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4 changes: 4 additions & 0 deletions src/mono/netcore/sample/iOS/.gitignore
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,4 @@
bin/
xcode/
*.o
*.dll
47 changes: 47 additions & 0 deletions src/mono/netcore/sample/iOS/CMakeLists.txt
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cmake_minimum_required(VERSION 3.14.5)

project(HelloiOS)

# make sure "make all" is executed first
file(GLOB DLLS *.dll)
file(GLOB DLLS_AOT *.dll.o)

set(APP_RESOURCES
${DLLS}
)

# add the executable
add_executable(
HelloiOS
main.m
runtime.h
runtime.m
${APP_RESOURCES}
)

include_directories("../../../../../artifacts/bin/mono/iOS.${MONO_ARCH}.${MONO_CONFIG}/include/mono-2.0")

set_target_properties(HelloiOS PROPERTIES
MACOSX_BUNDLE TRUE
MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Plist.in
XCODE_ATTRIBUTE_ENABLE_BITCODE "NO"
XCODE_ATTRIBUTE_DEAD_CODE_STRIPPING "NO"
RESOURCE "${APP_RESOURCES}"
)

# FIXME: `XCODE_ATTRIBUTE_DEAD_CODE_STRIPPING` should not be NO
# investigate why `PALEXPORT` doesn't preserve symbols

target_link_libraries(
HelloiOS
"-framework Foundation"
"-framework UIKit"
"-framework GSS"
"-lz"
"-liconv"
"-force_load ../../../../../artifacts/bin/mono/iOS.${MONO_ARCH}.${MONO_CONFIG}/libmono.a"
"-force_load ../../../../../artifacts/bin/native/netcoreapp5.0-iOS-${MONO_CONFIG}-${MONO_ARCH}/libSystem.IO.Compression.Native.a"
"-force_load ../../../../../artifacts/bin/native/netcoreapp5.0-iOS-${MONO_CONFIG}-${MONO_ARCH}/libSystem.Native.a"
"-force_load ../../../../../artifacts/bin/native/netcoreapp5.0-iOS-${MONO_CONFIG}-${MONO_ARCH}/libSystem.Security.Cryptography.Native.Apple.a"
${DLLS_AOT}
)
65 changes: 65 additions & 0 deletions src/mono/netcore/sample/iOS/Makefile
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MONO_CONFIG=Debug
ARTIFACTS_BIN=../../../../../artifacts/bin/
ARTIFACTS_BCL=$(ARTIFACTS_BIN)runtime/netcoreapp5.0-iOS-$(MONO_CONFIG)-arm64
ARTIFACTS_MONO=$(ARTIFACTS_BIN)/mono/iOS.arm64.$(MONO_CONFIG)

DOTNET := $(shell cd ../../ && bash init-tools.sh | tail -1)
SYSROOT := $(shell xcrun --sdk iphoneos --show-sdk-path)

# once a new library is added here (e.g. System.Console.dll) it should also be
# added in mono_ios_register_modules() (runtime.m) and both lib.dll and lib.dll.o
# should be added to xcodeproj
all: prepare
make aot-lib LIB=$(ARTIFACTS_MONO)/System.Private.CoreLib.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Runtime.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Runtime.Extensions.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Collections.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Core.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Threading.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Threading.Tasks.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Linq.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Memory.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Runtime.InteropServices.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Text.Encoding.Extensions.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/Microsoft.Win32.Primitives.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Console.dll
make Program.dll.o

# recompile Program.cs AOT
Program.dll.o: bin/Program.dll Makefile
make aot-lib LIB=bin/Program.dll

# we need to copy some BCL libs to ARTIFACTS_MONO
# to be able to aot other bcl libs
prepare:
cp $(ARTIFACTS_BCL)/System.Memory.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/System.Collections.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/System.Threading.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/System.Threading.Thread.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/System.Runtime.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/System.Runtime.InteropServices.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/System.Text.Encoding.Extensions.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/Microsoft.Win32.Primitives.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/System.Console.dll $(ARTIFACTS_MONO)

bin/Program.dll: Program.cs
$(DOTNET) build -c Debug Program.csproj

aot-lib:
DOTNET_SYSTEM_GLOBALIZATION_INVARIANT=1 MONO_PATH=$(ARTIFACTS_MONO) \
$(ARTIFACTS_MONO)/cross/./mono-aot-cross -O=gsharedvt,float32 --nollvm --debug \
--aot=mtriple=arm64-ios,static,asmonly,direct-icalls,no-direct-calls,dwarfdebug,full $(LIB) && \
clang -isysroot $(SYSROOT) -miphoneos-version-min=10.1 -arch arm64 -c $(LIB).s
cp $(LIB) $(notdir $(LIB))

# generate an xcode project
xcode: all
cmake -S. -BXcode -GXcode \
-DCMAKE_SYSTEM_NAME=iOS \
-DCMAKE_OSX_ARCHITECTURES=arm64 \
-DCMAKE_OSX_DEPLOYMENT_TARGET=10.1 \
-DCMAKE_INSTALL_PREFIX=`pwd`/_install \
-DCMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH=YES \
-DCMAKE_IOS_INSTALL_COMBINED=YES \
-DMONO_CONFIG=$(MONO_CONFIG) \
-DMONO_ARCH=arm64
41 changes: 41 additions & 0 deletions src/mono/netcore/sample/iOS/Plist.in
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en-US</string>
<key>CFBundleExecutable</key>
<string>HelloiOS</string>
<key>CFBundleIdentifier</key>
<string>net.dot.HelloiOS</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>HelloiOS</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UIApplicationSceneManifest</key>
<dict>
<key>UIApplicationSupportsMultipleScenes</key>
<false/>
</dict>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>arm64</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
</array>
</dict>
</plist>
50 changes: 50 additions & 0 deletions src/mono/netcore/sample/iOS/Program.cs
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using System;
using System.Threading;
using System.Threading.Tasks;
using System.Runtime.InteropServices;

// it's not part of the BCL but runtime needs it for native-to-managed callbacks in AOT
// To be replaced with NativeCallableAttribute
public class MonoPInvokeCallbackAttribute : Attribute

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Would be great to avoid this and use NativeCallableAttribute

@vargaz could you please check where we are with the support of mono/mono#17479

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Isn't it basically same thing? but yeah NativeCallableAttribute sounds better.

{
public MonoPInvokeCallbackAttribute(Type delegateType) { }
}

public static class Program
{
// Defined in main.m
[DllImport("__Internal")]
private extern static void ios_set_text(string value);

[DllImport("__Internal")]
private extern static void ios_register_button_click(Action action);

private static Action buttonClickHandler = null;

private static int counter = 0;

// Called by native code, see main.m
[MonoPInvokeCallback(typeof(Action))]
private static async void OnButtonClick()
{
ios_set_text("OnButtonClick! #" + counter++);
}

public static async Task Main(string[] args)
{
// Register a managed callback (will be called by UIButton, see main.m)
// Also, keep the handler alive so GC won't collect it.
ios_register_button_click(buttonClickHandler = OnButtonClick);

const string msg = "Hello World!\n.NET 5.0";
for (int i = 0; i < msg.Length; i++)
{
// a kind of an animation
ios_set_text(msg.Substring(0, i + 1));
await Task.Delay(100);
}

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This is how text is animated (see gif)


// TODO: https://github.com/dotnet/runtime/issues/33667
Console.WriteLine("Done!");
}
}
9 changes: 9 additions & 0 deletions src/mono/netcore/sample/iOS/Program.csproj
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<Project Sdk="Microsoft.NET.Sdk">

<PropertyGroup>
<OutputType>Exe</OutputType>
<OutputPath>bin</OutputPath>
<TargetFramework>$(NetCoreAppCurrent)</TargetFramework>
</PropertyGroup>

</Project>
77 changes: 77 additions & 0 deletions src/mono/netcore/sample/iOS/main.m
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#import <UIKit/UIKit.h>
#import "runtime.h"

@interface ViewController : UIViewController
@end

@interface AppDelegate : UIResponder <UIApplicationDelegate>
@property (strong, nonatomic) UIWindow *window;
@property (strong, nonatomic) ViewController *controller;
@end

@implementation AppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
self.controller = [[ViewController alloc] initWithNibName:nil bundle:nil];
self.window.rootViewController = self.controller;
[self.window makeKeyAndVisible];
return YES;
}
@end

UILabel *label;
void (*clickHandlerPtr)(void);

@implementation ViewController

- (void)viewDidLoad {
[super viewDidLoad];

label = [[UILabel alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
label.textColor = [UIColor greenColor];
label.font = [UIFont boldSystemFontOfSize: 30];
label.numberOfLines = 2;
label.textAlignment = NSTextAlignmentCenter;
[self.view addSubview:label];

UIButton *button = [UIButton buttonWithType:UIButtonTypeInfoDark];
[button addTarget:self action:@selector(buttonClicked:) forControlEvents:UIControlEventTouchUpInside];
[button setFrame:CGRectMake(50, 300, 200, 50)];
[button setTitle:@"Click me" forState:UIControlStateNormal];
[button setExclusiveTouch:YES];
[self.view addSubview:button];

dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
mono_ios_runtime_init ();
});
}
-(void) buttonClicked:(UIButton*)sender
{
if (clickHandlerPtr)
clickHandlerPtr();
}

@end

// called from C# sample
void
ios_register_button_click (void* ptr)
{
clickHandlerPtr = ptr;
}

// called from C# sample
void
ios_set_text (const char* value)
{
NSString* nsstr = [NSString stringWithUTF8String:strdup(value)];
dispatch_async(dispatch_get_main_queue(), ^{
label.text = nsstr;
});
}

int main(int argc, char * argv[]) {
@autoreleasepool {
return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
}
}
6 changes: 6 additions & 0 deletions src/mono/netcore/sample/iOS/runtime.h
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@@ -0,0 +1,6 @@
#ifndef runtime_h
#define runtime_h

void mono_ios_runtime_init (void);

