[mono] Make iOS sample simulator friendly - #33740

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EgorBo merged 1 commit into
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[mono] Make iOS sample simulator friendly#33740
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@EgorBoEgorBo commented Mar 18, 2020

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#33633 introduced a FullAOT sample for iOS arm64. This PR makes it simulator (x64) friendly.

Steps:

./build.sh -os iOS -arch x64
cd src/mono/netcore/sample/iOS
make xcode MONO_ARCH=x64

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@EgorBoEgorBo added the os-ios Apple iOS label Mar 18, 2020
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>arm64</string>
</array>

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did you check whether it still works on device? I remember there was some issue when this key was removed

@EgorBoEgorBoMar 18, 2020

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@akoeplinger yeah I checked, still works for both device and simulator. I think it was armv7 by default and I changed it to arm64. I've just created a simple project in Xcode and this property doesn't even exist in the default plist.

@EgorBo
EgorBo merged commit bcb33e5 into dotnet:masterMar 19, 2020
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@EgorBo@Dotnet-GitSync-Bot@akoeplinger
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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[mono] Make iOS sample simulator friendly - #33740

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EgorBo merged 1 commit into
dotnet:masterfrom
EgorBo:ios-sim-friendly
Mar 19, 2020
Merged

[mono] Make iOS sample simulator friendly#33740
EgorBo merged 1 commit into
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EgorBo:ios-sim-friendly

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@EgorBoEgorBo commented Mar 18, 2020

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#33633 introduced a FullAOT sample for iOS arm64. This PR makes it simulator (x64) friendly.

Steps:

./build.sh -os iOS -arch x64
cd src/mono/netcore/sample/iOS
make xcode MONO_ARCH=x64

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@EgorBoEgorBo added the os-ios Apple iOS label Mar 18, 2020
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>arm64</string>
</array>

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did you check whether it still works on device? I remember there was some issue when this key was removed

@EgorBoEgorBoMar 18, 2020

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@akoeplinger yeah I checked, still works for both device and simulator. I think it was armv7 by default and I changed it to arm64. I've just created a simple project in Xcode and this property doesn't even exist in the default plist.

@EgorBo
EgorBo merged commit bcb33e5 into dotnet:masterMar 19, 2020
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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[mono] Make iOS sample simulator friendly - #33740

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EgorBo merged 1 commit into
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EgorBo:ios-sim-friendly
Mar 19, 2020
Merged

[mono] Make iOS sample simulator friendly#33740
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@EgorBo

@EgorBoEgorBo commented Mar 18, 2020

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#33633 introduced a FullAOT sample for iOS arm64. This PR makes it simulator (x64) friendly.

Steps:

./build.sh -os iOS -arch x64
cd src/mono/netcore/sample/iOS
make xcode MONO_ARCH=x64

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I couldn't add an area label to this PR.

Checkout this page to find out which area owner to ping, or please add exactly one area label to help train me in the future.

@EgorBoEgorBo added the os-ios Apple iOS label Mar 18, 2020
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>arm64</string>
</array>

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did you check whether it still works on device? I remember there was some issue when this key was removed

@EgorBoEgorBoMar 18, 2020

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@akoeplinger yeah I checked, still works for both device and simulator. I think it was armv7 by default and I changed it to arm64. I've just created a simple project in Xcode and this property doesn't even exist in the default plist.

@EgorBo
EgorBo merged commit bcb33e5 into dotnet:masterMar 19, 2020
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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[mono] Make iOS sample simulator friendly - #33740

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EgorBo merged 1 commit into
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EgorBo:ios-sim-friendly
Mar 19, 2020
Merged

[mono] Make iOS sample simulator friendly#33740
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EgorBo:ios-sim-friendly

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@EgorBo

@EgorBoEgorBo commented Mar 18, 2020

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#33633 introduced a FullAOT sample for iOS arm64. This PR makes it simulator (x64) friendly.

Steps:

./build.sh -os iOS -arch x64
cd src/mono/netcore/sample/iOS
make xcode MONO_ARCH=x64

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I couldn't add an area label to this PR.

Checkout this page to find out which area owner to ping, or please add exactly one area label to help train me in the future.

@EgorBoEgorBo added the os-ios Apple iOS label Mar 18, 2020
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>arm64</string>
</array>

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did you check whether it still works on device? I remember there was some issue when this key was removed

@EgorBoEgorBoMar 18, 2020

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@akoeplinger yeah I checked, still works for both device and simulator. I think it was armv7 by default and I changed it to arm64. I've just created a simple project in Xcode and this property doesn't even exist in the default plist.

@EgorBo
EgorBo merged commit bcb33e5 into dotnet:masterMar 19, 2020
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@EgorBo@Dotnet-GitSync-Bot@akoeplinger
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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[mono] Make iOS sample simulator friendly - #33740

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EgorBo merged 1 commit into
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EgorBo:ios-sim-friendly
Mar 19, 2020
Merged

[mono] Make iOS sample simulator friendly#33740
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EgorBo:ios-sim-friendly

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@EgorBo

@EgorBoEgorBo commented Mar 18, 2020

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#33633 introduced a FullAOT sample for iOS arm64. This PR makes it simulator (x64) friendly.

