reminder for when your PR is modifying a ref *.cs file and adding/modifying public APIs, to please make sure the API implementation in the src *.cs file is documented with triple slash comments, so the PR reviewers can sign off that change.

@echesakovechesakov changed the title [Arm64] Implement Store Arm64 Hardware Intrinsic[Arm64] Implement Store Hardware IntrinsicMar 12, 2020
@echesakov
echesakov marked this pull request as ready for review March 17, 2020 00:28
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Comment threadsrc/coreclr/src/jit/hwintrinsic.cpp Outdated
…argument base type in hwintrinsic.cpp"
Also update Compiler::getBaseTypeFromArgIfNeeded and annotate Store* methods in hwintrinsiclistxarch.h with HW_Flag_BaseTypeFromSecondArg
@echesakov

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Any other feedback here?

@TamarChristinaArm

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Any other feedback here?

So for the single element versions of vst1 and vld1 intrinsics we never generate ST1 and LD1 on little-endian. There we always generate str and ldr since they provide more addressing modes.

e.g.

#include <arm_neon.h>
void foo (int32x4_t v, int32_t *a)
{
return vst1q_s32 (a, v);
}

will generate a str q0, [x0]

For big-endian we do generate the ST1 and LD1 though. This is not to say that this patch is wrong or needs changing. but just a headsup that you have less flexibility. and the single structure single reg intrinsics are the most common ones.

@echesakov

Copy link
Copy Markdown
ContributorAuthor

So for the single element versions of vst1 and vld1 intrinsics we never generate ST1 and LD1 on little-endian. There we always generate str and ldr since they provide more addressing modes.

e.g.

#include <arm_neon.h>
void foo (int32x4_t v, int32_t *a)
{
return vst1q_s32 (a, v);
}

will generate a str q0, [x0]

For big-endian we do generate the ST1 and LD1 though. This is not to say that this patch is wrong or needs changing. but just a headsup that you have less flexibility. and the single structure single reg intrinsics are the most common ones.

Thank you for your feedback @TamarChristinaArm
Is there any performance differences between ld1/st1 and ldr/str in this case?

I am leaning towards keeping ld1/st1 for Load/Store. We can always switch to ldr/str if/when we decide to utilize other addressing modes.

@CarolEidtCarolEidt left a comment

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LGTM - nice to see so much of it being table-driven. Most of my time reviewing was reading the manual!

@echesakov
echesakov merged commit beb6a26 into dotnet:masterMar 19, 2020
@echesakov
echesakov deleted the Arm64-Store branch March 19, 2020 01:31
@TamarChristinaArm

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Thank you for your feedback @TamarChristinaArm
Is there any performance differences between ld1/st1 and ldr/str in this case?

I am leaning towards keeping ld1/st1 for Load/Store. We can always switch to ldr/str if/when we decide to utilize other addressing modes.

No there isn't a performance difference in instructions themselves, so that's fine for now.

@echesakov

Copy link
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ContributorAuthor

So for the single element versions of vst1 and vld1 intrinsics we never generate ST1 and LD1 on little-endian. There we always generate str and ldr since they provide more addressing modes.

e.g.

#include <arm_neon.h>
void foo (int32x4_t v, int32_t *a)
{
return vst1q_s32 (a, v);
}

will generate a str q0, [x0]

For big-endian we do generate the ST1 and LD1 though. This is not to say that this patch is wrong or needs changing. but just a headsup that you have less flexibility. and the single structure single reg intrinsics are the most common ones.

Interestingly, Visual C++ 2019 compiles the following functions

__declspec(noinline)
void foo(int32x4_t v, int32_t* a)
{
returnvst1q_s32(a, v);
}
__declspec(noinline)
void bar(int32x2_t v, int32_t* a)
{
returnvst1_s32(a, v);
}

into

?foo@@YAXT__n128@@PEAH@Z:0000000140001158: 4C007800 st1 {v0.4s},[x0] 000000014000115C: D65F03C0 ret?bar@@YAXT__n64@@PEAH@Z:0000000140001160: 0C007800 st1 {v0.2s},[x0]0000000140001164: D65F03C0 ret