#endif /* runtime_h */
Loading
, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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4 changes: 4 additions & 0 deletions src/mono/netcore/sample/iOS/.gitignore
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,4 @@
bin/
xcode/
*.o
*.dll
47 changes: 47 additions & 0 deletions src/mono/netcore/sample/iOS/CMakeLists.txt
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,47 @@
cmake_minimum_required(VERSION 3.14.5)

project(HelloiOS)

# make sure "make all" is executed first
file(GLOB DLLS *.dll)
file(GLOB DLLS_AOT *.dll.o)

set(APP_RESOURCES
${DLLS}
)

# add the executable
add_executable(
HelloiOS
main.m
runtime.h
runtime.m
${APP_RESOURCES}
)

include_directories("../../../../../artifacts/bin/mono/iOS.${MONO_ARCH}.${MONO_CONFIG}/include/mono-2.0")

set_target_properties(HelloiOS PROPERTIES
MACOSX_BUNDLE TRUE
MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Plist.in
XCODE_ATTRIBUTE_ENABLE_BITCODE "NO"
XCODE_ATTRIBUTE_DEAD_CODE_STRIPPING "NO"
RESOURCE "${APP_RESOURCES}"
)

# FIXME: `XCODE_ATTRIBUTE_DEAD_CODE_STRIPPING` should not be NO
# investigate why `PALEXPORT` doesn't preserve symbols

target_link_libraries(
HelloiOS
"-framework Foundation"
"-framework UIKit"
"-framework GSS"
"-lz"
"-liconv"
"-force_load ../../../../../artifacts/bin/mono/iOS.${MONO_ARCH}.${MONO_CONFIG}/libmono.a"
"-force_load ../../../../../artifacts/bin/native/netcoreapp5.0-iOS-${MONO_CONFIG}-${MONO_ARCH}/libSystem.IO.Compression.Native.a"
"-force_load ../../../../../artifacts/bin/native/netcoreapp5.0-iOS-${MONO_CONFIG}-${MONO_ARCH}/libSystem.Native.a"
"-force_load ../../../../../artifacts/bin/native/netcoreapp5.0-iOS-${MONO_CONFIG}-${MONO_ARCH}/libSystem.Security.Cryptography.Native.Apple.a"
${DLLS_AOT}
)
65 changes: 65 additions & 0 deletions src/mono/netcore/sample/iOS/Makefile
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@@ -0,0 +1,65 @@
MONO_CONFIG=Debug
ARTIFACTS_BIN=../../../../../artifacts/bin/
ARTIFACTS_BCL=$(ARTIFACTS_BIN)runtime/netcoreapp5.0-iOS-$(MONO_CONFIG)-arm64
ARTIFACTS_MONO=$(ARTIFACTS_BIN)/mono/iOS.arm64.$(MONO_CONFIG)

DOTNET := $(shell cd ../../ && bash init-tools.sh | tail -1)
SYSROOT := $(shell xcrun --sdk iphoneos --show-sdk-path)

# once a new library is added here (e.g. System.Console.dll) it should also be
# added in mono_ios_register_modules() (runtime.m) and both lib.dll and lib.dll.o
# should be added to xcodeproj
all: prepare
make aot-lib LIB=$(ARTIFACTS_MONO)/System.Private.CoreLib.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Runtime.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Runtime.Extensions.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Collections.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Core.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Threading.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Threading.Tasks.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Linq.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Memory.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Runtime.InteropServices.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Text.Encoding.Extensions.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/Microsoft.Win32.Primitives.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Console.dll
make Program.dll.o

# recompile Program.cs AOT
Program.dll.o: bin/Program.dll Makefile
make aot-lib LIB=bin/Program.dll

# we need to copy some BCL libs to ARTIFACTS_MONO
# to be able to aot other bcl libs
prepare:
cp $(ARTIFACTS_BCL)/System.Memory.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/System.Collections.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/System.Threading.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/System.Threading.Thread.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/System.Runtime.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/System.Runtime.InteropServices.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/System.Text.Encoding.Extensions.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/Microsoft.Win32.Primitives.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/System.Console.dll $(ARTIFACTS_MONO)

bin/Program.dll: Program.cs
$(DOTNET) build -c Debug Program.csproj

aot-lib:
DOTNET_SYSTEM_GLOBALIZATION_INVARIANT=1 MONO_PATH=$(ARTIFACTS_MONO) \
$(ARTIFACTS_MONO)/cross/./mono-aot-cross -O=gsharedvt,float32 --nollvm --debug \
--aot=mtriple=arm64-ios,static,asmonly,direct-icalls,no-direct-calls,dwarfdebug,full $(LIB) && \
clang -isysroot $(SYSROOT) -miphoneos-version-min=10.1 -arch arm64 -c $(LIB).s
cp $(LIB) $(notdir $(LIB))

# generate an xcode project
xcode: all
cmake -S. -BXcode -GXcode \
-DCMAKE_SYSTEM_NAME=iOS \
-DCMAKE_OSX_ARCHITECTURES=arm64 \
-DCMAKE_OSX_DEPLOYMENT_TARGET=10.1 \
-DCMAKE_INSTALL_PREFIX=`pwd`/_install \
-DCMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH=YES \
-DCMAKE_IOS_INSTALL_COMBINED=YES \
-DMONO_CONFIG=$(MONO_CONFIG) \
-DMONO_ARCH=arm64
41 changes: 41 additions & 0 deletions src/mono/netcore/sample/iOS/Plist.in
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,41 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en-US</string>
<key>CFBundleExecutable</key>
<string>HelloiOS</string>
<key>CFBundleIdentifier</key>
<string>net.dot.HelloiOS</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>HelloiOS</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UIApplicationSceneManifest</key>
<dict>
<key>UIApplicationSupportsMultipleScenes</key>
<false/>
</dict>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>arm64</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
</array>
</dict>
</plist>
50 changes: 50 additions & 0 deletions src/mono/netcore/sample/iOS/Program.cs
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,50 @@
using System;
using System.Threading;
using System.Threading.Tasks;
using System.Runtime.InteropServices;

// it's not part of the BCL but runtime needs it for native-to-managed callbacks in AOT
// To be replaced with NativeCallableAttribute
public class MonoPInvokeCallbackAttribute : Attribute

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Would be great to avoid this and use NativeCallableAttribute

@vargaz could you please check where we are with the support of mono/mono#17479

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Isn't it basically same thing? but yeah NativeCallableAttribute sounds better.

{
public MonoPInvokeCallbackAttribute(Type delegateType) { }
}

public static class Program
{
// Defined in main.m
[DllImport("__Internal")]
private extern static void ios_set_text(string value);

[DllImport("__Internal")]
private extern static void ios_register_button_click(Action action);

private static Action buttonClickHandler = null;

private static int counter = 0;

// Called by native code, see main.m
[MonoPInvokeCallback(typeof(Action))]
private static async void OnButtonClick()
{
ios_set_text("OnButtonClick! #" + counter++);
}

public static async Task Main(string[] args)
{
// Register a managed callback (will be called by UIButton, see main.m)
// Also, keep the handler alive so GC won't collect it.
ios_register_button_click(buttonClickHandler = OnButtonClick);

const string msg = "Hello World!\n.NET 5.0";
for (int i = 0; i < msg.Length; i++)
{
// a kind of an animation
ios_set_text(msg.Substring(0, i + 1));
await Task.Delay(100);
}

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This is how text is animated (see gif)


// TODO: https://github.com/dotnet/runtime/issues/33667
Console.WriteLine("Done!");
}
}
9 changes: 9 additions & 0 deletions src/mono/netcore/sample/iOS/Program.csproj
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,9 @@
<Project Sdk="Microsoft.NET.Sdk">

<PropertyGroup>
<OutputType>Exe</OutputType>
<OutputPath>bin</OutputPath>
<TargetFramework>$(NetCoreAppCurrent)</TargetFramework>
</PropertyGroup>

</Project>
77 changes: 77 additions & 0 deletions src/mono/netcore/sample/iOS/main.m
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,77 @@
#import <UIKit/UIKit.h>
#import "runtime.h"

@interface ViewController : UIViewController
@end

@interface AppDelegate : UIResponder <UIApplicationDelegate>
@property (strong, nonatomic) UIWindow *window;
@property (strong, nonatomic) ViewController *controller;
@end

@implementation AppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
self.controller = [[ViewController alloc] initWithNibName:nil bundle:nil];
self.window.rootViewController = self.controller;
[self.window makeKeyAndVisible];
return YES;
}
@end

UILabel *label;
void (*clickHandlerPtr)(void);

@implementation ViewController

- (void)viewDidLoad {
[super viewDidLoad];

label = [[UILabel alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
label.textColor = [UIColor greenColor];
label.font = [UIFont boldSystemFontOfSize: 30];
label.numberOfLines = 2;
label.textAlignment = NSTextAlignmentCenter;
[self.view addSubview:label];

UIButton *button = [UIButton buttonWithType:UIButtonTypeInfoDark];
[button addTarget:self action:@selector(buttonClicked:) forControlEvents:UIControlEventTouchUpInside];
[button setFrame:CGRectMake(50, 300, 200, 50)];
[button setTitle:@"Click me" forState:UIControlStateNormal];
[button setExclusiveTouch:YES];
[self.view addSubview:button];

dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
mono_ios_runtime_init ();
});
}
-(void) buttonClicked:(UIButton*)sender
{
if (clickHandlerPtr)
clickHandlerPtr();
}

@end

// called from C# sample
void
ios_register_button_click (void* ptr)
{
clickHandlerPtr = ptr;
}

// called from C# sample
void
ios_set_text (const char* value)
{
NSString* nsstr = [NSString stringWithUTF8String:strdup(value)];
dispatch_async(dispatch_get_main_queue(), ^{
label.text = nsstr;
});
}

int main(int argc, char * argv[]) {
@autoreleasepool {
return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
}
}
6 changes: 6 additions & 0 deletions src/mono/netcore/sample/iOS/runtime.h
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,6 @@
#ifndef runtime_h
#define runtime_h

void mono_ios_runtime_init (void);