Steps:

./build.sh -os iOS -arch x64
cd src/mono/netcore/sample/iOS
make xcode MONO_ARCH=x64

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I couldn't add an area label to this PR.

Checkout this page to find out which area owner to ping, or please add exactly one area label to help train me in the future.

@EgorBoEgorBo added the os-ios Apple iOS label Mar 18, 2020
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>arm64</string>
</array>

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did you check whether it still works on device? I remember there was some issue when this key was removed

@EgorBoEgorBoMar 18, 2020

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@akoeplinger yeah I checked, still works for both device and simulator. I think it was armv7 by default and I changed it to arm64. I've just created a simple project in Xcode and this property doesn't even exist in the default plist.

@EgorBo
EgorBo merged commit bcb33e5 into dotnet:masterMar 19, 2020
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@EgorBo@Dotnet-GitSync-Bot@akoeplinger
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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[mono] Make iOS sample simulator friendly - #33740

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EgorBo merged 1 commit into
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EgorBo:ios-sim-friendly
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Merged

[mono] Make iOS sample simulator friendly#33740
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EgorBo:ios-sim-friendly

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@EgorBo

@EgorBoEgorBo commented Mar 18, 2020

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#33633 introduced a FullAOT sample for iOS arm64. This PR makes it simulator (x64) friendly.

Steps:

./build.sh -os iOS -arch x64
cd src/mono/netcore/sample/iOS
make xcode MONO_ARCH=x64

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I couldn't add an area label to this PR.

Checkout this page to find out which area owner to ping, or please add exactly one area label to help train me in the future.

@EgorBoEgorBo added the os-ios Apple iOS label Mar 18, 2020
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>arm64</string>
</array>

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did you check whether it still works on device? I remember there was some issue when this key was removed

@EgorBoEgorBoMar 18, 2020

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@akoeplinger yeah I checked, still works for both device and simulator. I think it was armv7 by default and I changed it to arm64. I've just created a simple project in Xcode and this property doesn't even exist in the default plist.

@EgorBo
EgorBo merged commit bcb33e5 into dotnet:masterMar 19, 2020
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3 participants

@EgorBo@Dotnet-GitSync-Bot@akoeplinger
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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[mono] Make iOS sample simulator friendly - #33740

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EgorBo merged 1 commit into
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EgorBo:ios-sim-friendly
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Merged

[mono] Make iOS sample simulator friendly#33740
EgorBo merged 1 commit into
dotnet:masterfrom
EgorBo:ios-sim-friendly

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@EgorBo

@EgorBoEgorBo commented Mar 18, 2020

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#33633 introduced a FullAOT sample for iOS arm64. This PR makes it simulator (x64) friendly.

Steps:

./build.sh -os iOS -arch x64
cd src/mono/netcore/sample/iOS
make xcode MONO_ARCH=x64

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I couldn't add an area label to this PR.

Checkout this page to find out which area owner to ping, or please add exactly one area label to help train me in the future.

@EgorBoEgorBo added the os-ios Apple iOS label Mar 18, 2020
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>arm64</string>
</array>

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did you check whether it still works on device? I remember there was some issue when this key was removed

@EgorBoEgorBoMar 18, 2020

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@akoeplinger yeah I checked, still works for both device and simulator. I think it was armv7 by default and I changed it to arm64. I've just created a simple project in Xcode and this property doesn't even exist in the default plist.

@EgorBo
EgorBo merged commit bcb33e5 into dotnet:masterMar 19, 2020
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@EgorBo@Dotnet-GitSync-Bot@akoeplinger
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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[mono] Make iOS sample simulator friendly - #33740

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EgorBo merged 1 commit into
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Merged

[mono] Make iOS sample simulator friendly#33740
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@EgorBoEgorBo commented Mar 18, 2020

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#33633 introduced a FullAOT sample for iOS arm64. This PR makes it simulator (x64) friendly.

Steps:

./build.sh -os iOS -arch x64
cd src/mono/netcore/sample/iOS
make xcode MONO_ARCH=x64

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@EgorBoEgorBo added the os-ios Apple iOS label Mar 18, 2020
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>arm64</string>
</array>

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did you check whether it still works on device? I remember there was some issue when this key was removed

@EgorBoEgorBoMar 18, 2020

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@akoeplinger yeah I checked, still works for both device and simulator. I think it was armv7 by default and I changed it to arm64. I've just created a simple project in Xcode and this property doesn't even exist in the default plist.

@EgorBo
EgorBo merged commit bcb33e5 into dotnet:masterMar 19, 2020
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@EgorBo@Dotnet-GitSync-Bot@akoeplinger