@TamarChristinaArm

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Interestingly, Visual C++ 2019 compiles the following functions

hmm yeah I only checked armclang and gcc :)

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API Proposal : Arm64 Load & Store

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@echesakov@Dotnet-GitSync-Bot@TamarChristinaArm@CarolEidt@tannergooding@safern
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

[Arm64] Implement Store Hardware Intrinsic - #33535

Merged
echesakov merged 12 commits into
dotnet:masterfrom
echesakov:Arm64-Store
Mar 19, 2020
Merged

[Arm64] Implement Store Hardware Intrinsic#33535
echesakov merged 12 commits into
dotnet:masterfrom
echesakov:Arm64-Store

Conversation

@echesakov

@echesakovechesakov commented Mar 12, 2020

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Implements Store Arm64 hardware intrinsic

Fixes#24771

Also addresses Brian's feedback and partly Bruce's feedback received on #33461

I decided to have a separate PR for @BruceForstall suggestions concerning finding a proper names for emitDispVectorElemList and other functions.

@echesakovechesakov added arch-arm64 area-System.Runtime.Intrinsics area-CodeGen-coreclr CLR JIT compiler in src/coreclr/src/jit and related components such as SuperPMI labels Mar 12, 2020
@Dotnet-GitSync-Bot

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Note regarding the new-api-needs-documentation label:

This serves as a reminder for when your PR is modifying a ref *.cs file and adding/modifying public APIs, to please make sure the API implementation in the src *.cs file is documented with triple slash comments, so the PR reviewers can sign off that change.

@echesakovechesakov changed the title [Arm64] Implement Store Arm64 Hardware Intrinsic[Arm64] Implement Store Hardware IntrinsicMar 12, 2020
@echesakov
echesakov marked this pull request as ready for review March 17, 2020 00:28
@echesakov

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Comment threadsrc/coreclr/src/jit/hwintrinsic.cpp Outdated
…argument base type in hwintrinsic.cpp"
Also update Compiler::getBaseTypeFromArgIfNeeded and annotate Store* methods in hwintrinsiclistxarch.h with HW_Flag_BaseTypeFromSecondArg
@echesakov

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Any other feedback here?

@TamarChristinaArm

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Any other feedback here?

So for the single element versions of vst1 and vld1 intrinsics we never generate ST1 and LD1 on little-endian. There we always generate str and ldr since they provide more addressing modes.

e.g.

#include <arm_neon.h>
void foo (int32x4_t v, int32_t *a)
{
return vst1q_s32 (a, v);
}

will generate a str q0, [x0]

For big-endian we do generate the ST1 and LD1 though. This is not to say that this patch is wrong or needs changing. but just a headsup that you have less flexibility. and the single structure single reg intrinsics are the most common ones.

@echesakov

Copy link
Copy Markdown
ContributorAuthor

So for the single element versions of vst1 and vld1 intrinsics we never generate ST1 and LD1 on little-endian. There we always generate str and ldr since they provide more addressing modes.

e.g.

#include <arm_neon.h>
void foo (int32x4_t v, int32_t *a)
{
return vst1q_s32 (a, v);
}

will generate a str q0, [x0]

For big-endian we do generate the ST1 and LD1 though. This is not to say that this patch is wrong or needs changing. but just a headsup that you have less flexibility. and the single structure single reg intrinsics are the most common ones.

Thank you for your feedback @TamarChristinaArm
Is there any performance differences between ld1/st1 and ldr/str in this case?

I am leaning towards keeping ld1/st1 for Load/Store. We can always switch to ldr/str if/when we decide to utilize other addressing modes.

@CarolEidtCarolEidt left a comment

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LGTM - nice to see so much of it being table-driven. Most of my time reviewing was reading the manual!

@echesakov
echesakov merged commit beb6a26 into dotnet:masterMar 19, 2020
@echesakov
echesakov deleted the Arm64-Store branch March 19, 2020 01:31
@TamarChristinaArm

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Thank you for your feedback @TamarChristinaArm
Is there any performance differences between ld1/st1 and ldr/str in this case?

I am leaning towards keeping ld1/st1 for Load/Store. We can always switch to ldr/str if/when we decide to utilize other addressing modes.

No there isn't a performance difference in instructions themselves, so that's fine for now.