#endif /* runtime_h */
Loading
, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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4 changes: 4 additions & 0 deletions src/mono/netcore/sample/iOS/.gitignore
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,4 @@
bin/
xcode/
*.o
*.dll
47 changes: 47 additions & 0 deletions src/mono/netcore/sample/iOS/CMakeLists.txt
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,47 @@
cmake_minimum_required(VERSION 3.14.5)

project(HelloiOS)

# make sure "make all" is executed first
file(GLOB DLLS *.dll)
file(GLOB DLLS_AOT *.dll.o)

set(APP_RESOURCES
${DLLS}
)

# add the executable
add_executable(
HelloiOS
main.m
runtime.h
runtime.m
${APP_RESOURCES}
)

include_directories("../../../../../artifacts/bin/mono/iOS.${MONO_ARCH}.${MONO_CONFIG}/include/mono-2.0")

set_target_properties(HelloiOS PROPERTIES
MACOSX_BUNDLE TRUE
MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Plist.in
XCODE_ATTRIBUTE_ENABLE_BITCODE "NO"
XCODE_ATTRIBUTE_DEAD_CODE_STRIPPING "NO"
RESOURCE "${APP_RESOURCES}"
)

# FIXME: `XCODE_ATTRIBUTE_DEAD_CODE_STRIPPING` should not be NO
# investigate why `PALEXPORT` doesn't preserve symbols

target_link_libraries(
HelloiOS
"-framework Foundation"
"-framework UIKit"
"-framework GSS"
"-lz"
"-liconv"
"-force_load ../../../../../artifacts/bin/mono/iOS.${MONO_ARCH}.${MONO_CONFIG}/libmono.a"
"-force_load ../../../../../artifacts/bin/native/netcoreapp5.0-iOS-${MONO_CONFIG}-${MONO_ARCH}/libSystem.IO.Compression.Native.a"
"-force_load ../../../../../artifacts/bin/native/netcoreapp5.0-iOS-${MONO_CONFIG}-${MONO_ARCH}/libSystem.Native.a"
"-force_load ../../../../../artifacts/bin/native/netcoreapp5.0-iOS-${MONO_CONFIG}-${MONO_ARCH}/libSystem.Security.Cryptography.Native.Apple.a"
${DLLS_AOT}
)
65 changes: 65 additions & 0 deletions src/mono/netcore/sample/iOS/Makefile
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,65 @@
MONO_CONFIG=Debug
ARTIFACTS_BIN=../../../../../artifacts/bin/
ARTIFACTS_BCL=$(ARTIFACTS_BIN)runtime/netcoreapp5.0-iOS-$(MONO_CONFIG)-arm64
ARTIFACTS_MONO=$(ARTIFACTS_BIN)/mono/iOS.arm64.$(MONO_CONFIG)

DOTNET := $(shell cd ../../ && bash init-tools.sh | tail -1)
SYSROOT := $(shell xcrun --sdk iphoneos --show-sdk-path)

# once a new library is added here (e.g. System.Console.dll) it should also be
# added in mono_ios_register_modules() (runtime.m) and both lib.dll and lib.dll.o
# should be added to xcodeproj
all: prepare
make aot-lib LIB=$(ARTIFACTS_MONO)/System.Private.CoreLib.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Runtime.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Runtime.Extensions.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Collections.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Core.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Threading.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Threading.Tasks.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Linq.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Memory.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Runtime.InteropServices.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Text.Encoding.Extensions.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/Microsoft.Win32.Primitives.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Console.dll
make Program.dll.o

# recompile Program.cs AOT
Program.dll.o: bin/Program.dll Makefile
make aot-lib LIB=bin/Program.dll

# we need to copy some BCL libs to ARTIFACTS_MONO
# to be able to aot other bcl libs
prepare:
cp $(ARTIFACTS_BCL)/System.Memory.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/System.Collections.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/System.Threading.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/System.Threading.Thread.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/System.Runtime.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/System.Runtime.InteropServices.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/System.Text.Encoding.Extensions.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/Microsoft.Win32.Primitives.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/System.Console.dll $(ARTIFACTS_MONO)

bin/Program.dll: Program.cs
$(DOTNET) build -c Debug Program.csproj

aot-lib:
DOTNET_SYSTEM_GLOBALIZATION_INVARIANT=1 MONO_PATH=$(ARTIFACTS_MONO) \
$(ARTIFACTS_MONO)/cross/./mono-aot-cross -O=gsharedvt,float32 --nollvm --debug \
--aot=mtriple=arm64-ios,static,asmonly,direct-icalls,no-direct-calls,dwarfdebug,full $(LIB) && \
clang -isysroot $(SYSROOT) -miphoneos-version-min=10.1 -arch arm64 -c $(LIB).s
cp $(LIB) $(notdir $(LIB))

# generate an xcode project
xcode: all
cmake -S. -BXcode -GXcode \
-DCMAKE_SYSTEM_NAME=iOS \
-DCMAKE_OSX_ARCHITECTURES=arm64 \
-DCMAKE_OSX_DEPLOYMENT_TARGET=10.1 \
-DCMAKE_INSTALL_PREFIX=`pwd`/_install \
-DCMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH=YES \
-DCMAKE_IOS_INSTALL_COMBINED=YES \
-DMONO_CONFIG=$(MONO_CONFIG) \
-DMONO_ARCH=arm64
41 changes: 41 additions & 0 deletions src/mono/netcore/sample/iOS/Plist.in
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en-US</string>
<key>CFBundleExecutable</key>
<string>HelloiOS</string>
<key>CFBundleIdentifier</key>
<string>net.dot.HelloiOS</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>HelloiOS</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UIApplicationSceneManifest</key>
<dict>
<key>UIApplicationSupportsMultipleScenes</key>
<false/>
</dict>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>arm64</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
</array>
</dict>
</plist>
50 changes: 50 additions & 0 deletions src/mono/netcore/sample/iOS/Program.cs
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using System;
using System.Threading;
using System.Threading.Tasks;
using System.Runtime.InteropServices;

// it's not part of the BCL but runtime needs it for native-to-managed callbacks in AOT
// To be replaced with NativeCallableAttribute
public class MonoPInvokeCallbackAttribute : Attribute

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Would be great to avoid this and use NativeCallableAttribute

@vargaz could you please check where we are with the support of mono/mono#17479

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Isn't it basically same thing? but yeah NativeCallableAttribute sounds better.

{
public MonoPInvokeCallbackAttribute(Type delegateType) { }
}

public static class Program
{
// Defined in main.m
[DllImport("__Internal")]
private extern static void ios_set_text(string value);

[DllImport("__Internal")]
private extern static void ios_register_button_click(Action action);

private static Action buttonClickHandler = null;

private static int counter = 0;

// Called by native code, see main.m
[MonoPInvokeCallback(typeof(Action))]
private static async void OnButtonClick()
{
ios_set_text("OnButtonClick! #" + counter++);
}

public static async Task Main(string[] args)
{
// Register a managed callback (will be called by UIButton, see main.m)
// Also, keep the handler alive so GC won't collect it.
ios_register_button_click(buttonClickHandler = OnButtonClick);

const string msg = "Hello World!\n.NET 5.0";
for (int i = 0; i < msg.Length; i++)
{
// a kind of an animation
ios_set_text(msg.Substring(0, i + 1));
await Task.Delay(100);
}

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This is how text is animated (see gif)


// TODO: https://github.com/dotnet/runtime/issues/33667
Console.WriteLine("Done!");
}
}
9 changes: 9 additions & 0 deletions src/mono/netcore/sample/iOS/Program.csproj
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<Project Sdk="Microsoft.NET.Sdk">

<PropertyGroup>
<OutputType>Exe</OutputType>
<OutputPath>bin</OutputPath>
<TargetFramework>$(NetCoreAppCurrent)</TargetFramework>
</PropertyGroup>

</Project>
77 changes: 77 additions & 0 deletions src/mono/netcore/sample/iOS/main.m
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#import <UIKit/UIKit.h>
#import "runtime.h"

@interface ViewController : UIViewController
@end

@interface AppDelegate : UIResponder <UIApplicationDelegate>
@property (strong, nonatomic) UIWindow *window;
@property (strong, nonatomic) ViewController *controller;
@end

@implementation AppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
self.controller = [[ViewController alloc] initWithNibName:nil bundle:nil];
self.window.rootViewController = self.controller;
[self.window makeKeyAndVisible];
return YES;
}
@end

UILabel *label;
void (*clickHandlerPtr)(void);

@implementation ViewController

- (void)viewDidLoad {
[super viewDidLoad];

label = [[UILabel alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
label.textColor = [UIColor greenColor];
label.font = [UIFont boldSystemFontOfSize: 30];
label.numberOfLines = 2;
label.textAlignment = NSTextAlignmentCenter;
[self.view addSubview:label];

UIButton *button = [UIButton buttonWithType:UIButtonTypeInfoDark];
[button addTarget:self action:@selector(buttonClicked:) forControlEvents:UIControlEventTouchUpInside];
[button setFrame:CGRectMake(50, 300, 200, 50)];
[button setTitle:@"Click me" forState:UIControlStateNormal];
[button setExclusiveTouch:YES];
[self.view addSubview:button];

dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
mono_ios_runtime_init ();
});
}
-(void) buttonClicked:(UIButton*)sender
{
if (clickHandlerPtr)
clickHandlerPtr();
}

@end

// called from C# sample
void
ios_register_button_click (void* ptr)
{
clickHandlerPtr = ptr;
}

// called from C# sample
void
ios_set_text (const char* value)
{
NSString* nsstr = [NSString stringWithUTF8String:strdup(value)];
dispatch_async(dispatch_get_main_queue(), ^{
label.text = nsstr;
});
}

int main(int argc, char * argv[]) {
@autoreleasepool {
return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
}
}
6 changes: 6 additions & 0 deletions src/mono/netcore/sample/iOS/runtime.h
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,6 @@
#ifndef runtime_h
#define runtime_h

void mono_ios_runtime_init (void);

#endif /* runtime_h */
Loading
, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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4 changes: 4 additions & 0 deletions src/mono/netcore/sample/iOS/.gitignore
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,4 @@
bin/
xcode/
*.o
*.dll
47 changes: 47 additions & 0 deletions src/mono/netcore/sample/iOS/CMakeLists.txt
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,47 @@
cmake_minimum_required(VERSION 3.14.5)

project(HelloiOS)

# make sure "make all" is executed first
file(GLOB DLLS *.dll)
file(GLOB DLLS_AOT *.dll.o)

set(APP_RESOURCES
${DLLS}
)

# add the executable
add_executable(
HelloiOS
main.m
runtime.h
runtime.m
${APP_RESOURCES}
)

include_directories("../../../../../artifacts/bin/mono/iOS.${MONO_ARCH}.${MONO_CONFIG}/include/mono-2.0")

set_target_properties(HelloiOS PROPERTIES
MACOSX_BUNDLE TRUE
MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Plist.in
XCODE_ATTRIBUTE_ENABLE_BITCODE "NO"
XCODE_ATTRIBUTE_DEAD_CODE_STRIPPING "NO"
RESOURCE "${APP_RESOURCES}"
)

# FIXME: `XCODE_ATTRIBUTE_DEAD_CODE_STRIPPING` should not be NO
# investigate why `PALEXPORT` doesn't preserve symbols

target_link_libraries(
HelloiOS
"-framework Foundation"
"-framework UIKit"
"-framework GSS"
"-lz"
"-liconv"
"-force_load ../../../../../artifacts/bin/mono/iOS.${MONO_ARCH}.${MONO_CONFIG}/libmono.a"
"-force_load ../../../../../artifacts/bin/native/netcoreapp5.0-iOS-${MONO_CONFIG}-${MONO_ARCH}/libSystem.IO.Compression.Native.a"
"-force_load ../../../../../artifacts/bin/native/netcoreapp5.0-iOS-${MONO_CONFIG}-${MONO_ARCH}/libSystem.Native.a"
"-force_load ../../../../../artifacts/bin/native/netcoreapp5.0-iOS-${MONO_CONFIG}-${MONO_ARCH}/libSystem.Security.Cryptography.Native.Apple.a"
${DLLS_AOT}
)
65 changes: 65 additions & 0 deletions src/mono/netcore/sample/iOS/Makefile
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,65 @@
MONO_CONFIG=Debug
ARTIFACTS_BIN=../../../../../artifacts/bin/
ARTIFACTS_BCL=$(ARTIFACTS_BIN)runtime/netcoreapp5.0-iOS-$(MONO_CONFIG)-arm64
ARTIFACTS_MONO=$(ARTIFACTS_BIN)/mono/iOS.arm64.$(MONO_CONFIG)

DOTNET := $(shell cd ../../ && bash init-tools.sh | tail -1)
SYSROOT := $(shell xcrun --sdk iphoneos --show-sdk-path)

# once a new library is added here (e.g. System.Console.dll) it should also be
# added in mono_ios_register_modules() (runtime.m) and both lib.dll and lib.dll.o
# should be added to xcodeproj
all: prepare
make aot-lib LIB=$(ARTIFACTS_MONO)/System.Private.CoreLib.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Runtime.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Runtime.Extensions.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Collections.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Core.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Threading.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Threading.Tasks.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Linq.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Memory.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Runtime.InteropServices.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Text.Encoding.Extensions.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/Microsoft.Win32.Primitives.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Console.dll
make Program.dll.o

# recompile Program.cs AOT
Program.dll.o: bin/Program.dll Makefile
make aot-lib LIB=bin/Program.dll

# we need to copy some BCL libs to ARTIFACTS_MONO
# to be able to aot other bcl libs
prepare:
cp $(ARTIFACTS_BCL)/System.Memory.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/System.Collections.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/System.Threading.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/System.Threading.Thread.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/System.Runtime.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/System.Runtime.InteropServices.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/System.Text.Encoding.Extensions.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/Microsoft.Win32.Primitives.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/System.Console.dll $(ARTIFACTS_MONO)

bin/Program.dll: Program.cs
$(DOTNET) build -c Debug Program.csproj

aot-lib:
DOTNET_SYSTEM_GLOBALIZATION_INVARIANT=1 MONO_PATH=$(ARTIFACTS_MONO) \
$(ARTIFACTS_MONO)/cross/./mono-aot-cross -O=gsharedvt,float32 --nollvm --debug \
--aot=mtriple=arm64-ios,static,asmonly,direct-icalls,no-direct-calls,dwarfdebug,full $(LIB) && \
clang -isysroot $(SYSROOT) -miphoneos-version-min=10.1 -arch arm64 -c $(LIB).s
cp $(LIB) $(notdir $(LIB))

# generate an xcode project
xcode: all
cmake -S. -BXcode -GXcode \
-DCMAKE_SYSTEM_NAME=iOS \
-DCMAKE_OSX_ARCHITECTURES=arm64 \
-DCMAKE_OSX_DEPLOYMENT_TARGET=10.1 \
-DCMAKE_INSTALL_PREFIX=`pwd`/_install \
-DCMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH=YES \
-DCMAKE_IOS_INSTALL_COMBINED=YES \
-DMONO_CONFIG=$(MONO_CONFIG) \
-DMONO_ARCH=arm64
41 changes: 41 additions & 0 deletions src/mono/netcore/sample/iOS/Plist.in
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,41 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en-US</string>
<key>CFBundleExecutable</key>
<string>HelloiOS</string>
<key>CFBundleIdentifier</key>
<string>net.dot.HelloiOS</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>HelloiOS</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UIApplicationSceneManifest</key>
<dict>
<key>UIApplicationSupportsMultipleScenes</key>
<false/>
</dict>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>arm64</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
</array>
</dict>
</plist>
50 changes: 50 additions & 0 deletions src/mono/netcore/sample/iOS/Program.cs
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,50 @@
using System;
using System.Threading;
using System.Threading.Tasks;
using System.Runtime.InteropServices;

// it's not part of the BCL but runtime needs it for native-to-managed callbacks in AOT
// To be replaced with NativeCallableAttribute
public class MonoPInvokeCallbackAttribute : Attribute

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Would be great to avoid this and use NativeCallableAttribute

@vargaz could you please check where we are with the support of mono/mono#17479

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Isn't it basically same thing? but yeah NativeCallableAttribute sounds better.

{
public MonoPInvokeCallbackAttribute(Type delegateType) { }
}

public static class Program
{
// Defined in main.m
[DllImport("__Internal")]
private extern static void ios_set_text(string value);

[DllImport("__Internal")]
private extern static void ios_register_button_click(Action action);

private static Action buttonClickHandler = null;

private static int counter = 0;

// Called by native code, see main.m
[MonoPInvokeCallback(typeof(Action))]
private static async void OnButtonClick()
{
ios_set_text("OnButtonClick! #" + counter++);
}

public static async Task Main(string[] args)
{
// Register a managed callback (will be called by UIButton, see main.m)
// Also, keep the handler alive so GC won't collect it.
ios_register_button_click(buttonClickHandler = OnButtonClick);

const string msg = "Hello World!\n.NET 5.0";
for (int i = 0; i < msg.Length; i++)
{
// a kind of an animation
ios_set_text(msg.Substring(0, i + 1));
await Task.Delay(100);
}

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This is how text is animated (see gif)


// TODO: https://github.com/dotnet/runtime/issues/33667
Console.WriteLine("Done!");
}
}
9 changes: 9 additions & 0 deletions src/mono/netcore/sample/iOS/Program.csproj
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,9 @@
<Project Sdk="Microsoft.NET.Sdk">

<PropertyGroup>
<OutputType>Exe</OutputType>
<OutputPath>bin</OutputPath>
<TargetFramework>$(NetCoreAppCurrent)</TargetFramework>
</PropertyGroup>

</Project>
77 changes: 77 additions & 0 deletions src/mono/netcore/sample/iOS/main.m
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,77 @@
#import <UIKit/UIKit.h>
#import "runtime.h"

@interface ViewController : UIViewController
@end

@interface AppDelegate : UIResponder <UIApplicationDelegate>
@property (strong, nonatomic) UIWindow *window;
@property (strong, nonatomic) ViewController *controller;
@end

@implementation AppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
self.controller = [[ViewController alloc] initWithNibName:nil bundle:nil];
self.window.rootViewController = self.controller;
[self.window makeKeyAndVisible];
return YES;
}
@end

UILabel *label;
void (*clickHandlerPtr)(void);

@implementation ViewController

- (void)viewDidLoad {
[super viewDidLoad];

label = [[UILabel alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
label.textColor = [UIColor greenColor];
label.font = [UIFont boldSystemFontOfSize: 30];
label.numberOfLines = 2;
label.textAlignment = NSTextAlignmentCenter;
[self.view addSubview:label];

UIButton *button = [UIButton buttonWithType:UIButtonTypeInfoDark];
[button addTarget:self action:@selector(buttonClicked:) forControlEvents:UIControlEventTouchUpInside];
[button setFrame:CGRectMake(50, 300, 200, 50)];
[button setTitle:@"Click me" forState:UIControlStateNormal];
[button setExclusiveTouch:YES];
[self.view addSubview:button];

dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
mono_ios_runtime_init ();
});
}
-(void) buttonClicked:(UIButton*)sender
{
if (clickHandlerPtr)
clickHandlerPtr();
}

@end

// called from C# sample
void
ios_register_button_click (void* ptr)
{
clickHandlerPtr = ptr;
}

// called from C# sample
void
ios_set_text (const char* value)
{
NSString* nsstr = [NSString stringWithUTF8String:strdup(value)];
dispatch_async(dispatch_get_main_queue(), ^{
label.text = nsstr;
});
}

int main(int argc, char * argv[]) {
@autoreleasepool {
return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
}
}
6 changes: 6 additions & 0 deletions src/mono/netcore/sample/iOS/runtime.h
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,6 @@
#ifndef runtime_h
#define runtime_h

void mono_ios_runtime_init (void);