@echesakov

Copy link
Copy Markdown
ContributorAuthor

So for the single element versions of vst1 and vld1 intrinsics we never generate ST1 and LD1 on little-endian. There we always generate str and ldr since they provide more addressing modes.

e.g.

#include <arm_neon.h>
void foo (int32x4_t v, int32_t *a)
{
return vst1q_s32 (a, v);
}

will generate a str q0, [x0]

For big-endian we do generate the ST1 and LD1 though. This is not to say that this patch is wrong or needs changing. but just a headsup that you have less flexibility. and the single structure single reg intrinsics are the most common ones.

Interestingly, Visual C++ 2019 compiles the following functions

__declspec(noinline)
void foo(int32x4_t v, int32_t* a)
{
returnvst1q_s32(a, v);
}
__declspec(noinline)
void bar(int32x2_t v, int32_t* a)
{
returnvst1_s32(a, v);
}

into

?foo@@YAXT__n128@@PEAH@Z:0000000140001158: 4C007800 st1 {v0.4s},[x0] 000000014000115C: D65F03C0 ret?bar@@YAXT__n64@@PEAH@Z:0000000140001160: 0C007800 st1 {v0.2s},[x0]0000000140001164: D65F03C0 ret

@TamarChristinaArm

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Interestingly, Visual C++ 2019 compiles the following functions

hmm yeah I only checked armclang and gcc :)

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Successfully merging this pull request may close these issues.

API Proposal : Arm64 Load & Store

6 participants

@echesakov@Dotnet-GitSync-Bot@TamarChristinaArm@CarolEidt@tannergooding@safern
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

[Arm64] Implement Store Hardware Intrinsic - #33535

Merged
echesakov merged 12 commits into
dotnet:masterfrom
echesakov:Arm64-Store
Mar 19, 2020
Merged

[Arm64] Implement Store Hardware Intrinsic#33535
echesakov merged 12 commits into
dotnet:masterfrom
echesakov:Arm64-Store

Conversation

@echesakov

@echesakovechesakov commented Mar 12, 2020

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Implements Store Arm64 hardware intrinsic

Fixes#24771

Also addresses Brian's feedback and partly Bruce's feedback received on #33461

I decided to have a separate PR for @BruceForstall suggestions concerning finding a proper names for emitDispVectorElemList and other functions.

@echesakovechesakov added arch-arm64 area-System.Runtime.Intrinsics area-CodeGen-coreclr CLR JIT compiler in src/coreclr/src/jit and related components such as SuperPMI labels Mar 12, 2020
@Dotnet-GitSync-Bot

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Note regarding the new-api-needs-documentation label:

This serves as a reminder for when your PR is modifying a ref *.cs file and adding/modifying public APIs, to please make sure the API implementation in the src *.cs file is documented with triple slash comments, so the PR reviewers can sign off that change.

@echesakovechesakov changed the title [Arm64] Implement Store Arm64 Hardware Intrinsic[Arm64] Implement Store Hardware IntrinsicMar 12, 2020
@echesakov
echesakov marked this pull request as ready for review March 17, 2020 00:28
@echesakov

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Comment threadsrc/coreclr/src/jit/hwintrinsic.cpp Outdated
…argument base type in hwintrinsic.cpp"
Also update Compiler::getBaseTypeFromArgIfNeeded and annotate Store* methods in hwintrinsiclistxarch.h with HW_Flag_BaseTypeFromSecondArg
@echesakov

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Any other feedback here?

@TamarChristinaArm

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Any other feedback here?

So for the single element versions of vst1 and vld1 intrinsics we never generate ST1 and LD1 on little-endian. There we always generate str and ldr since they provide more addressing modes.

e.g.

#include <arm_neon.h>
void foo (int32x4_t v, int32_t *a)
{
return vst1q_s32 (a, v);
}

will generate a str q0, [x0]

For big-endian we do generate the ST1 and LD1 though. This is not to say that this patch is wrong or needs changing. but just a headsup that you have less flexibility. and the single structure single reg intrinsics are the most common ones.

@echesakov

Copy link
Copy Markdown
ContributorAuthor

So for the single element versions of vst1 and vld1 intrinsics we never generate ST1 and LD1 on little-endian. There we always generate str and ldr since they provide more addressing modes.

e.g.

#include <arm_neon.h>
void foo (int32x4_t v, int32_t *a)
{
return vst1q_s32 (a, v);
}

will generate a str q0, [x0]

For big-endian we do generate the ST1 and LD1 though. This is not to say that this patch is wrong or needs changing. but just a headsup that you have less flexibility. and the single structure single reg intrinsics are the most common ones.

Thank you for your feedback @TamarChristinaArm
Is there any performance differences between ld1/st1 and ldr/str in this case?

I am leaning towards keeping ld1/st1 for Load/Store. We can always switch to ldr/str if/when we decide to utilize other addressing modes.

@CarolEidtCarolEidt left a comment

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LGTM - nice to see so much of it being table-driven. Most of my time reviewing was reading the manual!

@echesakov
echesakov merged commit beb6a26 into dotnet:masterMar 19, 2020
@echesakov
echesakov deleted the Arm64-Store branch March 19, 2020 01:31
@TamarChristinaArm

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Thank you for your feedback @TamarChristinaArm
Is there any performance differences between ld1/st1 and ldr/str in this case?

I am leaning towards keeping ld1/st1 for Load/Store. We can always switch to ldr/str if/when we decide to utilize other addressing modes.

No there isn't a performance difference in instructions themselves, so that's fine for now.

@echesakov

Copy link
Copy Markdown
ContributorAuthor

So for the single element versions of vst1 and vld1 intrinsics we never generate ST1 and LD1 on little-endian. There we always generate str and ldr since they provide more addressing modes.

e.g.

#include <arm_neon.h>
void foo (int32x4_t v, int32_t *a)
{
return vst1q_s32 (a, v);
}

will generate a str q0, [x0]

For big-endian we do generate the ST1 and LD1 though. This is not to say that this patch is wrong or needs changing. but just a headsup that you have less flexibility. and the single structure single reg intrinsics are the most common ones.

Interestingly, Visual C++ 2019 compiles the following functions

__declspec(noinline)
void foo(int32x4_t v, int32_t* a)
{
returnvst1q_s32(a, v);
}
__declspec(noinline)
void bar(int32x2_t v, int32_t* a)
{
returnvst1_s32(a, v);
}

into

?foo@@YAXT__n128@@PEAH@Z:0000000140001158: 4C007800 st1 {v0.4s},[x0] 000000014000115C: D65F03C0 ret?bar@@YAXT__n64@@PEAH@Z:0000000140001160: 0C007800 st1 {v0.2s},[x0]0000000140001164: D65F03C0 ret

@TamarChristinaArm

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Interestingly, Visual C++ 2019 compiles the following functions

hmm yeah I only checked armclang and gcc :)

@ghostghost locked as resolved and limited conversation to collaborators Dec 10, 2020
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Labels

arch-arm64area-CodeGen-coreclrCLR JIT compiler in src/coreclr/src/jit and related components such as SuperPMIarea-System.Runtime.Intrinsicsnew-api-needs-documentation

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Successfully merging this pull request may close these issues.

API Proposal : Arm64 Load & Store

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@echesakov@Dotnet-GitSync-Bot@TamarChristinaArm@CarolEidt@tannergooding@safern
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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[Arm64] Implement Store Hardware Intrinsic - #33535

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echesakov merged 12 commits into
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echesakov:Arm64-Store
Mar 19, 2020
Merged

[Arm64] Implement Store Hardware Intrinsic#33535
echesakov merged 12 commits into
dotnet:masterfrom
echesakov:Arm64-Store

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@echesakov

@echesakovechesakov commented Mar 12, 2020

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Implements Store Arm64 hardware intrinsic

Fixes#24771

Also addresses Brian's feedback and partly Bruce's feedback received on #33461

I decided to have a separate PR for @BruceForstall suggestions concerning finding a proper names for emitDispVectorElemList and other functions.

@echesakovechesakov added arch-arm64 area-System.Runtime.Intrinsics area-CodeGen-coreclr CLR JIT compiler in src/coreclr/src/jit and related components such as SuperPMI labels Mar 12, 2020
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Note regarding the new-api-needs-documentation label:

This serves as a reminder for when your PR is modifying a ref *.cs file and adding/modifying public APIs, to please make sure the API implementation in the src *.cs file is documented with triple slash comments, so the PR reviewers can sign off that change.