#endif /* runtime_h */
Loading
, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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4 changes: 4 additions & 0 deletions src/mono/netcore/sample/iOS/.gitignore
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,4 @@
bin/
xcode/
*.o
*.dll
47 changes: 47 additions & 0 deletions src/mono/netcore/sample/iOS/CMakeLists.txt
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,47 @@
cmake_minimum_required(VERSION 3.14.5)

project(HelloiOS)

# make sure "make all" is executed first
file(GLOB DLLS *.dll)
file(GLOB DLLS_AOT *.dll.o)

set(APP_RESOURCES
${DLLS}
)

# add the executable
add_executable(
HelloiOS
main.m
runtime.h
runtime.m
${APP_RESOURCES}
)

include_directories("../../../../../artifacts/bin/mono/iOS.${MONO_ARCH}.${MONO_CONFIG}/include/mono-2.0")

set_target_properties(HelloiOS PROPERTIES
MACOSX_BUNDLE TRUE
MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Plist.in
XCODE_ATTRIBUTE_ENABLE_BITCODE "NO"
XCODE_ATTRIBUTE_DEAD_CODE_STRIPPING "NO"
RESOURCE "${APP_RESOURCES}"
)

# FIXME: `XCODE_ATTRIBUTE_DEAD_CODE_STRIPPING` should not be NO
# investigate why `PALEXPORT` doesn't preserve symbols

target_link_libraries(
HelloiOS
"-framework Foundation"
"-framework UIKit"
"-framework GSS"
"-lz"
"-liconv"
"-force_load ../../../../../artifacts/bin/mono/iOS.${MONO_ARCH}.${MONO_CONFIG}/libmono.a"
"-force_load ../../../../../artifacts/bin/native/netcoreapp5.0-iOS-${MONO_CONFIG}-${MONO_ARCH}/libSystem.IO.Compression.Native.a"
"-force_load ../../../../../artifacts/bin/native/netcoreapp5.0-iOS-${MONO_CONFIG}-${MONO_ARCH}/libSystem.Native.a"
"-force_load ../../../../../artifacts/bin/native/netcoreapp5.0-iOS-${MONO_CONFIG}-${MONO_ARCH}/libSystem.Security.Cryptography.Native.Apple.a"
${DLLS_AOT}
)
65 changes: 65 additions & 0 deletions src/mono/netcore/sample/iOS/Makefile
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,65 @@
MONO_CONFIG=Debug
ARTIFACTS_BIN=../../../../../artifacts/bin/
ARTIFACTS_BCL=$(ARTIFACTS_BIN)runtime/netcoreapp5.0-iOS-$(MONO_CONFIG)-arm64
ARTIFACTS_MONO=$(ARTIFACTS_BIN)/mono/iOS.arm64.$(MONO_CONFIG)

DOTNET := $(shell cd ../../ && bash init-tools.sh | tail -1)
SYSROOT := $(shell xcrun --sdk iphoneos --show-sdk-path)

# once a new library is added here (e.g. System.Console.dll) it should also be
# added in mono_ios_register_modules() (runtime.m) and both lib.dll and lib.dll.o
# should be added to xcodeproj
all: prepare
make aot-lib LIB=$(ARTIFACTS_MONO)/System.Private.CoreLib.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Runtime.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Runtime.Extensions.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Collections.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Core.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Threading.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Threading.Tasks.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Linq.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Memory.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Runtime.InteropServices.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Text.Encoding.Extensions.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/Microsoft.Win32.Primitives.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Console.dll
make Program.dll.o

# recompile Program.cs AOT
Program.dll.o: bin/Program.dll Makefile
make aot-lib LIB=bin/Program.dll

# we need to copy some BCL libs to ARTIFACTS_MONO
# to be able to aot other bcl libs
prepare:
cp $(ARTIFACTS_BCL)/System.Memory.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/System.Collections.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/System.Threading.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/System.Threading.Thread.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/System.Runtime.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/System.Runtime.InteropServices.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/System.Text.Encoding.Extensions.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/Microsoft.Win32.Primitives.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/System.Console.dll $(ARTIFACTS_MONO)

bin/Program.dll: Program.cs
$(DOTNET) build -c Debug Program.csproj

aot-lib:
DOTNET_SYSTEM_GLOBALIZATION_INVARIANT=1 MONO_PATH=$(ARTIFACTS_MONO) \
$(ARTIFACTS_MONO)/cross/./mono-aot-cross -O=gsharedvt,float32 --nollvm --debug \
--aot=mtriple=arm64-ios,static,asmonly,direct-icalls,no-direct-calls,dwarfdebug,full $(LIB) && \
clang -isysroot $(SYSROOT) -miphoneos-version-min=10.1 -arch arm64 -c $(LIB).s
cp $(LIB) $(notdir $(LIB))

# generate an xcode project
xcode: all
cmake -S. -BXcode -GXcode \
-DCMAKE_SYSTEM_NAME=iOS \
-DCMAKE_OSX_ARCHITECTURES=arm64 \
-DCMAKE_OSX_DEPLOYMENT_TARGET=10.1 \
-DCMAKE_INSTALL_PREFIX=`pwd`/_install \
-DCMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH=YES \
-DCMAKE_IOS_INSTALL_COMBINED=YES \
-DMONO_CONFIG=$(MONO_CONFIG) \
-DMONO_ARCH=arm64
41 changes: 41 additions & 0 deletions src/mono/netcore/sample/iOS/Plist.in
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,41 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en-US</string>
<key>CFBundleExecutable</key>
<string>HelloiOS</string>
<key>CFBundleIdentifier</key>
<string>net.dot.HelloiOS</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>HelloiOS</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UIApplicationSceneManifest</key>
<dict>
<key>UIApplicationSupportsMultipleScenes</key>
<false/>
</dict>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>arm64</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
</array>
</dict>
</plist>
50 changes: 50 additions & 0 deletions src/mono/netcore/sample/iOS/Program.cs
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,50 @@
using System;
using System.Threading;
using System.Threading.Tasks;
using System.Runtime.InteropServices;

// it's not part of the BCL but runtime needs it for native-to-managed callbacks in AOT
// To be replaced with NativeCallableAttribute
public class MonoPInvokeCallbackAttribute : Attribute

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Would be great to avoid this and use NativeCallableAttribute

@vargaz could you please check where we are with the support of mono/mono#17479

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Isn't it basically same thing? but yeah NativeCallableAttribute sounds better.

{
public MonoPInvokeCallbackAttribute(Type delegateType) { }
}

public static class Program
{
// Defined in main.m
[DllImport("__Internal")]
private extern static void ios_set_text(string value);

[DllImport("__Internal")]
private extern static void ios_register_button_click(Action action);

private static Action buttonClickHandler = null;

private static int counter = 0;

// Called by native code, see main.m
[MonoPInvokeCallback(typeof(Action))]
private static async void OnButtonClick()
{
ios_set_text("OnButtonClick! #" + counter++);
}

public static async Task Main(string[] args)
{
// Register a managed callback (will be called by UIButton, see main.m)
// Also, keep the handler alive so GC won't collect it.
ios_register_button_click(buttonClickHandler = OnButtonClick);

const string msg = "Hello World!\n.NET 5.0";
for (int i = 0; i < msg.Length; i++)
{
// a kind of an animation
ios_set_text(msg.Substring(0, i + 1));
await Task.Delay(100);
}

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This is how text is animated (see gif)


// TODO: https://github.com/dotnet/runtime/issues/33667
Console.WriteLine("Done!");
}
}
9 changes: 9 additions & 0 deletions src/mono/netcore/sample/iOS/Program.csproj
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,9 @@
<Project Sdk="Microsoft.NET.Sdk">

<PropertyGroup>
<OutputType>Exe</OutputType>
<OutputPath>bin</OutputPath>
<TargetFramework>$(NetCoreAppCurrent)</TargetFramework>
</PropertyGroup>

</Project>
77 changes: 77 additions & 0 deletions src/mono/netcore/sample/iOS/main.m
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,77 @@
#import <UIKit/UIKit.h>
#import "runtime.h"

@interface ViewController : UIViewController
@end

@interface AppDelegate : UIResponder <UIApplicationDelegate>
@property (strong, nonatomic) UIWindow *window;
@property (strong, nonatomic) ViewController *controller;
@end

@implementation AppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
self.controller = [[ViewController alloc] initWithNibName:nil bundle:nil];
self.window.rootViewController = self.controller;
[self.window makeKeyAndVisible];
return YES;
}
@end

UILabel *label;
void (*clickHandlerPtr)(void);

@implementation ViewController

- (void)viewDidLoad {
[super viewDidLoad];

label = [[UILabel alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
label.textColor = [UIColor greenColor];
label.font = [UIFont boldSystemFontOfSize: 30];
label.numberOfLines = 2;
label.textAlignment = NSTextAlignmentCenter;
[self.view addSubview:label];

UIButton *button = [UIButton buttonWithType:UIButtonTypeInfoDark];
[button addTarget:self action:@selector(buttonClicked:) forControlEvents:UIControlEventTouchUpInside];
[button setFrame:CGRectMake(50, 300, 200, 50)];
[button setTitle:@"Click me" forState:UIControlStateNormal];
[button setExclusiveTouch:YES];
[self.view addSubview:button];

dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
mono_ios_runtime_init ();
});
}
-(void) buttonClicked:(UIButton*)sender
{
if (clickHandlerPtr)
clickHandlerPtr();
}

@end

// called from C# sample
void
ios_register_button_click (void* ptr)
{
clickHandlerPtr = ptr;
}

// called from C# sample
void
ios_set_text (const char* value)
{
NSString* nsstr = [NSString stringWithUTF8String:strdup(value)];
dispatch_async(dispatch_get_main_queue(), ^{
label.text = nsstr;
});
}

int main(int argc, char * argv[]) {
@autoreleasepool {
return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
}
}
6 changes: 6 additions & 0 deletions src/mono/netcore/sample/iOS/runtime.h
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,6 @@
#ifndef runtime_h
#define runtime_h

void mono_ios_runtime_init (void);

#endif /* runtime_h */
Loading
, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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4 changes: 4 additions & 0 deletions src/mono/netcore/sample/iOS/.gitignore
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,4 @@
bin/
xcode/
*.o
*.dll
47 changes: 47 additions & 0 deletions src/mono/netcore/sample/iOS/CMakeLists.txt
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,47 @@
cmake_minimum_required(VERSION 3.14.5)

project(HelloiOS)

# make sure "make all" is executed first
file(GLOB DLLS *.dll)
file(GLOB DLLS_AOT *.dll.o)

set(APP_RESOURCES
${DLLS}
)

# add the executable
add_executable(
HelloiOS
main.m
runtime.h
runtime.m
${APP_RESOURCES}
)

include_directories("../../../../../artifacts/bin/mono/iOS.${MONO_ARCH}.${MONO_CONFIG}/include/mono-2.0")

set_target_properties(HelloiOS PROPERTIES
MACOSX_BUNDLE TRUE
MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Plist.in
XCODE_ATTRIBUTE_ENABLE_BITCODE "NO"
XCODE_ATTRIBUTE_DEAD_CODE_STRIPPING "NO"
RESOURCE "${APP_RESOURCES}"
)

# FIXME: `XCODE_ATTRIBUTE_DEAD_CODE_STRIPPING` should not be NO
# investigate why `PALEXPORT` doesn't preserve symbols

target_link_libraries(
HelloiOS
"-framework Foundation"
"-framework UIKit"
"-framework GSS"
"-lz"
"-liconv"
"-force_load ../../../../../artifacts/bin/mono/iOS.${MONO_ARCH}.${MONO_CONFIG}/libmono.a"
"-force_load ../../../../../artifacts/bin/native/netcoreapp5.0-iOS-${MONO_CONFIG}-${MONO_ARCH}/libSystem.IO.Compression.Native.a"
"-force_load ../../../../../artifacts/bin/native/netcoreapp5.0-iOS-${MONO_CONFIG}-${MONO_ARCH}/libSystem.Native.a"
"-force_load ../../../../../artifacts/bin/native/netcoreapp5.0-iOS-${MONO_CONFIG}-${MONO_ARCH}/libSystem.Security.Cryptography.Native.Apple.a"
${DLLS_AOT}
)
65 changes: 65 additions & 0 deletions src/mono/netcore/sample/iOS/Makefile
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,65 @@
MONO_CONFIG=Debug
ARTIFACTS_BIN=../../../../../artifacts/bin/
ARTIFACTS_BCL=$(ARTIFACTS_BIN)runtime/netcoreapp5.0-iOS-$(MONO_CONFIG)-arm64
ARTIFACTS_MONO=$(ARTIFACTS_BIN)/mono/iOS.arm64.$(MONO_CONFIG)

DOTNET := $(shell cd ../../ && bash init-tools.sh | tail -1)
SYSROOT := $(shell xcrun --sdk iphoneos --show-sdk-path)

# once a new library is added here (e.g. System.Console.dll) it should also be
# added in mono_ios_register_modules() (runtime.m) and both lib.dll and lib.dll.o
# should be added to xcodeproj
all: prepare
make aot-lib LIB=$(ARTIFACTS_MONO)/System.Private.CoreLib.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Runtime.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Runtime.Extensions.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Collections.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Core.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Threading.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Threading.Tasks.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Linq.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Memory.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Runtime.InteropServices.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Text.Encoding.Extensions.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/Microsoft.Win32.Primitives.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Console.dll
make Program.dll.o

# recompile Program.cs AOT
Program.dll.o: bin/Program.dll Makefile
make aot-lib LIB=bin/Program.dll

# we need to copy some BCL libs to ARTIFACTS_MONO
# to be able to aot other bcl libs
prepare:
cp $(ARTIFACTS_BCL)/System.Memory.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/System.Collections.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/System.Threading.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/System.Threading.Thread.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/System.Runtime.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/System.Runtime.InteropServices.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/System.Text.Encoding.Extensions.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/Microsoft.Win32.Primitives.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/System.Console.dll $(ARTIFACTS_MONO)

bin/Program.dll: Program.cs
$(DOTNET) build -c Debug Program.csproj

aot-lib:
DOTNET_SYSTEM_GLOBALIZATION_INVARIANT=1 MONO_PATH=$(ARTIFACTS_MONO) \
$(ARTIFACTS_MONO)/cross/./mono-aot-cross -O=gsharedvt,float32 --nollvm --debug \
--aot=mtriple=arm64-ios,static,asmonly,direct-icalls,no-direct-calls,dwarfdebug,full $(LIB) && \
clang -isysroot $(SYSROOT) -miphoneos-version-min=10.1 -arch arm64 -c $(LIB).s
cp $(LIB) $(notdir $(LIB))

# generate an xcode project
xcode: all
cmake -S. -BXcode -GXcode \
-DCMAKE_SYSTEM_NAME=iOS \
-DCMAKE_OSX_ARCHITECTURES=arm64 \
-DCMAKE_OSX_DEPLOYMENT_TARGET=10.1 \
-DCMAKE_INSTALL_PREFIX=`pwd`/_install \
-DCMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH=YES \
-DCMAKE_IOS_INSTALL_COMBINED=YES \
-DMONO_CONFIG=$(MONO_CONFIG) \
-DMONO_ARCH=arm64
41 changes: 41 additions & 0 deletions src/mono/netcore/sample/iOS/Plist.in
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@@ -0,0 +1,41 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en-US</string>
<key>CFBundleExecutable</key>
<string>HelloiOS</string>
<key>CFBundleIdentifier</key>
<string>net.dot.HelloiOS</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>HelloiOS</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UIApplicationSceneManifest</key>
<dict>
<key>UIApplicationSupportsMultipleScenes</key>
<false/>
</dict>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>arm64</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
</array>
</dict>
</plist>
50 changes: 50 additions & 0 deletions src/mono/netcore/sample/iOS/Program.cs
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,50 @@
using System;
using System.Threading;
using System.Threading.Tasks;
using System.Runtime.InteropServices;

// it's not part of the BCL but runtime needs it for native-to-managed callbacks in AOT
// To be replaced with NativeCallableAttribute
public class MonoPInvokeCallbackAttribute : Attribute

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Would be great to avoid this and use NativeCallableAttribute

@vargaz could you please check where we are with the support of mono/mono#17479

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Isn't it basically same thing? but yeah NativeCallableAttribute sounds better.

{
public MonoPInvokeCallbackAttribute(Type delegateType) { }
}

public static class Program
{
// Defined in main.m
[DllImport("__Internal")]
private extern static void ios_set_text(string value);

[DllImport("__Internal")]
private extern static void ios_register_button_click(Action action);

private static Action buttonClickHandler = null;

private static int counter = 0;

// Called by native code, see main.m
[MonoPInvokeCallback(typeof(Action))]
private static async void OnButtonClick()
{
ios_set_text("OnButtonClick! #" + counter++);
}

public static async Task Main(string[] args)
{
// Register a managed callback (will be called by UIButton, see main.m)
// Also, keep the handler alive so GC won't collect it.
ios_register_button_click(buttonClickHandler = OnButtonClick);

const string msg = "Hello World!\n.NET 5.0";
for (int i = 0; i < msg.Length; i++)
{
// a kind of an animation
ios_set_text(msg.Substring(0, i + 1));
await Task.Delay(100);
}

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This is how text is animated (see gif)


// TODO: https://github.com/dotnet/runtime/issues/33667
Console.WriteLine("Done!");
}
}
9 changes: 9 additions & 0 deletions src/mono/netcore/sample/iOS/Program.csproj
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@@ -0,0 +1,9 @@
<Project Sdk="Microsoft.NET.Sdk">

<PropertyGroup>
<OutputType>Exe</OutputType>
<OutputPath>bin</OutputPath>
<TargetFramework>$(NetCoreAppCurrent)</TargetFramework>
</PropertyGroup>

</Project>
77 changes: 77 additions & 0 deletions src/mono/netcore/sample/iOS/main.m
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#import <UIKit/UIKit.h>
#import "runtime.h"

@interface ViewController : UIViewController
@end

@interface AppDelegate : UIResponder <UIApplicationDelegate>
@property (strong, nonatomic) UIWindow *window;
@property (strong, nonatomic) ViewController *controller;
@end

@implementation AppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
self.controller = [[ViewController alloc] initWithNibName:nil bundle:nil];
self.window.rootViewController = self.controller;
[self.window makeKeyAndVisible];
return YES;
}
@end

UILabel *label;
void (*clickHandlerPtr)(void);

@implementation ViewController

- (void)viewDidLoad {
[super viewDidLoad];

label = [[UILabel alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
label.textColor = [UIColor greenColor];
label.font = [UIFont boldSystemFontOfSize: 30];
label.numberOfLines = 2;
label.textAlignment = NSTextAlignmentCenter;
[self.view addSubview:label];

UIButton *button = [UIButton buttonWithType:UIButtonTypeInfoDark];
[button addTarget:self action:@selector(buttonClicked:) forControlEvents:UIControlEventTouchUpInside];
[button setFrame:CGRectMake(50, 300, 200, 50)];
[button setTitle:@"Click me" forState:UIControlStateNormal];
[button setExclusiveTouch:YES];
[self.view addSubview:button];

dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
mono_ios_runtime_init ();
});
}
-(void) buttonClicked:(UIButton*)sender
{
if (clickHandlerPtr)
clickHandlerPtr();
}

@end

// called from C# sample
void
ios_register_button_click (void* ptr)
{
clickHandlerPtr = ptr;
}

// called from C# sample
void
ios_set_text (const char* value)
{
NSString* nsstr = [NSString stringWithUTF8String:strdup(value)];
dispatch_async(dispatch_get_main_queue(), ^{
label.text = nsstr;
});
}

int main(int argc, char * argv[]) {
@autoreleasepool {
return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
}
}
6 changes: 6 additions & 0 deletions src/mono/netcore/sample/iOS/runtime.h
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,6 @@
#ifndef runtime_h
#define runtime_h

void mono_ios_runtime_init (void);