@echesakovechesakov changed the title [Arm64] Implement Store Arm64 Hardware Intrinsic[Arm64] Implement Store Hardware IntrinsicMar 12, 2020
@echesakov
echesakov marked this pull request as ready for review March 17, 2020 00:28
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Comment threadsrc/coreclr/src/jit/hwintrinsic.cpp Outdated
…argument base type in hwintrinsic.cpp"
Also update Compiler::getBaseTypeFromArgIfNeeded and annotate Store* methods in hwintrinsiclistxarch.h with HW_Flag_BaseTypeFromSecondArg
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Any other feedback here?

@TamarChristinaArm

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Any other feedback here?

So for the single element versions of vst1 and vld1 intrinsics we never generate ST1 and LD1 on little-endian. There we always generate str and ldr since they provide more addressing modes.

e.g.

#include <arm_neon.h>
void foo (int32x4_t v, int32_t *a)
{
return vst1q_s32 (a, v);
}

will generate a str q0, [x0]

For big-endian we do generate the ST1 and LD1 though. This is not to say that this patch is wrong or needs changing. but just a headsup that you have less flexibility. and the single structure single reg intrinsics are the most common ones.

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So for the single element versions of vst1 and vld1 intrinsics we never generate ST1 and LD1 on little-endian. There we always generate str and ldr since they provide more addressing modes.

e.g.

#include <arm_neon.h>
void foo (int32x4_t v, int32_t *a)
{
return vst1q_s32 (a, v);
}

will generate a str q0, [x0]

For big-endian we do generate the ST1 and LD1 though. This is not to say that this patch is wrong or needs changing. but just a headsup that you have less flexibility. and the single structure single reg intrinsics are the most common ones.

Thank you for your feedback @TamarChristinaArm
Is there any performance differences between ld1/st1 and ldr/str in this case?

I am leaning towards keeping ld1/st1 for Load/Store. We can always switch to ldr/str if/when we decide to utilize other addressing modes.

@CarolEidtCarolEidt left a comment

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LGTM - nice to see so much of it being table-driven. Most of my time reviewing was reading the manual!

@echesakov
echesakov merged commit beb6a26 into dotnet:masterMar 19, 2020
@echesakov
echesakov deleted the Arm64-Store branch March 19, 2020 01:31
@TamarChristinaArm

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Thank you for your feedback @TamarChristinaArm
Is there any performance differences between ld1/st1 and ldr/str in this case?

I am leaning towards keeping ld1/st1 for Load/Store. We can always switch to ldr/str if/when we decide to utilize other addressing modes.

No there isn't a performance difference in instructions themselves, so that's fine for now.

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So for the single element versions of vst1 and vld1 intrinsics we never generate ST1 and LD1 on little-endian. There we always generate str and ldr since they provide more addressing modes.

e.g.

#include <arm_neon.h>
void foo (int32x4_t v, int32_t *a)
{
return vst1q_s32 (a, v);
}

will generate a str q0, [x0]

For big-endian we do generate the ST1 and LD1 though. This is not to say that this patch is wrong or needs changing. but just a headsup that you have less flexibility. and the single structure single reg intrinsics are the most common ones.

Interestingly, Visual C++ 2019 compiles the following functions

__declspec(noinline)
void foo(int32x4_t v, int32_t* a)
{
returnvst1q_s32(a, v);
}
__declspec(noinline)
void bar(int32x2_t v, int32_t* a)
{
returnvst1_s32(a, v);
}

into

?foo@@YAXT__n128@@PEAH@Z:0000000140001158: 4C007800 st1 {v0.4s},[x0] 000000014000115C: D65F03C0 ret?bar@@YAXT__n64@@PEAH@Z:0000000140001160: 0C007800 st1 {v0.2s},[x0]0000000140001164: D65F03C0 ret

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Interestingly, Visual C++ 2019 compiles the following functions

hmm yeah I only checked armclang and gcc :)

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API Proposal : Arm64 Load & Store

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