#endif /* runtime_h */
Loading
, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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4 changes: 4 additions & 0 deletions src/mono/netcore/sample/iOS/.gitignore
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,4 @@
bin/
xcode/
*.o
*.dll
47 changes: 47 additions & 0 deletions src/mono/netcore/sample/iOS/CMakeLists.txt
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cmake_minimum_required(VERSION 3.14.5)

project(HelloiOS)

# make sure "make all" is executed first
file(GLOB DLLS *.dll)
file(GLOB DLLS_AOT *.dll.o)

set(APP_RESOURCES
${DLLS}
)

# add the executable
add_executable(
HelloiOS
main.m
runtime.h
runtime.m
${APP_RESOURCES}
)

include_directories("../../../../../artifacts/bin/mono/iOS.${MONO_ARCH}.${MONO_CONFIG}/include/mono-2.0")

set_target_properties(HelloiOS PROPERTIES
MACOSX_BUNDLE TRUE
MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Plist.in
XCODE_ATTRIBUTE_ENABLE_BITCODE "NO"
XCODE_ATTRIBUTE_DEAD_CODE_STRIPPING "NO"
RESOURCE "${APP_RESOURCES}"
)

# FIXME: `XCODE_ATTRIBUTE_DEAD_CODE_STRIPPING` should not be NO
# investigate why `PALEXPORT` doesn't preserve symbols

target_link_libraries(
HelloiOS
"-framework Foundation"
"-framework UIKit"
"-framework GSS"
"-lz"
"-liconv"
"-force_load ../../../../../artifacts/bin/mono/iOS.${MONO_ARCH}.${MONO_CONFIG}/libmono.a"
"-force_load ../../../../../artifacts/bin/native/netcoreapp5.0-iOS-${MONO_CONFIG}-${MONO_ARCH}/libSystem.IO.Compression.Native.a"
"-force_load ../../../../../artifacts/bin/native/netcoreapp5.0-iOS-${MONO_CONFIG}-${MONO_ARCH}/libSystem.Native.a"
"-force_load ../../../../../artifacts/bin/native/netcoreapp5.0-iOS-${MONO_CONFIG}-${MONO_ARCH}/libSystem.Security.Cryptography.Native.Apple.a"
${DLLS_AOT}
)
65 changes: 65 additions & 0 deletions src/mono/netcore/sample/iOS/Makefile
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,65 @@
MONO_CONFIG=Debug
ARTIFACTS_BIN=../../../../../artifacts/bin/
ARTIFACTS_BCL=$(ARTIFACTS_BIN)runtime/netcoreapp5.0-iOS-$(MONO_CONFIG)-arm64
ARTIFACTS_MONO=$(ARTIFACTS_BIN)/mono/iOS.arm64.$(MONO_CONFIG)

DOTNET := $(shell cd ../../ && bash init-tools.sh | tail -1)
SYSROOT := $(shell xcrun --sdk iphoneos --show-sdk-path)

# once a new library is added here (e.g. System.Console.dll) it should also be
# added in mono_ios_register_modules() (runtime.m) and both lib.dll and lib.dll.o
# should be added to xcodeproj
all: prepare
make aot-lib LIB=$(ARTIFACTS_MONO)/System.Private.CoreLib.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Runtime.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Runtime.Extensions.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Collections.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Core.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Threading.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Threading.Tasks.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Linq.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Memory.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Runtime.InteropServices.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Text.Encoding.Extensions.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/Microsoft.Win32.Primitives.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Console.dll
make Program.dll.o

# recompile Program.cs AOT
Program.dll.o: bin/Program.dll Makefile
make aot-lib LIB=bin/Program.dll

# we need to copy some BCL libs to ARTIFACTS_MONO
# to be able to aot other bcl libs
prepare:
cp $(ARTIFACTS_BCL)/System.Memory.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/System.Collections.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/System.Threading.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/System.Threading.Thread.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/System.Runtime.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/System.Runtime.InteropServices.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/System.Text.Encoding.Extensions.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/Microsoft.Win32.Primitives.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/System.Console.dll $(ARTIFACTS_MONO)

bin/Program.dll: Program.cs
$(DOTNET) build -c Debug Program.csproj

aot-lib:
DOTNET_SYSTEM_GLOBALIZATION_INVARIANT=1 MONO_PATH=$(ARTIFACTS_MONO) \
$(ARTIFACTS_MONO)/cross/./mono-aot-cross -O=gsharedvt,float32 --nollvm --debug \
--aot=mtriple=arm64-ios,static,asmonly,direct-icalls,no-direct-calls,dwarfdebug,full $(LIB) && \
clang -isysroot $(SYSROOT) -miphoneos-version-min=10.1 -arch arm64 -c $(LIB).s
cp $(LIB) $(notdir $(LIB))

# generate an xcode project
xcode: all
cmake -S. -BXcode -GXcode \
-DCMAKE_SYSTEM_NAME=iOS \
-DCMAKE_OSX_ARCHITECTURES=arm64 \
-DCMAKE_OSX_DEPLOYMENT_TARGET=10.1 \
-DCMAKE_INSTALL_PREFIX=`pwd`/_install \
-DCMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH=YES \
-DCMAKE_IOS_INSTALL_COMBINED=YES \
-DMONO_CONFIG=$(MONO_CONFIG) \
-DMONO_ARCH=arm64
41 changes: 41 additions & 0 deletions src/mono/netcore/sample/iOS/Plist.in
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,41 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en-US</string>
<key>CFBundleExecutable</key>
<string>HelloiOS</string>
<key>CFBundleIdentifier</key>
<string>net.dot.HelloiOS</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>HelloiOS</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UIApplicationSceneManifest</key>
<dict>
<key>UIApplicationSupportsMultipleScenes</key>
<false/>
</dict>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>arm64</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
</array>
</dict>
</plist>
50 changes: 50 additions & 0 deletions src/mono/netcore/sample/iOS/Program.cs
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,50 @@
using System;
using System.Threading;
using System.Threading.Tasks;
using System.Runtime.InteropServices;

// it's not part of the BCL but runtime needs it for native-to-managed callbacks in AOT
// To be replaced with NativeCallableAttribute
public class MonoPInvokeCallbackAttribute : Attribute

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Would be great to avoid this and use NativeCallableAttribute

@vargaz could you please check where we are with the support of mono/mono#17479

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Isn't it basically same thing? but yeah NativeCallableAttribute sounds better.

{
public MonoPInvokeCallbackAttribute(Type delegateType) { }
}

public static class Program
{
// Defined in main.m
[DllImport("__Internal")]
private extern static void ios_set_text(string value);

[DllImport("__Internal")]
private extern static void ios_register_button_click(Action action);

private static Action buttonClickHandler = null;

private static int counter = 0;

// Called by native code, see main.m
[MonoPInvokeCallback(typeof(Action))]
private static async void OnButtonClick()
{
ios_set_text("OnButtonClick! #" + counter++);
}

public static async Task Main(string[] args)
{
// Register a managed callback (will be called by UIButton, see main.m)
// Also, keep the handler alive so GC won't collect it.
ios_register_button_click(buttonClickHandler = OnButtonClick);

const string msg = "Hello World!\n.NET 5.0";
for (int i = 0; i < msg.Length; i++)
{
// a kind of an animation
ios_set_text(msg.Substring(0, i + 1));
await Task.Delay(100);
}

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This is how text is animated (see gif)


// TODO: https://github.com/dotnet/runtime/issues/33667
Console.WriteLine("Done!");
}
}
9 changes: 9 additions & 0 deletions src/mono/netcore/sample/iOS/Program.csproj
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,9 @@
<Project Sdk="Microsoft.NET.Sdk">

<PropertyGroup>
<OutputType>Exe</OutputType>
<OutputPath>bin</OutputPath>
<TargetFramework>$(NetCoreAppCurrent)</TargetFramework>
</PropertyGroup>

</Project>
77 changes: 77 additions & 0 deletions src/mono/netcore/sample/iOS/main.m
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,77 @@
#import <UIKit/UIKit.h>
#import "runtime.h"

@interface ViewController : UIViewController
@end

@interface AppDelegate : UIResponder <UIApplicationDelegate>
@property (strong, nonatomic) UIWindow *window;
@property (strong, nonatomic) ViewController *controller;
@end

@implementation AppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
self.controller = [[ViewController alloc] initWithNibName:nil bundle:nil];
self.window.rootViewController = self.controller;
[self.window makeKeyAndVisible];
return YES;
}
@end

UILabel *label;
void (*clickHandlerPtr)(void);

@implementation ViewController

- (void)viewDidLoad {
[super viewDidLoad];

label = [[UILabel alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
label.textColor = [UIColor greenColor];
label.font = [UIFont boldSystemFontOfSize: 30];
label.numberOfLines = 2;
label.textAlignment = NSTextAlignmentCenter;
[self.view addSubview:label];

UIButton *button = [UIButton buttonWithType:UIButtonTypeInfoDark];
[button addTarget:self action:@selector(buttonClicked:) forControlEvents:UIControlEventTouchUpInside];
[button setFrame:CGRectMake(50, 300, 200, 50)];
[button setTitle:@"Click me" forState:UIControlStateNormal];
[button setExclusiveTouch:YES];
[self.view addSubview:button];

dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
mono_ios_runtime_init ();
});
}
-(void) buttonClicked:(UIButton*)sender
{
if (clickHandlerPtr)
clickHandlerPtr();
}

@end

// called from C# sample
void
ios_register_button_click (void* ptr)
{
clickHandlerPtr = ptr;
}

// called from C# sample
void
ios_set_text (const char* value)
{
NSString* nsstr = [NSString stringWithUTF8String:strdup(value)];
dispatch_async(dispatch_get_main_queue(), ^{
label.text = nsstr;
});
}

int main(int argc, char * argv[]) {
@autoreleasepool {
return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
}
}
6 changes: 6 additions & 0 deletions src/mono/netcore/sample/iOS/runtime.h
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,6 @@
#ifndef runtime_h
#define runtime_h

void mono_ios_runtime_init (void);

#endif /* runtime_h */
Loading
, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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4 changes: 4 additions & 0 deletions src/mono/netcore/sample/iOS/.gitignore
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,4 @@
bin/
xcode/
*.o
*.dll
47 changes: 47 additions & 0 deletions src/mono/netcore/sample/iOS/CMakeLists.txt
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,47 @@
cmake_minimum_required(VERSION 3.14.5)

project(HelloiOS)

# make sure "make all" is executed first
file(GLOB DLLS *.dll)
file(GLOB DLLS_AOT *.dll.o)

set(APP_RESOURCES
${DLLS}
)

# add the executable
add_executable(
HelloiOS
main.m
runtime.h
runtime.m
${APP_RESOURCES}
)

include_directories("../../../../../artifacts/bin/mono/iOS.${MONO_ARCH}.${MONO_CONFIG}/include/mono-2.0")

set_target_properties(HelloiOS PROPERTIES
MACOSX_BUNDLE TRUE
MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Plist.in
XCODE_ATTRIBUTE_ENABLE_BITCODE "NO"
XCODE_ATTRIBUTE_DEAD_CODE_STRIPPING "NO"
RESOURCE "${APP_RESOURCES}"
)

# FIXME: `XCODE_ATTRIBUTE_DEAD_CODE_STRIPPING` should not be NO
# investigate why `PALEXPORT` doesn't preserve symbols

target_link_libraries(
HelloiOS
"-framework Foundation"
"-framework UIKit"
"-framework GSS"
"-lz"
"-liconv"
"-force_load ../../../../../artifacts/bin/mono/iOS.${MONO_ARCH}.${MONO_CONFIG}/libmono.a"
"-force_load ../../../../../artifacts/bin/native/netcoreapp5.0-iOS-${MONO_CONFIG}-${MONO_ARCH}/libSystem.IO.Compression.Native.a"
"-force_load ../../../../../artifacts/bin/native/netcoreapp5.0-iOS-${MONO_CONFIG}-${MONO_ARCH}/libSystem.Native.a"
"-force_load ../../../../../artifacts/bin/native/netcoreapp5.0-iOS-${MONO_CONFIG}-${MONO_ARCH}/libSystem.Security.Cryptography.Native.Apple.a"
${DLLS_AOT}
)
65 changes: 65 additions & 0 deletions src/mono/netcore/sample/iOS/Makefile
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,65 @@
MONO_CONFIG=Debug
ARTIFACTS_BIN=../../../../../artifacts/bin/
ARTIFACTS_BCL=$(ARTIFACTS_BIN)runtime/netcoreapp5.0-iOS-$(MONO_CONFIG)-arm64
ARTIFACTS_MONO=$(ARTIFACTS_BIN)/mono/iOS.arm64.$(MONO_CONFIG)

DOTNET := $(shell cd ../../ && bash init-tools.sh | tail -1)
SYSROOT := $(shell xcrun --sdk iphoneos --show-sdk-path)

# once a new library is added here (e.g. System.Console.dll) it should also be
# added in mono_ios_register_modules() (runtime.m) and both lib.dll and lib.dll.o
# should be added to xcodeproj
all: prepare
make aot-lib LIB=$(ARTIFACTS_MONO)/System.Private.CoreLib.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Runtime.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Runtime.Extensions.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Collections.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Core.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Threading.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Threading.Tasks.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Linq.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Memory.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Runtime.InteropServices.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Text.Encoding.Extensions.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/Microsoft.Win32.Primitives.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Console.dll
make Program.dll.o

# recompile Program.cs AOT
Program.dll.o: bin/Program.dll Makefile
make aot-lib LIB=bin/Program.dll

# we need to copy some BCL libs to ARTIFACTS_MONO
# to be able to aot other bcl libs
prepare:
cp $(ARTIFACTS_BCL)/System.Memory.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/System.Collections.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/System.Threading.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/System.Threading.Thread.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/System.Runtime.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/System.Runtime.InteropServices.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/System.Text.Encoding.Extensions.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/Microsoft.Win32.Primitives.dll $(ARTIFACTS_MONO)
cp $(ARTIFACTS_BCL)/System.Console.dll $(ARTIFACTS_MONO)

bin/Program.dll: Program.cs
$(DOTNET) build -c Debug Program.csproj

aot-lib:
DOTNET_SYSTEM_GLOBALIZATION_INVARIANT=1 MONO_PATH=$(ARTIFACTS_MONO) \
$(ARTIFACTS_MONO)/cross/./mono-aot-cross -O=gsharedvt,float32 --nollvm --debug \
--aot=mtriple=arm64-ios,static,asmonly,direct-icalls,no-direct-calls,dwarfdebug,full $(LIB) && \
clang -isysroot $(SYSROOT) -miphoneos-version-min=10.1 -arch arm64 -c $(LIB).s
cp $(LIB) $(notdir $(LIB))

# generate an xcode project
xcode: all
cmake -S. -BXcode -GXcode \
-DCMAKE_SYSTEM_NAME=iOS \
-DCMAKE_OSX_ARCHITECTURES=arm64 \
-DCMAKE_OSX_DEPLOYMENT_TARGET=10.1 \
-DCMAKE_INSTALL_PREFIX=`pwd`/_install \
-DCMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH=YES \
-DCMAKE_IOS_INSTALL_COMBINED=YES \
-DMONO_CONFIG=$(MONO_CONFIG) \
-DMONO_ARCH=arm64
41 changes: 41 additions & 0 deletions src/mono/netcore/sample/iOS/Plist.in
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en-US</string>
<key>CFBundleExecutable</key>
<string>HelloiOS</string>
<key>CFBundleIdentifier</key>
<string>net.dot.HelloiOS</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>HelloiOS</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UIApplicationSceneManifest</key>
<dict>
<key>UIApplicationSupportsMultipleScenes</key>
<false/>
</dict>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>arm64</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
</array>
</dict>
</plist>
50 changes: 50 additions & 0 deletions src/mono/netcore/sample/iOS/Program.cs
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using System;
using System.Threading;
using System.Threading.Tasks;
using System.Runtime.InteropServices;

// it's not part of the BCL but runtime needs it for native-to-managed callbacks in AOT
// To be replaced with NativeCallableAttribute
public class MonoPInvokeCallbackAttribute : Attribute

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Would be great to avoid this and use NativeCallableAttribute

@vargaz could you please check where we are with the support of mono/mono#17479

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Isn't it basically same thing? but yeah NativeCallableAttribute sounds better.

{
public MonoPInvokeCallbackAttribute(Type delegateType) { }
}

public static class Program
{
// Defined in main.m
[DllImport("__Internal")]
private extern static void ios_set_text(string value);

[DllImport("__Internal")]
private extern static void ios_register_button_click(Action action);

private static Action buttonClickHandler = null;

private static int counter = 0;

// Called by native code, see main.m
[MonoPInvokeCallback(typeof(Action))]
private static async void OnButtonClick()
{
ios_set_text("OnButtonClick! #" + counter++);
}

public static async Task Main(string[] args)
{
// Register a managed callback (will be called by UIButton, see main.m)
// Also, keep the handler alive so GC won't collect it.
ios_register_button_click(buttonClickHandler = OnButtonClick);

const string msg = "Hello World!\n.NET 5.0";
for (int i = 0; i < msg.Length; i++)
{
// a kind of an animation
ios_set_text(msg.Substring(0, i + 1));
await Task.Delay(100);
}

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This is how text is animated (see gif)


// TODO: https://github.com/dotnet/runtime/issues/33667
Console.WriteLine("Done!");
}
}
9 changes: 9 additions & 0 deletions src/mono/netcore/sample/iOS/Program.csproj
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<Project Sdk="Microsoft.NET.Sdk">

<PropertyGroup>
<OutputType>Exe</OutputType>
<OutputPath>bin</OutputPath>
<TargetFramework>$(NetCoreAppCurrent)</TargetFramework>
</PropertyGroup>

</Project>
77 changes: 77 additions & 0 deletions src/mono/netcore/sample/iOS/main.m
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#import <UIKit/UIKit.h>
#import "runtime.h"

@interface ViewController : UIViewController
@end

@interface AppDelegate : UIResponder <UIApplicationDelegate>
@property (strong, nonatomic) UIWindow *window;
@property (strong, nonatomic) ViewController *controller;
@end

@implementation AppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
self.controller = [[ViewController alloc] initWithNibName:nil bundle:nil];
self.window.rootViewController = self.controller;
[self.window makeKeyAndVisible];
return YES;
}
@end

UILabel *label;
void (*clickHandlerPtr)(void);

@implementation ViewController

- (void)viewDidLoad {
[super viewDidLoad];

label = [[UILabel alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
label.textColor = [UIColor greenColor];
label.font = [UIFont boldSystemFontOfSize: 30];
label.numberOfLines = 2;
label.textAlignment = NSTextAlignmentCenter;
[self.view addSubview:label];

UIButton *button = [UIButton buttonWithType:UIButtonTypeInfoDark];
[button addTarget:self action:@selector(buttonClicked:) forControlEvents:UIControlEventTouchUpInside];
[button setFrame:CGRectMake(50, 300, 200, 50)];
[button setTitle:@"Click me" forState:UIControlStateNormal];
[button setExclusiveTouch:YES];
[self.view addSubview:button];

dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
mono_ios_runtime_init ();
});
}
-(void) buttonClicked:(UIButton*)sender
{
if (clickHandlerPtr)
clickHandlerPtr();
}

@end

// called from C# sample
void
ios_register_button_click (void* ptr)
{
clickHandlerPtr = ptr;
}

// called from C# sample
void
ios_set_text (const char* value)
{
NSString* nsstr = [NSString stringWithUTF8String:strdup(value)];
dispatch_async(dispatch_get_main_queue(), ^{
label.text = nsstr;
});
}

int main(int argc, char * argv[]) {
@autoreleasepool {
return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
}
}
6 changes: 6 additions & 0 deletions src/mono/netcore/sample/iOS/runtime.h
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#ifndef runtime_h
#define runtime_h

void mono_ios_runtime_init (void);

#endif /* runtime_h */
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